Follow TV Tropes

Following

History VideoGame / RedFaction

Go To

OR

Added: 115

Changed: 2277

Is there an issue? Send a MessageReason:
None


* AbnormalAmmo: The Nano Rifle, a small arms weapon that fires nanites. Also, the Singularity Rifle and XNG-500 in ''Armageddon''.

to:

* AbnormalAmmo: The ''Guerilla'' brings us the Grinder which fires curcular razor disks to impale people, the Nano Rifle, a small arms weapon Rifle that fires nanites.nanites which disassemble everything they touch, and the Spiker class of weapons from the Marauder faction which fires spikes of rusty metal to impale people. Also, the Singularity Rifle and XNG-500 in ''Armageddon''.



* BadassLongcoat: Mason's outfit in ''Guerrilla'', apparently a thick safety coat of the type worn by firefighters and certain miners and construction workers. In ''Armageddon'', your ''PoweredArmor'' has one.

to:

* BadassLongcoat: Mason's outfit in ''Guerrilla'', apparently a thick safety coat of the type worn by firefighters and certain miners and construction workers.workers which reflects his former profession as a demolitions expert. It also becomes progressively more badass as upgrades add armor plating and reenfrocement layers providing yet more protection. In ''Armageddon'', your ''PoweredArmor'' has one.



* BeeHiveBarrier: In ''Armaggeddon'', Darius can use the [[NanoMachines Nano Forge]] to create a projectile-reflecting [[DeflectorShields energy barrier.]]

to:

* BeeHiveBarrier: In The EDF employ these occasionally in Guerrilla to protect exceptionally high value areas. The technology is rare and not available to the player. However in ''Armaggeddon'', Darius can use the [[NanoMachines Nano Forge]] to create a projectile-reflecting [[DeflectorShields energy barrier.]]



* CarFu: The enemies in the final mission of ''Red Faction: Guerrilla'' may attempt to run the player over. The tactic is extremely ineffective at doing so, doing only light damage (compared to Alex either killing an EDF soldier or driving well past them) and sometimes parking the car beside the player and doing nothing.

to:

* CarFu: The enemies in the final mission of ''Red Faction: Guerrilla'' may attempt to run the player over. The tactic is extremely ineffective at doing so, variably effective as running Alec doing only light damage (compared but can stunlock him in attempting to Alex either killing an EDF soldier or driving well past them) and get up sometimes even parking the car beside the player and doing nothing.



* ColorCodedForYourConvenience: The Ravager {{Mook}} in ''Armageddon'' [[UndergroundMonkey comes in three different colors]] that denote their abilities. Reds shoot [[FlechetteStorm needles,]] blues shoot [[ShockAndAwe lighting blasts]] and oranges shoot [[StuffBlowingUp explosive fireballs.]] The Berserkers also come in two different colors; greens have an affinity to energy and oranges have an affinity to fire.

to:

* ColorCodedForYourConvenience: ''Guerrilla'' displays general enemy difficulty using different armor colors. The lowest rank gasmask mooks wear blue, the standard troops are in metalic brown with gold visors, and the elite troops are wearing bright white outfits making them stick out. The Ravager {{Mook}} in ''Armageddon'' [[UndergroundMonkey comes in three different colors]] that denote their abilities. Reds shoot [[FlechetteStorm needles,]] blues shoot [[ShockAndAwe lighting blasts]] and oranges shoot [[StuffBlowingUp explosive fireballs.]] The Berserkers also come in two different colors; greens have an affinity to energy and oranges have an affinity to fire.



** ''Red Faction: Guerrilla'' has many references to the original game. The major cities are all named after ''Red Faction 1'' characters, the defunct Ultor corporation plays a role in the game's plot, and there's an EasterEgg where [[spoiler:Parker]] from the original game has a cameo appearance as an old miner who [[CrouchingMoronHiddenBadass keeps a stockpile of singularity bombs hidden in his house]].

to:

** ''Red Faction: Guerrilla'' has many references to the original game. The major cities are all named after ''Red Faction 1'' characters, the defunct Ultor corporation plays a role in the game's plot, and there's an EasterEgg where [[spoiler:Parker]] from the original game has a cameo appearance as an old miner who seems completely out of touch with reality but also [[CrouchingMoronHiddenBadass keeps a stockpile of singularity bombs hidden in his house]].



* CoolStarship: The Hydra, what little we hear and see of it.

to:

* CoolStarship: The Hydra, Hydra seems to have been this, what little we hear and see of it.it, before it gets shotdown by a sucker punch of a nanite infused missile.



* TheDreaded: Alec Mason essentially becomes this, not only becoming a major figurehead in the Red Faction but a lot of EDF soldiers, including [[BigBad Admiral Kobel]] to exclaim something along the lines of "It's Mason!" when confronted by him.

to:

* TheDreaded: Alec Mason essentially becomes this, not only becoming a major figurehead in the Red Faction but a lot of EDF soldiers, including [[BigBad Admiral Kobel]] to exclaim something along the lines of "It's Mason!" when confronted by him. To the point that a ranking officer who knows he's about to be tortured is initially more scared when he learns that Alec Mason is the one driving the car while he's pumped for information.



* TheFederation: The Earth Defense Force, although they gain [[TheEmpire Imperial]] tendencies in ''Red Faction: Guerrilla''.

to:

* TheFederation: The Earth Defense Force, although they gain [[TheEmpire Imperial]] tendencies in ''Red Faction: Guerrilla''. Apparently this is due to political corruption as they now have private financial backers.



* HumongousMecha: Mining Walkers are very fun whenever you can get them. Heavy ones trash buildings like a walker through a butter factory. There's also the Light Walker, which is a fun runaround and has jumpjets, and the Combat Walker, which is... pretty much a MacrossMissileMassacre on legs, what with the rocket pods.

to:

* HumongousMecha: Mining Walkers are very fun whenever you can get them. Heavy ones trash buildings like a walker through a butter factory. There's also the Light Walker, which is a fun runaround and has jumpjets, and the Combat Walker, which is... pretty much a MacrossMissileMassacre on legs, what with the rocket pods. The EDF initially attempted to confiscate Heavy Walkers under the fear that the Red Faction would weaponize them, which lead to the Red Faction stealing them back to help ease the burden of miners and in turn weaponizing them.



** The Arc Welder, which shoots [[ShockAndAwe streams of electricity]], incapacitating enemies and letting you hijack vehicles. Upgrades include ''allowing the streams to discern friend from foe'', and an additional stream for extra damage.

to:

** The Arc Welder, which shoots a welding tool for large vehicles as the name suggests modfied to shoot [[ShockAndAwe streams of electricity]], incapacitating enemies and letting you hijack vehicles. Upgrades include ''allowing the streams to discern friend from foe'', and an additional stream for extra damage.damage as well as hitting an aditional target in groups.



** Mining charges from ''Red Faction'' blows up more things than just rocks...

to:

** Mining charges from ''Red Faction'' blows up more things than just rocks...rocks. A move that's continued into ''Guerrilla'' where they'll blow up just about anything except rocks.



