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* FantasticFirearms: All weapons in the game are [[OrganicTechnology organitek]] weapons that fire glowing pellets that resemble insect eggs, and are reloaded by inserting a clutch of said eggs into a chamber in the gun's back.
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* AmbiguousSituation: Due to the lack of information about the world/characters is deliberately unclear, even with the help of the artbook:
** Whether or not the world suffer some sort of apocalyptic event/war or was simply abandoned due to humanoids of the Polis transcending it.
** The Genesis Wall being either a natural occurrence or something specifically created by the humanoids.

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* FanDisservice: The female Moldmen do indeed have some shapely figures, with their breasts and vaginas out in the open. Too bad they're all ''corpses''.

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* FanDisservice: FanDisservice:
**
The female Moldmen do indeed have some shapely figures, with their breasts and vaginas out in the open. Too bad they're all ''corpses''.

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* OurHomunculiAreDifferent: Apparently, those weird mutilated fetus-like creatures are actually Homunculi according to the artbook. Makes one wonder if they were still in the incubation process...
** OurDwarvesAreAllTheSame: On the other hand, their short and squat stature, brilliant intelligence, profession of being expert engineers and craftsmen may make Homunculi Scorn's more biopunk equivalent of the Dwarven archetype.

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* OurHomunculiAreDifferent: OurHomunculiAreDifferent:
**
Apparently, those weird mutilated fetus-like creatures are actually Homunculi according to the artbook. Makes one wonder if they were still in the incubation process...
** OurDwarvesAreAllTheSame: On the other hand, their short and squat stature, brilliant intelligence, profession of being expert engineers and craftsmen may make Homunculi Scorn's more biopunk equivalent of [[OurDwarvesAreAllTheSame the Dwarven archetype.archetype]].
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* {{Squick}}: The whole game runs on this by principle.
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* {{Squick}}: The whole game runs on this by principle.

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* SceneryGorn: A game this blatantly inspired by Giger ''and'' Beksinski is bound to have architecture and landscapes filled with shapeless blood, gore, and [[Main/DoesThisRemindYouOfAnything white, sticky, bodily fluids.]]



** SceneryGorn: On the other hand, a game this blatantly inspired by Giger ''and'' Beksinski is bound to have architecture and landscapes filled with shapeless blood, gore, and [[Main/DoesThisRemindYouOfAnything white, sticky, bodily fluids.]]
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* AllJustADream: Confirmed by the [[WordOfGod devs]] to be a dream a nondescript person is having.
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* PeopleFarms: Molemen serve this purpose, either as convenient organ donors or as resource extraction. They are literally packed like ''farmed produce''.

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* PeopleFarms: Molemen Moldmen serve this purpose, either as convenient organ donors or as resource extraction. They are literally packed like ''farmed produce''.
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* OnlySaneMan: Scornguy is believed to be the only sentient dude left in a barren and dead world. [[spoiler:The Homunculi encountered near the end suggests that they are the ''only sentient species left'' willing to stay and make use of the dead world. Their vast construction and manufacturing of ''biological power armor and mech suits'' heavily suggest that they are the last civilized custodians left after the majority of the original humanoids disappeared. The artbook all but confirms this as the cut level - the Labyrinth - is a literal warzone fought between rival homunculi over ideological differences.]]

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* OnlySaneMan: Scornguy Scorn Guy is believed to be the only sentient dude left in a barren and dead world. [[spoiler:The Homunculi encountered near the end suggests that they are the ''only sentient species left'' willing to stay and make use of the dead world. Their vast construction and manufacturing of ''biological power armor and mech suits'' heavily suggest that they are the last civilized custodians left after the majority of the original humanoids disappeared. The artbook all but confirms this as the cut level - the Labyrinth - is a literal warzone fought between rival homunculi over ideological differences.]]

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* AlienLandmass: An interesting example, as Scorn combines both influences from Beksinski and Giger. For the majority of the architecture and creature design, it is blatantly Giger. But for the natural landscape itself, it is more in line with the desolated and barren nightmares of Beksinski.

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* AlienLandmass: An interesting example, as Scorn combines both influences from Beksinski and Giger. For the majority of the architecture and creature Humanoid design, it is blatantly Giger. But for the natural landscape itself, itself as well as the Crater creatures, it is more in line with the desolated desolated, decaying and barren nightmares of Beksinski.
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Grammar corrections; As a main character, the Parasite receives an upper case letter for its initial; Differing Humanoids (as the species) from humanoids (the design) with upper case letters in the former, but if that proves troubling for readers/future editors, those can be changed and I won't correct them, that is, unless they are for newly applied tropes; Moldmen, being a species of their own, receive an upper case letter for its initial; Homunculi, being a species of its own, receive upper case letters; The word "Homunculi" is already in plural, but if I am incorrect you are free to correct me.


* AfterTheEnd: Whatever this factory was supposed to accomplish, it's now just filled with corpses and hostile creatures. The world itself is completely dead, with only crater creatures and [[spoiler:homunculis]] left to populate this husk of a planet.
* AlienLandmass: An interesting example as Scorn combines both influences from Beksinski and Giger. For the majority of the architecture and creature design, it is blatantly Giger. But for the natural landscape itself, it is more in line with the desolated and barren nightmares of Beksinski.

to:

* AfterTheEnd: Whatever this factory was supposed to accomplish, it's now just filled with corpses and hostile creatures. The world itself is completely dead, with only crater creatures and [[spoiler:homunculis]] [[spoiler:Homunculi]] left to populate this husk of a planet.
* AlienLandmass: An interesting example example, as Scorn combines both influences from Beksinski and Giger. For the majority of the architecture and creature design, it is blatantly Giger. But for the natural landscape itself, it is more in line with the desolated and barren nightmares of Beksinski.



