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* HypocriticalHumor: [[StealthBasedMission During missions that require the Chaotix to slip past enemy detection]], approaching inactive enemies will usually trigger the below exchange.

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* HypocriticalHumor: [[StealthBasedMission During missions that require the Chaotix to slip past enemy detection]], detection unnoticed]], approaching inactive enemies will usually trigger the below exchange.



'''Charmy:''' (''loudly'') Okay!\\

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'''Charmy:''' (''loudly'') (''[[{{Keet}} loudly]]'') Okay!\\


* HypocriticalHumor:

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* HypocriticalHumor:HypocriticalHumor: [[StealthBasedMission During missions that require the Chaotix to slip past enemy detection]], approaching inactive enemies will usually trigger the below exchange.


* AxCrazy: [[spoiler:Whatever Metal Sonic did to upgrade himself, it has pretty clearly made him lose his mind. During the final battle, he shouts that he's a robot based on Sonic and that ''he's the real Sonic'' at the same time, to the point that he calls Sonic his "loathsome copy."]]

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* AxCrazy: [[spoiler:Whatever Metal Sonic did to upgrade himself, it has pretty clearly made him lose his mind. During the final battle, he shouts that he's a robot based on Sonic and that ''he's the real Sonic'' [[{{Doublethink}} at the same time, time]], to the point that he calls Sonic his "loathsome copy."]]



* BetterThanABareBulb: The characters do quite a lot of lampshading, especially in the later stages: how did Eggman build all those battleships? Why did he build so many? How the hell does Final Fortress stay in the air? [[VillainBall Why would he add self-destruct mechanisms?]]

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* BetterThanABareBulb: The characters do quite a lot of lampshading, [[LampshadeHanging lampshading]], especially in the later stages: how How did Eggman build all those battleships? Why did he build so many? How the hell does Final Fortress stay in the air? [[VillainBall Why would he add self-destruct mechanisms?]]



* BigBrotherInstinct: Big the Cat remains his dopey mellow self looking for his lost frog (again). He proves swiftly protective of the rest of Team Rose throughout the game though, especially Cream. He comforts her repeatedly when things start to get too daunting for her, and Team Chaotix hassling her for her Chao actually leaves him [[TranquilFury understatedly pissed off]].

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* BigBrotherInstinct: Big the Cat remains his dopey mellow self looking for his lost frog (again).([[HistoryRepeats again]]). He proves swiftly protective of the rest of Team Rose throughout the game though, especially Cream. He comforts her repeatedly when things start to get too daunting for her, and Team Chaotix hassling her for her Chao actually leaves him [[TranquilFury understatedly pissed off]].



** "Look at all those Eggman's robots!" Doubles as MemeticMutation.
** Another rather egregious example is in the final level, when you press a self-destruct switch to detonate the ship you are currently on, Tails will say "Wonder why it self-destructed?" when in the original Japanese script, he said [[LampshadeHanging "Why did he put a self-destruct switch there?"]]
* BlowYouAway: Speed characters have access to the Tornado Jump, which flips enemies over, removes shields, and can be used to climb poles and activate propellers. Once they hit max level, though, they [[SoLastSeason can eschew using Tornado Jump entirely]] in favor of just using Homing Attack, as it gains Tornado properties at level 3.

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** "Look at all those Eggman's robots!" Doubles as MemeticMutation.
Memetic Mutation.
** Another rather egregious example is in the final level, when you press a self-destruct switch to detonate the ship you are currently on, Tails will say "Wonder why it self-destructed?" when in the original Japanese script, script he said instead says [[LampshadeHanging "Why did he put a self-destruct switch there?"]]
* BlowYouAway: Speed characters have access to the Tornado Jump, which flips enemies over, removes shields, and can be used to climb poles and activate propellers. Once they hit max level, though, they [[SoLastSeason can eschew using Tornado Jump entirely]] in favor of just using Homing Attack, as it gains Tornado properties at level Level 3.



* CasinoPark: The {{Trope Namer|s}} appears here along with BINGO Highway.

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* CasinoPark: The {{Trope Namer|s}} Trope Namer appears here along with BINGO Highway.



* ChekhovsSkill: Rocket Accel is taught in the tutorial and proceeds to be unnecessary for the rest of the game, until one puzzle in the second-to-last stage demands its use.

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* ChekhovsSkill: Rocket Accel is taught in the tutorial and proceeds to be unnecessary for the rest of the game, until one puzzle in the second-to-last stage demands its use. Thankfully, Sonic and Shadow can both circumvent this with the somersault motion of their Solo Attacks, though the momentum generated by Kick is largely counteracted by the conveyer belt moving in the opposite direction, requiring the player to rapidly chain together multiple Kicks in order to proceed.



* CompetitiveBalance: There are three different character types in the game, each with its own strengths and weaknesses.

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* CompetitiveBalance: There are three different character types in the game, each with its their own strengths and weaknesses.



** Amy tries to force Sonic into marrying her by [[LoveHurts beating the crap out of him]] (though canonically, [[AllForNothing Sonic and co. escape regardless if the player is on Team Sonic's or Team Rose's storyline]]). Big and Cream believe that Sonic has Froggy and Chocola though, so at least they have ''some'' excuse.

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** Amy tries to force Sonic into marrying her by [[LoveHurts beating the crap out of him]] (though canonically, [[AllForNothing Sonic and co. escape regardless if the player is on Team Sonic's or Team Rose's storyline]]). Big and Cream believe that Sonic has Froggy and Chocola Chocola, though, so at least they have ''some'' excuse.



** Stay idle as Team Dark and Rouge might say "I haven't seen the President lately." This references the United Federation's president introduced in ''VideoGame/SonicAdventure2''.



** Shadow's quote "Even if I'm not real... I'm still the Ultimate Life Form... Shadow the Hedgehog!" sounds similar to his quote in a ''Sonic Adventure 2'' cutscene where he mentions that he's still Shadow despite his [[FakeMemories memories not being real.]]

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** Shadow's quote "Even if I'm not real... I'm still the Ultimate Life Form... Shadow the Hedgehog!" sounds similar to his quote in a ''Sonic Adventure 2'' cutscene where he mentions that he's still Shadow despite his [[FakeMemories memories not being real.]]real]].
** When Rouge comments about being near the edge of space while progressing through the Egg Fleet, Shadow replies with [[VideoGame/SonicAdventure2 "Space? Did you say SPACE?"]]



** When Rouge comments about being near the edge of space, Shadow replies with [[VideoGame/SonicAdventure2 "Space? Did you say SPACE?"]]
** In the Team Dark ending, Rouge tells Shadow that she's going to steal the Master Emerald since Knuckles is around here. Then Shadow comments that [[VideoGame/SonicAdventure2 some things never change.]]
** Stay idle as Team Dark and Rouge might say "I haven't seen the President lately". This references the United Federation's president introduced in ''VideoGame/SonicAdventure2''.

