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Changed line(s) 68 (click to see context) from:
* ScoobyDoobyDoors: Used as a puzzle in Chapter 3, where one of the robot guards chases Shaggy and Scooby through a set of three doors, and the player must choose a fourth one. [[spoiler: Whichever door the second one was is the key, hinted by Dr. Jekyll's cousin when he points out a pattern in his game.]]
to:
* ScoobyDoobyDoors: Used as a puzzle in Chapter 3, where one of the robot guards chases Shaggy and Scooby through a set of three doors, and the player must choose a fourth one. [[spoiler: Whichever door the second one was is the key, hinted by Dr. Jekyll's cousin nephew when he points out a pattern in his game.]]
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* EatingSolvesEverything: When Shaggy and Scooby fall down a trapdoor into the basement, the only way out is to devour an ''entire wall's worth'' of cheese, revealing a door behind it.
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Changed line(s) 65 (click to see context) from:
* PasswordSave: The game uses the various symbols seen in-game in various combinations. This is also in-universe as one code that Velma types in at the end of the first stage to get into the lab.
to:
* PasswordSave: The game uses the various symbols seen in-game in various combinations. This is also in-universe as one code that Velma types in at the end of the first stage to get into the lab.lab.
* SecretRoom: The lighting and machinery in the lab is powered by an enormous tesla coil in the backyard, but one hidden room is shielded from its effects. [[spoiler: This turns out to be a useful way to take down one of the robot guards.]]
* ScoobyDoobyDoors: Used as a puzzle in Chapter 3, where one of the robot guards chases Shaggy and Scooby through a set of three doors, and the player must choose a fourth one. [[spoiler: Whichever door the second one was is the key, hinted by Dr. Jekyll's cousin when he points out a pattern in his game.]]
* ToiletTeleportation: The mansion's bathroom toilet has a literal teleporter built into it called the "TELEPOT". It sends Daphne to the garage when she flushes it, where Dr. Jekyll promptly kidnaps her for an experiment.
* SecretRoom: The lighting and machinery in the lab is powered by an enormous tesla coil in the backyard, but one hidden room is shielded from its effects. [[spoiler: This turns out to be a useful way to take down one of the robot guards.]]
* ScoobyDoobyDoors: Used as a puzzle in Chapter 3, where one of the robot guards chases Shaggy and Scooby through a set of three doors, and the player must choose a fourth one. [[spoiler: Whichever door the second one was is the key, hinted by Dr. Jekyll's cousin when he points out a pattern in his game.]]
* ToiletTeleportation: The mansion's bathroom toilet has a literal teleporter built into it called the "TELEPOT". It sends Daphne to the garage when she flushes it, where Dr. Jekyll promptly kidnaps her for an experiment.
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Trope has been cut by TRS
Deleted line(s) 56 (click to see context) :
* SeldomSeenSpecies: In "What a Night for a Knight", the first dinosaur display encountered in the Prehistoric Wing is an animatronic ''Saurolophus''.
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cut trope
Changed line(s) 14 (click to see context) from:
* AdaptationDyeJob: In the cartoon, Mr. Wickles had black hair and Mr. Greenway had red hair. In this game, both of them have white hair. Similarly, the Black Knight has a [[YouGottaHaveBlueHair blue]] plume on its helmet, rather than a red one like in the cartoon.
to:
* AdaptationDyeJob: In the cartoon, Mr. Wickles had black hair and Mr. Greenway had red hair. In this game, both of them have white hair. Similarly, the Black Knight has a [[YouGottaHaveBlueHair blue]] blue plume on its helmet, rather than a red one like in the cartoon.
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Changed line(s) 6,7 (click to see context) from:
The player controls Shaggy through four levels, the first three of which are adaptations of episodes from ''WesternAnimation/ScoobyDooWhereAreYou''. The basic formula is the same in all four levels: Explore the area for clues and trap pieces and bring them to the rest of the gang, while avoiding the MonsterOfTheWeek and other obstacles. Once all of the clues and trap pieces are collected, Shaggy will have to track down the monster and lure them to a specific area to trap and unmask them.
to:
The player controls Shaggy through four levels, the first three of which are adaptations of episodes from ''WesternAnimation/ScoobyDooWhereAreYou''. The basic formula is the same in all four levels: Explore the area for clues and trap pieces and bring them to the rest of the gang, while avoiding the MonsterOfTheWeek and other obstacles. Once all of the clues and trap pieces are collected, Shaggy will have to track down the monster and lure them to a specific area to trap and unmask them.
them. All of the monsters are also tied to a mystery involving someone named "R. Necros", which turns out to be the main conflict of the game.
