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* DirectSequel: This game doesn't acknowledge ''Season of Ice'', ''Season of Fire'' or any of the other Game Boy games, as evidenced by a giant balloon of the Sorceress seen at the very beginning.
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** Despite coming BackFromTheDead, Crush and Gulp have very little plot relevance as they only appear in two cutscenes and Ripto [[spoiler:kills them in the second]], leaving them as TheUnfought. The one notable thing either of them does is Crush informing Ripto that he scattered the baby dragonflies over the world.

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** Despite coming BackFromTheDead, Crush and Gulp have very little plot relevance as they only appear in two cutscenes and Ripto [[spoiler:kills them in the second]], leaving them as TheUnfought. The one notable thing either of them does is Crush informing Ripto that he the latter scattered the baby dragonflies over the world.

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* GameplayAndStorySegregation: Halfway through the game, Ripto finally realizes his plan backfired and unleashes his Riptocs to catch the dragonflies around the world. The game itself contradicts this, since Riptocs appear as enemies as early as the first world. This gives the impression the mid-game cutscene was intended to play right after the opening cutscene before it got moved later on for unknown reasons.



* MoneyForNothing: Since Moneybags only shows up once in this game, collecting gems is pointless after the first level outside of getting OneHundredPercentCompletion to get the full final boss and ending.

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* MoneyForNothing: Since Moneybags [[DemotedToExtra only shows up once once]] in this game, collecting gems is pointless after the first level outside of getting OneHundredPercentCompletion to get the full final boss and ending.
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** Despite coming BackFromTheDead, Crush and Gulp have very little plot relevance as they only appear in two cutscenes and Ripto [[spoiler:kills them in the second]], leaving them as TheUnfought. The one notable thing either of them does is Crush informing Ripto that he scattered the baby dragonflies over the world.
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** In the intro cutscene, Ripto tells Gulp:
-->'''Ripto''': [[Film/ThePrincessBride You were not hired for your brains, you dinosaurian landmass!]]
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Much like the later-released [[VideoGame/SonicTheHedgehog2006 Sonic '06]], the game is more well known in the gaming world for being pushed out incomplete, rather than its gameplay. Throughout its two-and-a-half year dev cycle, Universal ordered constant, total revisions; the final product went gold after only a matter of months. This caused the finished product to be an ObviousBeta, making it the black sheep of the original ''Spyro'' series.

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Much like the later-released [[VideoGame/SonicTheHedgehog2006 Sonic '06]], the game is more well known in the gaming world for being pushed out incomplete, rather than its gameplay. Throughout its two-and-a-half year dev cycle, Universal ordered constant, total revisions; the final product went gold after only a matter of months. This caused Thus, the finished product to be game went down as an ObviousBeta, making it and the black sheep of the original ''Spyro'' series.
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Much like the later-released [[VideoGame/SonicTheHedgehog2006 Sonic '06]], the game is more well known in the gaming world for its rushed development cycle, rather than its gameplay. The rushed development was mandated by Universal Studios in order to get the game out by Christmas 2002. This caused the finished product to be an ObviousBeta, making it the black sheep of the original ''Spyro'' series.

to:

Much like the later-released [[VideoGame/SonicTheHedgehog2006 Sonic '06]], the game is more well known in the gaming world for its rushed development cycle, being pushed out incomplete, rather than its gameplay. The rushed development was mandated by Throughout its two-and-a-half year dev cycle, Universal Studios in order to get ordered constant, total revisions; the game out by Christmas 2002.final product went gold after only a matter of months. This caused the finished product to be an ObviousBeta, making it the black sheep of the original ''Spyro'' series.
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It doesn't zoom into his mouth, thus, it's not an example.


* EatTheCamera: In the opening cutscene, the camera flies right into Hunter's face while he's screaming at the sight of the Sorceress balloon float.
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* EatTheCamera: In the opening cutscene, the camera flies right into Hunter's face while he's screaming at the sight of the Sorceress balloon float.
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Gameplay is similar to the style set by ''VideoGame/Spyro2RiptosRage'' and ''VideoGame/SpyroYearOfTheDragon''; Spyro ventures through worlds in the Dragon Realms in search of the missing dragonflies, helping residents and gathering treasure in the process. Unlike earlier games, there's only one home world, and a ''much'' smaller level count, though the areas you do get to play in are significantly bigger. This game marks the first time Spyro has access to extra breath types that can be used throughout the game, including bubble breath (used to catch stray dragonflies), lighting breath (to activate electrical node switches), and ice breath (to freeze enemies).

