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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/scrollsmojang.jpg]]
''Caller's Bane'' (formerly ''Scrolls'') is a variation of a [[CollectibleCardGame strategy collectable card game]], developed by ''VideoGame/{{Minecraft}}'' creator Mojang and released in late 2014. It contains four factions; different sets of cards which [[YouRequireMoreVespeneGas use resources]] unique to them: Growth, Order, Energy, and Decay. It also contains tutorials, trials, AI for offline matches, and systems in place for online matches.

The game plays out like a combination of a board game and a card game, where each player enters a match with "scrolls" that are randomly drawn, then can be used to summon either creatures, structures, or enchantments onto a tiles on a battlefield. The main objective is to knock down three of the enemy's five idols, which are at their side of the board, and at the far end of each of the board's five rows. In order to aquire scrolls, you pick a faction starter pack, and from there on you must purchase all of your scrolls from the shop using either gold or shards, the former being the earned in-game currency, and the latter being the purchased with real money currency.

Their was some minor controversy about the initial name after Creator/{{Bethesda}} objected to Mojang trying to trademark ''Scrolls'' claiming it infringed on their own ''Elder Scrolls'' trademark - the upshot was that the name could remain but no sequels could use it so ''Scrolls 2'' or ''Scrolls: The Second Coming'' are out.

In June 2018, Mojang announced that the game is going free-to-play and that ''Scrolls'' has been renamed ''Caller's Bane''.
----
!!''Caller's Bane'' provides examples of:

* AlphaStrike: Summoned units have cooldowns before every attack. Scrolls exist that can force this cooldown to 0 or down a fixed amount. With great timing, your large and otherwise un-coordinated army will attack with sheer numbers all at once.
* BribingYourWayToVictory: Mostly averted. Shards can be purchased with real-life currency, but can only be spent on starter decks (and only one copy of each) and six specific cards that refresh each week. A player will get cards much more quickly by playing matches to earn gold or by trading.
* FantasyGunControl: Averted by Energy, but only by Energy. They have a number of gun-toting tribesmen, a couple of automata with built-in guns, a (horribly inaccurate) mortar, and a good variety of explosives.
* MookMaker: A few units and structures are able to create mooks. Brother of the Wolf, for example, has the option of summoning a Ragged Wolf instead of attacking. Energy has the Automata Forge, which periodically summons Gun Automatons. The unique Decay character Nuru, Flesh Seamstress summons zombies instead of attacking, though these zombies die after attacking once.
* OrderVersusChaos: Order speaks for itself, with Growth falling on the chaotic end of the spectrum. Energy falls somewhere in the middle.
* ShootTheMedicFirst: Structures exist that constantly heal their allies, or any similar buff of that calibur. While it's often behind one or two extra units, you might just need to blow through to it to shatter their defences, and indeed, to reach any idol behind it.
* StoneWall: Varies on the scale of figuratively to literally. You can summon actual stone walls (such as Waking Stones from the Order faction) to act as defensive structures protecting anything behind them on the row, as well as other structures with similar functions.
* TheUndead: The fourth faction, Decay, has many undead units (though the majority of Decay units are nevertheless humans).
* ZergRush: Growth sets veer on cheap and quicker to deploy units. There are still expensive scrolls in its kit, though they most likely benefit from other units to directly provide it with buffs. A scroll even allows you to summon bunnies that do nothing but [[ExplosiveBreeder make extra bunnies when it's supposed to attack]] unless it gets buffed attack.

to:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/scrollsmojang.jpg]]
''Caller's Bane'' (formerly ''Scrolls'') is a variation of a [[CollectibleCardGame strategy collectable card game]], developed by ''VideoGame/{{Minecraft}}'' creator Mojang and released in late 2014. It contains four factions; different sets of cards which [[YouRequireMoreVespeneGas use resources]] unique to them: Growth, Order, Energy, and Decay. It also contains tutorials, trials, AI for offline matches, and systems in place for online matches.

The game plays out like a combination of a board game and a card game, where each player enters a match with "scrolls" that are randomly drawn, then can be used to summon either creatures, structures, or enchantments onto a tiles on a battlefield. The main objective is to knock down three of the enemy's five idols, which are at their side of the board, and at the far end of each of the board's five rows. In order to aquire scrolls, you pick a faction starter pack, and from there on you must purchase all of your scrolls from the shop using either gold or shards, the former being the earned in-game currency, and the latter being the purchased with real money currency.

