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Per TRS, this is YMMV


* DifficultySpike: The first expedition -- whichever map you get -- is pretty benign. All of the fights are easy if you're paying attention, and challenges with harsh penalties for failure are rare. After that, the game stops pulling its punches.
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* ActionGirl: Bia and Dolores are competent Fighters, while Molly and Hatice are among the more combat-oriented Scouts.

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* ActionGirl: Bia and Dolores are competent Fighters, while Molly and Hatice are among the more combat-oriented Scouts. And Anna is a BadassBookworm scientist who's deadly with her taser and bombs.
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Everythings Better With Monkeys has been turned into a disambiguation. Zero Context Examples and examples that don’t fit existing tropes will be removed.


* EverythingsBetterWithMonkeys: Hostile monkeys are a common encounter on the Caribbean Island and Emerged Island maps. They tend to use Devious attacks.
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** One encounter in the Holy Grail expedition takes place in an alternate reality where an evil cat rules over humans. This is a reference to ''VideoGame/{{Runescape}}'' and the Evil Bob event that used to be available.
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dewicking finaldeath per trs


* FinalDeath: Losing in adventure mode means you have to start again from square one. Presumably, since NobodyCanDie, your characters are forced to start over from scratch whenever they lose all their Resolve.

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* FinalDeath: FinalDeathMode: Losing in adventure mode means you have to start again from square one. Presumably, since NobodyCanDie, your characters are forced to start over from scratch whenever they lose all their Resolve.
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* DungeonBypass: In the Mountain Of The Ancestors encounter at the Anagogic Archipelago, you can tactfully win a game of CONGKLACK and then get past a laser grid with Archaeology or Rogue checks... OR, with enough levels in Survivalist, you can bypass the door entirely by white-water rafting down a waterfall with nothing but a plank of wood under your crew.

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* AmazonianBeauty: Dolores Garcia is a strong luchador as well as a shapely brunette.



* HotAmazon: Dolores Garcia is a strong luchador as well as a shapely brunette.
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** Intriguingly, the Mali expedition appears to be inspired by [[RealityIsUnrealistic a real-life example of this]]: Victorian lady explorer [[http://en.wikipedia.org/wiki/Mary_Kingsley Mary Kingsley]].
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** There are three main campaign resources (Gold, Status and Research), while the game expects you to focus on one of them more than the other you still need some quantities of all three in order to build up your team.

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* {{Gamebook}}: Many nodes trigger events which offer a choice of options. Depending on your decisions, the result can be a challenge to your crew's skills, a gain/loss of resources, buffs or debuffs, treasures, encounters...


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* StoryBranching: Many nodes trigger events which offer a choice of options. Depending on your decisions, the result can be a challenge to your crew's skills, a gain/loss of resources, buffs or debuffs, treasures, encounters...

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* ChooseYourOwnAdventure: Many nodes trigger events which offer a choice of options. Depending on your decisions, the result can be a challenge to your crew's skills, a gain/loss of resources, buffs or debuffs, treasures, encounters...


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* {{Gamebook}}: Many nodes trigger events which offer a choice of options. Depending on your decisions, the result can be a challenge to your crew's skills, a gain/loss of resources, buffs or debuffs, treasures, encounters...
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** One of the boss encounters in the Mali expedition consists in [[Disney/TheLionKing fighting a group of hyenas in an elephant graveyard]].

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** One of the boss encounters in the Mali expedition consists in [[Disney/TheLionKing [[WesternAnimation/TheLionKing1994 fighting a group of hyenas in an elephant graveyard]].
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Five Bad Band was cut.


* [[FiveBadBand Four-Bad Band]]: Rivaleux is the BigBad, with Amir, Tommy, and Cassandra standing in as EvilGenius, TheBrute, and DarkChick, the three parts of the game's TacticalRockPaperScissors. Maybe Rivaleux will get a [[TheDragon Dragon]] in an expansion.
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* TheTeam: You pick three team members from among [[TheSmartGuy scientists]], [[TheSneakyGuy scouts]], [[TheBigGuy fighters]], and [[TheFace speakers]]. You can have a team of all one class, but it's generally better to diversify.

