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Added some words about the Clingy Mac Guffin trope which applies to a couple situations in this game.

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* ClingyMacGuffin: The Sword Of Ianna cannot be removed from your inventory once you acquire it – and since you receive it in a cutscene, you can't avoid acquiring it. The action of throwing a weapon, which sends a regular sword or axe flying in an arc, makes the Sword Of Ianna travel like a slow projectile along a straight path, and when it eventually hits something, it teleports back into your hand again. The only way to get rid of it is to throw it far away, say off the edge of a cliff, and quickly pick some other weapon from the ground to fill the inventory slot. In this case, the clingy Sword Of Ianna will reappear on the ground right in front of you, and you are free to ignore it and walk away.
** At least the Sword Of Ianna takes a brand new 5th weapon slot in your inventory when you acquire it – throughout the entire game before that moment, you only have 4 weapon slots. The bow is much more annoying in this regard – once you find a bow somewhere and pick it up, you cannot get rid of it ever, it is not a throwable item, and it takes up one of those 4 precious weapon slots that you have. What makes this infuriating is that the bow is rather useless as a weapon in this game, being unwieldy to use and dealing too little damage to enemies who are closing in on you fast. The only meaningful use for the bow is a couple puzzles here and there where you have to shoot a button that is out of reach.
** In the Temple of Al-Farum, one can find an object named Amulet in one of the alcoves in the walls, which acts like a storable object that goes into your inventory for later use. However, this Amulet is a completely useless trinket that cannot be activated in any way whatsoever; it is widely believed that this is a mistake by the developers who probably wanted to place a Ghost Medallion there, an item that cures poison, which would make sense in a location full of archers with poisoned arrows. Unfortunately, this Amulet takes up inventory space, which prevents you from picking up a different object that is necessary to advance further through the level.

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