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** It is possible to destroy Mechbeth's head and claw before the locomotive clears the switch (as [[https://youtu.be/fYlNKkz_Nzk?si=dDc0teQU4q7GGVdr&t=240 these]] [[https://youtu.be/dJYCiM4oFO4?si=pkpz6-WliSAioo8Q&t=215 two]] tool-assisted playthroughs demonstrate), but the hatch on the locomotive will not open until well after the train clears the switch, preventing a player from possibly destroying Mechbeth when there is still an opportunity to switch the train off the main line.

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** Macbeth has a couple of instances:
*** If the cars containing boulders are destroyed before the train engineer can dump them in front of you, he doesn't say "Here you go!" like he normally would.
***
It is possible to destroy Mechbeth's head and claw before the locomotive clears the switch (as [[https://youtu.be/fYlNKkz_Nzk?si=dDc0teQU4q7GGVdr&t=240 these]] [[https://youtu.be/dJYCiM4oFO4?si=pkpz6-WliSAioo8Q&t=215 two]] tool-assisted playthroughs demonstrate), but the hatch on the locomotive will not open until well after the train clears the switch, preventing a player from possibly destroying Mechbeth when there is still an opportunity to switch the train off the main line.


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* GameplayAllyImmortality: Played with. Your wingmates can be taken out by either the enemies or yourself, as they have a health bar like you do, but they don't technically die; they retreat to get their Arwing repaired and are then absent until after the following mission. It's also possible to [[https://www.youtube.com/watch?v=4_0Z5QNd0oo "kill" Bill]] whose ship, unlike the others, will actually crash and burn instead -- though Bill will continue talking despite having been downed.
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It doesn't have to be the hard route all the way; the only requirement of reaching this version of Venom is by going to and beating Area 6.


* GoldenEnding: If you take the Hard route the whole way to Venom, then the normal Venom stage is replaced with an All Range Mode dogfight against the upgraded Star Wolf team. Additionally, the route to Andross has diverging pathways (not all of which contain valuable power-ups), and Andross' second phase becomes another All Range Mode battle against his disembodied brain. Finally, you get to play Fox's escape out of Andross' lair, where he is led out of the maze by an apparition of his father. [[spoiler:As implied by the change of Andross' second form, it's shown in the credits that this time you beat the real Andross and not a body double.]]

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* GoldenEnding: If you take the Hard route the whole way to Venom, reach Venom from Area 6, then the normal Venom stage is replaced with an All Range Mode dogfight against the upgraded Star Wolf team. Additionally, the route to Andross has diverging pathways (not all of which contain valuable power-ups), and Andross' second phase becomes another All Range Mode battle against his disembodied brain. Finally, you get to play Fox's escape out of Andross' lair, where he is led out of the maze by an apparition of his father. [[spoiler:As implied by the change of Andross' second form, it's shown in the credits that this time you beat the real Andross and not a body double.]]
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Trope was cut/disambiguated due to cleanup


** Sector Y has Star Fox defend the armada against a squad of [[Anime/MobileSuitGundam Gundams]]...including a [[CharClone red Shogun that is 3x faster than the ordinary models]]. The homage goes as deep as the sound effect used for their weapons!

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** Sector Y has Star Fox defend the armada against a squad of [[Anime/MobileSuitGundam Gundams]]...including a [[CharClone red Shogun that is 3x faster than the ordinary models]].models. The homage goes as deep as the sound effect used for their weapons!

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* TemptingFate: Caiman reports a lack of problems in the vicinity in the intro for Area 6, only for Star Fox to shoot down one of his ships upon entry.

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* TemptingFate: TemptingFate:
**
Caiman reports a lack of problems in the vicinity in the intro for Area 6, only for Star Fox to shoot down one of his ships upon entry.