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Gameplay is similar to the style set by ''VideoGame/Spyro2RiptosRage'' and ''VideoGame/SpyroYearOfTheDragon''; Spyro ventures through worlds in the Dragon Realms in search of the missing dragonflies, helping residents and gathering treasure in the process. Unlike earlier games, there's only one home world, and a ''much'' smaller level count, though the areas you do get to play in are significantly bigger. This game marks the first time Spyro has access to extra breath types that can be used throughout the game, including bubble breath (used to catch stray dragonflies), lighting lightening breath (to activate electrical node switches), and ice breath (to freeze enemies).

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Gameplay is similar to the style set by ''VideoGame/Spyro2RiptosRage'' and ''VideoGame/SpyroYearOfTheDragon''; Spyro ventures through worlds in the Dragon Realms in search of the missing dragonflies, helping residents and gathering treasure in the process. Unlike earlier games, there is only one homeworld and a smaller level count, though the areas are significantly bigger. This game also gives Spyro access to extra breath types throughout the game, including bubble breath (used to catch stray dragonflies), lighting breath, and ice breath. However, the game is moreso known for its rushed development cycle that caused the finished product to be an ObviousBeta, making it the black sheep of the original ''Spyro'' series.

to:

Gameplay is similar to the style set by ''VideoGame/Spyro2RiptosRage'' and ''VideoGame/SpyroYearOfTheDragon''; Spyro ventures through worlds in the Dragon Realms in search of the missing dragonflies, helping residents and gathering treasure in the process. Unlike earlier games, there is there's only one homeworld home world, and a ''much'' smaller level count, though the areas you do get to play in are significantly bigger. This game also gives marks the first time Spyro has access to extra breath types that can be used throughout the game, including bubble breath (used to catch stray dragonflies), lighting breath, breath (to activate electrical node switches), and ice breath. However, breath (to freeze enemies).

Much like the later-released [[VideoGame/SonicTheHedgehog2006 Sonic '06]],
the game is moreso more well known in the gaming world for its rushed development cycle that cycle, rather than its gameplay. The rushed development was mandated by Universal Studios in order to get the game out by Christmas 2002. This caused the finished product to be an ObviousBeta, making it the black sheep of the original ''Spyro'' series.series.
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Cross-wicking from new Wing Shield trope.

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* WingShield: The TropeNamer and also the first game in the series where Spyro gains the ability to shield himself with his wings. However, here the ability is a UselessUsefulSpell since it works on only one enemy, the Wizard Riptocs, who can only be defeated by using Spyro's wings [[DeflectorShield to deflect their own attacks back at them]].

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* {{Feelies}}: Early copies of the game included a seven-track music CD, which had a few tracks that weren't used in the final version of the game.
* FinalExamBoss: In its final incarnation, Ripto's boss fight has three phases, each one requiring one of the three damaging elemental breaths to defeat. He starts out by protecting himself with an ice wall that melts to fire breath, then creates a fireball barrier that breaks down when hit with ice breath, and finally turns into a monster who's vulnerable to lightning breath.



* FinalExamBoss: In its final incarnation, Ripto's boss fight has three phases, each one requiring one of the three damaging elemental breaths to defeat. He starts out by protecting himself with an ice wall that melts to fire breath, then creates a fireball barrier that breaks down when hit with ice breath, and finally turns into a monster who's vulnerable to lightning breath.
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** Since Ripto didn't have an army of themed mooks like Gnasty Gnorc and the Sorceress did, he now has an unexplained army of Riptocs, [[{{Expy}} replacements]] for the Rhynocs that are themed after dinosaurs instead of rhinoceroses. Riptocs didn't appear in any games after this, as Ripto switched to using the Rhynocs as his minions.

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** Since Ripto didn't have an army of themed mooks like Gnasty Gnorc and the Sorceress did, he now has an unexplained army of Riptocs, [[{{Expy}} replacements]] for the Rhynocs that are themed after dinosaurs instead of rhinoceroses. Riptocs didn't appear in any games after this, as [[MookCarryover Ripto switched to using the Rhynocs as his minions.minions]].



* VillainDecay: Ripto is nowhere near as competent or threatening in this game as he was in ''Ripto's Rage''. It takes half the game for him to figure out that his spell didn't even go as planned!

