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* LevelScaling: Downplayed; enemies do get more health as your level increases, but it's only by a very small amount each level. At max level 20 enemies can survive just a little over twice as much damage as they can at level 1. This seems to exist to encourage you to upgrade the damage on your weapons, which you can do twice for each weapon. You yourself don't automatically get stronger statwise from leveling up, other than occasionally getting an extra health or flow bar every several levels.
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* StudentDebtPlot: In contrast to the other games in the series, the YoungerAndHipper Gen Z cast turns to crime in order to pay off their student loans, and frequently worry about making payments in time.
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* RecycledTitle: The game has exactly the same title as the original ''Saints Row'' game.
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** The genre of the radio station ''Flex'' is listed as generic "Internet Rap" even though most of the musicians featured on the station are connected to the real-life ''SoundCloud rap'' genre.

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** The genre of the radio station ''Flex'' is listed as generic "Internet Rap" even though most of the musicians featured on the station are connected to the real-life ''SoundCloud rap'' Platform/SoundCloud rap genre.

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** Stores hire gangs to kill anyone giving them less than five stars on @tcha.

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** Stores will hire gangs to kill anyone giving them less than five stars on @tcha.



* FateWorseThanDeath: Los Panteros are often seen working on their cars, and they take great pride in their rides. As such, they consider their car more important than their life, and destroying a Pantero's car is a much worse punishment than simply killing them. In "Neenah's Car", Sergio steals Neenah's project car as punishment for her desertion, and you "torture" a Pantero for information by editing his car through the vehicle customization menu.
--> '''Neenah:''' You shoot someone in the face, they're dead. You fuck with their car, they're nothing.

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* FateWorseThanDeath: FateWorseThanDeath:
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Los Panteros are often seen working on their cars, and they take great pride in their rides. As such, they consider their car more important than their life, and destroying a Pantero's car is a much worse punishment than simply killing them. In "Neenah's Car", Sergio steals Neenah's project car as punishment for her desertion, and you "torture" a Pantero for information by editing his car through the vehicle customization menu.
--> ---> '''Neenah:''' You shoot someone in the face, they're dead. You fuck with their car, they're nothing.



* HollywoodLaw: [[spoiler:Atticus Marshall tries to legally take over the Saints via a non-compete clause in The Boss' contract during their time at MDI. This does, however, ignore the fact that The Boss was fired fully from their job before they did anything that resembled infringement on a non-compete agreement. Technically they could attempt to enforce it, but nobody should have taken it seriously before it actually went to court due to the firing meaning The Boss has reasonable grounds to consider the entire contract null and void as well as the "competition" listed being blatantly illegal acts that have nothing to do with the legally established Saints brand that could be absorbed by Marshall.]]

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* HollywoodLaw: HollywoodLaw:
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[[spoiler:Atticus Marshall tries to legally take over the Saints via a non-compete clause in The Boss' contract during their time at MDI. This does, however, ignore the fact that The Boss was fired fully from their job before they did anything that resembled infringement on a non-compete agreement. Technically they could attempt to enforce it, but nobody should have taken it seriously before it actually went to court due to the firing meaning The Boss has reasonable grounds to consider the entire contract null and void as well as the "competition" listed being blatantly illegal acts that have nothing to do with the legally established Saints brand that could be absorbed by Marshall.]]



* ThePeterPrinciple: One mission is directly named after the trope. Due to getting things done during their first two jobs for Marshall, Atticus himself gives the Boss a very important job: guarding a very precious artifact in a museum. Unfortunately, you end up in the middle of a MeleeATrois with Los Panteros and the Idols, and [[spoiler:the artifact gets stolen by the Idols, leading to you getting fired]]. The Boss starts off their career at Marshall by doing impressive things, and as a result they get promoted to a job that is beyond their experience level or skill set. It’s arguably a downplayed or subverted example, however. The [[spoiler: Codex being taken]] only happens because the Boss prioritizes saving Myra Starr (a VIP and board member of Marshall), which still falls under their purview as the security chief, and they do so despite facing an army of gangsters. If the Boss prioritized an item over the life of a board member they wouldn’t have been fired, but they have no way of knowing that Atticus is a BadBoss who doesn’t care for Myra’s life versus that of his property. Averted when they become Boss of the Saints and are shown to be rather competent at coaching the recruits (even giving them video presentation on how to force an armored car) and while still preferring hands on approach they can manage the Saints fine.
** [[spoiler: On the other hand it might be a refernce for Finch himself dabbling in gang politics. If you pay attention he knows his way around White-collar business very well, it's once he starts actively getting in the middle of gang business that Los Panteros, The Idols, and later The Saints all start to get one over on MDI despite their superior tech and training. And even his treating a ''violent gang'' like another company to be devoured legally ends with his ousting and/or murder. He's also the only gang leader who can't put up a fight himself.]]

