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The mod can be downloaded [[http://www.sc2mapster.com/maps/starcraft-mass-recall/ from SC2Mapster]], with a project thread located on [[http://www.teamliquid.net/forum/starcraft-2/303166-starcraft-mass-recall-sc1-campaigns-on-sc2-thread Team Liquid]].

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The mod can be downloaded [[http://www.sc2mapster.com/maps/starcraft-mass-recall/ from SC2Mapster]], with a project thread located on [[http://www.teamliquid.net/forum/starcraft-2/303166-starcraft-mass-recall-sc1-campaigns-on-sc2-thread Team Liquid]].
Liquid]]. Additionally, the Real Scale version of the mod, which averts UnitsNotToScale as its name suggests, can be downloaded [[https://drive.google.com/drive/folders/1PwvujsEzCTnpe642MrFnImB1U1ZjozKw here]].


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* AntiFrustrationFeatures: The Real Scale version of the mod goes back to the vanilla game's unit sizes in missions taking place inside buildings for improved visibility.

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** Kerrigan's psionic storm ability is replaced with razor swarm, her ability in ''[=StarCraft=] II''.

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** Kerrigan's psionic storm ability is replaced with razor swarm, her ability in ''[=StarCraft=] II''.II'', though for gameplay purposes the ability functions identical to psionic storm.


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** An installation option allows the player to have Mission 9 of the Terran campaign set on the surface of Tarsonis instead of an orbital platform; the latter was used in the original game but it was {{Retcon}}ned as taking place on the ground by novels and then ''Starcraft II''.
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** On higher difficulties, enemy forces will rebuild the parts of their base you blow up, each building back in its original spot (if possible) and defensive unis back in place. This makes a war of attrition where you slowly push through their base and back off to regroup is much more difficult.

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'''Franchise/StarCraft: Mass Recall''' is a fan mod for ''VideoGame/StarCraftII''. The game recreates the original single-player campaign from the original ''VideoGame/StarCraftI'' and its expansion ''Brood War'', including the original tech trees and maps recreated, the voices and other sounds from the original game imported, and the classic mission briefings recreated. As part of this the mod has numerous new character portraits and unit models made. The mod also adds some new gameplay features, like hero units with different abilities and some ''Brood War'' tech being available in the vanilla campaigns, and numerous cutscenes created in-game; these features can be disabled or enabled on installation as the player chooses. As other extras, some parts of the original game that were cut are added back.

The mod has been used to launch other ''[=StarCraft=]'' remakes for ''[=StarCraft=] II'', including the Enslavers campaigns and the famous fan campaigns The Antioch Chronicles. Version 7 allows players to fight each other in melee games through the ''[=StarCraft=] II'' Custom Map options. It is currently up to version 8.0.1.

The mod is completed, but still subject to regular updates with improved aesthetics, including more new unit models and character portraits. It can be downloaded [[http://www.sc2mapster.com/maps/starcraft-mass-recall/ from SC2Mapster]], with a project thread located on [[http://www.teamliquid.net/forum/starcraft-2/303166-starcraft-mass-recall-sc1-campaigns-on-sc2-thread Team Liquid]].

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'''Franchise/StarCraft: Mass Recall''' is a fan mod for ''VideoGame/StarCraftII''. The game recreates the original single-player campaign from the original ''VideoGame/StarCraftI'' and its expansion ''Brood War'', including the original tech trees and maps recreated, the voices and other sounds from the original game imported, and the classic mission briefings recreated. As part of this the mod has numerous new character portraits and unit models made. The mod also adds some new gameplay features, like hero units with different features news cutscenes throughout its length, primarily as intros and outros to missions, that serve to heighten the experience since the makers aren't confined by the limitations of the original engine.

There are numerous additional features which can be enabled upon installation to enhance the experience more by deviating a bit from the original ''Starcraft''. These include additional
abilities and for hero units, some ''Brood War'' tech being made available in the vanilla campaigns, and numerous cutscenes created in-game; these features can be disabled or enabled on installation as the player chooses. As other extras, some parts of the original game campaigns[[note]]The justification being that further lore has established that Medics and Lurkers were around during the Great War.[[/note]], the option to play through the two cut are added back.

Terran campaign missions in a normal playthrough, and giving each faction distinct skins for units and buildings to further differentiate them.

