Follow TV Tropes

Following

History VideoGame / RelicsOfHyrule

Go To

OR

Is there an issue? Send a MessageReason:
None


* WaxingLyrical: A few of the lore books quote Music/{{Nightwish}}, for whom [=JKalenad=] is particularly fond.

to:

* WaxingLyrical: A few of the lore books quote Music/{{Nightwish}}, for whom [=JKalenad=] is particularly fond. A number of the gravestones in Kakariko village also bear the lyrics of ''God Bless The Child'', a Nightwish song.
Is there an issue? Send a MessageReason:
None


*** The Silver Centurion, a large Dwarven Centurion colored silver, is used as the stand-in for Gohdan.
*** Gohma appears

to:

*** The Silver Centurion, a large Dwarven Centurion colored silver, is used as the stand-in for Gohdan.
Gohdan. Two "Greater Chilfos" appear alongside it and are actually two larger than usual skeletons with an ice effect.
*** Gohma appearsappears as a larger Frostbite Spider.



*** The dungeon boss is Majora's Priest, based on teh ''Majora's Mask'' final bosses, all three Majora's Incarnations.

to:

*** The dungeon boss is Majora's Priest, based on teh the ''Majora's Mask'' final bosses, all three Majora's Incarnations.

Added: 762

Changed: 376

Is there an issue? Send a MessageReason:
None


* BossBattle: A few bosses from ''Zelda'' are adapted by taking ''Skyrim'' enemies and modifying them. For example, the Frostbite Spider is scaled up 300% to become Gohma, or a Dwemer Centurion styled after [[https://zelda.gamepedia.com/Gohdan Gohdan]] from ''Wind Waker''.

to:

* BossBattle: A few bosses from ''Zelda'' are adapted by taking ''Skyrim'' enemies and modifying them. For example, the Frostbite Spider is scaled up 300% to become Gohma, or them.
** In Kinolangdanzel:
*** The Silver Centurion,
a Dwemer large Dwarven Centurion styled after [[https://zelda.gamepedia.com/Gohdan Gohdan]] colored silver, is used as the stand-in for Gohdan.
*** Gohma appears
** In Morwitijaal, which is heavily based on ''VideoGame/TheLegendOfZeldaMajorasMask'':
*** The Bewitched Giant is Odolwa.
*** Goht is a massive mammoth.
*** Two oversized Chilfos are used instead of Gyorg, but a dead enlarged Slaughterfish appears as Gyorg's stand-in.
*** A pair of enlarged Chaurus enemies stand in for Twinmold.
*** The dungeon boss is Majora's Priest, based on teh ''Majora's Mask'' final bosses, all three Majora's Incarnations.
** In Itnamzand, the Ancient Automation is the game's interpretation of Koloktos.
** The mod's FinalBoss is the Hero's Shade
from ''Wind Waker''.''VideoGame/TheLegendOfZeldaTwilightPrincess''.



* GameplayAndStorySegregation: Unfortunately, some of the ''[=LoZ=]'' artifacts don't do exactly the same thing as they did in their original games for various reasons. For example, the [[VideoGame/TheLegendOfZeldaFourSwords Four Sword]] doesn't create copies of the Dragonborn because ''Skyrim'' really wasn't made to do anything like that.

to:

* GameplayAndStorySegregation: Unfortunately, some of the ''[=LoZ=]'' artifacts don't do exactly the same thing as they did in their original games for various reasons. For example, the [[VideoGame/TheLegendOfZeldaFourSwords Four Sword]] doesn't create copies of the Dragonborn because ''Skyrim'' really wasn't made to do anything like that. Not to mention, several teleportation songs from ''Ocarina of Time'' and ''Majora's Mask'' simply give you buffs.



