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History VideoGame / SchizmMysteriousJourney

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* OffModel: When the airship arrives in Matia's Zone, it looks like pieces of itself broke off during the trip.
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Dewicked trope


* BareYourMidriff: Although you only see her from the chest up at most times, it looks like Angela Davies' [[NonUniformUniform uniform]] doesn't cover her whole torso.
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* LawOfConservationOfDetail: To maintain the pre-rendered backgrounds, every elevator or vehicle moves out of sight once the player moves away from them. This actually plays into a couple of puzzles within the game as well.
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Cut the subsection from "Guide Dang It" with unsubstantiated claims suggesting that the writer misunderstood some of the puzzles.


** This goes double for two particular puzzles, neither of which existed in the CD version, which all online walkthroughs were written for. One of them requires trial-and-error, and the other involves actually ''giving up'' and following a hard-to-spot pipe a long way from the puzzle itself.
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The game was designed as the DVD version first before being cut down to enable a CD release.


* UpdatedReRelease: The DVD release features much-improved graphics, more animations and ghost appearances, a couple of new puzzles, and a better plot, probably thanks to the higher disk space, as the original version comes on 5 [=CDs=] and requires a lot of swapping, especially between characters.

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* UpdatedReRelease: The Subverted as the original DVD release features much-improved graphics, more animations and ghost appearances, a couple of new puzzles, and a better plot, probably thanks to the higher disk space, as the original space. The CD version was made at the publisher's insistence, comes on 5 [=CDs=] and requires a lot of swapping, especially between characters.

Changed: 102

Removed: 335

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* GuideDangIt: Most of the puzzles within the world of Schizm are solvable from the get-go, but offer no clues about how to do so. Puzzles often require you to push buttons in a random order, open capsules repeatedly, or run around listening to obscure sounds, all while giving you no hint whatsoever that they are needed to solve the puzzle.

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* GuideDangIt: Most of the puzzles within the world of Schizm are solvable from the get-go, but offer no clues about how to do so. Puzzles often require you to push buttons in a random order, open capsules repeatedly, or run around listening to obscure sounds, all while giving you no hint whatsoever that they are needed to solve the puzzle. Handwaved by Angela Davies that some of these puzzles are rituals that Matia needs people to perform.



* SolveTheSoupCans: Several of the game's puzzles can be extremely cryptic to solve, with little hints given aside from some vague dialogue from the characters. Angela Davies explains at one point that some of these puzzles are rituals that the people regularly perform, and that Matia requires them for Sam and Hannah to get anywhere.
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* SolveTheSoupCans: Several of the game's puzzles can be extremely cryptic to solve, with little hints given aside from some vague dialogue from the characters. Angela Davies explains at one point that some of these puzzles are rituals that the people regularly perform, and that Matia requires them for Sam and Hannah to get anywhere.

Added: 4

Changed: 69

Removed: 4

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A First-Person AdventureGame of [[ScienceFiction science-fictional persuasion]] developed by Detalion Entertainment and published by LK AVALON. Unlike most point and click adventure games, you are able to control two characters rather than one. Released in 2001, Schizm was one of the first adventure games to be released on DVD, though said release was harder to find than its 5-CD version. As obscure as it was at the time, Schizm is now available on [[https://www.gog.com/game/schizm GOG.com]].

to:

A First-Person AdventureGame of [[ScienceFiction science-fictional persuasion]] developed by Detalion Entertainment and published by LK AVALON. Unlike most [[PointAndClickGame point and click adventure games, games]], you are able to control two characters rather than one. Released in 2001, Schizm was one of the first adventure games to be released on DVD, though said release was harder to find than its 5-CD version. As obscure as it was at the time, Schizm is now available on now [[https://www.gog.com/game/schizm GOG.com]].
available]] on Website/GogDotCom.



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* UpdatedReRelease: The DVD release features much-improved graphics, more animations and ghost appearances, a couple of new puzzles, and a better plot, probably thanks to the higher disk space, as the original version comes on 5 [=CDs=] and requires a lot of swapping, especially between characters.

to:

* UpdatedReRelease: The DVD release features much-improved graphics, more animations and ghost appearances, a couple of new puzzles, and a better plot, probably thanks to the higher disk space, as the original version comes on 5 [=CDs=] and requires a lot of swapping, especially between characters.characters.
----
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* TeamworkPuzzleGame
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* TeamworkPuzzleGame
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* PlayerCharacterCalculus: You have the option to toggle between controlling Hannah or Sam at any time, and occasionally both of them are needed simultaneously to solve a number of puzzles.