The mod has been used to launch other ''[=StarCraft=]'' remakes for ''[=StarCraft=] II'', including the Enslavers campaigns (with optional additional, new missions), the prequel Loomings campaign, and the Stukov series (also with optional new missions), as well as the famous fan campaigns The Antioch Chronicles. Version 7 allows players to fight each other in melee games through the ''[=StarCraft=] II'' Custom Map options. It is currently up to version 8.0.1.

options.

The mod is completed, but still subject to regular updates with improved aesthetics, including more new unit models and character portraits. It can be downloaded [[http://www.sc2mapster.com/maps/starcraft-mass-recall/ from SC2Mapster]], with a project thread located on [[http://www.teamliquid.net/forum/starcraft-2/303166-starcraft-mass-recall-sc1-campaigns-on-sc2-thread Team Liquid]].

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* AdaptationExpansion: The "Enslavers Redux" campaign ''greatly'' expands upon the original "Enslavers", including adding two more episodes (one is basically a compressed adaptation of ''Literature/StarCraftTheDarkTemplarSaga'' from Kerrigan's perspective, and another is an epilogue that happens shortly before ''VideoGame/WingsOfLiberty''). The "Stukov Series" mini-campaign includes the three original maps related to Stukov (Deception, Mercenaries II and Resurrection IV), but also two more, completely new maps that, respectively, show how he was revived, and what he did right before ''VideoGame/HeartOfTheSwarm''.

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* AdaptationExpansion: AdaptationExpansion:
**
The "Enslavers Redux" campaign ''greatly'' expands upon the original "Enslavers", including adding two more episodes (one is basically a compressed adaptation of ''Literature/StarCraftTheDarkTemplarSaga'' from Kerrigan's perspective, and another is an epilogue that happens shortly before ''VideoGame/WingsOfLiberty''). ''VideoGame/WingsOfLiberty'').
**
The "Stukov Series" mini-campaign includes the three original maps related to Stukov (Deception, Mercenaries II and Resurrection IV), but also two more, completely new maps that, respectively, show how he was revived, and what he did right before ''VideoGame/HeartOfTheSwarm''.''VideoGame/HeartOfTheSwarm''. This expansion is more fanfiction than actual canon, and should not be treated as such.
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* AdaptationalBadass: The "Spawn Broodling" ability cannot affect heroic units, thus Fenix becomes this during "True Colors" when the player must defeat him more honorably.
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* IdiosyncraticDifficultyLevels: The three difficulty levels selectable for each mission are named after characters in the campaign. For instance, in the base game's Terran campaign, Easy is named Adjutant, Normal is named Arcturus, and Hard is named Raynor.

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Per TRS, this is YMMV. Also, only one trope is allowed per bullet point.


* RuleOfCool[=/=]RuleOfFun: The admitted reason for giving heroes abilities they didn't have in the original game, or allowing ''Brood War'' units in the vanilla campaign. As with numerous other features, though, the player can disable these in the options.
* SequelDifficultySpike: Since ''[=StarCraft=] II'' has much improved AI from the first game, as well as improved user interface and controls, the campaign has an overall increased difficulty from the first game to compensate for the greater ease players have with these innate enhancements. The mod also allows players to select difficulty levels for each individual mission.

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* RuleOfCool[=/=]RuleOfFun: RuleOfCool: The admitted reason for giving heroes abilities they didn't have in the original game, or allowing ''Brood War'' units in the vanilla campaign. As with numerous other features, though, the player can disable these in the options.
* SequelDifficultySpike: Since ''[=StarCraft=] II'' has much improved AI from the first game, as well as improved user interface and controls, the campaign has an overall increased difficulty from the first game to compensate for the greater ease players have with these innate enhancements. The mod also allows players to select difficulty levels for each individual mission.
options.
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'''VideoGame/StarCraft: Mass Recall''' is a fan mod for ''VideoGame/StarCraftII''. The game recreates the original single-player campaign from the original ''VideoGame/StarCraftI'' and its expansion ''Brood War'', including the original tech trees and maps recreated, the voices and other sounds from the original game imported, and the classic mission briefings recreated. As part of this the mod has numerous new character portraits and unit models made. The mod also adds some new gameplay features, like hero units with different abilities and some ''Brood War'' tech being available in the vanilla campaigns, and numerous cutscenes created in-game; these features can be disabled or enabled on installation as the player chooses. As other extras, some parts of the original game that were cut are added back.

