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* ColorCodedWizardry: Each psychic totem is assigned a color itself, and in turn also directly applies to its power. Fire is orange, Sun is yellow, Illusion is purple, Science is green, Demonology is red, Death is dark purple, Storm is blue, and Truth is white. Each subsequent totem is considered more powerful, having a higher numerical effect. This power tier makes Truth an outlier, as that totem doesn't have any direct attacks to show off associated strength.
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* FriendlyFireproof: Enemies are immune to each other attacks (specifically their own element), as long as they are part of the same psychic totem. However, Golgathem send waves at you throughout the game, but you can exploit friendly fire to damage them because they are cross-totem.
to:
* FriendlyFireproof: Enemies are immune to each other others attacks (specifically their own element), as long as they are part of the same psychic totem. However, totem. Golgathem send waves at you throughout the game, but you can exploit friendly fire to cross totem for the purpose of demonstrating his power. These cross totem enemies will damage them because they are cross-totem.each other from their attacks.
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* TheGuardsMustBeCrazy: The security guards are competent (one bodyguard doesn't even submit when threatened). However, some receptionists don't realize that they're in a high-security zone, and that random civilians shouldn't have gotten that far.
to:
* TheGuardsMustBeCrazy: The security guards are competent (one bodyguard doesn't even submit when threatened). However, some receptionists in Aiken's Pharmaceuticals don't realize that they're in a high-security zone, and that random civilians shouldn't have gotten that far.
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* StealthBasedMission: In Chapter 3, you need to sneak past guards to infiltrate the facility. On initial failures, you'll be returned to the tour group if you get caught. Once you get past a certain point, getting spotted by guards is an instant GameOver.
to:
* StealthBasedMission: In Chapter 3, you need to sneak past guards to infiltrate the facility.Aiken's Pharmaceuticals. On initial failures, you'll be returned to the tour group if you get caught. Once you get past a certain point, point in that mission, getting spotted by guards is an instant GameOver.
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* EmergencyWeapon: Because the player regenerated a small amount of sanity, a few fireballs can be flung for a minor amount of damage. If hit with psi-suppressant, the pistol can also be used in the campaign.
to:
* EmergencyWeapon: Because the player regenerated regenerates only a small amount of sanity, a few fireballs can be flung for a minor amount of damage. If hit with psi-suppressant, the pistol can also be used in the campaign.
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* ImmuneToBullets: [[FinalBossPreview Early in the game]], Abel walks past a few guards without taking damage from attacks. He isn't using a shield to block them.
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* ImmuneToBullets: [[FinalBossPreview Early in the game]], Abel walks past a few guards without taking damage from attacks. He isn't attacks, not even using a shield to block them.
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* PowerNullifier: The PSI Suppressant. Cain has a firearm to get around this, but is powerful in multiplayer because only psi-attacks are available.
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* PowerNullifier: The PSI Suppressant. Suppressant grenade and power, and Cain has a firearm to get around this, but this. Should anyone arrange a multiplayer game, it is more powerful in multiplayer because only psi-attacks are available.
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* MoralityChip: To ensure that Cain remains stable, his superiors install an aggression inhibitor. It can't tell the difference between accidental and intentional attacks, and takes Cain out whenever a non-hostile civilian is injured. Probably because Cain did not use a gun or his Psionic Talents, this chip doesn't activate in Chapter 3, when Cain knocks out a civilian to disguise and gain entry to Aiken's Pharmaceuticals.
to:
* MoralityChip: To ensure that Cain remains stable, his superiors install an aggression inhibitor. It can't tell the difference between accidental and intentional attacks, and takes Cain out whenever a non-hostile civilian is injured. Probably because Cain did not use a gun or his Psionic Talents, this chip doesn't activate in Chapter 3, when injured.
* MuggedForDisguise: Cain knocks out a civilian to disguise himself as a civilian, andgain entry to join the tour of Aiken's Pharmaceuticals.Pharmaceuticals. This is inconsistent with the [[MoralityChip aggression inhibitor]] which is supposed to activate if he attacks a civilian, and isn't otherwise explained why it was allowed (aside from not using a a gun or his Psionic Talents).
