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Now YMMV and lacks sufficient context


* ObviousBeta: Both games - [=SL1=] improves in stability after patches, as does SLRR, but SLRR has several obvious instances where planned features are referred to (especially in the code) but left unimplemented.

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* BlandNameProduct: All of the cars in both [=SL1=] and SLRR are slightly obscured, non-badged versions of real cars to avoid licensing restrictions.

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* BlandNameProduct: BlandNameProduct:
**
All of the cars in both [=SL1=] and SLRR are slightly obscured, non-badged versions of real cars to avoid licensing restrictions.
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Per TRS, this is now Trivia


* {{Abandonware}}: Both games are generally regarded as this. Neither Invictus, the developers, nor Activision, the publisher, presently supports either game. SLRR is kept maintained by fans.
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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/street_legal_cover_shiney.jpg]]
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No connection to the [[Music/StreetLegal Bob Dylan album]].

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No connection to the [[Music/StreetLegal Bob Dylan album]].album]] or the [[Series/StreetLegal Canadian television series]].
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No connection to the [[Music/StreetLegal Bob Dylan album]].
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In December 2014, Invictus put up a [[https://www.kickstarter.com/projects/473961744/street-tuning-evolution Kickstarter page]] for a potential sequel to the series, ''Street Tuning Evolution''.

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In December 2014, Invictus put up a [[https://www.kickstarter.com/projects/473961744/street-tuning-evolution Kickstarter indiegogo.com/projects/street-tuning-evolution-car-building-racing Indiegogo page]] for a potential sequel to the series, ''Street Tuning Evolution''.
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In December 2014, Invictus put up a [[https://www.kickstarter.com/projects/473961744/street-tuning-evolution Kickstarter page]] for a potential sequel to the series, ''Street Tuning Evolution''.

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Elaborated on No Fair Cheating / Easy Mode Mockery.


* EasyModeMockery: Using the money cheat code "begformoney", which is all but required for building show cars, makes the announcer say "You lose!".


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* NoFairCheating / EasyModeMockery: In SLRR, using the money cheat code "begformoney" makes the announcer say "You lose!". Use of this code is all but required for building show cars, thanks to the difficulty of grinding for money without losing it in repairs between races. The code is therefore ubiquitous enough that its use is generally regarded as part of a default "free-build mode", rather than doing a [[SelfImposedChallenge standard career run]].
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* GoodBadBug: The Baiern / Emer inline six engine in SLRR can be made to rev to motorcycle-like speeds, without mods, if the rev limiter is set to progressively higher levels. (The rev limit was omitted from the Java sources for the engine by accident.) This means that, in addition to having better handling, the theoretically slower Baiern CoupeSport and Emer Nonus are better performers than the V8-equipped MC GT and Prime DLH 500.



* SequelDisplacement: See Even Better Sequel on the YMMV page. Both games are comparatively obscure, but SLRR has a significantly larger modding community.
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Fixed broken Wiki Word on \"Permadeath\".


* Permadeath: In [=SL1=], it is difficult to rebuild cars from heavy damage because it involves removing every single part from the car and repairing all of them. Moreover, the chassis drops to the floor if it is repaired because of gravity in the car garage, damaging it, meaning it is impossible to restore it to 100% condition. In SLRR, parts cannot be repaired to 100% condition, even though all-in-one repair of every car part at once has been implemented.

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* Permadeath: {{Permadeath}}: In [=SL1=], it is difficult to rebuild cars from heavy damage because it involves removing every single part from the car and repairing all of them. Moreover, the chassis drops to the floor if it is repaired because of gravity in the car garage, damaging it, meaning it is impossible to restore it to 100% condition. In SLRR, parts cannot be repaired to 100% condition, even though all-in-one repair of every car part at once has been implemented.

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Some polishing.


A series of racing games, comprising Street Legal from 2003 (commonly referred to as SL1) and 2005's sequel Street Legal Racing: Redline. Created by Hungarian company Invictus Games, the creators of 1NSANE and Level-R / [[BadExportForYou Project Torque]] / HEAT Online.