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* PlayerCharacterCalculus: You have the option to toggle between controlling Hannah or Sam at any time, and occasionally [[TeamworkPuzzleGame both of them are needed simultaneously to solve a number of puzzles.puzzles]].
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* InformingTheFourthWall: Justified for most of the game, as Hannah and Sam record what they say to transmit to each other when they achieve radio contact.

Added: 748

Removed: 341

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* {{Backtracking}}: One puzzle involves a notorious amount of this, in which you have to buy oil from a man on the Living Ships and bring it to the temple in Bosh, only to find the dispenser was rigged one unit short, and you have to go back ''again'' to get the proper amount, which also requires bringing your partner along to move something while the other retrieves the necessary money hidden behind it.



* DevelopersForesight:
** After a certain conversation, Sam coherently repeats a couple of alien words for Hannah, because he heard those same words in an earlier puzzle. If the roles are switched, Hannah stumbles over those words a bit.
** Some bits of dialogue are added depending on who's in Bosh, where, and before either of the two meet.



* DevelopersForesight:
** After a certain conversation, Sam coherently repeats a couple of alien words for Hannah, because he heard those same words in an earlier puzzle. If the roles are switched, Hannah stumbles over those words a bit.
** Some bits of dialogue are added depending on who's in Bosh, where, and before either of the two meet.
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None


At the first supply drop, but none of the bases respond, even though scans show their channels and systems to be working. Mainey pilots the ship closer, assuming the lack of communication is due to the planet's strong magnetosphere, but after another failed transmission, he tries to call everything off. Then the ''Angel'''s primary systems fail, secondaries don't respond, sending the ship sinking into Argilus' gravity well. So the only option left are the emergency [[EscapePod escape pods]]. Mainey and Grant [[AbandonShip abandon ship]] and launch their pods, but the course is significantly altered and they land far apart. Which is where you come in.

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At The ''Angel'' arrives for the first supply drop, but none of the bases respond, even though scans show their channels and systems to be working. Mainey pilots the ship closer, assuming the lack of communication is due to the planet's strong magnetosphere, but after another failed transmission, he tries to call everything off. Then the ''Angel'''s primary systems fail, secondaries don't respond, sending the ship sinking into Argilus' gravity well. So the only option left are the emergency [[EscapePod escape pods]]. Mainey and Grant [[AbandonShip abandon ship]] and launch their pods, but the course is significantly altered and they land far apart. Which is where you come in.
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None


* EarpieceConversation: Sam and Hannah can only talk to each other by radio while on Argilus. Bonus points that the earpiece is visible on their pictures in the inventory bar.

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* EarpieceConversation: Sam and Hannah can only talk to each other by radio while on Argilus. Bonus points that the earpiece is visible on their pictures in the inventory bar.HUD.
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* EarpieceConversation: Sam and Hannah can only talk to each other by radio while on Argilus. Bonus points that the earpiece is visible on their pictures in the interface.

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* EarpieceConversation: Sam and Hannah can only talk to each other by radio while on Argilus. Bonus points that the earpiece is visible on their pictures in the interface.inventory bar.
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None

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* AlternateNumberSystem: The Argilans use a Base-12 number system, and you have to solve a math problem to derive new coordinates from a set of old ones.
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* AllThereInTheManual: The game's manual elaborates on the rather dry introduction given at the start of the game, and provides a basic map of Argilus. The original Polish release began with a live-action news interview [[HowWeGotHere after the adventure had taken place]].

