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* AntiArmor: Besides Garnet's RocketPunch from [[VideoGame/AttackTheLight the first game]], which has her GroundPunch's shield-breaking effect since Amethyst lost her shield-breaking move [[https://tvtropes.org/pmwiki/pmwiki.php/Recap/StevenUniverseS4E18TigerPhilanthropist following her retirement of Purple Puma]], Opal's Super Charge Shot breaks shields and lowers the enemy's defense. Pearl's Fireball attack can also be upgraded to break shields and also inflict [[DamageOverTime burns.]]

to:

* AntiArmor: Besides Garnet's RocketPunch from [[VideoGame/AttackTheLight the first game]], which has her GroundPunch's shield-breaking effect since Amethyst lost her shield-breaking move [[https://tvtropes.org/pmwiki/pmwiki.php/Recap/StevenUniverseS4E18TigerPhilanthropist [[Recap/StevenUniverseS4E18TigerPhilanthropist following her retirement of Purple Puma]], Opal's Super Charge Shot breaks shields and lowers the enemy's defense. Pearl's Fireball attack can also be upgraded to break shields and also inflict [[DamageOverTime burns.]]
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** In the overworld, Steven can roll into enemies to preemptively strike them. He can also squeeze into tight spaces this way.

to:

** In the overworld, Steven can roll into enemies to preemptively strike them. He can also squeeze into tight spaces spaces, unearth items buried in mounds, and break open small pots this way.

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Changed: 175

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* AntiFrustrationFeatures: The limit for the game's currency from [[VideoGame/AttackTheLight the first installment]] is removed, thus allowing you to carry as much money as you need from the beginning.

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* AntiFrustrationFeatures: AntiFrustrationFeatures:
**
The limit for the game's currency from [[VideoGame/AttackTheLight the first installment]] is removed, thus allowing you to carry as much money as you need from the beginning.beginning.
** Attack availability is no longer dependent on how much HP you have, so you're free to use your stronger attacks at low health as long as you have enough Star Points.


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* RollingAttack:
** Amethyst's Spin Dash returns from [[VideoGame/AttackTheLight the first game]], this time letting her roll into up to three enemies and also reduce their attack stat if you get a star in the minigame. It can be upgraded so that it can also stun them.
** In the overworld, Steven can roll into enemies to preemptively strike them. He can also squeeze into tight spaces this way.
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* VariableMix: Using Greg's abilities adds an electric guitar line to the various battle themes, and one of Steven's abilities adds a ukelele line likewise. Both can be active at once.

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* VariableMix: Using Greg's abilities adds an electric guitar line to the various battle themes, and one of Steven's abilities adds a ukelele ukulele line likewise. Both can be active at once.
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* NoItemUseForYou: There's an enemy in the Pyramid Temple that [[BanditMook steals the Cheeseburger Backpack from your party]], preventing you from using items until you defeat it. [[spoiler:Because during this stage, only Connie and Peridot can use the Backpack, Greg, Amethyst, and Pearl, are forced to go without items for their leg of the dungeon.]]

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* NoItemUseForYou: There's an enemy in the Pyramid Temple that [[BanditMook steals the Cheeseburger Backpack from your party]], preventing you from using items until you defeat it. [[spoiler:Because during this stage, only Connie and Peridot can use the Backpack, Greg, Amethyst, and Pearl, Pearl are forced to go without items for their leg of the dungeon.]]
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None


* AntiFrustrationFeatures: The limit for the game's currency from [[VideoGame/AttackTheLight the first installment]] is completely removed, thus allowing you to carry as much money as you need from the beginning.

to:

* AntiFrustrationFeatures: The limit for the game's currency from [[VideoGame/AttackTheLight the first installment]] is completely removed, thus allowing you to carry as much money as you need from the beginning.
Is there an issue? Send a MessageReason:
None


* AntiFrustrationFeatures: The limit for the game's currency from [[VideoGame/AttackTheLight the first game]] is completely removed, thus allowing you to carry as much money as you need from the beginning.