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** While extremely difficult, you can maneuver one of Pigma's wingmen to accidentally shoot him down while he's boasting "You can't beat me, I've got a better ship!"
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General clarification on work content


** It is possible to destroy Mechbeth's head and claw before the locomotive clears the switch (as [[https://youtu.be/fYlNKkz_Nzk?si=dDc0teQU4q7GGVdr&t=240 these]] [[https://youtu.be/dJYCiM4oFO4?si=pkpz6-WliSAioo8Q&t=215 two]] tool-assisted playthroughs demonstrate), but the hatch on the locomotive will not open until well after the train clears the switch.

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** It is possible to destroy Mechbeth's head and claw before the locomotive clears the switch (as [[https://youtu.be/fYlNKkz_Nzk?si=dDc0teQU4q7GGVdr&t=240 these]] [[https://youtu.be/dJYCiM4oFO4?si=pkpz6-WliSAioo8Q&t=215 two]] tool-assisted playthroughs demonstrate), but the hatch on the locomotive will not open until well after the train clears the switch.switch, preventing a player from possibly destroying Mechbeth when there is still an opportunity to switch the train off the main line.
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Added example(s)

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** It is possible to destroy Mechbeth's head and claw before the locomotive clears the switch (as [[https://youtu.be/fYlNKkz_Nzk?si=dDc0teQU4q7GGVdr&t=240 these]] [[https://youtu.be/dJYCiM4oFO4?si=pkpz6-WliSAioo8Q&t=215 two]] tool-assisted playthroughs demonstrate), but the hatch on the locomotive will not open until well after the train clears the switch.
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* TheScream: You have to take out the missiles in Area 6 before they can hit you, or Slippy will [[ScreamsLikeALittleGirl scream like a girl]] (or Falco or Peppy). There's also a number of scenarios (all of Fox's teammates being absent because of repairs or when he's [[ThisIsSomethingHesGotToDoHimself purposefully fighting Andross by himself]], as well as [[spoiler:when Andross tries to pull a TakingYouWithMe after the TrueFinalBoss]]) where Fox himself will give out a death wail.

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* TheScream: You have to take out the missiles in Area 6 before they can hit you, you or Slippy will [[ScreamsLikeALittleGirl scream like a girl]] (or Falco or Peppy). There's also a number one of scenarios (all of Fox's your teammates being absent because will take massive damage, which is marked by a loud scream. Also, should Fox crash his ship with none of repairs or when he's [[ThisIsSomethingHesGotToDoHimself purposefully fighting Andross by himself]], as well as his teammates present, he will give out a death wail. He screams in the exact same way [[spoiler:when Andross tries to pull a TakingYouWithMe after the TrueFinalBoss]]) where Fox himself will give out a death wail.
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Minor fixes.


Released for the Platform/Nintendo64 in 1997, ''Star Fox 64'' (known in Australia and Europe as ''Lylat Wars'') is the most successful game in the ''Franchise/StarFox'' franchise. It serves as a [[ContinuityReboot reboot]] and {{retool}} of the original ''VideoGame/StarFox1'' on the Platform/{{S|uperNintendoEntertainmentSystem}}NES. ''Star Fox 64'' recycled most of its gameplay from ''Star Fox'', and enhanced it with a number of ideas lifted from ''VideoGame/StarFox2''.

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Released for the Platform/Nintendo64 in 1997, ''Star Fox 64'' (known in Australia and Europe European languages as ''Lylat Wars'') is the most successful game in the ''Franchise/StarFox'' franchise. It serves as a [[ContinuityReboot reboot]] and {{retool}} of the original ''VideoGame/StarFox1'' on the Platform/{{S|uperNintendoEntertainmentSystem}}NES. ''Star Fox 64'' recycled most of its gameplay from ''Star Fox'', and enhanced it with a number of ideas lifted from ''VideoGame/StarFox2''.



At this point, the plot is StrictlyFormula: in the few years since Andross's exile, he has amassed an impressive imperial force, declared war and invaded most of the Lylat system. With Andross's army advancing on the capital of Corneria, General Pepper has little option but to contact the new Star Fox team headed by Fox [=McCloud=]. Along with [[AcePilot Falco Lombardi]], [[ParentalSubstitute Peppy Hare]], [[GadgeteerGenius Slippy Toad]] [[MissionControl and ROB/NUS64]], your skill will determine if Fox [=McCloud=]'s name goes down in Lylat history as a champion of the people or a space rogue scoundrel.

