An NES version of Rush'n Attack in 1987 and like most NES games that were based on a popular arcade game, it is more of a remixed version than a straight port. In addition to having an entirely different plot (where the objective is now to destroy a top-secret weapon), it also features new stages, enemies, and music, as well as a 2-Players simultaneous mode similar to Contra (which was released for the arcades around the same time).
An arcade sequel was released in 1989 titled M.I.A., which changed the setting from Russia to Vietnam. Aside from the improved graphics and sounds, the play mechanics are pretty much identical to the original, except the player can now crawl on the floor and carry more than one special weapon, switching between them on the fly with a weapon select button. And like the NES version of the original, it can be played simultaneously with a second player as well.
A sequel was developed by Vatra Games, titled Rush'n Attack: Ex-Patriot, and was released in early 2011. General consensus of the game was that it was a poor imitation of Chair Entertainment's Shadow Complex.
Rush'n Attack features examples of:
- Chain Reaction Destruction: The the NES version, it turns out that the top-secret weapon has more than one explosive charge when destroyed.
- Checkpoint: The arcade version uses check point respawns, while the NES version only uses them in 1-Player mode (the 2-Player mode uses instant respawns). Averted in the Famicom version, as well as in M.I.A. (both used instant respawns, regardless of the number of players).
- Difficulty by Region
- The Disk System version has limited continues, instant respawns, hidden underground shortcuts, and a maximum ammo capacity of nine rounds instead of just three. To make up for the increased difficulty, the NES version starts the player with more lives and weapon power-ups always give max ammo.
- The export versions of M.I.A. randomizes the order of the first three stages and mirrored the layouts of all the even-numbered stages, meaning that the player starts from the right and proceeds to the left in those stages (as opposed to the other way around).
- Elites Are More Glamorous: The player character is a Green Beret (United States Army Special Forces).
- Excuse Plot
- Fire-Breathing Weapon: One of the pickups available is a flamethrower.
- Market-Based Title: The original game was titled Rush'n Attack in America and Green Beret in Japan. Oddly enough, the European market used Green Beret for the arcade version and Rush'n Attack for the NES version.
- Nintendo Hard: The NES version is extremely unforgiving. On top of that, the Konami Code didn't work for this title.
- Pun-Based Title: Rush'n Attack = Russian Attack
- Reds with Rockets
- Reformulated Game: The NES version, which features different stages and bosses, and more importantly a 2-player co-op mode (rather than just alternating play).
- One-Hit-Point Wonder
- Video Game Flamethrowers Suck: Averted really hard. The flamethrower is a One-Hit Kill weapon that instantly reduces any mook to ashes.
MIA: Missing in Action features examples of:
- Escort Mission: Once you've rescued the POWs, you must keep at least one alive.
- Every Helicopter Is a Huey
- Non-Standard Game Over: If all of the POWs die, the words "Mission Failed" flash on the screen and the game is permanently over.
- Whole Plot Reference: The game's premise of a POW rescue in Vietnam is based on Missing in Action and Rambo: First Blood Part II.
Rush'n Attack: Ex-Patriot features examples of:
- Applied Phlebotinum: Ulyssium.
- Shout-Out: The name "Ulyssium" is a blatantly obvious reference to Tiberium.
- Stealth-Based Game: A rare side-scrolling example.