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** When Rouge comments about being near the edge of space, Shadow replies with [[VideoGame/SonicAdventure2 "Space? Did you say SPACE?"]]
** In the Team Dark ending, Rouge tells Shadow that she's going to steal the Master Emerald since Knuckles is around here. Then Shadow comments that [[VideoGame/SonicAdventure2 some things never change.]]
** Stay idle as Team Dark and Rouge might say "I haven't seen the President lately". This references the United Federation's president introduced in ''VideoGame/SonicAdventure2''.
change]].



* CrutchCharacter: Team Rose is effectively the game's "easy mode." They have the shortest and easiest levels along with a PurposelyOverpowered Team Blast, making them good for learning the ropes and seeing all the levels, but their low speed makes it extremely hard to get the later Chaos Emeralds with them, forcing you to use one of the other teams.

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* CrutchCharacter: Team Rose is effectively the game's "easy mode."Easy Mode." They have the shortest and easiest levels along with a PurposelyOverpowered Team Blast, making them good for learning the ropes and seeing all the levels, but their low speed makes it extremely hard to get the later Chaos Emeralds with them, forcing you to use one of the other teams.



-->'''Rouge''': Doesn't look like we'll be able to move on.\\
'''Shadow''': No problem, let's keep moving.
* DoubleStandardAbuseFemaleOnMale: The Team Rose vs Team Sonic boss has you (as Amy) beat Sonic up because he refuses her romantic advances. Granted, you also play as Sonic in the same situation, but the in-game dialog has Knuckles assume that it's Sonic's fault and the opening to the next level implies that Sonic ran away rather than fight back. Having a male hero try to force a woman into marriage would probably not be considered appropriate for an all-ages game, but with the genders reversed it's PlayedForLaughs.

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-->'''Rouge''': -->'''Rouge:''' Doesn't look like we'll be able to move on.\\
'''Shadow''': '''Shadow:''' No problem, let's keep moving.
* DoubleStandardAbuseFemaleOnMale: The Team Rose vs vs. Team Sonic boss has you (as Amy) beat Sonic up because he refuses her romantic advances. Granted, you also play as Sonic in the same situation, but the in-game dialog has Knuckles assume that it's Sonic's fault and the opening to the next level implies that Sonic ran away rather than fight back. Having a male hero try to force a woman into marriage would probably not be considered appropriate for an all-ages game, but with the genders reversed it's PlayedForLaughs.



* FakeDifficulty: The game suffers in a few places from cagey controls and awkward physics. Take the special stage Emerald Challenges, where you must race and overtake the Chaos Emerald at high speed while navigating through scattered mines -- a difficult enough concept even if you didn't have to worry about the controls wigging out as you race along the walls, cutting your speed at the most awkward times.
* FakeLongevity: In order to unlock the Last Story, you must complete each Team's individual story, which is standard enough and has been Sonic Team's standby since ''VideoGame/SonicAdventure''. The problem is that each different story consists of four almost-identical playthroughs of the same 14 levels and 7 bosses, with the main differences being different arrangements of enemies and "longer" stages that often amount to extended repetitions. (''e.g.'' in the Egg Fleet stage, Team Rose must merely reach Eggman's first battle ship, while Team Sonic must reach and destroy ''two'' battleships, Team Dark ''three'' and although Team Chaotix don't have to destory any battleships, they have to contend with their second and final StealthBasedMission that is explained below).

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* FakeDifficulty: The game suffers in a few places from cagey controls and awkward physics. Take the special stage Special Stage Emerald Challenges, where you must race and overtake the Chaos Emerald at high speed while navigating through scattered mines -- a difficult enough concept even if you didn't have to worry about the controls wigging out as you race along the walls, cutting your speed at the most awkward times.
times. Not helping matters is the fact that the yellow Chaos Emerald--the third Chaos Emerald--marks an unexpected and considerable DifficultySpike from the previous two to the point that it tends to be one of the ''last'' Emeralds collected by several players.
* FakeLongevity: In order to unlock the Last Story, you must complete each Team's individual story, which is standard enough and has been Sonic Team's standby since ''VideoGame/SonicAdventure''. The problem is that each different story consists of four almost-identical playthroughs of the same 14 levels and 7 bosses, with the main differences being different arrangements of enemies and "longer" stages that often amount to extended repetitions. (''e.g.'' in the Egg Fleet stage, Team Rose must merely reach Eggman's first battle ship, while Team Sonic must reach and destroy ''two'' battleships, Team Dark ''three'' ''three'', and although Team Chaotix don't doesn't have to destory any battleships, they have to contend with their second and final StealthBasedMission that is explained below).below.)



** The "Power" characters can pick up the other team members and perform this for their aerial attacks.
** Team Sonic's Team Blast, the Sonic Overdrive, has the teammates flinging each other over to the enemies close enough for Sonic to perform the Light Speed Attack.

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** The "Power" Power characters can pick up the other team members and perform this for their aerial attacks.
** Team Sonic's Team Blast, the Sonic Overdrive, has the teammates team flinging each other over to the enemies close enough for Sonic to perform the Light Speed Attack.Attack. More specifically, Knuckles swings around Tails and Sonic with a HumanHammerThrow, whereupon Tails then kicks Sonic at the apex of their jump to launch him and initiate the attack.
--->'''Sonic:''' Blast away!



-->'''Big''': Look at all the fishy ships!

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-->'''Big''': -->'''Big:''' Look at all the fishy ships!



*** Before that, after defeating the Egg Albatross, Charmy remarks that their client sure seems to know a lot about Dr. Eggman, and Espio suggests that they're connected to Eggman somehow. Vector, meanwhile drops a pretty big hint that [[spoiler:he's already figured out that their client ''is'' Eggman]].
---->'''Vector''': You know, oddly enough, I've had the same strange feeling about our client's ''real'' identity. [''glances back at [[spoiler:the dummy Eggman]]'']. It could be ''you-know-who''...
*** The Chaotix have to infiltrate Egg Fleet without being detected, while the other teams just fight their way through. [[spoiler:Their client is Eggman and their goal is to free him from Metal Sonic, whereas the teams are all there directly or indirectly thanks to Metal Sonic's plans but he never planned for them to be there, so them being discovered before they reach the point where they can get the keys to his cell would be something Eggman would want to avoid.]]