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A third (and free) expansion, ''Quest for the Holy Grail'', was released on December 13, 2018. It adds a new five-stars expedition about [[ExactlyWhatItSaysOnTheTin looking for the Holy Grail]].



*** The ''Quest for the Holy Grail'' free DLC adds a new five-stars expedition [[Film/IndianaJonesAndTheLastCrusade which consists in finding the Holy Grail]]. Once the new content is installed, the game's title (opening and main meny screens) becomes "Renowned Explorers: Quest for the Holy Grail", the subtitle being written with the ''Indiana Jones'' font.

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*** The ''Quest for the Holy Grail'' free DLC adds a new five-stars expedition DLC. [[Film/IndianaJonesAndTheLastCrusade which consists in finding Beside the Holy Grail]]. Once new expedition's premise]], once the new content is installed, the game's title (opening and main meny screens) becomes "Renowned Explorers: Quest for the Holy Grail", the subtitle being written with the ''Indiana Jones'' font.

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** To the ''Franchise/IndianaJones'' franchise:
*** One of the many treasures you can get is an Emerald Skull. Its description says "Way better than the [[Film/IndianaJonesAndTheKingdomOfTheCrystalSkull crystal skull]]". You find said skull in South America, too.
*** The ''Quest for the Holy Grail'' free DLC adds a new five-stars expedition [[Film/IndianaJonesAndTheLastCrusade which consists in finding the Holy Grail]]. Once the new content is installed, the game's title (opening and main meny screens) becomes "Renowned Explorers: Quest for the Holy Grail", the subtitle being written with the ''Indiana Jones'' font.



** One of the many treasures you can get is an Emerald Skull. Its description says "Way better than the [[Film/IndianaJonesAndTheKingdomOfTheCrystalSkull crystal skull]]". You find said skull in South America, too.

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* ButThouMust: In certain events that normally have multiple choices, you are only offered a single choice if your party happens to have a character with certain (hidden) traits. For example, you might get to choose whether you want knowledge, fame or riches in a treasure room, but if one of your party members is greedy, you can only go with riches.



** Roche Braziliano, Padmasambhava are [=NPCs=] which can be encountered during the adventure.

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** Roche Braziliano, Padmasambhava Padmasambhava, Pachacuti and Charles Darwin are [=NPCs=] which can be encountered during the adventure.adventure, to name a few.
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* AntiFrustrationFeatures:
** A Tool is a one-use item that can grant a +25% bonus to any challenge roll. But if you ''still'' fail the roll, the Tool isn't expended.
** When you revive a fallen crew member mid-battle, they get most of their Spirit back ''and'' a hefty defense bonus for one round.


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* DifficultySpike: The first expedition -- whichever map you get -- is pretty benign. All of the fights are easy if you're paying attention, and challenges with harsh penalties for failure are rare. After that, the game stops pulling its punches.


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* FlunkyBoss: Most map bosses have mooks that fight alongside them. The bad news is that usually more mooks will keep spawning as the battle continues, but the good news is that winning only requires you to take down the boss themselves.

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* CripplingOverspecialization: While most players tend to favor one mood -- Friendly, Devious, or Aggressive -- and can take crew members, Treasure options, and research papers that grant bonuses for using that mood, specializing exclusively in one mood will hurt you when you run into enemies and encounters that punish that mood.

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* CripplingOverspecialization: CripplingOverspecialization:
**
While most players tend to favor one mood -- Friendly, Devious, or Aggressive -- and can take crew members, Treasure options, and research papers that grant bonuses for using that mood, specializing exclusively in one mood will hurt you when you run into enemies and encounters that punish that mood.mood.
** You are supposed to assemble a crew of various classes, as every map contains challenges for all four classes. However, you are also permitted to assemble a crew entirely of one class, which makes it harder to pass challenges geared towards any other class. There are four separate achievements for beating the game with a crew like this (one for each class).



* MadScientist: Anna Proskuriakova is inspired by this trope, including having a EvilLaugh attack.

