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* BrokenBridge: The path to the forest in "That's Snow Ghost" is obstructed by a parked snow plow. It won't be until Shaggy and Scooby collect enough clues and trap pieces that Velma will move the plow and you will be allowed to enter the forest.

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* BrokenBridge: The path to the forest in "That's Snow Ghost" is obstructed by a parked snow plow. It won't be until Shaggy and Scooby collect enough clues and trap pieces that Velma will move the plow and you will be allowed to enter the forest.forest to collect even more clues and trap pieces.


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* DemotedToExtra: Mano Tiki Tia, the idol the Witch Doctor worships in the episode "A Tiki Scare is No Fair", is reduced to a simple statue that overlooks the secret entrance to the area where Daphne is being held captive.
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* SeldomSeenSpecies: An animatronic ''Saurolophus'' appears in "What a Night for a Knight". In fact, it is the first dinosaur display encountered in the Prehistoric Wing.

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* SeldomSeenSpecies: An animatronic ''Saurolophus'' appears in In "What a Night for a Knight". In fact, it is Knight", the first dinosaur display encountered in the Prehistoric Wing.Wing is an animatronic ''Saurolophus''.
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* SeldomSeenSpecies: An animatronic ''Saurolophus'' appears in "What a Night for a Knight".

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* SeldomSeenSpecies: An animatronic ''Saurolophus'' appears in "What a Night for a Knight". In fact, it is the first dinosaur display encountered in the Prehistoric Wing.
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* SeldomSeenSpecies: An animatronic ''Saurolophus'' appears in "What a Night for a Knight".
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* NobodyHereButUsStatues: Happens once in each of the first three levels, provided the player has the required items and is in the right location to use them. The most blatant of these has to be in the Egyptian Wing in "What a Night for a Knight", where Shaggy and Scooby hide themselves in the hieroglyphs on the wall ''directly in front'' of the sarcophagus that the Black Knight comes out of, and can do so the moment he appears.

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* NobodyHereButUsStatues: Happens once in each of the first three levels, provided the player has the required items and is in the right location to use them. The most blatant of these has to be in the Egyptian Wing in "What a Night for a Knight", where Shaggy and Scooby hide themselves in the hieroglyphs on ones of the wall walls in a narrow corridor ''directly in front'' of the sarcophagus that the Black Knight comes out of, and can do so the moment he appears.
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* DroughtLevelOfDoom: "The Case of the Classic Creeps" is completely devoid of a kitchen, so it's important to conserve the Scooby Snacks scattered throughout the level.

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* AdaptationExpansion: The game takes the plot of the episode it's based on and adds Dr. Jekyll's nephew, robots that look like Shaggy, and Daphne being kidnapped by the ghost so he can use her as a test subject.
* CrueltyIsTheOnlyOption: In order to progress at one point, Shaggy has to steal Velma's lost glasses and just leave her feeling around trying to find them.

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* AdaptationExpansion: The game takes the plot of the episode it's based on and adds a nephew for Dr. Jekyll's nephew, robots Jekyll, robot guards that look like Shaggy, and Daphne being kidnapped by the ghost a [[ShoutOut oddly]] [[VideoGame/ManiacMansion familiar]] MadScientist so he can use her as a test subject.
* CrueltyIsTheOnlyOption: In order to progress at one point, Shaggy has to steal Velma's lost glasses and just leave her feeling around trying to find them.them.
* LEGOGenetics: One puzzle involves giving the MadScientist experimenting on Daphne a relabeled sample of cow DNA to mess up his formula. He tries it and walks away mooing.

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* AdaptationExpansion:

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* AdaptationExpansion:AdaptationExpansion: The game takes the plot of the episode it's based on and adds Dr. Jekyll's nephew, robots that look like Shaggy, and Daphne being kidnapped by the ghost so he can use her as a test subject.
* CrueltyIsTheOnlyOption: In order to progress at one point, Shaggy has to steal Velma's lost glasses and just leave her feeling around trying to find them.

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The Game Boy Color version, on the other hand, is a [[PointAndClickGame point-and-click]] [[AdventureGame adventure game]] based on a single episode, "Nowhere to Hyde". Playing similarly to ''VideoGame/ManiacMansion'', you can swap between the members of the gang as they explore Dr. Jekyll's mansion, trying to uncover the truth behind a series of robberies committed by the supposed ghost of Mr. Hyde.



!!Tropes:

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!!Tropes:!!Tropes in the N64 version:



* WitchDoctor: The villain of the third level, "A Tiki Scare is No Fair".

