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* NintendoHard: The NES version is ''extremely'' unforgiving. On top of that, the KonamiCode didn't work for this title (mainly because it hadn't been introduced yet).
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* UsefulNotes/RedsWithRockets
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Split the rest to two separate articles
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An arcade sequel was released in 1989 titled '''''M.I.A.''''', which changed the setting from Russia to [[UsefulNotes/TheVietnamWar Vietnam]]. Aside from the improved graphics and sounds, the play mechanics are pretty much identical to the original, except the player can now crawl on the floor and carry more than one special weapon, switching between them on the fly with a weapon select button. And like the NES version of the original, it can be played simultaneously with a second player as well.
A sequel was developed by Vatra Games, titled ''Rush'n Attack: Ex-Patriot'', and was released in early 2011. General consensus of the game was that it was a poor imitation of Chair Entertainment's ''VideoGame/ShadowComplex.''
A sequel was developed by Vatra Games, titled ''Rush'n Attack: Ex-Patriot'', and was released in early 2011. General consensus of the game was that it was a poor imitation of Chair Entertainment's ''VideoGame/ShadowComplex.''
to:
An arcade sequel was released in 1989 titled '''''M.I.A.''''', which changed the setting from Russia to [[UsefulNotes/TheVietnamWar Vietnam]]. Aside from the improved graphics and sounds, the play mechanics are pretty much identical to the original, except the player can now crawl on the floor and carry more than one special weapon, switching between them on the fly with a weapon select button. And like the NES version of the original, it can be played simultaneously with a second player as well.
''VideoGame/MIAMissingInAction''.
A sequel was developed by Vatra Games, titled''Rush'n Attack: Ex-Patriot'', and ''VideoGame/RushNAttackExPatriot''. It was released in early 2011. General consensus of the game was that it was a poor imitation of Chair Entertainment's ''VideoGame/ShadowComplex.''
2011.
----
A sequel was developed by Vatra Games, titled
----
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* VideoGameFlamethrowersSuck: Averted ''really'' hard. The flamethrower is a OneHitKill weapon that instantly reduces any {{mook}} to ashes. Its larger projectile makes it even better than the rocket launcher.
!! ''MIA: Missing in Action'' features examples of:
* DifficultyByRegion: The export versions of ''M.I.A.'' randomizes the order of the first three stages and mirrored the layouts of all the even-numbered stages, meaning that the player starts from the right and proceeds to the left in those stages (as opposed to the other way around).
* EscortMission: Once you've rescued the [=POWs=], you must keep at least one alive.
* EveryHelicopterIsAHuey
* NonStandardGameOver: If all of the [=POWs=] die, the words "Mission Failed" flash on the screen and the game is permanently over.
* OneHitPointWonder: Carried over from its prequel, there's nothing that can't be killed with a single knife stab.
* WholePlotReference: The game's premise of a POW rescue in Vietnam is based on ''Film/MissingInAction'' and ''Franchise/{{Rambo}}: First Blood Part II''.
!! ''Rush'n Attack: Ex-Patriot'' features examples of:
* AppliedPhlebotinum: Ulyssium.
* ShoutOut: The name "Ulyssium" is a blatantly obvious reference to [[VideoGame/CommandAndConquer Tiberium]].
* StealthBasedGame: A rare side-scrolling example.
----
!! ''MIA: Missing in Action'' features examples of:
* DifficultyByRegion: The export versions of ''M.I.A.'' randomizes the order of the first three stages and mirrored the layouts of all the even-numbered stages, meaning that the player starts from the right and proceeds to the left in those stages (as opposed to the other way around).
* EscortMission: Once you've rescued the [=POWs=], you must keep at least one alive.
* EveryHelicopterIsAHuey
* NonStandardGameOver: If all of the [=POWs=] die, the words "Mission Failed" flash on the screen and the game is permanently over.
* OneHitPointWonder: Carried over from its prequel, there's nothing that can't be killed with a single knife stab.