* StarterEquipment: In a meta sense, you can find Link's iconic green tunic in Bleak Falls Barrow, the first plot-mandated dungeon in ''Skyrim''.

to:

* StarterEquipment: In a meta sense, you can find Link's iconic green tunic in Bleak Falls Barrow, the first plot-mandated dungeon in ''Skyrim''. You also find a basic sword and hints on where to go in Riverwood next to Alvor's house.
Is there an issue? Send a MessageReason:
None


* ArtifactOfDoom: Majora's Mask is a character unto itself, with its own agenda. In the bound state you find it in, it will satisfy itself with whispering clues about where to find the tools with which to unbind it. Unbound, it will provide great power, but [[ClingyMacguffin it won't want to leave you]], and [[spoiler:it enjoys messing with you. Not the Dragonborn, ''[[PlayingThePlayer you]]''.

to:

* ArtifactOfDoom: Majora's Mask is a character unto itself, with its own agenda. In the bound state you find it in, it will satisfy itself with whispering clues about where to find the tools with which to unbind it. Unbound, it will provide great power, but [[ClingyMacguffin it won't want to leave you]], and [[spoiler:it enjoys messing with you. Not the Dragonborn, ''[[PlayingThePlayer you]]''.you]]'']].

Added: 832

Changed: 179

Removed: 430

Is there an issue? Send a MessageReason:
None


* ArtifactOfDoom: Majora's Mask is a character unto itself, with its own agenda. In the bound state you find it in, it will satisfy itself with whispering clues about where to find the tools with which to unbind it. Unbound, it will provide great power, but [[ClingyMacguffin it won't want to leave you]], and [[spoiler:it enjoys messing with you. Not the Dragonborn, ''[[PlayingThePlayer you]]''.



* ClingyMacguffin: The fully awakened version of [[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]; it has four messages that each have a 1 in 4 chance of displaying when you de-equip it. Two of these messages will forcibly re-equip the mask (one of them even locks it on your face unless you use the Fierce Deity's Mask), while a third will make you take damage over time while the Mask declares "You are nothing without me...."



* CursedItem: The fully awakened version of [[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]; it has four messages that each have a 1 in 4 chance of displaying when you de-equip it. Two of these messages will forcibly re-equip the mask (one of them even locks it on your face unless you use the Fierce Deity's Mask), while a third will make you take damage over time while the Mask declares "You are nothing without me...."



* InterfaceScrew: Majora's Mask has a small chance of displaying a random message every time you equip it or land an attack while wearing it; these messages include things like "Autosaving...." and "Red Rupee added".

to:

* InterfaceScrew: Majora's Mask has a small chance of displaying a random message every time you equip it or land an attack while wearing it; it. For the bound state you find it in, these messages include things like "Autosaving...." and "Red Rupee added".are hints on dungeons to explore to unbind it. Unbound, [[{{Troll}} it's just messing with you]].

Added: 1432

Changed: 738

Is there an issue? Send a MessageReason:
None


* AmbiguousSituation: [[spoiler:Ganondorf's Tomb is deliberately set up to leave his final fate uncertain: it contains his equipment, a dead Dremora, and a non-functional Oblivion Gate. Some interpretations suggested by the mod's author include Ganondorf and the Dremora (an assassin sent by Molag Bal) killing each other in battle, or the Dremora being a trusted lieutenant with whom Ganondorf left his gear while he went through the Gate.]]



* CursedItem: The fully awakened version of [[VideoGame/TheLegendOfZeldaMajorasMask Majora's Mask]]; it has four messages that each have a 1 in 4 chance of displaying when you de-equip it. Two of these messages will forcibly re-equip the mask (one of them even locks it on your face unless you use the Fierce Deity's Mask), while a third will make you take damage over time while the Mask declares "You are nothing without me...."
* GameplayAndStorySegregation: Unfortunately, some of the ''[=LoZ=]'' artifacts don't do exactly the same thing as they did in their original games for various reasons. For example, the [[VideoGame/TheLegendOfZeldaFourSwords Four Sword]] doesn't create copies of the Dragonborn because ''Skyrim'' really wasn't made to do anything like that.



* InterfaceScrew: Majora's Mask has a small chance of displaying a random message every time you equip it or land an attack while wearing it; these messages include things like "Autosaving...." and "Red Rupee added".



