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* The ''SOCOM US Navy SEALS'' trilogy (UsefulNotes/PlayStation2 - 2002, 2003, 2005)
* ''SOCOM US Navy SEALS: Combined Assault'' (UsefulNotes/PlayStation2 - 2007): A MissionPackSequel to ''3'' with the addition of new online modes such as the ability to play the campaign in co-op online.
* The ''SOCOM US Navy SEALS: Fireteam Bravo'' trilogy (UsefulNotes/PlayStationPortable - 2005, 2006, 2010)
* ''SOCOM: Confrontation'' (UsefulNotes/PlayStation3 - 2008): A multiplayer-only spin-off.
* ''SOCOM 4'' (UsefulNotes/PlayStation3 - 2011): The last game in the franchise and it revolves around a conflict in a fictional Southeast nation where an American (or European) and South Korean joint special forces team are sent to hunt the rebellion's ringleaders. It added RegeneratingHealth and the ability to [[TakeCover use objects for cover]].

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* The ''SOCOM US Navy SEALS'' trilogy (UsefulNotes/PlayStation2 (Platform/PlayStation2 - 2002, 2003, 2005)
* ''SOCOM US Navy SEALS: Combined Assault'' (UsefulNotes/PlayStation2 (Platform/PlayStation2 - 2007): A MissionPackSequel to ''3'' with the addition of new online modes such as the ability to play the campaign in co-op online.
* The ''SOCOM US Navy SEALS: Fireteam Bravo'' trilogy (UsefulNotes/PlayStationPortable (Platform/PlayStationPortable - 2005, 2006, 2010)
* ''SOCOM: Confrontation'' (UsefulNotes/PlayStation3 (Platform/PlayStation3 - 2008): A multiplayer-only spin-off.
* ''SOCOM 4'' (UsefulNotes/PlayStation3 (Platform/PlayStation3 - 2011): The last game in the franchise and it revolves around a conflict in a fictional Southeast nation where an American (or European) and South Korean joint special forces team are sent to hunt the rebellion's ringleaders. It added RegeneratingHealth and the ability to [[TakeCover use objects for cover]].

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* ''SOCOM 4'' (UsefulNotes/PlayStation3 - 2011): The last game in the franchise and it revolves around a conflict in a fictional Southeast nation where an American (or European) and South Korean joint special forces team are sent to hunt the rebellion's ringleaders. It added cover-shooter mechanics.

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* ''SOCOM 4'' (UsefulNotes/PlayStation3 - 2011): The last game in the franchise and it revolves around a conflict in a fictional Southeast nation where an American (or European) and South Korean joint special forces team are sent to hunt the rebellion's ringleaders. It added cover-shooter mechanics.
RegeneratingHealth and the ability to [[TakeCover use objects for cover]].


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* TakeCover: ''SOCOM 4'' allows the player to enter and exit cover with the press of a button.
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These games follow a SEAL team TwentyMinutesIntoTheFuture ([[{{Zeerust}} you wouldn't tell, though]]) consisting of four members (which usually change between, and during, games) combating international terrorism, from your basic Jihadi to a massive international Communist conspiracy to the Albanian Mafia being very naughty.

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These games follow a SEAL team TwentyMinutesIntoTheFuture ([[{{Zeerust}} ([[NextSundayAD you wouldn't tell, know it, though]]) consisting of four members (which usually change between, and during, games) combating international terrorism, from your basic Jihadi to a massive international Communist conspiracy to the Albanian Mafia being very naughty.
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** WouldHitAGirl: Hit and shoot, in this case. Female enemies encountered in the series are just as deadly as their male counterparts and the SEALs treat them so.

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** WouldHitAGirl: Hit and shoot, in this case. Female enemies encountered in the series are just as deadly as their male counterparts and the SEALs [=SEALs=] treat them so.

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* TranslationConvention: Zigzagged-while the enemies themselves speak in their native languages, the game helpfully provides English subtitles.

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* TranslationConvention: Zigzagged-while Zigzagged. While the enemies themselves speak in their native languages, the game helpfully provides English subtitles.


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** WouldHitAGirl: Hit and shoot, in this case. Female enemies encountered in the series are just as deadly as their male counterparts and the SEALs treat them so.

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* FormerRegimePersonnel: The Iron Brotherhood, the first terrorist group the [=SEALs=] engage in the first game, are ex-Spetsnaz troopers engaged in arms dealing and general terrorism for profit.