Their was some minor controversy about the initial name after Creator/{{Bethesda}} objected to Mojang trying to trademark ''Scrolls'' claiming it infringed on their own ''Elder Scrolls'' trademark - the upshot was that the name could remain but no sequels could use it so ''Scrolls 2'' or ''Scrolls: The Second Coming'' are out.

In June 2018, Mojang announced that the game is going free-to-play and that ''Scrolls'' has been renamed ''Caller's Bane''.
----
!!''Caller's Bane'' provides examples of:

* AlphaStrike: Summoned units have cooldowns before every attack. Scrolls exist that can force this cooldown to 0 or down a fixed amount. With great timing, your large and otherwise un-coordinated army will attack with sheer numbers all at once.
* BribingYourWayToVictory: Mostly averted. Shards can be purchased with real-life currency, but can only be spent on starter decks (and only one copy of each) and six specific cards that refresh each week. A player will get cards much more quickly by playing matches to earn gold or by trading.
* FantasyGunControl: Averted by Energy, but only by Energy. They have a number of gun-toting tribesmen, a couple of automata with built-in guns, a (horribly inaccurate) mortar, and a good variety of explosives.
* MookMaker: A few units and structures are able to create mooks. Brother of the Wolf, for example, has the option of summoning a Ragged Wolf instead of attacking. Energy has the Automata Forge, which periodically summons Gun Automatons. The unique Decay character Nuru, Flesh Seamstress summons zombies instead of attacking, though these zombies die after attacking once.
* OrderVersusChaos: Order speaks for itself, with Growth falling on the chaotic end of the spectrum. Energy falls somewhere in the middle.
* ShootTheMedicFirst: Structures exist that constantly heal their allies, or any similar buff of that calibur. While it's often behind one or two extra units, you might just need to blow through to it to shatter their defences, and indeed, to reach any idol behind it.
* StoneWall: Varies on the scale of figuratively to literally. You can summon actual stone walls (such as Waking Stones from the Order faction) to act as defensive structures protecting anything behind them on the row, as well as other structures with similar functions.
* TheUndead: The fourth faction, Decay, has many undead units (though the majority of Decay units are nevertheless humans).
* ZergRush: Growth sets veer on cheap and quicker to deploy units. There are still expensive scrolls in its kit, though they most likely benefit from other units to directly provide it with buffs. A scroll even allows you to summon bunnies that do nothing but [[ExplosiveBreeder make extra bunnies when it's supposed to attack]] unless it gets buffed attack.
[[redirect:VideoGame/CallersBane]]

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The game has been renamed.


''Scrolls'' is a variation of a [[CollectibleCardGame strategy collectable card game]], developed by ''VideoGame/{{Minecraft}}'' creator ''Mojang'' and released in late 2014. It contains four factions; different sets of cards which [[YouRequireMoreVespeneGas use resources]] unique to them: Growth, Order, Energy, and Decay. It also contains tutorials, trials, AI for offline matches, and systems in place for online matches.

to:

''Scrolls'' ''Caller's Bane'' (formerly ''Scrolls'') is a variation of a [[CollectibleCardGame strategy collectable card game]], developed by ''VideoGame/{{Minecraft}}'' creator ''Mojang'' Mojang and released in late 2014. It contains four factions; different sets of cards which [[YouRequireMoreVespeneGas use resources]] unique to them: Growth, Order, Energy, and Decay. It also contains tutorials, trials, AI for offline matches, and systems in place for online matches.



Their was some minor controversy about the name after Creator/{{Bethesda}} objected to Mojang trying to trademark ''Scrolls'' claiming it infringed on their own ''Elder Scrolls'' trademark - the upshot was that the name could remain but no sequels could use it so ''Scrolls 2'' or ''Scrolls:The Second Coming'' are out.

to:

Their was some minor controversy about the initial name after Creator/{{Bethesda}} objected to Mojang trying to trademark ''Scrolls'' claiming it infringed on their own ''Elder Scrolls'' trademark - the upshot was that the name could remain but no sequels could use it so ''Scrolls 2'' or ''Scrolls:The ''Scrolls: The Second Coming'' are out.
out.

In June 2018, Mojang announced that the game is going free-to-play and that ''Scrolls'' has been renamed ''Caller's Bane''.



