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1[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/1853446-speedyeggbertbox_large_6558.jpg]]
2[[caption-width-right:300:Skateboards, helicopters, lava pits, robot sharks... just another day at the office.]]
3
4'''''Speedy Eggbert''''', originally titled '''''Speedy Blupi''''', is a 1998 [=PC=] game detailing the bizarre adventures of a 3D yellow egg creature named Blupi in a 2D land littered with InexplicableTreasureChests. Levels varied between enemy-dodging exploration and deductive platforming, primarily in the form of {{Block Puzzle}}s. A key feature of the game was its dual jump buttons, and the clever use of the low and high jumps these offered.
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6Initially an indie game by [=EPSITEC=] and sequel to strategy game ''VideoGame/PlanetBlupi'', it was re-released by [=eGames=], who added the 'Eggbert' title ([[http://games.multimedia.cx/speedy-eggbert/ and their own spyware]]). The game was never a major hit, but garnered a small following due to the responsive controls, interesting level design and fully-featured LevelEditor. ''Speedy Eggbert 2'' (or ''Speedy Blupi [=II=]'') was later released, adding a few minor additions to the feature set and a pile of new levels.
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8And yes, despite the game titles, [[IAmNotShazam his name remains Blupi throughout]]. Not to be confused with the first game of the ''VideoGame/TokiTori'' series, even if they're both puzzle platformers about yellow egg-shaped guys.
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10Like most of the ''Blupi'' games, both ''Speedy Blupi'' and its sequel have become open-source, available for download straight from [[http://www.blupi.org/ the official website]].
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13!! This game provides examples of:
14* OneUp: Collecting a normal, white chicken egg gives Blupi another body to come back in.
15* TwoAndAHalfD: Strictly speaking, anyway. The level terrain and gameplay is [=2D=], while all objects, enemies and Blupi himself are rendered in [=3D=] graphics.
16* AbnormalAmmo: The tanks and helicopters fire some kind of sticky green goo.
17* AnimalMecha: All of the non-egg-shaped enemies appear to be robot animals.
18* {{Bizarrchitecture}}: Most House and Palace levels have the same type of layout as other levels, resulting in the type of architecture that would be very strange for a regular building.
19* BlobMonster: The sequel introduces the slime creatures, blob monsters that trap you in slime if you pass by them when they're not moving. Contrary to other enemies in the game however, the appearences of the slime monsters are limited to the slime world.
20* BlockPuzzle: There are many points in the game where you need to push blocks to progress. These are often designed to avoid letting you make the game {{Unwinnable}}.
21* BombDisposal: Drive any vehicle over them, you'll be fine. They don't just disappear, either. They explode in your face, but you cheerfully drive out of the flames a second or so later.
22* BottomlessMagazines: For the enemies. Averted for you, despite using the same goo-based ammo.
23* BottomlessPits: Both used and averted. Falling into a bottomless pit is an instant Game Over, but there is only one level in the first game that has any. Custom levels, however...
24* ClassicCheatCode: You can type certain codes in-game to achieve certain effects, much like ''VideoGame/PlanetBlupi''. For a useless ([[SelfImposedChallenge or maybe a form of "life count restriction" challenge]] for challenge-seekers out there) example, typing "killegg" will deduct a life.
25%%* CoolBoard: Blupi's skateboard, naturally.
26* ConspicuousElectricObstacle: In the sequel, you encounter lightning obstacles. If you touch it, you immediately become scramble eggs.
27* ConspicuouslySelectivePerception: Enemies will always follow the same patterns, Blupi or no Blupi.
28* ConvectionSchmonvection: Not touching lava, you're fine. Any part of you touches lava? You're charcoal.
29* CoveredInGunge: Both Blupi and his egg-shaped enemies, when hit with a goo pellet. Everything else [[MadeOfExplodium explodes]].
30* DeathFromAbove: The helicopter packs allow Blupi to rain gooey death upon his enemies. The enemies do it too, but only at either end of their flight path.
