Follow TV Tropes

Following

History VideoGame / SenkoNoRonde

Go To

OR

Added: 251

Changed: 272

Removed: 134

Is there an issue? Send a MessageReason:
None


* AnimalMotif: Of rabbits for Ernula since she's fond of them and many of her costumes resembles one, even the inside of her Rounder's cockpit incorporate them on the interface. Lili's motif is one to butterflies, from the hair clip she wears with her A1 costume to her Rounder resembling one.

to:

* AnimalMotif: Of rabbits for Ernula since she's fond of them and many of her costumes resembles one, even the inside of her Rounder's cockpit incorporate them on the interface. Lili's motif is one to butterflies, from the butterfly hair clip she wears with some of her A1 costume costumes to her Rounder resembling one.



** [[MamaBear Sakurako Sanjo]] and Changpo gets pretty angry at anyone who messes with Cuilan.

to:

** [[MamaBear Sakurako Sanjo]] and Changpo [[BigBrotherInstinct Changpo]] gets pretty angry at anyone who messes with Cuilan.



* BossWarningSiren: A siren sounds off when a Final B.O.S.S. has been activated in the first game; in the sequel, a siren goes off when any B.O.S.S. mode is activated. Regardless of the game that's being played, cue the other player's OhCrap response.



--> '''Lili:''' "Will you show me how beautifully you can die?"

to:

--> '''Lili:''' -->'''Lili:''' "Will you show me how beautifully you can die?"



* [[BossWarningSiren Final B.O.S.S. Warning Siren]]: When a Final B.O.S.S. has been activated. Cue the other player's OhCrap response.



* SpiritualSuccessor: To Taito's ''VideoGame/PsychicForce'' although ''Senko no Ronde''[='=]s gameplay is more akin to a bullet hell shooter than its spiritual ancestor.

to:

* SpiritualSuccessor: To Taito's ''VideoGame/PsychicForce'' although ''Senko no Ronde''[='=]s gameplay is more akin to a bullet hell shooter than its spiritual ancestor. G.rev was founded by Taito's former arcade division that worked on games such as ''G-Darius'' and ''VideoGame/{{Ray|Series}}Storm'', and they also implement the special move input system from ''Psychic Force'' into this game.

Added: 837

Changed: 766

Is there an issue? Send a MessageReason:
None


* EverythingsBetterWithSpinning: Mika's ''Full Range Attack'', Changpo's ''Sweet Roll'', and Karel's ''Retsu'' attacks cause them to spin their Rounders around and spray bullets in a wide spread area. With Changpo's ''Sweet Roll'', she can also use this move [[SpinToDeflectStuff to deflect enemy fire]] (but not explosives or [[WaveMotionGun beam]] attacks).
** Changpo's, Fabian's, and Ernula's [[SpinAttack close-range sub-weapon attacks]]. Changpo and Ernula spin their Rounders and cut their opponents with their blades; Fabian sticks his Graphride's sword into the "ground" and swings his Rounder's body around by the hilt, striking them with the skis.

to:

* EverythingsBetterWithSpinning: Some of the characters utilizes some {{spin attack}}s into their repertoire of moves.
**
Mika's ''Full Full Range Attack'', Attack, Changpo's ''Sweet Roll'', Sweet Roll, and Karel's ''Retsu'' Retsu attacks cause them to spin their Rounders around and spray bullets in a wide spread area. With Changpo's ''Sweet Roll'', Sweet Roll, she can also use this move [[SpinToDeflectStuff to deflect enemy fire]] (but not explosives or [[WaveMotionGun beam]] attacks).
** Changpo's, Fabian's, and Ernula's [[SpinAttack close-range sub-weapon attacks]].attacks. Changpo and Ernula spin their Rounders and cut their opponents with their blades; Fabian sticks his Graphride's sword into the "ground" and swings his Rounder's body around by the hilt, striking them with the skis.



** Ernula has two spinning attacks: Her ''Consonance Cutter'' which acts similar to Changpo's ''Sweet Roll'' but she only spins her Castrato's blades around to cut enemy fire or her opponents, and ''Trio Sonata'' where she spins Castrato as she fires off a barrage of bullets and missiles.

to:

** Ernula has two spinning attacks: Her ''Consonance Cutter'' Consonance Cutter which acts similar to Changpo's ''Sweet Roll'' Sweet Roll but she only spins her Castrato's blades around to cut enemy fire or her opponents, and ''Trio Sonata'' where she spins Castrato as she fires off a barrage of bullets and missiles.


Added DiffLines:

* FakeLongevity: The Achievements in the Xbox 360 port of the first game, they require you play ranked matches to unlocked them. There's Achievements that can only be unlocked by your online rank and, even worse, how many times you played against an opponent. The biggest offender though has to go the [[http://www.trueachievements.com/a19328/1000-ranked-matches-achievement.htm 1,000 Ranked Matches]] Achievement.


Added DiffLines:

* GatlingGood: Sakurako's Triad has a gatling gun that can be fired [[GunsAkimbo along with her main gun]] while using her Fear Volley move.

Added: 134

Changed: 34

Is there an issue? Send a MessageReason:
None


[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/senkonoro_poster_9725.jpg]]

to:

[[quoteright:350:http://static.[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/senkonoro_poster_9725.org/pmwiki/pub/images/senkonoro_300px_3466.jpg]]



* [[BossWarningSiren Final B.O.S.S. Warning Siren]]: When a Final B.O.S.S. has been activated. Cue the other player's OhCrap response.



* TheGlassesComeOff: Sakurako's A2 cut-in.

to:

* TheGlassesComeOff: Sakurako's A2 Final B.O.S.S. cut-in.
Is there an issue? Send a MessageReason:
Down-sizing the page image with MS Paint.

Added: 42

Changed: 152

Is there an issue? Send a MessageReason:
Correcting an entry.


'''''Senko no Ronde''''' is a BulletHell ShootEmUp-[[XMeetsY meets]]-FightingGame produced by G.rev and arguably one of their most ambitious titles, as the team enlisted the help of {{doujin|shi}} artists [[VideoGame/{{Persona3}} Shuji Sogabe]] and Mizuki Takayama to handle the character illustrations while [[VideoGame/{{Xenosaga}} Koichi Mugitani]] handles the mecha design, ex-ZUNTATA member Yasuhisha Wanatabe to compose the game's music, and a cast of various seiryuus to help bring this title into inception.

to:

'''''Senko no Ronde''''' is a BulletHell {{bullet hell}} ShootEmUp-[[XMeetsY meets]]-FightingGame produced by G.rev and arguably one of their most ambitious titles, as the team enlisted the help of {{doujin|shi}} artists [[VideoGame/{{Persona3}} Shuji Sogabe]] and Mizuki Takayama to handle the character illustrations while [[VideoGame/{{Xenosaga}} Koichi Mugitani]] handles the mecha design, ex-ZUNTATA member Yasuhisha Wanatabe to compose the game's music, and a cast of various seiryuus to help bring this title into inception.



* EveryTenThousandPoints: In the Arcade Mode the console version of the games, by scoring 1,000,000pts you can gain extra lives and B.O.S.S. Stocks.

to:

* EveryTenThousandPoints: In the Arcade Mode the console version of the games, by first game, scoring 1,000,000pts earns you can gain an extra lives life and B.O.S.S. Stocks.Stocks while further extends builds up by another 1,000,000pts (2,000,000pts, 3,000,000pts and so forth).


Added DiffLines:

* TheGlassesComeOff: Sakurako's A2 cut-in.

Added: 64

Changed: 312

Is there an issue? Send a MessageReason:
Fixing a few oversights/typos.


'''''Senko no Ronde''''' is a BulletHell ShootEmUp-[[XMeetsY meets]]-FightingGame produced by G.rev and arguably one of their most ambitious titles, as the team enlisted the help of {{doujin|shi}} artists [[VideoGame/{{Persona3}} Shuji Sogabe]] and Mizuki Takayama to handle the character illustrations while [[VideoGame/{{Xenosaga}} Koichi Mugitani]] handles the mecha design, ex-ZUNATA member Yasuhisha Wanatabe to compose the game's music, and a cast of various seiryuus to help bring this title into inception.

The story setting of ''Senko no Ronde'' and character art-style is heavily influenced by KeikoTakemiya's SpaceOpera manga series, ''Manga/TowardTheTerra''. The game is set in the future in which human beings fled Earth following a great disaster, and after 1,500 years are only now returning to the planet. Much of the story takes place in colonies set up across the solar system. While the Aria Federation acts as a system-wide government, much of the police activity and military work is actually handled by private security organizations run by large corporations such as Goddiver. Many character backgrounds harken to an incident in the past known as the Embassy Occupation Incident, where terrorists took several hundred people hostage, then self-destructed, killing dignitaries, ambassadors, and civilians.

to:

'''''Senko no Ronde''''' is a BulletHell ShootEmUp-[[XMeetsY meets]]-FightingGame produced by G.rev and arguably one of their most ambitious titles, as the team enlisted the help of {{doujin|shi}} artists [[VideoGame/{{Persona3}} Shuji Sogabe]] and Mizuki Takayama to handle the character illustrations while [[VideoGame/{{Xenosaga}} Koichi Mugitani]] handles the mecha design, ex-ZUNATA ex-ZUNTATA member Yasuhisha Wanatabe to compose the game's music, and a cast of various seiryuus to help bring this title into inception.

The story setting of ''Senko no Ronde'' and character art-style is heavily influenced by KeikoTakemiya's SpaceOpera {{space opera}} manga series, ''Manga/TowardTheTerra''. The game is set in the future in which human beings fled Earth following a great disaster, and after 1,500 years are only now returning to the planet. Much of the story takes place in colonies set up across the solar system. While the Aria Federation acts as a system-wide government, much of the police activity and military work is actually handled by private security organizations run by large corporations such as Goddiver. Many character backgrounds harken to an incident in the past known as the Embassy Occupation Incident, where terrorists took several hundred people hostage, then self-destructed, killing dignitaries, ambassadors, and civilians.



The game first debuted on arcades in Japan on Creator/{{Sega}}'s NAOMI hardware on April 26th, 2005, and over the years, saw a few revisions on arcades (namely to address some flaws found in the initial version of the game) and a console port on the {{Xbox 360}} in 2006, which unfortunately [[NoExportForYou stayed in Japan]] and the region-lock on console version didn't help. Thankfully (and miraculously) Creator/{{Ubisoft}} localized the game to North America and Europe in 2007, allowing those outside of Japan to play it. The game's localization is rather scathing for some since it suffers from a case of AmericanKirbyIsHardcore by slapping on "''[[MarketBasedTitle WarTech]]''" as the game's title just to make it pronounceable for those who can't pronounce "''Senko no Ronde''" to save their lives. Not only that, but the cover-art for the North American and European release only gives the impression that the game is all about cold-hearted machines duking it out for the player's amusement rather than its space opera storyline.

The game later received a sequel in 2009 titled ''Senko no Ronde: Dis-United Order'' (or ''Senko no Ronde: DUO'' for short) in, which also got ported to the Xbox 360 a year later, with an extended character selection and an expansion of the story. Sadly it's only released in Japan with no intentions of bringing the sequel overseas; it was also later released in arcades in Japan to the [=NESCiAxLive=] arcade service. Unlike its predecessor, ''Dis-United Order'' is a 2-on-2 fighting game where players can use another character to perform support attacks.

to:

The game first debuted on arcades in Japan on Creator/{{Sega}}'s NAOMI hardware on April 26th, 2005, and over the years, saw a few revisions on arcades (namely to address some flaws found in [[ObviousBeta the initial version version]] of the game) and a console port on the {{Xbox 360}} in 2006, which unfortunately [[NoExportForYou stayed in Japan]] and the region-lock on the console version didn't help. Thankfully (and miraculously) Creator/{{Ubisoft}} Creator/{{UbiSoft}} localized the game to North America and Europe in 2007, allowing those outside of Japan to play it. The game's localization is rather scathing for some since it suffers from a case of AmericanKirbyIsHardcore by slapping on "''[[MarketBasedTitle WarTech]]''" as the game's title just to make it pronounceable for those who can't pronounce "''Senko no Ronde''" to save their lives. Not only that, but the cover-art for the North American and European release only gives the impression that the game is all about cold-hearted machines duking it out for the player's amusement rather than its space opera storyline.

The game later received a sequel in 2009 titled with ''Senko no Ronde: Dis-United Order'' (or ''Senko no Ronde: DUO'' for short) in, short), which also got ported to the Xbox 360 a year later, later with an extended character selection and an expansion of the story. Sadly it's only released in Japan with no intentions of bringing the sequel overseas; it overseas and it's also region-locked. It was also later released in arcades in Japan to on the [=NESCiAxLive=] arcade service. Unlike its predecessor, ''Dis-United Order'' is a 2-on-2 fighting game where players can use another character to perform support attacks.



* AfterTheEnd: Upwards of 1,500 years after the "Great Disaster" drove humans away from earth, to live in space and in colonies on other planets.

to:

* AfterTheEnd: Upwards of 1,500 years after the "Great Disaster" drove humans away from earth, Earth, to live in space and in colonies on other planets.



* AmericanKirbyIsHardcore: The overseas version of the box-art of the first game only gives the impression the game is all about cold-hearted machines rather than the SpaceOpera storyline inspired by ''Toward the Terra''.

to:

* AmericanKirbyIsHardcore: The overseas version of the box-art of the first game only gives the impression the game is all about cold-hearted machines rather than the SpaceOpera space opera storyline inspired by ''Toward the Terra''.



* BloodKnight: Lili's other side, she enjoys fighting and wrecking stuff more than anything, and she doesn't care if she ends getting herself killed him the process [[spoiler:(which did happen in her Scenario-A ending)]].
* BulletHell: The final stages in each character's story mode is a more straight version, with the character's Rounder facing a battleship in true Shoot 'em Up fashion.

to:

* BloodKnight: Lili's other side, she enjoys fighting and wrecking stuff more than anything, and she doesn't care if she ends getting herself killed him in the process [[spoiler:(which did happen in her Scenario-A ending)]].
* BulletHell: The final stages in each character's story mode is a more straight version, with the character's Rounder facing a battleship in true Shoot shoot 'em Up up fashion.



* CheerfulChild: Ernula and most of her duplicates; one of them is an EmotionlessGirl.

to:

* CheerfulChild: Ernula and most of her duplicates; duplicates save for one them, of them which is an EmotionlessGirl.{{Emotionless|Girl}} RobotGirl.



* ColourCodedForYourConvenience: Both player's bullets are in different colors (green and orange) to avoid confusion of who's attacks are coming from.

to:

* ColourCodedForYourConvenience: Both player's bullets are in different colors (green and orange) to avoid confusion of who's attacks are coming from.



* EveryTenThousandPoints: In the Arcade Mode the console version of the games, by scoring a lot of points you can gain extra lives and B.O.S.S. Stocks.

to:

* EveryTenThousandPoints: In the Arcade Mode the console version of the games, by scoring a lot of points 1,000,000pts you can gain extra lives and B.O.S.S. Stocks.



* FrickinLaserBeams: Homing lasers. [[{{Roboteching}} Arching lasers]]. Ring lasers. Laser bombs. The future loves lasers.
* GameplayGrading: After each stage of the Arcade Mode, you earn bonus points for how quickly you cleared the stage and how much Armor you have left, and in the sequel, how many times you beaten a B.O.S.S.; if you can beat the stage with [[NoDamageRun full health]], you get double the Armor Bonus. At the end of the Arcade Mode, you also get a final bonus for your remaining [[VideoGameLives lives]] and B.O.S.S. Stocks.

to:

* FrickinLaserBeams: Homing lasers. [[{{Roboteching}} Arching lasers]]. Ring lasers. Laser bombs. The future loves lasers.
lasers!
* GameplayGrading: After each stage of the Arcade Mode, you earn bonus points for how quickly you cleared the stage and how much Armor life you have left, and in the sequel, how many times you beaten a B.O.S.S.; if you can beat the stage with [[NoDamageRun full health]], you get double the Armor Bonus.life bonus. At the end of the Arcade Mode, you also get a final bonus for your remaining [[VideoGameLives lives]] and B.O.S.S. Stocks.



