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Context VideoGame / Scannersombre

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1[[quoteright:350:]] ²''Scanner Sombre'' is a 2017 EnvironmentalNarrativeGame for [[UsefulNotes/IBMPersonalComputer PC]] and [[UsefulNotes/AppleMacintosh Mac]] developed by Creator/IntroversionSoftware, the studio behind ''VideoGame/{{Uplink}}'', ''VideoGame/{{Darwinia}}'' and ''VideoGame/PrisonArchitect''. Inspired by ''VideoGame/GoneHome'' and ''VideoGame/DearEsther'', it puts the player in the shoes of a protagonist lost inside a deep mine, which they must explore.²²The game's defining characteristic is that the entire environment is [[WhoForgotTheLights pitch black]], and the protagonist, lacking a flashlight, must rely on a LIDAR geological scanner hooked up to VR-like visualization goggles in order to see anything.²----²!!''Scanner Sombre'' provides examples of:²* ArtShift: You start in a fully rendered and lit tent surrounded by supplies. The rest of the game is pitch dark except for the LIDAR. [[spoiler:The ending shows your family as plainly visible textured 3D models.]]²* BarredFromTheAfterlife: The myths say, you die in the cave, you never leave.²* DeadAllAlong: [[spoiler:You.]]²* ElectromagneticGhosts: The screen glitches out and you can briefly see flickers of people in their final moments when you're near them.²* GroundhogDayLoop: A recurring theme brought up early on is that people believe those who die in the cave are trapped forever, repeatedly living out their final moments. [[spoiler:The protagonist learned first-hand that the myths are true.]]²* HumanSacrifice: Implied to be the cultists' motivations for throwing people into the chasm.²* InterfaceScrew: The scanner goggles do NOT like getting wet. See also OminousVisualGlitch.²* NewGamePlus: You can start from the beginning with all the scanner upgrades, allowing you to see certain details in the initial areas you couldn't before, [[spoiler:including your own corpse close to the starting tent.]]²* NoOSHACompliance: There are sections with rope bridges and no railings to prevent people from falling off. Nearer to the entrance of the cave system [[spoiler:there is a mine where a number of deadly accidents occurred due to negligence]]²* OminousVisualGlitch: When you get close to an anomaly, the screen starts glitching out and you get brief glimpses of it.²* ReligionOfEvil: A cult living deep in the cave would ritually throw people into a deep chasm to their deaths.²* SoundCodedForYourConvenience: The scanner makes distinctive buzzing noises when its lasers are hitting something supernatural.²* TomatoSurprise: [[spoiler:You're dead, continually reliving your final moments, never to see your family again.]]²* WhamLine: It's foreshadowed a bit, but: [[spoiler:"I don't know how I died."]]²* WhatHappenedToTheMouse: While every other anomaly in the game is tied into a tragedy in their respective area, the first ghost you meet, who later jumpscares you in the room full of bridges, is never explained, though the narrator immediately attributes it to calibration glitches.²* WhoForgotTheLights: Invoked and cranked up to the absolute extreme. The scanner dots are the only way you can see ''anything''.²----


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