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The [[ExcusePlot story]] is that it's Princess Peach's birthday, and all of the Toads are joining in to eat some cake... all except one, who stayed behind to guard the [[ArtifactOfDoom Grand Ztar]]. Unfortunately, [[BigBad Bowser]] breaks in and easily scares off the Toad. Now he has stolen the Grand Ztar and is using it to carry out his latest evil plot; it is up to Mario to get it back and stop him.

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The [[ExcusePlot story]] is that it's Princess Peach's birthday, and all of the Toads are joining in to eat some cake... cake… all except one, who stayed behind to guard the [[ArtifactOfDoom Grand Ztar]]. Unfortunately, [[BigBad Bowser]] breaks in and easily scares off the Toad. Now he has stolen the Grand Ztar and is using it to carry out his latest evil plot; it is up to Mario to get it back and stop him.



** Bowser himself does not seem to have learned from Super Mario 64, as he still has the same bombs lying around the corners of his arena.
* BossOnlyLevel: Oddly for a Super Mario 64 hack, all the boss levels only have the boss in it, as opposed to a short level beforehand as is usual.

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** Bowser himself does not seem to have learned from Super ''Super Mario 64, 64'', as he still has the same bombs lying around the corners of his arena.
* BossOnlyLevel: Oddly for a Super ''Super Mario 64 64'' hack, all the boss levels only have the boss in it, as opposed to a short level beforehand as is usual.



* DeathIsASlapOnTheWrist: Unlike most Super Mario 64 hacks, Mario has infinite lives here to compensate for the courses being shorter.

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* DeathIsASlapOnTheWrist: Unlike most Super ''Super Mario 64 64'' hacks, Mario has infinite lives here to compensate for the courses being shorter.shorter. 1-Ups still exist, but they're worth 500 points for your GameplayGrading.



-->Why do we Bob-omb Buddies always have to play good guys? Playing villains is much more fun! I can live out my dreams of universal domination... absolute power, over EVERYTHING! Muhahaha!
* ExcusePlot: As the game is in the style of the main Mario platformers, it has this. Bowser has stolen the [[ArtifactOfDoom Grand Ztar]], so Mario must venture through 8 worlds to stop him. That is about the extent of it- exactly what Bowser plans to do with the Ztar is never explained.

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-->Why do we Bob-omb Buddies always have to play good guys? Playing villains is much more fun! I can live out my dreams of universal domination... domination… absolute power, over EVERYTHING! Muhahaha!
* ExcusePlot: As the game is in the style of the main Mario ''Mario'' platformers, it has this. Bowser has stolen the [[ArtifactOfDoom Grand Ztar]], so Mario must venture through 8 worlds to stop him. That is about the extent of it- it — exactly what Bowser plans to do with the Ztar is never explained.



* ShiftingSandLand: World 2, which- being a Mario 64 hack- has many resemblances to the TropeNamer.
* SlippySlideyIceWorld: World 3-4, Fridge, takes place in a [[MacroZone giant fridge]].

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* ShiftingSandLand: World 2, which- which — being a Mario 64 hack- ''Mario 64'' hack — has many resemblances to the TropeNamer.
* SlippySlideyIceWorld: World 3-4, Fridge, takes place in a [[MacroZone giant fridge]]. It's so cold, in fact, that it passively drains Mario's health.

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Bubbly Clouds has been renamed into Level In The Clouds. Swapping wicks for fitting examples, removing wicks for misuse, and adding context whenever necessary


* BubblyClouds: World 6 is sky-themed, with a whole NostalgiaLevel referencing the [[VideoGame/SuperMarioSunshine Sandbird]].



* LevelInTheClouds: World 6 is sky-themed, with a whole NostalgiaLevel referencing the [[VideoGame/SuperMarioSunshine Sand Bird]].



** World 7-4, Haunted Clock, is like Tick Tock Clock from the original Super Mario 64, but with Boos and a more tense atmosphere.

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** World 7-4, Haunted Clock, is like Tick Tock Clock from the original Super ''Super Mario 64, 64'', but with Boos and a more tense atmosphere.
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Added the playable menu trope.