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* WitchDoctor: The villain of the third level, "A Tiki Scare is No Fair".Fair".

!!Tropes in the GBC version:
*AdaptationExpansion:
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* DagwoodSandwich: Shaggy and Scooby make these in the kitchens to restore Courage. Shaggy is able to consume the whole sandwich is one or two bites, depending on how many layers the sandwich has.

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* DagwoodSandwich: Shaggy and Scooby make these in the kitchens to restore Courage. Shaggy is able to consume the whole sandwich is in one or two bites, depending on how many layers the sandwich has.

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* DagwoodSandwich: Shaggy and Scooby make these in the kitchens to restore Courage. Shaggy is able to consume the whole sandwich is one or two bites, depending on how many layers the sandwich has.



* DagwoodSandwich: Shaggy and Scooby make these in the kitchens to restore Courage. Shaggy is able to consume the whole sandwich is one or two bites, depending on how many layers the sandwich has.
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* DagwoodSandwich: Shaggy and Scooby make these in the kitchens to restore Courage. Shaggy is able to consume the whole sandwich is one or two bites, depending on how many layers the sandwich has.
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* AdaptationRelationshipOverhaul: In the game, Fu Lan Chi (or "Fu Chin Li", as [[AdaptationNameChange he is called in the game]]) is the original owner of the Wolf's End Lodge, while Mr. Greenway and Mr. Leech were his employees before Fu was driven into hiding by the Snow Ghost. In the cartoon, Greenway was the owner of the lodge and Fu was a hermit living in a nearby cave, and his tales about encountering a yeti in the Himalayas inspired the Snow Ghost.

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* AdaptationRelationshipOverhaul: In the game, Fu Lan Chi (or "Fu Chin Li", as [[AdaptationNameChange he is called in the game]]) is the original owner of the Wolf's End Lodge, while Mr. Greenway and Mr. Leech were his employees before Fu was driven into hiding by the Snow Ghost. In the cartoon, Greenway was the owner of the lodge, Leech was another guest at the lodge (though he was actually [[spoiler:Greenway's partner in crime]]), and Fu was a hermit living in a nearby cave, and his whose tales about encountering a yeti in the Himalayas [[spoiler: inspired Greenway to become the Snow Ghost.Ghost]].
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* AdaptationRelationshipOverhaul: In the game, Fu Lan Chi (or "Fu Chin Li", as [[AdaptationNameChange he is called in the game]]) is the owner of the Wolf's End Lodge and Mr. Greenway and Mr. Leech are his employees before he was driven into hiding by the Snow Ghost. In the cartoon, Greenway was the owner of the lodge and Fu was a hermit living in a nearby, whose tales about encountering a yeti in the Himalayas inspired the Snow Ghost.

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* AdaptationRelationshipOverhaul: In the game, Fu Lan Chi (or "Fu Chin Li", as [[AdaptationNameChange he is called in the game]]) is the original owner of the Wolf's End Lodge and Lodge, while Mr. Greenway and Mr. Leech are were his employees before he Fu was driven into hiding by the Snow Ghost. In the cartoon, Greenway was the owner of the lodge and Fu was a hermit living in a nearby, whose nearby cave, and his tales about encountering a yeti in the Himalayas inspired the Snow Ghost.
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* AdaptationRelationshipOverhaul: In the game, Fu Lan Chi (or "Fu Chin Li", as [[AdaptationNameChange he is called in the game]]) is the owner of the Wolf's End Lodge and Mr. Greenway and Mr. Leech are his employees before he was driven into hiding by the Snow Ghost. In the cartoon, Greenway was the owner of the lodge and Fu was a hermit living in a nearby, whose tales about encountering a yeti in the Himalayas inspired the Snow Ghost.
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* AdaptationExplanationExtrication: As mentioned below, Professor Hyde-White is omitted from "What a Night for a Knight". As a result, it is never revealed what happened to the driver of the abandoned truck at the beginning of the game.
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* BystanderSyndrome: At the start of "A Tiki Scare is No Fair", Shaggy and Scooby are chased by the Witch Doctor on a beach where several people are present. They don't let this get in the way of their relaxing and sunbathing, though.

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* BigfootSasquatchAndYeti: The Snow Ghost.



* BigfootSasquatchAndYeti: The Snow Ghost.

