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TheOneWith Mighty and Ray's first appearance.

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TheOneWith JustForFun/TheOneWith Mighty and Ray's first appearance.
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Moved to the Trivia page.


* DummiedOut:
** Sprites of Robotnik as he appeared in ''WesternAnimation/SonicTheHedgehogSatAM'' are [[http://info.sonicretro.org/Game_Secrets:SegaSonic_the_Hedgehog buried in the game's code]], as well as an English translation of the game's dialogue, suggesting plans for localized western release [[NoExportForYou that, sadly, never came to be]].
** In addition, there are unused sprites for an Eggman boss battle, suggesting that he was originally going to be the final boss. The final game has no final boss battle, likely due to time constraints.
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* GameOverMan: Dr. Eggman will laugh evilly at you after your game is over (either by getting killed or by completing all levels).

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* GameOverMan: Dr. Eggman will laugh evilly at you after your game is over (either by getting killed or killed; if your game is over by completing having completed all levels).7 levels, he instead swears revenge.
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TheOneWith Mighty and Ray's first appearance.
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* SpiritualSuccessor: The game's design is based on ''VideoGame/MarbleMadness''.
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** The game's title is a result from Sega of Japan's early use of the "[=SegaSonic=] the Hedgehog" branding in various Sonic-related products, due to fear of getting sued by Taito for using the "Sonic" branding, given that they had recently released a game called "Sonic Blast Man".

to:

** The game's title is a result from Sega of Japan's early use of the "[=SegaSonic=] the Hedgehog" branding in various Sonic-related products, due to fear of getting sued by Taito Creator/{{Taito}} for using the "Sonic" branding, branding given that they had recently released a game called "Sonic Blast Man".''VideoGame/SonicBlastMan''.
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** Sprites of Robotnik as he appeared in [[WesternAnimation/SonicTheHedgehog the American SatAM cartoon]] are [[http://info.sonicretro.org/Game_Secrets:SegaSonic_the_Hedgehog buried in the game's code]], as well as an English translation of the game's dialogue, suggesting plans for localized western release [[NoExportForYou that, sadly, never came to be]].

to:

** Sprites of Robotnik as he appeared in [[WesternAnimation/SonicTheHedgehog the American SatAM cartoon]] ''WesternAnimation/SonicTheHedgehogSatAM'' are [[http://info.sonicretro.org/Game_Secrets:SegaSonic_the_Hedgehog buried in the game's code]], as well as an English translation of the game's dialogue, suggesting plans for localized western release [[NoExportForYou that, sadly, never came to be]].
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* NonIndicativeName: As with his later appearance in ''VideoGame/KnucklesChaotix'', Mighty doesn't do anything that would reflect his namesake, being entirely speed-centric. It wouldn't be until ''Sonic Mania Plus'' that he was given moves and abilities that reflected his physical strength.
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* [[BadassInDistress Badasses In Distress]]: Sonic, Mighty and Ray are kidnapped by Eggman at the beginning of the game, so the game starts when the break out of their cell and fight their way out of Eggman Island.

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* [[BadassInDistress Badasses In Distress]]: Sonic, Mighty and Ray are kidnapped by Eggman at the beginning of the game, so the game starts when the they break out of their cell and fight their way out of Eggman Island.
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* [[BadassInDistress Badasses In Distress]]: Sonic, Mighty and Ray are kidnapped by Eggman at the beginning of the game, so the game starts when the break out of their cell and fight their way out of Eggman Island.
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* DeathCourse: The entirety of Eggman Island is one, with traps and harzards everywhere to kill Sonic and his friends off.