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* PlayableMenu: You control Mario to jump into a pipe in order to select a file.
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** Each level in World 4 is a reference to a Mario game. 4-1 plays in a stage resembling a level of ''VideoGame/SuperMarioBros3'', 4-2 is the Bowser's Castle track from ''VideoGame/MarioKart64'', 4-3 is done in a ''VideoGame/PaperMario64'' artstyle (and even references the partner system with a Chuckyeet, a partner of sorts), and 4-4 is a 3d version of a typical ''VideoGame/SuperMarioWorld'' level. The boss, Bowser Jr, is fought in a similar manner to his battles in the ''VideoGame/NewSuperMarioBros'' series.

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** Each level in World 4 is a reference to a Mario game. 4-1 plays in a stage resembling a level of ''VideoGame/SuperMarioBros3'', 4-2 is the Bowser's Castle track from ''VideoGame/MarioKart64'', 4-3 is done in a ''VideoGame/PaperMario64'' artstyle (and even references the partner system with a Chuckyeet, a partner of sorts), and 4-4 is a 3d version of a typical ''VideoGame/SuperMarioWorld'' level. The boss, Bowser Jr, is fought in a similar manner to his battles in the ''VideoGame/NewSuperMarioBros'' series.



** World 7-4, Haunted Clock, is like Tick Tock Clock from the original Super Mario 64, but with boos and a more tense atmosphere.

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** World 7-4, Haunted Clock, is like Tick Tock Clock from the original Super Mario 64, but with boos Boos and a more tense atmosphere.
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* MetropolisZone: World 5 is a city that is made of crystals.

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* MetropolisZone: MetropolisLevel: World 5 is a city that is made of crystals.
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''Super Mario 64 Land'' is a ROM hack of ''VideoGame/SuperMario64'' by Kaze Emanuar, the creator of ''VideoGame/SuperMario64LastImpact''. Unlike most 64 hacks, this one is in the style of ''VideoGame/SuperMario3DLand'', with eight worlds containing five levels each that resemble the ''3D Land'' ones. Stars are hidden in each level. The game also has some new power-ups as well as ones carried over from ''Last Impact'', and at the end of each world is a unique custom boss battle.

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''Super Mario 64 Land'' is a ROM hack of ''VideoGame/SuperMario64'' by Kaze Emanuar, the creator of ''VideoGame/SuperMario64LastImpact''.''VideoGame/SuperMario64LastImpact'' and ''Videogame/SuperMario64OcarinaOfTime''. Unlike most 64 hacks, this one is in the style of ''VideoGame/SuperMario3DLand'', with eight worlds containing five levels each that resemble the ''3D Land'' ones. Stars are hidden in each level. The game also has some new power-ups as well as ones carried over from ''Last Impact'', and at the end of each world is a unique custom boss battle.

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Moved to character page.


* BubblyClouds: World 6 is sky-themed, with a whole NostalgiaLevel refereeing the [[VideoGame/SuperMarioSunshine Sandbird]].
* TheCameo: [[VideoGame/SuperSmashBros Master Hand]] is the boss of World 3.
* CardCarryingVillain: The boss of World 6 refers to himself as Tyrant Tormentoso.

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* BubblyClouds: World 6 is sky-themed, with a whole NostalgiaLevel refereeing referencing the [[VideoGame/SuperMarioSunshine Sandbird]].
* TheCameo: [[VideoGame/SuperSmashBros Master Hand]] is the boss of World 3.
* CardCarryingVillain: The boss of World 6 refers to himself as Tyrant Tormentoso.
Sandbird]].



* {{Expy}}: Tyrant Tormentoso, the boss of World 6, is a white recolor of [[VideoGame/SuperMarioGalaxy King Kaliente]]. However, his fight is different in that Mario needs to shoot him self through a cannon at him, rather than hitting his watermelon back at him like with Kaliente.



* GetBackHereBoss: Shadow Mario challenges Mario to catch him; you must catch him three times while running and long-jumping through a metro tunnel, making sure to land on the trains and not fall off.



* InvincibleMinorMinion: Subverted with the Angry Sun, which is encountered in World 2-3 and plays much like the Angry Sun in the original game, but goes on to become the boss of the world.