The mod has been used to launch other ''Starcraft'' remakes for ''Starcraft II'', including the Enslavers campaigns and the famous fan campaigns The Antioch Chronicles. Version 7 allows players to fight each other in melee games through the ''Starcraft II'' Custom Map options. It is currently up to version 8.0.1.

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'''VideoGame/StarCraft: '''Franchise/StarCraft: Mass Recall''' is a fan mod for ''VideoGame/StarCraftII''. The game recreates the original single-player campaign from the original ''VideoGame/StarCraftI'' and its expansion ''Brood War'', including the original tech trees and maps recreated, the voices and other sounds from the original game imported, and the classic mission briefings recreated. As part of this the mod has numerous new character portraits and unit models made. The mod also adds some new gameplay features, like hero units with different abilities and some ''Brood War'' tech being available in the vanilla campaigns, and numerous cutscenes created in-game; these features can be disabled or enabled on installation as the player chooses. As other extras, some parts of the original game that were cut are added back.

The mod has been used to launch other ''Starcraft'' ''[=StarCraft=]'' remakes for ''Starcraft ''[=StarCraft=] II'', including the Enslavers campaigns and the famous fan campaigns The Antioch Chronicles. Version 7 allows players to fight each other in melee games through the ''Starcraft ''[=StarCraft=] II'' Custom Map options. It is currently up to version 8.0.1.



* ArtificialBrilliance: Compared to the original game, the AI in ''Starcraft II'' is much smarter, and it shows replaying those original missions with that improved AI.

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* ArtificialBrilliance: Compared to the original game, the AI in ''Starcraft ''[=StarCraft=] II'' is much smarter, and it shows replaying those original missions with that improved AI. AI.



* FanRemake: On the ''Starcraft II'' editor.
* GameMod: Is one, and has one: the "Retro edition", adding custom models that are closer to the original, but not as polished. Starting with 6.0, the Retro Edition is integrated in the main mod, allowing players to mix-and-match regular and "retro" models.

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* FanRemake: On the ''Starcraft ''[=StarCraft=] II'' editor.
* GameMod: Is one, and has one: the "Retro edition", Edition", adding custom models that are closer to the original, but not as polished. Starting with 6.0, the Retro Edition is integrated in the main mod, allowing players to mix-and-match regular and "retro" models.



** Kerrigan's psionic storm ability is replaced with razor swarm, her ability in ''Starcraft II''.

to:

** Kerrigan's psionic storm ability is replaced with razor swarm, her ability in ''Starcraft ''[=StarCraft=] II''.



* PragmaticAdaptation: The units have Brood War statistics and spells, but the pathfinding and UI are from ''Starcraft 2''. The scripted cutscenes are converted to 3D, some have been extended. The mod also has some new cutscenes. The story is unchanged, but some unused lines are restored and some small cutscenes are added that don't impact the story significantly.
* RuleOfCool and RuleOfFun: The admitted reason for giving heroes abilities they didn't have in the original game, or allowing ''Brood War'' units in the vanilla campaign. As with numerous other features, though, the player can disable these in the options.
* SequelDifficultySpike: Since ''Starcraft II'' has much improved AI from the first game, as well as improved user interface and controls, the campaign has an overall increased difficulty from the first game to compensate for the greater ease players have with these innate enhancements. The mod also allows players to select difficulty levels for each individual mission.

to:

* PragmaticAdaptation: The units have Brood War statistics and spells, but the pathfinding and UI are from ''Starcraft 2''.''[=StarCraft=] II''. The scripted cutscenes are converted to 3D, some have been extended. The mod also has some new cutscenes. The story is unchanged, but some unused lines are restored and some small cutscenes are added that don't impact the story significantly.
* RuleOfCool and RuleOfFun: RuleOfCool[=/=]RuleOfFun: The admitted reason for giving heroes abilities they didn't have in the original game, or allowing ''Brood War'' units in the vanilla campaign. As with numerous other features, though, the player can disable these in the options.
* SequelDifficultySpike: Since ''Starcraft ''[=StarCraft=] II'' has much improved AI from the first game, as well as improved user interface and controls, the campaign has an overall increased difficulty from the first game to compensate for the greater ease players have with these innate enhancements. The mod also allows players to select difficulty levels for each individual mission.



** Kerrigan gains a psi blast attack for air units as she had in ''Starcraft II'', which does a ''lot'' to increase her effectiveness in combat from the original game.