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* DeathCourse: The entirety of Eggman Island is one, with traps and harzards hazards everywhere to kill Sonic and his friends off.
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* DeathCourse: The entirety of Eggman Island is one, with traps and harzards everywhere to kill Sonic and his friends off.
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* DivergentCharacterEvolution: Like the previous [=SegaSonic=] arcade title, VideoGame/SegaSonicBros, a red and yellow alternate for Sonic are utilised. Here however they are redesigned into unique characters of different species to Sonic; Mighty and Ray.
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This is also the first ''Sonic'' game (alongside ''VideoGame/SonicTheHedgehogCD'') to have voice acting and dialogue for the characters. The game has never seen a release outside of Japan (even though there is English text and sprites to suggest localization was meant to happen) and. Sonic's companions from this game faded into obscurity following this game[[note]]Although Mighty was hastily inserted into ''VideoGame/KnucklesChaotix'' by editing a Sonic sprite from a prototype of the game for concerns of attaching Sonic himself to a game on a platform (the [=32X=]) Sega didn't have a lot of confidence in [[/note]]until 2018's ''VideoGame/SonicMania [[UpdatedRerelease Plus]]'', where they were added as additional playable characters with a more diverse moveset than they had in this game.

to:

This is also the first ''Sonic'' game (alongside ''VideoGame/SonicTheHedgehogCD'') to have voice acting and dialogue for the characters. The game has never seen a release outside of Japan (even though there is English text and sprites to suggest localization was meant to happen) and.happen). Sonic's companions from this game faded into obscurity following this game[[note]]Although Mighty was hastily inserted into ''VideoGame/KnucklesChaotix'' by editing a Sonic sprite from a prototype of the game for concerns of attaching Sonic himself to a game on a platform (the [=32X=]) Sega didn't have a lot of confidence in [[/note]]until 2018's ''VideoGame/SonicMania [[UpdatedRerelease Plus]]'', where they were added as additional playable characters with a more diverse moveset than they had in this game.
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None


This is also the first ''Sonic'' game (alongside ''VideoGame/SonicTheHedgehogCD'') to have voice acting and dialogue for the characters. Sonic's companions from this game faded into obscurity following this game[[note]]Although Mighty was hastily inserted into ''VideoGame/KnucklesChaotix'' by editing a Sonic sprite from a prototype of the game for concerns of attaching Sonic himself to a game on a platform (the [=32X=]) Sega didn't have a lot of confidence in [[/note]]until 2018's ''VideoGame/SonicMania [[UpdatedRerelease Plus]]'', where they were added as additional playable characters with a more diverse moveset than they had in this game.

to:

This is also the first ''Sonic'' game (alongside ''VideoGame/SonicTheHedgehogCD'') to have voice acting and dialogue for the characters. The game has never seen a release outside of Japan (even though there is English text and sprites to suggest localization was meant to happen) and. Sonic's companions from this game faded into obscurity following this game[[note]]Although Mighty was hastily inserted into ''VideoGame/KnucklesChaotix'' by editing a Sonic sprite from a prototype of the game for concerns of attaching Sonic himself to a game on a platform (the [=32X=]) Sega didn't have a lot of confidence in [[/note]]until 2018's ''VideoGame/SonicMania [[UpdatedRerelease Plus]]'', where they were added as additional playable characters with a more diverse moveset than they had in this game.
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''[=SegaSonic the Hedgehog=]'' is Franchise/SonicTheHedgehog's first UsefulNotes/ArcadeGame (not counting his appearance as an inanimate object in ''[[VideoGame/RadMobile Rad Mobile]]'', or the also-Japan-only ''Waku Waku Sonic Patrol Car'' kiddie ride), released in 1993. 1 to 3 players can choose between Sonic and his friends, Ray and Mighty, to escape from Eggman Island while the doctor sends all sorts of traps to run over them. As a unique element, character movement was handled via a trackball instead of the typical joystick, allowing the player to maneuver the characters in a very fluid fashion (a precursor to analog controls). However this trackball system has also resulted in issues [[KeepCirculatingTheTapes bringing this game out in any other form]].

to:

''[=SegaSonic the Hedgehog=]'' is Franchise/SonicTheHedgehog's first UsefulNotes/ArcadeGame (not counting his appearance as an inanimate object in ''[[VideoGame/RadMobile Rad Mobile]]'', or the also-Japan-only ''Waku Waku Sonic Patrol Car'' kiddie ride), released in 1993. 1 to 3 players can choose between Sonic and his friends, Ray the Flying Squirrel and Mighty, Mighty the Armadillo, to escape from Eggman Island while the doctor sends all sorts of traps to run over them. As a unique element, character movement was handled via a trackball instead of the typical joystick, allowing the player to maneuver the characters in a very fluid fashion (a precursor to analog controls). However this trackball system has also resulted in issues [[KeepCirculatingTheTapes bringing this game out in any other form]].