* BaitAndSwitch: In the puzzle to get the moldman out of its pod, you come across two chairs, which can either kill the creature or let it out. One chair is equipped with a scooper and one is equipped with a circular saw. Logically, you would assume that the scooper is what will get the creature out safely, while the circular saw would kill it. It's actually the inverse; the saw will destroy the pod and let the moldman out, while using the scooper will kill the moldman immediately.

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* BaitAndSwitch: In the puzzle to get the moldman Moldman out of its pod, you come across two chairs, which can either kill the creature or let it out. One chair is equipped with a scooper and one is equipped with a circular saw. Logically, you would assume that the scooper is what will get the creature out safely, while the circular saw would kill it. It's actually the inverse; the saw will destroy the pod and let the moldman Moldman out, while using the scooper will kill the moldman Moldman immediately.



* BenevolentArchitecture: Despite how painful some of the contraptions looking out, all of the interactable objects are human(oid)-operatable, with no supernatural or illogical method involved. This gave way for the entire game, given the complete lack of in-universe text or narration.

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* BenevolentArchitecture: Despite how painful some of the contraptions looking out, all of the interactable objects are human(oid)-operatable, Human(oid)-operatable, with no supernatural or illogical method involved. This gave way for the entire game, given the complete lack of in-universe text or narration.



* DeathWorld: The world of Scorn really puts the 'Death' in ''Deathworld''. The planet is beyond dead and barren, with harsh, unforgiving sandstorms slowly eroding the structures around it. Within the crumbling structures contain various monstrosities from the crater, parasites that turn you into meat walls, and, if you're really unfortunate, [[spoiler:several homunculis in biological powered armor, armed with ''grenade launchers''.]]
* DownerEnding: [[spoiler:The character has been painfully mutilated, eviscerated, and the top of his head removed exposing his brain. He is being repeatedly cut in his exposed organs by a malfunctioning surgical machine, but he has managed to remove the parasite and he is being carried to what is implied to be some semblance of safety....only for the parasite to ambush him, knocking him from the drone's arms, reattach itself to his back and impale him with its tail. He desperately reaches out towards the now inert drone, his connection to it severed, as the parasite wraps around him and rapidly cocoons him. All that is visibly recognizable of him being his face, forever staring out toward the salvation he almost reached.]]
* EnfantTerrible: [[spoiler:The homunculi may look like weird-looking fetuses in a jar. But they are ''much smarter than they look'' and definitely do not ''like'' the thought of them being put inside a baby shredder.]]

to:

* DeathWorld: The world of Scorn really puts the 'Death' in ''Deathworld''. The planet is beyond dead and barren, with harsh, unforgiving sandstorms slowly eroding the structures around it. Within the crumbling structures contain various monstrosities from the crater, parasites that turn you into meat walls, and, if you're really unfortunate, [[spoiler:several homunculis Homunculi in biological powered armor, armed with ''grenade launchers''.]]
* DownerEnding: [[spoiler:The character has been painfully mutilated, eviscerated, and the top of his head removed exposing his brain. He is being repeatedly cut in his exposed organs by a malfunctioning surgical machine, but he has managed to remove the parasite and he is being carried to what is implied to be some semblance of safety....only for the parasite Parasite to ambush him, knocking him from the drone's arms, reattach itself to his back and impale him with its tail. He desperately reaches out towards the now inert drone, his connection to it severed, as the parasite wraps around him and rapidly cocoons him. All that is visibly recognizable of him being his face, forever staring out toward the salvation he almost reached.]]
* EnfantTerrible: [[spoiler:The homunculi Homunculi may look like weird-looking fetuses in a jar. But they are ''much smarter than they look'' and definitely do not ''like'' the thought of them being put inside a baby shredder.]]



* FanDisservice: The female moldmen do indeed have some shapely figures, with their breasts and vaginas out in the open. Too bad they're all ''corpses''.

to:

* FanDisservice: The female moldmen Moldmen do indeed have some shapely figures, with their breasts and vaginas out in the open. Too bad they're all ''corpses''.



* FullFrontalAssault: All humanoids are effectively naked, but female moldmen leave none to their imagination, as their breasts and genitals are spread wide open for all to see. [[spoiler:Scorn Guy at first averts this, but near the end, one can clearly see his penis, albeit briefly.]]

to:

* FullFrontalAssault: All humanoids are effectively naked, but female moldmen Moldmen leave none to their imagination, as their breasts and genitals are spread wide open for all to see. [[spoiler:Scorn Guy at first averts this, but near the end, one can clearly see his penis, albeit briefly.]]



* HumanoidAbomination: Every single humanoid creature is this, but special mention goes to post-transmutated Shells which turn regular humanoids into purple-blue eldritch transentient beings according to the Artbook.
* HumanSubspecies: The degenerate and pitiful Moldmen and even the stunted homunculi can be considered to be subspecies genetically engineered by the humanoids.

to:

* HumanoidAbomination: Every single humanoid creature is this, but special mention goes to post-transmutated Shells which turn regular humanoids Humanoids into purple-blue eldritch transentient beings according to the Artbook.
* HumanSubspecies: The degenerate and pitiful Moldmen and even the stunted homunculi can be considered to be subspecies genetically engineered by the humanoids.Humanoids.



* LivingBattery: [[spoiler:Homunculis serve this to the humanoid's civilization. After their disappearance and, as the only sentient species left, the homunculi would then craft their own independent societies to survive and compete in this desolate world.]]

to:

* LivingBattery: [[spoiler:Homunculis [[spoiler:Homunculi serve this to the humanoid's civilization. After their disappearance and, as the only sentient species left, the homunculi would then craft their own independent societies to survive and compete in this desolate world.]]