** One EasterEgg gravestone mimics its source material: [[spoiler:It's labeled "[[VisualNovel/DokiDokiLiteratureClub Monika]]" and is programmed to [[BreakingTheFourthWall have the Dragonborn's name appear on it]].]]

to:

** One EasterEgg gravestone mimics its source material: [[spoiler:It's labeled "[[VisualNovel/DokiDokiLiteratureClub Monika]]" The Mad God Passage dungeon is an extended Shout Out to ''VisualNovel/DokiDokiLiteratureClub'' (spoilers for that game): [[spoiler:It contains the corpses of three adventurers who represent Yuri, Sayori, and Natsuki, almost all of whom died in the same manner as their ''DDLC'' counterparts[[note]][=JKalenad=] had trouble getting "Sayori"'s corpse to hang properly, so instead she was crushed by a falling brazier[[/note]], and the dungeon's boss is programmed to [[BreakingTheFourthWall a Redead Knight who represents Monika (it didn't get get a proper "ending", it's "cheating" death, and it drops two emeralds and a Wisp Wrapping that represent Monika's green eyes and white hair ribbon). All four of these characters have the Dragonborn's name appear poems on it]].their corpses.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* JokeItem: The mod contains several items based off of the infamous [[VideoGame/TheLegendOfZeldaCDiGames CDi games]]; most of them are deliberately bad in order to reference those games' poor quality[[note]]the Roar Stick is a staff that sprays sparks, the Wand of Gamelon is a modified Shiv, and the Book of Koridai is a giant Doge meme[[/note]], but the Power Sword can be a LethalJokeItem since it's a vanilla Silver Sword with the added ability to shoot {{Sword Beam}}s.
Is there an issue? Send a MessageReason:
None


* AntiFrustrationFeatures: The Alteration Table is a special crafting station [[(there is one in the Midden and another in Pale Stone Camp, a new location added by the mod in Solstheim)]] which converts some of the new items into another class (e.g. light to heavy armor and vice versa, one-handed to two-handed weapons vice versa), allowing the player to use the new equipment regardless of their character build.

to:

* AntiFrustrationFeatures: The Alteration Table is a special crafting station [[(there (there is one in the Midden and another in Pale Stone Camp, a new location added by the mod in Solstheim)]] Solstheim) which converts some of the new items into another class (e.g. light to heavy armor and vice versa, one-handed to two-handed weapons vice versa), allowing the player to use the new equipment regardless of their character build.
Is there an issue? Send a MessageReason:
None


* AntiFrustrationFeatures: The Alteration Table is a special crafting station (there is one in the Midden and another in Pale Stone Camp, a new location added by the mod in Solstheim) which converts some of the new items into another class (e.g. light to heavy armor and vice versa, one-handed to two-handed weapons vice versa), allowing the player to use the new equipment regardless of their character build.

to:

* AntiFrustrationFeatures: The Alteration Table is a special crafting station (there [[(there is one in the Midden and another in Pale Stone Camp, a new location added by the mod in Solstheim) Solstheim)]] which converts some of the new items into another class (e.g. light to heavy armor and vice versa, one-handed to two-handed weapons vice versa), allowing the player to use the new equipment regardless of their character build.
Is there an issue? Send a MessageReason:
Adjusted wording in Sword Beams section; they function similarly to the Bloodskal Blade but not exactly the same.


* SwordBeam: Referencing the original source material, the White and Ivory Rings allow the player to launch projectiles from certain swords (including the True Master Sword and Fierce Deity's Sword) if they're at full health; the blade beam effect is borrowed from the ''Dragonborn'' DLC's Bloodskal Blade.

to:

* SwordBeam: Referencing the original source material, the White and Ivory Rings allow the player to launch projectiles from certain swords (including the True Master Sword and Fierce Deity's Sword) if they're at full health; the blade beam effect is borrowed from based on the ''Dragonborn'' DLC's Bloodskal Blade.
Is there an issue? Send a MessageReason:
Corrected error: NP Cs to NPCS


''Relics of Hyrule'' is a ''VideoGame/TheElderScrollsVSkyrim'' [[GameMod mod]] created by [[https://www.nexusmods.com/skyrim/users/4538474 JKalenad]], which adds numerous weapons, spells, items, enemies, NPCs, dungeons and new locations inspired by ''VideoGame/TheLegendOfZelda'' series.

to:

''Relics of Hyrule'' is a ''VideoGame/TheElderScrollsVSkyrim'' [[GameMod mod]] created by [[https://www.nexusmods.com/skyrim/users/4538474 JKalenad]], which adds numerous weapons, spells, items, enemies, NPCs, NPCS, dungeons and new locations inspired by ''VideoGame/TheLegendOfZelda'' series.