* WholePlotReference: The game's premise of a POW rescue in Vietnam is based on ''Film/MissingInAction'' and ''Franchise/{{Rambo}}: First Blood Part II''.
!! ''Rush'n Attack: Ex-Patriot'' features examples of:
* AppliedPhlebotinum: Ulyssium.
* ShoutOut: The name "Ulyssium" is a blatantly obvious reference to [[VideoGame/CommandAndConquer Tiberium]].
* StealthBasedGame: A rare side-scrolling example.
----
to:
* VideoGameFlamethrowersSuck: Averted ''really'' hard. The flamethrower is a OneHitKill weapon that instantly reduces any {{mook}} to ashes. Its larger projectile makes it even better than the rocket launcher.
!! ''MIA: Missing in Action'' features examples of:
* DifficultyByRegion: The export versions of ''M.I.A.'' randomizes the order of the first three stages and mirrored the layouts of all the even-numbered stages, meaning that the player starts from the right and proceeds to the left in those stages (as opposed to the other way around).
* EscortMission: Once you've rescued the [=POWs=], you must keep at least one alive.
* EveryHelicopterIsAHuey
* NonStandardGameOver: If all of the [=POWs=] die, the words "Mission Failed" flash on the screen and the game is permanently over.
* OneHitPointWonder: Carried over from its prequel, there's nothing that can't be killed with a single knife stab.
* WholePlotReference: The game's premise of a POW rescue in Vietnam is based on ''Film/MissingInAction'' and ''Franchise/{{Rambo}}: First Blood Part II''.
!! ''Rush'n Attack: Ex-Patriot'' features examples of:
* AppliedPhlebotinum: Ulyssium.
* ShoutOut: The name "Ulyssium" is a blatantly obvious reference to [[VideoGame/CommandAndConquer Tiberium]].
* StealthBasedGame: A rare side-scrolling example.
----launcher.
!! ''MIA: Missing in Action'' features examples of:
* DifficultyByRegion: The export versions of ''M.I.A.'' randomizes the order of the first three stages and mirrored the layouts of all the even-numbered stages, meaning that the player starts from the right and proceeds to the left in those stages (as opposed to the other way around).
* EscortMission: Once you've rescued the [=POWs=], you must keep at least one alive.
* EveryHelicopterIsAHuey
* NonStandardGameOver: If all of the [=POWs=] die, the words "Mission Failed" flash on the screen and the game is permanently over.
* OneHitPointWonder: Carried over from its prequel, there's nothing that can't be killed with a single knife stab.
* WholePlotReference: The game's premise of a POW rescue in Vietnam is based on ''Film/MissingInAction'' and ''Franchise/{{Rambo}}: First Blood Part II''.
!! ''Rush'n Attack: Ex-Patriot'' features examples of:
* AppliedPhlebotinum: Ulyssium.
* ShoutOut: The name "Ulyssium" is a blatantly obvious reference to [[VideoGame/CommandAndConquer Tiberium]].
* StealthBasedGame: A rare side-scrolling example.
----
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Added DiffLines:
* AntiGrinding: A player attempting to grind for points will encounter more difficult enemies when waiting in a given area. Further grinding in the same place will have a bomber drop a guided bomb.
Added DiffLines:
* CloseRangeCombatant: The player and most enemy mooks use melee attacks. Occasionally, one enemy may fire a bullet, but still prefers going into melee.
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* ChainReactionDestruction: The the NES version, it turns out that the top-secret weapon has more than one explosive charge when destroyed.
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* DifficultyByRegion
** The Disk System version has limited continues, instant respawns, hidden underground shortcuts, and a maximum ammo capacity of nine rounds instead of just three. To make up for the increased difficulty, the NES version starts the player with more lives and weapon power-ups always give max ammo.
** The export versions of ''M.I.A.'' randomizes the order of the first three stages and mirrored the layouts of all the even-numbered stages, meaning that the player starts from the right and proceeds to the left in those stages (as opposed to the other way around).