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*** ** Before that, after defeating the Egg Albatross, Charmy remarks that their client sure seems to know a lot about Dr. Eggman, and Espio suggests that they're connected to Eggman somehow. Vector, meanwhile meanwhile, drops a pretty big hint that [[spoiler:he's already figured out that their client ''is'' Eggman]].
---->'''Vector''': --->'''Vector''': You know, oddly enough, I've had the same strange feeling about our client's ''real'' identity. [''glances back at [[spoiler:the dummy Eggman]]'']. Eggman]]''] It could be ''you-know-who''...
*** ** The Chaotix have to infiltrate Egg Fleet without being detected, while the other teams just fight their way through. [[spoiler:Their client is Eggman and their goal is to free him from Metal Sonic, whereas the teams are all there directly or indirectly thanks to Metal Sonic's plans but he never planned for them to be there, so them being discovered before they reach the point where they can get the keys to his cell would be something Eggman would want to avoid.]]



** In Hang Castle, an Eggman statue [[spoiler:becomes a Metal Sonic statue when the castle flips upside down]].

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** In Hang Castle, an Eggman statue [[spoiler:becomes a Metal Sonic statue when the castle flips upside down]].upside-down]].



* FriendshipSong: The main theme song [[TitleDrop "Sonic Heroes"]] is centered around this, as does Team Sonic's theme song "We Can."

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* FriendshipSong: The main theme song [[TitleDrop "Sonic Heroes"]] is centered around this, as does is Team Sonic's theme song "We Can."



* AGodAmI: The BigBad. And with this new-found god complex comes some shades of {{Omnicidal Mania|c}}...

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* AGodAmI: The BigBad. And with this new-found newfound god complex comes some shades of {{Omnicidal Mania|c}}...



** And of course, there's [[GoldenSuperMode Super Sonic]] in the final story.

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** And of course, there's [[GoldenSuperMode Super Sonic]] in the final story.Last Story.



* HarderThanHard: The Super Hard Difficulty, which you can unlock by getting 120 emblems and an A rank in every mission in the game. It's the Team Sonic campaign with elements of the Team Dark stages and bits of the Team Chaotix stages sandwiched in, but with a lot more enemies that have been considerably toughened up. There are also no continues, meaning a Game Over sends you all the way back to Seaside Hill. [[HardModePerks On the upside]], you can save between levels, stack up on extra lives between stages, you don't have to fight any bosses or get the Chaos Emeralds in this mode, and there's no rankings or emblems to acquire either.

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* HarderThanHard: The Super Hard Difficulty, difficulty, which you can unlock by getting 120 emblems and an A rank in every mission in the game. It's the Team Sonic campaign with elements of the Team Dark stages and bits of the Team Chaotix stages sandwiched in, but with a lot more enemies that have been considerably toughened up. There are also no continues, meaning a Game Over sends you all the way back to Seaside Hill. [[HardModePerks On the upside]], you can save between levels, stack up on extra lives between stages, you don't have to fight any bosses or get the Chaos Emeralds in this mode, and there's no rankings or emblems to acquire either.



* HavingAGayOldTime: Vector calls Rouge a "broad" right before their fight.
* HeavilyArmoredMook: The Egg Hammers, which can only be destroyed by the power character. In Mystic Mansion and Final Fortress, there is a Heavy-Egg Hammer variant that wears a Roman-styled helmet that shields its only weak point; the helmet can be removed by waiting for it to get dizzy after its SpinAttack, then knocking it over, or by using the Speed formation's TornadoMove ([[CuttingTheKnot or you can just Team Blast the thing]]).

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* HavingAGayOldTime: HaveAGayOldTime: Vector calls Rouge a "broad" right before their fight.
* HeavilyArmoredMook: The Egg Hammers, which can only be destroyed by the power Power character. In Mystic Mansion and Final Fortress, there is a Heavy-Egg Hammer variant that wears a Roman-styled helmet that shields its only weak point; the helmet can be removed by waiting for it to get dizzy after its SpinAttack, then knocking it over, or by using the Speed formation's Formation's TornadoMove ([[CuttingTheKnot or you can just Team Blast the thing]]).



-->'''Shadow''': Well then, it'll be a date to DIE for!\\
'''Sonic''': Hey, that's my line!

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-->'''Shadow''': -->'''Shadow:''' Well then, it'll be a date to DIE for!\\
'''Sonic''': '''Sonic:''' Hey, that's my line!



--> '''Espio''': Hey, they're asleep. So stay quiet and move slowly.\\
'''Charmy''' (''loudly''): Okay!\\
'''Vector''' (''even louder''): '''WHAT ARE YA DOIN'?! ''BE QUIET!!!'''''

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--> '''Espio''': '''Espio:''' Hey, they're asleep. So stay quiet and move slowly.\\
'''Charmy''' (''loudly''): '''Charmy:''' (''loudly'') Okay!\\
'''Vector''' '''Vector:''' (''even louder''): louder'') '''WHAT ARE YA DOIN'?! ''BE QUIET!!!'''''



* InformedAttribute: Shadow is stated to have amnesia, yet in a few instances, he does seem to recognize a few things. In one example, he meets Sonic for the first time in this game, he refers him as "that hedgehog", implying that he's seen him before.

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* InformedAttribute: Shadow is stated to have amnesia, yet in a few instances, [[AmnesiacResonance he does seem to recognize a few things. things]]. In one example, he meets Sonic for the first "first" time in this game, he refers him as "that hedgehog", implying that [[VideoGame/SonicAdventure2 he's seen him before.before]].



** Various characters of any ability type will tell this to their teammates when encountering Eggman's robots or when approaching a specific obstacle to advance.
** In the last story, [[spoiler:Sonic tells Eggman that he'll take on Metal Madness on his own. The rest of the characters object to this and offer Sonic their help, which he eventually accepts]].
* LetsYouAndHimFight: Tons of it. Let's put it this way: all the teams are technically on the same side, but they continually fight each other for petty reasons and misunderstandings throughout the game anyways. This is especially noticeable with Team Dark, who kept attacking people just in case their opponents might have saved the day before they could for their own reasons.

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** Various characters of any ability type will tell this to their teammates when encountering Eggman's robots or when approaching a specific obstacle to advance.
advance. A variant involves one teammate designating that another should take the lead due to the present state of affairs.
** In the last story, Last Story, [[spoiler:Sonic tells Eggman that he'll take on Metal Madness on his own. The rest of the characters object to this and offer Sonic their help, which he eventually accepts]].
* LetsYouAndHimFight: Tons of it. Let's put it this way: all the teams are technically on the same side, but they continually fight each other for petty reasons and misunderstandings throughout the game anyways. This is especially noticeable with Team Dark, who kept keeps attacking people just in case their opponents might have saved save the day before they could can for their own reasons.