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* FormerRegimePersonnel: The Iron Brotherhood, the first terrorist group the [=SEALs=] engage engaged in the first game, are ex-Spetsnaz troopers engaged in arms dealing and general terrorism for profit.



* NoNameGiven: The Operations Commander in the fourth game. He's either referred to as the [=OpsCom=] or Commander. Promotional material from Zipper, however, reveal his name to be Cullen Gray.

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** Hale returns to voice HQ in the latter's Custom Campaign mode, however.
* NoNameGiven: The Operations Commander in the fourth game. He's either referred to as the [=OpsCom=] or Commander. Promotional material from Zipper, however, reveal reveals his name to be Cullen Gray.

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* DarkActionGirl: The RAFB is led entirely by them, with their leader, Quixada Christo, being so bloodthirsty that she simply ''won't'' be taken alive and the [=SEALs=] are forced to kill her. The leader of Force Majeure is one named Valeska Lukanov, who unlike Christo can be captured.



* DarkActionGirl: The RAFB is led entirely by them, with their leader, Quixada Christo, being so bloodthirsty that she simply ''won't'' be taken alive and the [=SEALs=] are forced to kill her. The leader of Force Majeure is one named Valeska Lukanov, who unlike Christo can be captured.

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* DirtyCommunists: A (rather large) international terrorist organization in ''SOCOM II''. Ironically, despite being based in Russia and led by Russians, a lot of them aren't even Russian, drawing from former Soviet states, Asia, and everywhere else.

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* DarkActionGirl: The RAFB is led entirely by them, with their leader, Quixada Christo, being so bloodthirsty that she simply ''won't'' be taken alive and the [=SEALs=] are forced to kill her. The leader of Force Majeure is one named Valeska Lukanov, who unlike Christo can be captured.
* DirtyCommunists: A Force Majeure, a (rather large) international terrorist organization in ''SOCOM II''. Ironically, despite being based in Russia and led by Russians, a lot of them aren't even Russian, drawing from former Soviet states, Asia, and everywhere else.



* InfinityMinusOneSword: The [=M16A2=] in ''SOCOM 3'' and ''Combined Assault''. One of the [=SEAL=] weapons and easily unlockable, is very accurate at long range and can be used in conjunction with variable magnification scopes, making very easy headshots, as a poor man's sniper. What prevents it from being a total game breaker is the lack of a suppressor like the [=M4A1=], but like its "sister" rifle, can mount a grenade launcher.

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* InfinityMinusOneSword: The [=M16A2=] in ''SOCOM 3'' and ''Combined Assault''. One of the [=SEAL=] weapons and easily unlockable, is very accurate at long range and can be used in conjunction with variable magnification scopes, making very easy headshots, as a poor man's sniper. sniper rifle. What prevents it from being a total game breaker is the lack of a suppressor like the [=M4A1=], but like its "sister" rifle, carbine counterpart, can mount a grenade launcher.



** ''SOCOM II'' and ''SOCOM 3'' have you dealing with a brutal dictator who has overthrown the Algerian government. And when you finally arrest him in ''SOCOM III'', [[NoCelebritiesWereHarmed it's a thinly veiled reference to Saddam Hussien's capture]].

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** ''SOCOM II'' and ''SOCOM 3'' have you dealing with a brutal dictator who has overthrown the Algerian government. And when you finally arrest him in ''SOCOM III'', 3'', [[NoCelebritiesWereHarmed it's a thinly veiled reference to Saddam Hussien's capture]].
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IUEO now


* AwesomeMcCoolname: The [=SEALs=] and allied special forces operators all go by codenames like Kahuna, Spectre/Specter (spelled differently between the first and second game), Jester, etc.
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* ''SOCOM 4'' (UsefulNotes/PlayStation3 - 2011): The last game in the franchise and it revolves around a conflict in a fictional South Asian nation where an American and South Korean join-Fireteam are sent to hunt the rebellion's ringleaders. It added cover-shooter mechanics.

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* ''SOCOM 4'' (UsefulNotes/PlayStation3 - 2011): The last game in the franchise and it revolves around a conflict in a fictional South Asian Southeast nation where an American (or European) and South Korean join-Fireteam joint special forces team are sent to hunt the rebellion's ringleaders. It added cover-shooter mechanics.