* MuggedForDisguise: Cain knocks out a civilian to disguise himself as a civilian, and
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* PowerNullifier: The PSI Suppressant. Cain has a firearm to get around this, but is powerful in multiplayer because only psi-attacks are allowed.
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* PowerNullifier: The PSI Suppressant. Cain has a firearm to get around this, but is powerful in multiplayer because only psi-attacks are allowed.available.
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''Sanity: Aiken's Artifact'' is a linear action adventure game for PC developed by Creator/MonolithProductions and released by Fox Interactive in 2000. You play the role of Cain, an agent within the [[GovernmentAgencyOfFiction Department of National Psionic Control]] who was recently taken off duty due to psychic stability problems. He is soon reinstated after the installation of an [[MoralityChip aggression inhibitor]], and is placed on an assignment to apprehend the leader of a psionic [[WellIntentionedExtremist radical]] group set out to attack the [[DesignerBabies Children of Tomorrow]] project.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sanity_aikens_artifact.png]]
''Sanity: Aiken's Artifact'' is a linearaction adventure ActionAdventure game for PC [[UsefulNotes/IBMPersonalComputer PC]], developed by Creator/MonolithProductions and released by Fox Interactive in 2000. You play the role of Cain, an agent within the [[GovernmentAgencyOfFiction Department of National Psionic Control]] who was recently taken off duty due to psychic stability problems. He is soon reinstated after the installation of an [[MoralityChip aggression inhibitor]], and is placed on an assignment to apprehend the leader of a psionic [[WellIntentionedExtremist radical]] group set out to attack the [[DesignerBabies Children of Tomorrow]] project.
''Sanity: Aiken's Artifact'' is a linear
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* EldritchAbomination: [[spoiler:The Sanity Devourer.]]
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* EldritchAbomination: [[spoiler:The Sanity Devourer.Devourer, AKA Golgotham, which descended after implanting an artifact to the planet to advance humanity's psionic and then devour them.]]
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* GovernmentConspiracy: A mysterious government agent calls Cain, asking him to assassinate the leader of the Eyes of Ra, instead of following his direct orders to apprehend her. You receive more calls from him later. [[spoiler: In the end, the agent decided that Cain [[HeKnowsTooMuch knows too much]] and tried to kill Cain, but [[VillainousRescue Abel obliterates everyone but Cain in the nick of time]].
to:
* GovernmentConspiracy: A mysterious government agent calls Cain, asking him to assassinate the leader of the Eyes of Ra, instead of following his direct orders to apprehend her. You receive more calls from him later. [[spoiler: In the end, the agent decided that Cain [[HeKnowsTooMuch knows too much]] and tried to kill Cain, but [[VillainousRescue Abel obliterates everyone but Cain in the nick of time]].]]
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''Sanity: Aiken's Artifact'' is a PC game developed by Creator/MonolithProductions and released by Fox Interactive in 2000. You play the role of Cain, an agent within the [[GovernmentAgencyOfFiction Department of National Psionic Control]] who was recently taken off duty due to psychic stability problems. He is soon reinstated after the installation of an [[MoralityChip aggression inhibitor]], and is placed on an assignment to apprehend another psychic terrorist leader.
to:
''Sanity: Aiken's Artifact'' is a PC linear action adventure game for PC developed by Creator/MonolithProductions and released by Fox Interactive in 2000. You play the role of Cain, an agent within the [[GovernmentAgencyOfFiction Department of National Psionic Control]] who was recently taken off duty due to psychic stability problems. He is soon reinstated after the installation of an [[MoralityChip aggression inhibitor]], and is placed on an assignment to apprehend another psychic terrorist leader.
the leader of a psionic [[WellIntentionedExtremist radical]] group set out to attack the [[DesignerBabies Children of Tomorrow]] project.
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* WellIntentionedExtremist: It turns out at the end of the first chapter that The Eye of Ra planned to stop Golgotham by halting psionic advancement brought by the Children of Tomorrow project.
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* DieChairDie: The Psionic Aggression Control Chip did not affect non-living beings.