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* ThePeterPrinciple: ThePeterPrinciple:
**
One mission is directly named after the trope. Due to getting things done during their first two jobs for Marshall, Atticus himself gives the Boss a very important job: guarding a very precious artifact in a museum. Unfortunately, you end up in the middle of a MeleeATrois with Los Panteros and the Idols, and [[spoiler:the artifact gets stolen by the Idols, leading to you getting fired]]. The Boss starts off their career at Marshall by doing impressive things, and as a result they get promoted to a job that is beyond their experience level or skill set. It’s arguably a downplayed or subverted example, however. The [[spoiler: Codex being taken]] only happens because the Boss prioritizes saving Myra Starr (a VIP and board member of Marshall), which still falls under their purview as the security chief, and they do so despite facing an army of gangsters. If the Boss prioritized an item over the life of a board member they wouldn’t have been fired, but they have no way of knowing that Atticus is a BadBoss who doesn’t care for Myra’s life versus that of his property. Averted when they become Boss of the Saints and are shown to be rather competent at coaching the recruits (even giving them video presentation on how to force an armored car) and while still preferring hands on approach they can manage the Saints fine.
** [[spoiler: On the other hand it might be a refernce reference for Finch himself dabbling in gang politics. If you pay attention he knows his way around White-collar business very well, it's once he starts actively getting in the middle of gang business that Los Panteros, The Idols, and later The Saints all start to get one over on MDI despite their superior tech and training. And even his treating a ''violent gang'' like another company to be devoured legally ends with his ousting and/or murder. He's also the only gang leader who can't put up a fight himself.]]



* TooDumbToLive: The Marshall Lawyer who informs the Boss that [[spoiler:Marshall owns the Saints as a result of their former contract with the company]] decides to do so by strolling into their base of operations with no armed guards and giving the news as smugly and obnoxiously as possible. [[BoomHeadshot This ends predictably]].

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* TooDumbToLive: TooDumbToLive:
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The Marshall Lawyer who informs the Boss that [[spoiler:Marshall owns the Saints as a result of their former contract with the company]] decides to do so by strolling into their base of operations with no armed guards and giving the news as smugly and obnoxiously as possible. [[BoomHeadshot This ends predictably]].



-> ''Keep it Strange, Tropers.''

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-> ''Keep it Strange, Tropers.''''
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** Each gang has 3 or 4 special enemy types with armor, enhanced health, and often a special combat style. Typically this is a "light" elite with double health[=/=]armor and a better weapon such as a grenade launcher, wolverine claws, or a fusillade rifle, a "medium" elite with even more armor[=/=]health and a special combat style (such as the Idols Ravers with twirling glowsticks they can use to deflect bullets, the Panteros Thumpers with shotgun cannons, or the Marshall's Wranglers who use beam rifles and drop lasso traps or Gunslingers who dual-wield homing rayguns and can generate holograms of themselves), and a MiniBoss elite with high durability and heavy weapons (such as the Idols leaders with dual uzis, the 7-foot tall Panteros Gigantes with super-sledgehammers, or the Marshall's PoweredArmor Gatling Gunners).

