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''VideoGame/RazingStorm'' is a {{light gun}} {{rail shooter}} arcade game developed and published by [[Creator/BandaiNamcoEntertainment Namco Bandai]] for the System 357[[note]]Namco's arcade board based on the UsefulNotes/PlayStation3[[/note]] board.

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''VideoGame/RazingStorm'' ''Razing Storm'' is a {{light gun}} {{rail shooter}} arcade game developed and published by [[Creator/BandaiNamcoEntertainment Namco Bandai]] for the System 357[[note]]Namco's arcade board based on the UsefulNotes/PlayStation3[[/note]] board.
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* EagleLand: Paolo Guerra sees the US as one.
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* SkywardScream: Guerra lets out a triumphant scream [[spoiler: when he's freed from prison.]]
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* YourPrincessIsInAnotherCastle: The sniping segment in Stage 3 concludes with the KillSat destroying the BigBad's HQ and "MISSION COMPLETE!" appearing on the screen... wait, doesn't this seem a little short for a whole stage?

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* YourPrincessIsInAnotherCastle: The sniping segment in Stage 3 concludes with the KillSat destroying the BigBad's HQ and "MISSION COMPLETE!" appearing on the screen... wait, doesn't this seem a little short for a whole stage?stage? This is when the enemy forces call for backup faster than usual.
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* {{Kraken}}: One of the HumongousMecha is known by this name, presumably due to the elongated "head" and CombatTentacles.

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* {{Kraken}}: KrakenAndLeviathan: One of the HumongousMecha is known by this name, presumably due to the elongated "head" and CombatTentacles.
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[[IThoughtItMeant Not to be confused]] with the similarly named super move of [[VideoGame/FatalFury Geese]] [[VideoGame/TheKingOfFighters Howard]] (Raging Storm)

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[[IThoughtItMeant [[JustForFun/IThoughtItMeant Not to be confused]] with the similarly named super move of [[VideoGame/FatalFury Geese]] [[VideoGame/TheKingOfFighters Howard]] (Raging Storm)

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* NintendoHard: Though it's easier compared to typical ''VideoGame/TimeCrisis'' game because the threat circle gives several seconds instead of split second before it's the time to release the pedal, and expert players can finish the game without letting go of the pedal unless in several segments.

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* NintendoHard: Though it's easier compared to typical ''VideoGame/TimeCrisis'' game because the threat circle gives several seconds instead of split second before it's the time to release the pedal, and expert players can finish the game without letting go of the pedal unless in several segments. And though it's subtle, it takes a split second to fully go behind cover (unlike previous games where you're safe upon releasing the pedal), meaning timing your dodges is trickier.
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** "Glad you're on our side, Alpha 1!"
** "Alpha 1, you might just give Fortune a run for his money!"
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* [[AttackItsWeakPoint Take]] [[ForMassiveDamage Down]] [[HumongousMecha Titans]]!

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* [[AttackItsWeakPoint Take]] [[ForMassiveDamage Take Down]] [[HumongousMecha Titans]]!



* ChargedAttack: The Krakens and the FinalBoss charge up when preparing their WaveMotionGun. [[AttackItsWeakPoint It's best you shoot them in the charging core]] while they're doing so ForMassiveDamage.

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* ChargedAttack: The Krakens and the FinalBoss charge up when preparing their WaveMotionGun. [[AttackItsWeakPoint It's best you shoot them in the charging core]] while they're doing so ForMassiveDamage.so.



* CoolAirship: The FinalBoss is one of these. [[AttackItsWeakPoint Hit the core]] when it charges its WaveMotionGun ForMassiveDamage.

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* CoolAirship: The FinalBoss is one of these. [[AttackItsWeakPoint Hit the core]] when it charges its WaveMotionGun ForMassiveDamage.to deal massive damage.
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''VideoGame/RazingStorm'' is a {{light gun}} {{rail shooter}} arcade game developed and published by [[BandaiNamcoEntertainment Namco Bandai]] for the System 357[[note]]Namco's arcade board based on the UsefulNotes/PlayStation3[[/note]] board.

to:

