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[[AC: ''STAY'' is a very ambiguous game by nature: playing or watching a walkthrough first is highly recommended.]]

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[[AC: ''STAY'' is a very ambiguous game by nature: playing or watching a walkthrough {{walkthrough}} first is highly recommended.]]

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''STAY'' is an indie thriller game published by developer [[Creator/PQube PQube]] on May 16, 2018. It begins with a man named Quinn being abducted and waking up in a room with a computer. He opens a chat program, only to find he's talking to you...

The game's main gimmick is playtime. Every minute you spend offline in real life affects Quinn and puts him more on edge. Leave him alone for too long, [=PQube=] warns, and there could be consequences.

Not related to the [[Film/Stay2005 film]] or [[Fanfic/StayAnotherChapterOfMe fanfic]] of the same name. It can be found on Steam [[https://store.steampowered.com/app/753230/ here,]] and is also available on Xbox One, Playstation 4, Nintendo Switch, and the [=iOS=] App Store.

[[AC: STAY is a very ambiguous game by nature: playing or watching a walkthrough first is highly recommended.]]

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''STAY'' is an indie thriller game developed by Appnormals Team and published by developer [[Creator/PQube PQube]] on May 16, 2018. It Playdius Entertainment. Initially released in 2017 for mobile devices, it later received ports for PC ([[https://store.steampowered.com/app/753230/ through Steam]]), Xbox One, [=PlayStation=] 4, and Nintendo Switch in 2018, with those versions being published by [=PQube=].

The game
begins with a man named Quinn being abducted and waking up in a room with a computer. He opens a chat program, only to find he's talking to you...

The game's main gimmick is playtime. Every minute you spend offline in real life affects Quinn and puts him more on edge. Leave him alone for too long, [=PQube=] warns, and there could be consequences.

Not related to the [[Film/Stay2005 film]] or [[Fanfic/StayAnotherChapterOfMe fanfic]] of the same name. It can be found on Steam [[https://store.steampowered.com/app/753230/ here,]] and is also available on Xbox One, Playstation 4, Nintendo Switch, and the [=iOS=] App Store.

name.

[[AC: STAY ''STAY'' is a very ambiguous game by nature: playing or watching a walkthrough first is highly recommended.]]



!!''STAY'' contains examples of:

to:

!!''STAY'' contains examples of:of the following tropes:
* AddressingThePlayer: You are not a specific character; you are simply the person on the other end of Quinn's chat program. {{Lampshaded}} during the opening credits.



* AddressingThePlayer: You are not a specific character; you are simply the person on the other end of Quinn's chat program. {{Lampshaded}} during the opening credits.
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Page was movedfrom VideoGame.Stay 2018 to VideoGame.Stay 2017. Null edit to update page.
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* SuddenGameplayChange: Besides choosing dialogue options to advance the plot, the player also helps Quinn solve puzzles to go to the next room such as fixing the broken lamp, arranging the books to open a BookcasePassage, arranging the chess pieces in a certain pattern, and navigating a mirror maze. [[spoiler:The final confrontation with the killer is a mini-FightingGame.]]

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* SuddenGameplayChange: UnexpectedGameplayChange: Besides choosing dialogue options to advance the plot, the player also helps Quinn solve puzzles to go to the next room such as fixing the broken lamp, arranging the books to open a BookcasePassage, arranging the chess pieces in a certain pattern, and navigating a mirror maze. [[spoiler:The final confrontation with the killer is a mini-FightingGame.]]
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* GuideDangIt: The puzzles get progressively harder but their hints either become vague or nonexistent, especially in the brick puzzle and mirror maze. Since exiting the game would slowly eat away at Quinn's sanity, it's easy to get stumped without looking up the solutions on another device.

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* GuideDangIt: The puzzles get progressively harder but their hints either become vague or nonexistent, especially in the brick puzzle and mirror maze. Since exiting the game would will slowly eat away at Quinn's sanity, it's easy to get stumped without looking up the solutions on another device.
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* GuideDangIt: The puzzles get progressively harder but their hints either become vague or nonexistent, and since exiting the game would slowly eat away at Quinn's sanity, it's easy to get stumped without looking up the solutions on another device.

to:

* GuideDangIt: The puzzles get progressively harder but their hints either become vague or nonexistent, especially in the brick puzzle and since mirror maze. Since exiting the game would slowly eat away at Quinn's sanity, it's easy to get stumped without looking up the solutions on another device.