* IwoJimaPose: In ''Guerrilla'', an Iwo Jima-like monument can be found in Eos, commemorating the [=EDF=] soldiers who died liberating Mars from the Ultor Corporation, complete with a plaque listing all their names. [[TheRevolutionWillNotBeCivilized There's a mission to blow it up.]]

to:

* IwoJimaPose: In ''Guerrilla'', an Iwo Jima-like monument can be found in Eos, commemorating the [=EDF=] soldiers who died liberating Mars from the Ultor Corporation, complete with a plaque listing all their names. [[TheRevolutionWillNotBeCivilized There's a mission to blow it up.]]



** The EDF in general in ''Guerrilla'' who are constantly beating, executing, and generally abusing the population.



* MolotovTruck: You can make these yourself in ''Guerrilla'' by sticking remote explosives on a vehicle then driving it (in)to a target building before exiting and detonating the charges. Be careful that it doesn't end up [[HoistByHisOwnPetard toppling in]] [[OhCrap your direction]].

to:

* MolotovTruck: You can make these yourself in ''Guerrilla'' by sticking remote explosives on a vehicle then driving it (in)to a target building before exiting and detonating the charges. Be careful that it doesn't end up [[HoistByHisOwnPetard toppling in]] [[OhCrap your direction]]. Also applies to the MOAB explosives left behind by Ultor, once you find one driving over it will affix it to your vehicle of choice.



* MoralDissonance: Colonel Joseph Broga is painfully (and loudly) tortured in the ''Catch and Release'' mission by Carmen, before being dumped off a cliff. Apparently, this is A-okay, because Broga himself tortured people. In fact, [[KarmicDeath he tortured her interrogator]].

to:

* MoralDissonance: Colonel Joseph Broga is painfully (and loudly) tortured in the ''Catch and Release'' mission by Carmen, before being dumped off a cliff. Apparently, this is A-okay, acceptable, because Broga himself tortured numerous people. In fact, [[KarmicDeath he tortured her interrogator]].



* NotInThisForYourRevolution: Alec is this at first when the EDF killed his brother. Of course he easily gets talked out of this mindset.

to:

* NotInThisForYourRevolution: Alec is this at first when the EDF killed his brother. brother only joining the Red Faction due to the preemptive death orders put out for him due to association with his brother for less then a week after arrival. Of course he easily eventually gets talked out of this mindset.mindset and embraces the revolution.



** In ''Red Faction: Guerrilla'', upgrades to your weapons and other assorted things, such as body armor and safehouse warps, are earned by trading in scrap metal for it (presumably used to improvise weapons and armor). This scrap is earned by destroying EDF buildings, their vehicles, hell, anything that says EDF on it. Since damn near everything short of the environment is destructible in this game, there are also some indirect ways that the game rewards you for vandalism, such as destroying a wall separating you from EDF soldiers to ambush them, busting a hole through a wall to escape through if you find yourself trapped, or cracking holes into pipes in order to find a safe way into otherwise well-guarded structures.

to:

** In ''Red Faction: Guerrilla'', upgrades to your weapons and other assorted things, such as body armor and safehouse warps, are earned by trading in scrap metal for it (presumably used either as components or to improvise weapons and armor).barter for equipment. This scrap is earned by destroying EDF buildings, their vehicles, hell, anything that says EDF on it. Since damn near everything short of the environment is destructible in this game, there are also some indirect ways that the game rewards you for vandalism, such as destroying a wall separating you from EDF soldiers to ambush them, busting a hole through a wall to escape through if you find yourself trapped, or cracking holes into pipes in order to find a safe way into otherwise well-guarded structures.
Is there an issue? Send a MessageReason:
Stuffed In The Fridge is now a disambig/fanspeak page and should not be linked in bulleted trope lists. Could fit under Collateral Angst, but written to be less reviewer-pluggy


* StuffedInTheFridge: Even [[WebAnimation/ZeroPunctuation Yahtzee]], who's about as far down the SlidingScaleOfIdealismVersusCynicism as you can get, found it jarring how quickly Kara goes from being upgraded to love interest to being gruesomely killed off in order to give the hero something else to angst about, remarking that the elapse in time between the two events (probably less than 15 seconds) must set a new record.
Is there an issue? Send a MessageReason:
This is for when creators die and leave work unfinished.


** One of ''Armageddon's'' new vehicles is the [[CoolShip Inferno GX]] space fighter, so named and designed (it even has the same aiming reticule and twin lasers) as a nod to the legendary space shooter ''VideoGame/{{Descent}}''. Not surprising considering Volition's origins as Parallax Software, which they shared with [[AuthorExistenceFailure now-defunct]] ''Descent 3'' and ''Red Faction II'' developers Outrage Entertainment.

to:

** One of ''Armageddon's'' new vehicles is the [[CoolShip Inferno GX]] space fighter, so named and designed (it even has the same aiming reticule and twin lasers) as a nod to the legendary space shooter ''VideoGame/{{Descent}}''. Not surprising considering Volition's origins as Parallax Software, which they shared with [[AuthorExistenceFailure now-defunct]] now-defunct ''Descent 3'' and ''Red Faction II'' developers Outrage Entertainment.

Added: 781

Changed: 382

Is there an issue? Send a MessageReason:
None


* GameMod: What enterprising users are doing with the PC version despite the lack of official tools. It's pretty primitive right now, but they're starting to make some headway. What's more fun than [[WreakingHavok destroying that gigantic bridge]] in the Badlands? Painstakingly rebuilding it piece by piece as the EDF try to kill you, and then [[StuffBlowingUp blowing it up all over again!]]

to:

* GameMod: GameMod:
**
What enterprising users are doing with the PC version despite the lack of official tools. It's pretty primitive right now, but they're starting to make some headway. What's more fun than [[WreakingHavok destroying that gigantic bridge]] in the Badlands? Painstakingly rebuilding it piece by piece as the EDF try to kill you, and then [[StuffBlowingUp blowing it up all over again!]]again!]]
** Due to how old they are, the first 2 games require mods to run on modern resolutions (anything wider than 4:3). Dash Faction is the definitive "run it on modern systems" mod for the first game, replacing the older Pure Faction mod (which was made in the Windows 7 era). The second game has less unofficial support due to its lower popularity, but a fan-made widescreen fixer for it does exist.

Added: 171

Changed: 57

Is there an issue? Send a MessageReason:
None


* BorderPatrol: In ''Guerilla'', attempting to cross the Free Fire Zone before the mission to liberate it will result in you being killed by the artillery gun guarding it.