* MightyGlacier: Power characters are the strongest of the three classes and have decent defensive options, but are balanced through slower speed.
* MonstrosityEqualsWeakness: [[spoiler:While Metal Madness was somewhat challenging due to some cheap moves, such as a [[OneHitKill Three-Hit Kill]] if he encased the party in his energy prisons, Metal Overlord is an out-and-out AntiClimaxBoss when faced with the [[SuperMode souped-up]] Team Sonic. The only real difficulty is the fact that he's NighInvulnerable to everything save a [[LimitBreak Team Blast]], and it takes ''five'' of those to finish him off.]]

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* MightyGlacier: Power characters are the strongest of the three classes and have decent defensive options, but are balanced through slower speed.
speed. Downplayed slightly in that, in-universe, just about every player character has some degree of SuperSpeed, but switching to Power Formation sees the Speed and Flight characters hang back to match pace.
* MonstrosityEqualsWeakness: [[spoiler:While Metal Madness was somewhat challenging due to some cheap moves, such as a [[OneHitKill Three-Hit Kill]] if he encased encases the party in his energy prisons, Metal Overlord is an out-and-out AntiClimaxBoss pushover when faced with the [[SuperMode souped-up]] Team Sonic. The only real difficulty is the fact that he's NighInvulnerable [[NighInvulnerability Nigh-Invulnerable]] to everything save a [[LimitBreak Team Blast]], and it takes ''five'' of those to finish him off.]]



* MultiPlatform: The fact that the game was being released for all three of the then-current gen consoles was a major selling point. The [=PS2=] version is generally considered a PortingDisaster due to things such as clipping and inferior framerate.

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* MultiPlatform: The fact that the game was being released for all three of the then-current gen consoles was a major selling point. The [=PS2=] version is generally considered a PortingDisaster inferior to the [=GameCube=] and Xbox versions due to things such as clipping and inferior framerate.



* NighInvulnerable: [[spoiler:Metal Overlord is so powerful that none of Team [[SuperMode Super Sonic's]] attacks can hurt him, though they can counter his projectiles. Only the [[LimitBreak Team Blast]] can hurt him, and it requires ''five'' of them to finally finish him off]]. Knuckles and Tails {{lampshade}} it, noting that he's tough and asking if he's invincible after the [[spoiler:fourth]] one.

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* NighInvulnerable: NighInvulnerability: [[spoiler:Metal Overlord is so powerful that none of Team [[SuperMode Super Sonic's]] attacks can hurt him, though they can counter his projectiles. Only the [[LimitBreak Team Blast]] can hurt him, and it requires ''five'' of them to finally finish him off]]. Knuckles and Tails {{lampshade}} lampshade it, noting that he's tough and asking if he's invincible after the [[spoiler:fourth]] one.



* {{Rewrite}}: [[WordOfGod Takashi Iizuka]] confirmed that the Chaotix were "re-imagined" for the game - not "re-appearing", which may mean that ''[[VideoGame/KnucklesChaotix their debut game]]'' [[CanonDiscontinuity has been written out of canon]].

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* {{Rewrite}}: [[WordOfGod Takashi Iizuka]] Iizuka confirmed that the Chaotix were "re-imagined" for the game - -- not "re-appearing", which may mean that ''[[VideoGame/KnucklesChaotix their debut game]]'' [[CanonDiscontinuity has been written out of canon]].



* SecretFinalCampaign: Get all the chaos emeralds and beat every team's story mode to unlock the TrueFinalBoss [[spoiler:which has you using Team Rose, Team Chaotix, and Team Dark in that order for the first portion of the battle, then Team Sonic becomes Team Super for the final showdown.]]
* SequentialBoss: Egg Albatross has three different segments with different weaponry and attack patterns, which must be destroyed in succession.

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* SecretFinalCampaign: Get all the chaos emeralds Chaos Emeralds and beat every team's story mode to unlock the TrueFinalBoss [[spoiler:which has you using Team Rose, Team Chaotix, and Team Dark in that order for the first portion of the battle, then followed by Team Sonic becomes becoming Team Super for the final showdown.]]
showdown]].
* SequentialBoss: Egg Albatross has three different segments with different weaponry and attack patterns, which must be destroyed in succession. The final phase is none other than the Egg Hawk, the game's first boss, though it lacks its rotary attack from the first showdown due to the level layout.



* ShipTease: Shadow's instinctive reaction to Rouge's presence is to save her once Omega starts letting loose with lead, despite having no logical reason to do so aside from ''maybe'' wanting to pay her back for being the one to let him free.

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* ShipTease: Shadow's instinctive reaction to Rouge's presence is to save her once Omega starts letting loose with lead, despite having no logical reason to do so aside from ''maybe'' wanting to pay her back for being the one to let him free. Even if you don't view their scenes through romantic lens, ''Heroes'' [[FireForgedFriends marks the beginning of]] the pair's TrueCompanions status that has endured ever since.



-->'''Amy''': Sonic, give up! This time, you're MINE!

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-->'''Amy''': -->'''Amy:''' Sonic, give up! This time, you're MINE!