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** Kerrigan gains a psi blast attack for air units as she had in ''Starcraft ''[=StarCraft=] II'', which does a ''lot'' to increase her effectiveness in combat from the original game.



* UpdatedRerelease: The entire point of the mod. Not only is the original ''Starcraft'' recreated in full 3D, but many in-game conversations are converted to full cutscenes, and cutscenes in the original game are improved.

to:

* UpdatedRerelease: The entire point of the mod. Not only is the original ''Starcraft'' ''[=StarCraft=]'' recreated in full 3D, but many in-game conversations are converted to full cutscenes, and cutscenes in the original game are improved.improved.
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Dummied Out is now trivia. Moving examples accordingly.


'''VideoGame/StarCraft: Mass Recall''' is a fan mod for ''VideoGame/StarCraftII''. The game recreates the original single-player campaign from the original ''VideoGame/StarCraftI'' and its expansion ''Brood War'', including the original tech trees and maps recreated, the voices and other sounds from the original game imported, and the classic mission briefings recreated. As part of this the mod has numerous new character portraits and unit models made. The mod also adds some new gameplay features, like hero units with different abilities and some ''Brood War'' tech being available in the vanilla campaigns, and numerous cutscenes created in-game; these features can be disabled or enabled on installation as the player chooses. As other extras, some parts of the original game that were DummiedOut are added back.

to:

'''VideoGame/StarCraft: Mass Recall''' is a fan mod for ''VideoGame/StarCraftII''. The game recreates the original single-player campaign from the original ''VideoGame/StarCraftI'' and its expansion ''Brood War'', including the original tech trees and maps recreated, the voices and other sounds from the original game imported, and the classic mission briefings recreated. As part of this the mod has numerous new character portraits and unit models made. The mod also adds some new gameplay features, like hero units with different abilities and some ''Brood War'' tech being available in the vanilla campaigns, and numerous cutscenes created in-game; these features can be disabled or enabled on installation as the player chooses. As other extras, some parts of the original game that were DummiedOut cut are added back.



* PragmaticAdaptation: The units have Brood War statistics and spells, but the pathfinding and UI are from ''Starcraft 2''. The scripted cutscenes are converted to 3D, some have been extended. The mod also has some new cutscenes. The story is unchanged, but some DummiedOut lines are restored and some small cutscenes are added that don't impact the story significantly.

to:

* PragmaticAdaptation: The units have Brood War statistics and spells, but the pathfinding and UI are from ''Starcraft 2''. The scripted cutscenes are converted to 3D, some have been extended. The mod also has some new cutscenes. The story is unchanged, but some DummiedOut unused lines are restored and some small cutscenes are added that don't impact the story significantly.
Is there an issue? Send a MessageReason:
None


The mod has been used to launch other ''Starcraft'' remakes for ''Starcraft II'', including the Enslavers campaigns and the famous fan campaigns The Antioch Chronicles. Version 7 allows players to fight each other in melee games through the ''Starcraft II'' Custom Map options. It is currently up to version 8.0.

to:

The mod has been used to launch other ''Starcraft'' remakes for ''Starcraft II'', including the Enslavers campaigns and the famous fan campaigns The Antioch Chronicles. Version 7 allows players to fight each other in melee games through the ''Starcraft II'' Custom Map options. It is currently up to version 8.0.
0.1.
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The mod has been used to launch other ''Starcraft'' remakes for ''Starcraft II'', including the Enslavers campaigns and the famous fan campaigns The Antioch Chronicles. Version 7 allows players to fight each other in melee games through the ''Starcraft II'' Custom Map options.

to:

The mod has been used to launch other ''Starcraft'' remakes for ''Starcraft II'', including the Enslavers campaigns and the famous fan campaigns The Antioch Chronicles. Version 7 allows players to fight each other in melee games through the ''Starcraft II'' Custom Map options.
options. It is currently up to version 8.0.
Is there an issue? Send a MessageReason:
None


* UpdatedReRelease: The entire point of the mod. Not only is the original ''Starcraft'' recreated in full 3D, but many in-game conversations are converted to full cutscenes, and cutscenes in the original game are improved.

to:

* UpdatedReRelease: UpdatedRerelease: The entire point of the mod. Not only is the original ''Starcraft'' recreated in full 3D, but many in-game conversations are converted to full cutscenes, and cutscenes in the original game are improved.

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