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* MadScientist: Anna Proskuriakova is inspired by this trope, including having a terror-inducing EvilLaugh attack.



* RenaissanceMan: Every crew member has a set list of skills that they start with and can learn from leveling up, but you can also give them a huge variety of additional skills through entourage specialists, equipment, campfire cards, and special events, resulting in this trope.



* TalkingTheMonsterToDeath: A major part of the game is that verbal assaults (friendly or not) do damage as well. Yes, this even works on monsters, undead and wild animals.

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* TalkingTheMonsterToDeath: A major part of the game is that verbal assaults (friendly or not) otherwise) do damage "damage" as well.well as physical attacks. Yes, this even works on monsters, undead and wild animals.



* {{Uberwald}}: Hungary and Transylvania are both dark areas with thick forests, swamps, ruins, wolves, hooded cultists, and superstituous natives. Transylvania's final boss is a vampire noble -- Count Dracul himself.

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* {{Uberwald}}: Hungary and Transylvania are both dark areas with thick forests, swamps, ruins, wolves, hooded cultists, and superstituous natives. Transylvania's final boss is a vampire noble -- Count Dracul himself.himself.
* VideoGameCrueltyPunishment: In the course of your expeditions, your crew can be as mean and/or violent as you wish. But there are definitely encounters where the Devious or Aggressive approach will backfire horribly.

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* BadassBookworm: Ivan Dashkov, a huge and physically powerful Fighter who is often seen reading a book. Despite his piousness and humility, he is ''way'' better at punching things than social attacks -- and his attack animation shows him putting away his book before he winds up for the punch!



* PoliticallyCorrectHistory: The game is set in the British Victorian era, but the explorer society is completely fine with having women and foreigners as members.

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* PoliticallyCorrectHistory: The game is set in the British Victorian era, but the explorer society is completely fine with having women and foreigners not only as members.members, but in positions of authority.



* TheShangriLa: The last level of the game, at least before the ''More To Explore'' DLC. (Now, players get a choice between Shangri-La and [[LostWorld the Lost Island]].

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* TheShangriLa: The last level of the game, at least before the ''More To Explore'' DLC. (Now, players get a choice between Shangri-La and [[LostWorld the Lost Island]].)

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* AntiGrinding: You can only freely explore a map while you have Rations remaining. Run out of Rations, and each node you visit will cause a severe dubuff on one of your crew, which in turn makes it harder to defeat the map's final boss.



* AprilFoolsDay: In April the 1st 2018, the developpers made a joke announce they were working on [[https://steamcommunity.com/games/296970/announcements/detail/1664518066125175561 a Dating Sim DLC]] for ''Renowned Explorers''.

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* AprilFoolsDay: In April the 1st 2018, the developpers developers made a joke announce announcement that they were working on [[https://steamcommunity.com/games/296970/announcements/detail/1664518066125175561 a Dating Sim DLC]] for ''Renowned Explorers''.


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* CareBearStare: Basically how Friendly "attacks" work. Enemies who are defeated by Friendly moves become too excited, charmed, or impressed by your crew to even ''want'' to resist them any further.


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* CripplingOverspecialization: While most players tend to favor one mood -- Friendly, Devious, or Aggressive -- and can take crew members, Treasure options, and research papers that grant bonuses for using that mood, specializing exclusively in one mood will hurt you when you run into enemies and encounters that punish that mood.


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* EmotionBomb: Any social attack with an AOE.
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* DungeonCrawling: While you never have to traverse actual mazes, certain locations ''do'' require you to make a series of decisions and/or challenges before yielding a Treasure.


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* TempleOfDoom: ''Of course'' you'll find yourself probing ancient ruins filled with traps. They're a reason why crew members with Rogue, Quick Thinking, and/or Engineering skills are valuable.

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* {{Deconstruction}}: Of roguelikes. You don't just lead a trio of adventurers to beat people in order to get treasures, as the game's mechanics make clear that gaining more money, prestige, etc. from your discoveries require to hire various helpers (journalists, students, etc.), and to perform lectures and write papers once you're back from your adventures. Having academic formations (naturology, archaeology, physics, etc.) or diplomatic expertise is also very useful to fully exploit the various encounters during your expeditions. Also, depending on the situation, being friendly or using ruse can be as useful as brute violence to solve a combat encounter.

