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* AssetActor: Starting from this game, most reappearances or recreations of the first ''VideoGame/MarioBros'' stage replace the Shellcreepers with Spinies, because the similar-looking Koopa Troopas can be stomped unlike Shellcreepers (and having the former enemies appear would derail the intended gameplay of stunning them from below, hence why the unstompable Spinies are used instead).
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The transplant already happened with SMB2 itself. Perhaps you're thinking of Rogues Gallery Transplant


* {{Transplant}}: This game begins the trend of adopting enemies that debuted in ''VideoGame/SuperMarioBros2'' into the general ''Mario'' universe, which are technically native to the game ''2'' is a DolledUpInstallment of, ''VideoGame/DokiDokiPanic'', starting with [[ActionBomb Bob-ombs]]. Other DDP enemies soon followed in subsequent games.

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* PlayerTic: One of the most well known ones. Players tend to jump to grab the wand in mid-air after defeating a Koopaling. It's to the point that the sprite for holding up the wand has you in the jumping pose, looking wrong if you ''don't'' do this, as if the programmers knew that everyone was going to jump for the wand.

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* PlayerTic: PlayerTic:
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One of the most well known ones. Players tend to jump to grab the wand in mid-air after defeating a Koopaling. It's to the point that the sprite for holding up the wand has you in the jumping pose, looking wrong if you ''don't'' do this, as if the programmers knew that everyone was going to jump for the wand.wand.
** Another is timing the course clear with the Athletic music to try and make the tune end smoothly.
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I'm sure this deserves to be addressed.


''Super Mario Bros. 3'' is the fourth overall installment in the ''Franchise/SuperMarioBros'' series by Creator/{{Nintendo}}.

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''Super Mario Bros. 3'' is the fourth fourth[[note]]As its title implies, it was supposed to be the third game, but Nintendo of America commissoned a better second installment from Japan resulting in two different games titled ''VideoGame/SuperMarioBros2'' (see this game's page for the full details).[[/note]] overall installment in the ''Franchise/SuperMarioBros'' series by Creator/{{Nintendo}}.
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Spelling/grammar fix(es)


** The Battle Mode (a remake of the original arcade ''VideoGame/MarioBros'') also replaces the Shellcreepers (green turtle enemies that were the forebears of Koopa Troopas) with Spinies, to communicate that enemies cannot be jumped on. This would carry over to other ''Mario Bros.'' remakes, such as ''VideoGame/MarioClash'' and the ''Super Mario Advance'' series.

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** The Battle Mode (a remake of the original arcade ''VideoGame/MarioBros'') also replaces the Shellcreepers (green turtle enemies that were the forebears of Koopa Troopas) with Spinies, to communicate that enemies cannot be jumped on. This would carry over to other ''Mario Bros.'' remakes, such as ''VideoGame/MarioClash'' ''Mario Clash'' and the ''Super Mario Advance'' series.



* {{Transplant}}: This game begins of trend of adopting enemies that debuted in ''VideoGame/SuperMarioBros2'' into the general ''Mario'' universe, which are technically native to the game ''2'' is a DolledUpInstallment of, ''VideoGame/DokiDokiPanic'', starting with [[ActionBomb Bob-ombs]]. Other DDP enemies soon followed in subsequent games.

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* {{Transplant}}: This game begins of the trend of adopting enemies that debuted in ''VideoGame/SuperMarioBros2'' into the general ''Mario'' universe, which are technically native to the game ''2'' is a DolledUpInstallment of, ''VideoGame/DokiDokiPanic'', starting with [[ActionBomb Bob-ombs]]. Other DDP enemies soon followed in subsequent games.
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Added example(s)

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* {{Transplant}}: This game begins of trend of adopting enemies that debuted in ''VideoGame/SuperMarioBros2'' into the general ''Mario'' universe, which are technically native to the game ''2'' is a DolledUpInstallment of, ''VideoGame/DokiDokiPanic'', starting with [[ActionBomb Bob-ombs]]. Other DDP enemies soon followed in subsequent games.
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The final installment in the [[UsefulNotes/The8bitEraOfConsoleVideoGames 8-bit]] series of ''Super Mario'' games, it introduced several new [[PowerUp power-ups]] and features, in addition to a much larger selection of levels, enemies, and so forth; most notably, the Koopalings debuted here, and would go on to be recurring characters in the later series. ''Super Mario Bros. 3'' was also the first ''Mario'' game to have a specific cartoon SpinOff, in the form of ''WesternAnimation/TheAdventuresOfSuperMarioBros3''.