This is also the first ''Sonic'' game (alongside ''VideoGame/SonicTheHedgehogCD'') to have voice acting and dialogue for the characters. Sonic's companions from this game faded into obscurity following this game[[note]]Although Mighty was hastily inserted into ''VideoGame/KnucklesChaotix'' by editing a Sonic sprite from a prototype of the game for concerns of attaching Sonic himself to a game on a platform (the [=32X=]) Sega didn't have a lot of confidence in[[/note]] until 2018's ''VideoGame/SonicMania [[UpdatedRerelease Plus]]'', where they were added as additional playable characters with a more diverse moveset than they had in this game.

to:

This is also the first ''Sonic'' game (alongside ''VideoGame/SonicTheHedgehogCD'') to have voice acting and dialogue for the characters. Sonic's companions from this game faded into obscurity following this game[[note]]Although Mighty was hastily inserted into ''VideoGame/KnucklesChaotix'' by editing a Sonic sprite from a prototype of the game for concerns of attaching Sonic himself to a game on a platform (the [=32X=]) Sega didn't have a lot of confidence in[[/note]] until in [[/note]]until 2018's ''VideoGame/SonicMania [[UpdatedRerelease Plus]]'', where they were added as additional playable characters with a more diverse moveset than they had in this game.
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This is also the first ''Sonic'' game (alongside ''VideoGame/SonicTheHedgehogCD'') to have voice acting and dialogue for the characters.

to:

This is also the first ''Sonic'' game (alongside ''VideoGame/SonicTheHedgehogCD'') to have voice acting and dialogue for the characters. Sonic's companions from this game faded into obscurity following this game[[note]]Although Mighty was hastily inserted into ''VideoGame/KnucklesChaotix'' by editing a Sonic sprite from a prototype of the game for concerns of attaching Sonic himself to a game on a platform (the [=32X=]) Sega didn't have a lot of confidence in[[/note]] until 2018's ''VideoGame/SonicMania [[UpdatedRerelease Plus]]'', where they were added as additional playable characters with a more diverse moveset than they had in this game.
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* NintendoHard: The game lets you continue as much as you want, besides the PointOfNoContinues below, but actually trying to not die is far easier said than done. Numerous traps and sections boil down to TrialAndError or sharp reflexes and a second or two to spare, and each continue only has one life in the first place. A 1CC run is genuinely impressive.

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* NintendoHard: The game lets you continue as much as you want, besides the PointOfNoContinues below, but actually trying to not die is far easier said than done. Numerous traps and sections boil down to TrialAndError TrialAndErrorGameplay as you soak up damage, or sharp reflexes and a second or two to spare, and each continue only has one life in the first place. A 1CC run is genuinely impressive.

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* AdvancingWallOfDoom: The very first thing chasing the heroes during gameplay, and flames .

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* AdvancingWallOfDoom: The very first thing chasing the heroes during gameplay, and flames .flames.



** The game's title is a result from Sega of Japan's early use of the "[=SegaSonic=] the Hedgehog" branding in various Sonic-related products, due to fear of getting sued by Taito for using the "Sonic" branding, given that this had recently released a game called "Sonic Blast Man".

to:

** The game's title is a result from Sega of Japan's early use of the "[=SegaSonic=] the Hedgehog" branding in various Sonic-related products, due to fear of getting sued by Taito for using the "Sonic" branding, given that this they had recently released a game called "Sonic Blast Man".