* LagCancel: The time to reload a main-weapon can be canceled by dashing.

to:

* LagCancel: The time to reload a main-weapon can be canceled by dashing. A few other attacks can also be canceled in this fashion.



* PaletteSwap: Each costume changes your Rounder's color scheme.



* PowerGlows: Karel's Azureus' [[SuperArmor sub-weapon]] makes it tails glow in the original arcade version; in the Xbox 360 version, Azureus' entire body glows.

to:

* PowerGlows: Karel's Azureus' [[SuperArmor [[ImmuneToFlinching sub-weapon]] makes it tails glow in the original arcade version; in the Xbox 360 version, Azureus' entire body glows.



* SequentialBoss: The S.S.S. battleship Basso Serio and Squid both do this. Squid only has two forms, while Basso Serio puts you against the bow gun emplacements, the bridge tower gun emplacements and main cannon, then the jump core defense system. All of this is followed by a battle with another character.

to:

* SequentialBoss: The S.S.S. battleship Basso Serio and Squid both do this. Squid only has two forms, while Basso Serio puts you against the bow gun emplacements, the bridge tower gun emplacements and main cannon, then the jump core defense system. All of On certain characters and story routes, this is followed by a battle with another character.



* SuperMode: The B.O.S.S. found with each Rounder turns it into a Shoot 'em Up-inspired boss vehicle with large arrays of devastating weaponry and the ability to damage the enemy just by touching them. Knowing when to activate a B.O.S.S. stock is important in high-level play strategies.

to:

* SuperMode: The B.O.S.S. found with each Rounder turns it into a Shoot shoot 'em Up-inspired up-inspired boss vehicle with large arrays of devastating weaponry and the ability to damage the enemy just by touching them. Knowing when to activate a B.O.S.S. stock is important in high-level play strategies.

Added: 741

Changed: 3185

Removed: 577

Is there an issue? Send a MessageReason:
Condensing the info on the game and adding and correcting tropes.


The story setting of ''Senko no Ronde'' and character art-style is heavily influenced by KeikoTakemiya's SpaceOpera manga series, ''TowardTheTerra''. The game is set in the future in which human beings fled Earth following a great disaster, and after 1,500 years are only now returning to the planet. Much of the story takes place in colonies set up across the solar system. While the Aria Federation acts as a system-wide government, much of the police activity and military work is actually handled by private security organizations run by large corporations such as Goddiver. Many character backgrounds harken to an incident in the past known as the Embassy Occupation Incident, where terrorists took several hundred people hostage, then self-destructed, killing dignitaries, ambassadors, and civilians.

to:

The story setting of ''Senko no Ronde'' and character art-style is heavily influenced by KeikoTakemiya's SpaceOpera manga series, ''TowardTheTerra''.''Manga/TowardTheTerra''. The game is set in the future in which human beings fled Earth following a great disaster, and after 1,500 years are only now returning to the planet. Much of the story takes place in colonies set up across the solar system. While the Aria Federation acts as a system-wide government, much of the police activity and military work is actually handled by private security organizations run by large corporations such as Goddiver. Many character backgrounds harken to an incident in the past known as the Embassy Occupation Incident, where terrorists took several hundred people hostage, then self-destructed, killing dignitaries, ambassadors, and civilians.



The game first debuted on arcades in Japan on Creator/{{Sega}}'s NAOMI hardware on April 26th, 2005, although the game was, in some areas, [[ObviousBeta incomplete]]. ''Senko no Ronde NEW Ver.'' was later released on August 8th, 2005, four months after its initial arcade debut to fix many of the game's issues such as the character and gameplay balance, Ernula's availability, and adding costumes to allowing {{Mirror Match}}es to be possible. On August 27th, 2006, ''Senko no Ronde'' was ported to the {{Xbox 360}} in Japan as ''Senko no Ronde Revision X'', or simply ''Rev.X''. As the title implies, this version of ''Senko no Ronde'' received an overhaul from of the arcade predecessors, boasting HighDefinition visuals and online play over Xbox LIVE.

Unfortunately, the original Japanese release suffered from [[RegionCoding region-locking]], effectively making it impossible for anyone without a Japanese Xbox 360 hardware to play it. Thankfully (and miraculously) Creator/{{Ubisoft}} localized the game to North America and Europe in 2007, allowing those outside of Japan to play it. The game's localization is rather scathing for some since it suffers from a case of AmericanKirbyIsHardcore by slapping on "''[[MarketBasedTitle WarTech]]''" as the game's title just to make it pronounceable for those who can't pronounce "''Senko no Ronde''" to save their lives. Not only that, but the cover-art for the North American and European release only gives the impression that the game is all about cold-hearted machines duking it out for the player's amusement rather than its space opera storyline. The game's final iteration was released to arcades again on August 6th, 2006 as ''Senko no Ronde SP'', which serves as an UpdatedRerelease for the arcade version since it features the additions seen on the Xbox 360 port and further balancing.

The game later received a sequel in 2009 titled ''Senko no Ronde: Dis-United Order'' (or ''Senko no Ronde: DUO'' for short) in, which also got ported to the Xbox 360 a year later, with an extended character selection and an expansion of the story. Sadly [[NoExportForYou it's only released in Japan]] with no intentions of bringing the sequel overseas; it was also later released in arcades in Japan to the [=NESCiAxLive=] arcade service. Unlike its predecessor, ''Dis-United Order'' is a 2-on-2 fighting game where players can use another character to perform support attacks.

to:

The game first debuted on arcades in Japan on Creator/{{Sega}}'s NAOMI hardware on April 26th, 2005, although and over the game was, in years, saw a few revisions on arcades (namely to address some areas, [[ObviousBeta incomplete]]. ''Senko no Ronde NEW Ver.'' was later released on August 8th, 2005, four months after its flaws found in the initial arcade debut to fix many version of the game's issues such as the character game) and gameplay balance, Ernula's availability, and adding costumes to allowing {{Mirror Match}}es to be possible. On August 27th, 2006, ''Senko no Ronde'' was ported to a console port on the {{Xbox 360}} in Japan as ''Senko no Ronde Revision X'', or simply ''Rev.X''. As 2006, which unfortunately [[NoExportForYou stayed in Japan]] and the title implies, this region-lock on console version of ''Senko no Ronde'' received an overhaul from of the arcade predecessors, boasting HighDefinition visuals and online play over Xbox LIVE.

Unfortunately, the original Japanese release suffered from [[RegionCoding region-locking]], effectively making it impossible for anyone without a Japanese Xbox 360 hardware to play it.
didn't help. Thankfully (and miraculously) Creator/{{Ubisoft}} localized the game to North America and Europe in 2007, allowing those outside of Japan to play it. The game's localization is rather scathing for some since it suffers from a case of AmericanKirbyIsHardcore by slapping on "''[[MarketBasedTitle WarTech]]''" as the game's title just to make it pronounceable for those who can't pronounce "''Senko no Ronde''" to save their lives. Not only that, but the cover-art for the North American and European release only gives the impression that the game is all about cold-hearted machines duking it out for the player's amusement rather than its space opera storyline. The game's final iteration was released to arcades again on August 6th, 2006 as ''Senko no Ronde SP'', which serves as an UpdatedRerelease for the arcade version since it features the additions seen on the Xbox 360 port and further balancing.

storyline.

The game later received a sequel in 2009 titled ''Senko no Ronde: Dis-United Order'' (or ''Senko no Ronde: DUO'' for short) in, which also got ported to the Xbox 360 a year later, with an extended character selection and an expansion of the story. Sadly [[NoExportForYou it's only released in Japan]] Japan with no intentions of bringing the sequel overseas; it was also later released in arcades in Japan to the [=NESCiAxLive=] arcade service. Unlike its predecessor, ''Dis-United Order'' is a 2-on-2 fighting game where players can use another character to perform support attacks.



* AllThereInTheManual: A lot of the character's, organization's, Rounder's, and terminology can be found in the Extras menu.

to:

* AllThereInTheManual: A lot of the character's, organization's, Rounder's, information on the characters, organizations, Rounders, and terminology can be found in the Extras menu.



* AgeInappropriateDress: Ernula's Cartridge-A1 outfit has her wearing a see-through dress and ThighHighBoots. Her Cartridge-B2 outfit has her wearing a bikini that reveals some [[UnderBoobs under-boobage]] underneath a see-through hooded shirt complete with [[ZettaiRyouiki thigh-highs]].

to:

* AgeInappropriateDress: Ernula's Cartridge-A1 outfit has her wearing a see-through dress and ThighHighBoots. Her Cartridge-B2 outfit has her wearing a bikini that reveals some [[UnderBoobs under-boobage]] {{Under|Boobs}}-boobage underneath a see-through hooded shirt complete with [[ZettaiRyouiki thigh-highs]].



* AmericanKirbyIsHardcore: The North American and European box-art of the first game, although it only gives the impression the game is all about cold-hearted machines rather than the SpaceOpera storyline inspired by ''TowardTheTerra''.

to:

* AmericanKirbyIsHardcore: The North American and European overseas version of the box-art of the first game, although it game only gives the impression the game is all about cold-hearted machines rather than the SpaceOpera storyline inspired by ''TowardTheTerra''.''Toward the Terra''.



* AnimalMotif: Of rabbits for Ernula since she's fond of them and many of her costumes resembles one, even the inside of her Rounder's cockpit incorporate them on the interface.

to:

* AnimalMotif: Of rabbits for Ernula since she's fond of them and many of her costumes resembles one, even the inside of her Rounder's cockpit incorporate them on the interface. Lili's motif is one to butterflies, from the hair clip she wears with her A1 costume to her Rounder resembling one.



** [[MamaBear Sakurako Sanjo]] gets pretty angry at anyone who messes with Cuilan.

to:

** [[MamaBear Sakurako Sanjo]] and Changpo gets pretty angry at anyone who messes with Cuilan.



--> '''Lili''': "Will you show me how beautifully you can die?"

to:

--> '''Lili''': '''Lili:''' "Will you show me how beautifully you can die?"



* DownloadableContent: Sadly the first game suffers from the "NoExportForYou" rule for North America and Europe, but it ''may'' be possible to use them by obtain the [=DLCs=] with Japanese Microsoft Points and a Japanese Xbox Live account to purchase them via the Japanese Xbox Marketplace since the North American and European versions of ''Senko no Ronde'' are region-free.

to:

* DownloadableContent: Sadly the first game suffers from the "NoExportForYou" rule for North America and Europe, but it ''may'' be possible to use them by obtain the [=DLCs=] with Japanese Microsoft Points and a Japanese Japnese Xbox Live LIVE account and import the yen to purchase them via the Japanese Xbox Marketplace since the North American and European versions of ''Senko no Ronde'' are region-free.



* EveryTenThousandPoints: In the Arcade Mode the console version of the games, by scoring a lot of points you can gain extra lives and B.O.S.S. Stocks.



* GameplayGrading: After each stage of the Arcade Mode, you earn bonus points for how quickly you cleared the stage and how much Armor you have left, and in the sequel, how many times you beaten a B.O.S.S.; if you can beat the stage with [[NoDamageRun full health]], you get double the Armor Bonus. At the end of the Arcade Mode, you also get a final bonus for your remaining [[VideoGameLives lives]] and B.O.S.S. Stocks.



* ScoringPoints: Each game features a Score Attack mode, where the game puts you through an Arcade Mode much like in other fighting games, and your performance can affect how points you rack up at the end of each stage.

to:

* ScoringPoints: Each game features a Score Attack mode, where the game puts you through an which acts as a standard Arcade Mode much like in seen from other fighting games, and your performance can affect how points you rack up at the end of each stage.games.



** Cuilan and Ernula have [=DLC=] costumes that resembles the main characters from ''Mamoru-kun has been Cursed!'', a Japan-only SpiritualSuccessor to ''VideoGame/KikiKaiKai'' also by G.rev.

to:

** Cuilan and Ernula have [=DLC=] costumes that resembles the main characters from ''Mamoru-kun has been Cursed!'', a Japan-only Curse!'', G.rev's SpiritualSuccessor to ''VideoGame/KikiKaiKai'' also by G.rev.''VideoGame/KikiKaiKai''.


Added DiffLines:

* SpiritualSuccessor: To Taito's ''VideoGame/PsychicForce'' although ''Senko no Ronde''[='=]s gameplay is more akin to a bullet hell shooter than its spiritual ancestor.

Added: 221

Changed: 69

Removed: 47

Is there an issue? Send a MessageReason:
None


'''''Senko no Ronde''''' is a BulletHell ShootEmUp-[[XMeetsY meets]]-[[FightingGame Fighter]] produced by G.rev and arguably one of their most ambitious titles, as the team enlisted the help of {{doujin|shi}} artists [[VideoGame/{{Persona3}} Shuji Sogabe]] and Mizuki Takayama to handle the character illustrations while [[VideoGame/{{Xenosaga}} Koichi Mugitani]] handles the mecha design, ex-ZUNATA member Yasuhisha Wanatabe to compose the game's music, and a cast of various seiryuus to help bring this title into inception.

to:

'''''Senko no Ronde''''' is a BulletHell ShootEmUp-[[XMeetsY meets]]-[[FightingGame Fighter]] meets]]-FightingGame produced by G.rev and arguably one of their most ambitious titles, as the team enlisted the help of {{doujin|shi}} artists [[VideoGame/{{Persona3}} Shuji Sogabe]] and Mizuki Takayama to handle the character illustrations while [[VideoGame/{{Xenosaga}} Koichi Mugitani]] handles the mecha design, ex-ZUNATA member Yasuhisha Wanatabe to compose the game's music, and a cast of various seiryuus to help bring this title into inception.



The game first debuted on arcades in Japan on {{Sega}}'s NAOMI hardware on April 26th, 2005, although the game was, in some areas, [[ObviousBeta incomplete]]. ''Senko no Ronde NEW Ver.'' was later released on August 8th, 2005, four months after its initial arcade debut to fix many of the game's issues such as the character and gameplay balance, Ernula's availability, and adding costumes to allowing {{Mirror Match}}es to be possible. On August 27th, 2006, ''Senko no Ronde'' was ported to the {{Xbox 360}} in Japan as ''Senko no Ronde Revision X'', or simply ''Rev.X''. As the title implies, this version of ''Senko no Ronde'' received an overhaul from of the arcade predecessors, boasting HighDefinition visuals and online play over Xbox LIVE.

to:

The game first debuted on arcades in Japan on {{Sega}}'s Creator/{{Sega}}'s NAOMI hardware on April 26th, 2005, although the game was, in some areas, [[ObviousBeta incomplete]]. ''Senko no Ronde NEW Ver.'' was later released on August 8th, 2005, four months after its initial arcade debut to fix many of the game's issues such as the character and gameplay balance, Ernula's availability, and adding costumes to allowing {{Mirror Match}}es to be possible. On August 27th, 2006, ''Senko no Ronde'' was ported to the {{Xbox 360}} in Japan as ''Senko no Ronde Revision X'', or simply ''Rev.X''. As the title implies, this version of ''Senko no Ronde'' received an overhaul from of the arcade predecessors, boasting HighDefinition visuals and online play over Xbox LIVE.



* AscendedExtra and PromotedToPlayable: Narukami, normally an {{NPC}} character seen in the Story Mode, is playable through Karel by DownloadableContent in the first game.

to:

* AscendedExtra and PromotedToPlayable: Narukami, normally an {{NPC}} [[NonPlayerCharacter NPC]] character seen in the Story Mode, is playable through Karel by DownloadableContent in the first game.



* BloodKnight: Lili's other side, she enjoys fighting and wrecking stuff more than anything, and she doesn't care if she ends getting herself killed him the process [[spoiler:(which did happen in her Scenario-A ending)]].