!!Scrolls provides examples of:

to:

!!Scrolls !!''Caller's Bane'' provides examples of:

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Changed: 2

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None


'''Scrolls''' is a variation of a [[CollectibleCardGame strategy collectable card game]], developed by ''VideoGame/{{Minecraft}}'' creator ''Mojang'' and released in late 2014. It contains four factions; different sets of cards which [[YouRequireMoreVespeneGas use resources]] unique to them: Growth, Order, Energy, and Decay. It also contains tutorials, trials, AI for offline matches, and systems in place for online matches.

to:

'''Scrolls''' ''Scrolls'' is a variation of a [[CollectibleCardGame strategy collectable card game]], developed by ''VideoGame/{{Minecraft}}'' creator ''Mojang'' and released in late 2014. It contains four factions; different sets of cards which [[YouRequireMoreVespeneGas use resources]] unique to them: Growth, Order, Energy, and Decay. It also contains tutorials, trials, AI for offline matches, and systems in place for online matches.


Added DiffLines:

Their was some minor controversy about the name after Creator/{{Bethesda}} objected to Mojang trying to trademark ''Scrolls'' claiming it infringed on their own ''Elder Scrolls'' trademark - the upshot was that the name could remain but no sequels could use it so ''Scrolls 2'' or ''Scrolls:The Second Coming'' are out.

Changed: 2281

Is there an issue? Send a MessageReason:
Added image, updated page to account for its release.


Scrolls is a [[CollectibleCardGame strategy collectable card game,]] in essence, developed by Mojang (who are widely known and critically acclaimed for their work on {{VideoGame/Minecraft}}). The game plays out like a combination of a board game and a card game, where each player enters a match with "scrolls" that are randomly drawn, then can be used to summon either creatures, structures, or enchantments onto a tiles on a battlefield. The main objective is to knock down three of the enemy's five idols, which are at their side of the board, and at the far end of each of the board's five rows. In order to aquire scrolls, you pick a faction starter pack, and from there on you must purchase all of your scrolls from the shop using either gold or shards, the former being the earned in-game currency, and the latter being the purchased with real money currency.

Scrolls is currently in Open Beta, as of June 3rd. It contains four factions; different sets of cards which [[YouRequireMoreVespeneGas use resources]] unique to them: Growth, Order, Energy, and Decay. It also contains tutorials, trials, AI for offline matches, and systems in place for online matches.

to:

Scrolls [[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/scrollsmojang.jpg]]
'''Scrolls'''
is a variation of a [[CollectibleCardGame strategy collectable card game,]] in essence, game]], developed by Mojang (who are widely known ''VideoGame/{{Minecraft}}'' creator ''Mojang'' and critically acclaimed released in late 2014. It contains four factions; different sets of cards which [[YouRequireMoreVespeneGas use resources]] unique to them: Growth, Order, Energy, and Decay. It also contains tutorials, trials, AI for their work on {{VideoGame/Minecraft}}). offline matches, and systems in place for online matches.

The game plays out like a combination of a board game and a card game, where each player enters a match with "scrolls" that are randomly drawn, then can be used to summon either creatures, structures, or enchantments onto a tiles on a battlefield. The main objective is to knock down three of the enemy's five idols, which are at their side of the board, and at the far end of each of the board's five rows. In order to aquire scrolls, you pick a faction starter pack, and from there on you must purchase all of your scrolls from the shop using either gold or shards, the former being the earned in-game currency, and the latter being the purchased with real money currency.

Scrolls is currently in Open Beta, as of June 3rd. It contains four factions; different sets of cards which [[YouRequireMoreVespeneGas use resources]] unique to them: Growth, Order, Energy, and Decay. It also contains tutorials, trials, AI for offline matches, and systems in place for online matches.
currency.

Added: 510

Changed: 193

Removed: 52

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None


* MookMaker: A few units and structures are able to create mooks. Brother of the Wolf, for example, has the option of summoning a Ragged Wolf instead of attacking. Energy has the Automata Forge, which periodically summons Gun Automatons. The unique Decay character Nuru, Flesh Seamstress summons zombies instead of attacking, though these zombies die after attacking once.
* OrderVersusChaos: Order speaks for itself, with Growth falling on the chaotic end of the spectrum. Energy falls somewhere in the middle.