''VideoGame/RazingStorm'' is a {{light gun}} {{rail shooter}} arcade game developed and published by [[BandaiNamcoEntertainment [[Creator/BandaiNamcoEntertainment Namco Bandai]] for the System 357[[note]]Namco's arcade board based on the UsefulNotes/PlayStation3[[/note]] board.
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''VideoGame/RazingStorm'' is a {{light gun}} {{rail shooter}} arcade game developed and published by NamcoBandai Games for the System 357[[note]]Namco's arcade board based on the UsefulNotes/PlayStation3[[/note]] board.

to:

''VideoGame/RazingStorm'' is a {{light gun}} {{rail shooter}} arcade game developed and published by NamcoBandai Games [[BandaiNamcoEntertainment Namco Bandai]] for the System 357[[note]]Namco's arcade board based on the UsefulNotes/PlayStation3[[/note]] board.
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* NintendoHard

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* NintendoHardNintendoHard: Though it's easier compared to typical ''VideoGame/TimeCrisis'' game because the threat circle gives several seconds instead of split second before it's the time to release the pedal, and expert players can finish the game without letting go of the pedal unless in several segments.
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* ThemeMusicPowerUp: In the second half of the final battle with [[spoiler:Paulo Guerra in the [=PS3=] story mode,]] the FiveFingerDeathPunch song [[http://www.youtube.com/watch?v=owbt1_slgN4 Ashes]] plays. This is also the game's opening theme.

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* ThemeMusicPowerUp: In the second half of the final battle with [[spoiler:Paulo Guerra in the [=PS3=] story mode,]] the FiveFingerDeathPunch Music/FiveFingerDeathPunch song [[http://www.youtube.com/watch?v=owbt1_slgN4 Ashes]] plays. This is also the game's opening theme.
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* RealSongThemeTune: This game uses two of FiveFingerDeathPunch's 2007 songs, "Ashes", during the intro and "The Bleeding" during the credits.

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* RealSongThemeTune: This game uses two of FiveFingerDeathPunch's Music/FiveFingerDeathPunch's 2007 songs, "Ashes", during the intro and "The Bleeding" during the credits.
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The ''sequel'' to this game, titled ''Time Crisis: Razing Storm'', was ported to [=PlayStation=] 3 under the new "Move" controls (which unfortunately turned the game into something akin to a FirstPersonShooter). Two other arcade shooters are packaged with it: ''[[VideoGame/TimeCrisis Time Crisis 4]]'' (the arcade, not the earlier console version) and the obscure ''VideoGame/DeadstormPirates''.

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The ''sequel'' to this game, titled ''Time Crisis: Razing Storm'', was ported to [=PlayStation=] 3 under the new "Move" controls (which unfortunately turned the game into something akin to a FirstPersonShooter). Two other arcade shooters are packaged with it: ''[[VideoGame/TimeCrisis Time Crisis 4]]'' ''VideoGame/TimeCrisis4'' (the arcade, not the earlier console version) and the obscure ''VideoGame/DeadstormPirates''.



* {{Combos}} meets PinballScoring: Shooting certain objects with your Cluster Shot or Rocket Launcher causes your combo meter to skyrocket. Additionally, the combo timer is very lenient compared to ''TimeCrisis''.

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* {{Combos}} meets PinballScoring: Shooting certain objects with your Cluster Shot or Rocket Launcher causes your combo meter to skyrocket. Additionally, the combo timer is very lenient compared to ''TimeCrisis''.''VideoGame/TimeCrisis''.



* RatedMForManly: Much more so than ''TimeCrisis''.

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* RatedMForManly: Much more so than ''TimeCrisis''.''VideoGame/TimeCrisis''.



* SpotlightStealingTitle: The [=PS3=] version is called ''TimeCrisis: Razing Storm''.

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* SpotlightStealingTitle: The [=PS3=] version is called ''TimeCrisis: ''Time Crisis: Razing Storm''.
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* AndNowForSomeoneCompletelyDifferent: In the PS3 version of Razing Storm, you play as one of the police commandos guarding Paulo Guerra's prison. [[spoiler:He gets shot dead by one of Paulo Guerra's ''own'' special forces. Then you get to use the main characters again]].

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* AndNowForSomeoneCompletelyDifferent: In the PS3 [=PS3=] version of Razing Storm, you play as one of the police commandos guarding Paulo Guerra's prison. [[spoiler:He gets shot dead by one of Paulo Guerra's ''own'' special forces. Then you get to use the main characters again]].



* EvilLaugh: [[spoiler:Paulo Guerra in the PS3 sequel.]]