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* VillainDecay: Ripto is nowhere near as competent or threatening in this game as he was in ''Ripto's Rage''.Rage!''. It takes half the game for him to figure out that his spell didn't even go as planned!
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* BreakoutVillain: Ripto returns to be the game's main villain, this being the first instance a previous BigBad resumes their role (though he did this earlier in the handled installment ''VideoGame/Spyro2SeasonOfFlame''). Ripto would repeat this for several portable titles afterwards, with Gnasty Gnorc only returning in ''VideoGame/SpyroAHerosTail'' and the Sorceress never appearing after her debut game.

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* BreakoutVillain: Ripto returns to be the game's main villain, this being the first instance a previous BigBad resumes their role (though he did this earlier in the handled handheld installment ''VideoGame/Spyro2SeasonOfFlame''). Ripto would repeat this for several portable titles afterwards, with Gnasty Gnorc only returning in ''VideoGame/SpyroAHerosTail'' and the Sorceress never appearing after her debut game.

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The sixth ''Franchise/SpyroTheDragon'' game, released on the UsefulNotes/PlayStation2 and UsefulNotes/NintendoGameCube in 2002. This is the first console ''Spyro'' game to not be developed by Creator/InsomniacGames, instead being made by Check Six Games and Equinoxe Digital Entertainment.

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The sixth ''Franchise/SpyroTheDragon'' game, released on the UsefulNotes/PlayStation2 and UsefulNotes/NintendoGameCube in 2002. This is the first console ''Spyro'' game to not be developed by Creator/InsomniacGames, instead being made by Check Six Games Studios and Equinoxe Digital Entertainment.



* ChestMonster: Many of the green gems and baskets in Thieves Den are animate thanks to Riptoc magic, and they reveal legs and run off when Spyro gets close to them. Defeating them still gives you gems.



%%* CrystalLandscape: Thieves Den

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%%* * CrystalLandscape: Thieves DenDen has a lot of crystals built into its architecture, fitting for the homeland of the thieves.



* UselessUsefulSpell: The Wing Shield is a defensive technque in a game where Spyro has enough agility to dodge most attacks, meaning most players will only use it to defeat the Wizard Riptocs in Thieves' Den that are immune to everything but shots reflected back at them.

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* UselessUsefulSpell: The Wing Shield is a defensive technque in a game where Spyro has enough agility to dodge most attacks, meaning most players will only use it to defeat the Wizard Riptocs in Thieves' Thieves Den that are immune to everything but shots reflected back at them.


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* VillainExitStageLeft: Ripto doesn't get properly disposed of in this game; after he loses his last fight with Spyro, he swears revenge before fleeing through a portal, and Spyro leaves to return the baby dragonflies. However, [[VideoGame/SpyroAttackOfTheRhynocs Ripto's next appearance]] would feature him (initially) being SealedEvilInACan.
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** One dragonfly is called Tashistation, a (misspelled) reference to the Tochi Station from ''Franchise/StarWars''.

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** One dragonfly is called Tashistation, a (misspelled) reference to the Tochi Tosche Station from ''Franchise/StarWars''.

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* ShoutOut: In Dragonfly Dojo, three of the dragonflies are named Rashomon, Yojimbo, and [[Manga/LoneWolfAndCub Cub]]. The dragon hosting the tank challenge is named Patton.

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* ShoutOut: ShoutOut:
**
In Dragonfly Dojo, three of the dragonflies are named Rashomon, Yojimbo, and [[Manga/LoneWolfAndCub Cub]]. The dragon hosting the tank challenge is named Patton.Patton.
** One dragonfly is called Tashistation, a (misspelled) reference to the Tochi Station from ''Franchise/StarWars''.

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The sixth ''Franchise/SpyroTheDragon'' game, released on the UsefulNotes/PlayStation2 and UsefulNotes/NintendoGameCube in 2002.

It's that time of year again when all the baby dragons in the land get their guardian dragonflies, who will guide and protect them through life (just like Sparx does). But Ripto decides to interrupt the festivities, and he scatters the easily-frightened baby dragonflies all around the world. Once again, Spyro gets roped into helping track the baby dragonflies down, and defeating Ripto.

%%% Leave reviews about the quality of the game for the review section, shall we?

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The sixth ''Franchise/SpyroTheDragon'' game, released on the UsefulNotes/PlayStation2 and UsefulNotes/NintendoGameCube in 2002.

It's that
2002. This is the first console ''Spyro'' game to not be developed by Creator/InsomniacGames, instead being made by Check Six Games and Equinoxe Digital Entertainment.