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** Each gang has 3 or 4 special enemy types with armor, enhanced health, and often a special combat style. Typically this is a "light" elite with double health[=/=]armor and a better weapon such as a grenade launcher, wolverine claws, or a fusillade rifle, a "medium" elite with even more armor[=/=]health 4x armor and double health and a special combat style (such as the Idols Ravers with twirling glowsticks they can use to deflect bullets, the Panteros Thumpers with shotgun cannons, or the Marshall's Wranglers who use beam rifles and drop lasso traps or Gunslingers who dual-wield homing rayguns and can generate holograms of themselves), and a MiniBoss elite with high durability and heavy weapons (such as the Idols leaders with dual uzis, the 7-foot tall Panteros Gigantes with super-sledgehammers, or the Marshall's PoweredArmor Gatling Gunners).


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* UtilityWeapon: The "Pain & Gain" is a sort of grappling cannon that launches a barbell instead of a harpoon. It deals high damage, but a very low rate of fire. It's ''real'' main usage is to launch yourself a couple hundred feet into the air by firing it directly upwards, which allows you to use your wingsuit anywhere on the map.
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* ContractualBossImmunity: MiniBoss enemies are immune to FinishingMove style Signature Moves such as the Pineapple Express.
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** Each gang has 3 or 4 special enemy types with armor, enhanced health, and often a special combat style. Typically this is a "light" elite with double health[=/=]armor and a better weapon such as a grenade launcher, wolverine claws, a fusillade rifle, or a beam rifle, a "medium" elite with even more armor[=/=]health and a special combat style (such as the Idols with twirling glowsticks they can use to deflect bullets, the Panteros with shotgun cannons, or the Marshall's Gunslingers who dual-wield homing rayguns and can generate holograms of themselves), and a MiniBoss elite with high durability and heavy weapons (such as the Idols leaders with dual uzis, the 7-foot tall ''Panteras'' with super-sledgehammers, or the Marshall's PoweredArmor Gatling Gunners).

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** Each gang has 3 or 4 special enemy types with armor, enhanced health, and often a special combat style. Typically this is a "light" elite with double health[=/=]armor and a better weapon such as a grenade launcher, wolverine claws, or a fusillade rifle, or a beam rifle, a "medium" elite with even more armor[=/=]health and a special combat style (such as the Idols Ravers with twirling glowsticks they can use to deflect bullets, the Panteros Thumpers with shotgun cannons, or the Marshall's Wranglers who use beam rifles and drop lasso traps or Gunslingers who dual-wield homing rayguns and can generate holograms of themselves), and a MiniBoss elite with high durability and heavy weapons (such as the Idols leaders with dual uzis, the 7-foot tall ''Panteras'' Panteros Gigantes with super-sledgehammers, or the Marshall's PoweredArmor Gatling Gunners).



* MiniBoss: Each enemy gang has a miniboss-level special enemy with a ''large'' amount of armor (typically a dozen times the armor of a standard enemy, double that for some members of the Collective and the ''Panteras''). These are the Idols leaders with dual uzis (which includes The Collective as well as sub-leaders), the 7-foot tall super sledgehammer wielding ''Panteras'', and the Marshall's PoweredArmor wearing Gatling Gunners.

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* MiniBoss: Each enemy gang has a miniboss-level special enemy with a ''large'' amount of armor (typically a dozen times the armor of a standard enemy, double that for some members of the Collective and the ''Panteras''). Gigantes). These are the Idols leaders with dual uzis (which includes The Collective as well as sub-leaders), the Panteros 7-foot tall super sledgehammer wielding ''Panteras'', Gigantes, and the Marshall's PoweredArmor wearing Gatling Gunners.
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** The game still has a number of game-breaking bugs, such as suddenly in the middle of gameplay becoming unable to perform basic functions such as exit vehicles, switch weapons, or use your phone camera. If any of these happen you're required to shut the game down and boot it up again to play normally.

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** The Even a year after release, the game still has a number of game-breaking bugs, such as suddenly in the middle of gameplay becoming unable to perform basic functions such as exit vehicles, switch weapons, or use your phone camera. If any of these happen you're required to shut the game down and boot it up again to play normally.normally (which is at least an improvement from day 1 when said bugs would actually permanently be saved in your save file if you saved or autosaved while they were active).
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* MiniBoss: Each enemy gang has a miniboss-level special enemy with a ''large'' amount of armor (typically 25 times the armor of a standard enemy). These are the Idols leaders with dual uzis (which includes The Collective as well as sub-leaders), the 7-foot tall super sledgehammer wielding ''Panteras'', and the Marshall's PoweredArmor wearing Gatling Gunners.