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At this point, the plot is StrictlyFormula: in the few years since Andross's exile, he has amassed an impressive imperial force, declared war and invaded most of the Lylat system. With Andross's army advancing on the capital of Corneria, General Pepper has little option but to contact the new Star Fox team headed by Fox [=McCloud=]. Along with [[AcePilot Falco Lombardi]], [[ParentalSubstitute Peppy Hare]], [[GadgeteerGenius Slippy Toad]] [[MissionControl and ROB/NUS64]], ROB 64]], your skill will determine if Fox [=McCloud=]'s name goes down in Lylat history as a champion of the people or a space rogue scoundrel.



* HardModePerks: On Expert mode, there are more enemies, which of course makes survival harder, but since the medal requirement scores are still the same, it's significantly easier to obtain medals now. Though considering you have to get a medal on each planet to unlock expert mode, it's not as helpful as it otherwise might be. That said, Fox also gets some bitchin shades as well.

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* HardModePerks: On Expert mode, there are more enemies, which of course makes survival harder, but since the medal requirement scores are still the same, it's significantly easier to obtain medals now. Though considering you have to get a medal on each planet to unlock expert mode, it's not as helpful as it otherwise might be. That said, Fox also gets some bitchin shades as well.



* MarketBasedTitle: Like the SNES game, it was re-titled in Europe to avoid conflicts with George Lucas and Star Wars, this time to ''Lylat Wars'' (which got accepted as the [[TitleDrop name of the event]] as of ''VideoGame/StarFoxZero'').

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* MarketBasedTitle: Like the SNES game, it was re-titled in Europe European languages, presumably to avoid conflicts with George Lucas and Star Wars, this time to ''Lylat Wars'' (which got accepted as the [[TitleDrop name of the event]] as of ''VideoGame/StarFoxZero'').



* NonDubbedGrunts: In ''Star Fox 64'', Andross's grunts, laughter, and screams provided by Creator/DaisukeGori were left undubbed. It's averted in ''64 3D'', where all of his grunts, screams, and laughter are dubbed.

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* NonDubbedGrunts: In ''Star Fox 64'', Andross's grunts, laughter, and screams provided by Creator/DaisukeGori were left undubbed. undubbed for the English voice track. It's averted in ''64 3D'', where all of his grunts, screams, and laughter are dubbed.dubbed in English.



** One of Fox's teammates cries out "Fox!" if Fox crashes his ship in some way, be it getting shot down or colliding with too many objects. ([[BigNo These instances are averted outside of Japan]] [[SkywardScream or if he gets KO'ed alone.]])
** When Fox goes to confront Andross on his own, Fox's teammates try to convince him to change his mind, to no avail. This is played straight in all regions.

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** One of Fox's teammates cries out "Fox!" if Fox crashes his ship in some way, be it getting shot down or colliding with too many objects. objects ([[BigNo These instances are averted outside of Japan]] in the English version]] [[SkywardScream or if he gets KO'ed alone.]])
alone]]).
** When Fox goes to confront Andross on his own, Fox's teammates try to convince him to change his mind, to no avail. This is played straight in all regions.languages.
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Released for the UsefulNotes/Nintendo64 in 1997, ''Star Fox 64'' (known in Australia and Europe as ''Lylat Wars'') is the most successful game in the ''Franchise/StarFox'' franchise. It serves as a [[ContinuityReboot reboot]] and {{retool}} of the original ''VideoGame/StarFox1'' on the UsefulNotes/{{S|uperNintendoEntertainmentSystem}}NES. ''Star Fox 64'' recycled most of its gameplay from ''Star Fox'', and enhanced it with a number of ideas lifted from ''VideoGame/StarFox2''.