* OnlyInItForTheMoney: [[spoiler:Wario]], the boss of World 7, fights Mario because Bowser places a huge bounty on him, and [[spoiler:Wario]] being his usual greedy self, wants to collect.



* WarmupBoss: The Goomba King, as the boss of World 1.
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''Super Mario 64 Land'' is a ROM hack of ''VideoGame/SuperMario64'' by Kaze Emanuar, the creator of ''VideoGame/SuperMario64LastImpact''. Unlike most 64 hacks, this one is in the style of ''VideoGame/SuperMario3DLand'', with eight worlds containing five levels each that resemble the ''3D Land'' ones. Stars are hidden in each level.

to:

''Super Mario 64 Land'' is a ROM hack of ''VideoGame/SuperMario64'' by Kaze Emanuar, the creator of ''VideoGame/SuperMario64LastImpact''. Unlike most 64 hacks, this one is in the style of ''VideoGame/SuperMario3DLand'', with eight worlds containing five levels each that resemble the ''3D Land'' ones. Stars are hidden in each level.
level. The game also has some new power-ups as well as ones carried over from ''Last Impact'', and at the end of each world is a unique custom boss battle.
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* BandLand: Downplayed with World 7-2, Rhythm Factory. While there are no instruments, the machinery moves to the sound of the level music.


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* CasinoPark: World 8-2, Sun-Moon Casino, combines this with SpaceZone, being a giant casino in space.
* ClockTower: World 7-4, [[BigBoosHaunt Haunted Clock]].
* CrystalLandscape: World 5 is a city that is both digital and made of crystals.


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* JungleJapes: World 4-3, Paper Jungle Adventure, is this but in a ''VideoGame/PaperMario64'' style.
* LevelAte: Downplayed with World 3-4, Fridge, which has some food items and containers serving as platforms.
* LethalLavaLand: World 8-3, Volcano Cluster, is a cross of this and SpaceZone, as the volcanic rocks are floating in space.
* LevelsTakeFlight: As in ''VideoGame/SuperMarioSunshine'', World 6-3, Sandbird, has you flying on the back of the titular Sandbird.
* LocomotiveLevel: World 5-4, Synthmetro, and the boss fight against Shadow Mario both take place in a metro where Mario must jump from train-top to train-top.
* MacroZone: World 3 is a giant house belonging to Master Hand. The levels consist of a kitchen, [[ToyTime toy room]], bathroom, and freezer.
* MetropolisZone: World 5 is a city that is made of crystals.


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* PinballZone: World 8-2, Sun-Moon Casino, has a giant pinball machine near the end.


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* SlippySlideyIceWorld: World 3-4, Fridge, takes place in a [[MacroZone giant fridge]].
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* BigBoosHaunt: World 7-4, Haunted Clock, is a clock tower with Boos and Mr. I enemies.
* BrutalBonusLevel: Champion's Road, unlocked by getting 120 stars.


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* BubblyClouds: World 6 is sky-themed, with a whole NostalgiaLevel refereeing the [[VideoGame/SuperMarioSunshine Sandbird]].


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* EternalEngine: World 7 is a giant factory that even contains a nuclear power plant.


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* GreenHillZone: World 1, as usual for a Mario game.


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* ShiftingSandLand: World 2, which- being a Mario 64 hack- has many resemblances to the TropeNamer.
* SpaceZone: World 8, which doubles as an AstralFinale and is a NostalgiaLevel referencing ''VideoGame/SuperMarioGalaxy''.
* SpaceStation: [[TheVeryDefinitelyFinalDungeon Bowser's Space Base]].


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* ToyTime: World 3-2, Toy Room, is a large room filled with giant toys, as part of the general “giant house” gimmick of World 3.
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* WhyDidItHaveToBeSnakes: The Scuttlebug in the secret ending is terrified of the Dorrie hybrids in 8-3.

