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* AbsurdlySpaciousSewer: The first half of "In the Enemy's Shadow" has Nova infiltrate a Defenders compound via the sewer system, which is somehow large enough to fit a ''[[HumongousMecha Thor]]'' inside.


* TheAllSeeingAI: In the final mission, any time Nova tries to call in a nuke while, the enemy will ''immediately'' do a comsat sweep right over her exact position and nearby units will swarm to attack her. This will happen even if she had previously gone undetected getting into position, and even if she's out of vision range of enemy units or structures -- no matter how stealthy you try to be, once the nuke is targeted the AI knows exactly where she is.

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* TheAllSeeingAI: In the final mission, any time Nova tries to call in a nuke while, nuke, the enemy will ''immediately'' do a comsat sweep right over her exact position and nearby units will swarm to attack her. This will happen even if she had previously gone undetected getting into position, and even if she's out of vision range of enemy units or structures -- no matter how stealthy you try to be, are, once the nuke is targeted the AI knows exactly where she is.


* HolyShitQuotient: In-universe, Nova has such a moment when she realized that she could equip jump jets on her ''siege tanks''.


* TheAllSeeingAI: In the final mission, any time Nova tries to call in a nuke while, the enemy will ''immediately'' do a comsat sweep right over her exact position and nearby units will swarm to attack her. This will happen even if she had previously gone undetected getting into position, and even if she's out of vision range of enemy units or structures -- no matter how stealthy you try to be, once the nuke is targeted the AI knows exactly where she is.



* DevelopersForesight: The seventh mission has a part where players need flashbangs to pass a sensor. If they don't have them, they can use the goggles they just picked up to mind control an enemy into blocking it. Likewise, the second half of the mission has several alternate routes based on your loadout along with a few spots to change your gear.

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* DevelopersForesight: DevelopersForesight:
** In the infiltration installation missions, killing enemies while undetected often causes them to react, either running away or running to investigate. Some will just turn to the spot the unit died, and some may have dialogue expressing surprise and concern.
** In the third mission, if you stray too close to the Zerg bases, you'll get reprimanded by Reigel to stay focused on the mission and not let nostalgia for Tarsonis carry Nova away trying to clean out the place.
**
The seventh mission has a part where players need flashbangs to pass a sensor. If they don't have them, they can use the goggles they just picked up to mind control an enemy into blocking it. Likewise, the second half of the mission has several alternate routes based on your loadout along with a few spots to change your gear.


* BadassInCharge: Nova is an undeniable badass, and she's in charge of a Covert Ops crew.

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** Several units, such as Marines and Goliaths can use an upgrade that massively reduces their build time. Great for both getting started and when your bases is being swarmed.


** SpacePlane: Unlike [[ISOStandardHumanSpaceship]] most terran spaceships]], it looks nimble and streamlined like a supersonic jet.

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** SpacePlane: Unlike [[ISOStandardHumanSpaceship]] [[ISOStandardHumanSpaceship most terran spaceships]], it looks nimble and streamlined like a supersonic jet.


* AwesomeButImpractical: Putting [[JumpJetPack Jump Jets]] on Siege Tanks certainly sounds like an awesome idea, allowing them to move up onto otherwise-unreachable plateaus to rain down death upon all nearby enemies with no fear of reprisal... except they're still just as helpless against air units, and putting them up on those otherwise-unreachable areas generally leaves them out of support-range of any of your anti-air defenses (at least before Nova gains access to her air force), leaving them ''very'' exposed.

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* AwesomeButImpractical: AwesomeButImpractical:
**
Putting [[JumpJetPack Jump Jets]] on Siege Tanks certainly sounds like an awesome idea, allowing them to move up onto otherwise-unreachable plateaus to rain down death upon all nearby enemies with no fear of reprisal... except they're still just as helpless against air units, and putting them up on those otherwise-unreachable areas generally leaves them out of support-range of any of your anti-air defenses (at least before Nova gains access to her air force), leaving them ''very'' exposed.exposed.
** Starting on the penultimate mission, Battlecruisers can be given cloaking technology, meaning they can warp in undetected and rain hell upon enemies. Unfortunately, cloaking takes energy which is better spent on Yamato Cannons. In the end, it's better to give the cloaking technology to Liberators, Reapers, or Banshees, particularly since the latter two become permanently cloaked with the upgrade.