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The final installment in the [[UsefulNotes/The8bitEraOfConsoleVideoGames [[MediaNotes/The8bitEraOfConsoleVideoGames 8-bit]] series of ''Super Mario'' games, it introduced several new [[PowerUp power-ups]] and features, in addition to a much larger selection of levels, enemies, and so forth; most notably, the Koopalings debuted here, and would go on to be recurring characters in the later series. ''Super Mario Bros. 3'' was also the first ''Mario'' game to have a specific cartoon SpinOff, in the form of ''WesternAnimation/TheAdventuresOfSuperMarioBros3''.
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Namespace migration


A [[VideoGameRemake remake]] of ''Super Mario Bros. 3'' was later included in the ''VideoGame/SuperMarioAllStars'' CompilationRerelease on the UsefulNotes/SuperNintendoEntertainmentSystem in 1993, and that remake was [[UpdatedRerelease updated again]] as a standalone game as ''Super Mario Advance 4: Super Mario Bros. 3'' for the UsefulNotes/GameBoyAdvance in 2003. The biggest difference with the ''Advance'' version is the inclusion of fairly substantial e-Reader support, as 38 brand new levels and several minigames were tied to the peripheral. The later Virtual Console and Nintendo Switch Online releases of ''Advance 4'' unlocked the additional e-Reader content by default.

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A [[VideoGameRemake remake]] of ''Super Mario Bros. 3'' was later included in the ''VideoGame/SuperMarioAllStars'' CompilationRerelease on the UsefulNotes/SuperNintendoEntertainmentSystem Platform/SuperNintendoEntertainmentSystem in 1993, and that remake was [[UpdatedRerelease updated again]] as a standalone game as ''Super Mario Advance 4: Super Mario Bros. 3'' for the UsefulNotes/GameBoyAdvance in 2003. The biggest difference with the ''Advance'' version is the inclusion of fairly substantial e-Reader support, as 38 brand new levels and several minigames were tied to the peripheral. The later Virtual Console and Nintendo Switch Online releases of ''Advance 4'' unlocked the additional e-Reader content by default.
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* PickupHierarchy:
** '''Primary''': Panels
** '''Secondary''': 1-Up Mushrooms, Advance Coins, Hammer Bros. on the map count due to rewarding items
** '''Tertiary''': Coins
** '''Extra''': P-Wings, Warp Whistles, Music Boxes, Clouds, Anchors, e-Coins
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* AwesomeButTemporary: Goomba's Shoe. It instantly kills any enemy that [[GoombaStomp meets the sole of it]] even if would be otherwise harmful to do so, also destroys fireballs in the same way, and while it can't kill Munchers (which are classified as blocks in the game's programming), it's immune to them and can safely hop across them. Unfortunately, it's only available in one level in the entire game.

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* AwesomeButTemporary: Goomba's Shoe. It instantly kills any enemy that [[GoombaStomp meets the sole of it]] even if would be otherwise harmful to do so, also destroys fireballs in the same way, and while it can't kill Munchers (which are classified as blocks in the game's programming), it's immune to them and can safely hop across them. Unfortunately, it's only available in one level in the entire game.game, and you lose it once you finish that level.
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* FlameSpewerObstacle: Fire traps are common in airship levels. These periodically shoot out red-white and black flames.
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* TheArtifact: The title screen's demo wasn't updated for the American version of the game as the same with subsequent releases, in which gameplay was altered so that taking damage in a form above Super Mario (like Raccoon Mario or Fire Mario, etc.) will revert him back to Super Mario. In the original Japanese version, taking damage as ''any'' upgraded version of Mario will revert him all the way back to the regular version, which the demo has still maintained for each release of the game ever since.

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* TheArtifact: The title screen's demo wasn't updated for the American version of the game as and the same with for subsequent releases, in which gameplay was altered so that taking damage in a form above Super Mario (like Raccoon Mario or Fire Mario, etc.) will revert him back to Super Mario. In With the original Japanese version, release, taking damage as ''any'' upgraded version of Mario will revert him all the way back to the regular version, which the demo has will still maintained for display with each release of the game ever since.
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Crosswicking

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* DualWorldGameplay: Stage 4-6 of Giant Island has a door and a pipe that Mario or Luigi can go into, changing the enemies of the stage from the giant size foes you have been facing all throughout world 4, or into the regular size enemies you see in every other world, as well as resetting the blocks you may have already smashed.
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the Famicom Disk System and Famicom are not the same thing/interchangeable terms


Initially released for the Famicon Disk System in Japan in the fall of 1988, the game wouldn't see a release in North America until a year and change later -- on February 12, 1990, thanks to a shortage of ROM chips. In promotion of the game's fast approaching American release, ''Super Mario Bros. 3'' was also [[EarlyBirdCameo featured]] in the film ''Film/TheWizard'' released on December 15, 1989, two months beforehand.

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Initially released for the Famicon Disk System Family Computer in Japan in the fall of 1988, the game wouldn't see a release in North America until a year and change later -- on February 12, 1990, thanks to a shortage of ROM chips. In promotion of the game's fast approaching American release, ''Super Mario Bros. 3'' was also [[EarlyBirdCameo featured]] in the film ''Film/TheWizard'' released on December 15, 1989, two months beforehand.

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