Spyro and pals are celebrating during the
time of year again when all the baby dragons in the land get their guardian dragonflies, who will guide and protect them through throughout life (just like Sparx does). But does for Spyro). Ripto makes a surprise return and decides to interrupt the festivities, and he scatters scattering the easily-frightened easily frightened baby dragonflies all around the world. Once again, Spyro gets roped into helping track heads out to catch the baby dragonflies down, and defeating Ripto.

%%% Leave reviews about
defeat Ripto once again.

Gameplay is similar to
the quality style set by ''VideoGame/Spyro2RiptosRage'' and ''VideoGame/SpyroYearOfTheDragon''; Spyro ventures through worlds in the Dragon Realms in search of the missing dragonflies, helping residents and gathering treasure in the process. Unlike earlier games, there is only one homeworld and a smaller level count, though the areas are significantly bigger. This game also gives Spyro access to extra breath types throughout the game, including bubble breath (used to catch stray dragonflies), lighting breath, and ice breath. However, the game is moreso known for its rushed development cycle that caused the review section, shall we?
finished product to be an ObviousBeta, making it the black sheep of the original ''Spyro'' series.
----



* AbsenteeActor: One of only two classic era games since his first appearance where the Professor does not appear. Oddly some of his grunts from the earlier titles are used for other characters in this game though, as well as the fact that Creator/TomKenny is still in the game.
* BackFromTheDead: Ripto and his minions, for some unexplained reason.
* BreakoutVillain: Marks the first instance a previous BigBad resumes their role. Ripto would repeat this for several portable titles afterwards, with Gnasty Gnorc and the Sorceress mostly being {{Demoted To Extra}}s.
* BubblegloopSwamp: Honey Marsh
* BubblyClouds: Cloud 9
* {{Chickification}}: Compare Bianca from ''Year of the Dragon'' to how she is in ''Enter the Dragonfly''. Even her voice was affected.
* CrystalLandscape: Thieves Den
* DemotedToExtra: Moneybags appears in just one level, doing his usual gem-coercing schtick. Despite this, he's listed in the manual along with Hunter and Bianca as if he's a prominent character. Unused dialogue exists in the game's data suggesting he was going to play a larger role.

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* AbsenteeActor: One AbilityRequiredToProceed: Only two of the worlds (one of which is locked) are accessible to Spyro until he obtains lightning breath by finding a rune in Dragonfly Dojo, allowing him to break the lock on a gate in the Dragon Realms. A similar gate blocks off three of the game's later levels until Spyro gets the rune for ice breath in Cloud 9.
* AbsenteeActor:
** This is one
of only two classic era classic-era games since his first appearance where the Professor does not appear. Oddly some appear, even though his voice actor, Creator/TomKenny, is still in the voice cast. Some of his grunts from the earlier titles are used recycled for other characters in this game though, as well as the fact that Creator/TomKenny is still game.
** Bartholomew appears for a sidequest in Monkey Monastery, but his older brother Bentley, a major character
in the game.
third game, doesn't show up at all.
* BackFromTheDead: Ripto and his minions, minions have returned after being defeated (and, in the former's case, burned in lava) in ''Ripto's Rage'', for some unexplained reason.
reasons.
* BossOnlyLevel: The boss fight against Ripto (which is also the game's only boss fight) takes place in its own level reached by jumping down a portal in the Dragon Realms after reaching a certain completion percentage.
* BreakoutVillain: Marks Ripto returns to be the game's main villain, this being the first instance a previous BigBad resumes their role. role (though he did this earlier in the handled installment ''VideoGame/Spyro2SeasonOfFlame''). Ripto would repeat this for several portable titles afterwards, with Gnasty Gnorc only returning in ''VideoGame/SpyroAHerosTail'' and the Sorceress mostly being {{Demoted To Extra}}s.
never appearing after her debut game.
* BubblegloopSwamp: Honey Marsh
Marsh is swamp populated by bees and bee farmers, meaning that flowing honey takes the place of swamp water.
* BubbleGun: The first additional breath Spyro gets is the bubble breath, which lets him spray bubbles from his mouth. It's completely ineffective against Riptocs and most breakable objects, but it's helpful for catching runaway baby dragonflies.
* BubblyClouds: Cloud 9
9 is a world of castles spread across clouds high in the sky.
* {{Chickification}}: Compare Bianca from takes a complete backseat to the plot after proving her power in ''Year of the Dragon'' to how she is in ''Enter Dragon'', only assisting Spyro at the Dragonfly''. Even her very beginning. Her voice was affected.
*
has also become higher-pitched.
%%*
CrystalLandscape: Thieves Den
* DemotedToExtra: DemotedToExtra:
**
Moneybags appears in just one level, doing his usual gem-coercing schtick. Despite this, he's listed in the manual along with Hunter and Bianca as if he's a prominent character. Unused dialogue exists in the game's data suggesting he was going to play a larger role.role and would eventually return gems to you.



