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Articles are ignored for alphabetization purposes; moving YMMV trope.


* AWinnerIsYou: At the very end of the game, having collected every treasure chest and reached the final exit, [[spoiler:you get a picture of Eggbert cheering beside a treasure chest.]] In other words, the same result as simply [[spoiler:completing any custom level!]]
** Even worse, the sequel's victory image is visible [[spoiler:''on the game's CD case!'']]



* GoodBadBugs: The Speedy Blupi II level editor has some bugs that can be exploited in order to improve the custom level's aesthetic, make it more challenging, or both.



* WingedSoulFliesOffAtDeath: In the sequel.

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* WingedSoulFliesOffAtDeath: In the sequel.sequel.
* AWinnerIsYou: [[spoiler: At the very end of the game, having collected every treasure chest and reached the final exit, you get a picture of Eggbert cheering beside a treasure chest. In other words, the same result as simply completing any custom level! Even worse, the sequel's victory image is visible ''on the game's CD case!'']]
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* HubLevel: The main one, where you can access the tutorial level, the game worlds, and the final level, and each world also has its own hub.
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* LevelGoal: A big spinning red arrow, which is bizarrely easy to miss in later levels.
* LockAndKeyPuzzle: With the introduction of colored keys a doors in Speedy Blupi II, some levels introduced in the sequel are this.

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* LevelGoal: A big spinning red arrow, which is bizarrely easy to miss in later levels.
levels. When you complete the tutorial level or the final level of any world, the red arrow is replaced with a golden key.
* LockAndKeyPuzzle: With the introduction of colored keys a and doors in Speedy Blupi II, some levels introduced in the sequel are this.
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* BlobMonster: The sequel introduces the slime creatures, blob monsters that trap you in slime if you pass by them when they're not moving. Contrary to other enemies in the game however, the appearences of the slime monsters are limited to the slime world.
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* LockAndKeyPuzzle: With the introduction of colored keys a doors in Speedy Blupi II, some levels introduced in the sequel are this.
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* WhatTheHellPlayer: A very gentle one. Walk Blupi right up to within a few pixels of a mine and release the controls, and he'll shiver in fear, glare at the player, and backpedal a step or two (unless the player stands between two mines - in that case he will only shiver in fear without moving).

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* WhatTheHellPlayer: A very gentle one. Walk Blupi right up to within a few pixels of a mine and release the controls, and he'll shiver in fear, glare at the player, and backpedal a step or two (unless the player stands between two mines - in that case he will only shiver in fear without moving).moving).
* WingedSoulFliesOffAtDeath: In the sequel.
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* GoodBadBugs: The Speedy Blupi II level editor has some bugs that can be exploited in order to improve the custom level's aesthetic, make it more challenging, or both.
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* DeathIsTheOnlyOption: Provably a developer's oversight, but in the first game, there's one level that you can't complete without losing one life, as you must make a bomb explode to have access to part of said level and there are no legitimate ways of getting rid of the bomb without walking towards it and losing one life in the process. Gets worse when that level's design is reused in the sequel and neither said bomb was removed, or a legitimate way of disposing of it was added.
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** Special mention has to go to the monkey bar animation. Keep Blupi hanging for a while, and he'll suddenly swing round to face you and start scratching his armpits while the game audio switches to ape noises, Disney/{{Tarzan}} style.

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** Special mention has to go to the monkey bar animation. Keep Blupi hanging for a while, and he'll suddenly swing round to face you and start scratching his armpits while the game audio switches to ape noises, Disney/{{Tarzan}} WesternAnimation/{{Tarzan}} style.
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And yes, despite the game titles, [[SpellMyNameWithAnS his name remains Blupi throughout]]. Not to be confused with the first game of the ''VideoGame/TokiTori'' series, even if they're both puzzle platformers about yellow egg-shaped guys.