* WhiteHairedPrettyGirl: Mieze from the sequel.



* YouGottaHaveBlueHair: Henri and Katie Xia Xiatien have dark green hair. Ranatus has light blue.

to:

* YouGottaHaveBlueHair: Henri and Katie Xia Xiatien have dark green hair. Ranatus has light blue. Mieze has white hair.
Is there an issue? Send a MessageReason:
In Soviet Russia Trope Mocks You was renamed to Russian Reversal. Misuse and bad examples are being deleted.


* PowerGivesYouWings: More like "[[InSovietRussiaTropeMocksYou Titanic Wings Gives]] ''[[InSovietRussiaTropeMocksYou Your]]'' [[InSovietRussiaTropeMocksYou Humongous Mecha Power]]" in the case of Madam Butterfly, the B.O.S.S. form of Lili's Brinstä.

to:

* PowerGivesYouWings: More like "[[InSovietRussiaTropeMocksYou Titanic "Titanic Wings Gives]] ''[[InSovietRussiaTropeMocksYou Your]]'' [[InSovietRussiaTropeMocksYou Gives ''Your'' Humongous Mecha Power]]" Power" in the case of Madam Butterfly, the B.O.S.S. form of Lili's Brinstä.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* KickChick: Sakurako, or at least the way she pilots her Triad in the first game.

Added: 1551

Changed: 907

Is there an issue? Send a MessageReason:
Adding more trope examples.


The game pits players in a circular field where they pilot [[HumongousMecha mechas]] called "[[AMechByAnyOtherName Rounders]]", each with their own variety of [[MoreDakka bullets]], [[MacrossMissileMassacre missiles]], and [[FrickinLaserBeams laser]] [[{{Roboteching}} weaponry]]. The game is best known for incorporating shoot 'em up gameplay elements into a fighting game, particularly each Rounder possesses a super-powered Shell called [[FunWithAcronyms B.O.S.S.]], which when combined, turns the player's Rounder into a large-scale shoot 'em up-esque end-boss with many intricate bullet patterns. Each characters' Rounders also uses two different cartridges, one emphasizing on power and the other for speed, as well as varying bullet patterns. Aside from it's shoot 'em up style of gameplay, it has been often considered as "a 2D version of ''[[VideoGame/VirtualOn Virtual-ON]]''" due to sharing many general gameplay concepts and mechanics.

The game first debuted on arcades in Japan on {{Sega}}'s NAOMI hardware on April 26th, 2005, although the game was, in some areas, [[ObviousBeta incomplete]]. ''Senko no Ronde NEW Ver.'' was later released on August 8th, 2005, four months after its initial arcade debut to fix many of the game's issues such as the character and gameplay balance, Ernula's availability, and adding costumes to allowing {{Mirror Match}}es to be possible. On August 27th, 2006, ''Senko no Ronde'' was ported to the {{Xbox 360}} in Japan as ''[[VideoGameRemake Senko no Ronde Revision X]]'', or simply ''Rev.X''. As the title implies, this version of ''Senko no Ronde'' received an overhaul from of the arcade predecessors, boasting HighDefinition visuals and online play over Xbox LIVE.

to:

The game pits players in a circular field where they pilot [[HumongousMecha mechas]] called "[[AMechByAnyOtherName Rounders]]", each with their own variety of [[MoreDakka bullets]], [[MacrossMissileMassacre missiles]], and [[FrickinLaserBeams laser]] [[{{Roboteching}} weaponry]]. The game is best known for incorporating shoot 'em up gameplay elements into a fighting game, particularly each Rounder possesses a super-powered Shell called [[FunWithAcronyms B.O.S.S.]], which when combined, [[CombiningMecha combined]], turns the player's Rounder into a large-scale shoot 'em up-esque end-boss with many intricate bullet patterns. Each characters' Rounders also uses two different cartridges, one emphasizing on power and the other for speed, as well as with varying bullet patterns.patterns between the two. Aside from it's shoot 'em up style of gameplay, it has been often considered as "a 2D version of ''[[VideoGame/VirtualOn Virtual-ON]]''" due to sharing many general gameplay concepts and mechanics.

The game first debuted on arcades in Japan on {{Sega}}'s NAOMI hardware on April 26th, 2005, although the game was, in some areas, [[ObviousBeta incomplete]]. ''Senko no Ronde NEW Ver.'' was later released on August 8th, 2005, four months after its initial arcade debut to fix many of the game's issues such as the character and gameplay balance, Ernula's availability, and adding costumes to allowing {{Mirror Match}}es to be possible. On August 27th, 2006, ''Senko no Ronde'' was ported to the {{Xbox 360}} in Japan as ''[[VideoGameRemake Senko ''Senko no Ronde Revision X]]'', X'', or simply ''Rev.X''. As the title implies, this version of ''Senko no Ronde'' received an overhaul from of the arcade predecessors, boasting HighDefinition visuals and online play over Xbox LIVE.



The game later received a sequel, ''Senko no Ronde: Dis-United Order'' (or ''Senko no Ronde: DUO'' for short), with an extended character selection and an expansion of the story. Sadly it's only released in Japan [[NoExportForYou with no intentions]] of bringing the sequel overseas; it was also later released in arcades in Japan to the [=NESCiAxLive=] arcade service. Unlike its predecessor, ''Dis-United Order'' is a 2-on-2 fighting game where players can use another character to perform support attacks.

to:

The game later received a sequel, sequel in 2009 titled ''Senko no Ronde: Dis-United Order'' (or ''Senko no Ronde: DUO'' for short), short) in, which also got ported to the Xbox 360 a year later, with an extended character selection and an expansion of the story. Sadly [[NoExportForYou it's only released in Japan [[NoExportForYou Japan]] with no intentions]] intentions of bringing the sequel overseas; it was also later released in arcades in Japan to the [=NESCiAxLive=] arcade service. Unlike its predecessor, ''Dis-United Order'' is a 2-on-2 fighting game where players can use another character to perform support attacks.



* {{BFS}}: Orangette's Shell, the Orbital Sword.
* {{Bishonen}}: Mika and Fabian introduced the first game, while Cuilan's a bishōnen-in-training. In ''Dis-United Order'', we also get Lev Lefanu, Henri Xiatien, Gustav Grafenburg, Luca Werfel and Itsuka Gotoh.

to:

* BewareMyStingerTail: The tail of Cuilan's Orangette can be used as a weapon.
* {{BFS}}: Orangette's Shell, the [[GlassCannon Orbital Sword.
Sword]]. It's a humongous sword that can carve huge chunks of the opponent's armor and it covers a sizable amount of the screen, but it can full apart easily if you know where to attack it.
* {{Bishonen}}: Mika and Fabian introduced the first game, while Cuilan's a bishōnen-in-training.one in-training. In ''Dis-United Order'', we also get Lev Lefanu, Henri Xiatien, Gustav Grafenburg, Luca Werfel and Itsuka Gotoh.



* CallingYourAttacks:

to:

* CallingYourAttacks:CallingYourAttacks: A few of the characters does this.



* CheerfulChild: Ernula.

to:

* ChargeAttack: The main weapon of Lili's Brinstä is a "hold" type. Charging up the weapon will cause it to release more bullets upon detonation or impact.
* CheerfulChild: Ernula.Ernula and most of her duplicates; one of them is an EmotionlessGirl.



* CognizantLimbs and DidntNeedThoseAnyway: The Rounder's B.O.S.S. forms has different parts that can be destroyed, potentially weakening its firepower or get better access to its [[AttackItsWeakpoint sweet-spot]].
** Mika's Shell can even sacrifice its own parts for certain attacks, like giving up its thruster to perform a screen-filling barrage of bullets with its Final B.O.S.S. attack.

to:

* CognizantLimbs and DidntNeedThoseAnyway: CognizantLimbs: The Rounder's B.O.S.S. forms has different parts that can be destroyed, potentially weakening its firepower or get better access to its [[AttackItsWeakpoint sweet-spot]].
** DidntNeedThoseAnyway: Mika's Shell can even sacrifice its own parts for certain attacks, like giving up its thruster to perform a screen-filling barrage of bullets with its Final B.O.S.S. attack.



** Changpo's, Fabian's, and Ernula's [[SpinAttack close-range sub-weapon attacks]]. Changpo and Ernula spin their Rounders and cut their opponents with their blades; Fabian sticks his Graphride's sword into the "ground" and swings his Rounder's body around by the hilt, striking them with the skis.



** Ernula has two [[SpinAttack spinning attacks]]: Her ''Consonance Cutter'' which acts similar to Changpo's ''Sweet Roll'' but she only spins her Castrato's blades around to cut enemy fire or her opponents, and ''Trio Sonata'' where she spins Castrato as she fires off a barrage of bullets and missiles.

to:

** Ernula has two [[SpinAttack spinning attacks]]: attacks: Her ''Consonance Cutter'' which acts similar to Changpo's ''Sweet Roll'' but she only spins her Castrato's blades around to cut enemy fire or her opponents, and ''Trio Sonata'' where she spins Castrato as she fires off a barrage of bullets and missiles.missiles.
** The main attack of Cuilan's Orbital Sword, and it hits ''hard''.



* {{Homage}}: To ''Manga/TowardTheTerra''. The game uses a similar character art-style to the manga and the game's storyline is set roughly a millennia apart from ''Toward the Terra''. Other similarities includes that 100 years must pass in order for Earth to be habitable again, [[{{Bishounen}} pretty-looking guys]], and sometimes implied [[YaoiGenre shounen-ai]] without any actual implications of it between their respective characters.

to:

* {{Homage}}: To ''Manga/TowardTheTerra''. The game uses a similar character art-style to the manga and the game's storyline is set roughly a millennia apart from ''Toward the Terra''. Other similarities includes that 100 years must pass in order for Earth to be habitable again, [[{{Bishounen}} [[{{Bishonen}} pretty-looking guys]], and sometimes implied [[YaoiGenre shounen-ai]] without any actual implications of it between their respective characters.



* TheMerch: Although very few merchandise were spawned for this series compared to other mecha games, of which includes: two artbooks for the first game; a few [=OST=]s to each respective game; a figurine of Changpo by Max Factory in her [[WalkingSwimsuitScene Cartridge-B1 costume]] while in her Final B.O.S.S. cut-in's pose (it's also possible to remove the transparent dress); and another figure of Eernula in her Cartridge-B2 costume kneeling next to a jumbo-sized version of her stuff rabbits.



* PantyShot: Changpo's Cartridge-B1 and Lili's Cartridge-A1 outfits have cut-ins with their panties peeking out.

to:

* PantyShot: Changpo's Cartridge-B1 Cartridge-B2 and Lili's Cartridge-A1 outfits have cut-ins with their panties peeking out.



* PowerGivesYouWings: More like "[[InSovietRussiaTropeMocksYou Titanic Wings Gives]] ''[[InSovietRussiaTropeMocksYou Your]]'' [[InSovietRussiaTropeMocksYou Humongous Mecha Power]]" in the case of Madam Butterfly, the B.O.S.S. form of Lili's Brinstä.



* {{Roboteching}}: Ernula's Curtain Call, Lili's Brinsta and Madame Butterfly B.O.S.S. Mode, and Changpo's Citronette do this with lasers. Several Rounders fire missiles that do this, too.

to:

* {{Roboteching}}: Ernula's Curtain Call, Lili's Brinsta Brinstä and Madame Madam Butterfly B.O.S.S. Mode, and Changpo's Citronette do this with lasers. Several Rounders fire missiles that do this, too.



* SciFiBobHaircut: Lili in the first game.

to:

* SciFiBobHaircut: Lili in the first game. Her hairstyle changed in the second game.


Added DiffLines:

* SwordAndGun: About of half of the Rounders in the first game carry a fire-arm and a melee weapon. Fabian's Graphride is seen with a gun and a sword.

Added: 76

Changed: 788

Removed: 122

Is there an issue? Send a MessageReason:
Removing White Haired Pretty Boy since it\'s now used for evil characters; making a few trope corrections.


* HotBlooded: Fabian, as he he is competitive with Mika and his position as squad leader.
** Changpo was also somewhat competitive with her prodigy-like piloting skills, which ends up causing trouble for everybody. As she spent time as Sakurako's subordinate, Changpo matured and grew out of this.

to:

* HotBlooded: Fabian, as he he is competitive with Mika and his position as squad leader.
**
Changpo was also somewhat competitive with her prodigy-like piloting skills, which ends up causing trouble for everybody. As she spent time as Sakurako's subordinate, Changpo matured and grew out of this.this.
* {{Homage}}: To ''Manga/TowardTheTerra''. The game uses a similar character art-style to the manga and the game's storyline is set roughly a millennia apart from ''Toward the Terra''. Other similarities includes that 100 years must pass in order for Earth to be habitable again, [[{{Bishounen}} pretty-looking guys]], and sometimes implied [[YaoiGenre shounen-ai]] without any actual implications of it between their respective characters.



* ShoutOut: Whenever another player enters in the game during a single-player session in the arcade game, [[VideoGame/{{Darius}} "THE HI-ROUNDER IS APPROACHING FAST!"]] appears on screen.

to:

* ShoutOut: Whenever another player enters in the game during a single-player session in the arcade game, [[VideoGame/{{Darius}} "THE "[[VideoGame/{{Darius}} THE HI-ROUNDER IS APPROACHING FAST!"]] APPROCHING FAST!]]" appears on screen.



** Changpo's ''Choco Topping'' move shares Koichi Mugitani's pen name CHOCO.



* WhiteHairedPrettyBoy: Narukami in the first game and Luca Werfel in the second [[MulticoloredHair with a touch of red]].



* XMeetsY: ''Manga/TowardTheTerra'' meets ''[[VideoGame/VirtualOn Cyber Troopers Virtual-ON]]'' in the form of a [[BulletHell danmaku]] [[ShootEmUp shooter]].

to:

* XMeetsY: It's ''Manga/TowardTheTerra'' meets ''[[VideoGame/VirtualOn Cyber Troopers Virtual-ON]]'' in the form of a [[BulletHell danmaku]] [[ShootEmUp shooter]].

Added: 42

Changed: 416

Is there an issue? Send a MessageReason:
Condensing the page info an re-applying Sci Fi Bob Haircut for Lili.


-> ''It's a story from long, long ago -- Fortuna was born in the nook of a small village. Ever since she was born she never stopped crying. Her wailing voice caused many people to suffer. If she didn't stop her wails would eventually cover the entire world. "Fortuna will surely be gone in 100 years time" The people held to that hope and entrusted it to the distant skies. The people ran from the ark known as Earth... And so Fortuna, who was all alone, cried until she took her final breath. -- In this way, the old world came to an end. And a new world, began.''

to:

-> ''It's ->''It's a story from long, long ago -- Fortuna was born in the nook of a small village. Ever since she was born she never stopped crying. Her wailing voice caused many people to suffer. If she didn't stop her wails would eventually cover the entire world. "Fortuna will surely be gone in 100 years time" The people held to that hope and entrusted it to the distant skies. The people ran from the ark known as Earth... And so Fortuna, who was all alone, cried until she took her final breath. -- In this way, the old world came to an end. And a new world, began.''



The game pits players in a circular field where they pilot [[HumongousMecha mechas]] called "[[AMechByAnyOtherName Rounders]]", each with their own variety of [[MoreDakka bullets]], [[MacrossMissileMassacre missiles]], and [[FrickinLaserBeams laser]] [[{{Roboteching}} weaponry]]. The game is best known for incorporating shoot 'em up gameplay elements into a fighting game, particularly each Rounder possesses a super-powered Shell called [[FunWithAcronyms B.O.S.S.]] which when combined, turns the player's Rounder into a large-scale shoot 'em up-esque end-boss with many intricate bullet patterns. Each characters' Rounders also uses two different Cartridges, one emphasizing on power and the other for speed, as well as varying bullet patterns. Aside from it's shoot 'em up style of gameplay, it has been often considered as "a 2D version of ''[[VideoGame/VirtualOn Virtual-ON]]''", particularly to ''Oratorio Tangram'', due to sharing many general gameplay concepts and mechanics.