31* DeathIsTheOnlyOption: Probably a developer's oversight, but in the first game, there's one level that you can't complete without losing one life, as you must make a bomb explode to have access to part of said level and there are no legitimate ways of getting rid of the bomb without walking towards it and losing one life in the process. Gets worse when that level's design is reused in the sequel and neither said bomb was removed, or a legitimate way of disposing of it was added.
32* EvilLaugh: Blupi does a rather ridiculous laugh when setting timed bombs in the sequel.
33* HalfTheManHeUsedToBe: In the sequel, you can be cut in half. Luckily, it's a kids game and BloodlessCarnage results.
34* HelicopterPack: An incredibly useful tool in a platformer. Can only run for so long, though.
35* HellIsThatNoise: Death by lava or a {{Bottomless Pit|s}}? Blupi will let out a ''hellish'' scream!
36* HubLevel: The main one, where you can access the tutorial level, the game worlds, and the final level, and each world also has its own hub.
37* IdleAnimation: Oh, so very many. Leave Blupi alone for a few seconds, and he'll start posing one way or another. He has different animations for various situations, too. Keep Blupi hanging for a while, and he'll suddenly swing round to face you and start scratching his armpits while the game audio switches to ape noises.
38* ImplausibleBoardingSkills: Somehow, Blupi is able to ride skateboards in such a way that they can get rid of bombs. He can also make some very high jumps when riding one.
39* InexplicableTreasureChests: Why would you leave these out in the open?
40* InterfaceScrew: Forced ''moonwalking'' of all things in the sequel.
41* LevelEditor: Interestingly, a cheat code that can only be enabled by hacking the save file allows to edit every level in the game (with access to otherwise unselectable objects such as Keys or Level Monitors), as well the access to the demo recording feature.
42* LevelGoal: A big spinning red arrow, which is bizarrely easy to miss in later levels. When you complete the tutorial level or the final level of any world, the red arrow is replaced with a golden key.
43* LockAndKeyPuzzle: With the introduction of colored keys and doors in Speedy Blupi II, some levels introduced in the sequel are this.
44* MadeOfExplodium: Any vehicle you may use will explode if given the chance, even if it is a skateboard.
45* MarathonLevel: Many of them. And sometimes you have to walk all the way back to the beginning of a level to finish it!
46* MissionPackSequel: The second game adds some new gimmicks, levels and scenery but recycles the soundtrack and some level designs.
47* MooksButNoBosses: There are absolutely no bosses in the game, although density of numbers sometimes makes it feel otherwise.
48* NoBodyLeftBehind: Touching lava or a bomb reduces Blupi's body to ash.
49* NoPlotNoProblem: Both games have no plot whatsoever.
50* NoWaterProofingInTheFuture: Any technology you're using will explode if you let it touch water. Luckily, you can drop pickups at any time, to keep them around for your return.
51* NostalgiaLevel: Some levels in the sequel are taken directly from the first game.
52* NumberedSequels: Speedy Eggbert II is the official name in the title page.
53* PowerUpFood: Eat a lollipop and you'll jump super-high for a short period.
54* RespawnOnTheSpot: Blupi reappears in the last safe location whenever he dies.
55* SeaMine: Bright red, spiky and absolutely everywhere, land or sea. Apparently flat land mines need not apply.
56* UnintentionallyUnwinnable: Some levels can be rendered unwinnable, but most times it won't happen unless the player is really clumsy or doing it on purpose.
57** The introduction of doors that only open with a certain number of chests was collected in the sequel defies this, as in many cases they prevent the player from rendering levels unwinnable by getting into a level's area without collecting all the chests in the previous one, sometimes in levels where it's not possible to go back after leaving certain places.
58* WhatTheHellPlayer: A very gentle one. Walk Blupi right up to within a few pixels of a mine and release the controls, and he'll shiver in fear, glare at the player, and backpedal a step or two (unless the player stands between two mines - in that case he will only shiver in fear without moving).
59* WingedSoulFliesOffAtDeath: Whenever Blupi dies in the sequel, his soul flies upward and off the screen in the form of an angel.

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