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And yes, despite the game titles, [[SpellMyNameWithAnS [[IAmNotShazam his name remains Blupi throughout]]. Not to be confused with the first game of the ''VideoGame/TokiTori'' series, even if they're both puzzle platformers about yellow egg-shaped guys.
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* Unwinnable: Some levels can be rendered unwinnable, but most times it won't happen unless the player is really clumsy or doing it on purpose.

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* Unwinnable: {{Unwinnable}}: Downplayed. Some levels can be rendered unwinnable, but most times it won't happen unless the player is really clumsy or doing it on purpose.
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** Actually, one single level in the first game has a bottomless pit, but the player has to go a bit out of their way to find it.


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* Unwinnable: Some levels can be rendered unwinnable, but most times it won't happen unless the player is really clumsy or doing it on purpose.
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'''Speedy Eggbert''', originally titled '''Speedy Blupi''', is a 1998 [=PC=] game detailing the bizarre adventures of a 3D yellow egg creature named Blupi in a 2D land littered with InexplicableTreasureChests. Levels varied between enemy-dodging exploration and deductive platforming, primarily in the form of {{Block Puzzle}}s. A key feature of the game was its dual jump buttons, and the clever use of the low and high jumps these offered.

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'''Speedy Eggbert''', '''''Speedy Eggbert''''', originally titled '''Speedy Blupi''', '''''Speedy Blupi''''', is a 1998 [=PC=] game detailing the bizarre adventures of a 3D yellow egg creature named Blupi in a 2D land littered with InexplicableTreasureChests. Levels varied between enemy-dodging exploration and deductive platforming, primarily in the form of {{Block Puzzle}}s. A key feature of the game was its dual jump buttons, and the clever use of the low and high jumps these offered.
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Like most of the ''Blupi'' games, both ''Speedy Blupi'' and its sequel have become open-source in [[http://www.blupi.org/ the official website]].

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Like most of the ''Blupi'' games, both ''Speedy Blupi'' and its sequel have become open-source in open-source, available for download straight from [[http://www.blupi.org/ the official website]].

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''Speedy Eggbert'', originally titled ''Speedy Blupi'', was a 1998 [=PC=] game detailing the bizarre adventures of a 3D yellow egg creature named Blupi in a 2D land littered with InexplicableTreasureChests. Levels varied between enemy-dodging exploration and deductive platforming, primarily in the form of {{Block Puzzle}}s. A key feature of the game was its dual jump buttons, and the clever use of the low and high jumps these offered.

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''Speedy Eggbert'', '''Speedy Eggbert''', originally titled ''Speedy Blupi'', was '''Speedy Blupi''', is a 1998 [=PC=] game detailing the bizarre adventures of a 3D yellow egg creature named Blupi in a 2D land littered with InexplicableTreasureChests. Levels varied between enemy-dodging exploration and deductive platforming, primarily in the form of {{Block Puzzle}}s. A key feature of the game was its dual jump buttons, and the clever use of the low and high jumps these offered.


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Like most of the ''Blupi'' games, both ''Speedy Blupi'' and its sequel have become open-source in [[http://www.blupi.org/ the official website]].
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* ClassicCheatCode: You can type certain codes in-game to achieve certain effects, much like ''VideoGame/PlanetBlupi''. For example, typing "funskate" will give Blupi a skateboard. As a useless ([[SelfImposedChallenge or maybe a form of "life count restriction" challenge]] for challenge-seekers out there) example, typing "killegg" will deduct a life.

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* ClassicCheatCode: You can type certain codes in-game to achieve certain effects, much like ''VideoGame/PlanetBlupi''. For example, typing "funskate" will give Blupi a skateboard. As a useless ([[SelfImposedChallenge or maybe a form of "life count restriction" challenge]] for challenge-seekers out there) example, typing "killegg" will deduct a life.
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* ClassicCheatCode: You can type certain codes in-game to achieve certain effects, much like ''VideoGame/PlanetBlupi''. For example, typing "funskate" will give Blupi a skateboard. As a useless ([[SelfImposedChallenge or maybe a form of "life count restriction" challenge]] for challenge-seekers out there) example, typing "killegg" will deduct a life.