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* NintendoHard: The game lets you continue as much as you want, besides the PointOfNoContinues below, but actually trying to not die is far easier said than done. Numerous traps and sections boil down to TrialAndError or sharp reflexes and a second or two to spare, and each continue only has one life in the first place. A 1CC run is genuinely impressive.

Added: 515

Changed: 280

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* EarlyInstallmentWeirdness: The game's title is a result from Sega of Japan's early use of the "[=SegaSonic=] the Hedgehog" branding in various Sonic-related products, due to fear of getting sued by Taito for using the "Sonic" branding, given that this had recently released a game called "Sonic Blast Man".

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* EarlyInstallmentWeirdness: EarlyInstallmentWeirdness:
**
The game's title is a result from Sega of Japan's early use of the "[=SegaSonic=] the Hedgehog" branding in various Sonic-related products, due to fear of getting sued by Taito for using the "Sonic" branding, given that this had recently released a game called "Sonic Blast Man".Man".
** Rings don't drop when Sonic and co. take damage in this game, accumulating from stage to stage instead as something akin to a score total. They also heal a genuine health bar, which otherwise only appeared in fighting games since.
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* TheManyDeathsOfYou: The characters have various hurt/killed animations.

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* TheManyDeathsOfYou: The characters have various hurt/killed hurt/death animations.



* VillainExitStageLeft: Upon finally reaching Dr. Eggman, he just sets the island to explode and runs away.
** KarmaHoudiniWarranty: Only for his getaway ship to break down and fall into the middle of the ocean in TheStinger.

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* VillainExitStageLeft: Upon finally reaching Dr. Eggman, he just sets activates the island to explode self-destruction sequence and runs away.
** KarmaHoudiniWarranty: Only for his getaway ship the Egg Mobile to break down run out of power and fall into the middle of the ocean in TheStinger.
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''[=SegaSonic the Hedgehog=]'' is SonicTheHedgehog's first UsefulNotes/ArcadeGame (not counting his appearance as an inanimate object in ''[[VideoGame/RadMobile Rad Mobile]]'', or the also-Japan-only ''Waku Waku Sonic Patrol Car'' kiddie ride), released in 1993. 1 to 3 players can choose between Sonic and his friends, Ray and Mighty, to escape from Eggman Island while the doctor sends all sorts of traps to run over them. As a unique element, character movement was handled via a trackball instead of the typical joystick, allowing the player to maneuver the characters in a very fluid fashion (a precursor to analog controls). However this trackball system has also resulted in issues [[KeepCirculatingTheTapes bringing this game out in any other form]].

to:

''[=SegaSonic the Hedgehog=]'' is SonicTheHedgehog's Franchise/SonicTheHedgehog's first UsefulNotes/ArcadeGame (not counting his appearance as an inanimate object in ''[[VideoGame/RadMobile Rad Mobile]]'', or the also-Japan-only ''Waku Waku Sonic Patrol Car'' kiddie ride), released in 1993. 1 to 3 players can choose between Sonic and his friends, Ray and Mighty, to escape from Eggman Island while the doctor sends all sorts of traps to run over them. As a unique element, character movement was handled via a trackball instead of the typical joystick, allowing the player to maneuver the characters in a very fluid fashion (a precursor to analog controls). However this trackball system has also resulted in issues [[KeepCirculatingTheTapes bringing this game out in any other form]].



This is also the first Sonic game (alongside ''VideoGame/SonicTheHedgehogCD'') to have voice acting and dialogue for the characters.

to:

This is also the first Sonic ''Sonic'' game (alongside ''VideoGame/SonicTheHedgehogCD'') to have voice acting and dialogue for the characters.