** The Disk System version has limited continues, instant respawns, hidden underground shortcuts, and a maximum ammo capacity of nine rounds instead of just three. To make up for the increased difficulty, the NES version starts the player with more lives and weapon power-ups always give max ammo.
** The export versions of ''M.I.A.'' randomizes the order of the first three stages and mirrored the layouts of all the even-numbered stages, meaning that the player starts from the right and proceeds to the left in those stages (as opposed to the other way around).
to:
* DifficultyByRegion
**DifficultyByRegion: The Disk System version has limited continues, instant respawns, hidden underground shortcuts, and a maximum ammo capacity of nine rounds instead of just three. To make up for the increased difficulty, the NES version starts the player with more lives and weapon power-ups always give max ammo.
** * DistressedDude: The export versions of ''M.I.A.'' randomizes prisoners you have to rescue in the order of the first three stages and mirrored the layouts of all the even-numbered stages, meaning that the player starts from the right and proceeds to the left in those stages (as opposed to the other way around).arcade version.
**
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* ExcusePlot: "Your mission: destroy the enemy's secret weapon. Good luck!"
* FireBreathingWeapon: One of the pickups available is a flamethrower.
* FireBreathingWeapon: One of the pickups available is a flamethrower.
to:
* ExcusePlot: ExcusePlot:
** In the arcade: "Rescue the prisoners of war"
** In the NES version: "Your mission: destroy the enemy's secret weapon. Good luck!"
* FireBreathingWeapon: One of the pickups available in the arcade version is a flamethrower.
** In the arcade: "Rescue the prisoners of war"
** In the NES version: "Your mission: destroy the enemy's secret weapon. Good luck!"
* FireBreathingWeapon: One of the pickups available in the arcade version is a flamethrower.
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* NintendoHard: The NES version is ''extremely'' unforgiving. On top of that, the KonamiCode didn't work for this title.
to:
* NintendoHard: The NES version is ''extremely'' unforgiving. On top of that, the KonamiCode didn't work for this title.title (mainly because it hadn't been introduced yet).
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* ReformulatedGame: The NES version, which features different stages and bosses, and more importantly a 2-player co-op mode (rather than just alternating play).
* OneHitPointWonder
* VideoGameFlamethrowersSuck: Averted ''really'' hard. The flamethrower is a OneHitKill weapon that instantly reduces any {{mook}} to ashes.
* OneHitPointWonder
* VideoGameFlamethrowersSuck: Averted ''really'' hard. The flamethrower is a OneHitKill weapon that instantly reduces any {{mook}} to ashes.
to:
* ReformulatedGame: The NES version, which features different stages (the arcade's four stages are stages 1, 3, 4, and bosses, 5 of the NES version, while stages 2 and 6 are new) and bosses (the NES stage 5 has a different boss than the arcade stage 4, and the final boss is entirely new), and more importantly a 2-player co-op mode (rather than just alternating play).
*OneHitPointWonder
OneHitPointWonder: Not just the playable characters, but every enemy as well. Even the Autogyros in Stage 4 of the NES version can be made to explode with a single stab (though their arcade counterpart makes it more clear you're killing the pilot and letting the vehicle crash). The secret weapon (a missile) at the end of the NES version is the only exception.
* PaletteSwap:
** In the NES version, the three main types of enemy troops (one runs right at you, one jumps at you, the third shoots at you) are only differentiated by color. Their specific design changes from stage to stage, but they're always the same sprite in different colors.
** To a lesser extent in the arcade version, which has a wider variety of enemy designs, but the running soldiers and the jumping soldiers are the same sprite recolored.
* TacticalSuicideBoss: You wouldn't be able to destroy the missile at the end of the NES version if the enemy didn't keep sending an endless wave of enemies at you, including the ones who drop rocket launchers, the only weapon that can deal any damage to the missile.