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* HellIsThatNoise: Death by lava or a BottomlessPit? Blupi will let out a ''hellish'' scream!
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Initially an indie game by [=EPSITEC=] and sequel to strategy game ''Planet Blupi'', it was re-released by [=eGames=], who added the 'Eggbert' title ([[http://games.multimedia.cx/speedy-eggbert/ and their own spyware]]). The game was never a major hit, but garnered a small following due to the responsive controls, interesting level design and fully-featured LevelEditor. ''Speedy Eggbert 2'' (or ''Speedy Blupi [=II=]'') was later released, adding a few minor additions to the feature set and a pile of new levels.

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Initially an indie game by [=EPSITEC=] and sequel to strategy game ''Planet Blupi'', ''VideoGame/PlanetBlupi'', it was re-released by [=eGames=], who added the 'Eggbert' title ([[http://games.multimedia.cx/speedy-eggbert/ and their own spyware]]). The game was never a major hit, but garnered a small following due to the responsive controls, interesting level design and fully-featured LevelEditor. ''Speedy Eggbert 2'' (or ''Speedy Blupi [=II=]'') was later released, adding a few minor additions to the feature set and a pile of new levels.

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* CameraScrew: The camera can't scroll fast enough to keep up if Blupi is powered up or driving something.



* MarathonLevel: Many of them. And sometimes you have to walk all the way back to the beginning of a level to finish it.

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* MarathonLevel: Many of them. And sometimes you have to walk all the way back to the beginning of a level to finish it.it!


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* NoPlotNoProblem: Both games have no plot. Blupi must just really love treasure hunting.

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Initially an indy game by [=EPSITEC=], it was re-released by [=eGames=], who added the 'Eggbert' title ([[http://games.multimedia.cx/speedy-eggbert/ and their own spyware]]). The game was never a major hit, but garnered a small following due to the responsive controls, interesting level design and fully-featured LevelEditor. ''Speedy Eggbert 2'' (or ''Speedy Blupi [=II=]'') was later released, adding a few minor additions to the feature set and a pile of new levels.

And yes, despite the game titles, [[SpellMyNameWithAnS his name remains Blupi throughout]].

to:

Initially an indy indie game by [=EPSITEC=], [=EPSITEC=] and sequel to strategy game ''Planet Blupi'', it was re-released by [=eGames=], who added the 'Eggbert' title ([[http://games.multimedia.cx/speedy-eggbert/ and their own spyware]]). The game was never a major hit, but garnered a small following due to the responsive controls, interesting level design and fully-featured LevelEditor. ''Speedy Eggbert 2'' (or ''Speedy Blupi [=II=]'') was later released, adding a few minor additions to the feature set and a pile of new levels.

And yes, despite the game titles, [[SpellMyNameWithAnS his name remains Blupi throughout]].
throughout]]. Not to be confused with the first game of the ''VideoGame/TokiTori'' series, even if they're both puzzle platformers about yellow egg-shaped guys.


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* NostalgiaLevel: Some levels in the sequel are taken from the first game. Sometimes without any meaningful additions.

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Added some things and fixed others.


* LevelEditor: Interestingly, a cheat code that can only be enabled by hacking the save file allows to edit every level in the game (with access to otherwise unselectable objects such as Keys or Level Monitors), as well the access to the demo recording feature.



* WhatTheHellPlayer: A very gentle one. Walk Blupi right up to within a few pixels of a mine and release the controls, and he'll shiver in fear, glare at the player, and backpedal a step or two.
** One problem with this quirk is that Blupi is coded to walk back but not necessarily away from the mines. This means you could jump over or between mines (their hitboxes don't cover their whole tile) and get blown up if you don't move or jump again immediately.

