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The protagonists are US Marines, not US Army operators. This is stated in the game manual. General Vasquez is a communist with Colombian background, and he plays the US, Colombia and Venezuela, aside from having connections with North Korea. Are there tropes for codenames?


''Sniper: Ghost Warrior'' is a 2010 {{first person shooter}} from City Interactive, following U.S. Army Special Forces troops attempting to bring down the Latin American dictatorship of Isla Trueno.

For the most part the game alternates between two characters; Sergeant Tyler Wells, a sniper and Cole Anderson, a Delta Force operator. Wells' sections are largely stealth based and have semi-realistic sniper mechanics including bullet drop and wind adjustment whilst Anderson's sections are traditional open combat with a small team supporting him. It later received an expansion pack entitled ''Second Strike'', depicting the sniper team being sent to another Latin American country to hunt down Isla Truenan remnants.

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''Sniper: Ghost Warrior'' is a 2010 {{first person shooter}} from City Interactive, following U.S. Army Special Forces troops a US Marine special operations unit attempting to bring down the Latin American dictatorship of Isla Trueno.

For the most part the
Trueno, a tropical island located in Central America with dense jungles and many Aztec ruins.

The
game alternates between two characters; follows the protagonist Gunnery Sergeant Tyler Wells, a Marine Scout Sniper in his mission to kill General Manuel Vasquez, the island's dictator. The gameplay is separeted into sniper sections (Alpha Nine) and Cole Anderson, a Delta Force operator. Wells' assault sections (Delta Three). Alpha Nine sections are largely stealth based and have semi-realistic sniper mechanics including bullet drop and wind adjustment whilst Anderson's adjustment; with Sgt. Wells being aided occasionally by his spotter, Sgt. O'Neil. Delta Three sections are traditional open combat sections with a small team supporting him. It two AI companions and health packs around the map. Sergeant Tylor Wells' individual codename is Razor Six Four and Command's is Mother 2. Enemies in the game speak Spanish, complaining about the ''"Francotiradores"'' (snipers) and complimenting General Vasquez's girlfriend, especially her legs.

The game
later received an expansion pack entitled ''Second Strike'', depicting the sniper team being sent to another a neighboring Latin American country to hunt down the remnants Isla Truenan remnants.
Trueno's former regime, and Vasquez's . This expansion is solely focused on sniping and stealth, excluding the assault sections.



* AKA47: Used extensively, including a literal one in the main assault rifle carried by enemies in the third game.
* AndNowForSomeoneCompletelyDifferent: Apart from main characters Wells and Anderson you spend a small amount of time as Wells' spotter O'Neil and local rebel El Tejon.
* AWinnerIsYou[=/=]NoEnding: After [[spoiler: firing the kill shot on General Vasquez]] the game goes straight to the credits without any debrief or even depiction of the getaway. The end of Second Strike isn't much better but at least you get a cutscene of [[spoiler: your long range shot killing Mendoza's helicopter pilot and the subsequent explosive crash]]
* BananaRepublic: Isla Trueno, a typical, jungle filled, Latin American, cocaine funded dictatorship. Meanwhile the expansion is set in an unnamed country referred to as "one of the Latin American Republics" although the presence of a local drug lord with ties to the Mexican cartels could hint that it is Colombia.
* {{BFG}}: The Artic Warfare [=AS50=] Anti Materiel rifle. For bonus points the one time it is compulsory to use you have to time your shots with jets flying over to avoid alerting everyone in the area.
* BigBad: General Vasquez. Jesus Mendoza in the expansion.
* BladeEnthusiast: Most of the time Wells carries a bunch of throwing knives. Handy for stealth segments (if you can get close enough to use and retrieve them) as they are totally silent and one hit kills.
* BoomHeadshot: Encouraged by a fancy bullet cam effect when you pull one off but not totally necessary as any rifle hit to the body will usually be a one hit kill.
* BulletTime: Plays whenever you pull off a sniper head shot or a double kill.
* TheCartel: Appear in the background to buy the cocaine grown by the Isla Truenan government. More prominently two Latin drug lords (one Mexican, one from the local {{banana republic}} appear in the final level of the expansion to organise cocaine shipments with the Isla Truenan remnants.
* DeathFromAbove: One segment has the sniper and Delta teams marking coca fields for airstrikes.
* ElitesAreMoreGlamorous: All of the U.S. Soldiers to appear in the game are some kind of special forces, although only the Delta Force team have their exact credentials mentioned
* EvilWearsBlack: Jesus Mendoza from the expansion campaign dresses all in black, complete with black gloves and a wide-brim black hat, making him look rather like Toht from ''Film/RaidersOfTheLostArk''.
* FaceHeelTurn: [[spoiler: Undercover CIA agent Mike Rodriguez, who turns on Wells during the mission to capture nuclear warhead plans]]. It's left unclear whether he was a traitor from before the game began or if he decided [[spoiler: to sell out when the mission revealed valuable nuclear weapons schematics]], although the latter seems most likely given that Vasquez only survived the first assassination attempt due to a complete freak accident.
* FriendlySniper: Sergeant Wells is a very efficent killer but prone to cheerful banter with his spotter O'Neil and the Delta Force team.
* GenreShift: The first two games in the series are pretty standard military fiction within "real-world" plot parameters. The third game is mostly this as well, but introduces [[spoiler: genetically engineered super-soldiers]] as a major plot point about 2/3rds of the way through the game. The "sci-fi" elements are less unrealistic than in, say, the first ''VideoGame/FarCry1'' game (which had a very similar plot turn), as the [[spoiler: super-soldiers]] still behave like more or less human soldiers with somewhat more health and better skill[=/=]reflexes. ''Contracts'' takes the sci-fi element even further, with the main character, the Seeker, having a special mask that serves to justify every HUD element (like the Dynamic Reticle System, and highlighting points of interest), as well as having a suit that absorbs fall damage and regenerates his health.

