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At the first supply drop, but none of the bases respond, even though scans show their channels and systems to be working. Mainey pilots the ship closer, assuming the lack of communication is due to the planet's strong magnetosphere, but after another failed transmission, he tries to call everything off. Then the Angel's primary systems fail, secondaries don't respond, sending the ship sinking into Argilus' gravity well. So the only option left are the emergency escape pods. Mainey and Grant abandon ship and launch their pods, but the course is significantly altered and they land far apart. Which is where you come in.

to:

At the first supply drop, but none of the bases respond, even though scans show their channels and systems to be working. Mainey pilots the ship closer, assuming the lack of communication is due to the planet's strong magnetosphere, but after another failed transmission, he tries to call everything off. Then the Angel's primary systems fail, secondaries don't respond, sending the ship sinking into Argilus' gravity well. So the only option left are the emergency [[EscapePod escape pods. pods]]. Mainey and Grant [[AbandonShip abandon ship ship]] and launch their pods, but the course is significantly altered and they land far apart. Which is where you come in.



* EarpieceConversation: Sam and Hannah can only talk to each other by radio while on Argilus. Bonus points that the earpiece is actually visible in-game.

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* ClassifiedInformation: Everything about Argilus was kept top secret after its discovery. Sam and Hannah were supposed to get a MissionBriefing once the previous science team made contact with Earth, but that never happened.
* EarpieceConversation: Sam and Hannah can only talk to each other by radio while on Argilus. Bonus points that the earpiece is actually visible in-game.on their pictures in the interface.
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* CoversAlwaysLie: The box art prominently features one of the large alien balloons where Sam starts, but in-game you only get to explore a very small part of that area.
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Seems to be the other way round


A First-Person AdventureGame of [[ScienceFiction science-fictional persuasion]] developed by LK AVALON and published by Detalion Entertainment. Unlike most point and click adventure games, you are able to control two characters rather than one.

to:

A First-Person AdventureGame of [[ScienceFiction science-fictional persuasion]] developed by LK AVALON Detalion Entertainment and published by Detalion Entertainment.LK AVALON. Unlike most point and click adventure games, you are able to control two characters rather than one.
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* OffModel: When the airship arrives in Matia's Zone, it looks like pieces of itself broke off during the trip.
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no osha

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* NoOshaCompliance: The outside sections of Bosh are riddled with thin rusty catwalks suspended over enormous drops, without handrails.
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* PlayerCharacterCalculus: You have the option to toggle between controlling Hannah or Sam at any time, and occasionally both of them are needed simultaneously to solve a number of puzzles.
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* AllThereInTheManual: The game's manual elaborates on the rather dry introduction given at the start of the game, and provides a basic map of Argilus. The original Polish release began with a live action news interview after the adventure had taken place.

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* AllThereInTheManual: The game's manual elaborates on the rather dry introduction given at the start of the game, and provides a basic map of Argilus. The original Polish release began with a live action news interview [[HowWeGotHere after the adventure had taken place.place]].
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* TheFaceless: Played with and averted as a part of the storyline. Because of [[spoiler: Matia's test]], neither Sam nor Hannah can see or touch each other in the same area, but still retain radio contact. The natives and science personnel try to break through this, but only temporarily. [[spoiler: At least, that's what Matia wants you to believe.]] The aversion is that you can see Sam and Hannah's faces in the lower-right hand corner of the inventory bar.

to:

* TheFaceless: Played with and averted as a part of the storyline. Because of In-universe example. [[spoiler: Matia's test]], neither When Sam nor and Hannah can finally reunite, they find themselves unable to see or touch each other in the same area, other, but still retain radio contact. The natives and science personnel try to break through this, but only temporarily. [[spoiler: At least, that's what Matia wants you ]] You are able to believe.]] The aversion is that you can see Sam and Hannah's faces in the lower-right hand corner of the inventory bar.bar, though.
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* TheDevTeamThinksOfEverything:

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* TheDevTeamThinksOfEverything:DevelopersForesight:
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* MeaningfulName: The word "Schism" refers to a divide, or rift between two factions or areas. This fits with how Sam and Hannah began stranded on distant sides of the planet, out of radio range of each other.

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* MeaningfulName: The word "Schism" refers to a divide, or rift between two factions or areas. This fits with how Sam and Hannah began stranded on distant sides of the planet, out of radio range of each other. The main menu screen even shows this before the game starts, with images of the Living Ships and Balloon Field on either side. split by the menu itself.
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* Guide Dang It!: Most of the puzzles within the world of Schizm are solvable from the get-go, but offer no clues about how to do so. Puzzles often require you to push buttons in a random order, open capsules repeatedly, or run around listening to obscure sounds, all while giving you no hint whatsoever that they are needed to solve the puzzle.