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Released for the UsefulNotes/Nintendo64 Platform/Nintendo64 in 1997, ''Star Fox 64'' (known in Australia and Europe as ''Lylat Wars'') is the most successful game in the ''Franchise/StarFox'' franchise. It serves as a [[ContinuityReboot reboot]] and {{retool}} of the original ''VideoGame/StarFox1'' on the UsefulNotes/{{S|uperNintendoEntertainmentSystem}}NES.Platform/{{S|uperNintendoEntertainmentSystem}}NES. ''Star Fox 64'' recycled most of its gameplay from ''Star Fox'', and enhanced it with a number of ideas lifted from ''VideoGame/StarFox2''.
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* WakeUpCallBoss: The Meteo Crusher is likely the second boss to be fought by new players and it's a significant step up from Granga. Meteo Crusher boss has more difficult attacks to dodge and requires more precision while shooting and a second phase with a dangerous wave beam that can easily give new players their first death if they're not careful.

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* SmugSnake: The Meteo Crusher Pilot's lines are tinted with arrogance, and when he's defeated, he yells that he "can't believe (he) lost to this scum!"

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* SmugSnake: SmugSnake:
**
The Meteo Crusher Pilot's lines are tinted with arrogance, and when he's defeated, he yells that he "can't believe (he) lost to this scum!"scum!" Any respect he shows beforehand is an act.
** Pigma. When he joins the fight, he is arrogant and his taunts are the most vicious among the whole Star Wolf. If you shoot him down, he always panics.
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** On Katina, Bill's allies cannot be targeted by charging your laser. Of course, that doesn't mean they can't be blown up by the charge shot...

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** On Katina, Bill's allies Allies cannot be targeted by charging your laser.charge shot. This includes your wingmen and Bill's allies. Of course, that doesn't mean they can't be blown up by the charge shot...

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* BossAlteringConsequence: Macbeth has a section that allows you to defeat the boss instantly, by flipping 8 switches at different points on the train rail, and then hitting the main junction switch. Instead of continuing onwards, the track junction diverts the train, causing it to crash into the supply depot and destroy it, accomplishing the mission.
--> '''Train Driver:''' ''NO! HIT THE BRAKES!'' '''''I... CAN'T... STOP IT!!!'''''
--> ''[The train plows into the supply depot tunnel and explodes]''



** The Mechbeth weapon tied to the supply train on Macbeth, which goes down if the train it's tied to does. Downplayed in that it gets deployed before you reach the switcher, so you do have to a fight it a little. (Or at least dodge its attacks).
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** On Solar, Fox's health can't drop to zero by the temperature. Additionally, your allies will only take damage when they talk and never during the boss battle.

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** On Solar, Fox's health can't drop to zero by the temperature. Additionally, your allies will only take damage when they talk and never during the boss battle. Items to increase your health are also far more frequent in this level since your health is constantly dropping.

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* AntiFrustrationFeatures: Dying gives you three bombs, which can be immensely helpful in getting medals and doing score attacks.

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* AntiFrustrationFeatures: AntiFrustrationFeatures:
**
Dying gives you three bombs, which can be immensely helpful in getting medals and doing score attacks.attacks.
** On Katina, Bill's allies cannot be targeted by charging your laser. Of course, that doesn't mean they can't be blown up by the charge shot...
** On Solar, Fox's health can't drop to zero by the temperature. Additionally, your allies will only take damage when they talk and never during the boss battle.
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this seems to be describing something else


* DoWellButNotPerfect: You get one additional point for each kill you rack up with the splash damage of the charge shot. If you want gold medals in the 3DS' score attack mode, you better get used to doing this.
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Released for the UsefulNotes/Nintendo64 in 1997, ''Star Fox 64'' (known in Australia and Europe as ''Lylat Wars'') is the most successful game in the ''VideoGame/StarFox'' franchise. It serves as a [[ContinuityReboot reboot]] and {{retool}} of the original ''VideoGame/{{Star Fox|1}}'' on the UsefulNotes/{{S|uperNintendoEntertainmentSystem}}NES. ''Star Fox 64'' recycled most of its gameplay from ''Star Fox'', and enhanced it with a number of ideas lifted from ''VideoGame/StarFox2''.