Changed: 280

Removed: 156

Is there an issue? Send a MessageReason:
Mod author here. Kept most things intact, but adjusted grammar, punctuation and spelling, corrected errors in Summon Bigger Fish regarding the lore. Removed Villain Team Up because it was actually wholly incorrect concerning the mod's lore. Marked spoilers.


''Relics of Hyrule'' is a ''VideoGame/TheElderScrollsVSkyrim'' [[GameMod mod]] created by [[https://www.nexusmods.com/skyrim/users/4538474 JKalenad]], which adds numerous weapons, spells, items, enemies, NPCS, dungeons and new locations inspired by ''VideoGame/TheLegendOfZelda'' series.

to:

''Relics of Hyrule'' is a ''VideoGame/TheElderScrollsVSkyrim'' [[GameMod mod]] created by [[https://www.nexusmods.com/skyrim/users/4538474 JKalenad]], which adds numerous weapons, spells, items, enemies, NPCS, NPCs, dungeons and new locations inspired by ''VideoGame/TheLegendOfZelda'' series.



For these... are the Relics of Hyrule.



* AbilityRequiredToProceed: While the base game itself doesn't have this as there are many ways of tackling a dungeon or location (unless said location is quest-locked), this aspect that is seen in almost every ''Zelda'' game is brought back for some of the dungeons and locations added by the mod.
* AntiFrustrationFeatures: The Alteration Table is a special crafting facility (there is one in the Midden and another in Pale Stone Camp, a new location added by the mod in Solstheim) which converts some of the new items into another class (light-to-heavy armors and back again, one-handed to two-handed weapons and back again), allowing the player to use the new equipment regardless of their character build.
* BossBattle: A few bosses from ''Zelda'' are recreated (as closely as possible) by taking ''Skyrim'' enemies and modifying them. For example, the Frostbite Spider is scaled up 300% to become Gohma, or a Dwemer Centurion being used as a stand-in for [[https://zelda.gamepedia.com/Gohdan Gohdan]] from ''Wind Waker''.

to:

* AbilityRequiredToProceed: While the base game itself doesn't have this as there are many ways of tackling a dungeon or location (unless said location is quest-locked), this aspect that is seen in almost every ''Zelda'' game is brought back adapted for some of the dungeons and locations added by the mod.
* AntiFrustrationFeatures: The Alteration Table is a special crafting facility station (there is one in the Midden and another in Pale Stone Camp, a new location added by the mod in Solstheim) which converts some of the new items into another class (light-to-heavy armors (e.g. light to heavy armor and back again, vice versa, one-handed to two-handed weapons and back again), vice versa), allowing the player to use the new equipment regardless of their character build.
* BossBattle: A few bosses from ''Zelda'' are recreated (as closely as possible) adapted by taking ''Skyrim'' enemies and modifying them. For example, the Frostbite Spider is scaled up 300% to become Gohma, or a Dwemer Centurion being used as a stand-in for styled after [[https://zelda.gamepedia.com/Gohdan Gohdan]] from ''Wind Waker''.



* HeartContainer: The player can find Pieces of Heart, necklaces that grant +100 Health while worn; get four and you can use a spell to turn them into an actual Heart Container, which when used grants a permanent +100 Health (but ItOnlyWorksOnce in order to avoid potential abuse). There are also Magic and Respite Containers that do the same for Magica and Stamina, the latter being shaped like ''Skyward Sword'''s Stamina Meter.

to:

* HeartContainer: The player can find Pieces of Heart, necklaces that grant +100 Health while worn; get worn. Get four and you can use a spell to turn them into an actual Heart Container, which when used grants a permanent +100 Health (but ItOnlyWorksOnce in order to avoid potential abuse). There are also Magic and Respite Containers that do the same for Magica Magicka and Stamina, the latter being shaped like ''Skyward Sword'''s Stamina Meter.