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* EverythingFades: Or, Everything Blows Up Into Light that supposedly represent their Totems, but normal thugs did blew up to light too.
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* EverythingFades: Or, Everything Blows Up Into Light that supposedly represent their Totems, but normal thugs did blew up to light too. However the killed contestants in Trivia Insanity did not blew up into light.
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* GeneticEngineeringIsTheNewNuke: The reason the DNPC was created, and the reason the Aggression Control Chip was later developed and forced into agents.
to:
* GameplayAndStoryIntegration: As a member of Children of Tomorrow, Bobby, in the short segment in which you control him, has near-infinite Sanity Points.
* GeneticEngineeringIsTheNewNuke:The reason In 2028, Dr. Aiken discovered an artifact that enable any human being's psionic potential. Which then causes insanity to many of its subjects, Then the DNPC was created, established, and after Cain's offscreen rampage before the reason beginning of the game, the Psionic Aggression Control Chip was later developed and forced into agents.Psionic-equipped agents.
** Dr. Aiken then aimed to implement a new psionic research to a group of children which will not cause insanity, called "The Children of Tomorrow", in which Cain's initial mission was to ensure the research's success.
* GeneticEngineeringIsTheNewNuke:
** Dr. Aiken then aimed to implement a new psionic research to a group of children which will not cause insanity, called "The Children of Tomorrow", in which Cain's initial mission was to ensure the research's success.
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* ProductPlacement: Chupa Chups Posters are spotted around the city, and at the time of publication there was a promotional run with Chupa Chups featuring merchandise from the game.
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* BlockPuzzle: Quite frequent. They're solved by using the psyonic push power, which propels the block until it hits something.
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* BlockPuzzle: Quite frequent. They're solved by using the psyonic psionic push power, which propels the block until it hits something.
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* CainAndAbel: Cain is the hero, and Abel is the bad guy.
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* CainAndAbel: Cain is the hero, and Abel is the bad guy.unstable, and later completely psychotic, brother of his.
* EverythingFades: Or, Everything Blows Up Into Light that supposedly represent their Totems, but normal thugs did blew up to light too.
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* GameBreakingBug: In the third level a man in a shop will ask you to retrieve a relic from the local church. Normally this requires solving a puzzle, but if you cast Star Shower in the very bottom corner of the screen, and the ability doesn't deal enough damage to trigger a Game Over from killing a non-combatant, you can actually skip the entire puzzle section without leaving the store.
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* GovernmentConspiracy: A mysterious government agent calls Cain, asking him to assassinate the leader of the Eyes of Ra, instead of following his direct orders to apprehend her. You receive more calls from him later.
to:
* GovernmentConspiracy: A mysterious government agent calls Cain, asking him to assassinate the leader of the Eyes of Ra, instead of following his direct orders to apprehend her. You receive more calls from him later. [[spoiler: In the end, the agent decided that Cain [[HeKnowsTooMuch knows too much]] and tried to kill Cain, but [[VillainousRescue Abel obliterates everyone but Cain in the nick of time]].
* LimitedWardrobe: Cain start the game wearing an appropriate combat jacket with the icon of his elemental totem in the back. Halfway through the game, you spend the rest of the game wearing a Hawaiian-style shirt from a scheme Cain took to gain entry to Aiken's Pharmaceuticals.
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* MoralityChip: To ensure that Cain remains stable, his superiors install an aggression inhibitor. It can't tell the difference between accidental and intentional attacks, and takes Cain out whenever a non-hostile civilian is injured. For unspecified reasons, this chip doesn't activate in Chapter 3, when Cain knocks out a civilian to change clothing.
to:
* MoralityChip: To ensure that Cain remains stable, his superiors install an aggression inhibitor. It can't tell the difference between accidental and intentional attacks, and takes Cain out whenever a non-hostile civilian is injured. For unspecified reasons, Probably because Cain did not use a gun or his Psionic Talents, this chip doesn't activate in Chapter 3, when Cain knocks out a civilian to change clothing.disguise and gain entry to Aiken's Pharmaceuticals.