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* AKA47: Used extensively, including a literal one in extensively by the main assault rifle carried by enemies in the third game.
enemies, together with SVD Dragunov sniper rifles.
* AndNowForSomeoneCompletelyDifferent: Apart from main characters Wells and Anderson Anderson, you spend a small amount of time as Wells' spotter O'Neil and local rebel El Tejon.
* AWinnerIsYou[=/=]NoEnding: After [[spoiler: firing the kill shot on General Vasquez]] the game goes straight to the credits without any debrief or even depiction of the getaway. The end of Second Strike isn't much better but at least you get a cutscene of [[spoiler: your long range shot killing Mendoza's helicopter pilot and the subsequent explosive crash]]
crash]].
* BananaRepublic: Isla Trueno, a typical, jungle filled, Latin American, cocaine funded dictatorship. dictatorship near Colombia. Meanwhile the expansion is set in an unnamed neighboring country referred to solely as "one of the Latin American Republics" although the presence of a local drug lord with ties to the Mexican cartels could hint that it is Colombia.
Republics".
* {{BFG}}: The Artic Warfare [=AS50=] Anti Materiel rifle. For bonus points the one time anti-materiel rifle (AMR). A .50 BMG heavy sniper rifle, it is compulsory to use you have to time your shots used in one occasion in tandem with jets flying over overhead in order to avoid alerting everyone in the area.
profit from sound masking.
* BigBad: General Vasquez. Manuel Vasquez, "The Ruthless Dictator of Isla Trueno"; and his son, Jesus Mendoza Mendoza, in the expansion.
expansion. General Vasquez' earlier rule was known as ''"El Reinado de la Sangre"'' (The Reign of Blood).
* BladeEnthusiast: Most of the time Sgt. Wells carries a bunch set of throwing knives. Handy They're handy for stealth segments (if you can get close enough to use and retrieve them) as they are totally silent and one hit kills.
silent, killing its targets with a single hit, aside from being retrievable.
* BoomHeadshot: Encouraged by a fancy bullet cam effect when you pull one off but effect, albeit not totally necessary necessary, as any rifle hit shots to the body will usually tend to be a one hit one-hit kill.
* BulletTime: Plays whenever you pull off a sniper head shot or a double kill.
The main selling point of the game. Bullet cams are present in both cutscenes and gameplay.
* TheCartel: Appear in General Vasquez bridges connections between the background to buy Medellín Drug Cartel and the cocaine grown Colombian FARC. Vasquez himself was to Isla Trueno by the Isla Truenan government. More prominently cartel in order to run their drug operations on the island. Also, two Latin drug lords (one Mexican, one from the local {{banana republic}} appear in the final level of the expansion expansion, as they are trying to organise the cocaine shipments with the Isla Truenan remnants.
* DeathFromAbove: One segment has the sniper and Delta teams Three marking coca fields for airstrikes.
* ElitesAreMoreGlamorous: All of the U.S. Soldiers to appear in the game The US Marines are some kind of Marine special forces, although only the Delta operations forces from MARSOC and Force team have their exact credentials mentioned
Recon. Their camouflage is the blue pattern of the Brazilian Air Force.
* EvilWearsBlack: Jesus Mendoza from the expansion campaign dresses all in black, complete with black gloves and a wide-brim black hat, making him look rather like Toht from ''Film/RaidersOfTheLostArk''.
* FaceHeelTurn: [[spoiler: Undercover CIA agent Mike Rodriguez, who turns on Wells during the mission to capture nuclear warhead plans]]. It's left unclear whether he was a traitor from before the game began or if he decided [[spoiler: to sell out when the mission revealed valuable nuclear weapons schematics]], although the latter seems most likely given that Vasquez only survived the first assassination attempt due to a complete freak an accident.
* FriendlySniper: Sergeant Wells is a very efficent killer but prone to cheerful banter with his spotter O'Neil and the Delta Force team.
Three.
* GenreShift: The first two games in the series are pretty standard military fiction within "real-world" plot parameters. The third game is mostly this so as well, but introduces [[spoiler: genetically engineered super-soldiers]] as a major plot point about 2/3rds of two thirds along the way through the game. The "sci-fi" elements are less unrealistic than in, say, the first ''VideoGame/FarCry1'' game (which had a very similar plot turn), as the [[spoiler: super-soldiers]] still behave like more or less human soldiers with somewhat more health and better skill[=/=]reflexes. ''Contracts'' takes the sci-fi element even further, with the main character, the Seeker, character - Seeker - having a special mask that serves to justify every HUD element (like the Dynamic Reticle System, and highlighting points of interest), as well as having a suit that absorbs fall damage and regenerates his health.