* IwoJimaPose: In ''Guerrilla'', an Iwo Jima-like monument can be found in Eos, commemorating the [=EDF=] soldiers who died liberating Mars from the Ultor Corporation, complete with a plaque listing all their names. [[KickTheDog There's a mission to]] [[TheRevolutionWillNotBeCivilized blow it up.]]

to:

* IwoJimaPose: In ''Guerrilla'', an Iwo Jima-like monument can be found in Eos, commemorating the [=EDF=] soldiers who died liberating Mars from the Ultor Corporation, complete with a plaque listing all their names. [[KickTheDog There's a mission to]] [[TheRevolutionWillNotBeCivilized There's a mission to blow it up.]]
Is there an issue? Send a MessageReason:
None


* ArbitraryMissionRestriction: ''Guerrilla'' has missions that require the player to destroy a building within a time limit, using explosives and other tools that are provided. The restrictions range from simply using the tools quickly, to spotting a building's crucial structural weak points, to solving puzzles.

to:

* ArbitraryMissionRestriction: ''Guerrilla'' has missions that require the player to destroy a building within a time limit, using explosives and other tools that are provided. The restrictions range from simply using the tools quickly, to spotting a building's crucial structural weak points, to solving puzzles. Somewhat justified in that they're played as training to turn the civilian Alec Mason into an insurgent.

Added: 903

Removed: 888

Is there an issue? Send a MessageReason:
None


* RealityEnsues:
** In the very beginning of ''Guerrilla'' your character presents his ID to the immigration officer upon arriving on Mars...a ''photo ID''. Once the EDF find out he has joined the Red Faction midway through the game, his face ends up plastered all over every media outlet on the planet, and EDF soldiers will occasionally recognize you and attack you on sight, shouting things like "I've found him!", or "I found a terrorist!".
** A meta example from ''Guerrilla'' comes from the fact that buildings does not generally respawn once destoyed, [[BrokenBridge including bridges]]. You might in other words want to leave the second dust mission (where you destroy in order to flee pursuers) until your completely done with dust as well as leave that giant memorial bridge in the Badlands alone, unless you wan't to have to take a big detour whenever you pass through that area.


Added DiffLines:

* SurprisinglyRealisticOutcome:
** In the very beginning of ''Guerrilla'' your character presents his ID to the immigration officer upon arriving on Mars...a ''photo ID''. Once the EDF find out he has joined the Red Faction midway through the game, his face ends up plastered all over every media outlet on the planet, and EDF soldiers will occasionally recognize you and attack you on sight, shouting things like "I've found him!", or "I found a terrorist!".
** A meta example from ''Guerrilla'' comes from the fact that buildings does not generally respawn once destoyed, [[BrokenBridge including bridges]]. You might in other words want to leave the second dust mission (where you destroy in order to flee pursuers) until your completely done with dust as well as leave that giant memorial bridge in the Badlands alone, unless you wan't to have to take a big detour whenever you pass through that area.
Is there an issue? Send a MessageReason:
None


* AxCrazy: Jenkins in ''Guerrilla'' seems fairly harmless (albeit [[{{Cloudcuckoolander}} completely nuts]]) at first, possibly even a little bit CrazyAwesome. However, the more missions you do with him, and the more he talks to you, it becomes more and more obvious something is ''very'' wrong with him upstairs, and that he is in fact a dangerously unstable individual who is as much a threat to the Faction as he is to the EDF. Some of his crazy talk is even his own made-up Martian language; one of the things he says when you attack him (being the indestructible NPC he is, you can keep doing this) is "Zooblah-bee-bop!".

to:

* AxCrazy: Jenkins in ''Guerrilla'' seems fairly harmless (albeit [[{{Cloudcuckoolander}} completely nuts]]) at first, possibly even a little bit CrazyAwesome.CrazyIsCool. However, the more missions you do with him, and the more he talks to you, it becomes more and more obvious something is ''very'' wrong with him upstairs, and that he is in fact a dangerously unstable individual who is as much a threat to the Faction as he is to the EDF. Some of his crazy talk is even his own made-up Martian language; one of the things he says when you attack him (being the indestructible NPC he is, you can keep doing this) is "Zooblah-bee-bop!".
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LuckBasedMission: ''Ashes to Ashes'' in Guerrilla, as the somewhat random mortars and physics for destructable objects can result in colonists dying before you can actually have any chance to save them.
Is there an issue? Send a MessageReason:
This is trivia. Moving to the Trivia tab.


* ExecutiveMeddling: The original plans for Armageddon(Red Faction:Crusade at the time.) had no plans to involve Aliens until THQ forced them to.

Added: 6780

Changed: 10265

Removed: 1189

Is there an issue? Send a MessageReason:
Example Indentation. Removed natter. It's better form to leave trope names unchanged when listing them.


* AllYourBaseAreBelongToUs: In the middle of a ''Guerrilla'' mission, the game pulls a swerve: [[spoiler:without warning the mission is aborted and you have to race to save a safehouse from a full-on assault. The safehouse is wrecked and your commander is killed.]]
** Also occurs off-screen in the first game while you're inside the Ultor space station.
* AmbiguouslyGay: Quill. Let's see: very masculine, short hair, calls Tangier "a pretty little soldier", and says that she doesn't know what Tangier sees in Alias in such a way that may imply jealousy? Yep, it could fit.
** And if that wasn't enough, Quill uses male animations.

to:

* AllYourBaseAreBelongToUs: AllYourBaseAreBelongToUs:
**
In the middle of a ''Guerrilla'' mission, the game pulls a swerve: [[spoiler:without warning the mission is aborted and you have to race to save a safehouse from a full-on assault. The safehouse is wrecked and your commander is killed.]]
** Also occurs Occurs off-screen in the first game while you're inside the Ultor space station.
* AmbiguouslyGay: Quill. Let's see: very masculine, short hair, calls Tangier "a pretty little soldier", and says that she doesn't know what Tangier sees in Alias in such a way that may imply jealousy? Yep, it could fit.
**
fit. And if that wasn't enough, Quill uses male animations.



* AscendedMeme: A photoshopped image on the [=NeoGAF=] gaming forum of the hammer looking like an ostrich resulted in the developer [[SugarWiki/FunnyMoments actually adding the "ostrich hammer"]] to Guerrilla as an unlockable.

to:

* AscendedMeme: AscendedMeme:
**
A photoshopped image on the [=NeoGAF=] gaming forum of the hammer looking like an ostrich resulted in the developer [[SugarWiki/FunnyMoments actually adding the "ostrich hammer"]] to Guerrilla as an unlockable.



* AxCrazy: Jenkins in ''Guerrilla'' seems fairly harmless (albeit [[{{Cloudcuckoolander}} completely nuts]]) at first, possibly even a little bit CrazyAwesome. However, the more missions you do with him, and the more he talks to you, it becomes more and more obvious something is ''very'' wrong with him upstairs, and that he is in fact a dangerously unstable individual who is as much a threat to the Faction as he is to the EDF.
** Some of his crazy talk is even his own made-up Martian language; one of the things he says when you attack him (being the indestructible NPC he is, you can keep doing this) is "Zooblah-bee-bop!".

to:

* AxCrazy: Jenkins in ''Guerrilla'' seems fairly harmless (albeit [[{{Cloudcuckoolander}} completely nuts]]) at first, possibly even a little bit CrazyAwesome. However, the more missions you do with him, and the more he talks to you, it becomes more and more obvious something is ''very'' wrong with him upstairs, and that he is in fact a dangerously unstable individual who is as much a threat to the Faction as he is to the EDF.
**
EDF. Some of his crazy talk is even his own made-up Martian language; one of the things he says when you attack him (being the indestructible NPC he is, you can keep doing this) is "Zooblah-bee-bop!".



