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* BedlamHouse: The files you find about the operation of the mental hospital back in the day certainly paint it as this. In addition to using treatments which would be considered barbaric today, the hospital implemented cost-cutting measures such as only washing bedsheets every two weeks, and not administering painkillers to patients who ''were'' in physical pain, but their mental state made them docile regardless of it.

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* BedlamHouse: The files you find about the operation of the mental hospital back in the day certainly paint it as this. In addition to using treatments which would be considered barbaric today, the hospital implemented cost-cutting measures such as only washing bedsheets every two weeks, and not administering painkillers to patients who ''were'' in physical pain, but their mental state made them docile regardless of it.
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* BoringButPractical: There are several different melee weapons you can pick up. However, fighting barehanded is very effective as your attacks come out so rapidly you can interrupt enemy attacks and effectively StunLock them.
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* ExactTimeToFailure: Repeatedly and in some absurd situations such as telling down to the second how long it takes until a overpressurized boiler explodes.
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** Jennings' trap involves a bladed pendulum slowly lowering, near identical to Hoffman's trap from the opening of ''Saw IV''.

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** Jennings' trap involves a bladed pendulum slowly lowering, near identical to Hoffman's trap from the opening of ''Saw IV''.V''.
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''Saw: The Video Game'' is a horror video game [[LicensedGame based]] on the ''Franchise/{{Saw}}'' movies, developed by Creator/ZombieStudios and published by Creator/{{Konami}} in 2009 on tandem with the release of ''Film/SawVI''.

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''Saw: The Video Game'' is a horror video game [[LicensedGame based]] on the ''Franchise/{{Saw}}'' movies, developed by Creator/ZombieStudios and published by Creator/{{Konami}} in 2009 on in tandem with the release of ''Film/SawVI''.
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** Jeff, the hostage that Sing rescues in the first ''Saw'', is the victim you must rescue in Level 6.

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** Jeff, the hostage that Sing rescues in the first ''Saw'', is the victim you must rescue in Level 6. In his game (which involves a game of Memory), there's another reference to the first movie - the matching symbol for a hacksaw is a severed foot.
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* BedlamHouse: The files you find about the operation of the mental hospital back in the day certainly paint it as this. In addition to using treatments which would be considered barbaric today, the hospital implemented cost-cutting measures such as only washing bedsheets every two weeks, and not administering painkillers to patients who ''were'' in physical pain, but their mental state made them docile regardless of it.
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* SolveTheSoupCans: ''Most'' of the game's major puzzles are in line with Jigsaw's usual M.O., being connected to some kind of death trap. However:
** A lot of doors and cabinets are locked by short minigames, even though this presents no real obstacle or danger to Tapp. Some of these may have existed before Jigsaw took control of the place, but others ''can't'' have been there.
** Midway through the game, you're unable to proceed until you collect two bags of puzzle pieces from elsewhere in the asylum, then assemble them into a picture of Billy the Puppet. Actually ''getting'' the pieces takes time and effort, but arranging them properly is just a matter of patience.
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** A trap involves Tapp being locked in a freezer and sprayed with water; similar to a trap in ''Saw III''.
** Jennings' trap involves a bladed pendulum slowly lowering, near identical to Hoffman's trap from the opening of ''Saw IV''.

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** Tapp finds himself in the "Reverse Bear Trap" from ''Saw'' at the start of the game.

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** Tapp finds himself in the "Reverse Bear Trap" from the first ''Saw'' at the start of the game.


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** Tapp is repeatedly forced to dig through a pit of used needles for a key, much like Amanda in ''Saw II''.
** Tapp is also sometimes forced to reach into a vat of acid for a key, exactly like Kerry in ''Saw III''
** Shotgun tripwires like the one that killed Sing in ''Saw'' are rigged all throughout the game.