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* EvilLaugh: [[spoiler:Paulo Guerra in the PS3 [=PS3=] sequel.]]



* NoOneCouldSurviveThat: Remember how Paulo Guerra got hit by the satellite beam in the arcade version? [[spoiler:He's alive and kicking in the PS3 sequel]].

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* NoOneCouldSurviveThat: Remember how Paulo Guerra got hit by the satellite beam in the arcade version? [[spoiler:He's alive and kicking in the PS3 [=PS3=] sequel]].



* {{Retirony}} : In the PS3 version of Razing Storm, two police commandos in a sentry tower at the start are discussing about being on break the next day as well as seeing their kids. [[RedShirt No surprise as to what happens to them next]].

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* {{Retirony}} : In the PS3 [=PS3=] version of Razing Storm, two police commandos in a sentry tower at the start are discussing about being on break the next day as well as seeing their kids. [[RedShirt No surprise as to what happens to them next]].



* SpotlightStealingTitle: The PS3 version is called ''TimeCrisis: Razing Storm''.

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* SpotlightStealingTitle: The PS3 [=PS3=] version is called ''TimeCrisis: Razing Storm''.



* ThemeMusicPowerUp: In the second half of the final battle with [[spoiler:Paulo Guerra in the PS3 story mode,]] the FiveFingerDeathPunch song [[http://www.youtube.com/watch?v=owbt1_slgN4 Ashes]] plays. This is also the game's opening theme.

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* ThemeMusicPowerUp: In the second half of the final battle with [[spoiler:Paulo Guerra in the PS3 [=PS3=] story mode,]] the FiveFingerDeathPunch song [[http://www.youtube.com/watch?v=owbt1_slgN4 Ashes]] plays. This is also the game's opening theme.



* UnexpectedGameplayChange: The sequel on the PS3 became more like a FirstPersonShooter than a LightGunGame. No wonder it got poor reception.

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* UnexpectedGameplayChange: The sequel on the PS3 [=PS3=] became more like a FirstPersonShooter than a LightGunGame. No wonder it got poor reception.
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''VideoGame/RazingStorm'' is a {{light gun}} {{rail shooter}} arcade game developed and published by NamcoBandai Games for the System 357[[note]]Namco's arcade board based on the {{Playstation 3}}[[/note]] board.

to:

''VideoGame/RazingStorm'' is a {{light gun}} {{rail shooter}} arcade game developed and published by NamcoBandai Games for the System 357[[note]]Namco's arcade board based on the {{Playstation 3}}[[/note]] UsefulNotes/PlayStation3[[/note]] board.



The ''sequel'' to this game, titled ''Time Crisis: Razing Storm'', was ported to PlayStation3 under the new "Move" controls (which unfortunately turned the game into something akin to a FirstPersonShooter). Two other arcade shooters are packaged with it: ''[[VideoGame/TimeCrisis Time Crisis 4]]'' (the arcade, not the earlier console version) and the obscure ''VideoGame/DeadstormPirates''.

to:

The ''sequel'' to this game, titled ''Time Crisis: Razing Storm'', was ported to PlayStation3 [=PlayStation=] 3 under the new "Move" controls (which unfortunately turned the game into something akin to a FirstPersonShooter). Two other arcade shooters are packaged with it: ''[[VideoGame/TimeCrisis Time Crisis 4]]'' (the arcade, not the earlier console version) and the obscure ''VideoGame/DeadstormPirates''.

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It just looks wrong on the left.


[[quoteleft:350:http://static.tvtropes.org/pmwiki/pub/images/Razing_Storm_5628.jpg]]
[[caption-width:350:[[OneManArmy Man]] [[FleshVersusSteel versus]] [[SpiderTank Machine.]][[note]]Man wins.[[/note]] ]]

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[[quoteleft:350:http://static.[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/Razing_Storm_5628.jpg]]
[[caption-width:350:[[OneManArmy [[caption-width-right:350:[[OneManArmy Man]] [[FleshVersusSteel versus]] [[SpiderTank Machine.]][[note]]Man wins.[[/note]] ]]
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* SpiritualSequel: To ''Crisis Zone'', no less.