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* MiniBoss: Each enemy gang has a miniboss-level special enemy with a ''large'' amount of armor (typically 25 a dozen times the armor of a standard enemy).enemy, double that for some members of the Collective and the ''Panteras''). These are the Idols leaders with dual uzis (which includes The Collective as well as sub-leaders), the 7-foot tall super sledgehammer wielding ''Panteras'', and the Marshall's PoweredArmor wearing Gatling Gunners.
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* ArmoredButFrail: The game's MiniBoss enemies typically have ''huge'' amounts of armor, but their health is only about twice as much as that of a regular enemy. Once their armor is gone they're pretty easily killed, and you can execute them with a finishing move at that point anyway.


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* FinishingMove: You can perform an execution on any unarmored enemy to restore 1 health bar. However, this is on a cooldown, but killing enemies speeds up the cooldown. The Nahualli and certain enemy melee specialists also use finishing moves in combat.

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** Each gang has 3 or 4 special enemy types with armor, enhanced health, and often a special combat style. Typically this is a "light" elite with double health[=/=]armor and a better weapon such as a grenade launcher, shotgun, or wolverine claws, a "medium" elite with even more armor[=/=]health and a special combat style (such as the Idols with twirling batons they can use to deflect bullets, or the Marshall's Gunslingers who dual-wield homing rayguns and can generate holograms of themselves), and a "heavy" elite with high durability and heavy weapons (such as the Idols leaders with dual uzis, the Panteros minigunners or turret gunners, or the Marshall's PoweredArmor troops).

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** Each gang has 3 or 4 special enemy types with armor, enhanced health, and often a special combat style. Typically this is a "light" elite with double health[=/=]armor and a better weapon such as a grenade launcher, shotgun, or wolverine claws, a fusillade rifle, or a beam rifle, a "medium" elite with even more armor[=/=]health and a special combat style (such as the Idols with twirling batons glowsticks they can use to deflect bullets, the Panteros with shotgun cannons, or the Marshall's Gunslingers who dual-wield homing rayguns and can generate holograms of themselves), and a "heavy" MiniBoss elite with high durability and heavy weapons (such as the Idols leaders with dual uzis, the Panteros minigunners or turret gunners, 7-foot tall ''Panteras'' with super-sledgehammers, or the Marshall's PoweredArmor troops).Gatling Gunners).


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* MiniBoss: Each enemy gang has a miniboss-level special enemy with a ''large'' amount of armor (typically 25 times the armor of a standard enemy). These are the Idols leaders with dual uzis (which includes The Collective as well as sub-leaders), the 7-foot tall super sledgehammer wielding ''Panteras'', and the Marshall's PoweredArmor wearing Gatling Gunners.
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** Each gang has 3 or 4 special enemy types with armor, enhanced health, and often a special combat style. Typically this is a "light" elite with double health[=/=]armor and a better weapon such as a grenade launcher, shotgun, or wolverine claws, a "medium" elite with a special combat style (such as the Idols with twirling batons they can use to deflect bullets, or the Marshall's Gunslingers who dual-wield homing rayguns and can generate holograms of themselves), and a "heavy" elite with high durability and heavy weapons (such as the Idols leaders with dual uzis, the Panteros minigunners or turret gunners, or the Marshall's PoweredArmor troops).

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** Each gang has 3 or 4 special enemy types with armor, enhanced health, and often a special combat style. Typically this is a "light" elite with double health[=/=]armor and a better weapon such as a grenade launcher, shotgun, or wolverine claws, a "medium" elite with even more armor[=/=]health and a special combat style (such as the Idols with twirling batons they can use to deflect bullets, or the Marshall's Gunslingers who dual-wield homing rayguns and can generate holograms of themselves), and a "heavy" elite with high durability and heavy weapons (such as the Idols leaders with dual uzis, the Panteros minigunners or turret gunners, or the Marshall's PoweredArmor troops).