** [[SuperSpeed Speed Formation]] is represented by the color blue, and includes [[TheHero Sonic]], [[AmnesiacHero Shadow]], [[TheChick Amy]] and [[{{Ninja}} Espio.]] In Speed Formation, your characters line up and achieve their fastest running speed. You can use Homing Attack to attack enemies sequentially, Rocket Acceleration to gain a momentary burst of speed and a TornadoMove to flip over enemies and utilize poles. Sonic and Shadow can also use Light Speed Dash, as well as Light Speed Attack after a Team Blast until the gauge fully empties, and Espio can turn invisible. Leveling up increases your overall speed and power, and at level 3, Homing Attack gains the properties of the {{Tornado Move}}s. Its main weaknesses are [[FragileSpeedster its relative lack of safe options and initial offensive power.]] Espio has another weakness in that [[NecessaryDrawback his Ninja Leaf Swirl forces him to advance on his own]], further reducing his damage potential.
** [[{{Flight}} Flight Formation]] is represented by the color yellow, and includes [[ChildProdigy Tails]], [[PhantomThief Rouge]], [[KidHero Cream]] and [[BrattyHalfPint Charmy]]. In Flight Formation, the Speed character hangs from the Flight character's feet, and the Power character from the Speed character's. This totem-like formation has barely more speed than the Power Formation, but the slow progression is excellent for suppressing threats while keeping a steady advance. You can use Thunder Shoot to throw your teammates at enemies, briefly paralyzing them. [[AntiAir Airborne enemies are especially susceptible to this attack]]. You can ascend with the Flight character to [[CombatPragmatist take the team out of range of most enemies, and strike from there with more safety,]] as well as traverse wider gaps that cannot be crossed otherwise. As long as the team does not move from where they ascended, they can remain airborne indefinitely. Charmy also has the special ability to make flowers bloom, which either hide items, mission objectives or let him teleport between flowers. Levelling up increases the power of Thunder Shoot as well as the effectiveness of its paralyzing ability, and the length of the Flight Gauge. Its main weaknesses are that [[ThisLooksLikeAJobForAquaman it's mainly only good for fighting aerial enemies]] even after [[TookALevelInBadass powering up]], [[StoneWall its slow speed]], and that once the Flight Gauge is fully used up by movement, [[AchillesHeel the whole team drops like a rock.]]
** [[SuperStrength Power Formation]] is represented by the color red, and includes [[TheLancer Knuckles]], [[DefectorFromDecadence E-123 Omega]], [[GentleGiant Big]] and [[ReasonableAuthorityFigure Vector]]. In Power Formation, the Power character takes center stage while his teammates take up positions at his sides, advancing in a delta formation. This is useful for [[MundaneUtility collecting rings and item boxes from paths splitting up in three ways.]] Also, as long as his teammates aren't preoccupied with something else, they will [[BodyguardingABadass automatically attack nearby enemies.]] Power characters can perform [[{{Combos}} a series of ground attacks]], as well as [[FastballSpecial throw their teammates like cannonballs]], allowing them to fight well in any situation. Knuckles and Omega can also use a Fireball Jump to make their teammates spin around them to damage surrounding enemies, and Big and Vector can attack directly below them with their belly/fists, respectively. Power Formation also offers a support maneuver that allows the team to descend slowly from the air, with no distance restriction unlike Flight Formation, and can even be used to gain altitude with upward drafts. Leveling up considerably increases attack power, as well as unlocking and upgrading a FinishingMove for their ground attacks. Level 3 {{Finishing Move}}s are powerful enough to clear entire groups of enemies. Its only real drawbacks are [[CripplingOverspecialization its lack of non-combat related roles]] and [[MightyGlacier slow speed.]]
*** The bottom line is that each Formation offers different benefits at the cost of other functions or coming with less situation-appropriate traits, so the player is required to switch between them on the fly to one that best suits the current situation. This being a Sonic game, generally, Speed Formation sees the most use, followed by Power and then Flight. However, throughout the game, there are various sections that are clearly tailored for certain Formations (for example, wide open pits with sparse platforms for Flight, or a series of large fans to traverse with the air maneuver with Power).

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** [[SuperSpeed Speed Formation]] is represented by the color blue, and includes [[TheHero Sonic]], [[AmnesiacHero Shadow]], [[TheChick Amy]] and [[{{Ninja}} Espio.]] Espio]]. In Speed Formation, your characters line up and achieve their fastest running speed. You can use Homing Attack to attack enemies sequentially, Rocket Acceleration to gain a momentary burst of speed and a TornadoMove to flip over enemies and utilize poles. Sonic and Shadow can also use Light Speed Dash, as well as Light Speed Attack after a Team Blast until the gauge fully empties, and Espio can turn invisible. Leveling up increases your overall speed and power, and at level Level 3, Homing Attack gains the properties of the {{Tornado Move}}s. Its main weaknesses are [[FragileSpeedster its relative lack of safe options and initial offensive power.]] power]]. Espio has another weakness in that [[NecessaryDrawback his Ninja Leaf Swirl forces him to advance on his own]], further reducing his damage potential.
** [[{{Flight}} Flight Formation]] is represented by the color yellow, and includes [[ChildProdigy Tails]], [[PhantomThief Rouge]], [[KidHero Cream]] and [[BrattyHalfPint Charmy]]. In Flight Formation, the Speed character hangs from the Flight character's feet, and the Power character from the Speed character's. This totem-like formation has barely more speed than the Power Formation, but the slow progression is excellent for suppressing threats while keeping a steady advance. You can use Thunder Shoot to throw your teammates at enemies, briefly paralyzing them. [[AntiAir Airborne enemies are especially susceptible to this attack]]. attack.]] You can ascend with the Flight character to [[CombatPragmatist take the team out of range of most enemies, and strike from there with more safety,]] safety]], as well as traverse wider gaps that cannot be crossed otherwise. As long as the team does not move from where they ascended, they can remain airborne indefinitely. Charmy also has the special ability to make flowers bloom, which either hide items, mission objectives or let him teleport between flowers. Levelling up increases the power of Thunder Shoot as well as the effectiveness of its paralyzing ability, and the length of the Flight Gauge. Its main weaknesses are that [[ThisLooksLikeAJobForAquaman it's mainly only good for fighting aerial enemies]] even after [[TookALevelInBadass powering up]], [[StoneWall its slow speed]], and that once the Flight Gauge is fully used up by movement, [[AchillesHeel the whole team drops like a rock.]]
rock]].
** [[SuperStrength Power Formation]] is represented by the color red, and includes [[TheLancer Knuckles]], [[DefectorFromDecadence E-123 Omega]], [[GentleGiant Big]] and [[ReasonableAuthorityFigure Vector]]. In Power Formation, the Power character takes center stage while his teammates take up positions at his sides, advancing in a delta formation. This is useful for [[MundaneUtility collecting rings and item boxes from paths splitting up in three ways.]] ways]]. Also, as long as his the lead's teammates aren't preoccupied with something else, they will [[BodyguardingABadass automatically attack nearby enemies.]] enemies]]. Power characters can perform [[{{Combos}} a series of ground attacks]], as well as [[FastballSpecial throw their teammates like cannonballs]], allowing them to fight well in any situation. Knuckles and Omega can also use a Fireball Jump to make their teammates spin around them to damage surrounding enemies, and Big and Vector can attack directly below them with their belly/fists, respectively. Power Formation also offers a support maneuver that allows the team to descend slowly from the air, with no distance restriction unlike Flight Formation, and can even be used to gain altitude with upward drafts. Leveling up considerably increases attack power, as well as unlocking and upgrading a FinishingMove for their ground attacks. Level 3 {{Finishing Move}}s are powerful enough to clear entire groups of enemies. Its only real drawbacks are [[CripplingOverspecialization its lack of non-combat related roles]] and [[MightyGlacier slow speed.]]
speed]].
*** The bottom line is that each Formation formation offers different benefits at the cost of other functions or coming with less situation-appropriate traits, [[MultiformBalance so the player is required to switch between them on the fly to one that best suits the current situation.situation]]. This being a Sonic game, generally, Speed Formation sees the most use, followed by Power and then Flight. However, throughout the game, there are various sections that are clearly tailored for certain Formations formations (for example, wide open pits with sparse platforms for Flight, or a series of large fans to traverse with the air maneuver with Power).