Changed line(s) 65 (click to see context) from:
* LEGOGenetics: One puzzle involves giving the MadScientist experimenting on Daphne a relabeled sample of cow DNA to mess up his formula. He tries it and walks away mooing.
to:
* LEGOGenetics: One puzzle involves giving the MadScientist experimenting on Daphne a relabeled sample of cow DNA to mess up his formula. He tries it and walks away mooing.mooing.
* PasswordSave: The game uses the various symbols seen in-game in various combinations. This is also in-universe as one code that Velma types in at the end of the first stage to get into the lab.
* PasswordSave: The game uses the various symbols seen in-game in various combinations. This is also in-universe as one code that Velma types in at the end of the first stage to get into the lab.
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* ExpressiveHealthBar: Shaggy's courage meter has an icon of Shaggy's head which changes depending on how much courage he currently has. He is smiling at full courage, but every time he comes into contact with an obstacle he gets gradually more nervous until at very low courage, he looks completely petrified with hair sticking out on end.
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added image
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/n64_scooby_doo_black_p_hvoirz.jpg]]
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Changed line(s) 22 (click to see context) from:
-->'''Daphne''': Don't you guys ever get full?\\\
to:
-->'''Daphne''': Don't you guys ever get full?\\\full?
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* BigEater: Shaggy and Scooby, of course. Lampshaded by Daphne at the end of the game.
-->'''Daphne''': Don't you guys ever get full?\\\
-->'''Shaggy''': Like only when there's no more food.
-->'''Daphne''': Don't you guys ever get full?\\\
-->'''Shaggy''': Like only when there's no more food.
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* EvidenceScavengerHunt: The game is built on this trope, since part of the main goal of each level is to locate clues (and items that can be used to trap the monster) scattered throughout the level and bring them to the rest of the gang.
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* DistressedDamsel: Velma in "What A Night for a Knight", Daphne in "A Tiki Scare is No Fair", both (plus [[DistressedDude Fred]]) in "The Case of the Classic Creeps".
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* PirateParrot: The parrot in "A Tiki Scare is No Fair" will usually utter stock pirate phrases such as "Argh!" and "Shiver me Timbers!" unless you feed him crackers.
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** During the same level, Shaggy uses a ladder from the top of the Mystery Machine to sneak into the museum through the window. In the cartoon, the Mystery Inc. gang brought the ladder with them when they came back to break into the museum. But since the game only just has them arrive at the museum while following a lead, it makes it seem as though a ladder just happened to be sitting on top of the Mystery Machine when they really needed one.
** In "That's Snow Ghost", a white timber wolf guards the entrance to the cave where Fu Chin Li is hiding. In the cartoon, it was because Fu fed the wolf in exchange for protecting him. But in the game, Fu's connection to the wolf is completely unexplained, making the wolf's presence in the cave seem to be nothing more than a coincidence.
** In "That's Snow Ghost", a white timber wolf guards the entrance to the cave where Fu Chin Li is hiding. In the cartoon, it was because Fu fed the wolf in exchange for protecting him. But in the game, Fu's connection to the wolf is completely unexplained, making the wolf's presence in the cave seem to be nothing more than a coincidence.
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* EveryCarIsAPinto: The crashed truck at the beginning of "What a Night for a Knight" catches fire, so Shaggy has to use a fire extinguisher to put out the flames.
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Changed line(s) 38 (click to see context) from:
** In "That's Snow Ghost", Shaggy and Scooby can use coal and disguise themselves as snowmen to hide themselves next to a real snowman from the Snow Ghost.
to:
** In "That's Snow Ghost", Shaggy and Scooby can use coal and next to a snowman so they can disguise themselves as snowmen to hide themselves next to a real snowman from the Snow Ghost.
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Changed line(s) 27 (click to see context) from:
* DagwoodSandwich: Shaggy and Scooby make these in the kitchens to restore Courage. Shaggy is able to consume the whole sandwich in one or two bites, depending on how many layers the sandwich has.
to:
* DagwoodSandwich: Shaggy and Scooby make two of these (one in each of Shaggy's hands) in the kitchens to restore Courage. Shaggy is able to consume the whole sandwich both sandwiches in one or two bites, bites each, depending on how many layers the sandwich has.sandwiches have.