* VideoGameFlamethrowersSuck: Averted ''really'' hard. The flamethrower is a OneHitKill weapon that instantly reduces any {{mook}} toashes.
ashes. Its larger projectile makes it even better than the rocket launcher.
*
* PaletteSwap:
** In the NES version, the three main types of enemy troops (one runs right at you, one jumps at you, the third shoots at you) are only differentiated by color. Their specific design changes from stage to stage, but they're always the same sprite in different colors.
** To a lesser extent in the arcade version, which has a wider variety of enemy designs, but the running soldiers and the jumping soldiers are the same sprite recolored.
* TacticalSuicideBoss: You wouldn't be able to destroy the missile at the end of the NES version if the enemy didn't keep sending an endless wave of enemies at you, including the ones who drop rocket launchers, the only weapon that can deal any damage to the missile.
* VideoGameFlamethrowersSuck: Averted ''really'' hard. The flamethrower is a OneHitKill weapon that instantly reduces any {{mook}} to
Added DiffLines:
* DifficultyByRegion: The export versions of ''M.I.A.'' randomizes the order of the first three stages and mirrored the layouts of all the even-numbered stages, meaning that the player starts from the right and proceeds to the left in those stages (as opposed to the other way around).
Added DiffLines:
* OneHitPointWonder: Carried over from its prequel, there's nothing that can't be killed with a single knife stab.
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* ExcusePlot
to:
* ExcusePlotExcusePlot: "Your mission: destroy the enemy's secret weapon. Good luck!"
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Added image.
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'''''Rush'n Attack''''', also known as '''''Green Beret''''' in certain versions, is a side-scrolling action game by {{Creator/Konami}} originally released for the arcades in 1986 in which a U.S. Special Forces soldier must fight his way into a Siberian prison occupied by Soviet soldiers in order to rescue a group of American [=P.O.Ws=] that are about to be executed. The player is armed primarily with a combat knife for close range attack, but can acquire a variety of other weapons (a rocket launcher, a flamethrower, or grenades) from defeating certain enemy soldiers. Since the weapons acquired from enemies have limited ammo, one button is used for the standard knife attack, while the second button is used for special weapons. Since both action buttons are used for attacks, jumping is done the ''VideoGame/KungFuMaster'' way, by pressing the joystick up, which is also used for climbing ladders.
to:
''Rush'n Attack'', also known as '''''Green Beret''''' in certain versions, is a side-scrolling action game by {{Creator/Konami}} originally released for the arcades in 1986 in which a U.S. Special Forces soldier must fight his way into a Siberian prison occupied by Soviet soldiers in order to rescue a group of American [=P.O.Ws=] that are about to be executed. The player is armed primarily with a combat knife for close range attack, but can acquire a variety of other weapons (a rocket launcher, a flamethrower, or grenades) from defeating certain enemy soldiers. Since the weapons acquired from enemies have limited ammo, one button is used for the standard knife attack, while the second button is used for special weapons. Since both action buttons are used for attacks, jumping is done the ''VideoGame/KungFuMaster'' way, by pressing the joystick up, which is also used for climbing ladders.
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----
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A sequel was developed by Vatra Games, titled ''Rush'n Attack: Ex-Patriot'', and was released in early 2011. General consensus of the game was that it was a poor imitation of Chair Entertainment's ''ShadowComplex.''
to:
A sequel was developed by Vatra Games, titled ''Rush'n Attack: Ex-Patriot'', and was released in early 2011. General consensus of the game was that it was a poor imitation of Chair Entertainment's ''ShadowComplex.''VideoGame/ShadowComplex.''
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* ElitesAreMoreGlamorous: The player character is a Green Beret (United States Army Special Forces).