* StoneWall: Flight characters are the weakest of the three classes, but make up for it by having the best defensive options. While actually faster than the power characters, their unique mechanics make gaining and keeping momentum ''very'' difficult.

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* StoneWall: Flight characters are the weakest of the three classes, but make up for it by having the best defensive options. While actually faster than the power Power characters, their unique mechanics make gaining and keeping momentum ''very'' difficult.



* SuperPersistentPredator: Egg Emperor, apparently; if you use [[GoodBadBugs a glitch]] to force Amy to phase through the "death plane"[[labelnote:*]]the point at which the game will register a death by falling[[/labelnote]], Egg Emperor's charge attack will ''follow you through the death plane''.

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* SuperPersistentPredator: Egg Emperor, apparently; if you use [[GoodBadBugs a glitch]] glitch to force Amy to phase through the "death plane"[[labelnote:*]]the point at which the game will register a death by falling[[/labelnote]], Egg Emperor's charge attack will ''follow you through the death plane''.



** [[spoiler:[[RobotMe Metal Sonic]]'s [[TheOnlyOneAllowedToDefeatYou desire to beat Sonic]] [[SanitySlippage progressed]] into a full-on insanity in this game as he believed himself to be the ''real'' Sonic (all the while still acknowledging that [[EvilKnockoff he was built with the purpose of defeating Sonic]]) with lines like, "Long time no see, Sonic, my loathsome copy!" and "I am the ''real'' Sonic!"]]

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** [[spoiler:[[RobotMe Metal Sonic]]'s [[TheOnlyOneAllowedToDefeatYou desire to beat Sonic]] [[SanitySlippage progressed]] progresses into a full-on insanity insanity]] in this game as he believed believes himself to be the ''real'' Sonic (all the while still acknowledging that [[EvilKnockoff he was built with the purpose of defeating Sonic]]) with lines like, like "Long time no see, Sonic, my loathsome copy!" and "I am the ''real'' Sonic!"]]



* ThreeApproachSystem: Each member of ther respective team fits the archetype of [[SuperSpeed Speed]], {{Flight}} or [[SuperStrength Power]]. The [[StanceSystem current leader]] decides the current approach of the trio, with a Speed character leading allowing fast speeds and homing attacks, a Flight character leading allowing safety and an advantage against aerial enemies and a Power character leading allowing powerful attacks.

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* ThreeApproachSystem: Each member of ther respective team fits the archetype of [[SuperSpeed Speed]], {{Flight}} or [[SuperStrength Power]]. The [[StanceSystem current leader]] decides the current approach of the trio, with a Speed character leading allowing fast speeds and homing attacks, a Flight character leading allowing safety and an advantage against aerial enemies enemies, and a Power character leading allowing powerful attacks.



** The beginning of Team Sonic's story when they get the "invitation" from Dr. Eggman. He starts the letter off by exclaiming, "Guess WHAT, Sonic Heroes?!"
** The ending when [[spoiler:Metal Overlord reverts back to Metal Sonic.]]
--->[[spoiler:'''Metal Sonic''': It's no use... but why can't I defeat you?]]\\
[[spoiler:'''Sonic''': Because we're Sonic Heroes.]]

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** The beginning of Team Sonic's story when they get the "invitation" from Dr. Eggman. He starts the letter off by exclaiming, exclaiming "Guess WHAT, Sonic Heroes?!"
** The ending when Another one comes in the ending, right after [[spoiler:Metal Overlord reverts back to Metal Sonic.]]
Sonic]].
--->[[spoiler:'''Metal Sonic''': Sonic:''' It's no use... but why can't I defeat you?]]\\
[[spoiler:'''Sonic''': [[spoiler:'''Sonic:''' Because we're Sonic Heroes.]]



** ''Inverted'' with [[spoiler:Metal Sonic. He's become so insane, he goes in and out of saying he was built to destroy Sonic, and then deludes himself into believing ''he'' is the real Sonic, and that Sonic is ''his'' copy!]]

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** ''Inverted'' with [[spoiler:Metal Sonic. He's become so insane, he goes in and out of saying he was built to destroy Sonic, and then [[{{Doublethink}} deludes himself himself]] into believing ''he'' is the real Sonic, and that Sonic is ''his'' copy!]]



* TornadoMove: Sonic and the other Speed characters can even whip up a tornado by rapidly moving in a circle.

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* TornadoMove: Sonic and the other Speed characters can even whip up a tornado by rapidly moving in a circle.circle while airborne.



* UndergroundMonkey: The Flapper enemy has eight different variants where its color determines its ability; they come in red (no weapon), green (cannon), blue (machine gun), neon green (lightning), yellow (searchlight), magenta (bombs), dark purple (retractable spikes), and silver (only destructible in Power formation).
* UnexpectedGameplayChange: Due to their "client" giving them rather arbitrary conditions for progressing, Team Chaotix's runthrough of the game switches gameplay styles quite a bit, which can be quite jarring, especially if the player beats all the other teams' playthroughs first.

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* UndergroundMonkey: The Flapper enemy has eight different variants where its color determines its ability; they come in red (no weapon), green (cannon), blue (machine gun), neon green (lightning), yellow (searchlight), magenta (bombs), dark purple (retractable spikes), and silver (only destructible in Power formation).
Formation).
* UnexpectedGameplayChange: Due to their "client" giving them rather arbitrary conditions for progressing, Team Chaotix's runthrough of the game switches gameplay styles quite a bit, which can be quite jarring, especially if the player beats beat all the other teams' playthroughs first.



** Story-wise, [[LetsYouAndHimFight each of the teams only faces two of the remaining three.]] Team Sonic never meets Team Chaotix, and Team Rose never crosses paths with Team Dark.

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** Story-wise, [[LetsYouAndHimFight each of the teams only faces two of the remaining three.]] three]]. Team Sonic never meets Team Chaotix, and Team Rose never crosses paths with Team Dark.



* UrExample: This is the first 3D Sonic game with a "boost" function that is gained by collecting items and has a power bar. Here, however, it can only be found in the special stages, and is ultimately unrelated to the boost gameplay from [[VideoGame/SonicUnleashed later]] [[VideoGame/SonicColors Sonic]] [[VideoGame/SonicGenerations games]].

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* UrExample: This is the first 3D Sonic game with a "boost" "Boost" function that is gained by collecting items and has a power bar. Here, however, it can only be found in the special stages, Special Stages, and is ultimately unrelated to the boost gameplay from [[VideoGame/SonicRushSeries from]] [[VideoGame/SonicUnleashed later]] [[VideoGame/SonicColors Sonic]] [[VideoGame/SonicGenerations games]].