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** Jeff, the hostage that Sing rescues in the first ''Saw'', is the victim you must rescue in Level 6.
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* MythologyGag:
** Tapp finds himself in the "Reverse Bear Trap" from ''Saw'' at the start of the game.
** The game begins in a small bathroom with a dirty tub and a very familiar hacksaw in it, very similar to the trap room from ''Saw''
** An early NPC dies to the Venus Flytrap mask from the opening of ''Saw II''.
** Level 5's trap involves saving a man named Obi from being burned alive, much like a seemingly different Obi's trap in ''Saw II''.
** A newspaper mentions that Detective Hoffman- a main character from ''Saw IV'' onwards- has taken over the Jigsaw investigation following Tapp's dismissal.
** Through most of the game Tapp is wearing the shotgun collar from ''Saw III''
** A puzzle involves sending pigs into a meat grinder so that their rotten guts fill a chamber, very similar to the Judge's trap in ''Saw III''
** When setting the game's brightness level, you see a message "See as I See", one of several of Jigsaw's mantras from ''Saw IV.''
** The Truth ending reveals [[spoiler: Melissa's mouth sewn shut for her game]], exactly like Art in the opening of ''Saw IV''.
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*DiscontinuityNod: Amanda from the first three films shows up: kidnapped again by Jigsaw for relapsing into drug use after escaping her initial trap. This contradicts ''Saw III'', which reveals Amanda was recruited by Jigsaw immediately after said first trap.
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* YouDontLookLikeYou: Due to not being able to secure Creator/DannyGlover's likeness for this game, David Tapp looks almost completely different. This was also the case in ''VideoGame/DeadByDaylight'', in which he looks even ''[[YoungerThanTheyLook younger]]''.

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* YouDontLookLikeYou: Due to the designers not being able to secure Creator/DannyGlover's likeness for this game, likeness, David Tapp looks almost completely different. This was also different in the case in ''VideoGame/DeadByDaylight'', in which he looks even ''[[YoungerThanTheyLook younger]]''.game.
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A horror video game [[LicensedGame based]] on the ''Franchise/{{Saw}}'' movies, developed by Creator/ZombieStudios and published by Creator/{{Konami}} in 2009.

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A ''Saw: The Video Game'' is a horror video game [[LicensedGame based]] on the ''Franchise/{{Saw}}'' movies, developed by Creator/ZombieStudios and published by Creator/{{Konami}} in 2009.
2009 on tandem with the release of ''Film/SawVI''.



Followed by ''VideoGame/SawIIFleshAndBlood''.

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Followed The game was followed by ''VideoGame/SawIIFleshAndBlood''.''VideoGame/SawIIFleshAndBlood'', which was released alongside ''Film/Saw3D''.
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[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/saw_2.png]]
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Followed by ''VideoGame/SawIIFleshAndBlood''.
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* RealityEnsues: Shooting any of the other participants is pretty much a OneHitKill guaranteed every single time.

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* RealityEnsues: OneHitKill: Shooting any of the other participants is pretty much a OneHitKill guaranteed instant kill every single time.
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Dummied Out is now trivia. Moving examples accordingly.


* DummiedOut: In the final two chapters of the game, you see some sewing kits. It looks like they would be tools to help make traps, but none of the ones you can make require them. It's likely there were more traps that didn't make it to the full game. Notably, you can't actually pick up the sewing kits except for one near the end which does nothing.
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* RealityEnsues: Shooting any of the other participants is pretty much a OneHitKill guaranteed every single time.


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* YouDontLookLikeYou: Due to not being able to secure Creator/DannyGlover's likeness for this game, David Tapp looks almost completely different. This was also the case in ''VideoGame/DeadByDaylight'', in which he looks even ''[[YoungerThanTheyLook younger]]''.

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* RedemptionEqualsDeath: After being a ruthless newspaper journalist who spent his time badmouthing police and dragging Tapp's name through the mud, Oswald manages to redeem himself by sincerely apologizing to Tapp for what he had done and agreeing to work together with him to escape the asylum, only to be killed almost immediately afterward.
* RiddleForTheAges: It's never revealed who the Pighead in this game, or the one in the following game are.



* UngratefulBastard: All the people Tapp has to save blame ''him'' for being kidnapped by Jigsaw and will quickly let you know it once you free them from their traps.

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* UngratefulBastard: All the people Tapp has to save blame ''him'' for being kidnapped by Jigsaw and will quickly let you know it once you free them from their traps. Subverted with Oswald and Jennings. While Oswald is initially angry with Tapp, he soon calms down and apologizes to him for slandering him in his newspapers. Jennings, while hostile toward after being saved, is revealed in the second game to have come to genuinely feel gratitude toward Tapp after being freed.
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* OhCrap: Oswald's reaction to realising he's talking to Jigsaw.
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* DownerEnding: Whichever ending you choose, it's unhappy. The only difference is whether [[DrivenToSuicide you end up committing suicide]] or being locked in a mental asylum, [[GoMadFromTheRevelation forever believing you're trapped in one of Jigsaw's games]].