* MiniMecha: The Cyborg is a biological ''powered armor''. [[spoiler:Putting the homunculi in its belly is the first hint that ''that'' fetus in a pod is anything but ''stupid'', as it quickly takes control and attempts to kill you. The artbook confirms that the homunculi outright ''makes those things''.]]
* NightmareFetishist: Surprisingly, not so much in the first and second half of the game. [[spoiler:Played completely straight near the end, once Scornguy enters the Citadel where you wonder if you accidentally stumbled upon Giger's lost Xeno-Erotica art pieces. As the architecture is choked full of humanoids copulating and female statues in various stages of ''highly'' suggestive sexual poses. You wonder if the civilization of Scorn is filled with Giger-esque kinks or are ''really'' into the concept of vaginal birth and penetration. If Giger was around, he would be impressed]].

to:

* MiniMecha: The Cyborg is a biological ''powered armor''. [[spoiler:Putting the homunculi Homunculi in its belly is the first hint that ''that'' fetus in a pod is anything but ''stupid'', as it quickly takes control and attempts to kill you. The artbook confirms that the homunculi outright ''makes those things''.]]
* NightmareFetishist: Surprisingly, not so much in the first and second half of the game. [[spoiler:Played completely straight near the end, once Scornguy enters the Citadel where you wonder if you accidentally stumbled upon Giger's lost Xeno-Erotica art pieces. As the architecture is choked full of humanoids Humanoids copulating and female statues in various stages of ''highly'' suggestive sexual poses. You wonder if the civilization of Scorn is filled with Giger-esque kinks or are ''really'' into the concept of vaginal birth and penetration. If Giger was around, he would be impressed]].



* OnlySaneMan: Scornguy is believed to be the only sentient dude left in a barren and dead world. [[spoiler:The homunculis encountered near the end suggests that they are the ''only sentient species left'' willing to stay and make use of the dead world. Their vast construction and manufacturing of ''biological power armour and mech suits'' heavily suggest that they are the last civilized custodians left after the majority of the original humanoids disappeared. The artbook all but confirms this as the cut level - the Labyrinth - is a literal warzone fought between rival homunculi over ideological differences.]]

to:

* OnlySaneMan: Scornguy is believed to be the only sentient dude left in a barren and dead world. [[spoiler:The homunculis Homunculi encountered near the end suggests that they are the ''only sentient species left'' willing to stay and make use of the dead world. Their vast construction and manufacturing of ''biological power armour armor and mech suits'' heavily suggest that they are the last civilized custodians left after the majority of the original humanoids disappeared. The artbook all but confirms this as the cut level - the Labyrinth - is a literal warzone fought between rival homunculi over ideological differences.]]



* OurHomunculiAreDifferent: Apparently, those weird mutilated fetus-like creatures are actually homunculi according to the artbook. Makes one wonder if they were still in the incubation process...
** OurDwarvesAreAllTheSame: On the other hand, their short and squat stature, brilliant intelligence, profession of being expert engineers and craftsmen may make homunculis Scorn's more biopunk equivalent of the Dwarven archetype.

to:

* OurHomunculiAreDifferent: Apparently, those weird mutilated fetus-like creatures are actually homunculi Homunculi according to the artbook. Makes one wonder if they were still in the incubation process...
** OurDwarvesAreAllTheSame: On the other hand, their short and squat stature, brilliant intelligence, profession of being expert engineers and craftsmen may make homunculis Homunculi Scorn's more biopunk equivalent of the Dwarven archetype.



** In the final part of the game, you need to acquire several dead homunculis and blend them into a slurry that is used as some kind of battery fuel.

to:

** In the final part of the game, you need to acquire several dead homunculis Homunculi and blend them into a slurry that is used as some kind of battery fuel.



* StupidityIsTheOnlyOption: Near the end of the game, you have to burst open some fluid-filled sacks to get a homunculis that you need to put in a juicer machine to get their life fluids to make a battery. Apparently, the only way to get their corpse is to put them in what is essentially organic PoweredArmor and fight them to the death. [[spoiler: To be fair, at this point the parasite has been painfully cocooning your character's body and ripping at his abdomen, so it's possible that he isn't thinking clearly.]]

to:

* StupidityIsTheOnlyOption: Near the end of the game, you have to burst open some fluid-filled sacks to get a homunculis Homunculi that you need to put in a juicer machine to get their life fluids to make a battery. Apparently, the only way to get their corpse is to put them in what is essentially organic PoweredArmor and fight them to the death. [[spoiler: To be fair, at this point the parasite Parasite has been painfully cocooning your character's body and ripping at his abdomen, so it's possible that he isn't thinking clearly.]]



* TheSymbiote: Early on in the game, a parasite-like creature affixes itself to your body. It doesn't do much at first, but its clear the damn thing is feeding off of you as it constantly digs its arms into your stomach. Every time it acts up, you lose some of your health. [[spoiler:Near the end of the game, roots start growing through your flesh and a tail comes bursting out through your torso. Although you manage to get the sucker off, it latches back onto you in the ending.]]

to:

* TheSymbiote: Early on in the game, a parasite-like creature affixes itself to your body. It doesn't do much at first, but its it's clear the damn thing is feeding off of you as it constantly digs its arms into your stomach. Every time it acts up, you lose some of your health. [[spoiler:Near the end of the game, roots start growing through your flesh and a tail comes bursting out through your torso. Although you manage to get the sucker off, it latches back onto you in the ending.]]



* ViolationOfCommonSense: In the prologue, there are two ways to get the first moldman out of the pod: via a safe-looking scooping device, or via a deadly-looking buzzsaw device. Contrary to what one might think, the buzzsaw will extract the Moldman safely, while the scooper will ''kill'' it. However, an astute player can get a hint by observing the remains on the ground, with the scooper having shells with dead Moldmen scattered around it, while the buzzsaw lacks similar remains.

to:

* ViolationOfCommonSense: In the prologue, there are two ways to get the first moldman Moldman out of the pod: via a safe-looking scooping device, or via a deadly-looking buzzsaw device. Contrary to what one might think, the buzzsaw will extract the Moldman safely, while the scooper will ''kill'' it. However, an astute player can get a hint by observing the remains on the ground, with the scooper having shells with dead Moldmen scattered around it, while the buzzsaw lacks similar remains.