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* WhatTheHellPlayer: A very gentle one. Walk Blupi right up to within a few pixels of a mine and release the controls, and he'll shiver in fear, glare at the player, and backpedal a step or two.
** One problem with this quirk is that Blupi is coded to walk back but not necessarily away from
two (unless the mines. This means you could jump over or player stands between two mines (their hitboxes don't cover their whole tile) and get blown up if you don't move or jump again immediately.- in that case he will only shiver in fear without moving).
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* EvilLaugh: Blupi does a rather ridiculous laugh when setting timed bombs in the sequel.



* MarathonLevel: Many of them. And sometimes you have to walk all the way back to the beginning of a level to finish it.
* MissionPackSequel: The second game adds some new gimmicks, levels and scenery but recycles the soundtrack and some level designs while not fixing any issues the first game had.



* WhatTheHellPlayer: A very gentle one. Walk Blupi right up to within a few pixels of a mine and release the controls, and he'll shiver in fear, glare at the player, and backpedal a step or two.

to:

* WhatTheHellPlayer: A very gentle one. Walk Blupi right up to within a few pixels of a mine and release the controls, and he'll shiver in fear, glare at the player, and backpedal a step or two.two.
** One problem with this quirk is that Blupi is coded to walk back but not necessarily away from the mines. This means you could jump over or between mines (their hitboxes don't cover their whole tile) and get blown up if you don't move or jump again immediately.

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* TwoAndAHalfD: Strictly speaking, anyway. The level terrain and gameplay is [=2D=], while all objects, enemies and Blupi himself are rendered in the best [=3D=] graphics 1998 could buy. Ish.



* TwoAndAHalfD: Strictly speaking, anyway. The level terrain and gameplay is [=2D=], while all objects, enemies and Blupi himself are rendered in the best [=3D=] graphics 1998 could buy. Ish.
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Avert Word Cruft.


* BottomlessMagazines: For the enemies. Averted hard for you, despite using the same goo-based ammo.

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* BottomlessMagazines: For the enemies. Averted hard for you, despite using the same goo-based ammo.
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* ConvectionSchmonvection: Not touching lava, you're fine. Any part of you touche's lava? You're charcoal.

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* ConvectionSchmonvection: Not touching lava, you're fine. Any part of you touche's touches lava? You're charcoal.
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* OneUp: Collecting a normal, white chicken egg gives our yellow, four-limbed, big-nosed skateboarding egg-abomination another body to come back in. Try not to think too much about it.
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* BottomlessPits: Both used and averted. Falling into a bottomless pit is an instant Game Over, but there aren't any in the single player game. Custom levels, however...
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* BlockPuzzle: Surprisingly well done, and designed to avoid letting you make the game {{Unwinnable}}.
** It's quite possible to reach an unwinnable state, but it takes some effort.


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* InexplicableTreasureChests: Why would you leave these out in the open?
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/1853446-speedyeggbertbox_large_6558.jpg]]
[[caption-width-right:300:Skateboards, helicopters, lava pits, robot sharks... just another day at the office.]]

''Speedy Eggbert'', originally titled ''Speedy Blupi'', was a 1998 [=PC=] game detailing the bizarre adventures of a 3D yellow egg creature named Blupi in a 2D land littered with InexplicableTreasureChests. Levels varied between enemy-dodging exploration and deductive platforming, primarily in the form of {{Block Puzzle}}s. A key feature of the game was its dual jump buttons, and the clever use of the low and high jumps these offered.

Initially an indy game by [=EPSITEC=], it was re-released by [=eGames=], who added the 'Eggbert' title ([[http://games.multimedia.cx/speedy-eggbert/ and their own spyware]]). The game was never a major hit, but garnered a small following due to the responsive controls, interesting level design and fully-featured LevelEditor. ''Speedy Eggbert 2'' (or ''Speedy Blupi [=II=]'') was later released, adding a few minor additions to the feature set and a pile of new levels.

And yes, despite the game titles, [[SpellMyNameWithAnS his name remains Blupi throughout]].