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* OneWingedAngel: [[spoiler:Golgathem.]] When he's first defeated in combat, it turns out he's just a projection.
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* OneWingedAngel: [[spoiler:Golgathem.[[spoiler:Golgotham.]] When he's first defeated in combat, it turns out he's just a projection.
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* PostFinalBoss: [[spoiler: Abel is the true final boss after Golgotham, the BigBad of the story, is defeated]].
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* SequenceBreaking: In the second mission of the second chapter a man in a shop will ask you to retrieve a relic from the local church. Normally this requires solving a puzzle, but if you cast Star Shower in the very bottom corner of the screen, and the ability doesn't deal enough damage to trigger a Game Over from killing a non-combatant, you can actually skip the entire puzzle section without leaving the store.
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* DeadlyGame: In the second chapter, you need to complete "Trivia Insanity", where "One Wrong Answer, and You're Dead!" Of the four contestants, two are held against their will (including the main character), the third was willing contestant planning to win the contest. The fourth was the magician whom the main character meets after the show, and given trivially easy questions. While the questions are claimed to be general knowledge questions, they're really based on context. Since Cain won, the host left a voicemail message asking for him for a second episode.
to:
* DeadlyGame: In the second chapter, you need to complete "Trivia Insanity", where "One Wrong Answer, and You're Dead!" Of the four contestants, two are held against their will (including the main character), the third was willing contestant planning to win the contest. The fourth was the magician whom the main character meets after the show, and given trivially easy questions. While the questions are claimed to be general knowledge questions, they're really based on context. Since Cain won, the host later left a voicemail message asking for him for a second episode.
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* MoralityChip: To ensure that Cain remains stable, his superiors install an aggression inhibitor. It can't tell the difference between accidental and intentional attacks, and takes Cain out whenever a non-hostile civilian is injured. The chip doesn't activate in Chapter 3, when Cain knocks out a civilian to change clothing
to:
* LoadsAndLoadsOfLoading: When the game starts a new level, one of the steps is "processing lightmaps", which the loading screen says takes a few minutes. If you die or fail an objective, you need to pass through the screen once again. Also, Alt-tabbing out and back into the game brings up a different loading screen that takes just as long.
* MoralityChip: To ensure that Cain remains stable, his superiors install an aggression inhibitor. It can't tell the difference between accidental and intentional attacks, and takes Cain out whenever a non-hostile civilian is injured.The For unspecified reasons, this chip doesn't activate in Chapter 3, when Cain knocks out a civilian to change clothingclothing.
* MoralityChip: To ensure that Cain remains stable, his superiors install an aggression inhibitor. It can't tell the difference between accidental and intentional attacks, and takes Cain out whenever a non-hostile civilian is injured.
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* NoOSHACompliance: Lampshaded in a Chapter 6 DeathCourse.
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* NoOSHACompliance: Lampshaded in a Chapter 6 DeathCourse.DeathCourse, where there's invisible platforms in a power plant.
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This work contains examples of:
* BlockPuzzle: Quite frequent.
* BlockPuzzle: Quite frequent.
to:
* BlockPuzzle: Quite frequent. They're solved by using the psyonic push power, which propels the block until it hits something.
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* DoNotRunWithAGun: Psychic abilities, and shooting, require you to stand still.
to:
* DoNotRunWithAGun: Psychic abilities, and shooting, require you to stand still. In multi-mook combat, this generally requires you to make an attack during a small lull between attacks.
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* EmergencyWeapon: The pistol, which does less damage than Cain's fireball attack. Even so, the fireball is a better emergency weapon because you always regenerate to a basic amount of sanity to launch a few shots.
to:
* EmergencyWeapon: The pistol, which does less damage than Cain's fireball attack. Even so, Because the fireball is player regenerated a better emergency weapon because you always regenerate to a basic small amount of sanity to launch sanity, a few shots.fireballs can be flung for a minor amount of damage. If hit with psi-suppressant, the pistol can also be used in the campaign.