* WasOnceAMan: [[spoiler: The parasite is heavily implied to be the first being you play as after being heavily mutated, possibly by the liquid that spilled out in the prologue. The parasite having a key on its left arm, the protagonist gaining the weapon immediately after it latches onto him, and the parasite removal scene showing that the creature's head is eerily reminiscent of the being in the title screen, all but outright says it.]]

to:

* WasOnceAMan: [[spoiler: The parasite Parasite is heavily implied to be the first being you play as after being heavily mutated, possibly by the liquid that spilled out in the prologue. The parasite having a key on its left arm, the protagonist gaining the weapon immediately after it latches onto him, and the parasite removal scene showing that the creature's head is eerily reminiscent of the being in the title screen, all but outright says it.]]
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* AfterTheEnd: Whatever this factory was supposed to accomplish, it's now just filled with corpses and hostile creatures. The world itself is completely dead, with only crater creatures and [[spoiler:homunculi]] left to populate this husk of a planet.

to:

* AfterTheEnd: Whatever this factory was supposed to accomplish, it's now just filled with corpses and hostile creatures. The world itself is completely dead, with only crater creatures and [[spoiler:homunculi]] [[spoiler:homunculis]] left to populate this husk of a planet.



* AscendToAHigherPlaneOfExistence: According to the Artbook, humanoids who fully transferred their consciousness into a Shell would start to transmutate within their armoured power armour into something beyond sentience.

to:

* AscendToAHigherPlaneOfExistence: According to the Artbook, humanoids who fully transferred their consciousness into a Shell would start to transmutate within their armoured armored power armour armor into something beyond sentience.



* DeathWorld: The world of Scorn really puts the 'Death' in ''Deathworld''. The planet is beyond dead and barren, with harsh, unforgiving sandstorms slowly eroding the structures around it. Within the crumbling structures contain various monstrosities from the crater, parasites that turn you into meatwalls and, if you're really unfortunate, [[spoiler:several homunculis in biological powered armour, armed with ''grenade launchers''.]]

to:

* DeathWorld: The world of Scorn really puts the 'Death' in ''Deathworld''. The planet is beyond dead and barren, with harsh, unforgiving sandstorms slowly eroding the structures around it. Within the crumbling structures contain various monstrosities from the crater, parasites that turn you into meatwalls meat walls, and, if you're really unfortunate, [[spoiler:several homunculis in biological powered armour, armor, armed with ''grenade launchers''.]]



* FanDisservice: The female moldmen do indeed have some shapely figures, with their breasts and vaginas out in the open. Too bad their all ''corpses''.

to:

* FanDisservice: The female moldmen do indeed have some shapely figures, with their breasts and vaginas out in the open. Too bad their they're all ''corpses''.



* FullFrontalAssault: All humanoids are effectively naked, but female moldmen leave none to their imagination, as their breasts and genitals are spread wide open for all to see. [[spoiler:Scornguy at first averts this, but near the end, one can clearly see his penis, albeit briefly.]]

to:

* FullFrontalAssault: All humanoids are effectively naked, but female moldmen leave none to their imagination, as their breasts and genitals are spread wide open for all to see. [[spoiler:Scornguy [[spoiler:Scorn Guy at first averts this, but near the end, one can clearly see his penis, albeit briefly.]]



* HumanoidAbomination: Every single humanoid creature is this, but special mention goes to post-transmutated Shells which turns regular humanoids into purple-blue eldritch transentient beings according to the Artbook.

to:

* HumanoidAbomination: Every single humanoid creature is this, but special mention goes to post-transmutated Shells which turns turn regular humanoids into purple-blue eldritch transentient beings according to the Artbook.



* ItCanThink: Sure that little fetus-looking homunculi may look like barely sentient baby batteries....[[spoiler:[[Main/GlowingEyesOfDoom until its eyes start to glow yellow]]...and it is possibly ''much smarter than the player'' to the point it can use a biological ''power armour'' to fight back.]]

to:

* ItCanThink: Sure that little fetus-looking homunculi may look like barely sentient baby batteries....batteries...[[spoiler:[[Main/GlowingEyesOfDoom until its eyes start to glow yellow]]...and it is possibly ''much smarter than the player'' to the point it can use a biological ''power armour'' armor'' to fight back.]]



* LivingBattery: [[spoiler:Homunculi serve this to the humanoid's civilization. After their disappearance and, as the only sentient species left, the homunculi would then craft their own independent societies to survive and compete in this desolate world.]]

to:

* LivingBattery: [[spoiler:Homunculi [[spoiler:Homunculis serve this to the humanoid's civilization. After their disappearance and, as the only sentient species left, the homunculi would then craft their own independent societies to survive and compete in this desolate world.]]



* MiniMecha: The Cyborg is a biological ''powered armour''. [[spoiler:Putting the homunculi in its belly is the first hint that ''that'' fetus in a pod is anything but ''stupid'', as it quickly takes control and attempts to kill you. The artbook confirms that the homunculi outright ''makes those things''.]]

to:

* MiniMecha: The Cyborg is a biological ''powered armour''.armor''. [[spoiler:Putting the homunculi in its belly is the first hint that ''that'' fetus in a pod is anything but ''stupid'', as it quickly takes control and attempts to kill you. The artbook confirms that the homunculi outright ''makes those things''.]]



