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Items introduced here were the Rocket Shoes, which sends your character forward with a powerful thrust of speed and mild flight capabilities for a short period of time, and the Pogo Spring, which allows you to do extra high jumps but also for a short period of time.

to:

Items introduced here were the Rocket Shoes, which sends your character forward with a powerful thrust of speed and mild flight capabilities for a short period of time, and the Pogo Spring, Hop Springs, which allows you to do extra high jumps but also for a short period of time.



* TomorrowLand: Gigalopolis Zone.

to:

* SpringCoil: [[DubNameChange Hop Spring (MS)/Pogo Springs (ENG GG)/Hopping (JPN GG).]]
* TomorrowLand: [[UnfortunateName Gigalopolis Zone.Zone (MS/JPN GG)]]/[[CleanDubName Gigapolis Zone (ENG GG)]].
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* CanonImmigrant: The North Cave mentioned in the original Master System manual is a reference to the frigid cavern of the same name from ''ComicBook/SonicTheComic''. There, the North Cave acts as a sort of natural refrigerator, used as a cooling spot for the Chaos Emeralds to prevent them from wandering aimlessly.

to:

* CanonImmigrant: The North Cave mentioned in the original Master System manual is a reference to the frigid cavern of the same name from ''ComicBook/SonicTheComic''. There, the North Cave acts as a sort of natural refrigerator, used as a cooling spot for the Chaos Emeralds to keep them hidden and prevent them from wandering aimlessly.
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* CanonImmigrant: The North Cave mentioned in the original Master System manual is a reference to the frigid cavern of the same from ''ComicBook/SonicTheComic''. There, the North Cave acts as a sort of natural refrigerator, used as a cooling spot for the Chaos Emeralds to prevent them from wandering aimlessly.

to:

* CanonImmigrant: The North Cave mentioned in the original Master System manual is a reference to the frigid cavern of the same name from ''ComicBook/SonicTheComic''. There, the North Cave acts as a sort of natural refrigerator, used as a cooling spot for the Chaos Emeralds to prevent them from wandering aimlessly.
Is there an issue? Send a MessageReason:
None


Released towards the end of 1993 for the {{Sega}} [[SegaMasterSystem Master System]] and GameGear, ''Sonic Chaos''--or ''Sonic & Tails'' as it's called in Japan[[labelnote:*]]Not to be confused with ''Sonic the Hedgehog & Tails'', one of the game modes in the 2013 remake of ''VideoGame/SonicTheHedgehog1''[[/labelnote]]--makes quite a few improvements upon its predecessor, the 8-Bit version of ''VideoGame/SonicTheHedgehog2''.

to:

Released towards the end of 1993 for the {{Sega}} [[SegaMasterSystem Master System]] and GameGear, ''Sonic Chaos''--or ''Sonic & Tails'' as it's called in Japan[[labelnote:*]]Not to be confused with ''Sonic the Hedgehog & Tails'', one of the game modes in the 2013 remake of ''VideoGame/SonicTheHedgehog1''[[/labelnote]]--makes quite a few improvements upon its predecessor, the 8-Bit 8-bit version of ''VideoGame/SonicTheHedgehog2''.
Is there an issue? Send a MessageReason:
None


''Sonic Chaos'' presents a couple of firsts for 8-Bit [[Franchise/SonicTheHedgehog Sonic]]. Notably, it's the first where the Chaos Emeralds are collected via Special Stage instead of in the actual zones, the first to feature the Spin Dash, and also the first to allow you to play as Tails.

to:

''Sonic Chaos'' presents a couple of firsts for 8-Bit [[Franchise/SonicTheHedgehog Sonic]].8-bit ''[[Franchise/SonicTheHedgehog Sonic]]'' title. Notably, it's the first where the Chaos Emeralds are collected via Special Stage instead of in the actual zones, the first to feature the Spin Dash, and also the first to allow you to play as Tails.
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One year has passed since the six Chaos Emeralds were restored to South Island, and there was much peace and quiet (except for the occasional sonic boom). Then one day, and explosion was felt throughout the island, transforming the terrain in strange ways, and the animal inhabitants searched for the cause. Flicky the Bluebird discovered that the Chaos Emeralds were missing from the North Cave, and Miles "Tails" Prower believed that the separation of the Emeralds will cause an imbalance of chaos in the world and even lead to South Island sinking into the ocean. Not a moment after that grave deduction, [[BigBad Dr. Robotnik]] appeared in his signature mobile, the pincers underneath clutching the red Chaos Emerald! After gloating about his plot to TakeOverTheWorld and making his getaway, Sonic the Hedgehog resolved to race to the other five Emeralds before it's too late. With six zones, three acts each, and five Emeralds to collect, it's time to hero up and save South Island!

to:

One year has passed since the six Chaos Emeralds were restored to South Island, and there was much peace and quiet (except for the occasional sonic boom). Then one day, and an explosion was felt throughout the island, transforming the terrain in strange ways, and the animal inhabitants searched for the cause. Flicky the Bluebird discovered that the Chaos Emeralds were missing from the North Cave, and Miles "Tails" Prower believed that the separation of the Emeralds will cause an imbalance of chaos in the world and even lead to South Island sinking into the ocean. Not a moment after that grave deduction, [[BigBad Dr. Robotnik]] appeared in his signature mobile, the pincers underneath clutching the red Chaos Emerald! After gloating about his plot to TakeOverTheWorld and making his getaway, Sonic the Hedgehog resolved to race to the other five Emeralds before it's too late. With six zones, three acts each, and five Emeralds to collect, it's time to hero up and save South Island!

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Changed: 1167

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One year has passed since South Island had last seen the vile clutches of [[BigBad Dr. Robotnik]]. The six Chaos Emeralds have been put to sleep in the North Cave, cooling them down to prevent them from moving aimlessly. Suddenly, all-too familiar robots start attacking the place, and Dr. Robotnik raids the natural refrigerator, nabbing the red Chaos Emerald. Fortunately, just as the situation heated up, the remaining Emeralds become active and scatter away. Now, Sonic and his buddy Tails must venture throughout South Island to reclaim the other five Emeralds and steal the sixth back from Robotnik before it's too late. With six zones, three acts each, and five Emeralds to collect, it's time to hero up and save South Island!

to:

One year has passed since South Island had last seen the vile clutches of [[BigBad Dr. Robotnik]]. The six Chaos Emeralds have been put were restored to sleep South Island, and there was much peace and quiet (except for the occasional sonic boom). Then one day, and explosion was felt throughout the island, transforming the terrain in strange ways, and the animal inhabitants searched for the cause. Flicky the Bluebird discovered that the Chaos Emeralds were missing from the North Cave, cooling them down to prevent them from moving aimlessly. Suddenly, all-too familiar robots start attacking and Miles "Tails" Prower believed that the place, separation of the Emeralds will cause an imbalance of chaos in the world and even lead to South Island sinking into the ocean. Not a moment after that grave deduction, [[BigBad Dr. Robotnik raids Robotnik]] appeared in his signature mobile, the natural refrigerator, nabbing pincers underneath clutching the red Chaos Emerald. Fortunately, just as the situation heated up, the remaining Emeralds become active Emerald! After gloating about his plot to TakeOverTheWorld and scatter away. Now, making his getaway, Sonic and his buddy Tails must venture throughout South Island the Hedgehog resolved to reclaim race to the other five Emeralds and steal the sixth back from Robotnik before it's too late. With six zones, three acts each, and five Emeralds to collect, it's time to hero up and save South Island!



* {{Acrofatic}}: Dr. Robotnik managed to keep pace with Sonic in the bad ending.

to:

* {{Acrofatic}}: Dr. Robotnik managed to keep pace with Sonic and Tails during his final escape sequence.
* CanonImmigrant: The North Cave mentioned
in the bad ending.original Master System manual is a reference to the frigid cavern of the same from ''ComicBook/SonicTheComic''. There, the North Cave acts as a sort of natural refrigerator, used as a cooling spot for the Chaos Emeralds to prevent them from wandering aimlessly.



* TheGoomba: Moto Bug beetle badniks return in this game, but now have Springs mounted on their backs, meaning you can only hurt them by rolling into them. They are called "Bane (Bumper) Motora" to make this clear in the Japanese manual, but the English versions kind of botch the connection by calling them Spring Snails, Boing-o-Bots and Coconut-Bots. Variants of Buzz Bomber also recur in this game, but only have their stingers so they're more Buzzes and less Bombers.

to:

* TheGoomba: Moto Bug beetle badniks return in this game, but now have Springs mounted on their backs, meaning you can only hurt them by rolling into them. They are called "Bane (Bumper) (Bumper/Spring) Motora" to make this clear in the Japanese manual, but the English versions kind of botch the connection by calling them Spring Snails, Boing-o-Bots and Coconut-Bots. Variants of Buzz Bomber also recur in this game, but only have their stingers so they're more Buzzes and less Bombers.



* InconsistentDub: Unusually, ''Sonic Chaos'' has a different storyline (and mostly a different manual, for that matter) between the Master System and Game Gear instruction booklets. This is the only 8-bit title that does so. If one includes the ''Sonic & Tails'' version, that's ''three'' major variations.

to:

* InconsistentDub: Unusually, ''Sonic Chaos'' has a different reworked storyline (and mostly a different manual, manual text, for that matter) between the Master System and Game Gear instruction booklets. This is the only 8-bit title that does so. If one includes the ''Sonic & Tails'' version, that's ''three'' major variations.