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A series of racing games, comprising Street Legal from 2003 (commonly referred to as SL1) [=SL1=]) and 2005's sequel Street Legal Racing: Redline. Created by Hungarian company Invictus Games, the creators of 1NSANE and Level-R / [[BadExportForYou Project Torque]] / HEAT Online.



!! Street Legal and Street Legal Racing Redline contain examples of:

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!! Street Legal and Street Legal Racing Racing: Redline contain examples of:of:
* {{Abandonware}}: Both games are generally regarded as this. Neither Invictus, the developers, nor Activision, the publisher, presently supports either game. SLRR is kept maintained by fans.



* Autosave: SLRR automatically saves the game when entering or exiting the garage, as well as when quitting. The less preferred patch 2.3.0LE removes this.

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* Autosave: {{Autosave}}: SLRR automatically saves the game when entering or exiting the garage, as well as when quitting. The less preferred patch 2.3.0LE removes this.
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A series of racing games, comprising Street Legal from 2003 (commonly referred to as SL1) and 2005's sequel Street Legal Racing: Redline. Created by Hungarian company Invictus Games, the creators of 1NSANE and Level-R / [[BadExportForYou Project Torque]] / HEAT Online.
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!! Street Legal and Street Legal Racing Redline contain examples of:
*TheAllegedCar: Most of the cars you can buy from the used car dealer (especially the only ones you can buy with the starting amount of funds) are in poor shape, occasionally missing important components such as wheels or an engine and - in SLRR - with textured-on rusty paint.
*Autosave: SLRR automatically saves the game when entering or exiting the garage, as well as when quitting. The less preferred patch 2.3.0LE removes this.
*BlandNameProduct: All of the cars in both [=SL1=] and SLRR are slightly obscured, non-badged versions of real cars to avoid licensing restrictions.
**The Duhen Sunstrip, one of the starter cars in SLRR, is a copy of the Honda CRX Del Sol. Similarly, the Ninja is a lookalike to the Honda Civic.
*CoolCar / PimpedOutCar: Basically any car once you are done building it. May also cross into RiceBurner, depending how the car is modified. Keeping your car in good condition is apparently rewarded by SLRR, because night racing appears to award more money if you have a car in better condition judged by the "Prestige" mechanic. Entering the [[FinalBoss Race of Champions]] also requires a nicer car.
*EasyModeMockery: Using the money cheat code "begformoney", which is all but required for building show cars, makes the announcer say "You lose!".
*GameBreakingBug: Lots of them, most notably that in SLRR, it can be difficult to keep the game running in the city, preventing any progress in career mode. Worse for copies of the game without patches. [=SL1=] is more stable, seeing as it is essentially a "release quality" game, whereas it is widely acknowledged that Invictus never finished SLRR.
*GoodBadBug: The Baiern / Emer inline six engine in SLRR can be made to rev to motorcycle-like speeds, without mods, if the rev limiter is set to progressively higher levels. (The rev limit was omitted from the Java sources for the engine by accident.) This means that, in addition to having better handling, the theoretically slower Baiern CoupeSport and Emer Nonus are better performers than the V8-equipped MC GT and Prime DLH 500.
*MadeOfPlasticine: The automotive equivalent of this happens if you crash into something at high speed. The car distorts into a pancake shape and all the body parts fall off, rather than [[EveryCarIsAPinto the expected result]].
*ObviousBeta: Both games - [=SL1=] improves in stability after patches, as does SLRR, but SLRR has several obvious instances where planned features are referred to (especially in the code) but left unimplemented.
*Permadeath: In [=SL1=], it is difficult to rebuild cars from heavy damage because it involves removing every single part from the car and repairing all of them. Moreover, the chassis drops to the floor if it is repaired because of gravity in the car garage, damaging it, meaning it is impossible to restore it to 100% condition. In SLRR, parts cannot be repaired to 100% condition, even though all-in-one repair of every car part at once has been implemented.
*SequelDisplacement: See Even Better Sequel on the YMMV page. Both games are comparatively obscure, but SLRR has a significantly larger modding community.
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