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* WhyDidItHaveToBeSnakes: The Scuttlebug in the secret ending is terrified of the Dorrie hybrids in 8-3.7-3.
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* TacticalSuicideBoss:
** The Goomba King charges at Mario; when he bumps into a wall, he falls down face-first, allowing Mario to ground-point him.
** Master Hand can be harmed with the pins only when he does his fist-slam attack.
** Bowser Jr. throws Bob-ombs at Mario, which also happen to be the only way to hurt him.
** Bowser, unlike in the original game, cannot be grabbed by the tail and thrown into the bombs; instead, Mario needs to wait until he is about to do a shell spin, then lure him into one of the bombs.
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* BossArenaIdiocy:
** The Angry Sun is fought near a big lake, which you must use to [[spoiler:fill the nearby bucket with water and splash the sun with it]].
** Master Hand has three Jenga-esque towers with pins at the very top in his arena that can be used to damage him.
** Tyrant Tormentoso has a cannon lying around near him that Mario can use to blast himself into the tyrant's face.
** [[spoiler:Wario]] fights you inside a room with conveyor belts that, if he is stunned, can drop him into a spike pit below.
** Bowser himself does not seem to have learned from Super Mario 64, as he still has the same bombs lying around the corners of his arena.
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None

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* CardCarryingVillain: The boss of World 6 refers to himself as Tyrant Tormentoso.


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* {{Expy}}: Tyrant Tormentoso, the boss of World 6, is a white recolor of [[VideoGame/SuperMarioGalaxy King Kaliente]]. However, his fight is different in that Mario needs to shoot him self through a cannon at him, rather than hitting his watermelon back at him like with Kaliente.

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* TheCameo: [[VideoGame/SuperSmashBros Master Hand]] is the boss of World 3.



* DeathIsASlapOnTheWrist: Unlike most Super Mario 64 hacks, Mario has infinite lives here to compensate for the courses being shorter.



* GetBackHereBoss: Shadow Mario challenges Mario to catch him; you must catch him three times while running and long-jumping through a metro tunnel, making sure to land on the trains and not fall off.



* TheVeryDefinitelyFinalDungeon: World 8, the [[AstralFinale space world]]. The final normal level is Bowser's Space Base, while “Showdown with Bowser” is a BossOnlyLevel.

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* NostalgiaLevel:
** Each level in World 4 is a reference to a Mario game. 4-1 plays in a stage resembling a level of ''VideoGame/SuperMarioBros3'', 4-2 is the Bowser's Castle track from ''VideoGame/MarioKart64'', 4-3 is done in a ''VideoGame/PaperMario64'' artstyle (and even references the partner system with a Chuckyeet, a partner of sorts), and 4-4 is a 3d version of a typical ''VideoGame/SuperMarioWorld'' level. The boss, Bowser Jr, is fought in a similar manner to his battles in the ''VideoGame/NewSuperMarioBros'' series.
** World 6-3, Sandbird, has the titular Sandbird from ''VideoGame/SuperMarioSunshine'' return, and the level is a similar one to the Sandbird level from the game where you need to ride the Sandbird and collect the red coins while the bird passes them (although the coins are optional here).
** World 7-4, Haunted Clock, is like Tick Tock Clock from the original Super Mario 64, but with boos and a more tense atmosphere.
** World 8 is one giant reference to ''VideoGame/SuperMarioGalaxy'', with the overworld and levels bearing resemblance to galaxies from the game.
* OnlyInItForTheMoney: [[spoiler:Wario]], the boss of World 7, fights Mario because Bowser places a huge bounty on him, and [[spoiler:Wario]] being his usual greedy self, wants to collect.
* TheVeryDefinitelyFinalDungeon: World 8, the [[AstralFinale space world]]. The final normal level is Bowser's Space Base, a large ascent to the top of a base, while “Showdown with Bowser” is a BossOnlyLevel.
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* ArtifactOfDoom: The Grand Ztar is a version of the [[VideoGame/SuperMarioGalaxy Grand Stars]] with negative star energy; this leads Bowser to steal it so he can use its power.


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* DamselInDistress: Oddly averted with Princess Peach; even though Bowser is the BigBad, he never actually kidnaps her at any point.
* DynamicEntry: Bowser is introduced this way: he breaks through the wall of the chamber where the Grand Ztar is being held and scares the Toad guard away.