* MultipleEndings: As with most ''Sonic'' games, collecting all the Chaos Emeralds results in a good ending; although there are only five Special Stages, the sixth Chaos Emerald in Robotnik's clutches will automatically be reclaimed if the others are found. However, if you're playing as Tails, then...



** The final boss theme is actually the ''normal'' boss theme from the 8-bit ''VideoGame/SonicTheHedgehog2''!

to:

** The final boss theme is actually a remix of the ''normal'' boss theme from the 8-bit Game Gear version of ''VideoGame/SonicTheHedgehog2''!



* TomorrowLand: Gigalopolis Zone.

to:

* TomorrowLand: Gigalopolis Zone.
Is there an issue? Send a MessageReason:
None


One year has passed since South Island had last seen the vile clutches of [[BigBad Dr. Robotnik]]. The six Chaos Emeralds have been put to sleep in the North Cave, cooling them down to prevent them from moving aimlessly. Suddenly, all-too familiar robots start attacking the place, and Dr. Robotnik raids the natural refrigerator, nabbing the red Chaos Emerald. Fortunately, just as the situation heated up, the remaining Emeralds became active and scattered away. Now, Sonic and his buddy Tails must venture throughout South Island to reclaim the other five Emeralds and steal the sixth back from Robotnik before it's too late. With six zones, three acts each, and five Emeralds to collect, it's time to hero up and save South Island!

to:

One year has passed since South Island had last seen the vile clutches of [[BigBad Dr. Robotnik]]. The six Chaos Emeralds have been put to sleep in the North Cave, cooling them down to prevent them from moving aimlessly. Suddenly, all-too familiar robots start attacking the place, and Dr. Robotnik raids the natural refrigerator, nabbing the red Chaos Emerald. Fortunately, just as the situation heated up, the remaining Emeralds became become active and scattered scatter away. Now, Sonic and his buddy Tails must venture throughout South Island to reclaim the other five Emeralds and steal the sixth back from Robotnik before it's too late. With six zones, three acts each, and five Emeralds to collect, it's time to hero up and save South Island!
Is there an issue? Send a MessageReason:
None


One year has passed since South Island had last seen the vile clutches of [[BigBad Dr. Robotnik]]. The six Chaos Emeralds have been put to sleep in the North Cave, cooling them down to prevent them from scattering aimlessly. Suddenly, all-too familiar robots start attacking the place, and Dr. Robotnik raids the natural refrigerator, nabbing the red Chaos Emerald. Now, Sonic and his buddy Tails must venture throughout South Island to reclaim the other five Emeralds and steal the sixth back from Robotnik before it's too late. With six zones, three acts each, and five Emeralds to collect, it's time to hero up and save South Island!

to:

One year has passed since South Island had last seen the vile clutches of [[BigBad Dr. Robotnik]]. The six Chaos Emeralds have been put to sleep in the North Cave, cooling them down to prevent them from scattering moving aimlessly. Suddenly, all-too familiar robots start attacking the place, and Dr. Robotnik raids the natural refrigerator, nabbing the red Chaos Emerald. Fortunately, just as the situation heated up, the remaining Emeralds became active and scattered away. Now, Sonic and his buddy Tails must venture throughout South Island to reclaim the other five Emeralds and steal the sixth back from Robotnik before it's too late. With six zones, three acts each, and five Emeralds to collect, it's time to hero up and save South Island!



* WarmUpBoss: [[IHaveManyNames The Tracked Bug (MS)/Lady Bug Boss (ENG GG)/Great Bane Motora Gold (JPN GG)]] from Turquoise Hill Zone. It can't even directly harm you--it's just a Spring Snail, [[KingMook but bigger and with hit points.]] Its weak spot is it's front, which you can ram with the Spin Dash, bounce off of, and rinse and repeat to destroy in roughly ten seconds.

to:

* WarmUpBoss: [[IHaveManyNames The Tracked Bug (MS)/Lady Bug Boss (ENG GG)/Great Bane Motora Gold (JPN GG)]] from Turquoise Hill Zone. It can't even directly harm you--it's just a Spring Snail, [[KingMook but bigger and with hit points.]] Its weak spot is it's its front, which you can ram with the Spin Dash, bounce off of, and rinse and repeat to destroy in roughly ten seconds.
Is there an issue? Send a MessageReason:
None


* WarmUpBoss: [[IHaveManyNames The Tracked Bug (MS)/Lady Bug Boss (ENG GG)/Great Bane Motora Gold (JPN GG)]] from Turquoise Hill Zone. It can't even directly harm you--its just a Spring Snail, [[KingMook but bigger and with hit points.]] It's weak spot is it's front, which you can ram with the Spin Dash, bounce off of, and rinse and repeat to destroy in roughly ten seconds.

to:

* WarmUpBoss: [[IHaveManyNames The Tracked Bug (MS)/Lady Bug Boss (ENG GG)/Great Bane Motora Gold (JPN GG)]] from Turquoise Hill Zone. It can't even directly harm you--its you--it's just a Spring Snail, [[KingMook but bigger and with hit points.]] It's Its weak spot is it's front, which you can ram with the Spin Dash, bounce off of, and rinse and repeat to destroy in roughly ten seconds.
Is there an issue? Send a MessageReason:
None


* WarmUpBoss: [[IHaveManyNames The Tracked Bug (MS)/Lady Bug Boss (ENG GG)/Great Bane Motora Gold (JPN GG)]] from Turquoise Hill Zone. It can't even directly harm you--It's just a Spring Snail, [[KingMook but bigger and with hit points.]] It's weak spot is it's front, which you can ram with the Spin Dash, bounce off of, and rinse and repeat to destroy in roughly ten seconds.

to:

* WarmUpBoss: [[IHaveManyNames The Tracked Bug (MS)/Lady Bug Boss (ENG GG)/Great Bane Motora Gold (JPN GG)]] from Turquoise Hill Zone. It can't even directly harm you--It's you--its just a Spring Snail, [[KingMook but bigger and with hit points.]] It's weak spot is it's front, which you can ram with the Spin Dash, bounce off of, and rinse and repeat to destroy in roughly ten seconds.

Added: 307

Changed: 1020

Removed: 198

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Released towards the end of 1993 for the {{Sega}} GameGear and [[SegaMasterSystem Master System]], ''Sonic Chaos''--or ''Sonic & Tails'' as it's called in Japan[[labelnote:*]]Not to be confused with ''Sonic the Hedgehog & Tails'', one of the game modes in the 2013 remake of ''VideoGame/SonicTheHedgehog1''[[/labelnote]]--makes quite a few improvements upon its predecessor, the 8-Bit version of ''VideoGame/SonicTheHedgehog2''.

South Island is in turmoil. In his latest scheme to {{take over the world}}, [[BigBad Dr. Robotnik]] has just nabbed one of the six Chaos Emeralds, and as a result, South Island is on the verge of sinking into the ocean. Getting wind of this scheme, Sonic and his buddy Tails must retrieve the other five Emeralds and steal the sixth back from Robotnik before it's too late. With six zones, three acts each, and five Emeralds to collect, it's time to hero up and save South Island!

''Sonic Chaos'' presents a couple of firsts for 8-Bit [[Franchise/SonicTheHedgehog Sonic]]. Notably, it's the first where the Chaos Emeralds are collected via Special Stage instead of in the actual zones, the first to feature the Spindash, and also the first to allow you to play as Tails.

But in a first for the series as a whole, Sonic and Tails were differentiated gameplay-wise. Sonic can perform the Peelout/Strike Dash - a technique carried over from ''SonicCD'' - and for some reason he's the only one who can enter Special Stages [[LawOfOneHundred (by collecting 100 Rings in a regular act)]]. Tails is slower, but he can fly, and he has the benefit of starting the game with a couple of continues (Sonic has to work for his!). Needless to say, Tails' game is considered the easier of the two.

to:

Released towards the end of 1993 for the {{Sega}} GameGear and [[SegaMasterSystem Master System]], System]] and GameGear, ''Sonic Chaos''--or ''Sonic & Tails'' as it's called in Japan[[labelnote:*]]Not to be confused with ''Sonic the Hedgehog & Tails'', one of the game modes in the 2013 remake of ''VideoGame/SonicTheHedgehog1''[[/labelnote]]--makes quite a few improvements upon its predecessor, the 8-Bit version of ''VideoGame/SonicTheHedgehog2''.

One year has passed since South Island is in turmoil. In his latest scheme to {{take over had last seen the world}}, vile clutches of [[BigBad Dr. Robotnik]] has just nabbed one of the Robotnik]]. The six Chaos Emeralds, Emeralds have been put to sleep in the North Cave, cooling them down to prevent them from scattering aimlessly. Suddenly, all-too familiar robots start attacking the place, and as a result, South Island is on Dr. Robotnik raids the verge of sinking into natural refrigerator, nabbing the ocean. Getting wind of this scheme, red Chaos Emerald. Now, Sonic and his buddy Tails must retrieve venture throughout South Island to reclaim the other five Emeralds and steal the sixth back from Robotnik before it's too late. With six zones, three acts each, and five Emeralds to collect, it's time to hero up and save South Island!

''Sonic Chaos'' presents a couple of firsts for 8-Bit [[Franchise/SonicTheHedgehog Sonic]]. Notably, it's the first where the Chaos Emeralds are collected via Special Stage instead of in the actual zones, the first to feature the Spindash, Spin Dash, and also the first to allow you to play as Tails.