* OnlySaneMan: Scornguy is believed to be the only sentient dude left in a barren and dead world. [[spoiler:The homunculis encountered near the end suggests that they are the ''only sentient species left'' willing to stay and make use of the dead world. Their vast construction and manufacturing of ''biological power armour and mech suits'' heavily suggests that they are the last civilized custodians left after the majority of the original humanoids disappeared. The artbook all but confirms this as the cut level - the Labyrinth - is a literal warzone fought between rival homunculis over ideological differences.]]
* OrganicTechnology: The game is set in the rotting ruins of a biomechanical civilization. All technology in the game seems to be made from bone, chitin or steel as the framework structures, with living tissue as the interactive medium. Every machine the player interacts with oozes, drips and generally disperses all sorts of unhealthy-looking liquids, with blood being so prevalent it might just be what fuels the whole environment. The basic key to interface with various switches is a retractile bone implement fused into the player's hands, whilst most switches are fleshy sockets that the player inserts their hand or fingers into. A power core that the player has to bring online has a myriad pipes that look like giant veins. The multitool/weapon is first found hooked into its station by what looks to be an umbilical cable, which like everything else oozes blood when freed.

to:

* OnlySaneMan: Scornguy is believed to be the only sentient dude left in a barren and dead world. [[spoiler:The homunculis encountered near the end suggests that they are the ''only sentient species left'' willing to stay and make use of the dead world. Their vast construction and manufacturing of ''biological power armour and mech suits'' heavily suggests suggest that they are the last civilized custodians left after the majority of the original humanoids disappeared. The artbook all but confirms this as the cut level - the Labyrinth - is a literal warzone fought between rival homunculis homunculi over ideological differences.]]
* OrganicTechnology: The game is set in the rotting ruins of a biomechanical civilization. All technology in the game seems to be made from bone, chitin chitin, or steel as the framework structures, with living tissue as the interactive medium. Every machine the player interacts with oozes, drips drips, and generally disperses all sorts of unhealthy-looking liquids, with blood being so prevalent it might just be what fuels the whole environment. The basic key to interface with various switches is a retractile bone implement fused into the player's hands, whilst most switches are fleshy sockets that the player inserts their hand or fingers into. A power core that the player has to bring online has a myriad of pipes that look like giant veins. The multitool/weapon is first found hooked into its station by what looks to be an umbilical cable, which like everything else oozes blood when freed.



** OurDwarvesAreAllTheSame: On the other hand, their short and squat stature, brilliant intelligence, profession of being expert engineers and craftsmen may make homuncilis Scorn's more biopunk equivelent of the Dwarven archetype.
* PeopleFarms: Molemen serve this purposes, either convenient organ donors or as resource extraction. They are literally packed like ''farmed produce''.

to:

** OurDwarvesAreAllTheSame: On the other hand, their short and squat stature, brilliant intelligence, profession of being expert engineers and craftsmen may make homuncilis homunculis Scorn's more biopunk equivelent equivalent of the Dwarven archetype.
* PeopleFarms: Molemen serve this purposes, purpose, either as convenient organ donors or as resource extraction. They are literally packed like ''farmed produce''.



** In the final part of the game, you need to acquire several dead homunculi and blend them into a slurry that is used as some kind of battery fuel.

to:

** In the final part of the game, you need to acquire several dead homunculi homunculis and blend them into a slurry that is used as some kind of battery fuel.



** SceneryGorn: On the other hand, a game this blatantly inspired by Giger ''and'' Beksinski is bound to have architecture and landscapes filled with shapeless blood, gore and [[Main/DoesThisRemindYouOfAnything white, sticky, bodily fluids.]]

to:

** SceneryGorn: On the other hand, a game this blatantly inspired by Giger ''and'' Beksinski is bound to have architecture and landscapes filled with shapeless blood, gore gore, and [[Main/DoesThisRemindYouOfAnything white, sticky, bodily fluids.]]



* SwissArmyWeapon: The PlayerCharacter's weapon has interchangeable mods that you acquire as you progress through the game. Its first mode is a springer-like drill uses for close-quarters combat, with the second turning it into a proper gun. The third mod turns it into a triple-barreled shotgun. [[spoiler:The last mod turns it into a grenade launcher, and is permanently stuck like that thanks to the parasite.]]
* StupidityIsTheOnlyOption: Near the end of the game, you have to burst open some fluid-filled sacks to get a homunculi that you need to put in a juicer machine to get their life fluids to make a battery. Apparently, the only way to get their corpse is to put them in what is essentially organic PoweredArmor and fight them to the death. [[spoiler: To be fair, at this point the parasite has been painfully cocooning your character's body and ripping at his abdomen, so it's possible that he isn't thinking clearly.]]
* SurrealHorror: Scorn is very weird, very alien and very gross.
* TheSymbiote: Early on in the game, a parasite-like creature affixes itself into your body. It doesn't do much at first, but its clear the damn thing is feeding off of you as it constantly digs its arms into your stomach. Every time it acts up, you lose some of your health. [[spoiler:Near the end of the game, roots start growing through your flesh and a tail comes bursting out through your torso. Although you manage to get the sucker off, it latches back onto you in the ending.]]

to:

* SwissArmyWeapon: The PlayerCharacter's weapon has interchangeable mods that you acquire as you progress through the game. Its first mode is a springer-like drill uses used for close-quarters combat, with the second turning it into a proper gun. The third mod turns it into a triple-barreled shotgun. [[spoiler:The last mod turns it into a grenade launcher, and is permanently stuck like that thanks to the parasite.]]
* StupidityIsTheOnlyOption: Near the end of the game, you have to burst open some fluid-filled sacks to get a homunculi homunculis that you need to put in a juicer machine to get their life fluids to make a battery. Apparently, the only way to get their corpse is to put them in what is essentially organic PoweredArmor and fight them to the death. [[spoiler: To be fair, at this point the parasite has been painfully cocooning your character's body and ripping at his abdomen, so it's possible that he isn't thinking clearly.]]
* SurrealHorror: Scorn is very weird, very alien alien, and very gross.
* TheSymbiote: Early on in the game, a parasite-like creature affixes itself into to your body. It doesn't do much at first, but its clear the damn thing is feeding off of you as it constantly digs its arms into your stomach. Every time it acts up, you lose some of your health. [[spoiler:Near the end of the game, roots start growing through your flesh and a tail comes bursting out through your torso. Although you manage to get the sucker off, it latches back onto you in the ending.]]