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[[redirect:Franchise/{{Saw}}]]

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[[redirect:Franchise/{{Saw}}]]A horror video game [[LicensedGame based]] on the ''Franchise/{{Saw}}'' movies, developed by Creator/ZombieStudios and published by Creator/{{Konami}} in 2009.

Set [[{{Interquel}} between]] ''Film/SawI'' and ''Film/SawII'', the game follows David Tapp from the first film, who has been placed in an [[AbandonedHospital abandoned insane asylum]] by Jigsaw to go through a lethal game of his own.

!!This game has examples of:

* DummiedOut: In the final two chapters of the game, you see some sewing kits. It looks like they would be tools to help make traps, but none of the ones you can make require them. It's likely there were more traps that didn't make it to the full game. Notably, you can't actually pick up the sewing kits except for one near the end which does nothing.
* EverythingTryingToKillYou: You ''are'' in Jigsaw's little game, after all. And everyone wants to kill you because you have the key to the front door [[TreasureChestCavity sewn into your chest]].
* ExpositionBreak: This occurs numerous times through the game. Very often the door you need to go through is locked tight until you pick up a tape and listen to Jigsaw's exposition, or watch a piece of exposition between Jigsaw and one of his test subjects.
* ForegoneConclusion: Since it takes place after the first film, we all know Jigsaw will still be at large by the end of the game. [[spoiler:And if you've seen ''Film/SawV'', you would know that Tapp had died]].
* GoMadFromTheRevelation: Happens to [[spoiler:David in the "Truth" ending]].
* InLoveWithYourCarnage: It's revealed that Obi actually wanted Jigsaw to put him in a test. He was saved by Tapp, much to his disappointment, so he got himself recaptured.
* LateToTheTragedy: You come across a few rooms of others that were playing Jigsaw's games. The blood splatters on the wall should tell you how they fared.
* MultipleEndings: There's two - one canon and one alternative. In the last room of the game, you are tasked with choosing one of two doors; one is marked "Truth", and one is marked "Freedom". Jigsaw explains that "Freedom" will allow Tapp to leave the asylum alive, while "Truth" will satisfy his obsession with catching Jigaw (but will also cost him dearly).
** '''Freedom:''' [[spoiler:Tapp leaves the asylum alive, and is hailed as a hero by those he saves, but his obsession with catching Jigsaw eventually overtakes him and he [[DrivenToSuicide commits suicide]]; due to Tapp being shown as dead during ''Film/SawV'', and the plot of the sequel, this is the canon ending.]]
** '''Truth:''' [[spoiler:Tapp's pursuit of a cloaked figure he believes to be Jigsaw ends with the person dying from a Jigsaw trap; the person was actually Melissa Sing, the wife of Tapp's deceased partner and one of the victims he saves earlier in the game - she had been tasked by Jigsaw to keep Tapp playing the game in order to have a chance of seeing her son alive again. As a result of her death, Tapp suffers a complete mental breakdown and is placed in another asylum, still believing he is playing Jigsaw's game]].
* NintendoHard: Some of the puzzles are extremely frustrating.
* TitleTheAdaptation: The game is also known as ''Saw: The Video Game''.
* {{Understatement}}: One of the loading screen blurbs warns against activating tripwires, as they generally cause "unpleasant surprises". [[spoiler:Tripwires are always connected to a nearby shotgun trap, so the unpleasant surprise will be Tapp's head being blown apart]].
* UngratefulBastard: All the people Tapp has to save blame ''him'' for being kidnapped by Jigsaw and will quickly let you know it once you free them from their traps.
* VideoGameCrueltyPotential: C'mon, you know full well you wanna see how many ways you can eviscerate Tapp and how the people he's supposed to save eat it.
* WhyAmITicking: Halfway into the game, Tapp gets a shotgun collar put on him. Which will start beeping when he comes within distance of a certain enemy. After a few second unless the enemy is felled or you pull back, boom. Likewise a few enemies have the same collar or the venus flytrap one (from [[Film/SawII part two]]). After you kill them and walk away, you can hear the traps going off. There is actually an [[CosmeticAward achievement]] tied to avoiding one of these enemies until their trap activates; instantly killing him for you.

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[[redirect:Franchise/{{Saw}}]]

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