But in a first for the series as a whole, Sonic and Tails were differentiated gameplay-wise. Sonic can perform the Peelout/Strike Peel-Out/Strike Dash - a technique carried over from ''SonicCD'' - and for some reason he's the only one who can enter Special Stages [[LawOfOneHundred (by collecting 100 Rings in a regular act)]]. Tails is slower, but he can fly, and he has the benefit of starting the game with a couple of continues (Sonic has to work for his!). Needless to say, Tails' game is considered the easier of the two.



* {{Acrofatic}}: Eggman managed to keep pace with Sonic in the bad ending.

to:

* {{Acrofatic}}: Eggman Dr. Robotnik managed to keep pace with Sonic in the bad ending.



* TheGoomba: The Motobugs return in this game, but now have Springs mounted on their backs, meaning you can only hurt them by rolling into them.

to:

* TheGoomba: The Motobugs Moto Bug beetle badniks return in this game, but now have Springs mounted on their backs, meaning you can only hurt them by rolling into them.them. They are called "Bane (Bumper) Motora" to make this clear in the Japanese manual, but the English versions kind of botch the connection by calling them Spring Snails, Boing-o-Bots and Coconut-Bots. Variants of Buzz Bomber also recur in this game, but only have their stingers so they're more Buzzes and less Bombers.



* HoppingMachine: The Sleeping Egg boss.

to:

* HoppingMachine: The Sleeping Egg boss.Zone boss.
* InconsistentDub: Unusually, ''Sonic Chaos'' has a different storyline (and mostly a different manual, for that matter) between the Master System and Game Gear instruction booklets. This is the only 8-bit title that does so. If one includes the ''Sonic & Tails'' version, that's ''three'' major variations.



* ObviousBeta: It's practically an unfinished prototype version of ''VideoGame/SonicTheHedgehogTripleTrouble'', with very blank, short level design and no real reward for getting the Chaos Emeralds.



* RearrangeTheSong:
** The final boss theme is actually the ''normal'' boss theme from the 8-bit ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]''!

to:

* RearrangeTheSong:
RearrangeTheSong:
** The final boss theme is actually the ''normal'' boss theme from the 8-bit ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]''!''VideoGame/SonicTheHedgehog2''!



* RecurringRiff: Mecha Green Hill's theme is [[SonicCD You Can Do Anything]]. It's also part of the final boss theme and invincibility theme.

to:

* RecurringRiff: Mecha Green Hill's Hill Zone's theme is [[SonicCD You Can Do Anything]]. It's also part of the final boss theme and invincibility theme.



* TomorrowLand: Gigapolis Zone.
* UnderwaterRuins: Aqua Planet Zone, which contrary to its name, is still on South Island, and thus still on Earth/Mobius/whatever.
* WarmUpBoss: The Giant Spring Motobug from Turquoise Hill Zone. It can't even directly harm you--It's just a Spring Motobug, [[KingMook but bigger and with hit points.]] It's weak spot is it's front, which you can ram with the spindash, bounce off of, and rinse and repeat to destroy in roughly ten seconds.

to:

* TomorrowLand: Gigapolis Gigalopolis Zone.
* UnderwaterRuins: Aqua Planet Zone, which contrary to its name, is still on South Island, and thus still on Earth/Mobius/whatever.
[[SuddenNameChange Planet Mobius/the earth/Sonic's world]].
* WarmUpBoss: [[IHaveManyNames The Giant Spring Motobug Tracked Bug (MS)/Lady Bug Boss (ENG GG)/Great Bane Motora Gold (JPN GG)]] from Turquoise Hill Zone. It can't even directly harm you--It's just a Spring Motobug, Snail, [[KingMook but bigger and with hit points.]] It's weak spot is it's front, which you can ram with the spindash, Spin Dash, bounce off of, and rinse and repeat to destroy in roughly ten seconds.

Added: 337

Changed: 239

Is there an issue? Send a MessageReason:
None


* RearrangeTheSong: The final boss theme is actually the ''normal'' boss theme from the 8-bit ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]''!

to:

* RearrangeTheSong: OneHitKO: The second part of the FinalBoss, which will kill the player in one hit even with rings on hand. Thankfully, [[GlassCannon it works the other way around]].
* RearrangeTheSong:
**
The final boss theme is actually the ''normal'' boss theme from the 8-bit ''[[VideoGame/SonicTheHedgehog2 Sonic 2]]''!2]]''!
** The final level's theme is a variation of the [[VideoGame/SonicTheHedgehog2 Scrambled Egg Zone]] theme.