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* DummiedOut: Sprites of Robotnik as he appeared in [[WesternAnimation/SonicTheHedgehog the American SatAM cartoon]] are [[http://info.sonicretro.org/Game_Secrets:SegaSonic_the_Hedgehog buried in the game's code]], as well as an English translation of the game's dialogue, suggesting plans for localized western release [[NoExportForYou that, sadly, never came to be]].

to:

* DummiedOut: DummiedOut:
**
Sprites of Robotnik as he appeared in [[WesternAnimation/SonicTheHedgehog the American SatAM cartoon]] are [[http://info.sonicretro.org/Game_Secrets:SegaSonic_the_Hedgehog buried in the game's code]], as well as an English translation of the game's dialogue, suggesting plans for localized western release [[NoExportForYou that, sadly, never came to be]].be]].
** In addition, there are unused sprites for an Eggman boss battle, suggesting that he was originally going to be the final boss. The final game has no final boss battle, likely due to time constraints.

Changed: 476

Is there an issue? Send a MessageReason:
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* DummiedOut: Sprites of Robotnik as he appeared in [[WesternAnimation/SonicTheHedgehog the American SatAM cartoon]] are [[http://info.sonicretro.org/Game_Secrets:SegaSonic_the_Hedgehog buried in the game's code]], suggesting the possibility of a localized western release [[NoExportForYou that, sadly, never came to be]].
* EarlyInstallmentWeirdness: The game's title appears to be an early attempt at building a multimedia franchise out of series' world (promotional materials and merchandise also carry the "[=SegaSonic=]" name, and this branding was also set to culminate in a Sonic anime, which never made it past its pilot episode).

to:

* DummiedOut: Sprites of Robotnik as he appeared in [[WesternAnimation/SonicTheHedgehog the American SatAM cartoon]] are [[http://info.sonicretro.org/Game_Secrets:SegaSonic_the_Hedgehog buried in the game's code]], as well as an English translation of the game's dialogue, suggesting the possibility of a plans for localized western release [[NoExportForYou that, sadly, never came to be]].
* EarlyInstallmentWeirdness: The game's title appears to be an is a result from Sega of Japan's early attempt at building a multimedia franchise out use of series' world (promotional materials and merchandise also carry the "[=SegaSonic=]" name, and this "[=SegaSonic=] the Hedgehog" branding was also set in various Sonic-related products, due to culminate in fear of getting sued by Taito for using the "Sonic" branding, given that this had recently released a Sonic anime, which never made it past its pilot episode).game called "Sonic Blast Man".
Is there an issue? Send a MessageReason:
None


* ChuckCunninghamSyndrome: Ray the Flying Squirrel, this is to date the only game he has appeared in as a playable character. Lampshaded in ''VideoGame/SonicGenerations'', where he and Mighty appear on a missing poster. And speaking of Mighty, we haven't seen him in a game (though he has been [[ComicBook/SonicTheHedgehog in the comics once in a while]]) since ''[[VideoGame/KnucklesChaotix Knuckles' Chaotix]]''. Eventually, [[TheBusCameBack both Ray and Mighty came back]] as playable characters in the UpdatedRerelease of ''VideoGame/SonicMania''.

to:

* ChuckCunninghamSyndrome: Ray the Flying Squirrel, this is to date Squirrel vanished completely from the only ''Sonic'' game he has appeared continuity until 2018's ''VideoGame/SonicMania Plus''. He was, however, given a reference in as a playable character. Lampshaded in ''VideoGame/SonicGenerations'', where he and Mighty appear on a missing poster. And speaking of Mighty, we haven't seen him in a game (though he has been [[ComicBook/SonicTheHedgehog in the comics once in a while]]) since ''[[VideoGame/KnucklesChaotix Knuckles' Chaotix]]''. Eventually, [[TheBusCameBack both Ray and Mighty came back]] as playable characters in the UpdatedRerelease of ''VideoGame/SonicMania''.''VideoGame/SonicGenerations''.
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* NotSoHarmlessVillain: Eggman is plain out ''relentless'' in this game, outrunning and trapping Sonic and his allies with his mech at the ''very start of the game'', and then placing them in a non-stop marathon of NintendoHard booby traps throughout Eggman Island. A huge amount of animations from Sonic and co look panicked and frantic, making clear this is not the usual runaround Sonic is used to against Eggman.
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''[=SegaSonic the Hedgehog=]'' is SonicTheHedgehog's first UsefulNotes/ArcadeGame (not counting his appearance as an inanimate object in ''[[VideoGame/RadMobile Rad Mobile]]'', or the also-Japan-only ''Waku Waku Sonic Patrol Car'' kiddie ride), released in 1993. 1 to 3 players can choose between Sonic and his friends, Ray and Mighty, to escape from Eggman Island while the doctor sends all sorts of traps to run over them. Character movement was controlled with trackballs.