* DepartmentOfRedundancyDepartment: The loading screen for the loading screen.
* DummiedOut: A lot of content was planned but didn't make the cut, however a level called "Enchanted Forest" seemed to be a good bit in development, having appeared in a lot early screenshots and remains of data such as its music track still existing in the game.
* LethalLavaLand: Ripto's Lair.
* LoadsAndLoadsOfLoading: One of the game's most notorious faults (at least on the [=PS2=] version, the [=GameCube=] version had substantially shorter load times by comparison). You know it's bad when the loading screens have loading screens.
** Even worse when, at random, the game would [[GameBreakingBug freeze during loading screens]].
* NoEnding: Beating the game with less than OneHundredPercentCompletion [[spoiler:has the credits roll once Ripto is beaten without so much as an ending cutscene]].
** Beating Ripto ''with'' OneHundredPercentCompletion [[spoiler:[[AvertedTrope actually gives you an ending cutscene]]: Ripto shrinks back down from his final phase, complains about losing again and vows revenge, the party goes back on, Hunter goes "Everything's normal now, right?", and Spyro winks at the camera. Roll credits.]]
* ObviousBeta: Not only did the game freeze during load screens, there were a few {{Game Breaking Bug}}s and more. The [=PS2=] version was particularly bad.
* OffModel: All over the place. The 3D modelling for this game isn't its finest point.
* PalmTreePanic: Luau Island.
* {{Prehistoria}}: Jurassic Jungle.
* RememberTheNewGuy: The talking dragon statue that gives Spyro new types of elemental breath.
* SceneryPorn: The few times the game isn't OffModel, it looks absolutely ''gorgeous.'' Just look at the hub level.
* SeriesContinuityError: All baby dragons apparently get a dragonfly but in the first title Spyro seems to be an exception and he's never met Sparx before. Then again ''VideoGame/SpyroTheDragon'' has an error of its own as future titles retcon the duo as having known each other from a young age, however even then Spyro seems to be an oddity and their meeting has nothing to do with the one in this game.
* ShoutOut: In "Dragonfly Dojo" three of the dragonflies are named ''Rashomon'', ''Yojimbo'' and [[Manga/LoneWolfAndCub Cub]]. Also the dragon in the tank challenge is named ''Patton''.
* SequenceBreaking: [[invoked]]The portal to [[FinalBoss Ripto's Lair]] is in the very first level, Dragon Realms. Thanks to [[ObviousBeta poor geometry meshing]], you can clip through the portal and hit the loading trigger on the bottom, [[https://www.youtube.com/watch?v=YSPmTrG5yIY completing the game in less than three minutes]].
* SlippySlideyIceWorld: Monkey Monastery.
* SuddenlyVoiced: Crush and Gulp.
* TheGoomba: Ninja Riptocs.
* TheLostWoods: Crop Circle Country
* TheOverworld: Whatever they call the Dragon Realms in this one...
* UnexplainedRecovery: Ripto, Crush and Gulp are all still alive... somehow.
** The epilogue to Ripto's Rage revealed that all three survived their fights with Spyro, although it didn't quite explain how.
* TheUnfought: Surprisingly, Crush and Gulp. They appear in two cutscenes with Ripto but never make any appearances during actual gameplay and are nowhere to be seen during the battles against Ripto.
* VillainDecay: Ripto is nowhere near as competent or threatening in this game as he was in Spyro 2. It takes half the game for him to figure out that his spell didn't even go as planned!
* VocalEvolution: Pamela Hayden's voice for Bianca is a lot more high pitched and cheery than before, in contrast to her original LittleMissSnarker one.
* WhatHappenedToTheMouse: Crush and Gulp appear in two cutscenes (one at the beginning of the game and one midway through) but never appear after the second cutscene and are never fought. Bianca vanishes after giving you your first elemental breath. [[spoiler:She appears at the end of the game if you do 100% the game but doesn't speak]].
* {{Wutai}}: Dragonfly Dojo.