Added DiffLines:

* RocketTagGameplay: The very last challenge in the game boils down to this (see OneHitKO).
Is there an issue? Send a MessageReason:
None


Released towards the end of 1993 for the {{Sega}} GameGear and [[SegaMasterSystem Master System]], ''Sonic Chaos''--or ''Sonic & Tails'' as it's called in Japan[[labelnote:*]]Not to be confused with ''Sonic the Hedgehog & Tails'', one of the game modes in the 2013 remake of ''VideoGame/SonicTheHedgehog1''[[labelnote]]--makes quite a few improvements upon its predecessor, the 8-Bit version of ''VideoGame/SonicTheHedgehog2''.

to:

Released towards the end of 1993 for the {{Sega}} GameGear and [[SegaMasterSystem Master System]], ''Sonic Chaos''--or ''Sonic & Tails'' as it's called in Japan[[labelnote:*]]Not to be confused with ''Sonic the Hedgehog & Tails'', one of the game modes in the 2013 remake of ''VideoGame/SonicTheHedgehog1''[[labelnote]]--makes ''VideoGame/SonicTheHedgehog1''[[/labelnote]]--makes quite a few improvements upon its predecessor, the 8-Bit version of ''VideoGame/SonicTheHedgehog2''.
Is there an issue? Send a MessageReason:
None


Released towards the end of 1993 for the {{Sega}} GameGear and [[SegaMasterSystem Master System]], ''Sonic Chaos''--or ''Sonic & Tails'' as it's called in Japan--makes quite a few improvements upon its predecessor, the 8-Bit version of ''VideoGame/SonicTheHedgehog2''.

to:

Released towards the end of 1993 for the {{Sega}} GameGear and [[SegaMasterSystem Master System]], ''Sonic Chaos''--or ''Sonic & Tails'' as it's called in Japan--makes Japan[[labelnote:*]]Not to be confused with ''Sonic the Hedgehog & Tails'', one of the game modes in the 2013 remake of ''VideoGame/SonicTheHedgehog1''[[labelnote]]--makes quite a few improvements upon its predecessor, the 8-Bit version of ''VideoGame/SonicTheHedgehog2''.
Is there an issue? Send a MessageReason:
None


* CutSong: There is one in this game. Thankfully, Sega knew it would be a ''sin'' to leave it unused and so they used it in SonicTripleTrouble for the boss of Sunset Park.

to:

* CutSong: There is one in this game. Thankfully, Sega knew it would be a ''sin'' to leave it unused and so they used it in SonicTripleTrouble ''VideoGame/SonicTheHedgehogTripleTrouble'' for the boss of Sunset Park.



* ObviousBeta: It's practically an unfinished prototype version of ''VideoGame/SonicTripleTrouble'', with very blank, short level design and no real reward for getting the Chaos Emeralds.

to:

* ObviousBeta: It's practically an unfinished prototype version of ''VideoGame/SonicTripleTrouble'', ''VideoGame/SonicTheHedgehogTripleTrouble'', with very blank, short level design and no real reward for getting the Chaos Emeralds.
Is there an issue? Send a MessageReason:
Sonic Chaos has six emeralds


South Island is in turmoil. In his latest scheme to {{take over the world}}, [[BigBad Dr. Robotnik]] has just nabbed one of the six Chaos Emeralds, and as a result, South Island is on the verge of sinking into the ocean. Getting wind of this scheme, Sonic and his buddy Tails must retrieve the other six Emeralds and steal the sixth back from Robotnik before it's too late. With six zones, three acts each, and six Emeralds to collect, it's time to hero up and save South Island!

to:

South Island is in turmoil. In his latest scheme to {{take over the world}}, [[BigBad Dr. Robotnik]] has just nabbed one of the six Chaos Emeralds, and as a result, South Island is on the verge of sinking into the ocean. Getting wind of this scheme, Sonic and his buddy Tails must retrieve the other six five Emeralds and steal the sixth back from Robotnik before it's too late. With six zones, three acts each, and six five Emeralds to collect, it's time to hero up and save South Island!
Is there an issue? Send a MessageReason:
None


South Island is in turmoil. In his latest scheme to {{take over the world}}, [[BigBad Dr. Robotnik]] has just nabbed one of the seven Chaos Emeralds, and as a result, South Island is on the verge of sinking into the ocean. Getting wind of this scheme, Sonic and his buddy Tails must retrieve the other six Emeralds and steal the seventh back from Robotnik before it's too late. With six zones, three acts each, and six Emeralds to collect, it's time to hero up and save South Island!

to:

South Island is in turmoil. In his latest scheme to {{take over the world}}, [[BigBad Dr. Robotnik]] has just nabbed one of the seven six Chaos Emeralds, and as a result, South Island is on the verge of sinking into the ocean. Getting wind of this scheme, Sonic and his buddy Tails must retrieve the other six Emeralds and steal the seventh sixth back from Robotnik before it's too late. With six zones, three acts each, and six Emeralds to collect, it's time to hero up and save South Island!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheGoomba: The Motobugs return in this game, but now have Springs mounted on their backs, meaning you can only hurt them by rolling into them.