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* MoralityChip: To ensure that Cain remains stable, his superiors install an aggression inhibitor. It can't tell the difference between accidental and intentional attacks, and takes Cain out whenever a non-hostile civilian is injured.
to:
* MoralityChip: To ensure that Cain remains stable, his superiors install an aggression inhibitor. It can't tell the difference between accidental and intentional attacks, and takes Cain out whenever a non-hostile civilian is injured. The chip doesn't activate in Chapter 3, when Cain knocks out a civilian to change clothing
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* PowerNullifier: The PSI Suppressant. Cain has a firearm to get around this, but only Psi-attacks are allowed in multiplayer.
to:
* PowerNullifier: The PSI Suppressant. Cain has a firearm to get around this, but is powerful in multiplayer because only Psi-attacks psi-attacks are allowed in multiplayer.allowed.
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* RingOutBoss: Your first encounter with Abel, where only push-based attacks are used. If you run low on sanity when playing the game on hard, it becomes a MarathonBoss since he advances just as quickly as you regenerate power.
to:
* RingOutBoss: Your first encounter with Abel, where only push-based attacks are used. If you run low on sanity when playing the game on hard, it becomes a MarathonBoss since he advances just as quickly as you regenerate power. The final battle with Abel also requires you to push him into a hazard.
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* GameBreakingGlitch: In the third level a man in a shop will ask you to retrieve a relic from the local church. Normally this requires solving a puzzle, but if you cast Star Shower in the very bottom corner of the screen, and the ability doesn't deal enough damage to trigger a Game Over from killing a non-combatant, you can actually skip the entire puzzle section without leaving the store.
to:
* GameBreakingGlitch: GameBreakingBug: In the third level a man in a shop will ask you to retrieve a relic from the local church. Normally this requires solving a puzzle, but if you cast Star Shower in the very bottom corner of the screen, and the ability doesn't deal enough damage to trigger a Game Over from killing a non-combatant, you can actually skip the entire puzzle section without leaving the store.
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* ElementalPowers: Extremely gifted psionic individuals have created unique styles [[PersonalityPowers based on their own personalities and ideologies called Totems]]. Several of these are basic elements such as [[PyroManiac Fire]], [[ShockandAwe Lightning]], [[BlackMagic Death]] and Sun.
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* GameBreakingGlitch: In the third level a man in a shop will ask you to retrieve a relic from the local church. Normally this requires solving a puzzle, but if you cast Star Shower in the very bottom corner of the screen, and the ability doesn't deal enough damage to trigger a Game Over from killing a non-combatant, you can actually skip the entire puzzle section without leaving the store.
* GeneticEngineeringIsTheNewNuke: The reason the DNPC was created, and the reason the Aggression Control Chip was later developed and forced into agents.
* GeneticEngineeringIsTheNewNuke: The reason the DNPC was created, and the reason the Aggression Control Chip was later developed and forced into agents.
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* PersonalityPowers: See Elemental Powers above. Aside from basic elements are more advanced ones such as [[MasterofIllusion Illusion]], [[ScienceFantasy Science]], [[OurDemonsAreDifferent Demonology]], and [[WhatKindOfLamePowerisHeartAnyway Truth]].
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''Sanity: Aiken's Artifact'' is a PC game developed by Creator/MonolithProductions and released by Fox Interactive in 2000. You play the role of Cain, an agent within the [[GovernmentAgencyOfFiction Department of National Psyonic Control]] who was recently taken off duty due to psychic stability problems. He is soon reinstated after the installation of an [[MoralityChip aggression inhibitor]], and is placed on an assignment to apprehend another psychic terrorist leader.
to:
''Sanity: Aiken's Artifact'' is a PC game developed by Creator/MonolithProductions and released by Fox Interactive in 2000. You play the role of Cain, an agent within the [[GovernmentAgencyOfFiction Department of National Psyonic Psionic Control]] who was recently taken off duty due to psychic stability problems. He is soon reinstated after the installation of an [[MoralityChip aggression inhibitor]], and is placed on an assignment to apprehend another psychic terrorist leader.