The game first debuted on arcades in Japan on {{Sega}}'s NAOMI hardware on April 26th, 2005, although the game was, in some areas, [[ObviousBeta incomplete]]. ''Senko no Ronde NEW Ver.'' was later released on August 8th, 2005, four months after its initial arcade debut to fix many of the game's issues such as the character and gameplay balance, Ernula's availability, and adding costumes to allow [[MirrorMatch Mirror Matches]] to be possible. On August 27th, 2006, ''Senko no Ronde'' made it's debut to video game consoles for the {{Xbox 360}} as ''[[VideoGameRemake Senko no Ronde Revision X]]'', or simply ''Rev.X''. As the title implies, this version of ''Senko no Ronde'' received an overhaul from of its arcade predecessors, boasting HighDefinition visuals, a re-tooled HUD, and online play over Xbox LIVE.

Unfortunately, the original Japanese release suffered from [[RegionCoding region-locking]], effectively making it impossible for anyone without a Japanese Xbox 360 hardware to play it. It was only out of sheer will (and a miracle) that those outside of Japan were able to play ''Senko no Ronde Rev.X'' in any shape-or-form thanks to Creator/{{Ubisoft}} for localizing the game to North America and Europe. The game's localization, however, is scathing for fans of the original. The game suffers from a case of AmericanKirbyIsHardcore by slapping on "''[[MarketBasedTitle WarTech]]''" as the game's title just to make it pronounceable for those who can't pronounce "''Senko no Ronde''" to save their lives. Not only that, but the cover-art for the North American and European release only gives the impression that the game is all about cold-hearted machines duking it out for the player's amusement rather than its space opera storyline. The game's final iteration was released to arcades again on August 6th, 2006 as ''Senko no Ronde SP'', which serves as an UpdatedRerelease for the arcade version since it features the additions seen on the Xbox 360 port and further balancing.

to:

The game pits players in a circular field where they pilot [[HumongousMecha mechas]] called "[[AMechByAnyOtherName Rounders]]", each with their own variety of [[MoreDakka bullets]], [[MacrossMissileMassacre missiles]], and [[FrickinLaserBeams laser]] [[{{Roboteching}} weaponry]]. The game is best known for incorporating shoot 'em up gameplay elements into a fighting game, particularly each Rounder possesses a super-powered Shell called [[FunWithAcronyms B.O.S.S.]] ]], which when combined, turns the player's Rounder into a large-scale shoot 'em up-esque end-boss with many intricate bullet patterns. Each characters' Rounders also uses two different Cartridges, cartridges, one emphasizing on power and the other for speed, as well as varying bullet patterns. Aside from it's shoot 'em up style of gameplay, it has been often considered as "a 2D version of ''[[VideoGame/VirtualOn Virtual-ON]]''", particularly to ''Oratorio Tangram'', Virtual-ON]]''" due to sharing many general gameplay concepts and mechanics.

The game first debuted on arcades in Japan on {{Sega}}'s NAOMI hardware on April 26th, 2005, although the game was, in some areas, [[ObviousBeta incomplete]]. ''Senko no Ronde NEW Ver.'' was later released on August 8th, 2005, four months after its initial arcade debut to fix many of the game's issues such as the character and gameplay balance, Ernula's availability, and adding costumes to allow [[MirrorMatch Mirror Matches]] allowing {{Mirror Match}}es to be possible. On August 27th, 2006, ''Senko no Ronde'' made it's debut was ported to video game consoles for the {{Xbox 360}} in Japan as ''[[VideoGameRemake Senko no Ronde Revision X]]'', or simply ''Rev.X''. As the title implies, this version of ''Senko no Ronde'' received an overhaul from of its the arcade predecessors, boasting HighDefinition visuals, a re-tooled HUD, visuals and online play over Xbox LIVE.

Unfortunately, the original Japanese release suffered from [[RegionCoding region-locking]], effectively making it impossible for anyone without a Japanese Xbox 360 hardware to play it. It was only out of sheer will Thankfully (and a miracle) that those outside of Japan were able to play ''Senko no Ronde Rev.X'' in any shape-or-form thanks to miraculously) Creator/{{Ubisoft}} for localizing localized the game to North America and Europe. Europe in 2007, allowing those outside of Japan to play it. The game's localization, however, localization is rather scathing for fans of the original. The game some since it suffers from a case of AmericanKirbyIsHardcore by slapping on "''[[MarketBasedTitle WarTech]]''" as the game's title just to make it pronounceable for those who can't pronounce "''Senko no Ronde''" to save their lives. Not only that, but the cover-art for the North American and European release only gives the impression that the game is all about cold-hearted machines duking it out for the player's amusement rather than its space opera storyline. The game's final iteration was released to arcades again on August 6th, 2006 as ''Senko no Ronde SP'', which serves as an UpdatedRerelease for the arcade version since it features the additions seen on the Xbox 360 port and further balancing.



** Meaningful [[InSeriesNickname Nickname]] in Fabian's case as he's a FragileSpeedster.

to:

** Meaningful [[InSeriesNickname Meaningful Nickname]] in Fabian's case as he's a FragileSpeedster.



* RuleOfCool: There's no justification for B.O.S.S. modes beyond this.

to:

* RuleOfCool: [[RuleOfCool Rule of Cool]]: There's no justification for B.O.S.S. modes beyond this.


Added DiffLines:

* SciFiBobHaircut: Lili in the first game.
Is there an issue? Send a MessageReason:
None


* BobHaircut: Lili in first game.
Is there an issue? Send a MessageReason:
None


'''''Senko no Ronde''''' is a BulletHell ShootEmUp-[[XMeetsY meets]]-[[FightingGame Fighter]] produced by G.rev and arguably one of their most ambitious titles, as the team enlisted the help of [[VideoGame/{{Persona3}} Shuji Sogabe]] and Mizuki Takayama to handle the character illustrations while [[VideoGame/{{Xenosaga}} Koichi Mugitani]] handles the mecha design, ex-ZUNATA member Yasuhisha Wanatabe to compose the game's music, and a cast of various seiryuus to help bring this title into inception.

to:

'''''Senko no Ronde''''' is a BulletHell ShootEmUp-[[XMeetsY meets]]-[[FightingGame Fighter]] produced by G.rev and arguably one of their most ambitious titles, as the team enlisted the help of {{doujin|shi}} artists [[VideoGame/{{Persona3}} Shuji Sogabe]] and Mizuki Takayama to handle the character illustrations while [[VideoGame/{{Xenosaga}} Koichi Mugitani]] handles the mecha design, ex-ZUNATA member Yasuhisha Wanatabe to compose the game's music, and a cast of various seiryuus to help bring this title into inception.



** Changpo's Citronette is named after Mizuki Takayama's doujin circle of the same name, who is also the artist who contributed to the character designs.

to:

** Changpo's Citronette is named after Mizuki Takayama's doujin circle of the same name, who is also the artist who contributed to the character designs.designs; Shuji Sogabe was a also former member of the doujin circle.
Is there an issue? Send a MessageReason:
Zero Context Example of renamed trope


* HairOfGold: Ernula.
Is there an issue? Send a MessageReason:
None


* ShoutOut: Whenever another player enters in the game during a single-player session in the arcade game, [[{{Darius}} "THE HI-ROUNDER IS APPROACHING FAST!"]] appears on screen.

to:

* ShoutOut: Whenever another player enters in the game during a single-player session in the arcade game, [[{{Darius}} [[VideoGame/{{Darius}} "THE HI-ROUNDER IS APPROACHING FAST!"]] appears on screen.

Added: 940

Changed: 510

Removed: 29

Is there an issue? Send a MessageReason:
None


'''''Senko no Ronde''''' is a BulletHell ShootEmUp-[[XMeetsY meets]]-[[FightingGame Fighter]] produced by G.rev and is arguably one of their most ambitious titles, as the team enlisted the help of [[VideoGame/{{Persona3}} Shuji Sogabe]] and Mizuki Takayama to handle the character illustrations while [[VideoGame/{{Xenosaga}} Koichi Mugitani]] handles the mecha design, ex-ZUNATA member Yasuhisha Wanatabe to compose the game's music, and a cast of various seiryuus to help bring this title into inception.

to:

'''''Senko no Ronde''''' is a BulletHell ShootEmUp-[[XMeetsY meets]]-[[FightingGame Fighter]] produced by G.rev and is arguably one of their most ambitious titles, as the team enlisted the help of [[VideoGame/{{Persona3}} Shuji Sogabe]] and Mizuki Takayama to handle the character illustrations while [[VideoGame/{{Xenosaga}} Koichi Mugitani]] handles the mecha design, ex-ZUNATA member Yasuhisha Wanatabe to compose the game's music, and a cast of various seiryuus to help bring this title into inception.



The game pits players in a circular field where they pilot [[HumongousMecha mechas]] called "[[AMechByAnyOtherName Rounders]]", each with their own variety of [[MoreDakka bullets]], [[MacrossMissileMassacre missiles]], and [[FrickinLaserBeams laser]] [[{{Roboteching}} weaponry]]. The game is best known for incorporating Shoot 'em Up gameplay elements into a Fighting game, particularly each Rounder possesses a super-powered Shell called [[FunWithAcronyms B.O.S.S.]] which when invoked, turns the player's Rounder into a large-scale Shoot 'em Up-esque end-boss with many intricate bullet patterns. Each characters' Rounders also uses two different Cartridges, one emphasizing on power and the other for speed, as well as varying bullet patterns. Aside from it's Shoot 'em Up style of gameplay, it has been often considered as "a 2D version of ''[[VirtualOn Virual-ON]]''", particularly to ''Oratorio Tangram'', due to sharing many general gameplay concepts and mechanics.

The game first debuted on arcades in Japan on {{Sega}}'s NAOMI hardware on April 26th, 2005, although the game was, in some areas, incomplete. ''Senko no Ronde NEW Ver.'' was later released on August 8th, 2005, four months after its initial arcade debut to fix many of the game's issues such as the character and gameplay balance, Ernula's availability, and adding costumes to allow [[MirrorMatch Mirror Matches]] to be possible. On August 27th, 2006, ''Senko no Ronde'' made it's debut to video game consoles for the Xbox 360 as ''[[VideoGameRemake Senko no Ronde Revision X]]'', or simply ''Rev.X''. As the title implies, this version of ''Senko no Ronde'' received an overhaul from of its arcade predecessors, boasting HighDefinition visuals, a re-tooled HUD, and online play over Xbox Live.

to:

The game pits players in a circular field where they pilot [[HumongousMecha mechas]] called "[[AMechByAnyOtherName Rounders]]", each with their own variety of [[MoreDakka bullets]], [[MacrossMissileMassacre missiles]], and [[FrickinLaserBeams laser]] [[{{Roboteching}} weaponry]]. The game is best known for incorporating Shoot shoot 'em Up up gameplay elements into a Fighting fighting game, particularly each Rounder possesses a super-powered Shell called [[FunWithAcronyms B.O.S.S.]] which when invoked, combined, turns the player's Rounder into a large-scale Shoot shoot 'em Up-esque up-esque end-boss with many intricate bullet patterns. Each characters' Rounders also uses two different Cartridges, one emphasizing on power and the other for speed, as well as varying bullet patterns. Aside from it's Shoot shoot 'em Up up style of gameplay, it has been often considered as "a 2D version of ''[[VirtualOn Virual-ON]]''", ''[[VideoGame/VirtualOn Virtual-ON]]''", particularly to ''Oratorio Tangram'', due to sharing many general gameplay concepts and mechanics.

The game first debuted on arcades in Japan on {{Sega}}'s NAOMI hardware on April 26th, 2005, although the game was, in some areas, incomplete.[[ObviousBeta incomplete]]. ''Senko no Ronde NEW Ver.'' was later released on August 8th, 2005, four months after its initial arcade debut to fix many of the game's issues such as the character and gameplay balance, Ernula's availability, and adding costumes to allow [[MirrorMatch Mirror Matches]] to be possible. On August 27th, 2006, ''Senko no Ronde'' made it's debut to video game consoles for the Xbox 360 {{Xbox 360}} as ''[[VideoGameRemake Senko no Ronde Revision X]]'', or simply ''Rev.X''. As the title implies, this version of ''Senko no Ronde'' received an overhaul from of its arcade predecessors, boasting HighDefinition visuals, a re-tooled HUD, and online play over Xbox Live.
LIVE.



A follow-up title is currently in the works for the PlayStationVita and it's expected for a 2013 release, although this title will be something of a SpiritualSuccessor as it will not be set in the universe of the other two games.

to:

A follow-up title is currently in the works for the PlayStationVita {{PlayStation Vita}} and it's expected for a 2013 release, although this title will be something of a SpiritualSuccessor as it will not be set in the universe of the other two games.



* AnimalMotif: Of rabbits for Ernula since she's fond of them and many of her costumes resembles one, even the inside of her Rounder's cockpit has them as the interface.

to:

* AnimalMotif: Of rabbits for Ernula since she's fond of them and many of her costumes resembles one, even the inside of her Rounder's cockpit has incorporate them as on the interface.



* CognizantLimbs and DidntNeedThoseAnyway: The Rounder's B.O.S.S. forms has different parts that can be destroyed, potentially weakening its firepower or get better access to its [[AttackItsWeakpoint sweet-spot]].
** Mika's Shell can even sacrifice its own parts for certain attacks, like giving up its thruster to perform a screen-filling barrage of bullets with its Final B.O.S.S. attack.
* ColourCodedForYourConvenience: Both player's bullets are in different colors (green and orange) to avoid confusion of who's attacks are coming from.



* FlashStep: Lili's ''Dragon Waltz'' move.

to:

* FlashStep: Lili's ''Dragon Waltz'' move.move and during a close-ranged sub-attack. "Squid's" second form also does this when its close to defeat.



* HotterAndSexier: Anechka from the first game is more [[TokenWholesome modestly-dressed]] compared to her appearance [[MsFanservice in the sequel]].

to:

* HotterAndSexier: Anechka from the first game is more [[TokenWholesome modestly-dressed]] compared to her appearance [[MsFanservice her appearance]] in the sequel]].sequel.



** Fabian Fatman gave himself the nickname of "Fastman" simply because he does not like his surname.

to:

** Fabian Fatman gave himself the nickname of "Fastman" simply because he does not like his surname.surname since he's not over-weight.



* LagCancel: The time to reload a main-weapon can be canceled by dashing.
* TheLancer: Fabian, to Mika.



* TheLancer: Fabian, to Mika.



* LifeMeter: The Armor Gauge.



* NiceHat: Mika, Fabian, Lili, Ernula, Cuilan, Katie Xiatien, Mieze Merckx, Dixie Dutilleux, and Nino Picciloli, depending on the outfit.

to:

* NiceHat: Mika, Fabian, Lili, Ernula, Cuilan, and Cuilan in the first game, depending on the outfit. Katie Xiatien, Mieze Merckx, Dixie Dutilleux, and Nino Picciloli, depending on Picciloli also wears one.
* NoNameGiven: The other final boss of
the outfit.first game is namely referred by the characters as "[[EveryoneCallsHimBarkeep target]]".



* PointlessBandAid: Fabian over his nose.
* PowerGlows: Karel's Azureus' sub-weapon makes it tails glow in the original arcade; In the Xbox 360 version, Azureus' entire body glows.

to:

* PointlessBandAid: Fabian Fabian, over his nose.
* PowerGlows: Karel's Azureus' sub-weapon [[SuperArmor sub-weapon]] makes it tails glow in the original arcade; In arcade version; in the Xbox 360 version, Azureus' entire body glows.