Added DiffLines:

* WarmUpBoss: The Giant Spring Motobug from Turquoise Hill Zone. It can't even directly harm you--It's just a Spring Motobug, [[KingMook but bigger and with hit points.]] It's weak spot is it's front, which you can ram with the spindash, bounce off of, and rinse and repeat to destroy in roughly ten seconds.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ObviousBeta: It's practically an unfinished prototype version of ''VideoGame/SonicTripleTrouble'', with very blank, short level design and no real reward for getting the Chaos Emeralds.

Added: 40

Changed: 1

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None


* HoppingMachine: The Sleeping Egg boss.



* NoEnding: Even when playing as Sonic, and clearing the game with all emeralds, all you get is a slighty different credits sequence.

to:

* NoEnding: Even when playing as Sonic, and clearing the game with all emeralds, all you get is a slighty slightly different credits sequence.
Is there an issue? Send a MessageReason:
None


* RearrangeTheSong: The final boss theme is actually the ''normal'' boss theme from the 8-bit {{Sonic 2}}!

to:

* RearrangeTheSong: The final boss theme is actually the ''normal'' boss theme from the 8-bit {{Sonic 2}}!''[[VideoGame/SonicTheHedgehog2 Sonic 2]]''!
Is there an issue? Send a MessageReason:
None


* RearrangeTheSong: The final boss theme is actually the ''normal'' boss theme from the 8-bit Sonic2!

to:

* RearrangeTheSong: The final boss theme is actually the ''normal'' boss theme from the 8-bit Sonic2!{{Sonic 2}}!
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* RearrangeTheSong: The final boss theme is actually the ''normal'' boss theme from the 8-bit Sonic2!
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* RecurringRiff: Mecha Green Hill's theme is [[SonicCD You Can Do Anything]] (a [[TheJimmyHartVersion Jimmy Hart version]], actually). It's also part of the final boss theme and invincibility theme.

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* RecurringRiff: Mecha Green Hill's theme is [[SonicCD You Can Do Anything]] (a [[TheJimmyHartVersion Jimmy Hart version]], actually).Anything]]. It's also part of the final boss theme and invincibility theme.
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* SequelDifficultyDrop: Unlike the two previous Master System entries, you no longer have to go into boss fights with zero rings. Playing as Tails also makes the game significantly easier.
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** In the sound test menu, if you perform a code, Sonic will pull off a [[StreetFighterII Hadouken.]]

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** In the sound test menu, if you perform a code, Sonic will pull off a [[StreetFighterII [[VideoGame/StreetFighterII Hadouken.]]

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But in a first for the series as a whole, Sonic and Tails were differentiated gameplay-wise. Sonic can perform the Peelout--a technique carried over from ''SonicCD''--and for some reason he's the only one who can enter Special Stages (by collecting 100 Rings in a regular act). Tails is slower, but he can fly, and he has the benefit of starting the game with a couple of continues (Sonic has to work for his!). Needless to say, Tails' game is considered the easier of the two.

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But in a first for the series as a whole, Sonic and Tails were differentiated gameplay-wise. Sonic can perform the Peelout--a Peelout/Strike Dash - a technique carried over from ''SonicCD''--and ''SonicCD'' - and for some reason he's the only one who can enter Special Stages [[LawOfOneHundred (by collecting 100 Rings in a regular act).act)]]. Tails is slower, but he can fly, and he has the benefit of starting the game with a couple of continues (Sonic has to work for his!). Needless to say, Tails' game is considered the easier of the two.



* ObviousBeta: To SonicTripleTrouble. Most levels use thematics from SonicTheHedgehog2, with a few that would be used in the next game. The physics feel really weird in this game, and all the levels are extremely short with barely any enemies.



* ShoutOut: In the sound test menu, if you perform a code, Sonic will pull off a [[StreetFighterII Hadouken.]]

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* ShoutOut: The level select ([[spoiler:Up, Up, Down, Down, Right, Left, Right, Left, Start at the title screen]]) and sound test ([[spoiler:Down, Down, Up, Up, Left, Right, Left, Right, 1, 2, Start at the title screen]]) codes are both variations on the KonamiCode.
**
In the sound test menu, if you perform a code, Sonic will pull off a [[StreetFighterII Hadouken.]]



* UnderwaterRuins: Aqua Planet Zone, which contrary to its name, is still on South Island, and thus still on Earth/Mobius/whatever. That and there is barely any water.

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* UnderwaterRuins: Aqua Planet Zone, which contrary to its name, is still on South Island, and thus still on Earth/Mobius/whatever. That and there is barely any water.
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Released towards the end of 1993 for the {{Sega}} GameGear and [[SegaMasterSystem Master System]], ''SonicChaos''--or ''Sonic & Tails'' as it's called in Japan--makes quite a few improvements upon its predecessor, the 8-Bit version of ''SonicTheHedgehog2''.