* CanonWelding: There are several clues (most notably Ultor) that indicate that ''Red Faction'' takes place in the future of ''Saints Row''. For example, in ''Guerrilla'', Mount Vogel from the finale is named after the BigBad of ''VideoGame/SaintsRow2''. It is also suggested that the ''VideoGame/FreeSpace'' series takes place in the same timeline, with a reference to one "Subach Industries" after you destroy the AAX gunships in the Badlands mission ''Air Traffic Control''. On the other hand, it may just have been a passing ShoutOut. There is also a Radio Tag that belonged to Shaundi, a perpetually stoned Saint in ''Saints Row 2'' that essentially acted as the Player Character's intelligence officer. It includes both her portrait and, unlike the rest of the Radio Tags, only her first name. It's unfortunate that the Tag is found on a skeleton, though (but what else can you expect from the far future?).

to:

* CanonWelding: CanonWelding:
**
There are several clues (most notably Ultor) that indicate that ''Red Faction'' takes place in the future of ''Saints Row''. For example, in ''Guerrilla'', Mount Vogel from the finale is named after the BigBad of ''VideoGame/SaintsRow2''. It is also suggested that the ''VideoGame/FreeSpace'' series takes place in the same timeline, with a reference to one "Subach Industries" after you destroy the AAX gunships in the Badlands mission ''Air Traffic Control''. On the other hand, it may just have been a passing ShoutOut. There is also a Radio Tag that belonged to Shaundi, a perpetually stoned Saint in ''Saints Row 2'' that essentially acted as the Player Character's intelligence officer. It includes both her portrait and, unlike the rest of the Radio Tags, only her first name. It's unfortunate that the Tag is found on a skeleton, though (but what else can you expect from the far future?).



* ContinuityNod: ''Red Faction: Guerrilla'' has many references to the original game. The major cities are all named after ''Red Faction 1'' characters, the defunct Ultor corporation plays a role in the game's plot, and there's an EasterEgg where [[spoiler:Parker]] from the original game has a cameo appearance as an old miner who [[CrouchingMoronHiddenBadass keeps a stockpile of singularity bombs hidden in his house]].

to:

* ContinuityNod: ContinuityNod:
**
''Red Faction: Guerrilla'' has many references to the original game. The major cities are all named after ''Red Faction 1'' characters, the defunct Ultor corporation plays a role in the game's plot, and there's an EasterEgg where [[spoiler:Parker]] from the original game has a cameo appearance as an old miner who [[CrouchingMoronHiddenBadass keeps a stockpile of singularity bombs hidden in his house]].



* CrapsackWorld: Nothing ever really gets better in this series; Earth is starving for resources so we mine Mars... but the corporation with a monopoly on it has zero interest in basic human rights. Parker brings them down... and then Earth itself puts things right back where they were. Mason liberates Mars... then the terraformers go down, forcing everyone to live underground while everything Parker and Mason fought for on the surface is buried in red dust. Then the underground is harboring a SealedEvilInACan and it turns into something that looks a little like Franchise/DeadSpace. And if you take the [[CanonWelding shared universes]] into account? Everything you did in VideoGame/SaintsRow is irrelevant, because all of ''this'' comes next. Everything you do ''here'' is just going to lead to [[VideoGame/FreeSpace Sol being cut off from the rest of the galaxy,]] [[FridgeBrilliance thus exacerbating the resource problem,]] while five-legged omnicidal aliens destroy everything else.

to:

* CrapsackWorld: CrapsackWorld:
**
Nothing ever really gets better in this series; Earth is starving for resources so we mine Mars... but the corporation with a monopoly on it has zero interest in basic human rights. Parker brings them down... and then Earth itself puts things right back where they were. Mason liberates Mars... then the terraformers go down, forcing everyone to live underground while everything Parker and Mason fought for on the surface is buried in red dust. Then the underground is harboring a SealedEvilInACan and it turns into something that looks a little like Franchise/DeadSpace. And if you take the [[CanonWelding shared universes]] into account? Everything you did in VideoGame/SaintsRow is irrelevant, because all of ''this'' comes next. Everything you do ''here'' is just going to lead to [[VideoGame/FreeSpace Sol being cut off from the rest of the galaxy,]] [[FridgeBrilliance thus exacerbating the resource problem,]] while five-legged omnicidal aliens destroy everything else.



* DeadpanSnarker: Alec Mason. His grandson Darius also. Runs in the family.

to:

* DeadpanSnarker: DeadpanSnarker:
**
Alec Mason. His grandson Darius also. Runs in the family.



* DestructiveSaviour: All of the games to some extent, but especially ''Guerrilla'', where StuffBlowingUp pretty much advances the plot. It lowers EDF control in the region, which unlocks main story missions.
** The best part is ''the game actually permanently saves every bit of damage you do'' to the various buildings and structures scattered around the game world. By the end of the game the Mars colony may very well be a smouldering wreck thanks to you.
** However, it ''is'' permanent. This means you can't go back and [[StuffBlowingUp destroy it all again.]] Unless you have the [=PC=] version and enable the Reconstructor in single-player...

to:

* DestructiveSaviour: All of the games to some extent, but especially ''Guerrilla'', where StuffBlowingUp pretty much advances the plot. It lowers EDF control in the region, which unlocks main story missions.
**
missions. The best part is ''the game actually permanently saves every bit of damage you do'' to the various buildings and structures scattered around the game world. By the end of the game the Mars colony may very well be a smouldering wreck thanks to you.
** However, it ''is'' permanent.
you. This means you can't go back and [[StuffBlowingUp destroy it all again.]] Unless again]], though, unless you have the [=PC=] version and enable the Reconstructor in single-player...single-player.



* DisasterScavengers: The Marauders in ''Guerrilla'' live like this, with structures, weapons and vehicles that appear to be cobbled together from bits and pieces of scrap. [[spoiler: It is however, [[{{Masquerade}} a facade.]] They do this to hide their identities as former [[MegaCorp Ultor]] scientists, and descendants thereof. And they know very well how their LostTechnology works, thank you very much.]]
** ''Armageddon'' turns this UpToEleven.

to:

* DisasterScavengers: The Marauders in ''Guerrilla'' live like this, with structures, weapons and vehicles that appear to be cobbled together from bits and pieces of scrap. [[spoiler: It is however, [[{{Masquerade}} a facade.]] They do this to hide their identities as former [[MegaCorp Ultor]] scientists, and descendants thereof. And they know very well how their LostTechnology works, thank you very much.]]
**
]] ''Armageddon'' turns this UpToEleven.