* RobotGirl: Ernula, actually, consists of ''several'' android girls, and Ranatus in the sequel. Cuilan, an [[AmbiguousGender android boy]], is sometimes [[ViewerGenderConfusion mistaken for one]].

to:

* RobotGirl: Ernula, actually, who also consists of ''several'' android girls, and so multiple duplicates of Ernula exist. Ranatus in from the sequel. sequel is also an android girl. Cuilan, an [[AmbiguousGender [[DudeLooksLikeALady android boy]], is sometimes [[ViewerGenderConfusion mistaken for one]].



* SpreadShot: Some of the Rounders' weapons and Barrage Attacks.



* SuperDeformed: Chibi versions of the characters can be purchased as [=DLC=]s.

to:

* SuperDeformed: Chibi versions of the characters can be purchased as [=DLC=]s.downloadable content.



* VoiceWithAnInternetConnection: Just about every dialogue during gameplay.



* XMeetsY: ''Manga/TowardTheTerra'' meets ''VideoGame/VirtualOn'' in the form of a [[BulletHell danmaku]] [[ShootEmUp shooter]].

to:

* XMeetsY: ''Manga/TowardTheTerra'' meets ''VideoGame/VirtualOn'' ''[[VideoGame/VirtualOn Cyber Troopers Virtual-ON]]'' in the form of a [[BulletHell danmaku]] [[ShootEmUp shooter]].
Is there an issue? Send a MessageReason:
Eyes Of Gold has been renamed to Supernatural Gold Eyes as per this thread, because the trope is for characters with supernatural origins that have gold eyes. It\'s not for anyone who just happens to have them. So, anything that doesn\'t fit the definition or Zero Context Examples will be removed. If the example fits, please put it back with more context.


* HairOfGold, EyesOfGold: Ernula.

to:

* HairOfGold, EyesOfGold: HairOfGold: Ernula.

Added: 1337

Changed: 562

Removed: 95

Is there an issue? Send a MessageReason:
Correcting Ambigous Gender off Cuilan and adding other relating tropes.


The game first debuted on arcades in Japan on {{Sega}}'s NAOMI hardware on April 26th, 2005, although the game was, in some areas, incomplete. ''Senko no Ronde NEW Ver.'' was later released on August 8th, 2005, four months after its initial arcade debut to fix many of the game's issues such as the character and gameplay balance, Ernula's availability, and adding costumes to allow [[MirrorMatch Mirror Matches]] to be possible. On August 27th, 2006, ''Senko no Ronde'' made it's debut to video game consoles for the Xbox 360 as ''Senko no Ronde [[VideoGameRemake Revision X]]'', or simply ''Rev.X''. As the title implies, this version of ''Senko no Ronde'' received an overhaul from of its arcade predecessors, boasting HighDefinition visuals, a re-tooled HUD, and online play over Xbox Live.

Unfortunately, the original Japanese release suffered from [[RegionCoding region-locking]], effectively [[NoExportForYou making it impossible]] for anyone without a Japanese Xbox 360 hardware to play it. It was only out of sheer will (and a miracle) that those outside of Japan were able to play ''Senko no Ronde Rev.X'' in any shape-or-form thanks to Creator/{{Ubisoft}} for localizing the game to North America and Europe. The game's localization, however, is scathing for fans of the original. The game suffers from a case of AmericanKirbyIsHardcore by slapping on "''[[MarketBasedTitle WarTech]]''" as the game's title just to make it pronounceable for those who can't pronounce "''Senko no Ronde''" to save their lives. Not only that, but the cover-art for the North American and European release only gives the impression that the game is all about cold-hearted machines duking it out for the player's amusement rather than its space opera storyline. The game's final iteration was released to arcades again on August 6th, 2006 as ''Senko no Ronde SP'', which serves as an UpdatedRerelease for the arcade version since it features the additions seen on the Xbox 360 port and further balancing.

The game later received a sequel, ''Senko no Ronde: Dis-United Order'' (or ''Senko no Ronde: DUO'' for short), with an extended character selection and an expansion of the story. Sadly it's only released in Japan [[NoExportForYou with no intentions]] of bringing the sequel overseas; It was also later released in arcades in Japan to the [=NESCiAxLive=] arcade service. Unlike its predecessor, ''Dis-United Order'' is a 2-on-2 fighting game where players can use another character to perform support attacks.

to:

The game first debuted on arcades in Japan on {{Sega}}'s NAOMI hardware on April 26th, 2005, although the game was, in some areas, incomplete. ''Senko no Ronde NEW Ver.'' was later released on August 8th, 2005, four months after its initial arcade debut to fix many of the game's issues such as the character and gameplay balance, Ernula's availability, and adding costumes to allow [[MirrorMatch Mirror Matches]] to be possible. On August 27th, 2006, ''Senko no Ronde'' made it's debut to video game consoles for the Xbox 360 as ''Senko ''[[VideoGameRemake Senko no Ronde [[VideoGameRemake Revision X]]'', or simply ''Rev.X''. As the title implies, this version of ''Senko no Ronde'' received an overhaul from of its arcade predecessors, boasting HighDefinition visuals, a re-tooled HUD, and online play over Xbox Live.

Unfortunately, the original Japanese release suffered from [[RegionCoding region-locking]], effectively [[NoExportForYou making it impossible]] impossible for anyone without a Japanese Xbox 360 hardware to play it. It was only out of sheer will (and a miracle) that those outside of Japan were able to play ''Senko no Ronde Rev.X'' in any shape-or-form thanks to Creator/{{Ubisoft}} for localizing the game to North America and Europe. The game's localization, however, is scathing for fans of the original. The game suffers from a case of AmericanKirbyIsHardcore by slapping on "''[[MarketBasedTitle WarTech]]''" as the game's title just to make it pronounceable for those who can't pronounce "''Senko no Ronde''" to save their lives. Not only that, but the cover-art for the North American and European release only gives the impression that the game is all about cold-hearted machines duking it out for the player's amusement rather than its space opera storyline. The game's final iteration was released to arcades again on August 6th, 2006 as ''Senko no Ronde SP'', which serves as an UpdatedRerelease for the arcade version since it features the additions seen on the Xbox 360 port and further balancing.

The game later received a sequel, ''Senko no Ronde: Dis-United Order'' (or ''Senko no Ronde: DUO'' for short), with an extended character selection and an expansion of the story. Sadly it's only released in Japan [[NoExportForYou with no intentions]] of bringing the sequel overseas; It it was also later released in arcades in Japan to the [=NESCiAxLive=] arcade service. Unlike its predecessor, ''Dis-United Order'' is a 2-on-2 fighting game where players can use another character to perform support attacks.



* AMechaByAnyOtherName: Rounders.

to:

* AMechaByAnyOtherName: AMechByAnyOtherName: Rounders.



* AfterCombatRecovery: In the Score Attack mode, you regain 50% of your Armor Gauge after each round.



* AllThereInTheManual: A lot of the character's, organization's, Rounder's, and terminology can be found in the Extras menu.



* AmbiguousGender and DudeLooksLikeALady: Cuilan, and it gets taken even further in the sequel.



* AnimalEaredHeadband: Cuilan wears a cat-eared one with SailorFuku costume.

to:

* AnimalEaredHeadband: Cuilan wears a cat-eared one with SailorFuku costume. Ernula has a rabbit-eared headband with one of her Cartridge-B2 outfit.
* AnimalMotif: Of rabbits for Ernula since she's fond of them and many of her costumes resembles one, even the inside of her Rounder's cockpit has them as the interface.



* {{Bishonen}}: Mika and Fabian in the first game. In ''Dis-United Order'', we also get Lev Lefanu, Henri Xiatien, Gustav Grafenburg, Luca Werfel and Itsuka Gotoh.

to:

* {{Bishonen}}: Mika and Fabian in introduced the first game.game, while Cuilan's a bishōnen-in-training. In ''Dis-United Order'', we also get Lev Lefanu, Henri Xiatien, Gustav Grafenburg, Luca Werfel and Itsuka Gotoh.



* CriticalStatusBuff: Upon reaching [[LastChanceHitPoint Armor Vanish]] state, your Rounder's hit-box becomes visible, its maneuverability increases, and the Charge Meter fills up x2.5 faster than normal (but after activation of Final B.O.S.S. mode, it slows down considerably). Upon entering this state, your Rounder also releases an Anti-Field to clear out bullets near-by.



* DeathFromAbove: Sakurako's Triad is capable of dropping bombs within adjacent range of the opponent. It's Final B.O.S.S. form and it's assist attack in the second game takes this even further by filling the area with bombs in a wide area.

to:

* DeathFromAbove: Sakurako's Triad is capable of dropping bombs within adjacent range of the opponent. It's Final B.O.S.S. form attack and it's assist attack in the second game takes this even further by filling the area with bombs in a wide area.



* DudeLooksLikeALady: Cuilan, and it gets taken even further in the sequel.



* GratuitousEnglish: Often from Changpo and a bit from Ernula.



* HotterAndSexier: Anechka from the first game is more [[TokenWholesome modestly-dressed]] compared to her appearance [[FanservicePack in the sequel]].
** Heck, [[FanservicePack the sequel]] in general.

to:

* HotterAndSexier: Anechka from the first game is more [[TokenWholesome modestly-dressed]] compared to her appearance [[FanservicePack appearance [[MsFanservice in the sequel]].
** Heck, [[FanservicePack the sequel]] ''[[FanservicePack Senko no Ronde: Dis-United Order]]'' in general.



* LastChanceHitPoint: When the [[LifeMeter Armor Gauge]] is depleted, the character's Rounder enters Armor Vanish mode. While in Armor Vanish, the Rounder's hit-box becomes visible and maneuverability increases. The Rounder's Charge Gauge also fills gradually over time during Armor Vanish. Upon entering Vanish mode, an Anti-Field clears bullets around the Rounder, as well. Any further hits while in Armor Vanish will result in defeat.

to:

* LastChanceHitPoint: When the [[LifeMeter Armor Gauge]] is depleted, the character's Rounder enters Armor Vanish mode. While in Armor Vanish, the Rounder's hit-box becomes visible and maneuverability increases. The Rounder's Charge Gauge also fills gradually over time during Armor Vanish. Upon entering Vanish mode, an Anti-Field clears bullets around the Rounder, as well. Any further hits while in Armor Vanish will result in defeat.



* MeaningfulName: The game's title can be roughly translated as "Encircling Dance of Light". [[labelnote:Explanation]]The two kanji that makes up "Senko" means both rotation and light; when the two kanji combines, the word also refers to polarimetry, a science in which light waves travels in two directions in a circular fashion through an object in order to measure its optical properties. The second set of kanji for "Ronde" reads off as "Rinbu" (albeit the drama CD pronounces it as "Rondeau"), which means circular dance and "Ronde" is its French equivalent.[[/labelnote]]

to:

* MeaningfulName: The game's title can be roughly translated as "Encircling Dance of Light". [[labelnote:Explanation]]The two kanji that makes up "Senko" means both rotation and light; when the two kanji combines, the word also refers to polarimetry, a science in which light waves travels in two directions in a circular fashion through an object in order to measure its optical properties. The second set of kanji for "Ronde" reads off as "Rinbu" (albeit the drama CD pronounces it as "Rondeau"), which means circular dance and "Ronde" is its French equivalent. Now think about how the game plays out.[[/labelnote]]



* MsFanservice: Changpo and Ernula. In the sequel, there's also Ursure Uexkull, Philomena Pasquini, and Ranatus, and Anechka becomes one.

to:

* MsFanservice: Changpo and Ernula. In the sequel, there's also Ursure Uexkull, Philomena Pasquini, and Ranatus, and Ranatus. Anechka also becomes one.one in the sequel.



* [[spoiler:RidiculouslyHumanRobot: According Sakurako in Ernula's Scenario-A path, she finds out that Ernula is closer to being human than any present android ever created.]]

to:

* [[spoiler:RidiculouslyHumanRobot: According Sakurako in Ernula's Scenario-A path, path of the first game, she finds out that Ernula is closer to being human than any present android ever created.]]


Added DiffLines:

* RoseHairedGirl: Lili.


Added DiffLines:

* ScoringPoints: Each game features a Score Attack mode, where the game puts you through an Arcade Mode much like in other fighting games, and your performance can affect how points you rack up at the end of each stage.


Added DiffLines:

* StockingFiller: Ernula's Cartridge-B2 outfit features this.


Added DiffLines:

* XMeetsY: ''Manga/TowardTheTerra'' meets ''VideoGame/VirtualOn'' in the form of a [[BulletHell danmaku]] [[ShootEmUp shooter]].
Is there an issue? Send a MessageReason:
Ernula\'s boobs are far too big to be a loli or aimed at appealing to lolicons. Her cartridge A-1 outfit, though, definitely makes her a Ms Fanservice.


* HairAntennae: Ernula with some of her outfits.

to:

* HairAntennae: Ernula with some of her outfits. They're styled to resemble rabbit ears.



* LatexSpacesuit: Some of the characters wear one.

to:

* LatexSpacesuit: Some of the characters wear one. In one of her outfits, Ernula's is [[MsFanservice mostly transparent]].



* MsFanservice: Changpo, and for the {{lolicon}}s, Ernula. In the sequel, there's also Ursure Uexkull, Philomena Pasquini, and Ranatus, and Anechka becomes one.

to:

* MsFanservice: Changpo, Changpo and for the {{lolicon}}s, Ernula. In the sequel, there's also Ursure Uexkull, Philomena Pasquini, and Ranatus, and Anechka becomes one.

Added: 2325

Changed: 2830

Removed: 149

Is there an issue? Send a MessageReason:
None


'''''Senko no Ronde''''' is a BulletHell ShootEmUp-[[XMeetsY meets]]-[[FightingGame Fighter]] produced by G.rev and arguably one of their most ambitious titles, as the team enlisted the help of Shuji Sogabe and Mizuki Takayama to handle the character illustrations while Koichi Mugitani handles the mecha design, ex-ZUNATA member Yasuhisha Wanatabe to compose the game's music, and a cast of various seiryuus to help bring this title into inception.

to:

'''''Senko no Ronde''''' is a BulletHell ShootEmUp-[[XMeetsY meets]]-[[FightingGame Fighter]] produced by G.rev and is arguably one of their most ambitious titles, as the team enlisted the help of [[VideoGame/{{Persona3}} Shuji Sogabe Sogabe]] and Mizuki Takayama to handle the character illustrations while [[VideoGame/{{Xenosaga}} Koichi Mugitani Mugitani]] handles the mecha design, ex-ZUNATA member Yasuhisha Wanatabe to compose the game's music, and a cast of various seiryuus to help bring this title into inception.



Unfortunately, the original Japanese release suffered from [[RegionCoding region-locking]], effectively [[NoExportForYou making it impossible]] for anyone without a Japanese Xbox 360 hardware to play it. It was only out of sheer will (and a miracle) that those outside of Japan were able to play ''Senko no Ronde Rev.X'' in any shape-or-form thanks to Creator/{{Ubisoft}} for localizing the game to North America and Europe. The game's localization, however, is scathing for fans of the original. The game suffers from a case of AmericanKirbyIsHardcore by slapping on "''[=WarTech=]''" as the game's title just to make it pronounceable for those who can't pronounce "''Senko no Ronde''" to save their lives. Not only that, but the cover-art for the North American and European release only gives the impression that the game is all about cold-hearted machines duking it out for the player's amusement rather than its space opera storyline. The game's final iteration was released to arcades again on August 6th, 2006 as ''Senko no Ronde SP'', which serves as an UpdatedRerelease for the arcade version since it features the additions seen on the Xbox 360 port and further balancing.

to:

Unfortunately, the original Japanese release suffered from [[RegionCoding region-locking]], effectively [[NoExportForYou making it impossible]] for anyone without a Japanese Xbox 360 hardware to play it. It was only out of sheer will (and a miracle) that those outside of Japan were able to play ''Senko no Ronde Rev.X'' in any shape-or-form thanks to Creator/{{Ubisoft}} for localizing the game to North America and Europe. The game's localization, however, is scathing for fans of the original. The game suffers from a case of AmericanKirbyIsHardcore by slapping on "''[=WarTech=]''" "''[[MarketBasedTitle WarTech]]''" as the game's title just to make it pronounceable for those who can't pronounce "''Senko no Ronde''" to save their lives. Not only that, but the cover-art for the North American and European release only gives the impression that the game is all about cold-hearted machines duking it out for the player's amusement rather than its space opera storyline. The game's final iteration was released to arcades again on August 6th, 2006 as ''Senko no Ronde SP'', which serves as an UpdatedRerelease for the arcade version since it features the additions seen on the Xbox 360 port and further balancing.