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* DepartmentOfRedundancyDepartment: The loading screen for DiscOneFinalBoss: You can fight Ripto after getting 75% of the loading screen.
collectibles in the game (which is reachable after roughly seven of nine worlds are fully cleared), but this only gives you an abridged ending. You need 85% completion to fight his second phase and 100% completion to unlock his third phase, and beating it gives you the full ending.
* DummiedOut: A lot of Among the game's cut content was planned but didn't make the cut, however is a level called "Enchanted Forest" seemed to be a good bit that got decently far in development, having development and appeared in a lot early screenshots and screenshots; remains of its data such as its music track still existing exist in the game.
* GottaCatchThemAll: The main collectibles this time are the 90 lost dragonflies, ten in each world. Gems are still around and exist mostly for collection due to there being only one CashGate.
* FinalExamBoss: In its final incarnation, Ripto's boss fight has three phases, each one requiring one of the three damaging elemental breaths to defeat. He starts out by protecting himself with an ice wall that melts to fire breath, then creates a fireball barrier that breaks down when hit with ice breath, and finally turns into a monster who's vulnerable to lightning breath.
* HubLevel: The Dragon Realms serves as this, containing transports to all the other levels. It's the largest homeworld in any of the games, but it's also the only one in ''Enter the Dragonfly''.
* LaterInstallmentWeirdness:
** This is one of two games in the original series with only one HubLevel, the other being ''VideoGame/SpyroAttackOfTheRhynocs''. Every other game has at least three homeworlds.
** Speedway zones are considered minigames in ''Enter the Dragonfly'', meaning they're found in portals within levels instead of having their own portals in the homeworld.
* LethalLavaLand: Ripto's Lair.
Lair consists of a single platform surrounded by lava. Jurassic Jungle also mixes volcanic areas with its JungleJapes.
* LoadsAndLoadsOfLoading: One of the game's most notorious faults (at least on the [=PS2=] version, the [=GameCube=] version had substantially shorter load times by comparison). You know it's bad when the loading screens have loading screens.
**
screens. Even worse when, at random, the game would [[GameBreakingBug freeze during loading screens]].
* MissingSecret: The scene where Moneybags returns the gems Spyro paid him with was never implemented, leaving you with 6,800 gems by the end of the game instead of the full total of 7,000 and no way of recollecting the 200 he took.
* MoneyForNothing: Since Moneybags only shows up once in this game, collecting gems is pointless after the first level outside of getting OneHundredPercentCompletion to get the full final boss and ending.
*
NoEnding: Beating the game with less than OneHundredPercentCompletion [[spoiler:has has the credits roll once Ripto is beaten without so much as an ending cutscene]].
** Beating Ripto ''with'' OneHundredPercentCompletion [[spoiler:[[AvertedTrope actually
cutscene. Collecting all the dragonflies/gems and beating him gives you an ending cutscene]]: Ripto shrinks back down from his final phase, complains about losing again and vows revenge, the party goes back on, Hunter goes "Everything's normal now, right?", and Spyro winks at the camera. Roll credits.]]
a proper ending, though it's still fairly short.
* ObviousBeta: Not The game was infamously rushed out the door and it shows in several places. The game is significantly shorter than earlier ''Spyro'' games, there are only did three cutscenes, the FinalBoss is the only boss, it's impossible to have a complete gem total since Moneybags never reappears to return your gems, many of the voice lines don't match up with the script, characters' facial animations tend to be very wonky, and the game freeze during load screens, there were a few {{Game Breaking Bug}}s and more. The is very glitchy (mainly the [=PS2=] version was particularly bad.
version) and suffers frequent framerate drops.
* OffModel: All over the place. The 3D modelling for this game isn't its finest point.
character models attempt to emulate the Muppet-like face designs of the [=PlayStation=] games, but the rubbery animations result in everyone doing weird mouth-flapping when they talk, especially Ripto.
* PalmTreePanic: OneWingedAngel: Ripto is the first final boss in the series to utilize this, turning into a hulking monster form in the final phase of his boss fight (if the conditions to trigger it have been met).