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* EliteMooks: "Tough" enemies have a yellow armor bar over their red health bar, allowing them to take about twice as much damage and making them immune to takedowns as long as they have armor meter. Additionally, they have a little over twice as much base health as regular enemies, which adds up to them being a little over 4 times as tough. The first one you encounter is a Panteros who's treated like a mini-boss.

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* EliteMooks: "Tough" enemies have a yellow armor bar over their red health bar, allowing them to take about twice as much damage EliteMooks:
** Each gang has 3 or 4 special enemy types with armor, enhanced health,
and making them immune to takedowns often a special combat style. Typically this is a "light" elite with double health[=/=]armor and a better weapon such as long a grenade launcher, shotgun, or wolverine claws, a "medium" elite with a special combat style (such as the Idols with twirling batons they have armor meter. Additionally, they have can use to deflect bullets, or the Marshall's Gunslingers who dual-wield homing rayguns and can generate holograms of themselves), and a little over twice "heavy" elite with high durability and heavy weapons (such as much base health as regular enemies, which adds up to them being a little over 4 times as tough. The first one you encounter is a the Idols leaders with dual uzis, the Panteros who's treated like a mini-boss.minigunners or turret gunners, or the Marshall's PoweredArmor troops).
** Regular gang members also sometimes have armor, doubling their durability.



* GameBreakingBug: In earlier versions of the game, the mission "Drawing Heat" would very often become impossible: at one point, you have to kill every police officer, but some of them will spawn on top of a nearby highway overpass, while you're much lower down at ground level. From this position, it's impossible to hit them, and it's also not possible to get to the top of the overpass, as the only route to get there requires you to leave the mission area, which [[ContinueYourMissionDammit results in failure]]. This was thankfully patched in the September hotfix.

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* GameBreakingBug: GameBreakingBug:
**
In earlier versions of the game, the mission "Drawing Heat" would very often become impossible: at one point, you have to kill every police officer, but some of them will spawn on top of a nearby highway overpass, while you're much lower down at ground level. From this position, it's impossible to hit them, and it's also not possible to get to the top of the overpass, as the only route to get there requires you to leave the mission area, which [[ContinueYourMissionDammit results in failure]]. This was thankfully patched in the September hotfix.hotfix.
** The game still has a number of game-breaking bugs, such as suddenly in the middle of gameplay becoming unable to perform basic functions such as exit vehicles, switch weapons, or use your phone camera. If any of these happen you're required to shut the game down and boot it up again to play normally.
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** Your health regenerates to full at the end of every combat, so you don't have to waste time finding a random gang member to execute before moving to your next point of interest.
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The game was released on August 23, 2022 for UsefulNotes/PlayStation4, UsefulNotes/PlayStation5, UsefulNotes/XboxOne, UsefulNotes/XboxSeriesXAndS, and PC (with a timed exclusivity deal with the UsefulNotes/EpicGamesStore).

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The game was released on August 23, 2022 for UsefulNotes/PlayStation4, UsefulNotes/PlayStation5, UsefulNotes/XboxOne, UsefulNotes/XboxSeriesXAndS, Platform/PlayStation4, Platform/PlayStation5, Platform/XboxOne, Platform/XboxSeriesXAndS, and PC (with a timed exclusivity deal with the UsefulNotes/EpicGamesStore).
Platform/EpicGamesStore).
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* CutLexLuthorACheck: Inverted with Marshall, and the Saints at Eurekabator are all-too-willing to steal the check. While Marshall has effective cutting-edge military technology, their toy division failed because their futuristic gadgets caused multiple injuries. Rather than repurpose the technology, Marshall locked down the projects permanently. Eurekabator steals the designs and fine-tunes them for combat.


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** Early in building up the Saints, you can build and complete the Eurekabator building to unlock the Quantum Aperture, a skill that lets you ''shoot through walls'', and the Thrustburster, a rocket football that can be thrown with light homing or rapidly stacked on an EliteMook with repeated melee attacks.

