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''Star Wars: [=DroidWorks=]'' is a ''Franchise/StarWarsLegends'' educational game released by Lucas Learning in 1998 for [[UsefulNotes/IBMPersonalComputer PC]] and [[UsefulNotes/AppleMacintosh Mac]].
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''Star Wars: [=DroidWorks=]'' is a ''Franchise/StarWarsLegends'' educational game released by Lucas Learning in 1998 for [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer PC]] and [[UsefulNotes/AppleMacintosh [[Platform/AppleMacintosh Mac]].
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Added example(s) cargo concealment caper
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* CargoConcealmentCaper: In the final mission, your droid must hide inside one of the empty crates coming down a conveyor leading into the Droid Factory. A magnetic tram pulls you out once it arrives.
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* LightAndMirrorsPuzzle: Used to teach angles of reflection, naturally, this is how you view the data crystals you've collected. Later on in the mission, you can't always use their displays to know the angle they're turned to.
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* LightAndMirrorsPuzzle: Used to teach angles of reflection, naturally, this is how you view the data crystals you've collected. Later on in the mission, you can't always use their displays to know the angle they're turned to. That said, the mission gives you unlimited chances get it right (at least so long as your battery holds out), since you have to adjust the angles by fixed increments instead of giving the exact angle each time. So you could just [[TrialAndErrorGameplay fiddle with the controls until you get it right]] without having to do the math.
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* OffModel: Each time you complete a mission, your droid rendered as a .3do is seen amongst Wimateeka, his fellow jawas, R2 and C-3PO in a pre-rendered cutscene. However, its proportions are drastically different from how it looks in the mission proper, to the point that the smallest droids appear huge, and vice versa.
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* DancePartyEnding: [[spoiler:Your final mission is to reprogram the assassin droids with the data disk you've acquired. This turns them into dancing droids, and even the factory has its own laser light show.]]
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* DirtyCoward: After you fix all the corroded pipes under the Moisture Farm, the cowardly repair droid who helped you before tells you that there's another area to fix. Then he proceeds to open a door leading to it...[[spoiler: and leaves you with the assassin droid standing ''right behind that door''.]]
* DumbMuscle: All the assassin droids fit this trope, although they do sound very sadistic when they're trying to kill you. [[spoiler: One assassin droid who's friendly, because he has a droid brain, says that the Empire intentionally designed them this way because droid brains made them ''too smart for combat.'' ]]
* DumbMuscle: All the assassin droids fit this trope, although they do sound very sadistic when they're trying to kill you. [[spoiler: One assassin droid who's friendly, because he has a droid brain, says that the Empire intentionally designed them this way because droid brains made them ''too smart for combat.'' ]]
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* DirtyCoward: After you fix all the corroded pipes under the Moisture Farm, the cowardly repair droid who helped you before tells you that there's another area to fix. Then he proceeds to open a door leading to it...[[spoiler: and [[spoiler:and leaves you with the assassin droid standing ''right behind that door''.]]
* DumbMuscle:All the assassin Assassin droids fit are the only threat in this trope, although game, but their pathfinding is awkward and they do sound very sadistic when they're trying to kill you. [[spoiler: One can get stuck on terrain. [[spoiler:The pacifistic assassin droid who's friendly, because he has a droid brain, says in the salvage yard, being one of the first of its kind, explains that it was too smart and thus didn't want to hurt anything, so the Empire intentionally designed them this way because droid brains made them ''too his successors less smart for combat.'' and more powerful.]]
* DumbMuscle:
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* MultipleLifeBars: The HUD you're using has three: One for the droid's movement speed, another for its battery power, complete with red, yellow and green levels; and the third for overall damage. The latter two flash if they go to critical levels.
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* MultipleLifeBars: The HUD you're using has three: One for the You'll have to manage your droid's movement speed, another for its battery power, complete levels and physical damage as you go through a mission. They can be replenished with red, yellow and green levels; various consumables you find, and the third for overall damage. The latter two flash displays start flashing if they go to critical levels.either get critically low.
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* SlowDoors: The huge concrete doors in the 5th training mission, and the Salvage Yard. Most of the other doors open more quickly in-game.
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* SlowDoors: The huge concrete doors in the 5th training mission, and the Salvage Yard. mission are operated by a pulley system, so they'll take several seconds to open. Most of the other doors open more quickly in-game.are reasonably fast.