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Probably the ''VideoGame/CounterStrike'' of the [=PlayStation=] 2. ''SOCOM'' (Full name; ''SOCOM U.S Navy [=SEALs=]'') was a military ThirdPersonShooter franchise produced by Creator/{{Sony}} and developed by Zipper Interactive during the Sixth and Seventh Generation of consoles.

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Probably the ''VideoGame/CounterStrike'' of the [=PlayStation=] 2. ''SOCOM'' (Full name; ''SOCOM U.S Navy [=SEALs=]'') was a military ThirdPersonShooter franchise produced by Creator/{{Sony}} Creator/SonyInteractiveEntertainment and developed by Zipper Interactive Creator/ZipperInteractive during the Sixth and Seventh Generation of consoles.
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Not So Different has been renamed, and it needs to be dewicked/moved


* NotSoDifferent: Done twice.

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* NotSoDifferent: NotSoDifferentRemark: Done twice.
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* ''SOCOM US Navy SEALS: Combined Assault'' (UsefulNotes/PlayStation2 - 2007): A MissionPackSequel with the addition of online co-op in the campaign.

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* ''SOCOM US Navy SEALS: Combined Assault'' (UsefulNotes/PlayStation2 - 2007): A MissionPackSequel to ''3'' with the addition of new online modes such as the ability to play the campaign in co-op in the campaign.online.



* ''SOCOM 4'' (UsefulNotes/PlayStation3 - 2011): The last game in the franchise. It added cover-shooter mechanics.

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* ''SOCOM 4'' (UsefulNotes/PlayStation3 - 2011): The last game in the franchise.franchise and it revolves around a conflict in a fictional South Asian nation where an American and South Korean join-Fireteam are sent to hunt the rebellion's ringleaders. It added cover-shooter mechanics.
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* ImperialStormtrooperMarksmanshipAcademy: [[LampshadeHanging Lampshaded]] in ''SOCOM III'', when the team raids a terrorist training camp in an abandoned Polish salt mine:

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* ImperialStormtrooperMarksmanshipAcademy: [[LampshadeHanging Lampshaded]] in ''SOCOM III'', 3'', when the team raids a terrorist training camp in an abandoned Polish salt mine:

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* CulturedBadass: Dion Wells and Forty-Five in the fourth game. They discuss a poem by Creator/WilliamButlerYeats in reference to the Ops Com.

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* CulturedBadass: Dion Wells and Forty-Five in the fourth game. They discuss a poem by Creator/WilliamButlerYeats in reference to the Ops Com.Operations Commander.



* FormerRegimePersonnel: The first terrorist group the [=SEALs=] engage in the first game are ex-Spetsnaz troopers engaged in arms dealing and general terrorism for profit.

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* FinalBoss: Averted. Even though they're in charge of their individual organizations, the various terrorist leaders are no more difficult to kill/capture than their mooks.
* FormerRegimePersonnel: The Iron Brotherhood, the first terrorist group the [=SEALs=] engage in the first game game, are ex-Spetsnaz troopers engaged in arms dealing and general terrorism for profit.



** ''SOCOM II'' and ''SOCOM III'' have you dealing with a brutal dictator who has overthrown the Algerian government, and when you finally arrest him in ''SOCOM III'', [[NoCelebritiesWereHarmed it's a thinly veiled reference to Saddam Hussien's capture]].

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** ''SOCOM II'' and ''SOCOM III'' 3'' have you dealing with a brutal dictator who has overthrown the Algerian government, and government. And when you finally arrest him in ''SOCOM III'', [[NoCelebritiesWereHarmed it's a thinly veiled reference to Saddam Hussien's capture]].



* SouthAsianTerrorists: SOCOM 3 has the Fist and Fire, a gang of RuthlessModernPirates from Bangladesh who raid ships in the Bay of Bengal and sell their cargo to the highest bidder, who have stolen Land Attack Standard Missiles from an Australian freighter which they plan to sell to Al Shakoosh to use against the South Asian government.

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* SouthAsianTerrorists: SOCOM 3 ''SOCOM 3'' has the Fist and Fire, a gang of RuthlessModernPirates from Bangladesh who raid ships in the Bay of Bengal and sell their cargo to the highest bidder, who have stolen Land Attack Standard Missiles from an Australian freighter which they plan to sell to Al Shakoosh to use against the South Asian government.