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* Guide Dang It!: GuideDangIt: Most of the puzzles within the world of Schizm are solvable from the get-go, but offer no clues about how to do so. Puzzles often require you to push buttons in a random order, open capsules repeatedly, or run around listening to obscure sounds, all while giving you no hint whatsoever that they are needed to solve the puzzle.
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None

Added DiffLines:

* Guide Dang It!: Most of the puzzles within the world of Schizm are solvable from the get-go, but offer no clues about how to do so. Puzzles often require you to push buttons in a random order, open capsules repeatedly, or run around listening to obscure sounds, all while giving you no hint whatsoever that they are needed to solve the puzzle.
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None

Added DiffLines:

* MeaningfulName: The word "Schism" refers to a divide, or rift between two factions or areas. This fits with how Sam and Hannah began stranded on distant sides of the planet, out of radio range of each other.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/schizm_journey_5.jpg]]

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[[quoteright:350:http://static.[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/schizm_journey_5.jpg]]
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/schizm_journey_5.jpg]]
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* SongsInTheKeyOfLock: Done using a set of prayer grinders in Bosh to open a secret door.
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* EarpieceConversation: Sam and Hannah can only talk to each other by radio while on Argilus. Bonus points that the earpiece is actually visible in-game.


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* TheDevTeamThinksOfEverything:
** After a certain conversation, Sam coherently repeats a couple of alien words for Hannah, because he heard those same words in an earlier puzzle. If the roles are switched, Hannah stumbles over those words a bit.
** Some bits of dialogue are added depending on who's in Bosh, where, and before either of the two meet.

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rearranged tropes to alphabetical order, switched Adaptation Expansion to Updated Re Release


* AdaptationExpansion: The DVD release features much-improved graphics, more animations and ghost appearances, a couple of new puzzles, and a better plot, probably thanks to the higher disk space, as the original version comes on 5 [=CDs=] and requires a lot of swapping, especially between characters.



* OrganicTechnology: The argilan technology is a mix of [[{{Steampunk}} brass and dials]] and smooth, organic stuff.
* RedHerring: Base 1 is Sam and Hannah's original objective, but by the time Sam gets close, all physical means of getting there are absent. Neither of the other two bases are even seen in-game, either.



* OrganicTechnology: The argilan technology is a mix of [[{{Steampunk}} brass and dials]] and smooth, organic stuff.
* RedHerring: Base 1 is Sam and Hannah's original objective, but by the time Sam gets close, all physical means of getting there are absent. Neither of the other two bases are even seen in-game, either.

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* OrganicTechnology: UpdatedReRelease: The argilan technology is a mix of [[{{Steampunk}} brass DVD release features much-improved graphics, more animations and dials]] ghost appearances, a couple of new puzzles, and smooth, organic stuff.
* RedHerring: Base 1 is Sam and Hannah's
a better plot, probably thanks to the higher disk space, as the original objective, but by the time Sam gets close, all physical means version comes on 5 [=CDs=] and requires a lot of getting there are absent. Neither of the other two bases are even seen in-game, either.swapping, especially between characters.
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None


* AmbiguouslyHuman: The [[HumanAlien people of Argilus]] all have triangular markings on their foreheads and most of them only talk in their native tongue, [[spoiler: except for two]].

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* AmbiguouslyHuman: The [[HumanAlien people of Argilus]] all have triangular markings on their foreheads and most of them only talk speak in their native tongue, [[spoiler: except for two]].



* BareYourMidriff: Although you only see her from the chest up at most times, it looks like Angela Davies' uniform doesn't cover her whole torso.

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* BareYourMidriff: Although you only see her from the chest up at most times, it looks like Angela Davies' uniform [[NonUniformUniform uniform]] doesn't cover her whole torso.

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A First-Person AdventureGame of [[SciFi science-fictional persuasion]] developed by LK AVALON and published by Detalion Entertainment. Unlike most point and click adventure games, you are able to control two characters rather than one.

In 2083 the planet Argilus was discovered and found to be abandoned like the ''Mary Celeste'', with doors unlocked and machinery still functioning, but no people. The planet is thus put on immediate quarantine and three science bases established, staffed with First Contact-trained science personnel. Our protagonists, Sam Mainey and Hannah Grant, would be briefed for the mission.