And last thing: [[ItIsPronouncedTroPAY the game's title is pronounced Sen-Ko No Rond, not Ron-DAY]]. [[http://hardcoregaming101.net/senkonoronde/senkonoronde.htm#Rondo It comes from the French word "Ronde" with a silent "e"]].

to:

And last thing: [[ItIsPronouncedTroPAY the game's title is pronounced Sen-Ko No Rond, not Ron-DAY]]. [[http://hardcoregaming101.net/senkonoronde/senkonoronde.htm#Rondo It "Ronde" comes from the French word "Ronde" with a silent "e"]].



* AbsoluteCleavage: Philomena Pasquini, a female character introduced in the second game, and to a lesser extent, Anechka Alferov in said game.

to:

* AMechaByAnyOtherName: Rounders.
* AbsoluteCleavage: Philomena Pasquini, a female character introduced Pasquini in the second game, sequel, and to a lesser similar extent, Anechka Alferov in said game.



* AgeInappropriateDress: Ernula's Cartridge-A1 outfit has her wearing a see-through dress and ThighhighBoots. Her Cartridge-B2 outfit has her wearing a bikini that reveals some [[UnderBoobs under boobage]] underneath a see-through hooded shirt complete with [[ZettaiRyouiki thigh-highs]].
* AmbiguouslyBrown: Mieze Merckx from ''Dis-United Order''.
* AmericanKirbyIsHardcore: The North American and European box-art of the first game, although it only gives the impression the game is all about cold-hearted machines rather than the SpaceOpera storyline inspired by ''TowardTheTerra''.

to:

* AirJousting: One of Fabian's special moves.
* AgeInappropriateDress: Ernula's Cartridge-A1 outfit has her wearing a see-through dress and ThighhighBoots. ThighHighBoots. Her Cartridge-B2 outfit has her wearing a bikini that reveals some [[UnderBoobs under boobage]] under-boobage]] underneath a see-through hooded shirt complete with [[ZettaiRyouiki thigh-highs]].
* AmbiguousGender and DudeLooksLikeALady: Cuilan, and it gets taken even further in the sequel.
*
AmbiguouslyBrown: Ansel Modred from the first game and Mieze Merckx from ''Dis-United Order''.
* AmericanKirbyIsHardcore: The North American and European box-art of the first game, although it only gives the impression the game is all about cold-hearted machines rather than the SpaceOpera storyline inspired by ''TowardTheTerra''. ''TowardTheTerra''.
* AnimalEaredHeadband: Cuilan wears a cat-eared one with SailorFuku costume.



* AscendedExtra, PromotedToPlayable: Narukami, normally an {{NPC}} character seen in the Story Mode, is playable through Karel by DownloadableContent in the first game.

to:

* AscendedExtra, AscendedExtra and PromotedToPlayable: Narukami, normally an {{NPC}} character seen in the Story Mode, is playable through Karel by DownloadableContent in the first game.



* BeardOfEvil: Ansel Modred.



* {{Bishonen}}: Mika and Fabian in the first game.

to:

* {{Bishonen}}: Mika and Fabian in the first game. In ''Dis-United Order'', we also get Lev Lefanu, Henri Xiatien, Gustav Grafenburg, Luca Werfel and Itsuka Gotoh.
* BigBad: Ansel Modred from the first game.



* CallingYourAttacks

to:

* CallingYourAttacksCallingYourAttacks:
-->'''Changpo:''' "[[GratuitousEnglish Scimitar smash!!]]"



* TheChick: Lili in Mika's squad.
* CombiningMecha: The Rounders when joining with their [[SuperMode Shells]].
* CompetitiveBalance: In the first game:
** FragileSpeedster -- Fabian's Graphride and Cuilan's Orangette.
** GlassCannon -- Mika's Ventuno-II.
** JackOfAllStats -- Changpo's Citronette and Lili's Brinstä.
** MightyGlacier -- Karel's Azureus and Ernula's Castrato.
** StoneWall -- Sakurako's Triad.



* DanceBattler: Lilli in the first game with her Barrage Attacks.



* DudeLooksLikeALady: Cuilan, and it gets taken even further in the sequel.



* ExpressiveAccessory: The rabbits with Ernula's clothes.



* FlashStep: Lili's ''Dragon Waltz'' move.



* FragileSpeedster: Cuilan's Orangette.



* HairAntennae: Ernula with some of her outfits.



* HotterAndSexier: Anechka from the first game is more [[TokenWholesome modestly-dressed]] compared to her appearance [[FanservicePack in the sequel]].
** Heck, [[FanservicePack the sequel]] in general.



* JackOfAllStats: Changpo's Citronette.

to:

* JackOfAllStats: Changpo's Citronette.[[KindheartedCatLover Kind-hearted Rabbit Lover]]: Ernula is very fond rabbits, and sometimes are part of her accessories and outfit.



* TheLancer: Fabian, to Mika.



* TheLeader: Mika is Type-II, to Fabian and Lili of S.S.S.'s Hermit squad. Sakurako is also a Type-II to Changpo and Cuilan of G.S.O.



* {{Megane}}: Karel, and to some extent, Mika.
** ''Dis-United Order'' introduces three more meganes, Jasper Hilqult Hongo, Alexandro Gilardino, and Isuka Gotoh.
* {{Meganekko}}: Sakurako's with her Cartridge-A2 and [=DLC=] costumes.
** Philomena Pasquini in the second game also a meganekko.
* MightyGlacier: Ernula's Castrato.

to:

* MeaningfulName: The game's title can be roughly translated as "Encircling Dance of Light". [[labelnote:Explanation]]The two kanji that makes up "Senko" means both rotation and light; when the two kanji combines, the word also refers to polarimetry, a science in which light waves travels in two directions in a circular fashion through an object in order to measure its optical properties. The second set of kanji for "Ronde" reads off as "Rinbu" (albeit the drama CD pronounces it as "Rondeau"), which means circular dance and "Ronde" is its French equivalent.[[/labelnote]]
** Meaningful [[InSeriesNickname Nickname]] in Fabian's case as he's a FragileSpeedster.
* {{Megane}}: Karel, and to some extent, Mika.
**
Mika. ''Dis-United Order'' introduces three more meganes, Jasper Hilqult Hongo, Alexandro Gilardino, and Isuka Gotoh.
* {{Meganekko}}: Sakurako's with her Cartridge-A2 and [=DLC=] costumes.
**
costumes. Philomena Pasquini in the second game also a meganekko.
* MightyGlacier: Ernula's Castrato.
meganekko.



* MsFanservice: Changpo, and for the [[{{Lolicon}} lolicons]], Ernula.

to:

* MsFanservice: Changpo, and for the [[{{Lolicon}} lolicons]], Ernula.{{lolicon}}s, Ernula. In the sequel, there's also Ursure Uexkull, Philomena Pasquini, and Ranatus, and Anechka becomes one.



* NiceHat: Mika, Fabian, Lili, Ernula, Cuilan, Katie Xiatien, Mieze Merckx, Dixie Dutilleux, and Nino Picciloli, depending on the outfit.
* [[NonStandardCharacterDesign Non-Standard Mecha Design]]: In the first game, most of the Rounders have generally humanoid designs while Ernula's Castrato has a more space ship-like design.
* OperaGloves: Ernula in one of her outfits. Also Anechka in the sequel.



* PointlessBandAid: Fabian over his nose.



* ProperTightsWithASkirt: Sakurako and Lili. Also Katie Xia Xiatien from the sequel.

to:

* ProperTightsWithASkirt: Sakurako and Lili. Also Lili in both games, and also Katie Xia Xiatien from the sequel.



* {{Roboteching}}: Ernula's Curtain Call, Lili's Brinsta and Madame Butterfly B.O.S.S Mode, and Changpo's Citronette do this with lasers. Several Rounders fire missiles that do this, too.
* RobotGirl: Ernula, actually, consists of ''several'' android girls. Cuilan, an [[AmbiguousGender android boy]], is sometimes [[ViewerGenderConfusion mistaken for one]].

to:

* {{Roboteching}}: Ernula's Curtain Call, Lili's Brinsta and Madame Butterfly B.O.S.S S. Mode, and Changpo's Citronette do this with lasers. Several Rounders fire missiles that do this, too.
* RobotGirl: Ernula, actually, consists of ''several'' android girls.girls, and Ranatus in the sequel. Cuilan, an [[AmbiguousGender android boy]], is sometimes [[ViewerGenderConfusion mistaken for one]].



* SailorFuku: Changpo, Lili, and Ernula can wear one as [=DLC=]. So does [[WholesomeCrossdresser Cuilan ]] and Fabian.

to:

* SailorFuku: Changpo, Lili, and Ernula can wear one as [=DLC=]. So does can [[WholesomeCrossdresser Cuilan ]] Cuilan]] and Fabian.



* ShesGotLegs: Anechka in the sequel. Also inverted with [[WholesomeCrossdresser Cuilan]] in the same game.

to:

* ShesGotLegs: Anechka and Ranatus in the sequel. Also inverted with [[WholesomeCrossdresser [[DudeLooksLikeALady Cuilan]] is a [[DistaffCounterpart spear counterpart]] of this, especially in the same second game.



** Changpo's Citronette is named after Takayama Mizuki's doujin circle of the same name.
** Cuilan and Ernula have [=DLC=] costumes that resembles the main characters from ''Mamoru-kun has been Cursed!'', a (Japan-only) ''KikiKaiKai''-styled Shoot 'em Up game also by G.rev.

to:

** Changpo's Citronette is named after Takayama Mizuki's Mizuki Takayama's doujin circle of the same name.
name, who is also the artist who contributed to the character designs.
** Cuilan and Ernula have [=DLC=] costumes that resembles the main characters from ''Mamoru-kun has been Cursed!'', a (Japan-only) ''KikiKaiKai''-styled Shoot 'em Up game Japan-only SpiritualSuccessor to ''VideoGame/KikiKaiKai'' also by G.rev.



* {{Stripperiffic}}: Some of Changpo, Ernula and her successor Ranatus in the sequel, and Cuilan's outfits.



* SuperMovePortraitAttack: When activating a Rounder's Final B.O.S.S. mode.



* ThemeNaming: Lili's Barrage Attacks are named after different dance styles.



* WhiteHairedPrettyBoy: Narukami in the first game and Luca Werfel in the second.

to:

* WhiteHairedPrettyBoy: Narukami in the first game and Luca Werfel in the second.second [[MulticoloredHair with a touch of red]].

Added: 1175

Changed: 293

Removed: 58

Is there an issue? Send a MessageReason:
None


And last thing: [[ItIsPronouncedTroPAY the game's title is pronounced Sen-Ko No Rond, not Ron-DAY]]. [[http://hardcoregaming101.net/senkonoronde/senkonoronde.htm#Rondo It comes from the French word "Ronde" with a silent "e"]].



* {{Bishonen}}: Mika and Fabian in the first game.



* CurtainsMatchTheWindow: Ernula and Lili.

to:

* CurtainsMatchTheWindow: Ernula Changpo, Sakurako, Lili, and Lili.Ernula, and Dixie.



* DudeLooksLikeALady: Cuilan, and it gets taken even further in the sequel.



* FanservicePack: The sequel has some of the female characters in more revealing outfits.



* ProperTightsWithASkirt: Sakurako and Lili. Also Katie Xia Xiatien from the sequel.



* ShesGotLegs: Anechka in the sequel. Also inverted with [[WholesomeCrossdresser Cuilan]] in the same game.



* [[YouGottaHaveBlueHair You Gotta Have Pink Hair]]: Lili.



* ZettaiRyouki: Cuilan and Ernula in the first game. Sakurako as well [[http://www.hardcoregaming101.net/senkonoronde/possp.jpg while wearing her]] LatexSpacesuit in ''Senko no Ronde SP'', which is also a [=DLC=] costume for the first game's console port.

to:

* WhiteHairedPrettyGirl: Mieze from the sequel.
* WholesomeCrossdresser: Cuilan.
* YouGottaHaveBlueHair: Henri and Katie Xia Xiatien have dark green hair. Ranatus has light blue.
* ZettaiRyouki: Cuilan and Ernula in the first game. Lilli in one of the first game's endings also sports thigh-highs. Sakurako as well [[http://www.hardcoregaming101.net/senkonoronde/possp.jpg while wearing her]] LatexSpacesuit in ''Senko no Ronde SP'', which is also a [=DLC=] costume for the first game's console port.port.
** In the sequel, Philomena, Shinbou Sanjo, Changpo, and Ursure Uexkull also wear thigh-highs.

Added: 438

Changed: 851

Removed: 81

Is there an issue? Send a MessageReason:
removing the buttom since the the first game\'s opening was added at the top.


The game pits players in a circular field where they pilot [[HumongousMecha mechas]] called "[[AMechByAnyOtherName Rounders]]", each with their own variety of [[MoreDakka bullets]], [[MacrossMissileMassacre missiles]], and [[FrickinLaserBeams laser]] [[{{Roboteching}} weaponry]]. The game is best known for incorporating shoot 'em up gameplay elements into a Fighting game, particularly each Rounder possesses a super-powered Shell called [[FunWithAcronyms B.O.S.S.]] which, when invoked, turns the player's Rounder into a large-scale shoot 'em up-esque end-boss with many intricate bullet patterns. Each characters' Rounders also uses two different Cartridges, one emphasizing on power and the other for speed, as well as varying bullet patterns. Aside from it's shoot 'em up style of gameplay, it has been often considered as "a 2D version of ''[[VirtualOn Virual-ON]]''", particularly to ''Oratorio Tangram'', due to sharing many general gameplay concepts and mechanics.

to:

The game pits players in a circular field where they pilot [[HumongousMecha mechas]] called "[[AMechByAnyOtherName Rounders]]", each with their own variety of [[MoreDakka bullets]], [[MacrossMissileMassacre missiles]], and [[FrickinLaserBeams laser]] [[{{Roboteching}} weaponry]]. The game is best known for incorporating shoot Shoot 'em up Up gameplay elements into a Fighting game, particularly each Rounder possesses a super-powered Shell called [[FunWithAcronyms B.O.S.S.]] which, which when invoked, turns the player's Rounder into a large-scale shoot Shoot 'em up-esque Up-esque end-boss with many intricate bullet patterns. Each characters' Rounders also uses two different Cartridges, one emphasizing on power and the other for speed, as well as varying bullet patterns. Aside from it's shoot Shoot 'em up Up style of gameplay, it has been often considered as "a 2D version of ''[[VirtualOn Virual-ON]]''", particularly to ''Oratorio Tangram'', due to sharing many general gameplay concepts and mechanics.



Unfortunately, the original Japanese release suffered from [[RegionCoding region-locking]], effectively [[NoExportForYou making it impossible]] for anyone without a Japanese Xbox 360 hardware to play it. It was only out of sheer will (and a miracle) that those outside of Japan were able to play ''Senko no Ronde Rev.X'' in any shape-or-form thanks to {{Ubisoft}} for localizing the game to North America and Europe. The game's localization, however, is scathing for fans of the original. The game suffers from a case of AmericanKirbyIsHardcore by slapping on "''[=WarTech=]''" as the game's title just to make it pronounceable for those who can't pronounce "''Senko no Ronde''" to save their lives. Not only that, but the cover-art for the North American and European release only gives the impression that the game is all about cold-hearted machines duking it out for the player's amusement rather than its space opera storyline. The game's final iteration was released to arcades again on August 6th, 2006 as ''Senko no Ronde SP'', which was an UpdatedRerelease for the arcade version since it features the additions seen on the Xbox 360 port and further balancing.