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* AwesomeMcCoolname: The SEALs and allied special operations forces all go by codenames like Kahuna, Spectre/Specter, Jester, etc.

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* AwesomeMcCoolname: The SEALs [=SEALs=] and allied special operations forces operators all go by codenames like Kahuna, Spectre/Specter, Spectre/Specter (spelled differently between the first and second game), Jester, etc.



* MeaningfulName:
** Kahuna, who leads the SEAL team and serves as the PlayerCharacter in the first game.
** Jester frequently cracks jokes during missions.



** For example: it's not really known what the ex-Spetsnaz of the Iron Brotherhood are fighting for (except for gunrunning, which is just a side-business), and no one knows why some South African and British mercenaries kidnapped some US Marines.

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** For example: it's not really known what the ex-Spetsnaz of the Iron Brotherhood are fighting for (except for gunrunning, which is just a side-business), and no one knows why some a bunch of South African and British mercenaries kidnapped some US Marines.



* WarForFunAndProfit: The Iron Brotherhood terrorists and the African Mercenaries in the first game. The Albanian mafia has its ass-kicked as a result of trying this.

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* WarForFunAndProfit: The Iron Brotherhood terrorists and the African Mercenaries mercenaries in the first game. The Albanian mafia has its ass-kicked as a result of trying this.



** Lots of them. In fact, the original game didn't have your typical Jihadi show up until the last three missions.

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** Lots of them. In fact, the original game didn't have your typical Jihadi Jihadis show up until the last three missions.



* YouAreInCommandNow: In the fourth game, [[spoiler: Lieutenant Park is the new Operations Commander by the final mission, after the main PlayerCharacter gets fatally wounded by Gorman.]]

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* YouAreInCommandNow: In the fourth game, [[spoiler: Lieutenant Park is becomes the new Operations Commander by the final mission, after the main PlayerCharacter gets fatally wounded by Gorman.Gorman in the ending cutscene of the penultimate mission.]]

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** In ''SOCOM 4'', you get to play Lt. Park, a.k.a "Forty-Five" in a few missions.
** Raven (a temporary team mate) from ''Fireteam Bravo 2'' counts as well.

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** In ''SOCOM 4'', you get to play Lt. Park, Park Yoon-Hee, a.k.a "Forty-Five" "Forty-Five," in a few missions.
** Raven (a temporary team mate) teammate) from ''Fireteam Bravo 2'' counts as well.well.
** ''SOCOM II'' has Polish GROM operator Coldkill.



* BigDamnHeroes: You come to the assistance of United Na... er, Humanitarian forces stuck in a rut in ''SOCOM II'', and you help rebels pinned under fire in ''SOCOM III''.

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* AwesomeMcCoolname: The SEALs and allied special operations forces all go by codenames like Kahuna, Spectre/Specter, Jester, etc.
* BigDamnHeroes: You come to the assistance of United Na... er, Humanitarian forces stuck in a rut in ''SOCOM II'', and you help rebels pinned under fire in ''SOCOM III''.3''.



* ContinuityNod: After ''SOCOM II'', the developers make strong nods towards previous games. ''SOCOM III'' saw a certain dictator return as the first antagonist, and ''Fireteam Bravo'' 2 saw an unnamed PMC from ''Combined Assault'' appear as the main antagonist.

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* ContinuityNod: After ''SOCOM II'', the developers make strong nods towards previous games. ''SOCOM III'' 3'' saw a certain dictator return as the first antagonist, and ''Fireteam Bravo'' 2 saw an unnamed PMC from ''Combined Assault'' appear as the main antagonist.



* NoNameGiven: The Operations Commander in the fourth game. He's either referred to as the [=OpsCom=] or Commander.

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* NoNameGiven: The Operations Commander in the fourth game. He's either referred to as the [=OpsCom=] or Commander. Promotional material from Zipper, however, reveal his name to be Cullen Gray.



* StealthBasedMission: Although stealth is one of the main focus of the franchise, at least one dedicated "do-not-get-caught" mission is in per game.
* StrawFeminist: The RAFB faction leader in South America exclusively uses women as elite troops. Men under her command are stuck doing shit patrol, and gripe about it frequently, especially considering she chews them out. Constantly. For minor things. She's also a lesbian. When you eavesdrop on her, you can hear her extoll the virtues of women over men.