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* {{Deconstruction}}: Of roguelikes. You don't just lead a trio of adventurers to beat people in order to get treasures, as DarkestAfrica: Notably ''averted'' with the game's mechanics make clear that gaining more money, prestige, etc. from your discoveries require to hire various helpers (journalists, students, etc.), Mali Mystery map. The natives and to perform lectures and write papers once you're back from your adventures. Having academic formations (naturology, archaeology, physics, etc.) or diplomatic expertise is also very useful to fully exploit the various encounters during your expeditions. Also, depending on the situation, being their settlements are largely friendly or using ruse can be as useful as brute violence and pleasant. Of course, that still makes them plenty dangerous to solve a combat encounter.''mean'' (ie Devious) explorers.



* EverythingsBetterWithMonkeys: Monkeys are a common encounter on certain maps. They tend to use Devious attacks.

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* EverythingsBetterWithMonkeys: Monkeys Hostile monkeys are a common encounter on certain the Caribbean Island and Emerged Island maps. They tend to use Devious attacks.



* JungleOpera: The Caribbean Island, Emerged Island, and Lost Island maps evoke this trope to varying degrees.



* MadeOfIron: It doesn't matter how badly your crew members get beaten up, stabbed, shot, stomped, burned, or [[ArsonMurderAndJaywalking humiliated]] -- as long as you have at least one Resolve point left, your crew will be perfectly fine ''after'' the encounter.

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* MadeOfIron: It doesn't matter how badly your crew members get beaten up, stabbed, shot, stomped, chomped, burned, or [[ArsonMurderAndJaywalking humiliated]] -- as long as you have at least one Resolve point left, your crew will be perfectly fine ''after'' the encounter.



* NoFinalBossForYou: The game lets you bring this trope on ''yourself''. Normally, players play their final expedition in Shangri-la (where they can defeat Rivaleaux) or the Lost Island (where they can defeat the Anti-Explorers)... but the win condition for the game is to have 2500+ Renown after the last expedition. If you already have that much Renown before the last expedition, you can simply fool around on one of the lower-tier maps, curb-stomp the boss of ''that'' map, and still win the game.
* PoliticallyCorrectHistory: The game is set in the British Victorian era, but the explorer society is completely fine with having women and foreigners as members (some of them being from exotic lands which then were colonies of the European powers).

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* NoFinalBossForYou: The game lets you bring this trope on ''yourself''. Normally, players play their final expedition in Shangri-la (where they can defeat Rivaleaux) or the Lost Island (where they can defeat the Anti-Explorers)... but the win condition for the game is simply to have 2500+ Renown after the last final expedition. If you already have that much Renown before the last expedition, you can simply fool around on one of the lower-tier maps, curb-stomp the boss of ''that'' map, and still win the game.
* PoliticallyCorrectHistory: The game is set in the British Victorian era, but the explorer society is completely fine with having women and foreigners as members (some of them being from exotic lands which then were colonies of the European powers).members.



* SecretShop: One perk of the Engineering research tree is access to a "secret shop" - which sells the best armor you can buy.

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* SecretShop: One perk of the Engineering research tree is access to a "secret shop" - which secret shop whose name is literally "Secret Shop". It sells the best armor you can buy.-- and most expensive -- equipment in the game.



* TheThemeParkVersion: Of exploration. This game definitely favors the RuleOfFun over strict historical accuracy.

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* TheShangriLa: The last level of the game, at least before the ''More To Explore'' DLC. (Now, players get a choice between Shangri-La and [[LostWorld the Lost Island]].
* TheThemeParkVersion: Of 19th century exploration. This game definitely favors the RuleOfFun over strict historical accuracy.

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* ScrewThisImOuttaHere: An option for the ''player'' at one point. [[spoiler:On the Lost Island, when you reach the first goal and beat the Anti-Explorers guarding the LANDDELVER, you can then proceed to one of three different final bosses... or you can just bring in your airship and leave the island while you still can.]]