to:

* AntiFrustrationFeatures: The limit for the game's currency from [[VideoGame/AttackTheLight the first game]] installment]] is completely removed, thus allowing you to carry as much money as you need from the beginning.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AntiFrustrationFeatures: The limit for the game's currency from [[VideoGame/AttackTheLight the first game]] is completely removed, thus allowing you to carry as much money as you need from the beginning.
Is there an issue? Send a MessageReason:
None


* DoorToBefore: After clearing "Hall to the Heart", the stairs past the final treasure rooms leads back to [[spoiler:outside Bismuth's Forge]]. However, due to the steep ledges, it's a one-way trip back down, so you have to take the Warp Pad and go through "Hall to the Heart" again to go back up.

to:

* DoorToBefore: After clearing "Hall to the Heart", the stairs past the final treasure rooms room leads back to [[spoiler:outside Bismuth's Forge]]. However, due to the steep ledges, it's a one-way trip back down, so you have to take the Warp Pad and go through "Hall to the Heart" again to go back up.
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None


* AntiArmor: Besides Garnet's RocketPunch from [[VideoGame/AttackTheLight the first game]], which was changed from a SplashDamage attack, Opal's Super Charge Shot breaks shields and lowers the enemy's defense. Pearl's Fireball attack can also be upgraded to break shields and also inflict [[DamageOverTime burns.]]

to:

* AntiArmor: Besides Garnet's RocketPunch from [[VideoGame/AttackTheLight the first game]], which was changed from a SplashDamage attack, has her GroundPunch's shield-breaking effect since Amethyst lost her shield-breaking move [[https://tvtropes.org/pmwiki/pmwiki.php/Recap/StevenUniverseS4E18TigerPhilanthropist following her retirement of Purple Puma]], Opal's Super Charge Shot breaks shields and lowers the enemy's defense. Pearl's Fireball attack can also be upgraded to break shields and also inflict [[DamageOverTime burns.]]



* ShootTheMedicFirst: There are mage-like enemies that cast a spell that heals their allies within range, so they should be defeated first.

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* ShootTheMedicFirst: ShootTheMageFirst: There are mage-like enemies that cast a spell spells that heals attack your party, heal their allies allies, or boost their stats within range, so they should be defeated first.
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Added DiffLines:

* SplashDamage: Amethyst's basic attack range is changed from all enemies on the field to a limited number of enemies within a highlighted area, but it can be upgraded so that those outside of range receive half the damage.
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* AntiArmor: Besides Garnet's RocketPunch from [[VideoGame/AttackTheLight the first game]], Opal's Super Charge Shot breaks shields and lowers the enemy's defense. Pearl's Fireball attack can also be upgraded to break shields and also inflict [[DamageOverTime burns.]]

to:

* AntiArmor: Besides Garnet's RocketPunch from [[VideoGame/AttackTheLight the first game]], which was changed from a SplashDamage attack, Opal's Super Charge Shot breaks shields and lowers the enemy's defense. Pearl's Fireball attack can also be upgraded to break shields and also inflict [[DamageOverTime burns.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AntiArmor: Besides Garnet's RocketPunch from [[VideoGame/AttackTheLight the first game]], Opal's Super Charge Shot breaks shields and lowers the enemy's defense. Pearl's Fireball attack can also be upgraded to break shields and also inflict [[DamageOverTime burns.]]
Is there an issue? Send a MessageReason:
None


* NoItemUseForYou: There's an enemy in the Pyramid Temple that steals the Cheeseburger Backpack from your party, preventing you from using items until you defeat it. [[spoiler:Because during this stage, only Connie and Peridot can use the Backpack, Greg, Amethyst, and Pearl, are forced to go without items for their leg of the dungeon.]]

to:

* NoItemUseForYou: There's an enemy in the Pyramid Temple that [[BanditMook steals the Cheeseburger Backpack from your party, party]], preventing you from using items until you defeat it. [[spoiler:Because during this stage, only Connie and Peridot can use the Backpack, Greg, Amethyst, and Pearl, are forced to go without items for their leg of the dungeon.]]
Is there an issue? Send a MessageReason:
None


* DoorToBefore: After clearing "Hall to the Heart", the stairs past the final treasure rooms leads back to [[spoiler:outside Bismuth's Forge]]. However, due to the steep ledges, it's a one-way trip back down, so you have to take the Warp Pad and go through "Hall to the Heart" again to back up.

to:

* DoorToBefore: After clearing "Hall to the Heart", the stairs past the final treasure rooms leads back to [[spoiler:outside Bismuth's Forge]]. However, due to the steep ledges, it's a one-way trip back down, so you have to take the Warp Pad and go through "Hall to the Heart" again to go back up.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DoorToBefore: After clearing "Hall to the Heart", the stairs past the final treasure rooms leads back to [[spoiler:outside Bismuth's Forge]]. However, due to the steep ledges, it's a one-way trip back down, so you have to take the Warp Pad and go through "Hall to the Heart" again to back up.
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this isn't true unless there's an unlockable ability that grants them temp damage immunity


* {{Kevlard}}: Smoky Quartz doesn't take damage when attacked.
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* ConvectionSchmonvection: Lava is dangerous only when party members fall into it, [[GameplayAndStorySegregation even Garnet, who is lavaproof in the original show, unless she's wearing the Fireproof Badge or feeling the immunity effects from Feelawesome Tea.]]
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Added DiffLines:

* DrawAggro: Garnet's Taunt makes her redirect enemy attacks towards her.
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* ArbitraryHeadcountLimit: Your in-game party is [[CantDropTheHero Steven]] and three others. This limit clearly doesn't exist in-story, as one cutscene has the entire party show up in the middle of a dungeon.
* TheArtifact: In ''VideoGame/AttackTheLight'', Steven could project his bubble around other people, [[AdaptationalSuperpowerChange even though he couldn't in the series]], because he was a purely SupportPartyMember that enemies never attacked. Steven is a full party member now, but his bubble works the same way, basically because it's a very useful move no wants him to lose.

to:

* ArbitraryHeadcountLimit: Your in-game party is [[CantDropTheHero Steven]] and three others. This limit clearly doesn't exist in-story, as one cutscene has the entire party show up in the middle of a dungeon.
dungeon, [[spoiler:only to be forcibly split into two teams to rescue Steven: Connie and Peridot on one side of the dungeon, and Greg, Amethyst and Pearl on the other. Garnet is also split into Ruby and Sapphire, but they each serve as non-playable dungeon guides for the two teams.]]
* TheArtifact: In ''VideoGame/AttackTheLight'', Steven could project his bubble around other people, [[AdaptationalSuperpowerChange even though he couldn't in the series]], because he was a purely SupportPartyMember that enemies never attacked. Steven is a full party member now, but his bubble works the same way, basically way because it's a very useful move no wants him to lose.
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* LeakedExperience: Party members waiting back in Steven's house still gain XP even when not battling. When you switch them in, they're around the same level as the team and have accumulated Skill Points for you to use on stat upgrades.

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* LeakedExperience: Party members waiting back in Steven's house still gain XP even when not battling. battling, but will level up slower than your active members. When you switch them in, they're around the same level as the team and they'll have accumulated Skill Points for you to use on stat upgrades.
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* FriendlyFireproof: Peridot's allies won't be hurt by her landmines, but they'll still activate them if they run over them.
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* BagOfSharing: Like in [[VideoGame/AttackTheLight the previous game]], everyone uses the same items from Steven's Cheeseburger Backpack. [[spoiler:This is {{subverted||Trope}} when the team is forcibly split in the Pyramid Temple: Connie picks up the Backpack, allowing her and Peridot to use it, while Greg, Amethyst, and Pearl are forced to go without items, but they can still collect them for later when the whole team reunites.]]