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'''''Sanity: Aiken's artifact''''' is an obscure game for the PC. You play the role of Cain, an agent within the [[GovernmentAgencyOfFiction Department of National Psyonic Control]] who was recently taken off duty due to psychic stability problems. He is soon reinstated after the installation of an [[MoralityChip aggression inhibitor]], and is placed on an assignment to apprehend another psychic terrorist leader.
to:
Is there an issue? Send a MessageReason:
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Added DiffLines:
'''''Sanity: Aiken's artifact''''' is an obscure game for the PC. You play the role of Cain, an agent within the [[GovernmentAgencyOfFiction Department of National Psyonic Control]] who was recently taken off duty due to psychic stability problems. He is soon reinstated after the installation of an [[MoralityChip aggression inhibitor]], and is placed on an assignment to apprehend another psychic terrorist leader.
Although the plot initially appears to be a straight action comic book tale, the game gets progressively more surreal and slapstick as the story progresses, until it becomes clear that it has its tongue firmly in cheek.
----
This work contains examples of:
* BlockPuzzle: Quite frequent.
* BottomlessPits
* CainAndAbel: Cain is the hero, and Abel is the bad guy.
* CallingYourAttacks: Using an ability causes the name to appear next to the caster. Near the end-game, the meat monster uses one called "Meat Monster Smash".
* CollectibleCardGame: The developers designed the game to support something similar in multiplayer. They intended to release an ability every week, which could be added to the deck of psychic abilities.
* DeadlyGame: In the second chapter, you need to complete "Trivia Insanity", where "One Wrong Answer, and You're Dead!" Of the four contestants, two are held against their will (including the main character), the third was willing contestant planning to win the contest. The fourth was the magician whom the main character meets after the show, and given trivially easy questions. While the questions are claimed to be general knowledge questions, they're really based on context. Since Cain won, the host left a voicemail message asking for him for a second episode.
* DangerousTerrain: Used in the beginning of Chapter 2. Both Cain and Abel try using push attacks against each other to knock them into the electric fence. At the beginning of Chapter 6, the child super-psychic, Toby, has to push Abel onto some steam vents.
* DoNotRunWithAGun: Psychic abilities, and shooting, require you to stand still.
* EldritchAbomination: [[spoiler:The Sanity Devourer.]]
* EmergencyWeapon: The pistol, which does less damage than Cain's fireball attack. Even so, the fireball is a better emergency weapon because you always regenerate to a basic amount of sanity to launch a few shots.
* FriendlyFireproof: Enemies are immune to each other attacks (specifically their own element), as long as they are part of the same psychic totem. However, Golgathem send waves at you throughout the game, but you can exploit friendly fire to damage them because they are cross-totem.
* GovernmentConspiracy: A mysterious government agent calls Cain, asking him to assassinate the leader of the Eyes of Ra, instead of following his direct orders to apprehend her. You receive more calls from him later.
* TheGuardsMustBeCrazy: The security guards are competent (one bodyguard doesn't even submit when threatened). However, some receptionists don't realize that they're in a high-security zone, and that random civilians shouldn't have gotten that far.
* ImmuneToBullets: [[FinalBossPreview Early in the game]], Abel walks past a few guards without taking damage from attacks. He isn't using a shield to block them.
* LethalLavaLand: Chapter 4. The poor lighting makes the lava look like blood, which causes the trope to look like SuperDrowningSkills.
* MoralityChip: To ensure that Cain remains stable, his superiors install an aggression inhibitor. It can't tell the difference between accidental and intentional attacks, and takes Cain out whenever a non-hostile civilian is injured.
* NoFourthWall: If you use the Mind-reading talent on some [=NPCs=], they're aware they're in a game.
* NoOSHACompliance: Lampshaded in a Chapter 6 DeathCourse.
* OneWingedAngel: [[spoiler:Golgathem.]] When he's first defeated in combat, it turns out he's just a projection.
* PowerNullifier: The PSI Suppressant. Cain has a firearm to get around this, but only Psi-attacks are allowed in multiplayer.
* PuzzleBoss: Some bosses can't be damaged until you perform a certain action.