* OrderVersusChaos: Order speaks for itself, with Growth falling on the chaotic end of the spectrum. Energy falls somewhere in the middle.
* TheUndead: The focus of the fourth faction, Decay.

to:

* OrderVersusChaos: Order speaks for itself, with Growth falling on the chaotic end of the spectrum. Energy falls somewhere in the middle.
* TheUndead: The focus of the fourth faction, Decay.Decay, has many undead units (though the majority of Decay units are nevertheless humans).
Is there an issue? Send a MessageReason:
None


Scrolls is currently in Open Beta, as of June 3rd. It contains three factions; different sets of cards which [[YouRequireMoreVespeneGas use resources]] unique to them: Growth, Order, and Energy. It also contains tutorials, trials, AI for offline matches, and systems in place for online matches.

to:

Scrolls is currently in Open Beta, as of June 3rd. It contains three four factions; different sets of cards which [[YouRequireMoreVespeneGas use resources]] unique to them: Growth, Order, Energy, and Energy.Decay. It also contains tutorials, trials, AI for offline matches, and systems in place for online matches.



* TheUndead: The focus of the upcoming fourth faction, Decay.

to:

* TheUndead: The focus of the upcoming fourth faction, Decay.
Is there an issue? Send a MessageReason:
None


Scrolls is a [[CollectibleCardGame strategy collectable card game,]] in essence, developed by Mojang (who are widely known and critically acclaimed for their work on {{VideoGame/Minecraft}}. The game plays out like a combination of a board game and a card game, where each player enters a match with "scrolls" that are randomly drawn, then can be used to summon either creatures, structures, or enchantments onto a tiles on a battlefield. The main objective is to knock down three of the enemy's five idols, which are at their side of the board, and at the far end of each of the board's five rows. In order to aquire scrolls, you pick a faction starter pack, and from there on you must purchase all of your scrolls from the shop using either gold or shards, the former being the earned in-game currency, and the latter being the purchased with real money currency.

to:

Scrolls is a [[CollectibleCardGame strategy collectable card game,]] in essence, developed by Mojang (who are widely known and critically acclaimed for their work on {{VideoGame/Minecraft}}.{{VideoGame/Minecraft}}). The game plays out like a combination of a board game and a card game, where each player enters a match with "scrolls" that are randomly drawn, then can be used to summon either creatures, structures, or enchantments onto a tiles on a battlefield. The main objective is to knock down three of the enemy's five idols, which are at their side of the board, and at the far end of each of the board's five rows. In order to aquire scrolls, you pick a faction starter pack, and from there on you must purchase all of your scrolls from the shop using either gold or shards, the former being the earned in-game currency, and the latter being the purchased with real money currency.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FantasyGunControl: Averted by Energy, but only by Energy. They have a number of gun-toting tribesmen, a couple of automata with built-in guns, a (horribly inaccurate) mortar, and a good variety of explosives.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* StoneWall: Varies on the scale of figuratively to literally. You can summon actual stone walls (such as Waking Stones from the Order faction) to act as defensive structures protecting anything behind them on the row, as well as other structures with similar functions.
Is there an issue? Send a MessageReason:
None


* TheUndead: The focus up the upcoming fourth faction, Decay.

to:

* TheUndead: The focus up of the upcoming fourth faction, Decay.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheUndead: The focus up the upcoming fourth faction, Decay.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BribingYourWayToVictory: Mostly averted. Shards can be purchased with real-life currency, but can only be spent on starter decks (and only one copy of each) and six specific cards that refresh each week. A player will get cards much more quickly by playing matches to earn gold or by trading.


Added DiffLines:

* OrderVersusChaos: Order speaks for itself, with Growth falling on the chaotic end of the spectrum. Energy falls somewhere in the middle.
Is there an issue? Send a MessageReason:
None


Scrolls is a strategy collectable card game, in essence, developed by Mojang (who are widely known and critically acclaimed for their work on {{VideoGame/Minecraft}}. The game plays out like a combination of a board game and a card game, where each player enters a match with "scrolls" that are randomly drawn, then can be used to summon either creatures, structures, or enchantments onto a tiles on a battlefield. The main objective is to knock down three of the enemy's five idols, which are at their side of the board, and at the far end of each of the board's five rows. In order to aquire scrolls, you pick a faction starter pack, and from there on you must purchase all of your scrolls from the shop using either gold or shards, the former being the earned in-game currency, and the latter being the purchased with real money currency.