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Changed line(s) 37,39 (click to see context) from:
** In "What a Night for a Knight", Shaggy and Scooby can use an Egyptian headdress to hide themselves in the hieroglyphs on one of the walls in a narrow corridor ''directly in front'' of the sarcophagus in the Egyptian Wing that the Black Knight comes out of, and can do so the moment he appears. The Black Knight also returns the favor; he will stand on display in the Hall of Presidents exhibit, until Shaggy and Scooby come close to him, at which point he will begin chasing them around the room (unless the security guard is already chasing Shaggy and Scooby, at which point he'll stay perfectly still on his pedestal).
** In "That's Snow Ghost", Shaggy and Scooby can use coal and disguise themselves as snowmen to hide themselves from the Snow Ghost.
** In "A Tiki Scare is No Fair", Shaggy and Scooby can use palm fronds to hide themselves in bushes from the Witch Doctor, which is achieved by [[PaperThinDisguise standing perfectly still with the palm fronds covering their heads]].
** In "That's Snow Ghost", Shaggy and Scooby can use coal and disguise themselves as snowmen to hide themselves from the Snow Ghost.
** In "A Tiki Scare is No Fair", Shaggy and Scooby can use palm fronds to hide themselves in bushes from the Witch Doctor, which is achieved by [[PaperThinDisguise standing perfectly still with the palm fronds covering their heads]].
to:
** In "What a Night for a Knight", Shaggy and Scooby can use an Egyptian headdress to hide themselves in the hieroglyphs on one of the walls in a narrow corridor ''directly in front'' of the sarcophagus in the Egyptian Wing that the Black Knight comes out of, and can do so the moment he appears. The Black Knight also returns the favor; he will stand on display in the Hall of Presidents exhibit, exhibit until Shaggy and Scooby come close to him, at which point he will begin chasing them around the room (unless the security guard is already chasing Shaggy and Scooby, at which point then he'll stay perfectly still on put in his pedestal).
original position).
** In "That's Snow Ghost", Shaggy and Scooby can use coal and disguise themselves as snowmen to hide themselves next to a real snowman from the Snow Ghost.
** In "A Tiki Scare is No Fair", Shaggy and Scooby can use palm fronds to hide themselves in a patch of bushes from the Witch Doctor, which is achieved by [[PaperThinDisguise standing perfectly still with the palm fronds covering their heads]].
** In "That's Snow Ghost", Shaggy and Scooby can use coal and disguise themselves as snowmen to hide themselves next to a real snowman from the Snow Ghost.
** In "A Tiki Scare is No Fair", Shaggy and Scooby can use palm fronds to hide themselves in a patch of bushes from the Witch Doctor, which is achieved by [[PaperThinDisguise standing perfectly still with the palm fronds covering their heads]].
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Changed line(s) 36,37 (click to see context) from:
* NobodyHereButUsStatues: Happens once in each of the first three levels, provided the player has the required items and is in the right location to use them. The most blatant of these has to be in the Egyptian Wing in "What a Night for a Knight", where Shaggy and Scooby hide themselves in the hieroglyphs on ones of the walls in a narrow corridor ''directly in front'' of the sarcophagus that the Black Knight comes out of, and can do so the moment he appears.
** The Black Knight also returns the favor. He will stand on display in the Hall of Presidents exhibit, until Shaggy and Scooby come close to him, at which point he will begin chasing them around the room (unless the security guard is already chasing Shaggy and Scooby).
** The Black Knight also returns the favor. He will stand on display in the Hall of Presidents exhibit, until Shaggy and Scooby come close to him, at which point he will begin chasing them around the room (unless the security guard is already chasing Shaggy and Scooby).
to:
* NobodyHereButUsStatues: Happens once in each of the first three levels, provided the player has the required items and is in the right location to use them. The most blatant of these has to be in the Egyptian Wing in them.
** In "What a Night for a Knight",where Shaggy and Scooby can use an Egyptian headdress to hide themselves in the hieroglyphs on ones one of the walls in a narrow corridor ''directly in front'' of the sarcophagus in the Egyptian Wing that the Black Knight comes out of, and can do so the moment he appears.
**appears. The Black Knight also returns the favor. He favor; he will stand on display in the Hall of Presidents exhibit, until Shaggy and Scooby come close to him, at which point he will begin chasing them around the room (unless the security guard is already chasing Shaggy and Scooby).Scooby, at which point he'll stay perfectly still on his pedestal).
** In "That's Snow Ghost", Shaggy and Scooby can use coal and disguise themselves as snowmen to hide themselves from the Snow Ghost.
** In "A Tiki Scare is No Fair", Shaggy and Scooby can use palm fronds to hide themselves in bushes from the Witch Doctor, which is achieved by [[PaperThinDisguise standing perfectly still with the palm fronds covering their heads]].