* DoesThisRemindYouOfAnything: ''Red'' Faction? Mars, the ''red'' planet? The rebels largely taking their support from manual workers and their symbol being a clenched fist holding a (sledge)hammer?

to:

* DoesThisRemindYouOfAnything: DoesThisRemindYouOfAnything:
**
''Red'' Faction? Mars, the ''red'' planet? The rebels largely taking their support from manual workers and their symbol being a clenched fist holding a (sledge)hammer?



* EliteMooks: The Elite Guard and Merc soldiers in the original ''Red Faction'', and the Sopot Elite Guard and Nano Elite in ''Red Faction 2''. The Merc soldiers in [=RF1=] are ''particularly'' elite. As in, you could be running around with a shotgun and an assault rifle gunning down Ultor guards left and right, and you'll be just fine, but when the Mercs roll in, it's a severe shock to the system when half of them are carrying [[MoreDakka Heavy Machine Guns]] and the other half carry the [[InfinityPlusOneSword Rail Driver]], which can kill you ''with one shot, through walls and on any part of your body''. [[CriticalExistenceFailure Apparently, Parker has vital organs in his feet.]]

to:

* EliteMooks: EliteMooks:
**
The Elite Guard and Merc soldiers in the original ''Red Faction'', and the Sopot Elite Guard and Nano Elite in ''Red Faction 2''. The Merc soldiers in [=RF1=] are ''particularly'' elite. As in, you could be running around with a shotgun and an assault rifle gunning down Ultor guards left and right, and you'll be just fine, but when the Mercs roll in, it's a severe shock to the system when half of them are carrying [[MoreDakka Heavy Machine Guns]] and the other half carry the [[InfinityPlusOneSword Rail Driver]], which can kill you ''with one shot, through walls and on any part of your body''. [[CriticalExistenceFailure Apparently, Parker has vital organs in his feet.]]



* {{Foreshadowing}}: Unknown if it's intentional or not, but the old coot in the Badlands ([[spoiler:Parker]]) mentions that there aren't any monsters left on Mars, unless you look real hard. While there are none in ''Guerrilla'', guess exactly what happens in ''Armageddon''...
** Also, during the "Ultor Echo" mission, when Samanya asks about the Marauders that Alec followed in, she's suspiciously curious about whether or not he killed them. Later in the game, guess what Samanya reveals she used to be prior to the game's events...

to:

* {{Foreshadowing}}: {{Foreshadowing}}:
**
Unknown if it's intentional or not, but the old coot in the Badlands ([[spoiler:Parker]]) mentions that there aren't any monsters left on Mars, unless you look real hard. While there are none in ''Guerrilla'', guess exactly what happens in ''Armageddon''...
** Also, during During the "Ultor Echo" mission, when Samanya asks about the Marauders that Alec followed in, she's suspiciously curious about whether or not he killed them. Later in the game, guess what Samanya reveals she used to be prior to the game's events...



* IdiotHero: Parker in ''Red Faction'' is pretty damn dense, not to mention rather hotheaded. Funnily enough, [[InformedAbility he was accepted into Harvard]] before the events of the game. He decided to become a miner to spite his parents. In ''Guerrilla'', it is fortunate Samanya is the brains of the outfit. Mason has the hitting power and intellect of a sledgehammer. This introduces an odd note of humor when giving him the nano forge is seen as putting it "in safe hands."

to:

* IdiotHero: IdiotHero:
**
Parker in ''Red Faction'' is pretty damn dense, not to mention rather hotheaded. Funnily enough, [[InformedAbility he was accepted into Harvard]] before the events of the game. He decided to become a miner to spite his parents. In ''Guerrilla'', it is fortunate Samanya is the brains of the outfit. Mason has the hitting power and intellect of a sledgehammer. This introduces an odd note of humor when giving him the nano forge is seen as putting it "in safe hands."



* TheMole: In ''Guerrilla''. An interesting case as the "traitor" is not actually a member of the other side, but simply [[spoiler:batshit insane. It's Jenkins: see CrazySurvivalist, above.]]

to:

* TheMole: TheMole:
**
In ''Guerrilla''. An interesting case as the "traitor" is not actually a member of the other side, but simply [[spoiler:batshit insane. It's Jenkins: see CrazySurvivalist, above.]]



*** There's also an earlier mission where a truck carrying a POW and followed by half-a-dozen EDF gunships gets perilously close to the base before being ordered to break away. There's literally nothing else in that direction, no wonder they were suspicious.

to:

*** ** There's also an earlier a mission where a truck carrying a POW and followed by half-a-dozen EDF gunships gets perilously close to the base before being ordered to break away. There's literally nothing else in that direction, no wonder they were suspicious.



* MoralDissonance: Colonel Joseph Broga is painfully (and loudly) tortured in the ''Catch and Release'' mission by Carmen, before being dumped off a cliff. Apparently, this is A-okay, because Broga himself tortured people.
** In fact, [[KarmicDeath he tortured her interrogator]].

to:

* MoralDissonance: Colonel Joseph Broga is painfully (and loudly) tortured in the ''Catch and Release'' mission by Carmen, before being dumped off a cliff. Apparently, this is A-okay, because Broga himself tortured people.
**
people. In fact, [[KarmicDeath he tortured her interrogator]].



* NintendoHard: In the first game, some of the late-game levels where you fight against the Mercs can be this, as many of them are armed with one-hit-kill railguns, and even their normal weapons can kill you in just 4 to 8 shots. ''Guerrilla'' can often be this as well, with its large number of {{Escort Mission}}s and the fact you're often expected to fight 10-20 enemies at the same time with a character who really isn't particularly durable by shooter standards.

to:

* NintendoHard: NintendoHard:
**
In the first game, some of the late-game levels where you fight against the Mercs can be this, as many of them are armed with one-hit-kill railguns, and even their normal weapons can kill you in just 4 to 8 shots. ''Guerrilla'' can often be this as well, with its large number of {{Escort Mission}}s and the fact you're often expected to fight 10-20 enemies at the same time with a character who really isn't particularly durable by shooter standards.



* NoOSHACompliance: What did you expect from an evil corporation with no regard for human safety, anyway?

to:

* NoOSHACompliance: NoOSHACompliance:
**
What did you expect from an evil corporation with no regard for human safety, anyway?



* OffscreenTeleportation: In ''Guerrilla'', no matter how fast you drive between safehouses, Sam will be there to exchange salvage for goodies.
** FridgeBrilliance: She probably uses the same teleportation function that you can buy to warp between safehouses after a certain point in the game.

to:

* OffscreenTeleportation: In ''Guerrilla'', no matter how fast you drive between safehouses, Sam will be there to exchange salvage for goodies.
** FridgeBrilliance:
goodies. [[FridgeBrilliance She probably uses the same teleportation function that you can buy to warp between safehouses after a certain point in the game.]]