to:

* BagOfSharing: Like in [[VideoGame/AttackTheLight the previous game]], everyone uses the same items from Steven's Cheeseburger Backpack. [[spoiler:This is {{subverted||Trope}} {{subverted|Trope}} when the team is forcibly split in the Pyramid Temple: Connie picks up the Backpack, allowing her and Peridot to use it, while Greg, Amethyst, and Pearl are forced to go without items, but they can still collect them for later when the whole team reunites.]]
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None

Added DiffLines:

* ShootTheMedicFirst: There are mage-like enemies that cast a spell that heals their allies within range, so they should be defeated first.
Is there an issue? Send a MessageReason:
None


* BagOfSharing: Like in [[VideoGame/AttackTheLight the previous game]], everyone uses the same items from Steven's Cheeseburger Backpack. [[spoiler:When the team is forcibly split in the Pyramid Temple, Connie picks up the Backpack, allowing her and Peridot to use it. Greg, Amethyst, and Pearl, on the other hand, are forced to go without items, but they can still collect them for later when the whole team reunites.]]

to:

* BagOfSharing: Like in [[VideoGame/AttackTheLight the previous game]], everyone uses the same items from Steven's Cheeseburger Backpack. [[spoiler:When [[spoiler:This is {{subverted||Trope}} when the team is forcibly split in the Pyramid Temple, Temple: Connie picks up the Backpack, allowing her and Peridot to use it. it, while Greg, Amethyst, and Pearl, on the other hand, Pearl are forced to go without items, but they can still collect them for later when the whole team reunites.]]
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None


* BagOfSharing: Like in [[VideoGame/AttackTheLight the previous game]], everyone uses the same items from Steven's Cheeseburger Backpack. [[spoiler:When the team is forcibly split in the Pyramid Temple, Connie picks up his Backpack, allowing her and Peridot to use it. Greg, Amethyst, and Pearl, on the other hand, are forced to go without items, but they can still collect them for later when the whole team reunites.]]

to:

* BagOfSharing: Like in [[VideoGame/AttackTheLight the previous game]], everyone uses the same items from Steven's Cheeseburger Backpack. [[spoiler:When the team is forcibly split in the Pyramid Temple, Connie picks up his the Backpack, allowing her and Peridot to use it. Greg, Amethyst, and Pearl, on the other hand, are forced to go without items, but they can still collect them for later when the whole team reunites.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BagOfSharing: Like in [[VideoGame/AttackTheLight the previous game]], everyone uses the same items from Steven's Cheeseburger Backpack. [[spoiler:When the team is forcibly split in the Pyramid Temple, Connie picks up his Backpack, allowing her and Peridot to use it. Greg, Amethyst, and Pearl, on the other hand, are forced to go without items, but they can still collect them for later when the whole team reunites.]]
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None


* NoItemUseForYou: There's an enemy in the Pyramid Temple that steals the Cheeseburger Backpack from your party, preventing you from using items until you defeat it.

to:

* NoItemUseForYou: There's an enemy in the Pyramid Temple that steals the Cheeseburger Backpack from your party, preventing you from using items until you defeat it. [[spoiler:Because during this stage, only Connie and Peridot can use the Backpack, Greg, Amethyst, and Pearl, are forced to go without items for their leg of the dungeon.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SpikesOfDoom: The Strawberry Battlefield and Pyramid Temple have spiked areas that hurt anyone who steps on them. The latter even has them in the battlefield, hurting anyone who runs over them as they move to attack.

Added: 183

Removed: 183

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alphabetizing


* NoobCave: You start the game in Beach City, which is overrun by Light Creatures. They're not exactly threatening, and the residents of the town think of them as annoyances at worst.


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* NoobCave: You start the game in Beach City, which is overrun by Light Creatures. They're not exactly threatening, and the residents of the town think of them as annoyances at worst.

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