* {{Transhuman}}: If what the Artbook says is true and that the world is indeed Earth, than every single humanoid creature counts as this.

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* {{Transhuman}}: If what the Artbook says is true and that the world is indeed Earth, than then every single humanoid creature counts as this.



* WombLevel: It can be argued that the entire ''world'' of Scorn is one giant womb level. [[spoiler:Once entering the Citadel, it basically ''is'' a womb level on a ''literal'' basis. As the entire superstructure represents a womb, whilst the two pregnant humanoid 'Shells' on each end symbolise the ovaries. Likewise, the fleshy gate before Scornguy was escorted outside is an obvious representation of a woman's cervix, with the long, outside walkway a visaulisation of a uterus. The most blatant of all, is the shining light at the end of the hallway which resembles a vaginal opening.]]

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* WombLevel: It can be argued that the entire ''world'' of Scorn is one giant womb level. [[spoiler:Once entering the Citadel, it basically ''is'' a womb level on a ''literal'' basis. As the entire superstructure represents a womb, whilst the two pregnant humanoid 'Shells' "Shells" on each end symbolise symbolize the ovaries. Likewise, the fleshy gate before Scornguy Scorn Guy was escorted outside is an obvious representation of a woman's cervix, with the long, outside walkway a visaulisation visualization of a uterus. The most blatant of all, is the shining light at the end of the hallway which resembles a vaginal opening.]]
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** At one point in the game the protagonist [[spoiler: has his penis inserted into some sort of sucking machine]]. Even if you don't consider his normal appearance as BodyHorror the fact that [[spoiler: his abdomen is flayed open with guts hanging loose and it's part of the procedure that also involves mutilation of his organs and removing his scap to extract a brain-stem]] removes anything remotely attractive about this scene.

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** At one point in the game the protagonist [[spoiler: has his penis inserted into some sort of sucking machine]]. Even if you don't consider his normal appearance as BodyHorror the fact that [[spoiler: his abdomen is flayed open with guts hanging loose and it's part of the procedure that also involves mutilation of his organs and removing his scap scalp to extract a brain-stem]] removes anything remotely attractive about this scene.
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** At one point in the game the protagonist [[spoiler: has his penis inserted into some sort of sucking machine]]. Even if you don't consider his normal appearance as BodyHorror the fact that [[spoiler: his abdomen is flayed open with guts hanging loose and it's part of the procedure that also involves mutilation of his organs and removing his scap to extract a brain-stem]] removes anything remotely attractive about this scene.
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* Transhuman: If what the Artbook says is true and that the world is indeed Earth, than every single humanoid creature counts as this.

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* Transhuman: {{Transhuman}}: If what the Artbook says is true and that the world is indeed Earth, than every single humanoid creature counts as this.
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* HumanSubspecies: The degenerate and pitiful Moldmen and even the stunted Homonculi can be considered to be subspecies genetically engineered by the humanoids.

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* HumanSubspecies: The degenerate and pitiful Moldmen and even the stunted Homonculi homunculi can be considered to be subspecies genetically engineered by the humanoids.



* OnlySaneMan: Scornguy is believed to be the only sentient dude left in a barren and dead world. [[spoiler:The Homonculis encountered near the end suggests that they are the ''only sentient species left'' willing to stay and make use of the dead world. Their vast construction and manufacturing of ''biological power armour and mech suits'' heavily suggests that they are the last civilized custodians left after the majority of the original humanoids disappeared. The artbook all but confirms this as the cut level - the Labyrinth - is a literal warzone fought between rival homunculis over ideological differences.]]

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* OnlySaneMan: Scornguy is believed to be the only sentient dude left in a barren and dead world. [[spoiler:The Homonculis homunculis encountered near the end suggests that they are the ''only sentient species left'' willing to stay and make use of the dead world. Their vast construction and manufacturing of ''biological power armour and mech suits'' heavily suggests that they are the last civilized custodians left after the majority of the original humanoids disappeared. The artbook all but confirms this as the cut level - the Labyrinth - is a literal warzone fought between rival homunculis over ideological differences.]]
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* HumanoidAbomination: Every single humanoid creature is this, but special mention goes to post-transmutated Shells which turns regular humanoids into purple-blue eldirtch transentient beings according to the Artbook.

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* HumanoidAbomination: Every single humanoid creature is this, but special mention goes to post-transmutated Shells which turns regular humanoids into purple-blue eldirtch eldritch transentient beings according to the Artbook.



* LivingBattery: [[spoiler:Homunculi serve this to the humanoid's civilization. After their dissapearance and, as the only sentient species left, the homunculi would then craft their own independent societies to survive and compete in this desolate world.]]

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* LivingBattery: [[spoiler:Homunculi serve this to the humanoid's civilization. After their dissapearance disappearance and, as the only sentient species left, the homunculi would then craft their own independent societies to survive and compete in this desolate world.]]



** OurDwarvesAreAllTheSame: On the other hand, their short and squat stature, brilliant intelligence, profession of being expert engineers and craftsmen may make Homuncilis Scorn's more biopunk equivelent of the Dwarven archetype.

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** OurDwarvesAreAllTheSame: On the other hand, their short and squat stature, brilliant intelligence, profession of being expert engineers and craftsmen may make Homuncilis homuncilis Scorn's more biopunk equivelent of the Dwarven archetype.



* ViolationOfCommonSense: In the prologue, there are two ways to get the first Moldman out of the pod: via a safe-looking scooping device, or via a deadly-looking buzzsaw device. Contrary to what one might think, the buzzsaw will extract the Moldman safely, while the scooper will ''kill'' it. However, an astute player can get a hint by observing the remains on the ground, with the scooper having shells with dead Moldmen scattered around it, while the buzzsaw lacks similar remains.