* SceneryGorn: One of the few ''Legend of Zelda'' locations still standing -- if you can call it that -- is Kakariko Village. By the Fourth Age the entire village is covered in snow, buildings have fallen apart, and many can only be accessed by a series of underground tunnels the Kakariko retreated to when everything started going to Hell. And it has an expansive graveyard.
* ShoutOut: The Kakariko Graveyard contains a number of gravestones (many fan-submitted) that reference a wide variety of media like ''Series/DoctorWho'', ''Manga/FullmetalAlchemist'', and ''WesternAnimation/RickAndMorty'' -- as well as a few more serious ones that pay tribute to famous people like Creator/SatoruIwata and Creator/RobinWilliams.
** One EasterEgg gravestone mimics the original source material: [[spoiler:It's labeled "[[VisualNovel/DokiDokiLiteratureClub Monika]]" and is programmed to [[BreakingTheFourthWall have the Dragonborn's name appear on it]].]]

to:

* SceneryGorn: One [[spoiler:One of the few ''Legend of Zelda'' locations still standing -- if you can call it that -- is Kakariko Village. By the Fourth Age the The entire village is covered in snow, buildings have fallen apart, and many can only be accessed by a series of underground tunnels the Kakariko villagers retreated to when everything started going to Hell. And it Hyrule fell. It also has an expansive graveyard.
graveyard.]]
* ShoutOut: The Kakariko Graveyard [[spoiler:Kakariko Graveyard]] contains a number of gravestones (many fan-submitted) that reference a wide variety of media like ''Series/DoctorWho'', ''Manga/FullmetalAlchemist'', and ''WesternAnimation/RickAndMorty'' -- as well as a few more serious ones that pay tribute to famous people like Creator/SatoruIwata and Creator/RobinWilliams.
** One EasterEgg gravestone mimics the original its source material: [[spoiler:It's labeled "[[VisualNovel/DokiDokiLiteratureClub Monika]]" and is programmed to [[BreakingTheFourthWall have the Dragonborn's name appear on it]].]]



* StarterEquipment: In a meta sense; you can find Link's iconic green tunic in Bleak Falls Barrow, the first plot-mandated dungeon in ''Skyrim''.
* SummonBiggerFish: [[spoiler:In order to combat the threat of Ganon's forces and Alduin, Zelda cast a spell that summoned various incarnations of Link from throughout Hyrule's history. This also serves to explain why artifacts from a myriad of ''Legend of Zelda'' games can be found.]]

to:

* StarterEquipment: In a meta sense; sense, you can find Link's iconic green tunic in Bleak Falls Barrow, the first plot-mandated dungeon in ''Skyrim''.
* SummonBiggerFish: [[spoiler:In order to combat the threat of Ganon's forces and Alduin, Zelda Hyrule's mages cast a spell that summoned various incarnations of Link from throughout Hyrule's history. This also serves to explain why artifacts from a myriad of ''Legend of Zelda'' games can be found.]]



* VillainTeamUp: [[spoiler:In the backstory, Ganon was finally able to conquer Hyrule by joining forces with Alduin.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

See also ''VideoGame/ConanHyborianAge'', another ''Skyrim'' mod with a similar premise but based on ''Film/ConanTheBarbarian1982''(and with much less content).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AntiFrustrationFeatures: The Alteration Table is a special crafting facility (there is one in the Midden and another in Pale Stone Camp, a new location added by the mod in Solstheim) which converts some of the new items into another class (light-to-heavy armors and back again, one-handed to two-handed weapons and back again), allowing the player to use the new equipment regardless of their character build.
Is there an issue? Send a MessageReason:
None


The main focus of the mod is that it aims to link the both the universe of ''The Elder Scrolls'' and universe of ''The Legend of Zelda'' in a way that respects both, rather than using Skyrim as a platform for remaking a ''Zelda'' experience. The mod does put Skyrim first, and all content is balanced to not spoil the experience of playing Skyrim.

to:

The main focus of the mod is that it aims to link [[StealthPun Link]] the both the universe of ''The Elder Scrolls'' and universe of ''The Legend of Zelda'' in a way that respects both, rather than using Skyrim as a platform for remaking a ''Zelda'' experience. The mod does put Skyrim first, and all content is balanced to not spoil the experience of playing Skyrim.