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'''''Rush'n Attack''''', also known as '''''Green Beret''''' in certain versions, is a side-scrolling action game by {{Konami}} originally released for the arcades in 1986 in which a U.S. Special Forces soldier must fight his way into a Siberian prison occupied by Soviet soldiers in order to rescue a group of American [=P.O.Ws=] that are about to be executed. The player is armed primarily with a combat knife for close range attack, but can acquire a variety of other weapons (a rocket launcher, a flamethrower, or grenades) from defeating certain enemy soldiers. Since the weapons acquired from enemies have limited ammo, one button is used for the standard knife attack, while the second button is used for special weapons. Since both action buttons are used for attacks, jumping is done the ''VideoGame/KungFuMaster'' way, by pressing the joystick up, which is also used for climbing ladders.
to:
'''''Rush'n Attack''''', also known as '''''Green Beret''''' in certain versions, is a side-scrolling action game by {{Konami}} {{Creator/Konami}} originally released for the arcades in 1986 in which a U.S. Special Forces soldier must fight his way into a Siberian prison occupied by Soviet soldiers in order to rescue a group of American [=P.O.Ws=] that are about to be executed. The player is armed primarily with a combat knife for close range attack, but can acquire a variety of other weapons (a rocket launcher, a flamethrower, or grenades) from defeating certain enemy soldiers. Since the weapons acquired from enemies have limited ammo, one button is used for the standard knife attack, while the second button is used for special weapons. Since both action buttons are used for attacks, jumping is done the ''VideoGame/KungFuMaster'' way, by pressing the joystick up, which is also used for climbing ladders.
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* UsefulNotes/ColdWar
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* UsefulNotes/YanksWithTanks: A [[ElitesAreMoreGlamorous Green Beret]], no less.
to:
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* UsefulNotes/VietnameseWithKalashnikovs
* UsefulNotes/TheVietnamWar
* UsefulNotes/TheVietnamWar
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* UsefulNotes/RussiansWithRustingRockets
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* NintendoHard: The NES version is ''extremely'' unforgiving.
to:
* NintendoHard: The NES version is ''extremely'' unforgiving. On top of that, the KonamiCode didn't work for this title.
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* ColdWar
to:
* ColdWarUsefulNotes/ColdWar
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An NES version of ''Rush'n Attack'' in 1987 and like most NES games that were based on a popular arcade game, it is more of a remixed version than a straight port. In addition to having an entirely different plot (where the objective is now to destroy a top-secret weapon), it also features new stages, enemies, and music, as well as a 2-Players simultaneous mode similar to ''{{Contra}}'' (which was released for the arcades around the same time).
to:
An NES version of ''Rush'n Attack'' in 1987 and like most NES games that were based on a popular arcade game, it is more of a remixed version than a straight port. In addition to having an entirely different plot (where the objective is now to destroy a top-secret weapon), it also features new stages, enemies, and music, as well as a 2-Players simultaneous mode similar to ''{{Contra}}'' ''{{VideoGame/Contra}}'' (which was released for the arcades around the same time).
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Added DiffLines:
* ExcusePlot
Added DiffLines:
* VideoGameFlamethrowersSuck: Averted ''really'' hard. The flamethrower is a OneHitKill weapon that instantly reduces any {{mook}} to ashes.
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* FireBreathingWeapon: One of the pickups available is a flamethrower.
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to:
* UsefulNotes/YanksWithTanks: A [[ElitesAreMoreGlamorous Green Beret]], no less.
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* EveryHelicopterIsAHuey
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Added DiffLines:
* AppliedPhlebotinum: Ulyssium.
Added DiffLines:
* ShoutOut: The name "Ulyssium" is a blatantly obvious reference to [[VideoGame/CommandAndConquer Tiberium]].
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Added DiffLines:
* UsefulNotes/RussiansWithRustingRockets
* StealthBasedGame: A rare side-scrolling example.
* StealthBasedGame: A rare side-scrolling example.
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Deleted line(s) 28 (click to see context) :
* WholePlotReference: The game's premise of a POW rescue in Vietnam is based on ''Film/MissingInAction'' and ''Franchise/{{Rambo}}: First Blood Part II''.