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* SpiritualSequel: To ''Crisis Zone'', no less. Both games give the players an automatic rifle and a [[LuckilyMyShieldWillProtectMe all-protecting riot shield]] alongside the ''Time Crisis'' "use the pedal to attack and hide, but don't let the time limit run out" formula.
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* SolemnEndingTheme: [[Music/FiveFingerDeathPunch "The Bleeding"]].
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* UnexpectedGameplayChange: The sequel on the PS3 became more like a FirstPersoonShoter than a LightGunGame. No wonder it got poor reception.

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* UnexpectedGameplayChange: The sequel on the PS3 became more like a FirstPersoonShoter FirstPersonShooter than a LightGunGame. No wonder it got poor reception.



* WaveMotionGun: Both the Krakens and the final boss use this on you. It's a good thing your shield is MadeOfIndestructium...ly

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* WaveMotionGun: Both the Krakens and the final boss use this on you. It's a good thing your shield is MadeOfIndestructium...ly

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Removed: 99

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* DownerEnding: If you fail to destroy enough of the missiles from the {{Spider Tank}}'s MacrossMissileMassacre at the end of stage 3, it will destroy the platform you and your squad are on. Said platform is high in the air, connecting two skyscrapers, so you know what happens.
** …we land, completely fine for the most part, then agree the mission was a success and head home.

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* DownerEnding: If Downplayed if you fail to destroy enough of stop the missiles from the {{Spider Tank}}'s MacrossMissileMassacre at the end in Stage 3. A noticeable amount of stage 3, it your squads die and you will destroy fail to proceed to the platform you and your squad are on. Said platform is high in final stage, however the air, connecting two skyscrapers, so you know what happens.
** …we land, completely fine for the
game keeps it positive by having most part, then of them unharmed and agree the that in spite of everything, they succeeded in their mission was a success and head home.to assassinate the BigBad.
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* RealSongThemeTune: This game uses FiveFingerDeathPunch's 2007 song, "Ashes", during the intro.

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* RealSongThemeTune: This game uses two of FiveFingerDeathPunch's 2007 song, songs, "Ashes", during the intro.intro and "The Bleeding" during the credits.
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http://static.tvtropes.org/pmwiki/pub/images/Razing_Storm_5628.jpg

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http://static.[[quoteleft:350:http://static.tvtropes.org/pmwiki/pub/images/Razing_Storm_5628.jpgjpg]]
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* Murphy'sLaw: In both the Arcade and Story Mode, S.C.A.R. seems to be cursed with a string of bad luck.
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* Murphy'sLaw: In both the Arcade and Story Mode, S.C.A.R. seems to be cursed with a string of bad luck.
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* BloodKnight: Many of the S.C.A.R. soldiers express their excitement engaging in combat, especially when inflicting heavy damage on enemy forces. Shin, one of the Alpha Team members, is particularly trigger-happy. At one point, he gets so worked up that his teammate has to literally pull him back.
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** King: "That's right! That's what I'm talking about!"

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** King: "That's right! That's what I'm talking about!"how it's done!"

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* BilingualBonus: The dialogue of the story mode's prologue is entirely in Portuguese.

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* BilingualBonus: The Taking place in South America, the enemies in Story Mode can be heard speaking in Portuguese. In particular, the dialogue of the story mode's prologue is entirely in Portuguese.


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* FeaturelessProtagonist: Unlike previous Time Crisis titles and spinoffs, the characters you play as in the Arcade and Story Mode aren't given names, only being addressed as military units (Alpha 1, Alpha 2, and Delta 1). You don't even get a good look at their faces or shown any distinguishable features.
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* ArtificialStupidity: Surprisingly zigzagged in the Story Mode. Though your AI-controlled allies don't appear to contribute towards attacking enemies, there are instances when they show a surprising amount of competence. One notable example is when you're going down an elevator with the AI-controlled Casey in the final stage, there's a part when you're ambushed by a swarm of Seekers (small flying enemies). In this instance, you can take cover the entire time and Casey will actually take down all the Seekers for you.

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* ArtificialStupidity: Surprisingly zigzagged in the Story Mode. Though your AI-controlled allies don't usually appear to contribute towards attacking enemies, there are instances when they show a surprising amount of competence. One notable example is when you're going down an elevator with the AI-controlled Casey in the final stage, there's a part when you're ambushed by a swarm of Seekers (small flying enemies). In this instance, you can take cover the entire time and Casey will actually take down all the Seekers for you.

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