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* BigfootSasquatchAndYeti: BlackoutBasement: The Snow Ghost.final part of "A Tiki Scare is No Fair" takes the player through a series of dark underground tunnels. The only light you get are pools of lava inside the tunnels.
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* BrokenBridge: The path to the forest in "That's Snow Ghost" is obstructed by a parked snow plow. It won't be until Shaggy and Scooby collect enough clues and trap pieces that Velma will move the plow and you will be allowed to enter the forest.
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* SuspiciousVideoGameGenerousity: Going into the cafeteria (where there's a kitchen to restore your Courage meter) in "What a Night for a Knight" and coming back out into the hallway will immediately set the security guard on you.

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* SuspiciousVideoGameGenerousity: SuspiciousVideoGameGenerosity: Going into the cafeteria (where there's a kitchen to restore your Courage meter) in "What a Night for a Knight" and coming back out into the hallway will immediately set the security guard on you.

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* NobodyHereButUsStatues: Happens once in each of the first three levels.

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* NobodyHereButUsStatues: Happens once in each of the first three levels.levels, provided the player has the required items and is in the right location to use them. The most blatant of these has to be in the Egyptian Wing in "What a Night for a Knight", where Shaggy and Scooby hide themselves in the hieroglyphs on the wall ''directly in front'' of the sarcophagus that the Black Knight comes out of, and can do so the moment he appears.


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* SuspiciousVideoGameGenerousity: Going into the cafeteria (where there's a kitchen to restore your Courage meter) in "What a Night for a Knight" and coming back out into the hallway will immediately set the security guard on you.

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* TheCameo: Throughout the game, one can find paintings of Creator/HannaBarbera characters, such as WesternAnimation/TheFlintstones, WesternAnimation/YogiBear, and WesternAnimation/SecretSquirrel.



* [[EverythingTryingToKillYou Everything Trying to Scare You]]: Not only the VillainOfTheWeek, but also rats, spiders, bats, animatronic dinosaurs, buzzsaws, zombies, haunted furniture, logs moving along treadmills, even gears and cogs will drain your Courage meter if you come into contact with them.

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* [[EverythingTryingToKillYou Everything Trying to Scare You]]: Not only the VillainOfTheWeek, but also rats, spiders, bats, animatronic dinosaurs, dinosaur displays, buzzsaws, zombies, haunted furniture, logs moving along treadmills, even gears and cogs will drain your Courage meter if you come into contact with them.them.
* GreatBigLibraryOfEverything: The Wolf's End Lodge in "That's Snow Ghost" has a ridiculously large, maze-like library that could rival most bookstores in terms of how many loaded bookshelves it has.

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* MishmashMuseum: The County Museum in "What a Night for a Knight" mostly averts this. It has a Hall of Presidents, a Prehistoric Wing, and Egyptian Wing in their own separate rooms.

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* MishmashMuseum: The County Museum in "What a Night for a Knight" mostly averts this. It has a Hall of Presidents, a Prehistoric Wing, and an Egyptian Wing in their own separate rooms.areas.



* NobodyPoops: Of all the locations in this game, none of them have bathrooms.



* WitchDoctor: The villain of the third level.

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* WitchDoctor: The villain of the third level.level, "A Tiki Scare is No Fair".
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* NamesToRunAwayFromReallyFast: Rex Necros, whose name essentially translates to "King Corpse".


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* SlippySlideyIceWorld: "That's Snow Ghost".

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* AdaptedOut: The game does away with all references to Professor Hyde-White and Lt. Tomoro from "What a Night for a Knight" and "A Tiki Scare is No Fair", respectively.



* AdaptedOut: The game does away with all references to Professor Hyde-White and Lt. Tomoro from "What a Night for a Knight" and "A Tiki Scare is No Fair", respectively.



* [[EverythingTryingToKillYou Everything Trying to Scare You]]: Not only the VillainOfTheWeek, but also rats, spiders, bats, zombies, haunted furniture, logs moving along treadmills, even gears and cogs will drain your Courage meter if you come into contact with them.

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* [[EverythingTryingToKillYou Everything Trying to Scare You]]: Not only the VillainOfTheWeek, but also rats, spiders, bats, animatronic dinosaurs, buzzsaws, zombies, haunted furniture, logs moving along treadmills, even gears and cogs will drain your Courage meter if you come into contact with them.
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* LumberMillMayhem: Like in the cartoon, "That's Snow Ghost" features a lumber mill.
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* BlackKnight: The villain of the first level, "What a Night for a Knight".
* BigfootSasquatchAndYeti: The Snow Ghost.