to:

''[=SegaSonic the Hedgehog=]'' is SonicTheHedgehog's first UsefulNotes/ArcadeGame (not counting his appearance as an inanimate object in ''[[VideoGame/RadMobile Rad Mobile]]'', or the also-Japan-only ''Waku Waku Sonic Patrol Car'' kiddie ride), released in 1993. 1 to 3 players can choose between Sonic and his friends, Ray and Mighty, to escape from Eggman Island while the doctor sends all sorts of traps to run over them. Character As a unique element, character movement was controlled with trackballs.
handled via a trackball instead of the typical joystick, allowing the player to maneuver the characters in a very fluid fashion (a precursor to analog controls). However this trackball system has also resulted in issues [[KeepCirculatingTheTapes bringing this game out in any other form]].
Is there an issue? Send a MessageReason:
None


* ChuckCunninghamSyndrome: Ray the Flying Squirrel, this is to date the only game he has appeared in as a playable character. Lampshaded in ''VideoGame/SonicGenerations'', where he and Mighty appear on a missing poster. And speaking of Mighty, we haven't seen him in a game (though he has been [[ComicBook/SonicTheHedgehog in the comics once in a while]]) since ''[[VideoGame/KnucklesChaotix Knuckles' Chaotix]]''...

to:

* ChuckCunninghamSyndrome: Ray the Flying Squirrel, this is to date the only game he has appeared in as a playable character. Lampshaded in ''VideoGame/SonicGenerations'', where he and Mighty appear on a missing poster. And speaking of Mighty, we haven't seen him in a game (though he has been [[ComicBook/SonicTheHedgehog in the comics once in a while]]) since ''[[VideoGame/KnucklesChaotix Knuckles' Chaotix]]''...Chaotix]]''. Eventually, [[TheBusCameBack both Ray and Mighty came back]] as playable characters in the UpdatedRerelease of ''VideoGame/SonicMania''.
Is there an issue? Send a MessageReason:
None


* AdvancingWallOfDoom: The very first thing chasing the heroes during gameplay.

to:

* AdvancingWallOfDoom: The very first thing chasing the heroes during gameplay.gameplay, and flames .



* GameOverMan: Dr. Eggman.

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* GameOverMan: Dr. Eggman.Eggman will laugh evilly at you after your game is over (either by getting killed or by completing all levels).



* NoobCave: The first area. You can't even die in it.

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* NoobCave: The first area. You can't even die in it.it!



* PointOfNoContinues: You can't continue nor have any more players to join in once you reach the final area in Eggman's Tower. If you fail to escape or get killed by the flames just before the TimedMission begins, your game will be over instantly and for real!

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* PointOfNoContinues: You can't continue nor have any more players to join in once you reach the final area in of Eggman's Tower. If you fail to escape or get killed by the flames just [[AdvancingWallOfDoom flames]] without beginning the TimedMission, you'll get to see your character's death animation; should you fail to escape before the TimedMission begins, time runs out, you'll be told that "YOU FAILED". In both cases, your game will be over instantly and for real!



* SuperDrowningSkills: Averted.

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* SuperDrowningSkills: Averted.SuperNotDrowningSkills: The trio can breathe underwater... forever?
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* EscapeSequence: The whole game.

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* EscapeSequence: The whole game.''whole game'' is this. Given that the setting is [[BigBad Eggman]] Island.

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