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* ViolationOfCommonSense: In the prologue, there are two ways to get the first Moldman moldman out of the pod: via a safe-looking scooping device, or via a deadly-looking buzzsaw device. Contrary to what one might think, the buzzsaw will extract the Moldman safely, while the scooper will ''kill'' it. However, an astute player can get a hint by observing the remains on the ground, with the scooper having shells with dead Moldmen scattered around it, while the buzzsaw lacks similar remains.
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* FaceFullOfAlienWingWong: With themes centered around pregnancy and art ripped straight out of Giger and Beksinski. This is to be ''expected''. [[Spoiler:Becomes more literal with the Parasite's relationship with Scornguy]].

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* FaceFullOfAlienWingWong: With themes centered around pregnancy and art ripped straight out of Giger and Beksinski. This is to be ''expected''. [[Spoiler:Becomes [[spoiler:Becomes more literal with the Parasite's relationship with Scornguy]].

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* BarbieDollAnatomy: Mostly played straight all throughout the game. Many of the bodies scattered all over the place are shown to have nipples and breasts, but no genitals. Both protagonists, despite being naked, don't have any obvious genitals when you look down at them. [[spoiler: It's subverted at the end when Scorn Guy is undergoing surgery, as for a brief moment, his penis is actually seen in full view before a machine clamps around it, with the genitals seeming to have been retracted into his body prior to that point.]]

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* BarbieDollAnatomy: Mostly played straight all throughout the game. Many of the male bodies scattered all over the place are shown to have nipples and breasts, nipples, but no genitals.genitals, although the female bodies are an exception. Both protagonists, despite being naked, don't have any obvious genitals when you look down at them. [[spoiler: It's subverted at the end when Scorn Guy is undergoing surgery, as for a brief moment, his penis is actually seen in full view before a machine clamps around it, with the genitals seeming to have been retracted into his body prior to that point.]]

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* AfterTheEnd: Whatever this factory was supposed to accomplish, it's now just filled with corpses and hostile creatures.

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* AfterTheEnd: Whatever this factory was supposed to accomplish, it's now just filled with corpses and hostile creatures. The world itself is completely dead, with only crater creatures and [[spoiler:homunculi]] left to populate this husk of a planet.


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* AscendToAHigherPlaneOfExistence: According to the Artbook, humanoids who fully transferred their consciousness into a Shell would start to transmutate within their armoured power armour into something beyond sentience.


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* DeathWorld: The world of Scorn really puts the 'Death' in ''Deathworld''. The planet is beyond dead and barren, with harsh, unforgiving sandstorms slowly eroding the structures around it. Within the crumbling structures contain various monstrosities from the crater, parasites that turn you into meatwalls and, if you're really unfortunate, [[spoiler:several homunculis in biological powered armour, armed with ''grenade launchers''.]]


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* EnfantTerrible: [[spoiler:The homunculi may look like weird-looking fetuses in a jar. But they are ''much smarter than they look'' and definitely do not ''like'' the thought of them being put inside a baby shredder.]]


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* FanDisservice: The female moldmen do indeed have some shapely figures, with their breasts and vaginas out in the open. Too bad their all ''corpses''.


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* FullFrontalAssault: All humanoids are effectively naked, but female moldmen leave none to their imagination, as their breasts and genitals are spread wide open for all to see. [[spoiler:Scornguy at first averts this, but near the end, one can clearly see his penis, albeit briefly.]]


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* HumanoidAbomination: Every single humanoid creature is this, but special mention goes to post-transmutated Shells which turns regular humanoids into purple-blue eldirtch transentient beings according to the Artbook.
* HumanSubspecies: The degenerate and pitiful Moldmen and even the stunted Homonculi can be considered to be subspecies genetically engineered by the humanoids.
* ItCanThink: Sure that little fetus-looking homunculi may look like barely sentient baby batteries....[[spoiler:[[Main/GlowingEyesOfDoom until its eyes start to glow yellow]]...and it is possibly ''much smarter than the player'' to the point it can use a biological ''power armour'' to fight back.]]


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* LivingBattery: [[spoiler:Homunculi serve this to the humanoid's civilization. After their dissapearance and, as the only sentient species left, the homunculi would then craft their own independent societies to survive and compete in this desolate world.]]


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* MiniMecha: The Cyborg is a biological ''powered armour''. [[spoiler:Putting the homunculi in its belly is the first hint that ''that'' fetus in a pod is anything but ''stupid'', as it quickly takes control and attempts to kill you. The artbook confirms that the homunculi outright ''makes those things''.]]


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* OnlySaneMan: Scornguy is believed to be the only sentient dude left in a barren and dead world. [[spoiler:The Homonculis encountered near the end suggests that they are the ''only sentient species left'' willing to stay and make use of the dead world. Their vast construction and manufacturing of ''biological power armour and mech suits'' heavily suggests that they are the last civilized custodians left after the majority of the original humanoids disappeared. The artbook all but confirms this as the cut level - the Labyrinth - is a literal warzone fought between rival homunculis over ideological differences.]]


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** OurDwarvesAreAllTheSame: On the other hand, their short and squat stature, brilliant intelligence, profession of being expert engineers and craftsmen may make Homuncilis Scorn's more biopunk equivelent of the Dwarven archetype.
* PeopleFarms: Molemen serve this purposes, either convenient organ donors or as resource extraction. They are literally packed like ''farmed produce''.


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* Transhuman: If what the Artbook says is true and that the world is indeed Earth, than every single humanoid creature counts as this.
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* WombLevel: It can be argued that the entire ''world'' of Scorn is one giant womb level. [[Spoiler:Once entering the Citadel, it basically ''is'' a womb level on a ''literal'' basis. As the entire superstructure represents a womb, whilst the two pregnant humanoid 'Shells' on each end symbolise the ovaries. Likewise, the fleshy gate before Scornguy was escorted outside is an obvious representation of a woman's cervix, with the long, outside walkway a visaulisation of a uterus. The most blatant of all, is the shining light at the end of the hallway which resembles a vaginal opening.]]

