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Hid a ZCE and removed spoiler tags from trope name per policy


''Scanner Sombre'' is a 2017 EnvironmentalNarrativeGame for [[UsefulNotes/IBMPersonalComputer PC]] and [[UsefulNotes/AppleMacintosh Mac]] developed by Creator/IntroversionSoftware, the studio behind ''VideoGame/{{Uplink}}'', ''VideoGame/{{Darwinia}}'' and ''VideoGame/PrisonArchitect''. Inspired by ''VideoGame/GoneHome'' and ''VideoGame/DearEsther'', it puts the player in the shoes of a protagonist lost inside a deep mine, which they must explore.

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''Scanner Sombre'' is a 2017 EnvironmentalNarrativeGame for [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer PC]] and [[UsefulNotes/AppleMacintosh [[Platform/AppleMacintosh Mac]] developed by Creator/IntroversionSoftware, the studio behind ''VideoGame/{{Uplink}}'', ''VideoGame/{{Darwinia}}'' and ''VideoGame/PrisonArchitect''. Inspired by ''VideoGame/GoneHome'' and ''VideoGame/DearEsther'', it puts the player in the shoes of a protagonist lost inside a deep mine, which they must explore.



* [[spoiler: DeadAllAlong: You.]]

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* [[spoiler: %%* DeadAllAlong: You.[[spoiler:You.]]
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* DeadAllAlong: [[spoiler:You.]]

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* [[spoiler: DeadAllAlong: [[spoiler:You.You.]]
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* NoOSHACompliance: There are sections with rope bridges and no railings to prevent people from falling off. Nearer to the entrance of the cave system [[spoiler:there is a mine where a number of deadly accidents occurred due to negigence]]

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* NoOSHACompliance: There are sections with rope bridges and no railings to prevent people from falling off. Nearer to the entrance of the cave system [[spoiler:there is a mine where a number of deadly accidents occurred due to negigence]]negligence]]

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Added No OSHA Compliance. Edited "What Happened To The Mouse" Natter? YMMV? WMG?


* ArtShift: [[spoiler:The ending shows your family as plainly visible textured 3D models.]]

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* ArtShift: You start in a fully rendered and lit tent surrounded by supplies. The rest of the game is pitch dark except for the LIDAR. [[spoiler:The ending shows your family as plainly visible textured 3D models.]]



* NoOSHACompliance: There are sections with rope bridges and no railings to prevent people from falling off. Nearer to the entrance of the cave system [[spoiler:there is a mine where a number of deadly accidents occurred due to negigence]]



* WhatHappenedToTheMouse: While every other anomaly in the game is tied into a tragedy in their respective area, the first ghost you meet, who later jumpscares you in the room full of bridges, is never explained.

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* WhatHappenedToTheMouse: While every other anomaly in the game is tied into a tragedy in their respective area, the first ghost you meet, who later jumpscares you in the room full of bridges, is never explained.explained, though the narrator immediately attributes it to calibration glitches.
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''Scanner Sombre'' is a 2017 EnvironmentalNarrativeGame for [[UsefulNotes/IBMPersonalComputer PC]] and [[UsefulNotes/AppleMacintosh Mac]] created by Introversion Software, the studio behind ''VideoGame/{{Uplink}}'', ''VideoGame/{{Darwinia}}'' and ''VideoGame/PrisonArchitect''. Inspired by ''VideoGame/GoneHome'' and ''VideoGame/DearEsther'', it puts the player in the shoes of a protagonist lost inside a deep mine, which they must explore.

to:

''Scanner Sombre'' is a 2017 EnvironmentalNarrativeGame for [[UsefulNotes/IBMPersonalComputer PC]] and [[UsefulNotes/AppleMacintosh Mac]] created developed by Introversion Software, Creator/IntroversionSoftware, the studio behind ''VideoGame/{{Uplink}}'', ''VideoGame/{{Darwinia}}'' and ''VideoGame/PrisonArchitect''. Inspired by ''VideoGame/GoneHome'' and ''VideoGame/DearEsther'', it puts the player in the shoes of a protagonist lost inside a deep mine, which they must explore.




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Added image.


''Scanner Sombre'' is a 2017 EnvironmentalNarrativeGame for PC and Mac created by Introversion Software, the studio behind ''VideoGame/{{Uplink}}'', ''VideoGame/{{Darwinia}}'' and ''VideoGame/PrisonArchitect''. Inspired by ''VideoGame/GoneHome'' and ''VideoGame/DearEsther'', it puts the player in the shoes of a protagonist lost inside a deep mine, which they must explore.

to:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/scanner_sombre.png]]
''Scanner Sombre'' is a 2017 EnvironmentalNarrativeGame for PC [[UsefulNotes/IBMPersonalComputer PC]] and Mac [[UsefulNotes/AppleMacintosh Mac]] created by Introversion Software, the studio behind ''VideoGame/{{Uplink}}'', ''VideoGame/{{Darwinia}}'' and ''VideoGame/PrisonArchitect''. Inspired by ''VideoGame/GoneHome'' and ''VideoGame/DearEsther'', it puts the player in the shoes of a protagonist lost inside a deep mine, which they must explore.






* WhoForgotTheLights: Invoked and cranked up to the absolute extreme. The scanner dots are the only way you can see ''anything''.

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* WhoForgotTheLights: Invoked and cranked up to the absolute extreme. The scanner dots are the only way you can see ''anything''.''anything''.
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* NewGame+: You can start from the beginning with all the scanner upgrades, allowing you to see certain details in the initial areas you couldn't before, [[spoiler:including your own corpse close to the starting tent.]]