** In "What a Night for a Knight",
**
** In "That's Snow Ghost", Shaggy and Scooby can use coal and disguise themselves as snowmen to hide themselves from the Snow Ghost.
** In "A Tiki Scare is No Fair", Shaggy and Scooby can use palm fronds to hide themselves in bushes from the Witch Doctor, which is achieved by [[PaperThinDisguise standing perfectly still with the palm fronds covering their heads]].
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Changed line(s) 5,6 (click to see context) from:
The player controls Shaggy through four levels, the first three of which are adaptations of episodes from ''WesternAnimation/ScoobyDooWhereAreYou''. The basic formula is the same in all four levels: Explore the area for clues and trap pieces and bring them to the rest of the gang, while avoiding the VillainOfTheWeek and other obstacles. Once all of the clues and trap pieces are collected, Shaggy will have to track down the villain and lure them to a specific area to trap and unmask them.
to:
The player controls Shaggy through four levels, the first three of which are adaptations of episodes from ''WesternAnimation/ScoobyDooWhereAreYou''. The basic formula is the same in all four levels: Explore the area for clues and trap pieces and bring them to the rest of the gang, while avoiding the VillainOfTheWeek MonsterOfTheWeek and other obstacles. Once all of the clues and trap pieces are collected, Shaggy will have to track down the villain monster and lure them to a specific area to trap and unmask them.
Changed line(s) 30 (click to see context) from:
* [[EverythingTryingToKillYou Everything Trying to Scare You]]: Not only the VillainOfTheWeek, but also rats, spiders, bats, animatronic dinosaur displays, buzzsaws, zombies, haunted furniture, logs moving along treadmills, even gears and cogs will drain your Courage meter if you come into contact with them.
to:
* [[EverythingTryingToKillYou Everything Trying to Scare You]]: Not only the VillainOfTheWeek, MonsterOfTheWeek, but also rats, spiders, bats, animatronic dinosaur displays, buzzsaws, zombies, haunted furniture, logs moving along treadmills, even gears and cogs will drain your Courage meter if you come into contact with them.
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Changed line(s) 5,6 (click to see context) from:
The player controls Shaggy through four levels, the first three of which are adaptations of episodes from ''WesternAnimation/ScoobyDooWhereAreYou''. The basic formula is the same in all four levels: Explore the area for clues and trap pieces and bring them to the rest of the gang, while avoiding the VillainOfTheWeek and other obstacles. Once all of the clues and trap pieces are collected, then Shaggy will have to track down the villain and lure them to a specific area to trap and unmask them.
to:
The player controls Shaggy through four levels, the first three of which are adaptations of episodes from ''WesternAnimation/ScoobyDooWhereAreYou''. The basic formula is the same in all four levels: Explore the area for clues and trap pieces and bring them to the rest of the gang, while avoiding the VillainOfTheWeek and other obstacles. Once all of the clues and trap pieces are collected, then Shaggy will have to track down the villain and lure them to a specific area to trap and unmask them.
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** The Black Knight also returns the favor. He will stand on display in the Hall of Presidents exhibit, until Shaggy and Scooby come close to him, at which point he will begin chasing them around the room (unless the security guard is already chasing Shaggy and Scooby).
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* ObstacleSkiCourse: There's one in "That's Snow Ghost", that leads back down to the Wolf's End Lodge. Shaggy and Scooby have to lure the Snow Ghost down through it in order to trap and unmask it.
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Changed line(s) 5,8 (click to see context) from:
The player controls Shaggy through four levels, the first three of which are adaptations of episodes from ''WesternAnimation/ScoobyDooWhereAreYou''. The basic formula is the same in all four levels: Explore the area for clues and trap pieces, bring them to the rest of the gang, and then find the VillainOfTheWeek, and lure them to a specific area to trap him.
Instead of having a health system, the game makes use of a "Courage" system. When Shaggy [[CollisionDamage comes into contact]] with something scary, he loses some courage. If he loses all of his courage, he panics and runs away. Courage can be replenished by eating Scooby Snacks scattered throughout the level, or by visiting kitchens (which are only found in the first three levels).
Instead of having a health system, the game makes use of a "Courage" system. When Shaggy [[CollisionDamage comes into contact]] with something scary, he loses some courage. If he loses all of his courage, he panics and runs away. Courage can be replenished by eating Scooby Snacks scattered throughout the level, or by visiting kitchens (which are only found in the first three levels).
to:
The player controls Shaggy through four levels, the first three of which are adaptations of episodes from ''WesternAnimation/ScoobyDooWhereAreYou''. The basic formula is the same in all four levels: Explore the area for clues and trap pieces, pieces and bring them to the rest of the gang, while avoiding the VillainOfTheWeek and other obstacles. Once all of the clues and trap pieces are collected, then find Shaggy will have to track down the VillainOfTheWeek, villain and lure them to a specific area to trap him.
and unmask them.