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Released towards the end of 1993 for the {{Sega}} GameGear and [[SegaMasterSystem Master System]], ''SonicChaos''--or ''Sonic Chaos''--or ''Sonic & Tails'' as it's called in Japan--makes quite a few improvements upon its predecessor, the 8-Bit version of ''SonicTheHedgehog2''.
''VideoGame/SonicTheHedgehog2''.



''SonicChaos'' presents a couple of firsts for 8-Bit [[SonicTheHedgehog Sonic]]. Notably, it's the first where the Chaos Emeralds are collected via Special Stage instead of in the actual zones, the first to feature the Spindash, and also the first to allow you to play as Tails.

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''SonicChaos'' ''Sonic Chaos'' presents a couple of firsts for 8-Bit [[SonicTheHedgehog [[Franchise/SonicTheHedgehog Sonic]]. Notably, it's the first where the Chaos Emeralds are collected via Special Stage instead of in the actual zones, the first to feature the Spindash, and also the first to allow you to play as Tails.
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[[quoteright:160:http://static.tvtropes.org/pmwiki/pub/images/sonic_the_hedgehog_chaos_title_screen.png]]

->''"Amazingly, the universe began in chaos. Things were fast, it was cool. Over the years, that chaos would take many forms, but one thing it's never become is portable!"''
-->--[[http://www.youtube.com/watch?v=ydcxgNb6Ofc&feature=related Commercial for Sonic Chaos.]]

Released towards the end of 1993 for the {{Sega}} GameGear and [[SegaMasterSystem Master System]], ''SonicChaos''--or ''Sonic & Tails'' as it's called in Japan--makes quite a few improvements upon its predecessor, the 8-Bit version of ''SonicTheHedgehog2''.

South Island is in turmoil. In his latest scheme to {{take over the world}}, [[BigBad Dr. Robotnik]] has just nabbed one of the seven Chaos Emeralds, and as a result, South Island is on the verge of sinking into the ocean. Getting wind of this scheme, Sonic and his buddy Tails must retrieve the other six Emeralds and steal the seventh back from Robotnik before it's too late. With six zones, three acts each, and six Emeralds to collect, it's time to hero up and save South Island!

''SonicChaos'' presents a couple of firsts for 8-Bit [[SonicTheHedgehog Sonic]]. Notably, it's the first where the Chaos Emeralds are collected via Special Stage instead of in the actual zones, the first to feature the Spindash, and also the first to allow you to play as Tails.

But in a first for the series as a whole, Sonic and Tails were differentiated gameplay-wise. Sonic can perform the Peelout--a technique carried over from ''SonicCD''--and for some reason he's the only one who can enter Special Stages (by collecting 100 Rings in a regular act). Tails is slower, but he can fly, and he has the benefit of starting the game with a couple of continues (Sonic has to work for his!). Needless to say, Tails' game is considered the easier of the two.

Items introduced here were the Rocket Shoes, which sends your character forward with a powerful thrust of speed and mild flight capabilities for a short period of time, and the Pogo Spring, which allows you to do extra high jumps but also for a short period of time.
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!! This game provides examples of:
* {{Acrofatic}}: Eggman managed to keep pace with Sonic in the bad ending.
* CutSong: There is one in this game. Thankfully, Sega knew it would be a ''sin'' to leave it unused and so they used it in SonicTripleTrouble for the boss of Sunset Park.
* EternalEngine: Electric Egg Zone.
* GreenHillZone: Turquoise Hill Zone.
* HailfirePeaks: Mecha Green Hill Zone combines GreenHillZone with EternalEngine, resulting in a once beautiful tropical paradise industrialized in the ugliest way possible.
* LawOfOneHundred: How you get into the Special Stages.
* MadeOfExplodium: The explosive coconuts in Mecha Green Hill Zone.
* NoEnding: Even when playing as Sonic, and clearing the game with all emeralds, all you get is a slighty different credits sequence.
* ObviousBeta: To SonicTripleTrouble. Most levels use thematics from SonicTheHedgehog2, with a few that would be used in the next game. The physics feel really weird in this game, and all the levels are extremely short with barely any enemies.
* RecurringRiff: Mecha Green Hill's theme is [[SonicCD You Can Do Anything]] (a [[TheJimmyHartVersion Jimmy Hart version]], actually). It's also part of the final boss theme and invincibility theme.
* ShoutOut: In the sound test menu, if you perform a code, Sonic will pull off a [[StreetFighterII Hadouken.]]
* TomorrowLand: Gigapolis Zone.
* UnderwaterRuins: Aqua Planet Zone, which contrary to its name, is still on South Island, and thus still on Earth/Mobius/whatever. That and there is barely any water.
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