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* AllThereInTheManual: The game's manual elaborates on the rather dry introduction given at the start of the game, and provides a basic map of Argilus. The original Polish release international and GOG.com releases began with a live-action news interview [[HowWeGotHere after the adventure had taken place]].
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None


A First-Person AdventureGame of [[ScienceFiction science-fictional persuasion]] developed by Detalion Entertainment and published by LK AVALON. Unlike most point and click adventure games, you are able to control two characters rather than one.

to:

A First-Person AdventureGame of [[ScienceFiction science-fictional persuasion]] developed by Detalion Entertainment and published by LK AVALON. Unlike most point and click adventure games, you are able to control two characters rather than one.
one. Released in 2001, Schizm was one of the first adventure games to be released on DVD, though said release was harder to find than its 5-CD version. As obscure as it was at the time, Schizm is now available on [[https://www.gog.com/game/schizm GOG.com]].


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None

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** This goes double for two particular puzzles, neither of which existed in the CD version, which all online walkthroughs were written for. One of them requires trial-and-error, and the other involves actually ''giving up'' and following a hard-to-spot pipe a long way from the puzzle itself.
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None

Added DiffLines:

* HardLight: A feature of some of the Living Ships. One puzzle requires extending a row of spikes that create a bridge out of this, and Hannah's ship unfurls its sails using hard light as well.
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At the first supply drop, but none of the bases respond, even though scans show their channels and systems to be working. Mainey pilots the ship closer, assuming the lack of communication is due to the planet's strong magnetosphere, but after another failed transmission, he tries to call everything off. Then the Angel's primary systems fail, secondaries don't respond, sending the ship sinking into Argilus' gravity well. So the only option left are the emergency [[EscapePod escape pods]]. Mainey and Grant [[AbandonShip abandon ship]] and launch their pods, but the course is significantly altered and they land far apart. Which is where you come in.

to:

At the first supply drop, but none of the bases respond, even though scans show their channels and systems to be working. Mainey pilots the ship closer, assuming the lack of communication is due to the planet's strong magnetosphere, but after another failed transmission, he tries to call everything off. Then the Angel's ''Angel'''s primary systems fail, secondaries don't respond, sending the ship sinking into Argilus' gravity well. So the only option left are the emergency [[EscapePod escape pods]]. Mainey and Grant [[AbandonShip abandon ship]] and launch their pods, but the course is significantly altered and they land far apart. Which is where you come in.
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None


In 2083 the planet Argilus was discovered and found to be abandoned like the ''[[StockUnsolvedMysteries Mary Celeste]]'', with doors unlocked and machinery still functioning, but no people. The planet is thus quarantined and three science bases get established, staffed with First Contact-trained science personnel. After they lose contact with Earth, our protagonists, Sam Mainey and Hannah Grant, are [[SendInTheSearchTeam sent in]] in the ship ECS Angel.

to:

In 2083 the planet Argilus was discovered and found to be abandoned like the ''[[StockUnsolvedMysteries Mary Celeste]]'', with doors unlocked and machinery still functioning, but no people. The planet is thus quarantined and three science bases get established, staffed with First Contact-trained science personnel. After they lose contact with Earth, our protagonists, Sam Mainey and Hannah Grant, are [[SendInTheSearchTeam sent in]] in on the ship ECS Angel.
''Angel''.



* AllThereInTheManual: The game's manual elaborates on the rather dry introduction given at the start of the game, and provides a basic map of Argilus. The original Polish release began with a live action news interview [[HowWeGotHere after the adventure had taken place]].

to:

* AllThereInTheManual: The game's manual elaborates on the rather dry introduction given at the start of the game, and provides a basic map of Argilus. The original Polish release began with a live action live-action news interview [[HowWeGotHere after the adventure had taken place]].
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None


* LostInTransmission: On his mission log, Dr. Hoviz tells you to leave, but fails to explain why before the log suddenly becomes corrupted and abruptly ends.

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* LostInTransmission: On his mission log, Dr. Hoviz tells you to leave, but [[HisNameIs fails to explain why why]] before the log suddenly becomes corrupted and abruptly ends.
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* LostInTransmission: On his mission log, Dr. Hoviz tells you to leave, but fails to explain why before the log suddenly becomes corrupted and abruptly ends.
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None

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* AlwaysNight: The Living Ships area appears this way, with a very faint sun on the horizon that never seems to set.


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* LostAtSea: In the DVD version, entering an incorrect set of coordinates on either Hannah's Living Ship or Sam's airship ends with either transports being stranded in the middle of the ocean, or later, sending the former straight back to Bosh.

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