* TheVillainSucksSong: Another possible interpretation is [[spoiler:Sonic's BadassBoast to Metal, daring him to try and copy his power and see how that works out for him]].

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* TheVillainSucksSong: Another possible interpretation of "What I'm Made Of" is [[spoiler:Sonic's BadassBoast to Metal, daring him to try and copy his power and see how that works out for him]].



* WalkingSpoiler: [[spoiler:Metal Sonic]], although it's [[LateArrivalSpoiler largely]] in ItWasHisSled territory among most fans.

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* WalkingSpoiler: [[spoiler:Metal Sonic]], although it's the "Spoiler" aspect [[LateArrivalSpoiler largely]] in ItWasHisSled territory has largely been done away with]] among most fans.fans in the years following ''Heroes''' release.



* WaveMotionGun: Final Fortress has several of these. Towards the end of the stage for both Team Sonic and Team Dark, you have to avoid twelve of them, side by side, while [[GrindBoots rail grinding]], followed by a much bigger cannon that you have to switch to Fly formation to avoid.
* WeCanRuleTogether: Of a sort. More like, "I can rule, and you can benefit," but mostly an attempt to get out of skinflinting the Chaotix.

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* WaveMotionGun: Final Fortress has several of these. Towards the end of the stage for both Team Sonic and Team Dark, you have to avoid twelve of them, side by side, while [[GrindBoots rail grinding]], followed by a much bigger cannon that you have to switch to Fly formation Flight Formation to avoid.
* WeCanRuleTogether: Of a sort. More like, like "I can rule, and you can benefit," but mostly an attempt to get out of skinflinting the Chaotix.



* WhereDoesHeGetAllThoseWonderfulToys: During Egg Fleet and Final Fortress, the characters will occasionally comment on the sheer size and scale of Eggman's battleship fleet, wondering how he was able to build them all and why he built so many. One of Vector's idle quotes in Egg Fleet is him remarking that Eggman must be ''really rich'' to afford all this.

to:

* WhereDoesHeGetAllThoseWonderfulToys: During Egg Fleet and Final Fortress, the characters will occasionally comment on the sheer size and scale of Eggman's battleship fleet, wondering how he was able to build them all and why he built so many. One of Vector's idle quotes in Egg Fleet is him remarking that Eggman must be ''really rich'' ''[[OffscreenVillainDarkMatter really rich]]'' to afford all this.



* WolverinePublicity: The first stage, [[PalmtreePanic Seaside Hill]], has gotten a form of this, as it has appeared in ''[[VideoGame/SegaSuperstars Sonic & Sega All-Stars Racing]]'' and its sequel ''Sonic & All-Stars Racing Transformed'', ''VideoGame/MarioAndSonicAtTheOlympicGames'', and as the representative of this game in ''VideoGame/SonicGenerations''.

to:

* WolverinePublicity: The first stage, [[PalmtreePanic Seaside Hill]], has gotten received a form of this, as it has since appeared in ''[[VideoGame/SegaSuperstars Sonic & Sega All-Stars Racing]]'' and its sequel ''Sonic & All-Stars Racing Transformed'', ''VideoGame/MarioAndSonicAtTheOlympicGames'', and as the representative of this game in ''VideoGame/SonicGenerations''.

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* PinballZone: Casino Park and Bingo Highway both have many pinball tables.

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*ThreeApproachSystem: Each member of ther respective team fits the archetype of [[SuperSpeed Speed]], {{Flight}} or [[SuperStrength Power]]. The [[StanceSystem current leader]] decides the current approach of the trio, with a Speed character leading allowing fast speeds and homing attacks, a Flight character leading allowing safety and an advantage against aerial enemies and a Power character leading allowing powerful attacks.

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** Stay idle as Team Dark and Rouge might say "I haven't seen the President lately". This references the United Federation's president introduced in ''VideoGame/SonicAdventure2''.

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* UrExample: This is the first 3D Sonic game with a "boost" function that is gained by collecting items and has a power bar. Here, however, it can only be found in the special stages, and is ultimately unrelated to the boost gameplay from [[VideoGame/SonicUnleashed later]] [[VideoGame/SonicColors Sonic]] [[VideoGame/SonicGenerations games]].


[[quoteright:285:https://static.tvtropes.org/pmwiki/pub/images/sonic-heroes-gamecube.428823.jpg]]
[[caption-width-right:285: [[{{Tagline}} A Tough Team for a Tough Job.]]]]

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[[quoteright:285:https://static.[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/sonic-heroes-gamecube.428823.jpg]]
[[caption-width-right:285:
org/pmwiki/pub/images/sonicheroes_us.png]]
[[caption-width-right:300:
[[{{Tagline}} A Tough Team for a Tough Job.]]]]


* LockedOutOfTheFight: The jellyfish-like Klagen enemies are armed with tractor beams that can imprison a team member, rendering them unusable until the Klagen is destroyed or decides to let them go; letting your entire team get captured will cost a life. They also have a [[GoldColoredSuperiority golden]] EliteMook version that abducts a team member and attempts to fly away with them in tow; if it succeeds, that team member is lost until you hit the next checkpoint. [[UnwinnableByDesign If this happens, pray that you can progress without them.]]

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* LockedOutOfTheFight: The jellyfish-like Klagen enemies are armed with tractor beams that can imprison a team member, rendering them unusable until the Klagen is destroyed or decides to let them go; letting your entire team get captured will cost a life. They also have a [[GoldColoredSuperiority golden]] EliteMook version that abducts a team member and attempts to fly away with them in tow; if it succeeds, that team member is lost until you hit the next checkpoint. [[UnwinnableByDesign If this happens, pray that you can progress without them.]]]] Or you can just use a Team Blast, which calls the lost teammate back to perform it (and yes, each teammate has a way to charge the Team Blast meter, even solo).


* {{Mondegreen}}: "SHIT ROCK YEAH!"


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* NonLethalKO: Team Chaotix loses a life if detected by a frog in Frog Forest.


* VillainSong: One possible interpretation of the TrueFinalBoss theme, "What I'm Made Of", is [[spoiler:Sonic's BadassBoast to Metal, daring him to try and copy his power and see how that works out for him]].
* TheVillainSucksSong: One possible interpretation of the TrueFinalBoss theme, "What I'm Made Of", is [[spoiler:Metal Sonic telling Sonic about his maddening motive to finally defeat him and prove his worth]].

to:

* VillainSong: One possible interpretation of the TrueFinalBoss theme, "What I'm Made Of", is [[spoiler:Sonic's BadassBoast to Metal, daring him to try and copy his power and see how that works out for him]].
* TheVillainSucksSong:
One possible interpretation of the TrueFinalBoss theme, "What I'm Made Of", is [[spoiler:Metal Sonic telling Sonic about his maddening motive to finally defeat him and prove his worth]].worth]].
* TheVillainSucksSong: Another possible interpretation is [[spoiler:Sonic's BadassBoast to Metal, daring him to try and copy his power and see how that works out for him]].