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* StealthBasedMission: Although stealth is one of the main focus of the franchise, at least one dedicated "do-not-get-caught" mission is in per game.
game. ''SOCOM 4'' has several of these.
* StrawFeminist: The RAFB faction leader in South America exclusively uses women as elite troops. Men under her command are stuck doing shit patrol, and gripe about it frequently, especially considering she chews them out. Constantly. For minor things. She's also a lesbian. When you eavesdrop on her, you can hear her extoll extol the virtues of women over men.



** For example: it's not really known what the ex-Spetsnaz are fighting for (except for gunrunning, which is just a side-business), and no one knows why some South African and British mercenaries kidnapped some US Marines.

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** For example: it's not really known what the ex-Spetsnaz of the Iron Brotherhood are fighting for (except for gunrunning, which is just a side-business), and no one knows why some South African and British mercenaries kidnapped some US Marines.



* UniversalDriversLicense: In ''SOCOM III'', you can drive boats and any vehicle. Except tanks, planes, or choppers. Obviously, this exists in real life, being, you know, the fact that [=SEALs=] are trained to do as such?
* WarForFunAndProfit: The ex-Spetsnaz terrorists and the African Mercenaries in the first game. The Albanian mafia has its ass-kicked as a result of trying this.

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* UniversalDriversLicense: In ''SOCOM III'', 3'', you can drive boats and any vehicle. Except tanks, planes, or choppers. Obviously, this exists in real life, being, you know, the fact that [=SEALs=] are trained to do as such?
* WarForFunAndProfit: The ex-Spetsnaz Iron Brotherhood terrorists and the African Mercenaries in the first game. The Albanian mafia has its ass-kicked as a result of trying this.



** Lots of them. In fact, the original game didn't have your typical Jihadi show up until the last mission.

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** Lots of them. In fact, the original game didn't have your typical Jihadi show up until the last mission.three missions.
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Probably the ''VideoGame/CounterStrike'' of the [=PlayStation=] 2 (and later, [=PS3=]... though it's competing with ''VideoGame/CallOfDuty'' and ''VideoGame/MetalGearOnline'').

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Probably the ''VideoGame/CounterStrike'' of the [=PlayStation=] 2 (and later, [=PS3=]... though it's competing with ''VideoGame/CallOfDuty'' 2. ''SOCOM'' (Full name; ''SOCOM U.S Navy [=SEALs=]'') was a military ThirdPersonShooter franchise produced by Creator/{{Sony}} and ''VideoGame/MetalGearOnline'').
developed by Zipper Interactive during the Sixth and Seventh Generation of consoles.



* The ''SOCOM US Navy SEALS'' Fireteam Bravo trilogy (UsefulNotes/PlayStationPortable - 2005, 2006, 2010)

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* The ''SOCOM US Navy SEALS'' SEALS: Fireteam Bravo Bravo'' trilogy (UsefulNotes/PlayStationPortable - 2005, 2006, 2010)



The franchise was known for being one of the first military shooter franchises to use actual Special Forces tactics, terms and gear, with the franchise being BackedByThePentagon for a time.

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The franchise was known for being one of the first military shooter franchises to use actual Special Forces tactics, terms and gear, with the franchise being BackedByThePentagon for a time. In 2012, developer Zipper Interactive was shut down after the commercial failure of both ''SOCOM: Confrontation'' and ''SOCOM 4'' and the franchise was put on franchise limbo with Sony having no interest in bringing the franchise back for the foreseeable future.

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The game had 5 main games and many spin-offs.
* The ''SOCOM US Navy SEALS'' trilogy (UsefulNotes/PlayStation2 - 2002, 2003, 2005)
* ''SOCOM US Navy SEALS: Combined Assault'' (UsefulNotes/PlayStation2 - 2007): A MissionPackSequel with the addition of online co-op in the campaign.
* The ''SOCOM US Navy SEALS'' Fireteam Bravo trilogy (UsefulNotes/PlayStationPortable - 2005, 2006, 2010)
* ''SOCOM: Confrontation'' (UsefulNotes/PlayStation3 - 2008): A multiplayer-only spin-off.
* ''SOCOM 4'' (UsefulNotes/PlayStation3 - 2011): The last game in the franchise. It added cover-shooter mechanics.

The franchise was known for being one of the first military shooter franchises to use actual Special Forces tactics, terms and gear, with the franchise being BackedByThePentagon for a time.

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