Added: 1576

Changed: 112

Is there an issue? Send a MessageReason:
None


* BossBattle: A few bosses from ''Zelda'' are recreated (as closely as possible) by taking ''Skyrim'' enemies and modifying them. For example, the Frostbite Spider is scaled up 300% to become Gohma, or a Dwemer Centurion being used as a stand-in for [[https://zelda.gamepedia.com/Gohdan Gohdan]] from ''Wind Waker''.
* CollectionSidequest: Gold Skulltulas can be found all around Skyrim[[note]]Normally in ''Relics''-specific dungeons, but due to the spawn tables they sometimes pop up in vanilla locations[[/note]]; killing them nets you Gold Skulltula Tokens, which can be traded in at a specific location for new items.
* HeartContainer: The player can find Pieces of Heart, necklaces that grant +100 Health while worn; get four and you can use a spell to turn them into an actual Heart Container, which when used grants a permanent +100 Health (but ItOnlyWorksOnce in order to avoid potential abuse). There are also Magic and Respite Containers that do the same for Magica and Stamina, the latter being shaped like ''Skyward Sword'''s Stamina Meter.



* SceneryGorn: One of the few ''Legend of Zelda'' locations still standing -- if you can call it that -- is Kakariko Village. By the Fourth Age the entire village is covered in snow, buildings have fallen apart, and many can only be accessed by a series of underground tunnels the Kakariko retreated to when everything started going to Hell. And it has an expansive graveyard.



** The Gossip Stones have a message warning that Floormasters are "full of beans", referencing the the WebVideo/GameGrumps' playthrough of ''VideoGame/TheLegendOfZeldaTheWindWaker''.

to:

** The Gossip Stones have a message warning that Floormasters are "full of beans", referencing the the WebVideo/GameGrumps' playthrough of ''VideoGame/TheLegendOfZeldaTheWindWaker''.''VideoGame/TheLegendOfZeldaTheWindWaker'', which says (among other things) that Wallmasters are "so full of beans".
* StarterEquipment: In a meta sense; you can find Link's iconic green tunic in Bleak Falls Barrow, the first plot-mandated dungeon in ''Skyrim''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SwordBeam: Referencing the original source material, the White and Ivory Rings allow the player to launch projectiles from certain swords (including the True Master Sword and Fierce Deity's Sword) if they're at full health; the blade beam effect is borrowed from the ''Dragonborn'' DLC's Bloodskal Blade.

Added: 324

Changed: 14

Is there an issue? Send a MessageReason:
None


* PoisonMushroom: Rupoors from the classic Zelda games appear as treasures; if you use the Hylia's Contract spell to that converts Rupees into Septims, each one will deduct 100 Septims instead. On the other hand, you can sell Rupoors off as-is, meaning you can still make money off of them (even if it's not all that much).



** The Gossip Stones have a message warning that Floormasters are "full of beans", referencing the the LetsPlay/GameGrumps' playthrough of ''VideoGame/TheLegendOfZeldaTheWindWaker''.

to:

** The Gossip Stones have a message warning that Floormasters are "full of beans", referencing the the LetsPlay/GameGrumps' WebVideo/GameGrumps' playthrough of ''VideoGame/TheLegendOfZeldaTheWindWaker''.

Added: 1515

Changed: 3

Is there an issue? Send a MessageReason:
None


* AbilityRequiredToProceed: While the base game itself doesn't have this as there are many ways of tackling a dungeon or location, unless said location is quest-locked, this aspect that is seen in almost every ''Zelda'' game is brought back for some of the dungeons and locations added by the mod.

to:

* AbilityRequiredToProceed: While the base game itself doesn't have this as there are many ways of tackling a dungeon or location, unless location (unless said location is quest-locked, quest-locked), this aspect that is seen in almost every ''Zelda'' game is brought back for some of the dungeons and locations added by the mod.mod.
* NoticeThis: Fairies mark the location of relics, either hovering over the chest's location or outside the entrance to dungeons. They're also ColorCodedForYourConvenience; red Fairies mark weapons, blue mark magic items like spell scrolls, etc.
* ShoutOut: The Kakariko Graveyard contains a number of gravestones (many fan-submitted) that reference a wide variety of media like ''Series/DoctorWho'', ''Manga/FullmetalAlchemist'', and ''WesternAnimation/RickAndMorty'' -- as well as a few more serious ones that pay tribute to famous people like Creator/SatoruIwata and Creator/RobinWilliams.
** One EasterEgg gravestone mimics the original source material: [[spoiler:It's labeled "[[VisualNovel/DokiDokiLiteratureClub Monika]]" and is programmed to [[BreakingTheFourthWall have the Dragonborn's name appear on it]].]]
** The Gossip Stones have a message warning that Floormasters are "full of beans", referencing the the LetsPlay/GameGrumps' playthrough of ''VideoGame/TheLegendOfZeldaTheWindWaker''.
* SummonBiggerFish: [[spoiler:In order to combat the threat of Ganon's forces and Alduin, Zelda cast a spell that summoned various incarnations of Link from throughout Hyrule's history. This also serves to explain why artifacts from a myriad of ''Legend of Zelda'' games can be found.]]
* VillainTeamUp: [[spoiler:In the backstory, Ganon was finally able to conquer Hyrule by joining forces with Alduin.]]
* WaxingLyrical: A few of the lore books quote Music/{{Nightwish}}, for whom [=JKalenad=] is particularly fond.