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to:
* WholePlotReference: The game's premise of a POW rescue in Vietnam is based on ''Film/MissingInAction'' and ''Franchise/{{Rambo}}: First Blood Part II''.
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Added DiffLines:
* UsefulNotes/RedsWithRockets
Added DiffLines:
* WholePlotReference: The game's premise of a POW rescue in Vietnam is based on ''Film/MissingInAction'' and ''Franchise/{{Rambo}}: First Blood Part II''.
* UsefulNotes/VietnameseWithKalashnikovs
* UsefulNotes/VietnameseWithKalashnikovs
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Changed line(s) 1,2 (click to see context) from:
'''''Rush'n Attack''''', also known as '''''Green Beret''''' in certain versions, is a side-scrolling action game by {{Konami}} originally released for the arcades in 1986 in which a U.S. Special Forces soldier must fight his way into a Siberian prison occupied by Soviet soldiers in order to rescue a group of American P.O.Ws that are about to be executed. The player is armed primarily with a combat knife for close range attack, but can acquire a variety of other weapons (a rocket launcher, a flamethrower, or grenades) from defeating certain enemy soldiers. Since the weapons acquired from enemies have limited ammo, one button is used for the standard knife attack, while the second button is used for special weapons. Since both action buttons are used for attacks, jumping is done the ''VideoGame/KungFuMaster'' way, by pressing the joystick up, which is also used for climbing ladders.
to:
'''''Rush'n Attack''''', also known as '''''Green Beret''''' in certain versions, is a side-scrolling action game by {{Konami}} originally released for the arcades in 1986 in which a U.S. Special Forces soldier must fight his way into a Siberian prison occupied by Soviet soldiers in order to rescue a group of American P.[=P.O.Ws Ws=] that are about to be executed. The player is armed primarily with a combat knife for close range attack, but can acquire a variety of other weapons (a rocket launcher, a flamethrower, or grenades) from defeating certain enemy soldiers. Since the weapons acquired from enemies have limited ammo, one button is used for the standard knife attack, while the second button is used for special weapons. Since both action buttons are used for attacks, jumping is done the ''VideoGame/KungFuMaster'' way, by pressing the joystick up, which is also used for climbing ladders.
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An arcade sequel was released in 1989 titled '''''M.I.A.''''', which changed the setting from Russia to Vietnam. Aside from the improved graphics and sounds, the play mechanics are pretty much identical to the original, except the player can now crawl on the floor and carry more than one special weapon, switching between them on the fly with a weapon select button. And like the NES version of the original, it can be played simultaneously with a second player as well.
to:
An arcade sequel was released in 1989 titled '''''M.I.A.''''', which changed the setting from Russia to Vietnam.[[UsefulNotes/TheVietnamWar Vietnam]]. Aside from the improved graphics and sounds, the play mechanics are pretty much identical to the original, except the player can now crawl on the floor and carry more than one special weapon, switching between them on the fly with a weapon select button. And like the NES version of the original, it can be played simultaneously with a second player as well.
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* ColdWar
Added DiffLines:
!! ''MIA: Missing in Action'' features examples of:
* EscortMission: Once you've rescued the [=POWs=], you must keep at least one alive.
* NonStandardGameOver: If all of the [=POWs=] die, the words "Mission Failed" flash on the screen and the game is permanently over.
* UsefulNotes/TheVietnamWar
!! ''Rush'n Attack: Ex-Patriot'' features examples of:
* EscortMission: Once you've rescued the [=POWs=], you must keep at least one alive.
* NonStandardGameOver: If all of the [=POWs=] die, the words "Mission Failed" flash on the screen and the game is permanently over.
* UsefulNotes/TheVietnamWar
!! ''Rush'n Attack: Ex-Patriot'' features examples of:
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* NintendoHard: The Nintendo version is ''extremely'' unforgiving.
to:
* NintendoHard: The Nintendo NES version is ''extremely'' unforgiving.