* RailShooter: The missions on [[CrazySurvivalist Jenkins']] trike-car, popping off rockets at EDF assets while the game controls the car and keeps count of the damage cost to the EDF. In ''Red Faction 2'' you occasionally take the gunner position in a tank or aircraft.

to:

* RailShooter: RailShooter:
**
The missions on [[CrazySurvivalist Jenkins']] trike-car, popping off rockets at EDF assets while the game controls the car and keeps count of the damage cost to the EDF. In ''Red Faction 2'' you occasionally take the gunner position in a tank or aircraft.



* RealityEnsues: In the very beginning of ''Guerrilla'' your character presents his ID to the immigration officer upon arriving on Mars...a ''photo ID''. Once the EDF find out he has joined the Red Faction midway through the game, his face ends up plastered all over every media outlet on the planet, and EDF soldiers will occasionally recognize you and attack you on sight, shouting things like "I've found him!", or "I found a terrorist!".
** A meta example from the same game comes from the fact that buildings does not generally respawn once destoyed, [[BrokenBridge including bridges]]. You might in other words want to leave the second dust mission (where you destroy in order to flee pursuers) until your completely done with dust as well as leave that giant memorial bridge in the Badlands alone, unless you wan't to have to take a big detour whenever you pass through that area.

to:

* RealityEnsues: RealityEnsues:
**
In the very beginning of ''Guerrilla'' your character presents his ID to the immigration officer upon arriving on Mars...a ''photo ID''. Once the EDF find out he has joined the Red Faction midway through the game, his face ends up plastered all over every media outlet on the planet, and EDF soldiers will occasionally recognize you and attack you on sight, shouting things like "I've found him!", or "I found a terrorist!".
** A meta example from the same game ''Guerrilla'' comes from the fact that buildings does not generally respawn once destoyed, [[BrokenBridge including bridges]]. You might in other words want to leave the second dust mission (where you destroy in order to flee pursuers) until your completely done with dust as well as leave that giant memorial bridge in the Badlands alone, unless you wan't to have to take a big detour whenever you pass through that area.



* TheRevolutionWillNotBeVillified: [[SubvertedTrope Subverted]] in ''Red Faction 2''. Played mostly straight everywhere else, with some notable exceptions. In ''Guerrilla'', most of the Red Faction's actions are either in self-defense or attacks against legitimate military targets of the cartoonishly evil EDF, but there are a couple missions which are a bit more...grey, like blowing up a shopping mall and coffee shop which are popular with civilian supporters of the EDF, destroying a war memorial commemorating the dead from the first Red Faction rebellion, stopping a corporate contract negotiation by killing all the negotiators, or wiping out the civilian government apparatus of the Mars colony (who, granted, are a powerless puppet state, but still). The Red Faction also ''really'' doesn't treat suspected collaborators well.
** This isn't even getting into the biggest bit of MoralMyopia yet. When Hydra appears in orbit, the plan was apparently to send in companies of marines following orbital bombardment. The vessel was prepped for a full scale planetary invasion, which means that it had a full complement on board...a complement of ''200 thousand.'' You read that right. The final act of the game has the heroic revolutionaries effectively carrying out a genocide of their own for the sake of a world whose population couldn't possibly come close to that. Granted, these are the same sort of people [[ArmiesAreEvil who have been happily massacring civilians throughout the game]], but that hardly seems like decent justification in the end.

to:

* TheRevolutionWillNotBeVillified: [[SubvertedTrope Subverted]] in ''Red Faction 2''. Played mostly straight everywhere else, with some notable exceptions. In ''Guerrilla'', most of the Red Faction's actions are either in self-defense or attacks against legitimate military targets of the cartoonishly evil EDF, but there are a couple missions which are a bit more...grey, like blowing up a shopping mall and coffee shop which are popular with civilian supporters of the EDF, destroying a war memorial commemorating the dead from the first Red Faction rebellion, stopping a corporate contract negotiation by killing all the negotiators, or wiping out the civilian government apparatus of the Mars colony (who, granted, are a powerless puppet state, but still). The Red Faction also ''really'' doesn't treat suspected collaborators well.
** This
well.\\
And this
isn't even getting into the biggest bit of MoralMyopia yet. When Hydra appears in orbit, the plan was apparently to send in companies of marines following orbital bombardment. The vessel was prepped for a full scale planetary invasion, which means that it had a full complement on board...a complement of ''200 thousand.'' You read that right. The final act of the game has the heroic revolutionaries effectively carrying out a genocide of their own for the sake of a world whose population couldn't possibly come close to that. Granted, these are the same sort of people [[ArmiesAreEvil who have been happily massacring civilians throughout the game]], but that hardly seems like decent justification in the end.



* RewardingVandalism: In ''Red Faction: Guerrilla'', upgrades to your weapons and other assorted things, such as body armor and safehouse warps, are earned by trading in scrap metal for it (presumably used to improvise weapons and armor). This scrap is earned by destroying EDF buildings, their vehicles, hell, anything that says EDF on it. Since damn near everything short of the environment is destructible in this game, there are also some indirect ways that the game rewards you for vandalism, such as destroying a wall separating you from EDF soldiers to ambush them, busting a hole through a wall to escape through if you find yourself trapped, or cracking holes into pipes in order to find a safe way into otherwise well-guarded structures.

to:

* RewardingVandalism: RewardingVandalism:
**
In ''Red Faction: Guerrilla'', upgrades to your weapons and other assorted things, such as body armor and safehouse warps, are earned by trading in scrap metal for it (presumably used to improvise weapons and armor). This scrap is earned by destroying EDF buildings, their vehicles, hell, anything that says EDF on it. Since damn near everything short of the environment is destructible in this game, there are also some indirect ways that the game rewards you for vandalism, such as destroying a wall separating you from EDF soldiers to ambush them, busting a hole through a wall to escape through if you find yourself trapped, or cracking holes into pipes in order to find a safe way into otherwise well-guarded structures.



* ShockAndAwe: The Arc Welder in ''Red Faction: Guerrilla''. Quite a useful little weapon, since Mason seems physically incapable of hijacking vehicles.
** It's realistic, in the sense that high-end military vehicles like tanks etc. should have ''some'' kind of door lock to prevent people from exactly that. And hey, without that, you wouldn't have an incentive to use the welder to [[VideoGameCrueltyPotential electrocute an entire APC worth of troopers]].

to:

* ShockAndAwe: The Arc Welder in ''Red Faction: Guerrilla''. Quite a useful little weapon, since Mason seems physically incapable of hijacking vehicles.
**
vehicles. It's realistic, in the sense that high-end military vehicles like tanks etc. should have ''some'' kind of door lock to prevent people from exactly that. And hey, without that, you wouldn't have an incentive to use the welder to [[VideoGameCrueltyPotential electrocute an entire APC worth of troopers]].



* [[StuckItems Stuck Item]]: In ''Guerrilla'', Mason's sledgehammer fills up a slot, being only possible to exchange with one of the two upgraded versions (costing salvage on switching as it's done at the upgrade table.) It [[AvertedTrope becomes unstuck]] in ''Armageddon''.

to:

* [[StuckItems Stuck Item]]: StuckItems: In ''Guerrilla'', Mason's sledgehammer fills up a slot, being only possible to exchange with one of the two upgraded versions (costing salvage on switching as it's done at the upgrade table.) It [[AvertedTrope becomes unstuck]] in ''Armageddon''.