ECS Angel is the first supply drop, but none of the bases respond, even though scans show their channels and systems to be working. Mainey pilots the ship closer, assuming the lack of communication is due to the planet's strong magnetosphere, but just after another failed transmission, he tries to call it off when the Angel's primary systems fail, secondaries don't respond, and the ship is sinking into Argilus' gravity well. So the only option is to use the emergency escape pods. Mainey and Grant abandon ship and launch their pods, but the course is significantly altered and their destinations are far from each other. And that's where the game begins.

to:

A First-Person AdventureGame of [[SciFi [[ScienceFiction science-fictional persuasion]] developed by LK AVALON and published by Detalion Entertainment. Unlike most point and click adventure games, you are able to control two characters rather than one.

In 2083 the planet Argilus was discovered and found to be abandoned like the ''Mary Celeste'', ''[[StockUnsolvedMysteries Mary Celeste]]'', with doors unlocked and machinery still functioning, but no people. The planet is thus put on immediate quarantine quarantined and three science bases get established, staffed with First Contact-trained science personnel. Our After they lose contact with Earth, our protagonists, Sam Mainey and Hannah Grant, would be briefed for are [[SendInTheSearchTeam sent in]] in the mission.

ship ECS Angel is Angel.

At
the first supply drop, but none of the bases respond, even though scans show their channels and systems to be working. Mainey pilots the ship closer, assuming the lack of communication is due to the planet's strong magnetosphere, but just after another failed transmission, he tries to call it off when everything off. Then the Angel's primary systems fail, secondaries don't respond, and sending the ship is sinking into Argilus' gravity well. So the only option is to use left are the emergency escape pods. Mainey and Grant abandon ship and launch their pods, but the course is significantly altered and their destinations are they land far from each other. And that's apart. Which is where the game begins.you come in.



* AdaptationExpansion: The DVD release of this game features much-improved graphics, more animations and ghost appearances, a couple of new puzzles, and a better plot, probably thanks to the higher disk space, as the original version comes on 5 [=CDs=] and requires a lot of swapping, especially between characters.

to:

* AdaptationExpansion: The DVD release of this game features much-improved graphics, more animations and ghost appearances, a couple of new puzzles, and a better plot, probably thanks to the higher disk space, as the original version comes on 5 [=CDs=] and requires a lot of swapping, especially between characters.



* AmbiguouslyHuman: The people of Argilus subvert this to a degree: They all have triangular markings on their foreheads and most of them only talk in their native tongue, [[spoiler: except for two]].
* ApocalypticLog: The video tablets left behind by the scientists. Some of them were left blank in the CD version, consequently omitting a large amount of backstory.

to:

* AmbiguouslyHuman: The [[HumanAlien people of Argilus subvert this to a degree: They Argilus]] all have triangular markings on their foreheads and most of them only talk in their native tongue, [[spoiler: except for two]].
* ApocalypticLog: The video tablets left behind by the scientists. Some of them were left blank in the CD version, consequently omitting a large amount of backstory.



* CoolShip: Hannah commands one of the Living Ships, and it is BIG! It even becomes a [[spoiler: CoolSpaceship]] at the end of the game.
* GhostPlanet: Argilus seems like this throughout the entire game. Bonus points that Sam and Hannah call the appearances of natives and science personnel ghosts.
* LivingGasbag: The Balloon Field that Sam starts on.
* SceneryPorn: Practically every location on Argilus is this.

to:

* CoolShip: Hannah commands commandeers one of the Living Ships, and it is BIG! It even becomes a [[spoiler: CoolSpaceship]] at the end of the game.
* GhostPlanet: Argilus seems like this throughout the entire game. Bonus points that Sam and Hannah call the appearances of natives and science personnel ghosts.
* LivingGasbag: The Balloon Field that Sam starts on.
* SceneryPorn: Practically every location on Argilus is this.
game.


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* GhostPlanet: Argilus seems like this throughout the game. Bonus points for Sam and Hannah calling the appearances of natives and scientists "ghosts".
* LivingGasbag: The Balloon Field where Sam starts the game.
* SceneryPorn: Practically everywhere on Argilus.
* SendInTheSearchTeam: Sam and Hannah are the search team.
* StarfishLanguage: See any symbols? Write them down. They do not make any sort of recognizable language, but there's a lot of symbol-based puzzles.
* OrganicTechnology: The argilan technology is a mix of [[{{Steampunk}} brass and dials]] and smooth, organic stuff.

Changed: 2463

Is there an issue? Send a MessageReason:
editing in progress


A First-Person Adventure game developed by LK AVALON and published by Detalion Entertainment, this is a relatively unique title.
Unlike most point and click adventure games, you are able to control two characters rather than remain as one.