The game later received a sequel, ''Senko no Ronde: Dis-United Order'' (or ''Senko no Ronde: DUO''), with an extended character selection and an expansion of the story. Sadly it's only released in Japan [[NoExportForYou with no intentions]] of bringing the sequel overseas; It was also later released in arcades in Japan to the [=NESCiAxLive=] arcade service. Unlike its predecessor, ''Dis-United Order'' is a 2-on-2 fighting game where players can use another character to perform support attacks.

to:

Unfortunately, the original Japanese release suffered from [[RegionCoding region-locking]], effectively [[NoExportForYou making it impossible]] for anyone without a Japanese Xbox 360 hardware to play it. It was only out of sheer will (and a miracle) that those outside of Japan were able to play ''Senko no Ronde Rev.X'' in any shape-or-form thanks to {{Ubisoft}} Creator/{{Ubisoft}} for localizing the game to North America and Europe. The game's localization, however, is scathing for fans of the original. The game suffers from a case of AmericanKirbyIsHardcore by slapping on "''[=WarTech=]''" as the game's title just to make it pronounceable for those who can't pronounce "''Senko no Ronde''" to save their lives. Not only that, but the cover-art for the North American and European release only gives the impression that the game is all about cold-hearted machines duking it out for the player's amusement rather than its space opera storyline. The game's final iteration was released to arcades again on August 6th, 2006 as ''Senko no Ronde SP'', which was serves as an UpdatedRerelease for the arcade version since it features the additions seen on the Xbox 360 port and further balancing.

The game later received a sequel, ''Senko no Ronde: Dis-United Order'' (or ''Senko no Ronde: DUO''), DUO'' for short), with an extended character selection and an expansion of the story. Sadly it's only released in Japan [[NoExportForYou with no intentions]] of bringing the sequel overseas; It was also later released in arcades in Japan to the [=NESCiAxLive=] arcade service. Unlike its predecessor, ''Dis-United Order'' is a 2-on-2 fighting game where players can use another character to perform support attacks.



* BareYourMidriff: Changpo, Cuilan, Fabian, Ernula, and Karel have costumes that exposes their mid-sections.

to:

* BareYourMidriff: Changpo, Cuilan, Fabian, Ernula, and Karel from the first game have costumes that exposes their mid-sections.



* BulletHell: The final stages in each character's story mode is a more straight version, with the character's Rounder facing a battleship in true ShootEmUp fashion.

to:

* BulletHell: The final stages in each character's story mode is a more straight version, with the character's Rounder facing a battleship in true ShootEmUp Shoot 'em Up fashion.



* EverythingsBetterWithSpinning: Lili's ''Tremble Dance'' move will cause her Brinstä to spin around as she fires her projectiles, unleashing a barrage of bullets to either scatter throughout the area or home-in on her opponent.
** Ernula has two [[SpinAttack spinning attacks]]. Her ''Consonance Cutter'' move, in which she spin her Castrato around to cut enemy bullets and lasers (not explosives or beam attacks) or charge cut through her opponent with its blades, and ''Trio Sonata'' where she spins Castrato as she fires off a barrage of bullets and missiles.

to:

* EverythingsBetterWithSpinning: Mika's ''Full Range Attack'', Changpo's ''Sweet Roll'', and Karel's ''Retsu'' attacks cause them to spin their Rounders around and spray bullets in a wide spread area. With Changpo's ''Sweet Roll'', she can also use this move [[SpinToDeflectStuff to deflect enemy fire]] (but not explosives or [[WaveMotionGun beam]] attacks).
**
Lili's ''Tremble Dance'' move will cause her Brinstä to spin around as she fires her projectiles, unleashing a barrage of bullets to either scatter throughout the area or home-in on her opponent.
** Ernula has two [[SpinAttack spinning attacks]]. attacks]]: Her ''Consonance Cutter'' move, in which acts similar to Changpo's ''Sweet Roll'' but she spin only spins her Castrato Castrato's blades around to cut enemy bullets and lasers (not explosives fire or beam attacks) or charge cut through her opponent with its blades, opponents, and ''Trio Sonata'' where she spins Castrato as she fires off a barrage of bullets and missiles.



* GuideDangIt: The North American and European manual of the first game contain inaccurate command input to perform each Rounders' Barrage Attacks. The actual command input for each attack can be found in game's Image Gallery under "Others" in the Extras menu.

to:

* GuideDangIt: The North American and European manual of the first game contain inaccurate [[BlindIdiotTranslation inaccurate]] command input to perform each Rounders' Barrage Attacks. The actual command input for each attack can be found in game's Image Gallery under "Others" in the Extras menu.



** Cuilan and Ernula have [=DLC=] costumes that resembles the main characters from ''Mamoru-kun has been Cursed!'', a (Japan-only) ''KikiKaiKai''-styled ShootEmUp game also by G.rev.

to:

** Cuilan and Ernula have [=DLC=] costumes that resembles the main characters from ''Mamoru-kun has been Cursed!'', a (Japan-only) ''KikiKaiKai''-styled ShootEmUp Shoot 'em Up game also by G.rev.rev.
* SmartBomb: Mika's ''Reactor Bomb'' move act as one to protect himself from enemy fire or anyone closing in for a close-range attack.



* SuperMode: The B.O.S.S. found with each Rounder turns it into a ShootEmUp-inspired boss vehicle with large arrays of devastating weaponry and the ability to damage the enemy just by touching them. Knowing when to activate a B.O.S.S. stock is important in high-level play strategies.

to:

* SuperMode: The B.O.S.S. found with each Rounder turns it into a ShootEmUp-inspired Shoot 'em Up-inspired boss vehicle with large arrays of devastating weaponry and the ability to damage the enemy just by touching them. Knowing when to activate a B.O.S.S. stock is important in high-level play strategies.



----
-->''And so, Fortana, who was all alone, cried until she took her final breath.''

to:

----
-->''And so, Fortana, who was all alone, cried until she took her final breath.''
----

Added: 603

Changed: 51

Removed: 777

Is there an issue? Send a MessageReason:
Removing the Trivia since it was already placed in its own sub-page.


-> ''It's a story from long, long ago -- Fortuna was born in the nook of a small village. Ever since she was born she never stopped crying. Her wailing voice caused many people to suffer. If she didn't stop her wails would eventually cover the entire world. "Fortuna will surely be gone in 100 years time" The people held to that hope and entrusted it to the distant skies. The people ran from the ark known as Earth... And so Fortuna, who was all alone, cried until she took her final breath. -- In this way, the old world came to an end. And a new world, began.''
-->-- ''Senko no Ronde''[='=]s opening



The game later received a sequel, ''Senko no Ronde: Dis-United Order'', with an extended character selection and an expansion of the story. Sadly it's only released in Japan [[NoExportForYou with no intentions]] of bringing the sequel overseas; It was also later released in arcades in Japan to the [=NESCiAxLive=] arcade service. Unlike its predecessor, ''Dis-United Order'' is a 2-on-2 fighting game where players can use another character to perform support attacks.

to:

The game later received a sequel, ''Senko no Ronde: Dis-United Order'', Order'' (or ''Senko no Ronde: DUO''), with an extended character selection and an expansion of the story. Sadly it's only released in Japan [[NoExportForYou with no intentions]] of bringing the sequel overseas; It was also later released in arcades in Japan to the [=NESCiAxLive=] arcade service. Unlike its predecessor, ''Dis-United Order'' is a 2-on-2 fighting game where players can use another character to perform support attacks.



** Ernula has two [[SpinAttack spinning attacks]]. Her ''Consonance Cutter'' move, in which she spin her Castrato around to cut enemy bullets and lasers (not explosives or beam attacks) or charge cut through her opponent, and ''Trio Sonata'' where she spins Castrato as she fires off a barrage of bullets and missiles.
* FanNickname: "B.O.S.S.," said aloud, doesn't always convey quite what it is. Some players refer to the B.O.S.S. modes as simply as ''Shell''.
** As it turns out, several characters [[InSeriesNickname shorthand]] it to "Shell" too.

to:

** Ernula has two [[SpinAttack spinning attacks]]. Her ''Consonance Cutter'' move, in which she spin her Castrato around to cut enemy bullets and lasers (not explosives or beam attacks) or charge cut through her opponent, opponent with its blades, and ''Trio Sonata'' where she spins Castrato as she fires off a barrage of bullets and missiles.
* FanNickname: "B.O.S.S.," said aloud, doesn't always convey quite what it is. Some players refer to the B.O.S.S. modes as simply as ''Shell''.
** As it turns out, several characters [[InSeriesNickname shorthand]] it to "Shell" too.
missiles.



* HeyItsThatVoice: What do you mean, [[MakikoOhmoto Sakurako Sanjo]] is {{Kirby}}?!
** [[AiNonaka Changpo]] is also [[StellviaOfTheUniverse Shima Katase]].



* NoExportForYou: The game's sequel, ''Senko no Ronde: Dis-United Order'', and to make matters worse, the game is also [[RegionCoding region-locked]]. Ironic considering the North American version of the first ''Senko no Ronde'' (a.k.a. ''[=WarTech=]'') is actually region-free.
** The aforementioned [=DLC=]s for first game also qualify due to its unavailability to North Americia and Europe.



** Cuilan and Ernula have [=DLC=] costumes that resembles the main characters from ''Mamoru-kun has been Cursed!'', a (Japan-only) ''KikiKaiKai''-styled ShootEmUp game also by G.REV.

to:

** Cuilan and Ernula have [=DLC=] costumes that resembles the main characters from ''Mamoru-kun has been Cursed!'', a (Japan-only) ''KikiKaiKai''-styled ShootEmUp game also by G.REV.rev.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DeathFromAbove: Sakurako's Triad is capable of dropping bombs within adjacent range of the opponent. It's Final B.O.S.S. form and it's assist attack in the second game takes this even further by filling the area with bombs in a wide area.


Added DiffLines:

* EverythingsBetterWithSpinning: Lili's ''Tremble Dance'' move will cause her Brinstä to spin around as she fires her projectiles, unleashing a barrage of bullets to either scatter throughout the area or home-in on her opponent.
** Ernula has two [[SpinAttack spinning attacks]]. Her ''Consonance Cutter'' move, in which she spin her Castrato around to cut enemy bullets and lasers (not explosives or beam attacks) or charge cut through her opponent, and ''Trio Sonata'' where she spins Castrato as she fires off a barrage of bullets and missiles.

Added: 60

Changed: 251

Is there an issue? Send a MessageReason:
Making corrections on typos and tropes.





The game pits players in a circular field where they pilot [[HumongousMecha mechas]] called "Rounders," each with their own variety of [[MoreDakka bullets]], [[MacrossMissileMassacre missiles]], and [[FrickinLaserBeams laser]] [[{{Roboteching}} weaponry]]. The game is best known for incorporating shoot 'em up gameplay elements into a Fighting game, particularly each Rounder possesses a super-powered Shell called [[FunWithAcronyms B.O.S.S.]] which, when invoked, turns the player's Rounder into a large-scale shoot 'em up-esque end-boss with many intricate bullet patterns. Each characters' Rounders also uses two different Cartridges, one emphasizing on power and the other for speed, as well as varying bullet patterns. Aside from it's shoot 'em up style of gameplay, it has been often considered as "a 2D version of ''[[VirtualOn Virual-ON]]''", particularly to ''Oratorio Tangram'', due to sharing many general gameplay concepts and mechanics.

The game first debuted on arcades in Japan on {{Sega}}'s NAOMI hardware on April 26, 2005, although the game was, in some areas, incomplete. ''Senko no Ronde NEW Ver.'' was later released on August 8, 2005, four months after its initial arcade debut to fix many of the game's issues such as the character and gameplay balance, Ernula's availability, and adding costumes to allow [[MirrorMatch Mirror Matches]] to be possible. On August 27, 2006, ''Senko no Ronde'' made it's debut to video game consoles for the Xbox 360 as ''Senko no Ronde [[VideoGameRemake Revision X]]'', or simply ''Rev.X''. As the title implies, this version of ''Senko no Ronde'' gotten an overhaul from of its arcade predecessors boasting HighDefinition visuals, a re-tooled HUD, and online play over Xbox Live.

Unfortunately, the original Japanese release suffered from [[RegionCoding region-locking]], effectively [[NoExportForYou making it impossible]] for anyone without a Japanese Xbox 360 hardware to play it. It was only out of sheer will (and a miracle) that those outside of Japan were able to play ''Senko no Ronde Rev.X'' in any shape-or-form thanks to {{Ubisoft}} for localizing the game to North America and Europe. The game's localization, however, is scathing for fans of the original. The game suffers from a case of AmericanKirbyIsHardcore by slapping on "''[=WarTech=]''" as the game's title just to make it pronounceable for those who can't pronounce "''Senko no Ronde''" to save their lives. Not only that, but the cover-art for the North American and European release only gives the impression that the game is all about cold-hearted machines duking it out for the player's amusement rather than its space opera storyline. The first game's final iteration was released to arcades again on August 6, 2006 as ''Senko no Ronde SP'', which was an UpdatedRerelease for the arcade version since it features the additions seen on the Xbox 360 port and further balancing.

The game later received a sequel, ''Senko no Ronde: Dis-United Order'', with an extended character selection and an expansion of the story, sadly it's only released in Japan [[NoExportForYou with no intentions]] of bringing the sequel overseas; it was also later released in exclusively to [=NESCiAxLive=] arcades. Unlike its predecessor, ''Dis-United Order'' is a 2-on-2 fighting game where players can use another character to perform support attacks.

to:

The game pits players in a circular field where they pilot [[HumongousMecha mechas]] called "Rounders," "[[AMechByAnyOtherName Rounders]]", each with their own variety of [[MoreDakka bullets]], [[MacrossMissileMassacre missiles]], and [[FrickinLaserBeams laser]] [[{{Roboteching}} weaponry]]. The game is best known for incorporating shoot 'em up gameplay elements into a Fighting game, particularly each Rounder possesses a super-powered Shell called [[FunWithAcronyms B.O.S.S.]] which, when invoked, turns the player's Rounder into a large-scale shoot 'em up-esque end-boss with many intricate bullet patterns. Each characters' Rounders also uses two different Cartridges, one emphasizing on power and the other for speed, as well as varying bullet patterns. Aside from it's shoot 'em up style of gameplay, it has been often considered as "a 2D version of ''[[VirtualOn Virual-ON]]''", particularly to ''Oratorio Tangram'', due to sharing many general gameplay concepts and mechanics.

The game first debuted on arcades in Japan on {{Sega}}'s NAOMI hardware on April 26, 26th, 2005, although the game was, in some areas, incomplete. ''Senko no Ronde NEW Ver.'' was later released on August 8, 8th, 2005, four months after its initial arcade debut to fix many of the game's issues such as the character and gameplay balance, Ernula's availability, and adding costumes to allow [[MirrorMatch Mirror Matches]] to be possible. On August 27, 27th, 2006, ''Senko no Ronde'' made it's debut to video game consoles for the Xbox 360 as ''Senko no Ronde [[VideoGameRemake Revision X]]'', or simply ''Rev.X''. As the title implies, this version of ''Senko no Ronde'' gotten received an overhaul from of its arcade predecessors predecessors, boasting HighDefinition visuals, a re-tooled HUD, and online play over Xbox Live.

Unfortunately, the original Japanese release suffered from [[RegionCoding region-locking]], effectively [[NoExportForYou making it impossible]] for anyone without a Japanese Xbox 360 hardware to play it. It was only out of sheer will (and a miracle) that those outside of Japan were able to play ''Senko no Ronde Rev.X'' in any shape-or-form thanks to {{Ubisoft}} for localizing the game to North America and Europe. The game's localization, however, is scathing for fans of the original. The game suffers from a case of AmericanKirbyIsHardcore by slapping on "''[=WarTech=]''" as the game's title just to make it pronounceable for those who can't pronounce "''Senko no Ronde''" to save their lives. Not only that, but the cover-art for the North American and European release only gives the impression that the game is all about cold-hearted machines duking it out for the player's amusement rather than its space opera storyline. The first game's final iteration was released to arcades again on August 6, 6th, 2006 as ''Senko no Ronde SP'', which was an UpdatedRerelease for the arcade version since it features the additions seen on the Xbox 360 port and further balancing.