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Released for the UsefulNotes/Nintendo64 in 1997, ''Star Fox 64'' (known in Australia and Europe as ''Lylat Wars'') is the most successful game in the ''VideoGame/StarFox'' ''Franchise/StarFox'' franchise. It serves as a [[ContinuityReboot reboot]] and {{retool}} of the original ''VideoGame/{{Star Fox|1}}'' ''VideoGame/StarFox1'' on the UsefulNotes/{{S|uperNintendoEntertainmentSystem}}NES. ''Star Fox 64'' recycled most of its gameplay from ''Star Fox'', and enhanced it with a number of ideas lifted from ''VideoGame/StarFox2''.



[[Characters/StarFox Characters]] from the ''Star Fox'' universe also feature in the ''VideoGame/SuperSmashBros'' series, which actually expanded significantly on their personalities in ''Super Smash Bros. Brawl''.

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[[Characters/StarFox Characters]] from the ''Star Fox'' universe also feature in the ''VideoGame/SuperSmashBros'' series, which actually expanded significantly on their personalities in ''Super Smash Bros. Brawl''.
''VideoGame/SuperSmashBrosBrawl''.









* LighterAndSofter: ''Star Fox 64'' has a much lighter tone than its predecessors, ''[[VideoGame/StarFox1 Star Fox]]'' and ''VideoGame/StarFox2''. In ''Star Fox'', wingmates could be [[KilledOffForReal permanently killed in normal gameplay]]. In ''Star Fox 2'', this extended to [[TheHeroDies Fox himself]], and after the Star Wolf mercenaries fought Star Fox in their fighters, [[SoleSurvivor Wolf himself was the only surviving pilot out of his whole team]]. The overall presentation in the previous games was darker too: there was little humor, and the music was generally more foreboding in tone, [[DramaticTimpani especially before boss battles]]. By contrast, in ''Star Fox 64'', wingmen who are shot down are only taken out of action temporarily, and [[JokerImmunity Star Wolf pilots simply don't die]], [[MadeOfIron no matter what happens to them]]. ''VideoGame/StarFoxAssault'' experimented with [[UnexpectedlyDarkEpisode making the series more intense]], but never got as dark as the original continuity, and ''VideoGame/StarFoxZero'' went back to the lighter tone of ''Star Fox 64.''

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* LighterAndSofter: ''Star Fox 64'' has a much lighter tone than its predecessors, ''[[VideoGame/StarFox1 Star Fox]]'' ''VideoGame/StarFox1'' and ''VideoGame/StarFox2''. In ''Star Fox'', wingmates could be [[KilledOffForReal permanently killed in normal gameplay]]. In ''Star Fox 2'', this extended to [[TheHeroDies Fox himself]], and after the Star Wolf mercenaries fought Star Fox in their fighters, [[SoleSurvivor Wolf himself was the only surviving pilot out of his whole team]]. The overall presentation in the previous games was darker too: there was little humor, and the music was generally more foreboding in tone, [[DramaticTimpani especially before boss battles]]. By contrast, in ''Star Fox 64'', wingmen who are shot down are only taken out of action temporarily, and [[JokerImmunity Star Wolf pilots simply don't die]], [[MadeOfIron no matter what happens to them]]. ''VideoGame/StarFoxAssault'' experimented with [[UnexpectedlyDarkEpisode making the series more intense]], but never got as dark as the original continuity, and ''VideoGame/StarFoxZero'' went back to the lighter tone of ''Star Fox 64.''



** The Attack Carrier is back from the [[VideoGame/StarFox1 original Star Fox]] as the alternate boss of Corneria.

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** The Attack Carrier is back from the [[VideoGame/StarFox1 original Star Fox]] ''VideoGame/StarFox1'' as the alternate boss of Corneria.
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Happens too frequently to be surprising.