The story begins in 2083, when the planet Argilus is located and found to be abandoned like the ''Mary Celeste'', with unlocked doors and machinery still functioning, but no people. The planet is thus put on immediate quarantine and three science bases are established with First Contact-trained science personnel. When first contact would be made, two scientists on Earth, Sam Mainey and Hannah Grant would get a mission briefing. ECS Angel is the first supply drop, but none of the bases respond even though scans show their channels and systems to be working. Captain Sam Mainey moves the ship in for a closer transmission due to the planet's strong magnetosphere, but just after another failed transmission, Sam tries to call it off when Angel's primary systems fail, secondaries don't respond, and the ship is sinking into Argilus' gravity well. So the only option is to use the emergency escape pods. Mainey and Grant abandon ship and launch their pods, but the course is significantly altered and their desinations are far from each other. And that's where the game begins.

!!!Schizm provides examples of:

to:

A First-Person Adventure game AdventureGame of [[SciFi science-fictional persuasion]] developed by LK AVALON and published by Detalion Entertainment, this is a relatively unique title.
Entertainment. Unlike most point and click adventure games, you are able to control two characters rather than remain as one.

The story begins in 2083, when In 2083 the planet Argilus is located was discovered and found to be abandoned like the ''Mary Celeste'', with doors unlocked doors and machinery still functioning, but no people. The planet is thus put on immediate quarantine and three science bases are established established, staffed with First Contact-trained science personnel. When first contact would be made, two scientists on Earth, Our protagonists, Sam Mainey and Hannah Grant Grant, would get a mission briefing. be briefed for the mission.

ECS Angel is the first supply drop, but none of the bases respond respond, even though scans show their channels and systems to be working. Captain Sam Mainey moves pilots the ship in for a closer transmission closer, assuming the lack of communication is due to the planet's strong magnetosphere, but just after another failed transmission, Sam he tries to call it off when the Angel's primary systems fail, secondaries don't respond, and the ship is sinking into Argilus' gravity well. So the only option is to use the emergency escape pods. Mainey and Grant abandon ship and launch their pods, but the course is significantly altered and their desinations destinations are far from each other. And that's where the game begins.

!!!Schizm
begins.
----
!!Schizm
provides examples of:
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None


* TheWoobie: Practically everyone who disappeared.
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None

Added DiffLines:

* BareYourMidriff: Although you only see her from the chest up at most times, it looks like Angela Davies' uniform doesn't cover her whole torso.


Added DiffLines:

* GhostPlanet: Argilus seems like this throughout the entire game. Bonus points that Sam and Hannah call the appearances of natives and science personnel ghosts.


Added DiffLines:

* TheWoobie: Practically everyone who disappeared.
Is there an issue? Send a MessageReason:
None


The story begins in 2083, when the planet Argilus is located and found to be abandoned like the ''Mary Celeste'', with unlocked doors and machinery still functioning, but no people. The planet is thus put on immediate quarantine and three science bases are established with First Contact-trained science personnel. When first contact would be made, two personnel, Sam Mainey and Hannah Grant would get a mission briefing. ECS Angel is the first supply drop, but none of the bases respond even though scans show their channels and systems to be working. Captain Sam Mainey moves the ship in for a closer transmission due to the planet's strong magnetosphere, but just after another failed transmission, Sam tries to call it off when Angel's primary systems fail, secondaries don't respond, and the ship is sinking into Argilus' gravity well. So the only option is to use the emergency escape pods. Mainey and Grant abandon ship and launch their pods, but the course is significantly altered and their desinations are far from each other. And that's where the game begins.

to:

The story begins in 2083, when the planet Argilus is located and found to be abandoned like the ''Mary Celeste'', with unlocked doors and machinery still functioning, but no people. The planet is thus put on immediate quarantine and three science bases are established with First Contact-trained science personnel. When first contact would be made, two personnel, scientists on Earth, Sam Mainey and Hannah Grant would get a mission briefing. ECS Angel is the first supply drop, but none of the bases respond even though scans show their channels and systems to be working. Captain Sam Mainey moves the ship in for a closer transmission due to the planet's strong magnetosphere, but just after another failed transmission, Sam tries to call it off when Angel's primary systems fail, secondaries don't respond, and the ship is sinking into Argilus' gravity well. So the only option is to use the emergency escape pods. Mainey and Grant abandon ship and launch their pods, but the course is significantly altered and their desinations are far from each other. And that's where the game begins.
Is there an issue? Send a MessageReason:
None