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An upcoming sequel is being developed by Vatra titled ''Rush'n Attack: Ex-Patriot'', which is currently scheduled to be released sometime this year.
to:
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* NintendoHard: The Nintendo version is ''extremely'' unforgiving.
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'''''Rush'n Attack''''', also known as '''''Green Beret''''' in certain versions, is a side-scrolling action game by {{Konami}} originally released for the arcades in 1986 in which a U.S. Special Forces soldier must fight his way into a Siberian prison occupied by Soviet soldiers in order to rescue a group of American P.O.Ws that are about to be executed. The player is armed primarily with a combat knife for close range attack, but can acquire a variety of other weapons (a rocket launcher, a flamethrower, or grenades) from defeating certain enemy soldiers. Since the weapons acquired from enemies have limited ammo, one button is used for the standard knife attack, while the second button is used for special weapons. Since both action buttons are used for attacks, jumping is done the ''KungFuMaster'' way, by pressing the joystick up, which is also used for climbing ladders.
to:
'''''Rush'n Attack''''', also known as '''''Green Beret''''' in certain versions, is a side-scrolling action game by {{Konami}} originally released for the arcades in 1986 in which a U.S. Special Forces soldier must fight his way into a Siberian prison occupied by Soviet soldiers in order to rescue a group of American P.O.Ws that are about to be executed. The player is armed primarily with a combat knife for close range attack, but can acquire a variety of other weapons (a rocket launcher, a flamethrower, or grenades) from defeating certain enemy soldiers. Since the weapons acquired from enemies have limited ammo, one button is used for the standard knife attack, while the second button is used for special weapons. Since both action buttons are used for attacks, jumping is done the ''KungFuMaster'' ''VideoGame/KungFuMaster'' way, by pressing the joystick up, which is also used for climbing ladders.
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Added DiffLines:
* CheckPoint: The arcade version uses check point respawns, while the NES version only uses them in 1-Player mode (the 2-Player mode uses instant respawns). Averted in the Famicom version, as well as in ''M.I.A.'' (both used instant respawns, regardless of the number of players).
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Changed line(s) 13 (click to see context) from:
* DifficultyByRegion: The Disk System version has limited continues, instant respawns, hidden underground shortcuts, and a maximum ammo capacity of nine rounds instead of just three. To make up for the increased difficulty, the NES version starts the player with more lives and weapon power-ups always give max ammo.
to:
* DifficultyByRegion: DifficultyByRegion
** The Disk System version has limited continues, instant respawns, hidden underground shortcuts, and a maximum ammo capacity of nine rounds instead of just three. To make up for the increased difficulty, the NES version starts the player with more lives and weapon power-ups always give maxammo.ammo.
** The export versions of ''M.I.A.'' randomizes the order of the first three stages and mirrored the layouts of all the even-numbered stages, meaning that the player starts from the right and proceeds to the left in those stages (as opposed to the other way around).
** The Disk System version has limited continues, instant respawns, hidden underground shortcuts, and a maximum ammo capacity of nine rounds instead of just three. To make up for the increased difficulty, the NES version starts the player with more lives and weapon power-ups always give max
** The export versions of ''M.I.A.'' randomizes the order of the first three stages and mirrored the layouts of all the even-numbered stages, meaning that the player starts from the right and proceeds to the left in those stages (as opposed to the other way around).
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* Reformulated: The NES version, which features different stages and bosses, and more importantly a 2-player co-op mode (rather than just alternating play).
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* Reformulated: ReformulatedGame: The NES version, which features different stages and bosses, and more importantly a 2-player co-op mode (rather than just alternating play).
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* Reformulated: The NES version, which features different stages and bosses, and more importantly a 2-player co-op mode (rather than just alternating play).