to:

Scrolls is a [[CollectibleCardGame strategy collectable card game, game,]] in essence, developed by Mojang (who are widely known and critically acclaimed for their work on {{VideoGame/Minecraft}}. The game plays out like a combination of a board game and a card game, where each player enters a match with "scrolls" that are randomly drawn, then can be used to summon either creatures, structures, or enchantments onto a tiles on a battlefield. The main objective is to knock down three of the enemy's five idols, which are at their side of the board, and at the far end of each of the board's five rows. In order to aquire scrolls, you pick a faction starter pack, and from there on you must purchase all of your scrolls from the shop using either gold or shards, the former being the earned in-game currency, and the latter being the purchased with real money currency.
Is there an issue? Send a MessageReason:
None


* AlphaStrike: Summoned units have cooldowns before every attack. Scrolls exist that can force this cooldown to 0 to down a fixed amount. With great timing, your large otherwise un-coordinated army will attack with sheer numbers all at once.

to:

* AlphaStrike: Summoned units have cooldowns before every attack. Scrolls exist that can force this cooldown to 0 to or down a fixed amount. With great timing, your large and otherwise un-coordinated army will attack with sheer numbers all at once.
Is there an issue? Send a MessageReason:
None


Scrolls is a strategy collectable card game, in essence, developed my Mojang (who are widely known and critically acclaimed for their work on {{VideoGame/Minecraft}}. The game plays out like a combination of a board game and a card game, where each player enters a match with "scrolls" that are randomly drawn, then can be used to summon either creatures, structures, or enchantments onto a tiles on a battlefield. The main objective is to knock down three of the enemy's five idols, which are at their side of the board, and at the far end of each of the board's five rows. In order to aquire scrolls, you pick a faction starter pack, and from there on you must purchase all of your scrolls from the shop using either gold or shards, the former being the earned in-game currency, and the latter being the purchased with real money currency.

to:

Scrolls is a strategy collectable card game, in essence, developed my by Mojang (who are widely known and critically acclaimed for their work on {{VideoGame/Minecraft}}. The game plays out like a combination of a board game and a card game, where each player enters a match with "scrolls" that are randomly drawn, then can be used to summon either creatures, structures, or enchantments onto a tiles on a battlefield. The main objective is to knock down three of the enemy's five idols, which are at their side of the board, and at the far end of each of the board's five rows. In order to aquire scrolls, you pick a faction starter pack, and from there on you must purchase all of your scrolls from the shop using either gold or shards, the former being the earned in-game currency, and the latter being the purchased with real money currency.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ShootTheMedicFirst: Structures exist that constantly heal their allies, or any similar buff of that calibur. While it's often behind one or two extra units, you might just need to blow through to it to shatter their defences, and indeed, to reach any idol behind it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Scrolls is a strategy collectable card game, in essence, developed my Mojang (who are widely known and critically acclaimed for their work on {{VideoGame/Minecraft}}. The game plays out like a combination of a board game and a card game, where each player enters a match with "scrolls" that are randomly drawn, then can be used to summon either creatures, structures, or enchantments onto a tiles on a battlefield. The main objective is to knock down three of the enemy's five idols, which are at their side of the board, and at the far end of each of the board's five rows. In order to aquire scrolls, you pick a faction starter pack, and from there on you must purchase all of your scrolls from the shop using either gold or shards, the former being the earned in-game currency, and the latter being the purchased with real money currency.

Scrolls is currently in Open Beta, as of June 3rd. It contains three factions; different sets of cards which [[YouRequireMoreVespeneGas use resources]] unique to them: Growth, Order, and Energy. It also contains tutorials, trials, AI for offline matches, and systems in place for online matches.

----
!!Scrolls provides examples of:

* AlphaStrike: Summoned units have cooldowns before every attack. Scrolls exist that can force this cooldown to 0 to down a fixed amount. With great timing, your large otherwise un-coordinated army will attack with sheer numbers all at once.
* ZergRush: Growth sets veer on cheap and quicker to deploy units. There are still expensive scrolls in its kit, though they most likely benefit from other units to directly provide it with buffs. A scroll even allows you to summon bunnies that do nothing but [[ExplosiveBreeder make extra bunnies when it's supposed to attack]] unless it gets buffed attack.

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