* TrueCompanions: If your captain loses all of their spirit, the remaining team members immediately gain the mood terrified with the name of the quirk fittingly called "Captain? Captain! CAPTAAIIIIN?", showing how much they care for their leader.

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* TrueCompanions: If your captain loses all of their spirit, the remaining team crew members immediately gain the mood terrified with the name of the quirk fittingly called "Captain? Captain! CAPTAAIIIIN?", showing how much they care for their leader.
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* PracticalTaunt: In this game, a sharp tongue can win a battle just as easily as a sharp blade -- and unlike Aggressive attacks, Devious attacks inflict debuffs, too.
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* HeroOfAnotherStory: Rivaleaux and his crew may be your arch-nemesis, but many of their appearances make it clear that they're having adventures and investigations of their own when they're not busy messing with you.


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* ISurrenderSuckers: Maybe ''surrender'' is the wrong word, but it's a perfectly viable tactic to manipulate an encounter to where both your side and the enemies are in a Friendly mood -- and then take advantage of the +50% "backstab" bonus to nail them with a special Aggressive attack.


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* MadeOfIron: It doesn't matter how badly your crew members get beaten up, stabbed, shot, stomped, burned, or [[ArsonMurderAndJaywalking humiliated]] -- as long as you have at least one Resolve point left, your crew will be perfectly fine ''after'' the encounter.
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* EquipmentBasedProgression: Gaining levels for your crew is important, as they gain more skills and special abilities. But gear can improve your crew's actual combat stats far more than they'll ever gain from leveling up.
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** Rivaleaux, your main competitor for the the title. He makes his début to the player stealing the credit for your first discovery. Indeed the game often mentions his jerk-ness and his French-ness in the same breath.
** Subverted by Victor Signac, who prefers either a more friendly or "hands-on" approach.

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** Rivaleaux, your main competitor for the title of the title.''most'' Renowned Explorer. He makes his début to the player stealing the credit for your first discovery. Indeed the game often mentions his jerk-ness and his French-ness in the same breath.
sentence.
** Subverted Averted by Victor Signac, who prefers either excels with both his blade and a more friendly or "hands-on" approach.Friendly mood.

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* DefeatMeansFriendship: The logical consequence of winning an encounter with a Friendly mood. Also, Rivaleaux's crew members each represent one of the three moods -- Friendly, Devious, and Aggressive -- and each of them shows genuine respect to players who can defeat them with their own mood.



* FantasyKitchenSink: Airships, supernatural artifacts, magical rituals, mummies, vampires, werewolves, voodoo pirates led by a ghost pirate, Tibetan demons, dinosaurs, the Yeti...

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* FantasyKitchenSink: Airships, supernatural artifacts, magical rituals, mummies, vampires, werewolves, voodoo pirates led by a ghost pirate, Tibetan demons, dinosaurs, the Yeti...Yeti, the [[Literature/BabaYaga dancing hut of Baba Yaga]]...


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* SecretShop: One perk of the Engineering research tree is access to a "secret shop" - which sells the best armor you can buy.

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* BackStab: Are your crew and the enemy group both in Friendly mood? Enjoy a +50% bonus to your next Aggressive attack!



* BoldExplorer: The Bread and Butter of the game. With a team of three explorers, the player must gain enough Renown - through collecting treasures, science, status, and gold - to become the most Renowned Explorer.

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* BoldExplorer: The Bread bread and Butter butter of the game. With a team of three explorers, the player must gain enough Renown - through collecting treasures, science, status, and gold - to become the most Renowned Explorer.



* FantasyKitchenSink: Airships, supernatural artifacts, mummies, vampires, werewolves, voodoo pirates led by a ghost pirate, Tibetan demons, dinosaurs, the Yeti...

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* FantasyKitchenSink: Airships, supernatural artifacts, magical rituals, mummies, vampires, werewolves, voodoo pirates led by a ghost pirate, Tibetan demons, dinosaurs, the Yeti...


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* TheThemeParkVersion: Of exploration. This game definitely favors the RuleOfFun over strict historical accuracy.

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