* HollywoodSilencer: Attached to the Mark 23 pistols all the U.S. characters use and many of the sniper rifles. Averted in the third game where, silenced or no, sniper rifles still make a pretty loud noise.

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* HollywoodSilencer: Attached Silencers attached to the Mark 23 pistols all used by the U.S. characters use US operators, and many of the SR-25, PSG-1 and L96 sniper rifles.rifles used by Sgt. Tyler Wells. Averted in the third game where, silenced or no, sniper rifles still make a pretty loud noise.



* JustifiedTutorial: The optional tutorial has Sergeant Wells demonstrating various techniques for a group of sniper school recruits.
* LaResistance: A group led by a rebel named El Tejon appear late in the game and [[spoiler: rescue Sergeant Wells after he is betrayed by Rodriguez]].

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* JustifiedTutorial: The optional tutorial has Sergeant Wells demonstrating various techniques for a group of sniper school recruits.
Delta Three two green operatives.
* LaResistance: A group led by a rebel named El Tejon appear appears late in the game and [[spoiler: rescue Sergeant Wells after he is betrayed by Rodriguez]].



* NintendoHard: This game is a ''lot'' harder than a typical first-person shooter, largely because the enemy soldiers will lock onto you instantly once you're spotted, and can hit you with pinpoint accuracy from several hundred feet away. Other than the (relatively miserly) regenerating health, the game balance is much closer to tactical shooters like ''VideoGame/{{ARMA}}'' or ''VideoGame/OperationFlashpoint''.
* NoArcInArchery: Averted, sniper shots have to compensate for both bullet drop and the effect of the wind. Handily on easy and regular difficulties keeping the rifle stable makes a dot showing where the shot will actually go appear.

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* NintendoHard: This game is a ''lot'' harder than a typical first-person shooter, largely because the enemy soldiers will lock onto you lock-on instantly once you're the player is spotted, and can hit you with pinpoint accuracy from several hundred feet away. Other than the (relatively miserly) regenerating health, the game balance is much closer to tactical shooters like ''VideoGame/{{ARMA}}'' or ''VideoGame/OperationFlashpoint''.
* NoArcInArchery: Averted, sniper Sniper shots have to compensate for both bullet drop and the effect of the wind. Handily on On easy and regular difficulties keeping difficulties, when holding your breath a red mark marks the rifle stable makes a dot showing where the shot will actually go appear.probable point of impact.



* RegeneratingHealth: Health regenerates back to 30% on its own but to heal more than that you need a medkit.

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* RegeneratingHealth: Health regenerates back to 30% on its own but to heal more than that you need own, requiring a medkit.medkit for more.



* TheEnd: Eliminating last target results in displaying "THE END" sentence followed by credits. No GrandFinale or any cutscene.
* TheRemnant: The expansion pack features the sniper team in another country hunting down the remnants of the Isla Truenan dictatorship led by [[spoiler: Jesus Mendoza, son of the villain of the main game]].
* TooAwesomeToUse: Averted. Your inventory is reset to full ammo and 3 out of 5 health syringes at the beginning of each level, so there's no real point in trying to save resources for later.
* UnexpectedGameplayChange: The out and out combat of the Delta Force missions isn't that unexpected as the tutorial includes assault rifle use, but the game gives no foreshadowing of the spotter missions where you mark targets for Wells with binoculars or the railshooter section.
* UnflinchingWalk: Wells and the Delta Force team as they walk away from [[spoiler: the destruction of the uranium mine]] at the end of the penultimate level.

to:

* TheEnd: Eliminating the last target target, General Vasquez, results in displaying the sentence "THE END" sentence followed by the credits. No GrandFinale or any cutscene.
* TheRemnant: The expansion pack features the sniper team in another country hunting down the remnants of the Isla Truenan Trueno dictatorship led by [[spoiler: Jesus Mendoza, son of the villain of the main game]].
* TooAwesomeToUse: Averted. Your inventory is reset to full ammo and 3 out of 5 health syringes at the beginning of each level, so there's no real point in trying to save resources for later.
* UnexpectedGameplayChange: The out and out all-out combat of the Delta Force Three missions isn't that unexpected as are a departure from the base game. While the tutorial includes starts with the use of an assault rifle use, but rifle, the game gives no foreshadowing of this change of pace of the later spotter missions where missions, in which you mark targets for Wells with binoculars or the railshooter section.
* UnflinchingWalk: Wells and the Delta Force team Three as they walk away from [[spoiler: the destruction of the uranium mine]] at the end of the penultimate level.

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''Sniper: Ghost Warrior'' is a 2010 {{first person shooter}} from City Interactive, following U.S. Army Special Forces troops attempting to bring down the Latin American dictatorship of Isla Trueno. For the most part the game alternates between two characters; Sergeant Tyler Wells, a sniper and Cole Anderson, a Delta Force operator. Wells' sections are largely stealth based and have semi-realistic sniper mechanics including bullet drop and wind adjustment whilst Anderson's sections are traditional open combat with a small team supporting him. It later received an expansion pack entitled ''Second Strike'', depicting the sniper team being sent to another Latin American country to hunt down Isla Truenan remnants.

to:

''Sniper: Ghost Warrior'' is a 2010 {{first person shooter}} from City Interactive, following U.S. Army Special Forces troops attempting to bring down the Latin American dictatorship of Isla Trueno.

For the most part the game alternates between two characters; Sergeant Tyler Wells, a sniper and Cole Anderson, a Delta Force operator. Wells' sections are largely stealth based and have semi-realistic sniper mechanics including bullet drop and wind adjustment whilst Anderson's sections are traditional open combat with a small team supporting him. It later received an expansion pack entitled ''Second Strike'', depicting the sniper team being sent to another Latin American country to hunt down Isla Truenan remnants.
remnants.

Despite the title, ''VideoGame/SniperPathOfVengeance'' is not a part of this series.
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minor merit.

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* TheEnd: Eliminating last target results in displaying "THE END" sentence followed by credits. No GrandFinale or any cutscene.

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[[VideoGame/SniperGhostWarrior2 There was a sequel in 2013]] made using the ''Crysis 2'' version of [=CryEngine=], following the further adventures of Cole Anderson. [[VideoGame/SniperGhostWarrior3 A third game in the series was released in 2017]], this time being a ''Far Cry'' style open-world sandbox game, as well as the first game by City Interactive with a AAA level budget. The player takes the role of Marine sniper Jon North, who is sent to Georgia to help battle Georgian Separatists while also attempting to discover the fate of his kidnapped brother, and ends up stumbling into an international conspiracy fueled by mad science. The fourth game, ''[[VideoGame/SniperGhostWarriorContracts Contracts]]'' is set in the harsh terrain of Siberia.

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[[VideoGame/SniperGhostWarrior2 There was a sequel !! Further games in 2013]] this series:
* ''VideoGame/SniperGhostWarrior2'' (2013)
made using the ''Crysis 2'' version of [=CryEngine=], following the further adventures of Cole Anderson. [[VideoGame/SniperGhostWarrior3 A third game in the series was released in 2017]], Anderson.
* ''VideoGame/SniperGhostWarrior3'' (2017),
this time being a ''Far Cry'' style open-world sandbox game, as well as the first game by City Interactive with a AAA level budget. The player takes the role of Marine sniper Jon North, who is sent to Georgia to help battle Georgian Separatists while also attempting to discover the fate of his kidnapped brother, and ends up stumbling into an international conspiracy fueled by mad science. The fourth game, ''[[VideoGame/SniperGhostWarriorContracts Contracts]]''
* ''VideoGame/SniperGhostWarriorContracts''
is set in the harsh terrain of Siberia.
newly-independent Siberia, where new sniper "The Seeker" is contracted to snipe the leaders.
* ''VideoGame/SniperGhostWarriorContracts2'' is set in the FictionalMiddleEasternCountry of Kuamar, where the leaders are plotting war on their neighbours, and harbouring people who threaten international stability.

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* BladeEnthusiast: Most of the time Wells carries a bunch of throwing knives. Handy for stealth segments (if you can get close enough to use and retrieve them) as they are totally silent and one hit kills.



* KnifeNut: Most of the time Wells carries a bunch of throwing knives. Handy for stealth segments (if you can get close enough to use and retrieve them) as they are totally silent and one hit kills.

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