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* WombLevel: It can be argued that the entire ''world'' of Scorn is one giant womb level. [[Spoiler:Once [[spoiler:Once entering the Citadel, it basically ''is'' a womb level on a ''literal'' basis. As the entire superstructure represents a womb, whilst the two pregnant humanoid 'Shells' on each end symbolise the ovaries. Likewise, the fleshy gate before Scornguy was escorted outside is an obvious representation of a woman's cervix, with the long, outside walkway a visaulisation of a uterus. The most blatant of all, is the shining light at the end of the hallway which resembles a vaginal opening.]]

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* AlienLandmass: An interesting example as Scorn combines both influences from Beksinski and Giger. For the majority of the architecture and creature design, it is blatantly Giger. But for the natural landscape itself, it is more in line with the desolated and barren nightmares of Beksinski.


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* SceneryPorn: As some have put it, playing Scorn is like playing an interactive art piece crafted from the minds of both Beksinski and Giger.
** SceneryGorn: On the other hand, a game this blatantly inspired by Giger ''and'' Beksinski is bound to have architecture and landscapes filled with shapeless blood, gore and [[Main/DoesThisRemindYouOfAnything white, sticky, bodily fluids.]]


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* SurrealHorror: Scorn is very weird, very alien and very gross.


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* VisualInnuendo: Even before entering the Citadel, Scorn is filled with [[Main/PhallicWeapon Phallic Weapons]], yonic architecture (i.e. ovary-shaped pods that literally ''deflowers'' when opening) and machines that process [[Main/DoesThisRemindYouOfAnything white, hot, sticky, mutagenic liquid.]]


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* WombLevel: It can be argued that the entire ''world'' of Scorn is one giant womb level. [[Spoiler:Once entering the Citadel, it basically ''is'' a womb level on a ''literal'' basis. As the entire superstructure represents a womb, whilst the two pregnant humanoid 'Shells' on each end symbolise the ovaries. Likewise, the fleshy gate before Scornguy was escorted outside is an obvious representation of a woman's cervix, with the long, outside walkway a visaulisation of a uterus. The most blatant of all, is the shining light at the end of the hallway which resembles a vaginal opening.]]
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Added DiffLines:

* FaceFullOfAlienWingWong: With themes centered around pregnancy and art ripped straight out of Giger and Beksinski. This is to be ''expected''. [[Spoiler:Becomes more literal with the Parasite's relationship with Scornguy]].


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* NightmareFetishist: Surprisingly, not so much in the first and second half of the game. [[spoiler:Played completely straight near the end, once Scornguy enters the Citadel where you wonder if you accidentally stumbled upon Giger's lost Xeno-Erotica art pieces. As the architecture is choked full of humanoids copulating and female statues in various stages of ''highly'' suggestive sexual poses. You wonder if the civilization of Scorn is filled with Giger-esque kinks or are ''really'' into the concept of vaginal birth and penetration. If Giger was around, he would be impressed]].


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* PhallicWeapon: It is a game inspired by ''Giger'', you better expect your weapons to look highly phallic, with the piston gun being the most phallic of them all.
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* BenevolentArchitecture: Despite how painful some of the contraptions looking out, all of the interactable objects are human(oid)-operatable, with no supernatural or illogical method involved. This gave way for the entire game, given the complete lack of in-universe text or narration.
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* ViolationOfCommonSense: In the prologue, there are two ways to get the first Moldman out of the pod: via a scooping device, or via a buzzsaw device. The deadly-looking buzzsaw will ''save'' the Moldman, while the safer-looking scooper will ''kill'' it. However, an astute player can get a hint of what will happen by observing the remains on the ground, with the scooper having broken pieces of shells with dead moldmen, while the buzzsaw lacks the remains of moldmen.

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* ViolationOfCommonSense: In the prologue, there are two ways to get the first Moldman out of the pod: via a safe-looking scooping device, or via a buzzsaw device. The deadly-looking buzzsaw device. Contrary to what one might think, the buzzsaw will ''save'' extract the Moldman, Moldman safely, while the safer-looking scooper will ''kill'' it. However, an astute player can get a hint of what will happen by observing the remains on the ground, with the scooper having broken pieces of shells with dead moldmen, Moldmen scattered around it, while the buzzsaw lacks the remains of moldmen.similar remains.
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Added DiffLines:

* ViolationOfCommonSense: In the prologue, there are two ways to get the first Moldman out of the pod: via a scooping device, or via a buzzsaw device. The deadly-looking buzzsaw will ''save'' the Moldman, while the safer-looking scooper will ''kill'' it. However, an astute player can get a hint of what will happen by observing the remains on the ground, with the scooper having broken pieces of shells with dead moldmen, while the buzzsaw lacks the remains of moldmen.
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* FromBadToWorse: The protagonist goes from wandering a wide, lifeless wasteland to a labyrinthine underground that is still very much alive in the worst possible ways.

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* HowWeGotHere: The prologue starts with the player character waking from unconsciousness and finding himself enveloped in strange tendrils and half-embedded on the floor, which he then breaks out of. The game's first section comprises of how the player character got there.
* LateToTheTragedy: When the player character wakes from the events of the prologue, they find themselves in a barren wasteland littered with the skeletal corpses of alien humanoids and slowly disintegrating structures.

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* HowWeGotHere: The prologue starts with the player character waking from unconsciousness and finding himself enveloped in strange tendrils and half-embedded on the floor, which he then breaks out of. The game's first section comprises of how the player character got there.
* LateToTheTragedy: When the player character wakes from after the events of the prologue, they find themselves in a barren wasteland littered with the skeletal corpses of alien humanoids and slowly disintegrating structures.

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