----
!! This game provides examples of:
* AbnormalAmmo: The tanks and helicopters fire some kind of sticky green goo. Best not to ask too many questions.
* AnimalMecha: All of the non-egg-shaped enemies appear to be robot animals. The plate steel shark takes a little getting used to.
* AWinnerIsYou: At the very end of the game, having collected every treasure chest and reached the final exit, [[spoiler:you get a picture of Eggbert cheering beside a treasure chest.]] In other words, the same result as simply [[spoiler:completing any custom level!]]
** Even worse, the sequel's victory image is visible [[spoiler:''on the game's CD case!'']]
* BombDisposal: Drive any vehicle over them, you'll be fine.
** They don't just disappear, either. They explode in your face, but you cheerfully drive out of the flames a second or so later.
** The word ''any'' is the key one here. Large shielded tank? Bomb-proof. Armor-plated jeep? Bomb-proof. ''Small skateboard?'' Also bomb-proof. Including against ''ceiling mines!''
* BottomlessMagazines: For the enemies. Averted hard for you, despite using the same goo-based ammo.
* ButThouMust: Walk through the exit without collecting every treasure chest, however well hidden or heavily guarded? I think not!
* CoolBoard: Blupi's skateboard, naturally.
* ConspicuouslySelectivePerception: Enemies will always follow the same patterns, Blupi or no Blupi. One wonder what those tank guys' ammo bill comes to.
* ConvectionSchmonvection: Not touching lava, you're fine. Any part of you touche's lava? You're charcoal.
* CoveredInGunge: Both Blupi and his egg-shaped enemies, when hit with a goo pellet. Everything else [[MadeOfExplodium explodes]].
* DeathFromAbove: The helicopter packs allow Blupi to rain gooey death upon his enemies. The enemies do it too, but only at either end of their flight path.
* HalfTheManHeUsedToBe: In the sequel, you can be cut in half. Luckily, it's a kids game and BloodlessCarnage results.
* HelicopterPack: An incredibly useful tool in a platformer. Can only run for so long, though.
* IdleAnimation: Oh, so very many. Leave Blupi alone for a few seconds, and he'll start posing one way or another. See also WhatTheHellPlayer below.
** High-jump Blupi into a low ceiling and keep moving, and he'll shrug it off. Perform the same high-jump while not moving, and he'll spend a few seconds shaking his aching cranium.
** Special mention has to go to the monkey bar animation. Keep Blupi hanging for a while, and he'll suddenly swing round to face you and start scratching his armpits while the game audio switches to ape noises, Disney/{{Tarzan}} style.
* ImplausibleBoardingSkills: As mentioned above. Bomb disposal? Really?
** Blupi also manages some insanely long jumps with the thing.
* InterfaceScrew: Forced ''moonwalking'' of all things in the sequel.
* LevelGoal: A big spinning red arrow, which is bizarrely easy to miss in later levels.
* MooksButNoBosses: Although density of numbers sometimes makes it feel otherwise.
* NoBodyLeftBehind: Touching lava is a bad idea.
* NoWaterProofingInTheFuture: Any technology you're using will explode if you let it touch water. Luckily, you can drop pickups at any time, to keep them around for your return.
** Combines with MadeOfExplodium in several cases. Why on Earth would the wooden skateboard explode?
* PowerUpFood: Eat a lollipop and you'll jump super-high for a short period.
* RespawnOnTheSpot: A well-implemented example; Blupi reappears in the last safe location whenever he dies.
* SeaMine: Bright red, spiky and absolutely everywhere, land or sea. Apparently flat land mines need not apply.
* TwoAndAHalfD: Strictly speaking, anyway. The level terrain and gameplay is [=2D=], while all objects, enemies and Blupi himself are rendered in the best [=3D=] graphics 1998 could buy. Ish.
* WhatTheHellPlayer: A very gentle one. Walk Blupi right up to within a few pixels of a mine and release the controls, and he'll shiver in fear, glare at the player, and backpedal a step or two.

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