* PalmtreePanic:
Luau Island.
Island is a tropical island featuring the Idol Springs tiki enemies from ''Ripto's Rage''.
* {{Prehistoria}}: Jurassic Jungle.
Jungle is a prehistoric jungle/volcano area (albeit with no time travel involved), with roboticizied Riptocs taking the place of dinosaurs.
* RememberTheNewGuy: The RememberTheNewGuy:
** This game introduces the Spirit Dragon, a
talking dragon statue that gives Spyro new types of elemental breath.
breath. Despite never being seen in earlier games, he isn't treated as being a new character.
** Since Ripto didn't have an army of themed mooks like Gnasty Gnorc and the Sorceress did, he now has an unexplained army of Riptocs, [[{{Expy}} replacements]] for the Rhynocs that are themed after dinosaurs instead of rhinoceroses. Riptocs didn't appear in any games after this, as Ripto switched to using the Rhynocs as his minions.
* SceneryPorn: The few times the game isn't OffModel, it looks absolutely ''gorgeous.'' Just look at ''gorgeous'', mostly seen in the hub level.
level architecture and backgrounds.
* SeriesContinuityError: All This game established that all baby dragons apparently get a dragonfly dragonfly, but in [[VideoGame/SpyroTheDragon1998 the first title game]] Spyro seems to be an exception and he's have never met Sparx before. Then again ''VideoGame/SpyroTheDragon'' has an error of its own as future titles retcon before he set out to save the duo as having known crystallized dragons. Other games would re-establish that the two knew each other from a young age, however even then Spyro seems to be an oddity and their meeting has nothing to do with the one in this game.
since being born.
* ShoutOut: In "Dragonfly Dojo" Dragonfly Dojo, three of the dragonflies are named ''Rashomon'', ''Yojimbo'' Rashomon, Yojimbo, and [[Manga/LoneWolfAndCub Cub]]. Also the The dragon in hosting the tank challenge is named ''Patton''.
Patton.
* SequenceBreaking: [[invoked]]The portal to [[FinalBoss Ripto's Lair]] is in the very first level, HubLevel, Dragon Realms. Thanks to [[ObviousBeta poor geometry meshing]], you can clip through the portal and hit the loading trigger on the bottom, [[https://www.youtube.com/watch?v=YSPmTrG5yIY completing the game in less than three minutes]].
minutes]] (albiet with NoEnding).
* SlippySlideyIceWorld: Monkey Monastery.
Monastery takes place on a frozen mountain where monkey monks train.
* SuddenlyVoiced: Crush and Gulp.
Gulp gain voices after only grunting and roaring in ''Ripto's Rage''. Gulp has a DumbMuscle voice while Crush's is closer to GeniusBruiser.
* TheGoomba: Ninja Riptocs.
* TheLostWoods: Crop Circle Country
* TheOverworld: Whatever they call
Riptocs, the Dragon Realms first and weakest Riptoc type encountered in this one...
the game. They can be killed with any attack aside from the bubble breath.
* UnexplainedRecovery: Ripto, Crush and Gulp are all still alive... somehow.
**
alive. The epilogue to Ripto's Rage revealed ''Ripto's Rage'' did reveal that all three survived their fights with Spyro, although it didn't quite explain how.
* TheUnfought: Surprisingly, Crush and Gulp. They appear in two cutscenes with Ripto but never make any appearances during actual gameplay and are nowhere to be seen during the battles against Ripto.
Ripto.
* UselessUsefulSpell: The Wing Shield is a defensive technque in a game where Spyro has enough agility to dodge most attacks, meaning most players will only use it to defeat the Wizard Riptocs in Thieves' Den that are immune to everything but shots reflected back at them.
* VillainDecay: Ripto is nowhere near as competent or threatening in this game as he was in Spyro 2.''Ripto's Rage''. It takes half the game for him to figure out that his spell didn't even go as planned!
* VocalEvolution: Pamela Hayden's voice for Bianca is a lot more high pitched high-pitched and cheery than before, in contrast to her original LittleMissSnarker one.
voice.
* WhatHappenedToTheMouse: Crush and Gulp appear in two cutscenes (one at the beginning of the game and one midway through) but never appear after the second cutscene and are never fought. Bianca vanishes after giving you your first elemental breath. [[spoiler:She appears at breath and only comes back in the end of the game if you do 100% the game but doesn't speak]].
ending scene. Moneybags shows up for one payment and never returns, not even to give your gems back.
* {{Wutai}}: Dragonfly Dojo.Dojo is a Japan-themed level where elder dragons train dragonflies so they can help young dragons.
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* OffModel: All over the place. The 3D modelling for this game aren't its finest point.