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* SecretFinalCampaign: Get all the chaos emeralds and beat every team's story mode to unlock the TrueFinalBoss [[spoiler:which has you using Team Rose, Team Chaotix, and Team Dark in that order for the first portion of the battle, then Team Sonic becomes Team Super for the final showdown.]]


-->'''Rouge''': "Doesn't look like we'll be able to move on."\\
'''Shadow''': "No problem, let's keep moving."

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-->'''Rouge''': "Doesn't Doesn't look like we'll be able to move on."\\
\\
'''Shadow''': "No No problem, let's keep moving."



* {{Dreadful Musician}}s: The Chaotix during their Team Blast. So awful they can annihilate everything around them. Outside the Limit Break, one of Vector's combo finishers[[labelnote:*]]specifically the Level 1 finisher[[/labelnote]] is to use [[BrownNote his singing voice to damage enemies]].

to:

* {{Dreadful Musician}}s: DreadfulMusician: The Chaotix during their Team Blast. So awful they can annihilate everything around them. Outside the Limit Break, one of Vector's combo finishers[[labelnote:*]]specifically the Level 1 finisher[[/labelnote]] is to use [[BrownNote his singing voice to damage enemies]].



-->'''Big''': "Look at all the fishy ships!"

to:

-->'''Big''': "Look Look at all the fishy ships!"ships!



* StalkerWithACrush: Amy had gone into this territory in this game due to the {{flanderization}} of her obsession with Sonic.
-->'''Amy''': "Sonic, give up! This time, you're MINE!"

to:

* StalkerWithACrush: Amy had gone flies into this territory in this game due to the {{flanderization}} of her obsession with Sonic.
-->'''Amy''': "Sonic, Sonic, give up! This time, you're MINE!"MINE!



--->[[spoiler:'''Metal Sonic''': "It's no use... but why can't I defeat you?"]]\\
[[spoiler:'''Sonic''': "Because we're Sonic Heroes."]]

to:

--->[[spoiler:'''Metal Sonic''': "It's It's no use... but why can't I defeat you?"]]\\
you?]]\\
[[spoiler:'''Sonic''': "Because Because we're Sonic Heroes."]]]]



* VillainSong[=/=]TheVillainSucksSong: Depending on how one interprets the lyrics, "What I'm Made Of," the theme of the [[spoiler:({{True|FinalBoss}})]] FinalBoss is either [[spoiler:Metal Sonic telling Sonic about his maddening motive to finally defeat him and prove his worth]] ''or'' [[spoiler:Sonic's BadassBoast to Metal, daring him to try and copy his power and see how that works out for him]].

to:

* VillainSong[=/=]TheVillainSucksSong: Depending on how one interprets VillainSong: One possible interpretation of the lyrics, TrueFinalBoss theme, "What I'm Made Of," the theme of the [[spoiler:({{True|FinalBoss}})]] FinalBoss Of", is either [[spoiler:Metal Sonic telling Sonic about his maddening motive to finally defeat him and prove his worth]] ''or'' [[spoiler:Sonic's BadassBoast to Metal, daring him to try and copy his power and see how that works out for him]].him]].
* TheVillainSucksSong: One possible interpretation of the TrueFinalBoss theme, "What I'm Made Of", is [[spoiler:Metal Sonic telling Sonic about his maddening motive to finally defeat him and prove his worth]].



--> '''Eggman:''' "As soon as I conquer the world..." (''[[LargeHam dramatic fist raise]]'') "'''I ''will'' PAY YOU!'''"

to:

--> '''Eggman:''' "As As soon as I conquer the world..." world... (''[[LargeHam dramatic fist raise]]'') "'''I '''I ''will'' PAY YOU!'''"YOU!'''



--> '''Vector:''' [[spoiler:"Dr. Eggman, I presume."]]

to:

--> '''Vector:''' [[spoiler:"Dr.[[spoiler:Dr. Eggman, I presume."]]]]


* WhereDoesHeGetAllThoseWonderfulToys: During Egg Fleet and Final Fortress, the characters will occasionally comment on the sheer size and scale of Eggman's battleship fleet, wondering how he was able to build them all and why he built so many. One of Vector's idle quotes in Egg Fleet is him remarking that Eggman must be ''really rich'' to afford all this.



* VillainSong[=/=]TheVillainSucksSong: Depending on how one interpret the lyrics, "What I'm Made Of," the theme of the [[spoiler:({{True|FinalBoss}})]] FinalBoss is either [[spoiler:Metal Sonic telling Sonic about his maddening motive to finally defeat him and prove his worth]] ''or'' [[spoiler:Sonic's BadassBoast to Metal, daring him to try and copy his power and see how that works out for him]].

to:

* VillainSong[=/=]TheVillainSucksSong: Depending on how one interpret interprets the lyrics, "What I'm Made Of," the theme of the [[spoiler:({{True|FinalBoss}})]] FinalBoss is either [[spoiler:Metal Sonic telling Sonic about his maddening motive to finally defeat him and prove his worth]] ''or'' [[spoiler:Sonic's BadassBoast to Metal, daring him to try and copy his power and see how that works out for him]].


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* WhereDoesHeGetAllThoseWonderfulToys: During Egg Fleet and Final Fortress, the characters will occasionally comment on the sheer size and scale of Eggman's battleship fleet, wondering how he was able to build them all and why he built so many. One of Vector's idle quotes in Egg Fleet is him remarking that Eggman must be ''really rich'' to afford all this.


* FurryConfusion: Vector is an anthropomorphic crocodile. [[BubblegloopSwamp Lost Jungle]] includes a giant non-anthropomorphic alligator as a hazard. Team Chaotix takes an alternate route through the level, so the twain never meet. Team Rose (which fights Team Chaotix after Lost Jungle) doesn't encounter the alligator either,
* HavingAGayOldTime: Vector calls Rouge a "broad" right before their fight.

to:

* FurryConfusion: Vector is an anthropomorphic crocodile. [[BubblegloopSwamp Lost Jungle]] includes a giant non-anthropomorphic alligator as a hazard. Team Chaotix takes an alternate route through the level, so the twain never meet. Team Rose (which fights Team Chaotix after Lost Jungle) doesn't encounter the alligator either,
* HavingAGayOldTime: Vector calls Rouge a "broad" right before their fight.
either.


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* HavingAGayOldTime: Vector calls Rouge a "broad" right before their fight.

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