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* {{Acrofatic}}: Friar Tuck can run pretty fast and become as nimble in combat as any other character despite his physique. He does however complain how exhausting it is when fighting.
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* {{Acrofatic}}: Friar Tuck can run pretty fast and become as nimble in combat as any other character despite his physique. He does however does, however, complain how exhausting it is when fighting.fighting is.
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* AnachronismStew: Will Scarlet carries a slingshot around. That's right, rather than having the medieval sling one swings around to throw a projectile, it is a modern Y-shaped slingshot.
* AnnoyingArrows: both played straight and averted. Enemy arrows (and enemy crossbow bolts, to a lesser extent) deal fairly low damage, and are only dangerous because archers can fire them fairly rapidly. ''Your'' arrows, on the other hand, are a lot more powerful, often killing unshielded enemies in just one or two shots. However, enemies carrying shields can block arrows, and each individual character can only carry about twelve arrows each. As for the knights and paladins, your arrows completely bounce off of their armour.
* AnnoyingArrows: both played straight and averted. Enemy arrows (and enemy crossbow bolts, to a lesser extent) deal fairly low damage, and are only dangerous because archers can fire them fairly rapidly. ''Your'' arrows, on the other hand, are a lot more powerful, often killing unshielded enemies in just one or two shots. However, enemies carrying shields can block arrows, and each individual character can only carry about twelve arrows each. As for the knights and paladins, your arrows completely bounce off of their armour.
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* AnachronismStew: Will Scarlet carries a slingshot around. That's right, rather Rather than having the medieval sling one swings that's swung around to throw a projectile, it is it's a modern Y-shaped slingshot.
* AnnoyingArrows:both Both played straight and averted. Enemy arrows (and enemy crossbow bolts, to a lesser extent) deal fairly low damage, and are only dangerous because archers can fire them fairly rapidly. ''Your'' arrows, on the other hand, are a lot more powerful, often killing unshielded enemies in just one or two shots. However, enemies carrying shields can block arrows, and each individual character can only carry about twelve arrows each. As for the knights and paladins, your arrows completely bounce off of their armour.
* AnnoyingArrows:
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Authority Equals Asskicking has been renamed.
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* AuthorityEqualsAsskicking: Played straight with the bosses, officers and knights, due to their combat experience. Averted with Prince John, who is TheUnfought.
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* RankScalesWithAsskicking: Played straight with the bosses, officers and knights, due to their combat experience. Averted with Prince John, who is TheUnfought.
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An Axe To Grind is no longer a trope
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* AnAxeToGrind: Sir Scathlock's weapon of choice.
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* BorrowedCatchphrase: The swordsmen mooks will say "Take from the rich..." to justify robbing their knocked-out comrades when they take their money.
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Badass Mustache and Badass Beard are being merged into Manly Facial Hair. Examples that don't fit or are zero-context are removed. To qualify for Manly Facial Hair, the facial hair must be associated with masculinity in some way. Please read the trope description before readding to make sure the example qualifies.
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* BadassMustache: Little John and Sir Scathlock have mustaches fitting for their prowess.
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* AuthorityEqualsAsskicking: Played straight with the bosses, officers and knights, die to their combat experience. Averted with Prince John, who is TheUnfought.
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* AuthorityEqualsAsskicking: Played straight with the bosses, officers and knights, die due to their combat experience. Averted with Prince John, who is TheUnfought.
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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/512n26rvykl.jpg]]