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* MishmashMuseum: The County Museum in "What a Night for a Knight" mostly averts this. It has a Hall of Presidents, a Prehistoric Wing, and Egyptian Wing in their own separate rooms.
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* AdaptedOut: The game does away with all references to Professor Hyde-White and Lt. Tomoro from "What a Night for a Knight" and "A Tiki Scare is No Fair", respectively.


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* HauntedCastle: The fourth and final level, "The Case of the Classic Creeps".


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* TheGuardsMustBeCrazy: If the security guard in "What a Night for a Knight" catches Shaggy and Scooby, he simply escorts them out of the museum without actually arresting them or making sure they don't come back inside.

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* ArcWelding: The N64 version adapts "What a Knight for a Knight", "That's Snow Ghost", and "Tiki Scare is No Fair" from the original cartoon into an overarching storyline, where it is revealed that the Black Knight ([[spoiler:Mr. Wickles]]), Snow Ghost ([[spoiler:Mr. Greenway]]), and Witch Doctor ([[spoiler:Mr. John Simms]]) are all henchmen for a fourth villain known as the Ghoul King ([[spoiler:Rex Necros]]).

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* ArcWelding: The N64 version adapts "What a Knight Night for a Knight", "That's Snow Ghost", and "Tiki "A Tiki Scare is No Fair" from the original cartoon into an overarching storyline, where it is revealed that the Black Knight ([[spoiler:Mr. Wickles]]), Snow Ghost ([[spoiler:Mr. Greenway]]), and the Witch Doctor ([[spoiler:Mr. John Simms]]) are all henchmen for a fourth villain known as the Ghoul King ([[spoiler:Rex Necros]]).



* [[EverythingTryingToKillYou Everything Trying to Scare You]]: Not only the VillainOfTheWeek, but also rats, spiders, bats, zombies, haunted furniture, logs moving along treadmills, even gears and cogs will drain your Courage meter if you come into contact with them.

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* CanonForeigner: The Ghoul King, who was invented solely for this game.
* [[EverythingTryingToKillYou Everything Trying to Scare You]]: Not only the VillainOfTheWeek, but also rats, spiders, bats, zombies, haunted furniture, logs moving along treadmills, even gears and cogs will drain your Courage meter if you come into contact with them.them.
* NobodyHereButUsStatues: Happens once in each of the first three levels.
* PalmtreePanic: "A Tiki Scare is No Fair".
* ScoobyDoobyDoors: In "The Case of the Classic Creeps".
* WitchDoctor: The villain of the third level.
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''Scooby-Doo! Classic Creep Capers'' is a 2000 video game released on the Nintendo 64 and Game Boy Color, based on the long-running ''Franchise/ScoobyDoo'' franchise.

The N64 version is a non-violent ''VideoGame/ResidentEvil'' clone (even using the same engine as ''VideoGame/ResidentEvil2''), with the same TankControls (though only in the second controller configuration), pre-rendered backgrounds, and fixed camera angles. Unlike the ''Resident Evil'' games, the player is able to save wherever and whenever they want, provided they have a Controller Pak.

The player controls Shaggy through four levels, the first three of which are adaptations of episodes from ''WesternAnimation/ScoobyDooWhereAreYou''. The basic formula is the same in all four levels: Explore the area for clues and trap pieces, bring them to the rest of the gang, and then find the VillainOfTheWeek, and lure them to a specific area to trap him.

Instead of having a health system, the game makes use of a "Courage" system. When Shaggy comes into contact with something scary, he loses some courage. If he loses all of his courage, he panics and runs away. Courage can be replenished by eating Scooby Snacks scattered throughout the level, or by visiting kitchens (which are only found in the first three levels).


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!!Tropes:
* ArcWelding: The N64 version adapts "What a Knight for a Knight", "That's Snow Ghost", and "Tiki Scare is No Fair" from the original cartoon into an overarching storyline, where it is revealed that the Black Knight ([[spoiler:Mr. Wickles]]), Snow Ghost ([[spoiler:Mr. Greenway]]), and Witch Doctor ([[spoiler:Mr. John Simms]]) are all henchmen for a fourth villain known as the Ghoul King ([[spoiler:Rex Necros]]).
* BatScare: Bats are a common hazard in the game, even being the first enemies encountered.
* [[EverythingTryingToKillYou Everything Trying to Scare You]]: Not only the VillainOfTheWeek, but also rats, spiders, bats, zombies, haunted furniture, logs moving along treadmills, even gears and cogs will drain your Courage meter if you come into contact with them.

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