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* NewGame+: NewGamePlus: You can start from the beginning with all the scanner upgrades, allowing you to see certain details in the initial areas you couldn't before, [[spoiler:including your own corpse close to the starting tent.]]

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* InterfaceScrew: The scanner goggles do NOT like getting wet. See also:

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* InterfaceScrew: The scanner goggles do NOT like getting wet. See also:also OminousVisualGlitch.
* NewGame+: You can start from the beginning with all the scanner upgrades, allowing you to see certain details in the initial areas you couldn't before, [[spoiler:including your own corpse close to the starting tent.]]
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* WhatHappenedToTheMouse: While every other anomaly in the game is tied into a tragedy in their respective area, the first ghost you meet, who later jumpscares you in the room full of bridges, is never explained.
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* DisappearedDad: [[spoiler:The protagonist, trapped in the cave, regrets leaving his wife and two children behind.]]

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* DisappearedDad: [[spoiler:The protagonist, trapped in the cave, regrets leaving his wife ElectromagneticGhosts: The screen glitches out and two children behind.]]you can briefly see flickers of people in their final moments when you're near them.
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* BarredFromTheAfterlife: The myths say, you die in the cave, you never leave.
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whoopsie


* GoundhogDayLoop: A recurring theme brought up early on is that people believe those who die in the cave are trapped forever, repeatedly living out their final moments. [[spoiler:The protagonist learned first-hand that the myths are true.]]

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* GoundhogDayLoop: GroundhogDayLoop: A recurring theme brought up early on is that people believe those who die in the cave are trapped forever, repeatedly living out their final moments. [[spoiler:The protagonist learned first-hand that the myths are true.]]
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* WhoForgotTheLights?: Invoked and cranked up to the absolute extreme. The scanner dots are the only way you can see ''anything''.

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* WhoForgotTheLights?: WhoForgotTheLights: Invoked and cranked up to the absolute extreme. The scanner dots are the only way you can see ''anything''.
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Let's flesh this out a bit, shall we?


''Scanner Sombre'' is a 2017 EnvironmentalNarrativeGame for PC and Mac created by Introversion Software, the studio behind ''VideoGame/{{Uplink}}'', ''VideoGame/{{Darwinia}}'' and ''VideoGame/PrisonArchitect''. Inspired by ''VideoGame/GoneHome'' and ''VideoGame/DearEsther'', it puts the player in the shoes of a protagonist lost inside a deep mine, which they must explore.

to:

''Scanner Sombre'' is a 2017 EnvironmentalNarrativeGame for PC and Mac created by Introversion Software, the studio behind ''VideoGame/{{Uplink}}'', ''VideoGame/{{Darwinia}}'' and ''VideoGame/PrisonArchitect''. Inspired by ''VideoGame/GoneHome'' and ''VideoGame/DearEsther'', it puts the player in the shoes of a protagonist lost inside a deep mine, which they must explore.explore.

The game's defining characteristic is that the entire environment is [[WhoForgotTheLights pitch black]], and the protagonist, lacking a flashlight, must rely on a LIDAR geological scanner hooked up to VR-like visualization goggles in order to see anything.

!!''Scanner Sombre'' provides examples of:

* ArtShift: [[spoiler:The ending shows your family as plainly visible textured 3D models.]]
* DeadAllAlong: [[spoiler:You.]]
* DisappearedDad: [[spoiler:The protagonist, trapped in the cave, regrets leaving his wife and two children behind.]]
* GoundhogDayLoop: A recurring theme brought up early on is that people believe those who die in the cave are trapped forever, repeatedly living out their final moments. [[spoiler:The protagonist learned first-hand that the myths are true.]]
* HumanSacrifice: Implied to be the cultists' motivations for throwing people into the chasm.
* InterfaceScrew: The scanner goggles do NOT like getting wet. See also:
* OminousVisualGlitch: When you get close to an anomaly, the screen starts glitching out and you get brief glimpses of it.
* ReligionOfEvil: A cult living deep in the cave would ritually throw people into a deep chasm to their deaths.
* SoundCodedForYourConvenience: The scanner makes distinctive buzzing noises when its lasers are hitting something supernatural.
* TomatoSurprise: [[spoiler:You're dead, continually reliving your final moments, never to see your family again.]]
* WhamLine: It's foreshadowed a bit, but: [[spoiler:"I don't know how I died."]]
* WhoForgotTheLights?: Invoked and cranked up to the absolute extreme. The scanner dots are the only way you can see ''anything''.
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''Scanner Sombre'' is a 2017 EnvironmentalNarrativeGame from Introversion Software, creators of ''VideoGame/{{Uplink}}'', ''VideoGame/{{Darwinia}}'' and ''VideoGame/PrisonArchitect''. Inspired by ''VideoGame/GoneHome'' and ''VideoGame/DearEsther'', it puts the player in the shoes of a protagonist lost inside a deep mine, which they must explore.

to:

''Scanner Sombre'' is a 2017 EnvironmentalNarrativeGame from for PC and Mac created by Introversion Software, creators of the studio behind ''VideoGame/{{Uplink}}'', ''VideoGame/{{Darwinia}}'' and ''VideoGame/PrisonArchitect''. Inspired by ''VideoGame/GoneHome'' and ''VideoGame/DearEsther'', it puts the player in the shoes of a protagonist lost inside a deep mine, which they must explore.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''Scanner Sombre'' is a 2017 EnvironmentalNarrativeGame from Introversion Software, creators of ''VideoGame/{{Uplink}}'', ''VideoGame/{{Darwinia}}'' and ''VideoGame/PrisonArchitect''. Inspired by ''VideoGame/GoneHome'' and ''VideoGame/DearEsther'', it puts the player in the shoes of a protagonist lost inside a deep mine, which they must explore.

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