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* OffModel: All over the place. The 3D modelling for this game aren't isn't its finest point.
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* BubblegloopSwamp: Honey Marsh
* BubblyClouds: Cloud 9


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* CrystalLandscape: Thieves Den


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* TheLostWoods: Crop Circle Country
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* DummiedOut: A lot of content was planned but didn't make the cut, however a level called "Enchanted Forest" seemed to be a good bit in development, having appeared in a lot early screenshots and remains of data such as it's music track still existing in the game.

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* DummiedOut: A lot of content was planned but didn't make the cut, however a level called "Enchanted Forest" seemed to be a good bit in development, having appeared in a lot early screenshots and remains of data such as it's its music track still existing in the game.



* LoadsAndLoadsOfLoading: One of the game's most notorious faults (at least on the [=PS2=] version, the Gamecube version had substantially shorter load times by comparison). You know it's bad when the loading screens have loading screens.

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* LoadsAndLoadsOfLoading: One of the game's most notorious faults (at least on the [=PS2=] version, the Gamecube [=GameCube=] version had substantially shorter load times by comparison). You know it's bad when the loading screens have loading screens.



* OffModel: All over the place. The 3D modelling for this game aren't it's finest point.

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* OffModel: All over the place. The 3D modelling for this game aren't it's its finest point.
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* AbsenteeActor: One of only two classic era games since his first appearance where the Professor does not appear. Oddly some of his grunts from the earlier titles are used for other characters in this game though.

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* AbsenteeActor: One of only two classic era games since his first appearance where the Professor does not appear. Oddly some of his grunts from the earlier titles are used for other characters in this game though.though, as well as the fact that Creator/TomKenny is still in the game.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/enter_the_dragonfly.jpg]]
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Season of Flame came out a couple of months before this.


The fifth ''Franchise/SpyroTheDragon'' game, released on the UsefulNotes/PlayStation2 and UsefulNotes/NintendoGameCube in 2002.

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The fifth sixth ''Franchise/SpyroTheDragon'' game, released on the UsefulNotes/PlayStation2 and UsefulNotes/NintendoGameCube in 2002.
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There were plans for an Xbox port, but the game was never released for it.


The fifth ''Franchise/SpyroTheDragon'' game, released on the UsefulNotes/PlayStation2, UsefulNotes/NintendoGameCube, and UsefulNotes/{{Xbox}} in 2002.

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The fifth ''Franchise/SpyroTheDragon'' game, released on the UsefulNotes/PlayStation2, UsefulNotes/NintendoGameCube, UsefulNotes/PlayStation2 and UsefulNotes/{{Xbox}} UsefulNotes/NintendoGameCube in 2002.
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* WhatHappenedToTheMouse?: Crush and Gulp appear in two cutscenes (one at the beginning of the game and one midway through) but never appear after the second cutscene and are never fought. Bianca vanishes after giving you your first elemental breath. [[spoiler:She appears at the end of the game if you do 100% the game but doesn't speak]].

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* WhatHappenedToTheMouse?: WhatHappenedToTheMouse: Crush and Gulp appear in two cutscenes (one at the beginning of the game and one midway through) but never appear after the second cutscene and are never fought. Bianca vanishes after giving you your first elemental breath. [[spoiler:She appears at the end of the game if you do 100% the game but doesn't speak]].
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None


* WhatEverHappenedToTheMouse?: Crush and Gulp appear in two cutscenes (one at the beginning of the game and one midway through) but never appear after the second cutscene and are never fought. Bianca vanishes after giving you your first elemental breath. [[spoiler:She appears at the end of the game if you do 100% the game but doesn't speak]].

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* WhatEverHappenedToTheMouse?: WhatHappenedToTheMouse?: Crush and Gulp appear in two cutscenes (one at the beginning of the game and one midway through) but never appear after the second cutscene and are never fought. Bianca vanishes after giving you your first elemental breath. [[spoiler:She appears at the end of the game if you do 100% the game but doesn't speak]].
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None


The fifth ''SpyroTheDragon'' game, released on the UsefulNotes/PlayStation2, UsefulNotes/NintendoGameCube, and UsefulNotes/{{Xbox}} in 2002.

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The fifth ''SpyroTheDragon'' ''Franchise/SpyroTheDragon'' game, released on the UsefulNotes/PlayStation2, UsefulNotes/NintendoGameCube, and UsefulNotes/{{Xbox}} in 2002.
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None


* NoEnding: Beating with less than OneHundredPercentCompletion [[spoiler:has the credits roll once Ripto is beaten without so much as an ending cutscene]].

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* NoEnding: Beating the game with less than OneHundredPercentCompletion [[spoiler:has the credits roll once Ripto is beaten without so much as an ending cutscene]].

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