Added: 301

Changed: 303

Is there an issue? Send a MessageReason:
None


!!''Relics of Hyrule'' Provides Examples Of:
* AbilityRequiredToProceed: While the base game itself doesn't have this as there are many ways of tackling a dungeon or location, unless said location is quest-locked, this aspect that is seen in almost every ''Zelda'' game is brought back for some of the dungeons and locations added by the mod.

to:

!!''Relics of Hyrule'' Provides Examples Of:
provides examples of:

* AbilityRequiredToProceed: While the base game itself doesn't have this as there are many ways of tackling a dungeon or location, unless said location is quest-locked, this aspect that is seen in almost every ''Zelda'' game is brought back for some of the dungeons and locations added by the mod.mod.
----
Is there an issue? Send a MessageReason:
None


* AbilityRequiredToProceed: While the base game itself doesn't have this as there are many ways of tackling a dungeon or location, this aspect that is seen in almost every ''Zelda'' game is brought back for some of the dungeons and locations added by the mod. One example is [[spoiler: obtaining the Ocarina of Time at the end of Kinolangdanzel Tower and finding the Songbook Page that teaches the Song of Time from Forelhost Refectory, will unlock the Gates of Time that is located at the end of the three major dungeons, gaining access to The Link Between Worlds when the song is played.]]

to:

* AbilityRequiredToProceed: While the base game itself doesn't have this as there are many ways of tackling a dungeon or location, unless said location is quest-locked, this aspect that is seen in almost every ''Zelda'' game is brought back for some of the dungeons and locations added by the mod. One example is [[spoiler: obtaining the Ocarina of Time at the end of Kinolangdanzel Tower and finding the Songbook Page that teaches the Song of Time from Forelhost Refectory, will unlock the Gates of Time that is located at the end of the three major dungeons, gaining access to The Link Between Worlds when the song is played.]]mod.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

For these... are the Relics of Hyrule.
Is there an issue? Send a MessageReason:
None


-->-- [[https://www.nexusmods.com/skyrim/users/4538474 JKalenad]] - Official mod's description on the ''Skyrim Nexus''

to:

-->-- [[https://www.nexusmods.com/skyrim/users/4538474 JKalenad]] - Official mod's description Mod's primary focus on the ''Skyrim Nexus''
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


-->-- JKalenad - Official mod's description on the ''Skyrim Nexus''

to:

-->-- JKalenad [[https://www.nexusmods.com/skyrim/users/4538474 JKalenad]] - Official mod's description on the ''Skyrim Nexus''
Is there an issue? Send a MessageReason:
None


-->-- Official mod's description on the ''Skyrim Nexus''

to:

-->-- JKalenad - Official mod's description on the ''Skyrim Nexus''
Is there an issue? Send a MessageReason:
None


* AbilityRequiredToProceed: While the base game itself doesn't have this as there are many ways of tackling a dungeon or location, this aspect that is seen in almost every ''Zelda'' game is brought back for some of the dungeons and locations added by the mod.

to:

* AbilityRequiredToProceed: While the base game itself doesn't have this as there are many ways of tackling a dungeon or location, this aspect that is seen in almost every ''Zelda'' game is brought back for some of the dungeons and locations added by the mod. One example is [[spoiler: obtaining the Ocarina of Time at the end of Kinolangdanzel Tower and finding the Songbook Page that teaches the Song of Time from Forelhost Refectory, will unlock the Gates of Time that is located at the end of the three major dungeons, gaining access to The Link Between Worlds when the song is played.]]
Is there an issue? Send a MessageReason:
None


!!''Relics of Hyrule'' Provides Examples Of:

to:

!!''Relics of Hyrule'' Provides Examples Of:Of:
* AbilityRequiredToProceed: While the base game itself doesn't have this as there are many ways of tackling a dungeon or location, this aspect that is seen in almost every ''Zelda'' game is brought back for some of the dungeons and locations added by the mod.