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* OneHitPointWonder
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* OneHitPointWonderOneHitPointWonder
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'''''Rush'n Attack''''', also known as '''''Green Beret''''' in certain versions, is a side-scrolling action game by {{Konami}} originally released for the arcades in 1986 in which a U.S. Special Forces soldier must fight his way into a Siberian prison occupied by Soviet soldiers in order to rescue a group of American P.O.Ws that are about to be executed. The player is armed primarily with a combat knife for close range attack, but can acquire a variety of other weapons (a rocket launcher, a flamethrower, or grenades) from defeating certain enemy soldiers. Since the weapons acquired from enemies have limited ammo, one button is used for the standard knife attack, while the second button is used for special weapons. Since both action buttons are used for attacks, jumping is done the ''KungFuMaster'' way, by pressing the joystick up, which is also used for climbing ladders.
An NES version of ''Rush'n Attack'' in 1987 and like most NES games that were based on a popular arcade game, it is more of a remixed version than a straight port. In addition to having an entirely different plot (where the objective is now to destroy a top-secret weapon), it also features new stages, enemies, and music, as well as a 2-Players simultaneous mode similar to ''{{Contra}}'' (which was released for the arcades around the same time).
An arcade sequel was released in 1989 titled '''''M.I.A.''''', which changed the setting from Russia to Vietnam. Aside from the improved graphics and sounds, the play mechanics are pretty much identical to the original, except the player can now crawl on the floor and carry more than one special weapon, switching between them on the fly with a weapon select button. And like the NES version of the original, it can be played simultaneously with a second player as well.
An upcoming sequel is being developed by Vatra titled ''Rush'n Attack: Ex-Patriot'', which is currently scheduled to be released sometime this year.
!! ''Rush'n Attack'' features examples of:
* ChainReactionDestruction: The the NES version, it turns out that the top-secret weapon has more than one explosive charge when destroyed.
* DifficultyByRegion: The Disk System version has limited continues, instant respawns, hidden underground shortcuts, and a maximum ammo capacity of nine rounds instead of just three. To make up for the increased difficulty, the NES version starts the player with more lives and weapon power-ups always give max ammo.
* MarketBasedTitle: The original game was titled ''Rush'n Attack'' in America and ''Green Beret'' in Japan. Oddly enough, the European market used ''Green Beret'' for the arcade version and ''Rush'n Attack'' for the NES version.
* PunBasedTitle: ''Rush'n Attack'' = Russian Attack
* OneHitPointWonder
An NES version of ''Rush'n Attack'' in 1987 and like most NES games that were based on a popular arcade game, it is more of a remixed version than a straight port. In addition to having an entirely different plot (where the objective is now to destroy a top-secret weapon), it also features new stages, enemies, and music, as well as a 2-Players simultaneous mode similar to ''{{Contra}}'' (which was released for the arcades around the same time).
An arcade sequel was released in 1989 titled '''''M.I.A.''''', which changed the setting from Russia to Vietnam. Aside from the improved graphics and sounds, the play mechanics are pretty much identical to the original, except the player can now crawl on the floor and carry more than one special weapon, switching between them on the fly with a weapon select button. And like the NES version of the original, it can be played simultaneously with a second player as well.
An upcoming sequel is being developed by Vatra titled ''Rush'n Attack: Ex-Patriot'', which is currently scheduled to be released sometime this year.
!! ''Rush'n Attack'' features examples of:
* ChainReactionDestruction: The the NES version, it turns out that the top-secret weapon has more than one explosive charge when destroyed.
* DifficultyByRegion: The Disk System version has limited continues, instant respawns, hidden underground shortcuts, and a maximum ammo capacity of nine rounds instead of just three. To make up for the increased difficulty, the NES version starts the player with more lives and weapon power-ups always give max ammo.
* MarketBasedTitle: The original game was titled ''Rush'n Attack'' in America and ''Green Beret'' in Japan. Oddly enough, the European market used ''Green Beret'' for the arcade version and ''Rush'n Attack'' for the NES version.
* PunBasedTitle: ''Rush'n Attack'' = Russian Attack
* OneHitPointWonder