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* TheAllegedBoss: F-TO (Pronounced "Feet-Oh"), administrator of the Phrik mine, is a Type 3. He proudly describes how the place works and why his position is so important, except there aren't any of his lower mining droids about, even with the recent power outage - you even have to do manual labor yourself because he forgot about the crystal you're after, and at the end, F-TO secretly reveals that he's lonely. He does help you take out the assassin droid, at least.
* ArmCannon: The assassin droids sport blasters for both of their arms, though they only attack with the right-handed one, which from the sound and white flash on the HUD, appears to be LightningGun or perhaps a DEMP (Destructive Electro-Magnetic Pulse) cannon meant for destroying droids.
* ArmCannon: The assassin droids sport blasters for both of their arms, though they only attack with the right-handed one, which from the sound and white flash on the HUD, appears to be LightningGun or perhaps a DEMP (Destructive Electro-Magnetic Pulse) cannon meant for destroying droids.
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* TheAllegedBoss: F-TO (Pronounced "Feet-Oh"), administrator of the Phrik mine, is a Type 3. He proudly describes how the place works and why his position is so important, except there aren't any of his lower mining droids about, even with the recent power outage - you even have to do manual labor yourself because he forgot about the crystal you're after, and at the end, F-TO secretly reveals that he's lonely.outage. He does help you take out the assassin droid, at least.
* ArmCannon: The assassin droids sport blasters for both of their arms, though they only attack with the right-handed one, which from the sound and white flash on the HUD, appears to be a LightningGun or perhaps a DEMP (Destructive Electro-Magnetic Pulse) cannon meant for destroying droids.
* ArmCannon: The assassin droids sport blasters for both of their arms, though they only attack with the right-handed one, which from the sound and white flash on the HUD, appears to be a LightningGun or perhaps a DEMP (Destructive Electro-Magnetic Pulse) cannon meant for destroying droids.
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* BigWhat: When F-TO forgets the data crystal you were promised, one of your droid's responses is this.
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* PreAsskickingOneLiner: The assassin droids continuously spout these upon seeing you.
--> "There's nothing like a warm BLASTER to brighten your day!"
--> ''My next blast will melt your motivators!"
--> ''I'll turn you into hydrospanners!"
--> "There's nothing like a warm BLASTER to brighten your day!"
--> ''My next blast will melt your motivators!"
--> ''I'll turn you into hydrospanners!"
* OffModel: Each time you complete a mission, your droid rendered as a .3do is seen amongst Wimateeka, his fellow jawas, R2 and C-3PO in a pre-rendered cutscene. However, its proportions are drastically different from how it looks in the mission proper, to the point that the smallest droids appear huge, and vice versa.
* PreAsskickingOneLiner: The assassin droids continuously spout these upon seeing you.
--> "There's nothing like a warm BLASTER to brighten your day!"
--> ''My next blast will melt your motivators!"
--> ''I'll turn you into hydrospanners!"
--> "There's nothing like a warm BLASTER to brighten your day!"
--> ''My next blast will melt your motivators!"
--> ''I'll turn you into hydrospanners!"
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* OffModel: Each time you complete a mission, your droid rendered as a .3do is seen amongst Wimateeka, his fellow jawas, R2 and C-3PO in a pre-rendered cutscene. However, its proportions are drastically different from how it looks in the mission proper, to the point that the smallest droids appear huge, and vice versa.
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* UnintentionallyUnwinnable: You're given a battery to use on a droid at the end of the Salvage Yard mission, but you could easily use it on yourself, thus preventing you from getting the crystal you're sent to retrieve. It's pretty hard to do that though, as there's another battery hidden one room over from where the droid is.
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* BoringReturnJourney: When a mission is begun, your droid is deployed from the Sandcrawler in a slow, dramatic manner with Cammy providing cinematic angles, but at the end, the Jawas simply suck it back into the workshop through a vacuum tube, in much the same manner that R2 was in ''A New Hope''. He and C-3PO sometimes comment on this, as well.
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* BoringReturnJourney: When a mission is begun, your droid is deployed from the Sandcrawler in a slow, dramatic manner with Cammy providing cinematic angles, but at the end, the Jawas simply suck it back into the workshop through a vacuum tube, in much the same manner that R2 was in ''A New Hope''. He and C-3PO sometimes comment on this, as well.this.
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* BilingualBonus: If you're familiar with Aurebesh then you'll notice [[spoiler: that when you upload the override code in the Imperial factory, the screen spells out "DANCE".]]
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* BilingualBonus: If you're familiar with Aurebesh then you'll notice that [[spoiler: that when you upload the override code in the Imperial factory, the screen spells out "DANCE".]]