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** And then there's Atticus. You can choose to murder him - but then he presumably gets a cushy funeral surrounded by his family. ''Or'', you can [[spoiler:''vote'' him out of office, as the Saints buy a controlling share of Marshall stock after their mayhem drives the price tag down, and then appoint the Boss as their executive]]. Which means that while he's still filthy rich and out of prison, he has to spend the rest of his life apologizing to his now-angry family for ''single-handedly losing their corporate empire''.



* HollywoodLaw: [[spoiler: Atticus Marshall tries to legally take over the saints via a non-compete clause in The Boss' contract during their time at MDI. This does, however, ignore the fact that The Boss was fired fully from their job before they did anything that resembled infringement on a non-compete agreement. Technically they could attempt to enforce it but nobody should have taken it seriously before it actually went to court due to the firing meaning The Boss has reasonable grounds to consider the entire contract null and void as well as the "competition" listed being blatantly illegal acts that have nothing to do with the legally established saints brand that could be absorbed by Marshall.]]

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* HollywoodLaw: [[spoiler: Atticus [[spoiler:Atticus Marshall tries to legally take over the saints Saints via a non-compete clause in The Boss' contract during their time at MDI. This does, however, ignore the fact that The Boss was fired fully from their job before they did anything that resembled infringement on a non-compete agreement. Technically they could attempt to enforce it it, but nobody should have taken it seriously before it actually went to court due to the firing meaning The Boss has reasonable grounds to consider the entire contract null and void as well as the "competition" listed being blatantly illegal acts that have nothing to do with the legally established saints Saints brand that could be absorbed by Marshall.]]
** And then this backfires in Hollywood fashion when [[spoiler:the Saints react by hijacking their state-of-the-art AI-driven tank and conducting a FalseFlagOperation at the city stadium. Marshall uses its pull to ''prevent a trial''. In real life, an Artificial Intelligence given a military-grade vehicle and then rampaging across a city would have forced its parent company to go to trial no matter how much money they threw at it. However, this opens up a particular can of worms for Atticus; since there is no trial, he can't prove that the Saints defrauded him, despite the obvious trail of digital evidence pointed at the Saints, especially since the Boss ''called him'' to gloat. As such, he comes off as an angry loon and is convicted by his own peers in a board meeting instead of a proper judicial system. And for the cherry on top, it's apparently ''legal'' for Marshall to literally fire their employees with an execution, which would never hold in any IRL court no matter how corrupt the judge was.
]]
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* InterfaceSpoiler: You could guess how "The Peter Principle" ends when you see that [[spoiler:completing the mission doesn't give you any money, making it a giveaway that The Boss is going to get fired from the Marshall Defense Industries.]]
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** [[spoiler: On the other hand it might be a refernce for Finch himself dabbling in gang politics. If you pay attention he knows his way around White-collar business very well, it's once he starts actively getting in the middle of gang business that Los Panteros, The Idols, and later The Saints all start to get one over on MDI despite their superior tech and training. And even his treating a ''violent gang'' like another company to be devoured legally ends with his ousting and/or murder. He's also the only gang leader who can't put up a fight himself.]]

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You see, Santo Ileso is under the control of three gangs: namely, vehicle focused Los Panteros, the anarchist Idols, and the militarist Marshall Defence Industries. However, you have just [[StartMyOwn started your own gang]] in order to compete with them.

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You see, Santo Ileso is under the control of three gangs: namely, vehicle focused Los Panteros, the anarchist Idols, and the militarist militaristic Marshall Defence Industries. However, you have just [[StartMyOwn started your own gang]] in order to compete with them.



** During the First Strike Dojo Venture (where you're restricted to using Takedowns, the Flaming Punch flow ability, and are at the mercy of the game's [[ScrappyMechanic clunky melee system]] on top of that), you're given unlimited Takedowns and Flow, to ease the tedium of otherwise mashing the melee button until everyone in the immediate vicinity drops dead.