The game later received a sequel, ''Senko no Ronde: Dis-United Order'', with an extended character selection and an expansion of the story, sadly story. Sadly it's only released in Japan [[NoExportForYou with no intentions]] of bringing the sequel overseas; it It was also later released in exclusively arcades in Japan to the [=NESCiAxLive=] arcades.arcade service. Unlike its predecessor, ''Dis-United Order'' is a 2-on-2 fighting game where players can use another character to perform support attacks.



* AscendedExtra: Narukami, normally an {{NPC}} character seen in the Story Mode, is playable through Karel by DownloadableContent in the first game.
** Anechka Alferov, Mika's girlfriend and another Story Mode extra in the first, becomes an assist character in ''Senko no Ronde: Dis-United Order''.
* AssistCharacter: Build with them in mind for ''Senko no Ronde: Dis-United Order''.
* AttackDrone: Lili's Brinsta, Karel's Azureus, Mika's Ventuno-II and Ernula's Castrato all possess attack bits. Lili's fires lasers, Karel's and Mika's fire missiles, and Ernula's reflects her Rounder's WaveMotionGun around the battlefield.

to:

* AscendedExtra: AscendedExtra, PromotedToPlayable: Narukami, normally an {{NPC}} character seen in the Story Mode, is playable through Karel by DownloadableContent in the first game.
** Anechka Alferov, Mika's girlfriend and another Story Mode extra in the first, first game, becomes an assist character in ''Senko no Ronde: Dis-United Order''.
* AssistCharacter: Build Built with them in mind for ''Senko no Ronde: Dis-United Order''.
* AttackDrone: Lili's Brinsta, Brinstä, Karel's Azureus, Mika's Ventuno-II and Ernula's Castrato all possess attack bits. Lili's fires lasers, Karel's and Mika's fire missiles, and Ernula's reflects her Rounder's WaveMotionGun around the battlefield.



* BattleshipRaid: One of the final bosses of the first game.



** [[CoolBigSis Sakurako Sanjo]] gets pretty angry at anyone who messes with Cuilan.
* {{BFG}}: Orangette's Shell, the Orbital Sword.

to:

** [[CoolBigSis [[MamaBear Sakurako Sanjo]] gets pretty angry at anyone who messes with Cuilan.
* {{BFG}}: {{BFS}}: Orangette's Shell, the Orbital Sword.



* BulletHell: The final stages in each character's story mode is a more straight version, with the character's Rounder facing a battleship or space station in true ShootEmUp fashion.

to:

* BulletHell: The final stages in each character's story mode is a more straight version, with the character's Rounder facing a battleship or space station in true ShootEmUp fashion.



* DownerEnding: [[spoiler:In Lili's Scenario-A ending, she thrusts herself into the core the FinalBoss, and after a blinding flash of light, Lili and her Brinsta were never seen or heard from again. After a fruitless, week-long search for her, Mika and Fabian came across an old farewell recording of Lili made a long time ago and revealed that she knew all along about her "other" side. This became a TearJerker moment for Mika and Fabian.]]

to:

* DownerEnding: [[spoiler:In Lili's Scenario-A ending, she thrusts herself into the core the FinalBoss, and after a blinding flash of light, Lili and her Brinsta Brinstä were never seen or heard from again. After a fruitless, week-long search for her, Mika and Fabian came across an old farewell recording of Lili made a long time ago and revealed that she knew all along about her "other" side. This became a TearJerker moment for Mika and Fabian.]]



* DownloadableContent: Sadly the first game suffers from the "NoExportForYou" rule for North America and Europe, but it ''may'' be possible to use them by obtain the [=DLCs=] with Japanese Microsoft Points and a Japanese Xbox Live account to purchase them via the Japanese Xbox Marketplace since the North American and European versions of ''Senko no Ronde'' is region-free.

to:

* DownloadableContent: Sadly the first game suffers from the "NoExportForYou" rule for North America and Europe, but it ''may'' be possible to use them by obtain the [=DLCs=] with Japanese Microsoft Points and a Japanese Xbox Live account to purchase them via the Japanese Xbox Marketplace since the North American and European versions of ''Senko no Ronde'' is are region-free.



* FrickinLaserBeams: Homing lasers. [[{{Roboteching}} Bending]] lasers. Ring lasers. Laser bombs. The future loves lasers.
* GuideDangIt: The North American and European manual of the first game contain inaccurate command input to perform each Rounders' special attacks. The actual button input for each attack can be found in game's Image Gallery under "Others" in the Extras menu.

to:

* FrickinLaserBeams: Homing lasers. [[{{Roboteching}} Bending]] lasers.Arching lasers]]. Ring lasers. Laser bombs. The future loves lasers.
* GuideDangIt: The North American and European manual of the first game contain inaccurate command input to perform each Rounders' special attacks. Barrage Attacks. The actual button command input for each attack can be found in game's Image Gallery under "Others" in the Extras menu.



* LastChanceHitPoint: When the Armor Gauge is depleted, the character's Rounder enters Armor Vanish mode. While in Armor Vanish, the Rounder's hit-box becomes visible and maneuverability increases. The Rounder's Charge Gauge also fills gradually over time during Armor Vanish. Upon entering Vanish mode, an Anti-Field clears bullets around the Rounder, as well. Any further hits while in Armor Vanish will result in defeat.

to:

* LastChanceHitPoint: When the [[LifeMeter Armor Gauge Gauge]] is depleted, the character's Rounder enters Armor Vanish mode. While in Armor Vanish, the Rounder's hit-box becomes visible and maneuverability increases. The Rounder's Charge Gauge also fills gradually over time during Armor Vanish. Upon entering Vanish mode, an Anti-Field clears bullets around the Rounder, as well. Any further hits while in Armor Vanish will result in defeat.



* LimitBreak: If a B.O.S.S. is activated while during Armor Vanish, it will initiate its Final B.O.S.S. mode. During this mode, the Shell gains different and more powerful attacks. A Final B.O.S.S.' energy gauge depletes slower than normal, as well. If the opponent succeeds in destroying the Shell during Final B.O.S.S. mode, the Rounder will be destroyed with it.

to:

* LimitBreak: If a B.O.S.S. is activated while during Armor Vanish, it will initiate its Final B.O.S.S. mode. During this mode, the Shell gains different and more powerful attacks. A Final B.O.S.S.' energy gauge depletes at a slower rate than normal, normal as well. If the opponent succeeds in destroying the Shell during Final B.O.S.S. mode, the Rounder will be destroyed with it.



* PowerGlows: Karel's Azureus' sub-weapon makes it tails glow in the original arcade. In the Xbox 360 version, Azureus' entire body glows.
* ReflectingLaser: Ernula's rounder, Castrato, wields a weapon called Ensemble Laser. If she deploys her [[AttackDrone Option Unit "Consonance"]], the Ensemble Laser can be reflected around the battlefield, penning in the enemy or hitting them from unexpected angles.

to:

* PowerGlows: Karel's Azureus' sub-weapon makes it tails glow in the original arcade. arcade; In the Xbox 360 version, Azureus' entire body glows.
* ReflectingLaser: Ernula's rounder, Rounder, Castrato, wields a weapon called Ensemble Laser. If she deploys her [[AttackDrone Option Unit "Consonance"]], the Ensemble Laser can be reflected around the battlefield, penning in the enemy or hitting them from unexpected angles.



* SailorFuku: Changpo, Lili, and Ernula can wear one as [=DLC=]. [[WholesomeCrossdresser So does Cuilan and Fabian]].
* SequentialBoss: S.S.S. battleship Basso Serio and Squid both do this. Squid only has two forms, while Basso Serio puts you against the bow gun emplacements, the bridge tower gun emplacements and main cannon, then the jump core defense system. All of this is followed by a battle with another character.

to:

* SailorFuku: Changpo, Lili, and Ernula can wear one as [=DLC=]. So does [[WholesomeCrossdresser So does Cuilan ]] and Fabian]].
Fabian.
* SequentialBoss: The S.S.S. battleship Basso Serio and Squid both do this. Squid only has two forms, while Basso Serio puts you against the bow gun emplacements, the bridge tower gun emplacements and main cannon, then the jump core defense system. All of this is followed by a battle with another character.

Added: 169

Changed: 180

Is there an issue? Send a MessageReason:
Making some corrections.


'''''Senko no Ronde''''' is a BulletHell ShootEmUp-[[XMeetsY meets]]-[[FightingGame Fighter]] produced by G.REV and arguably one of their most ambitious titles, as the team enlisted the help of Shuji Sogabe and Mizuki Takayama to handle the character illustrations, Koichi Mugitani handled the mecha design, ex-ZUNATA member Yasuhisha Wanatabe to compose the game's music, and a cast of various seiryuus to help bring this title into inception.

to:

'''''Senko no Ronde''''' is a BulletHell ShootEmUp-[[XMeetsY meets]]-[[FightingGame Fighter]] produced by G.REV rev and arguably one of their most ambitious titles, as the team enlisted the help of Shuji Sogabe and Mizuki Takayama to handle the character illustrations, illustrations while Koichi Mugitani handled handles the mecha design, ex-ZUNATA member Yasuhisha Wanatabe to compose the game's music, and a cast of various seiryuus to help bring this title into inception.



The game pits players in a circular field where they pilot [[HumongousMecha mechas]] called "Rounders," each with their own variety of [[MoreDakka bullets]], [[MacrossMissileMassacre missiles]], and [[FrickinLaserBeams laser]] [[{{Roboteching}} weaponry]]. The game is best known for incorporating shoot 'em up gameplay elements into a Fighting game, particularly each Rounder possesses a super-powered Shell called [[FunWithAcronyms B.O.S.S.]] which, when invoked, turns the player's Rounder into a large-scale shoot 'em up-esque end-boss with many intricate bullet patterns. Each characters' Rounders also uses two different Cartridges, one emphasizing on power and the other for speed as well as varying bullet patterns. Aside from it's shoot 'em up style of gameplay, it has been often considered as "a 2D version of ''VirtualOn''", particularly to ''Oratorio Tangram'', due to sharing many general gameplay concepts and mechanics.

to:

The game pits players in a circular field where they pilot [[HumongousMecha mechas]] called "Rounders," each with their own variety of [[MoreDakka bullets]], [[MacrossMissileMassacre missiles]], and [[FrickinLaserBeams laser]] [[{{Roboteching}} weaponry]]. The game is best known for incorporating shoot 'em up gameplay elements into a Fighting game, particularly each Rounder possesses a super-powered Shell called [[FunWithAcronyms B.O.S.S.]] which, when invoked, turns the player's Rounder into a large-scale shoot 'em up-esque end-boss with many intricate bullet patterns. Each characters' Rounders also uses two different Cartridges, one emphasizing on power and the other for speed speed, as well as varying bullet patterns. Aside from it's shoot 'em up style of gameplay, it has been often considered as "a 2D version of ''VirtualOn''", ''[[VirtualOn Virual-ON]]''", particularly to ''Oratorio Tangram'', due to sharing many general gameplay concepts and mechanics.



Unfortunately, the original Japanese release suffered from [[RegionCoding region-locking]], effectively [[NoExportForYou making it impossible]] for anyone without a Japanese Xbox 360 hardware to play it. It was only out of sheer will (and a miracle) that those outside of Japan were able to play ''Senko no Ronde Rev.X'' in any shape-or-form thanks to {{Ubisoft}} for localizing the game to North America and Europe. The game's localization, however, is scathing for fans of the original. The game suffers from a case of AmericanKirbyIsHardcore by slapping on "''[=WarTech=]''" as the game's title just to make it pronounceable for those who can't pronounce "''Senko no Ronde''" to save their lives. Not only that, but the cover-art for the North American and European release only gives the impression that the game is all about cold-hearted machines duking it out for the player's amusement rather than its space opera storyline. The first game's final iteration was released to arcades again on August 6, 2006 as ''Senko no Ronde SP'', which was an UpdatedRerelease for the arcade version since it features the additions seen on the Xbox 360 port and balancing.

to:

Unfortunately, the original Japanese release suffered from [[RegionCoding region-locking]], effectively [[NoExportForYou making it impossible]] for anyone without a Japanese Xbox 360 hardware to play it. It was only out of sheer will (and a miracle) that those outside of Japan were able to play ''Senko no Ronde Rev.X'' in any shape-or-form thanks to {{Ubisoft}} for localizing the game to North America and Europe. The game's localization, however, is scathing for fans of the original. The game suffers from a case of AmericanKirbyIsHardcore by slapping on "''[=WarTech=]''" as the game's title just to make it pronounceable for those who can't pronounce "''Senko no Ronde''" to save their lives. Not only that, but the cover-art for the North American and European release only gives the impression that the game is all about cold-hearted machines duking it out for the player's amusement rather than its space opera storyline. The first game's final iteration was released to arcades again on August 6, 2006 as ''Senko no Ronde SP'', which was an UpdatedRerelease for the arcade version since it features the additions seen on the Xbox 360 port and further balancing.






** Anechka Alferov, Mika's girlfriend and another Story Mode extra in the first, becomes playable with Mika in ''Senko no Ronde: Dis-United Order''.

to:

** Anechka Alferov, Mika's girlfriend and another Story Mode extra in the first, becomes playable with Mika an assist character in ''Senko no Ronde: Dis-United Order''.
* AssistCharacter: Build with them in mind for ''Senko no Ronde: Dis-United
Order''.



* {{Megane}}: Karel, and to a lesser extent, Mika.

to:

* {{Megane}}: Karel, and to a lesser some extent, Mika.



* {{Meganekko}}: One of Sakurako's B.O.S.S. cut-ins shows her holding a pair of glasses and she them on full time in one of her [=DLC=] costumes.

to:

* {{Meganekko}}: One of Sakurako's B.O.S.S. cut-ins shows with her holding a pair of glasses Cartridge-A2 and she them on full time in one of her [=DLC=] costumes.



* PantyShot: Changpo's Cartridge-B1 and Lili's Cartridge-A2 outfits have cut-ins with their panties peeking out.

to:

* PantyShot: Changpo's Cartridge-B1 and Lili's Cartridge-A2 Cartridge-A1 outfits have cut-ins with their panties peeking out.



* ZettaiRyouki: Cuilan and Ernula in the first game. Sakurako as well [[http://www.hardcoregaming101.net/senkonoronde/possp.jpg while wearing her]] LatexSpacesuit in ''Senko no Ronde SP'' (which is also a [=DLC=] costume for the first game's console port).

to:

* ZettaiRyouki: Cuilan and Ernula in the first game. Sakurako as well [[http://www.hardcoregaming101.net/senkonoronde/possp.jpg while wearing her]] LatexSpacesuit in ''Senko no Ronde SP'' (which SP'', which is also a [=DLC=] costume for the first game's console port).port.
----
-->''And so, Fortana, who was all alone, cried until she took her final breath.''
Is there an issue? Send a MessageReason:
None


For a much more in-depth look at the game, check out HardcoreGaming101's review of the game [[http://www.hardcoregaming101.net/senkonoronde/senkonoronde.htm here]].
Is there an issue? Send a MessageReason:
Correcting a missing entry from Zettai Ryiuki.


* ZettaiRyouki: Cuilan and Ernula in the first game.

to:

* ZettaiRyouki: Cuilan and Ernula in the first game. Sakurako as well [[http://www.hardcoregaming101.net/senkonoronde/possp.jpg while wearing her]] LatexSpacesuit in ''Senko no Ronde SP'' (which is also a [=DLC=] costume for the first game's console port).

Top