Instead of having a health system, the game makes use of a "Courage" system. When Shaggy [[CollisionDamage comes into contact]] with something scary, he loses some courage. If he loses all of his courage, hepanics will panic and runs run away. Courage can be replenished by eating Scooby Snacks scattered throughout the level, or by visiting kitchens (which are only found in the first three levels).
Instead of having a health system, the game makes use of a "Courage" system. When Shaggy [[CollisionDamage comes into contact]] with something scary, he loses some courage. If he loses all of his courage, he
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Changed line(s) 13 (click to see context) from:
* AdaptationDyeJob: In the cartoon, Mr. Wickles had black hair and Mr. Greenway had red hair. In this game, both of them have white hair. Similarly, the Black Knight has a blue plume on its helmet, rather than a red one like in the cartoon.
to:
* AdaptationDyeJob: In the cartoon, Mr. Wickles had black hair and Mr. Greenway had red hair. In this game, both of them have white hair. Similarly, the Black Knight has a blue [[YouGottaHaveBlueHair blue]] plume on its helmet, rather than a red one like in the cartoon.
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Changed line(s) 13 (click to see context) from:
* AdaptationDyeJob: In the cartoon, Mr. Wickles had black hair and Mr. Greenway had red hair. In this game, both of them have white hair. Similarly, the Black Knight has a blue plume on its helmet, rather than red one like in the cartoon.
to:
* AdaptationDyeJob: In the cartoon, Mr. Wickles had black hair and Mr. Greenway had red hair. In this game, both of them have white hair. Similarly, the Black Knight has a blue plume on its helmet, rather than a red one like in the cartoon.
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Changed line(s) 13 (click to see context) from:
* AdaptationDyeJob: In the cartoon, Mr. Wickles had black hair and Mr. Greenway had red hair. In this game, both of them have white hair.
to:
* AdaptationDyeJob: In the cartoon, Mr. Wickles had black hair and Mr. Greenway had red hair. In this game, both of them have white hair. Similarly, the Black Knight has a blue plume on its helmet, rather than red one like in the cartoon.
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* AdaptationDyeJob: In the cartoon, Mr. Wickles had black hair and Mr. Greenway had red hair. In this game, both of them have white hair.
Changed line(s) 24 (click to see context) from:
* CanonForeigner: The Ghoul King, who was invented solely for this game.
to:
* CanonForeigner: The security guard in "What a Knight for a Knight", as well as the Ghoul King, who was were both invented solely for this game.
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Changed line(s) 7,8 (click to see context) from:
Instead of having a health system, the game makes use of a "Courage" system. When Shaggy comes into contact with something scary, he loses some courage. If he loses all of his courage, he panics and runs away. Courage can be replenished by eating Scooby Snacks scattered throughout the level, or by visiting kitchens (which are only found in the first three levels).
to:
Instead of having a health system, the game makes use of a "Courage" system. When Shaggy [[CollisionDamage comes into contact contact]] with something scary, he loses some courage. If he loses all of his courage, he panics and runs away. Courage can be replenished by eating Scooby Snacks scattered throughout the level, or by visiting kitchens (which are only found in the first three levels).
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* CollisionDamage: Shaggy only needs to touch one of the many hazards in this game to be scared by them.
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Changed line(s) 23 (click to see context) from:
* TheCameo: Throughout the game, one can find paintings of Creator/HannaBarbera characters, such as WesternAnimation/TheFlintstones, WesternAnimation/YogiBear, and WesternAnimation/SecretSquirrel.
to:
* TheCameo: Throughout the game, one can find paintings and other images of Creator/HannaBarbera characters, such as WesternAnimation/TheFlintstones, WesternAnimation/YogiBear, and WesternAnimation/SecretSquirrel.
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* NonPlayerCompanion: Throughout the game, Shaggy is accompanied by Scooby-Doo (excluding specific areas that Shaggy must enter alone). Downplayed in that Scooby never really contributes anything by being there, [[GameplayAllyImmortality ignores and is ignored by enemies and other hazards that would otherwise scare the living daylights out of Shaggy]], and the only time he actively participates in something is during the kitchen mini-game, where he throws food out of the refrigerator for Shaggy to catch and make sandwiches with.