* AdaptationExpansion: The DVD release of this game features much-improved graphics, more animations and ghost appearances, a couple of new puzzles, and a better plot, probably thanks to the higher disk space, as the original version comes on 5 CDs and requires a lot of swapping, especially between characters.

to:

* AdaptationExpansion: The DVD release of this game features much-improved graphics, more animations and ghost appearances, a couple of new puzzles, and a better plot, probably thanks to the higher disk space, as the original version comes on 5 CDs [=CDs=] and requires a lot of swapping, especially between characters.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RedHerring: Base 1 is Sam and Hannah's original objective, but by the time Sam gets close, all physical means of getting there are absent. Neither of the other two bases are even seen in-game, either.
Is there an issue? Send a MessageReason:
None


* ApocalypticLog: The video tablets left behind by the scientists.

to:

* ApocalypticLog: The video tablets left behind by the scientists. Some of them were left blank in the CD version, consequently omitting a large amount of backstory.



* TheFaceless: Played with and averted as a part of the storyline. Because of [[spoiler: Matia's test]], neither Sam nor Hannah can see or touch each other in the same area, but still retain radio contact. The natives and science personnel try to break through this, but only temporarily. [[spoiler: At least, that's what Matia wants you to believe.]] The aversion is that you can see Sam and Hannah's faces in the lower-right hand corner.

to:

* TheFaceless: Played with and averted as a part of the storyline. Because of [[spoiler: Matia's test]], neither Sam nor Hannah can see or touch each other in the same area, but still retain radio contact. The natives and science personnel try to break through this, but only temporarily. [[spoiler: At least, that's what Matia wants you to believe.]] The aversion is that you can see Sam and Hannah's faces in the lower-right hand corner.corner of the inventory bar.

Added: 1765

Changed: 110

Is there an issue? Send a MessageReason:
None



to:

Unlike most point and click adventure games, you are able to control two characters rather than remain as one.

The story begins in 2083, when the planet Argilus is located and found to be abandoned like the ''Mary Celeste'', with unlocked doors and machinery still functioning, but no people. The planet is thus put on immediate quarantine and three science bases are established with First Contact-trained science personnel. When first contact would be made, two personnel, Sam Mainey and Hannah Grant would get a mission briefing. ECS Angel is the first supply drop, but none of the bases respond even though scans show their channels and systems to be working. Captain Sam Mainey moves the ship in for a closer transmission due to the planet's strong magnetosphere, but just after another failed transmission, Sam tries to call it off when Angel's primary systems fail, secondaries don't respond, and the ship is sinking into Argilus' gravity well. So the only option is to use the emergency escape pods. Mainey and Grant abandon ship and launch their pods, but the course is significantly altered and their desinations are far from each other. And that's where the game begins.


Added DiffLines:

* AllThereInTheManual: The game's manual elaborates on the rather dry introduction given at the start of the game, and provides a basic map of Argilus. The original Polish release began with a live action news interview after the adventure had taken place.


Added DiffLines:

* TheFaceless: Played with and averted as a part of the storyline. Because of [[spoiler: Matia's test]], neither Sam nor Hannah can see or touch each other in the same area, but still retain radio contact. The natives and science personnel try to break through this, but only temporarily. [[spoiler: At least, that's what Matia wants you to believe.]] The aversion is that you can see Sam and Hannah's faces in the lower-right hand corner.
Is there an issue? Send a MessageReason:
None


A First-Person Adventure game developed by LK AVALON and published by Detalion Entertainment, this is a relatively

to:

A First-Person Adventure game developed by LK AVALON and published by Detalion Entertainment, this is a relatively
relatively unique title.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

A First-Person Adventure game developed by LK AVALON and published by Detalion Entertainment, this is a relatively

!!!Schizm provides examples of:

* AdaptationExpansion: The DVD release of this game features much-improved graphics, more animations and ghost appearances, a couple of new puzzles, and a better plot, probably thanks to the higher disk space, as the original version comes on 5 CDs and requires a lot of swapping, especially between characters.
* AmbiguouslyHuman: The people of Argilus subvert this to a degree: They all have triangular markings on their foreheads and most of them only talk in their native tongue, [[spoiler: except for two]].
* ApocalypticLog: The video tablets left behind by the scientists.
* CoolAirship: The catfish-like blimp that Sam fills with gas and uses to leave the Balloon Field.
* CoolShip: Hannah commands one of the Living Ships, and it is BIG! It even becomes a [[spoiler: CoolSpaceship]] at the end of the game.
* LivingGasbag: The Balloon Field that Sam starts on.
* SceneryPorn: Practically every location on Argilus is this.

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