* UnexpectedGameplayChange: [[spoiler:The nuclear bomb in the first game]]. The clunky overhead-view protect-the-truck-with-artillery mini-game in ''Guerrilla''.
** Depends. The amount of destruction you can unleash on the EDF with the artillery is well worth the clunk.
* UnwantedAssistance: Darius tells SAM to remain silent several times.
-->'''Darius''': ''Would you stop detecting!?''

to:

* UnexpectedGameplayChange: UnexpectedGameplayChange:
**
[[spoiler:The nuclear bomb bomb]] in the first game]]. game.
**
The clunky overhead-view protect-the-truck-with-artillery mini-game in ''Guerrilla''.
* UnwantedAssistance:
** Depends. The amount of destruction you can unleash on the EDF with the artillery is well worth the clunk.
* UnwantedAssistance:
Darius tells SAM to remain silent several times.
-->'''Darius''': --->'''Darius''': ''Would you stop detecting!?''



* VideoGameCrueltyPotential: Most apparent in ''Guerrilla'', a wide-open sandbox-style game in which literally anything built by human hands can be destroyed. In fact, the Cruelty Potential is so blatant in ''Guerrilla'' that it's actually had a song written about it: ''[[https://www.youtube.com/watch?v=IcUBI-YVRY8 Space Asshole]]'' takes the point of view of a colonist who is afflicted by Mason rampaging though Mars.

to:

* VideoGameCrueltyPotential: Most VideoGameCrueltyPotential:
**Most
apparent in ''Guerrilla'', a wide-open sandbox-style game in which literally anything built by human hands can be destroyed. In fact, the Cruelty Potential is so blatant in ''Guerrilla'' that it's actually had a song written about it: ''[[https://www.youtube.com/watch?v=IcUBI-YVRY8 Space Asshole]]'' takes the point of view of a colonist who is afflicted by Mason rampaging though Mars.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AbandonedMine: You pass through one early on in the first game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CorrallingVacuum: The Singularity bomb pulls in enemies and destroys structures in a moderate radius before exploding.
Is there an issue? Send a MessageReason:
oops


* However, it ''is'' permanent. This means you can't go back and [[StuffBlowingUp destroy it all again.]] Unless you have the [=PC=] version and enable the Reconstructor in single-player...

to:

* ** However, it ''is'' permanent. This means you can't go back and [[StuffBlowingUp destroy it all again.]] Unless you have the [=PC=] version and enable the Reconstructor in single-player...
Is there an issue? Send a MessageReason:
One tone fix for Destructive Saviour


** "The best part?" That's the ''worst'' part! It means you can't go back and [[StuffBlowingUp destroy it all again.]] Unless you have the [=PC=] version and enable the Reconstructor in single-player...

to:

** "The best part?" That's the ''worst'' part! It * However, it ''is'' permanent. This means you can't go back and [[StuffBlowingUp destroy it all again.]] Unless you have the [=PC=] version and enable the Reconstructor in single-player...
Is there an issue? Send a MessageReason:
I Surrender Suckers trope update, plus one writing tone fix in Elite Mooks and sentence fix in Faceless Goons


** Try multiplayer mode on impossible and watch the comp get a sniper rifle, I didn't know computers could hit you with their back facing you so well... [[TheComputerIsACheatingBastard yea...]]

to:

** Try multiplayer mode on impossible and watch the comp get a sniper rifle, I didn't know rifle. Looks like computers could can hit you with their back facing you so well... [[TheComputerIsACheatingBastard yea...]]



** The Marauders. In ''Guerrilla'', they all wear

to:

** The Marauders. In ''Guerrilla'', they all wearwear masks.



* ISurrenderSuckers: The guards in ''Red Faction'' often give off this effect since they continue to attack the player anyway.

to:

* ISurrenderSuckers: The enemy guards in ''Red Faction'' often give off this effect since effect. When injured, they may choose to run away for a brief moment and then continue to attack the player anyway.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ExecutiveMeddling: The original plans for Armageddon(Red Faction:Crusade at the time.) had no plans to involve Aliens until THQ forced them to.
Is there an issue? Send a MessageReason:
None


* InstakillMook: The Mercenary Commanders in the original ''Red Faction'', who often carry Rail Drivers capable of kill you in one hit, even on the ''lowest difficulty''.

to:

* InstakillMook: The Mercenary Commanders in the original ''Red Faction'', who often carry Rail Drivers capable of kill you in one hit, even on the ''lowest difficulty''.difficulty'', thankfully, they are unable to use the Thermal Scope.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheArtifact: Shrike is described as having mental issues in Red Faction 2, yet doesn't act that differently than most of the cast generally, this due to him being drastically toned down from the E3 Demo (Where he spoke in second person and his gunship had a custom paint job.)

Added: 479

Changed: 505

Is there an issue? Send a MessageReason:
None


* IdiotHero: Parker in ''Red Faction'' is pretty damn dense, not to mention rather hotheaded. Funnily enough, [[InformedAbility he was accepted into Harvard]] before the events of the game. He decided to become a miner to spite his parents. In ''Guerrilla'', it is fortunate Samanya is the brains of the outfit. Mason has the hitting power and intellect of a sledgehammer. This introduces an odd note of humour when giving him the nanoforge is seen as putting it "in safe hands."

to:

* {{Hypocrite}}: The EDF labelling the Red Faction terrorists when they themselves murder hundreds of innocent civilians in cold blood.
* IdiotHero: Parker in ''Red Faction'' is pretty damn dense, not to mention rather hotheaded. Funnily enough, [[InformedAbility he was accepted into Harvard]] before the events of the game. He decided to become a miner to spite his parents. In ''Guerrilla'', it is fortunate Samanya is the brains of the outfit. Mason has the hitting power and intellect of a sledgehammer. This introduces an odd note of humour humor when giving him the nanoforge nano forge is seen as putting it "in safe hands."
Is there an issue? Send a MessageReason:
None


* MookLieutenant:
** Ultor Guard Commanders in the first game, known for using the fully-automatic alternate fire mode of their assault rifles. Also, Mercenary Commanders, who often carry instakill railguns.
** The second game has female military officers, who carry the NICW and make perfect use of it's alternate fire grenade launcher.

to:

* MookLieutenant:
MookCommander:
** Ultor Guard Commanders in the first game, known for using the fully-automatic alternate fire mode of their assault rifles. Also, aptly-named Mercenary Commanders, who often carry instakill railguns.
** The second game has female military Commonwealth Military officers, who carry the NICW and make perfect use of it's alternate fire grenade launcher.