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Changed: 31

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Not related to the [[Film/Stay2005 film]] or [[Fanfic/StayAnotherChapterOfMe fanfic]] of the same name. It can be found on Steam [[https://store.steampowered.com/app/753230/ here,]] and is also available on Xbox One, Playstation 4, and Nintendo Switch.

to:

Not related to the [[Film/Stay2005 film]] or [[Fanfic/StayAnotherChapterOfMe fanfic]] of the same name. It can be found on Steam [[https://store.steampowered.com/app/753230/ here,]] and is also available on Xbox One, Playstation 4, and Nintendo Switch.
Switch, and the [=iOS=] App Store.


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* AirVentPassageway: Quinn can try escaping the haunted mansion through the air vents, [[spoiler:[[SurprisinglyRealisticOutcome but he'll get stuck and die.]]]]


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* BladderOfSteel: The game runs on real time even when it's paused or turned off, and every second the player is away, Quinn [[GoMadFromTheIsolation slowly goes insane.]] There's even an achievement for completing the game without pausing at all.
* GuideDangIt: The puzzles get progressively harder but their hints either become vague or nonexistent, and since exiting the game would slowly eat away at Quinn's sanity, it's easy to get stumped without looking up the solutions on another device.


Added DiffLines:

* RelationshipValues: The player can track Quinn's feelings and trust towards them by checking his temperament (represented by four windows that fill or drain with the four kinds of bile depending on their choices) and closeness meters.
* SuddenGameplayChange: Besides choosing dialogue options to advance the plot, the player also helps Quinn solve puzzles to go to the next room such as fixing the broken lamp, arranging the books to open a BookcasePassage, arranging the chess pieces in a certain pattern, and navigating a mirror maze. [[spoiler:The final confrontation with the killer is a mini-FightingGame.]]
* VoiceWithAnInternetConnection: Quinn wakes up in an abandoned computer room and makes first contact with the player via a chat system. He then finds a phone and chats with them with it as he explores the mansion.
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Not related to the [[Film/{{STAY}} film]] or [[Fanfic/{{STAY}} fanfic]] of the same name. It can be found on Steam [[https://store.steampowered.com/app/753230/ here,]] and is also available on Xbox One, Playstation 4, and Nintendo Switch.

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Not related to the [[Film/{{STAY}} [[Film/Stay2005 film]] or [[Fanfic/{{STAY}} [[Fanfic/StayAnotherChapterOfMe fanfic]] of the same name. It can be found on Steam [[https://store.steampowered.com/app/753230/ here,]] and is also available on Xbox One, Playstation 4, and Nintendo Switch.
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* MissedHimByThatMuch: [[spoiler: Quinn rushes into a restaurant just as his unnamed love interest is leaving, a crowd of people separating them.]]
* MultipleEndings: [[spoiler: The game contains multiple ending scenes, all equally confusing and ambiguous.]]
* NoEnding: [[spoiler: We never really get an answer as to who kidnapped Quinn or why.]]

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* MissedHimByThatMuch: [[spoiler: Quinn rushes into a restaurant just as his [[spoiler:his unnamed love interest is leaving, a crowd of people separating them.]]
* MultipleEndings: [[spoiler: The game contains multiple ending scenes, all equally confusing and ambiguous.]]
ambiguous.
* NoEnding: [[spoiler: We never really get an answer as to who [[spoiler:who kidnapped Quinn or why.]]
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Moved from Video Game.Stay to avoid subpage collision.

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/key_art_thumbnail.png]]

->''"What would you do if a stranger's fate rested in your fingertips? And how would you cope if every second could be the difference between life and death?"''

''STAY'' is an indie thriller game published by developer [[Creator/PQube PQube]] on May 16, 2018. It begins with a man named Quinn being abducted and waking up in a room with a computer. He opens a chat program, only to find he's talking to you...

The game's main gimmick is playtime. Every minute you spend offline in real life affects Quinn and puts him more on edge. Leave him alone for too long, [=PQube=] warns, and there could be consequences.

Not related to the [[Film/{{STAY}} film]] or [[Fanfic/{{STAY}} fanfic]] of the same name. It can be found on Steam [[https://store.steampowered.com/app/753230/ here,]] and is also available on Xbox One, Playstation 4, and Nintendo Switch.

[[AC: STAY is a very ambiguous game by nature: playing or watching a walkthrough first is highly recommended.]]
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!!''STAY'' contains examples of:
* AddressingThePlayer: You are not a specific character; you are simply the person on the other end of Quinn's chat program. {{Lampshaded}} during the opening credits.
* MissedHimByThatMuch: [[spoiler: Quinn rushes into a restaurant just as his unnamed love interest is leaving, a crowd of people separating them.]]
* MultipleEndings: [[spoiler: The game contains multiple ending scenes, all equally confusing and ambiguous.]]
* NoEnding: [[spoiler: We never really get an answer as to who kidnapped Quinn or why.]]
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