** SpacePlane: Unlike [[OurWeaponsWillBeBoxyInTheFuture most terran spaceships]], it looks nimble and streamlined like a supersonic jet.

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** SpacePlane: Unlike [[OurWeaponsWillBeBoxyInTheFuture [[ISOStandardHumanSpaceship]] most terran spaceships]], it looks nimble and streamlined like a supersonic jet.


* RevengeBeforeReason: [[spoiler:General Davis would rather destroy the Dominion than serve Valerian, whom she blames for his father's death, and Alarak completely ignores the fact that the Dominion's Emperor and innocent civilians are in the firing line when he attacks the Defenders of Man's compound.]]

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* RevengeBeforeReason: [[spoiler:General Davis would rather destroy the Dominion than serve Valerian, whom she blames for his father's death, and Alarak completely ignores the fact that the Dominion's Emperor and innocent civilians are in the firing line when he attacks the Defenders of Man's compound. Nova kills Davis in cold blood after destroying her HumongousMecha, despite strict orders from Valerian that she be captured alive to stand trial.]]

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* SpiritualSuccessor: To the aborted ''Starcraft: Ghost'' first-person shooter. Nova had originally been created and billed as the player character before it folded, and much of the plot that had been written for that game was adapted into the story, which is why it features many locations from the original ''Starcraft'' campaign such as Tarsonis and Antiga Prime.


* TheDevTeamThinksOfEverything: The seventh mission has a part where players need flashbangs to pass a sensor. If they don't have them, they can use the goggles they just picked up to mind control an enemy into blocking it. Likewise, the second half of the mission has several alternate routes based on your loadout along with a few spots to change your gear.

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* TheDevTeamThinksOfEverything: DevelopersForesight: The seventh mission has a part where players need flashbangs to pass a sensor. If they don't have them, they can use the goggles they just picked up to mind control an enemy into blocking it. Likewise, the second half of the mission has several alternate routes based on your loadout along with a few spots to change your gear.

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** In fact this is one of the easiest methods for beating several missions on Brutal difficulty. EVERY Ghost Academy you build auto-constructs nukes for free - and they all have independent cooldowns. Build 10-15 or so in the back of your base and Nova can effectively nuke on command with no cooldown.


* BookEnds: The first and last boss battle have Nova go up against [[spoiler: experimental Terran aircraft.]]. Additionally, both the second and second-to-last mission are a HoldTheLine against waves of enemies channelled into chokepoints by the geography (Zerg in canyons for the second mission and [[spoiler: the Tal'darim in city steets in the second-to-last]]).

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* BookEnds: The first and last boss battle have Nova go up against [[spoiler: experimental Terran aircraft.]]. Additionally, both the second and second-to-last mission are a HoldTheLine against waves of enemies channelled into chokepoints by the geography (Zerg in canyons for the second mission and [[spoiler: the Tal'darim in city steets streets in the second-to-last]]).


** Alarak orders the Tal'darim to indiscriminately attacks Terran civilians, not caring at all whether they're affiliated with the Defenders or the Dominion. Nova is forced to fight off the Tal'darim attackers which then causes Alarak to accuse her of betrayal.

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** Alarak orders the Tal'darim to indiscriminately attacks Terran civilians, not caring at all whether they're affiliated with the Defenders or the Dominion. Nova is forced to fight off the Tal'darim attackers which then causes Alarak to accuse her of betrayal. To be fair to Alarak, however, as noted under his character page, Nova ''did not'' discuss what he plans to do with the Defenders and ''how'', and as he is infamous for utilizing LoopholeAbuse, he just went through with "don't attack them ''until'' the leader of the Defenders of Man are found.

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