* RingOutBoss: Your first encounter with Abel, where only push-based attacks are used. If you run low on sanity when playing the game on hard, it becomes a MarathonBoss since he advances just as quickly as you regenerate power.
* StealthBasedMission: In Chapter 3, you need to sneak past guards to infiltrate the facility. On initial failures, you'll be returned to the tour group if you get caught. Once you get past a certain point, getting spotted by guards is an instant GameOver.
----
Although the plot initially appears to be a straight action comic book tale, the game gets progressively more surreal and slapstick as the story progresses, until it becomes clear that it has its tongue firmly in cheek.
----
This work contains examples of:
* BlockPuzzle: Quite frequent.
* BottomlessPits
* CainAndAbel: Cain is the hero, and Abel is the bad guy.
* CallingYourAttacks: Using an ability causes the name to appear next to the caster. Near the end-game, the meat monster uses one called "Meat Monster Smash".
* CollectibleCardGame: The developers designed the game to support something similar in multiplayer. They intended to release an ability every week, which could be added to the deck of psychic abilities.
* DeadlyGame: In the second chapter, you need to complete "Trivia Insanity", where "One Wrong Answer, and You're Dead!" Of the four contestants, two are held against their will (including the main character), the third was willing contestant planning to win the contest. The fourth was the magician whom the main character meets after the show, and given trivially easy questions. While the questions are claimed to be general knowledge questions, they're really based on context. Since Cain won, the host left a voicemail message asking for him for a second episode.
* DangerousTerrain: Used in the beginning of Chapter 2. Both Cain and Abel try using push attacks against each other to knock them into the electric fence. At the beginning of Chapter 6, the child super-psychic, Toby, has to push Abel onto some steam vents.
* DoNotRunWithAGun: Psychic abilities, and shooting, require you to stand still.
* EldritchAbomination: [[spoiler:The Sanity Devourer.]]
* EmergencyWeapon: The pistol, which does less damage than Cain's fireball attack. Even so, the fireball is a better emergency weapon because you always regenerate to a basic amount of sanity to launch a few shots.
* FriendlyFireproof: Enemies are immune to each other attacks (specifically their own element), as long as they are part of the same psychic totem. However, Golgathem send waves at you throughout the game, but you can exploit friendly fire to damage them because they are cross-totem.
* GovernmentConspiracy: A mysterious government agent calls Cain, asking him to assassinate the leader of the Eyes of Ra, instead of following his direct orders to apprehend her. You receive more calls from him later.
* TheGuardsMustBeCrazy: The security guards are competent (one bodyguard doesn't even submit when threatened). However, some receptionists don't realize that they're in a high-security zone, and that random civilians shouldn't have gotten that far.
* ImmuneToBullets: [[FinalBossPreview Early in the game]], Abel walks past a few guards without taking damage from attacks. He isn't using a shield to block them.
* LethalLavaLand: Chapter 4. The poor lighting makes the lava look like blood, which causes the trope to look like SuperDrowningSkills.
* MoralityChip: To ensure that Cain remains stable, his superiors install an aggression inhibitor. It can't tell the difference between accidental and intentional attacks, and takes Cain out whenever a non-hostile civilian is injured.
* NoFourthWall: If you use the Mind-reading talent on some [=NPCs=], they're aware they're in a game.
* NoOSHACompliance: Lampshaded in a Chapter 6 DeathCourse.
* OneWingedAngel: [[spoiler:Golgathem.]] When he's first defeated in combat, it turns out he's just a projection.
* PowerNullifier: The PSI Suppressant. Cain has a firearm to get around this, but only Psi-attacks are allowed in multiplayer.
* PuzzleBoss: Some bosses can't be damaged until you perform a certain action.
* RingOutBoss: Your first encounter with Abel, where only push-based attacks are used. If you run low on sanity when playing the game on hard, it becomes a MarathonBoss since he advances just as quickly as you regenerate power.
* StealthBasedMission: In Chapter 3, you need to sneak past guards to infiltrate the facility. On initial failures, you'll be returned to the tour group if you get caught. Once you get past a certain point, getting spotted by guards is an instant GameOver.
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