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!This hack contains examples of:



!This hack contains examples of:

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!This hack contains examples of:* AstralFinale: World 8 is in space, with Bowser's headquarters being there.


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* BossOnlyLevel: Oddly for a Super Mario 64 hack, all the boss levels only have the boss in it, as opposed to a short level beforehand as is usual.


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* ExcusePlot: As the game is in the style of the main Mario platformers, it has this. Bowser has stolen the [[ArtifactOfDoom Grand Ztar]], so Mario must venture through 8 worlds to stop him. That is about the extent of it- exactly what Bowser plans to do with the Ztar is never explained.


Added DiffLines:

* TheVeryDefinitelyFinalDungeon: World 8, the [[AstralFinale space world]]. The final normal level is Bowser's Space Base, while “Showdown with Bowser” is a BossOnlyLevel.
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None


* AnimatedActors:

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* AnimatedActors:AnimatedActors: The main menu shows the game as a set, and the story is being filmed in-universe as a movie. In the secret ending, gotten by achieving OneHundredPercentCompletion, [[spoiler:Mario can talk to the various actors, represented by enemies, and hear their thoughts on the film and their roles]].

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The story is that [[BigBad Bowser]] has stolen the [[ArtifactOfDoom Grand Ztar]] and is using it to carry out his latest evil plot; it is up to Mario to get it back and stop him.

to:

The story [[ExcusePlot story]] is that [[BigBad Bowser]] has stolen it's Princess Peach's birthday, and all of the Toads are joining in to eat some cake... all except one, who stayed behind to guard the [[ArtifactOfDoom Grand Ztar]] Ztar]]. Unfortunately, [[BigBad Bowser]] breaks in and easily scares off the Toad. Now he has stolen the Grand Ztar and is using it to carry out his latest evil plot; it is up to Mario to get it back and stop him.



* AnimatedActors:



* BigBad: Bowser, as usual. This time, he has stolen the [[ArtifactOfDoom Grand Ztar]] to power his army.

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* BigBad: Bowser, as usual. This time, he has stolen the [[ArtifactOfDoom Grand Ztar]] to power his army.army and try to conquer the Mushroom Kingdom.
* EvilIsCool[[invoked]]: In the secret ending, the Bob-omb Buddy expresses this opinion:
-->Why do we Bob-omb Buddies always have to play good guys? Playing villains is much more fun! I can live out my dreams of universal domination... absolute power, over EVERYTHING! Muhahaha!
* FantasticRacism: PlayedForLaughs in the secret ending, where a Battle Bob-omb expresses disdain at playing a villain:
-->Why are we Battle Bob-ombs typecast as the baddies? It’s... It’s... Well, it’s disrespectful!



* WarmupBoss: The Goomba King, as the boss of World 1.

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* WarmupBoss: The Goomba King, as the boss of World 1.1.
* WhyDidItHaveToBeSnakes: The Scuttlebug in the secret ending is terrified of the Dorrie hybrids in 8-3.
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Added DiffLines:

''Super Mario 64 Land'' is a ROM hack of ''VideoGame/SuperMario64'' by Kaze Emanuar, the creator of ''VideoGame/SuperMario64LastImpact''. Unlike most 64 hacks, this one is in the style of ''VideoGame/SuperMario3DLand'', with eight worlds containing five levels each that resemble the ''3D Land'' ones. Stars are hidden in each level.

The story is that [[BigBad Bowser]] has stolen the [[ArtifactOfDoom Grand Ztar]] and is using it to carry out his latest evil plot; it is up to Mario to get it back and stop him.

The hack can be downloaded [[https://mega.nz/#!DQFCFKxL!sVxeh2mmTxb6brZptoroq_fdUCKZHiO1SW_YgrG2CrA here]].
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!This hack contains examples of:
* BigBad: Bowser, as usual. This time, he has stolen the [[ArtifactOfDoom Grand Ztar]] to power his army.
* InvincibleMinorMinion: Subverted with the Angry Sun, which is encountered in World 2-3 and plays much like the Angry Sun in the original game, but goes on to become the boss of the world.
* WarmupBoss: The Goomba King, as the boss of World 1.

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