Added: 243

Changed: 928

Is there an issue? Send a MessageReason:
None


''Relics of Hyrule'' is a ''VideoGame/TheElderScrollsVSkyrim'' [[GameMod mod]] created by [[https://www.nexusmods.com/skyrim/users/4538474 JKalenad]], which adds numerous weapons, spells, items, enemies, NPCS, dungeons and locations inspired by ''VideoGame/TheLegendOfZelda'' series.

The focus of the mod is that it aims to link the universe of ''The Elder Scrolls'' and universe of ''The Legend of Zelda'' in a way that respects both, rather than using Skyrim as a platform for remaking a ''Zelda'' experience. The mod does put Skyrim first, and all content is balanced to not spoil the experience of playing Skyrim.

The mod is currently at version 6.5.16, known as the ''Winds of a Silent Sea'' update and is both available for the original Skyrim [[https://www.nexusmods.com/skyrim/mods/40615/ here]] and the Special Edition [[https://www.nexusmods.com/skyrimspecialedition/mods/12244 here]].

to:

''Relics of Hyrule'' is a ''VideoGame/TheElderScrollsVSkyrim'' [[GameMod mod]] created by [[https://www.nexusmods.com/skyrim/users/4538474 JKalenad]], which adds numerous weapons, spells, items, enemies, NPCS, dungeons and new locations inspired by ''VideoGame/TheLegendOfZelda'' series.

The shards of an age long forgotten, the remnants of a civilization older than the Dwemer, so old that it was a myth during their time, and little evidence of the civilization remains. All that remain are long forgotten artifacts: weapons, armor, magic. As you travel through Skyrim, you will stumble across pieces of a long-lost civilization, and will eventually discover what led to its demise.

The main
focus of the mod is that it aims to link the both the universe of ''The Elder Scrolls'' and universe of ''The Legend of Zelda'' in a way that respects both, rather than using Skyrim as a platform for remaking a ''Zelda'' experience. The mod does put Skyrim first, and all content is balanced to not spoil the experience of playing Skyrim.

Skyrim.

The mod is currently at version 6.5.16, known as the ''Winds of a Silent Sea'' update and is both available for both the original Skyrim [[https://www.nexusmods.com/skyrim/mods/40615/ here]] and the Special Edition [[https://www.nexusmods.com/skyrimspecialedition/mods/12244 here]].here]].

----
!!''Relics of Hyrule'' Provides Examples Of:
Is there an issue? Send a MessageReason:
None

Added DiffLines:

->''"My philosophy is that a Skyrim mod should respect the milieu and story of the core game, rather than using it as a simple technological platform to remake another. I chose to make ''Relics of Hyrule'' the way it is after seeing many other mods based on the ''Legend of Zelda'' ignore Skyrim's world. The mod also serves to re-imagine and frame the tragic beauty of Hyrule and Termina in the harsh landscapes of Skyrim and Solstheim.''
-->-- Official mod's description on the ''Skyrim Nexus''

''Relics of Hyrule'' is a ''VideoGame/TheElderScrollsVSkyrim'' [[GameMod mod]] created by [[https://www.nexusmods.com/skyrim/users/4538474 JKalenad]], which adds numerous weapons, spells, items, enemies, NPCS, dungeons and locations inspired by ''VideoGame/TheLegendOfZelda'' series.

The focus of the mod is that it aims to link the universe of ''The Elder Scrolls'' and universe of ''The Legend of Zelda'' in a way that respects both, rather than using Skyrim as a platform for remaking a ''Zelda'' experience. The mod does put Skyrim first, and all content is balanced to not spoil the experience of playing Skyrim.

The mod is currently at version 6.5.16, known as the ''Winds of a Silent Sea'' update and is both available for the original Skyrim [[https://www.nexusmods.com/skyrim/mods/40615/ here]] and the Special Edition [[https://www.nexusmods.com/skyrimspecialedition/mods/12244 here]].

Top