* SurprisinglyRealisticOutcome: Most video games [[ConvectionSchmonvection treat it as harmless to walk through]] a [[LethalLavaLand lava level]]. Not this game. While on Solar, the Arwing takes constant damage; the level is only possible because health pick-ups are plentiful throughout the stage. In addition, getting closer to the fiery surface will cause a player's health to drain even faster.
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* AlternateAlbumCover: The US release of the game's soundtrack depicts renders of Fox, Falco, Peppy, Slippy, and an Arwing posing in the Great Fox, with a starfield visible through the window behind them. The German release, meanwhile, depicts the team and the Arwing rushing towards the camera with Andross looming behind them.
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* PlotHole: If the player reaches Venom through Area 6, they'll be met by Star Wolf, looking for a rematch with their upgraded ships. Their portraits are changed too, clearly showing injury (with some of them having what appears to be outright prosethetics.) However, the only chance you have to actually face them before Venom is if you take a route that leads to Fichina, and of the eleven possible routes that lead to that version of Venom, only 3 go through Fichina. Which begs the question of how did Star Wolf get so injured in the other 8 possible routes to Area 6 then Venom?

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* PlotHole: If the player reaches Venom through Area 6, they'll be met by Star Wolf, looking for a rematch with their upgraded ships. Their portraits are changed too, clearly showing injury (with some of them having what appears to be outright prosethetics.) prosthetics). However, the only chance you have to actually face them before Venom is if you take a route that leads to Fichina, and of the eleven possible routes that lead to that version of Venom, only 3 go through Fichina. Which begs the question of how did Star Wolf get so injured in the other 8 possible routes to Area 6 then Venom?

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Deleting Audience Reactions. Hiding ZCE.


* SigilSpam: Giant posters of General Pepper are everywhere, leading some to conclude that he's [[AlternativeCharacterInterpretation a Big Brother-esque military dictator]]. It's also shown on Andross's soldiers and bases, although in their case, the part of them being a Big Brother-esque military dictatorship is all but confirmed.



* SpiderTank: Some of these appear on Titania.
* SpinToDeflectStuff: As in the previous games, spinning the Arwing will deflect enemy weapons fire. Thanks to a particular line from [[LargeHam Peppy]], this trope has been [[MemeticMutation effectively immortalized]].[[note]]"Do a barrel roll!"[[/note]]

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* %%* SpiderTank: Some of these appear on Titania.
* SpinToDeflectStuff: As in the previous games, spinning the Arwing will deflect enemy weapons fire. Thanks to a particular line from [[LargeHam Peppy]], this trope has been [[MemeticMutation effectively immortalized]].[[note]]"Do a barrel roll!"[[/note]]
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* OrphanedEtymology: If you accidentally shoot Falco, he may respond with "Hey Einstein, I'm on your side!" in a universe where Albert Einstein never existed. The 3DS remake changed "Einstein" to "Genius".
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* TranquilFury: Downplayed, as he still sounds somewhat angry, but at one point late in the game Andross sends a message quietly saying "I'll make those fools pay (meaning General Pepper and the other people who exiled him to Venom.

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* TranquilFury: Downplayed, as he still sounds somewhat angry, but at one point late in the game Andross sends a message quietly saying "I'll make those fools pay (meaning General Pepper and the other people who exiled him to Venom.)
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* PlotHole: If the player reaches Venom through Area 6, they'll be met by Star Wolf, looking for a rematch with their upgraded ships. Their portraits are changed too, clearly showing injury (with some of them having what appears to be outright prosethetics. However, the only chance you have to actually face them before Venom is if you take a route that leads to Fichina, and of the eleven possible routes that lead to that version of Venom, only 3 go through Fichina. Which begs the question of how did Star Wolf get so injured in the other 8 possible routes to Area 6 then Venom?

to:

* PlotHole: If the player reaches Venom through Area 6, they'll be met by Star Wolf, looking for a rematch with their upgraded ships. Their portraits are changed too, clearly showing injury (with some of them having what appears to be outright prosethetics. ) However, the only chance you have to actually face them before Venom is if you take a route that leads to Fichina, and of the eleven possible routes that lead to that version of Venom, only 3 go through Fichina. Which begs the question of how did Star Wolf get so injured in the other 8 possible routes to Area 6 then Venom?

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