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** During the First Strike Dojo Venture (where you're restricted to using Takedowns, the Flaming Punch flow ability, and are at the mercy of the game's [[ScrappyMechanic [[invoked]][[ScrappyMechanic clunky melee system]] on top of that), you're given unlimited Takedowns and Flow, to ease the tedium of otherwise mashing the melee button until everyone in the immediate vicinity drops dead.



* ObviousBeta: The game launched in an extremely buggy state:
** Commonly encountered bugs include frequent crashes (both hard and soft), various issues that can force one to restart a mission, assorted animation and physics issues, problems with enemy AI, and a bevy of Co-op bugs that can make it almost unplayable.
** One particularly annoying bug would make starting up the game a chore, as the launcher would often display an error message during loading, requiring an unintuitive workaround to start the game.
** While the game uses the same engine as ''The Third'', it is not particularly well-optimized (even on the [=PlayStation=] 5 and Xbox Series), with an extremely short render distance leading to distracting pop-in. The PC version performs better, especially in lower configurations, if ran with the Directx 11 executable instead of the Directx 12 and Vulkan executables.
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The game was released on August 23rd, 2022 for UsefulNotes/PlayStation4, UsefulNotes/PlayStation5, UsefulNotes/XboxOne, [[UsefulNotes/XboxSeriesXAndS Xbox Series X|S]], and PC (with a timed exclusivity deal with the UsefulNotes/EpicGamesStore).

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The game was released on August 23rd, 23, 2022 for UsefulNotes/PlayStation4, UsefulNotes/PlayStation5, UsefulNotes/XboxOne, [[UsefulNotes/XboxSeriesXAndS Xbox Series X|S]], UsefulNotes/XboxSeriesXAndS, and PC (with a timed exclusivity deal with the UsefulNotes/EpicGamesStore).
UsefulNotes/EpicGamesStore).



!!''Saints Row (2022)'' provides Examples of:

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!!''Saints Row (2022)'' Row'' (2022) provides Examples examples of:
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** The genre of the radio station ''Flex'' is listed as "Internet Rap" even though most of the musicians featured on the station are connected to the real-life ''SoundCloud Rap'' genre.

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** The genre of the radio station ''Flex'' is listed as generic "Internet Rap" even though most of the musicians featured on the station are connected to the real-life ''SoundCloud Rap'' rap'' genre.
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** The genre of the radio station ''Flex'' is listed as "Internet Rap" even though most of the musicians featured on the station are connected to the real-life ''SoundCloud Rap'' genre.
Is there an issue? Send a MessageReason:
Typo fix.


** The Bright Future sidequest was patched to be completed with only 5 trucks instead of the 13 it originally asked for. In addition to being very touchy about docking your total reward if you get tapped wrong you have to drive trucks, which are slow and bulky, from across the map to one point which can just be time consuming even without the challenge. The rest are still there uf you want the money, however.

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** The Bright Future sidequest was patched to be completed with only 5 trucks instead of the 13 it originally asked for. In addition to being very touchy about docking your total reward if you get tapped wrong you have to drive trucks, which are slow and bulky, from across the map to one point which can just be time consuming even without the challenge. The rest are still there uf if you want the money, however.

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* AdventuresInComaland: [[spoiler: In "After Party", the Boss travels through a strange dream world after being stabbed and left for dead by the Nahualli.]]



* BusmansHoliday: The "Corporate Retreat" mission. [[spoiler:In order to help the Nahuali integrate with the rest of the team, Boss sets a day aside for fun team-building activities without any of the usual mass-murder. Except everywhere they go, they get attacked by gangs and Marshall forces.]]

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* BusmansHoliday: The "Corporate Retreat" mission. [[spoiler:In order to help the Nahuali Nahualli integrate with the rest of the team, Boss sets a day aside for fun team-building activities without any of the usual mass-murder. Except everywhere they go, they get attacked by gangs and Marshall forces.]]


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* PointOfNoReturn: A notice pops up before starting the mission "After Party", warning the player that things might "get crazy", as a way of indicating [[spoiler: it leads directly into the endgame missions "High Noon" and "Showdown" and they won't be able to do any side missions for a while.]]

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