Added: 446

Changed: 2

Is there an issue? Send a MessageReason:
None


* AMillionIsAStatistic: The final mission of Guerrilla requires the player to blow up the [[CoolShip E.D.S. Hydra]] before it can begin bombing Mars. While the entire sequence is quite heroic, they seem to be totally forgetting one detail; according to the Voice of Mars, Hydra had a crew compliment of over ''200 thousand''. So unless Mars had an unprecedented period of growth, they're killing off more than the total population of the planet. Other than that one news broadcast, this is ''never'' brought up by the heroes, who seem to treat the whole thing as cool heroic action and an excuse for a catchy one-liner, rather than mass murder. Regardless of how justified and NecessarilyEvil it is, [[WhatTheHellHero that's just cold.]]

to:

* AMillionIsAStatistic: The final mission of Guerrilla requires the player to blow up the [[CoolShip E.D.S. Hydra]] before it can begin bombing Mars. While the entire sequence is quite heroic, they seem to be totally forgetting one detail; according to the Voice of Mars, Hydra had a crew compliment complement of over ''200 thousand''. So unless Mars had an unprecedented period of growth, they're killing off more than the total population of the planet. Other than that one news broadcast, this is ''never'' brought up by the heroes, who seem to treat the whole thing as cool heroic action and an excuse for a catchy one-liner, rather than mass murder. Regardless of how justified and NecessarilyEvil it is, [[WhatTheHellHero that's just cold.]]


Added DiffLines:

* MissionControl: Each of the games have characters that take this role:
** Hendrix, and Eos, occasionally, in the first game.
** In ''Red Faction II'', each of your squadmates fit this role in various parts of the game. Echo, who is not part of the squad, takes this role in "Hangin' In The Hood".
** ''Guerrilla'' has Hugo Davies, and later, Samanya after [[spoiler:the former's death]].
** ''Armageddon'' has S.A.M. (Situational Awareness Module).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** In the first half of the second game, Molov, Quill, and Repta show a particular disinterest in helping the Red Faction. [[spoiler:Guess what they end up doing in the second half...]]

Added: 98

Removed: 98

Is there an issue? Send a MessageReason:
None


* WalkingShirtlessScene: In ''Red Faction 2'', your vehicle specialist Shrike never wears a shirt.



* WalkingShirtlessScene: In ''Red Faction 2'', your vehicle specialist Shrike never wears a shirt.
Is there an issue? Send a MessageReason:
None


* StrictlyFormula: {{Averted}}. None of the games play similarly to the others, even when they share the same genre. ''Red Faction'' feels like a SpiritualSuccessor to the first ''VideoGame/HalfLife'' in several ways (i.e., the one-level world feel, the second section's science-gone-awry angle, and the merc-heavy final third of the game). ''Red Faction 2'' goes more for ''Series/{{Halo}}'', down to the super soldiers, quick toss grenades, and regenerating health. ''Guerrilla'' puts a destructive spin to the WideOpenSandbox genre ''VideoGame/GrandTheftAuto'' popularized, and ''Armageddon'' evokes the ''VideoGame/GearsOfWar''-esque third person shooter. The only things these games share are the geo-mod system, and Mars (except ''Red Faction 2'', which takes place on Earth). Interestingly, this series shows how this can be a [[SurprisinglyImprovedSequel good thing]] ''and'' a [[TheyChangedItNowItSucks bad thing]].

to:

* StrictlyFormula: {{Averted}}. None of the games play similarly to the others, even when they share the same genre. ''Red Faction'' feels like a SpiritualSuccessor to the first ''VideoGame/HalfLife'' in several ways (i.e., the one-level world feel, the second section's science-gone-awry angle, and the merc-heavy final third of the game). ''Red Faction 2'' goes more for ''Series/{{Halo}}'', ''VideoGame/{{Halo}}'', down to the super soldiers, quick toss grenades, and regenerating health. ''Guerrilla'' puts a destructive spin to the WideOpenSandbox genre ''VideoGame/GrandTheftAuto'' popularized, and ''Armageddon'' evokes the ''VideoGame/GearsOfWar''-esque third person shooter. The only things these games share are the geo-mod system, and Mars (except ''Red Faction 2'', which takes place on Earth). Interestingly, this series shows how this can be a [[SurprisinglyImprovedSequel good thing]] ''and'' a [[TheyChangedItNowItSucks bad thing]].
Is there an issue? Send a MessageReason:
None


* ScrappyWeapon:
** In the first game, many of your weapons become useless when you start fighting the mercenaries. Best mention goes to the pistol, submachine gun, and shotgun.
** In ''Red Faction II'', since you start the game with a grenade launcher(the NICW in the prologue), the pistol is pretty useless. Not to forget that soon after, you get the machine pistol and silenced submachine gun. The assault rifle is also useless in the first mission, as you have the NICW(you obtain it again at the end of the Underground mission, but it becomes obsolete when you get the NICW in the next two missions). As you get more powerful weapons, even the nanotech grenade launcher becomes forgettable.

Added: 272

Removed: 272

Is there an issue? Send a MessageReason:
None


* HeroicBSOD: [[spoiler: Alec goes through a momentary one following the EDF take over of a Red Faction safe house and the commander's death, briefly losing faith in the revolution. Luckily Samanya snaps him out of this with her plan to get the Marauders on their side.]]



* HeroicBSOD: [[spoiler: Alec goes through a momentary one following the EDF take over of a Red Faction safe house and the commander's death, briefly losing faith in the revolution. Luckily Samanya snaps him out of this with her plan to get the Marauders on their side.]]

Added: 112

Removed: 112

Is there an issue? Send a MessageReason:
None


* ContinueYourMissionDammit: ''Guerrilla'' would like you to think Red Faction missions are urgent. They aren't.



* ContinueYourMissionDammit: ''Guerrilla'' would like you to think Red Faction missions are urgent. They aren't.
Is there an issue? Send a MessageReason:
None


* IgnoredConfession: [[spoilers:During the final Collateral Damage mission in Guerilla, Jenkins straight up tells Mason that he told the EDF where the Red Faction Bases are and even drew them a map to them; Possibly subverted, since there's so many explosions and so much chaos during Collateral Damage missions that Mason might not have heard him.]]

to:

* IgnoredConfession: [[spoilers:During [[spoiler:During the final Collateral Damage mission in Guerilla, Jenkins straight up tells Mason that he told the EDF where the Red Faction Bases are and even drew them a map to them; Possibly subverted, since there's so many explosions and so much chaos during Collateral Damage missions that Mason might not have heard him.]]
Is there an issue? Send a MessageReason:
None


* IgnoredConfession: [[spoilers: During the final Collateral Damage mission in Guerilla, Jenkins straight up tells Mason that he told the EDF where the Red Faction Bases are and even drew them a map to them; Possibly subverted, since there's so many explosions and so much chaos during Collateral Damage missions that Mason might not have heard him.]]

to:

* IgnoredConfession: [[spoilers: During [[spoilers:During the final Collateral Damage mission in Guerilla, Jenkins straight up tells Mason that he told the EDF where the Red Faction Bases are and even drew them a map to them; Possibly subverted, since there's so many explosions and so much chaos during Collateral Damage missions that Mason might not have heard him.]]

Top