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* CastFromMoney: The Merchant, much like the source game, but with the extra burden of having to manage their Zeny as a resource for several of their moves, such as Pushcart (2z) and Mammonite (10z). Their money can be replenished with either Discount, a parry that gives 5z per hit, or Overcharge, a command grab that drops 1z per hit.
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* CoOpMultiplayer: You can bring up to two other friends with you for a 3-player party. Certain class skills will also benefit other classes, such as the Merchant's Enlarge Weight Limit raising the cap for the Archer's arrows.
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per TRS
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Due to the age of the game and its freeware nature, the original website was allowed to expire, but there are still a few [[https://drive.google.com/file/d/1I5iSju0etAAa8EPhtqpJxnL7KxAJjxqZ/view working downloads]] left. There's also a [[TheWikiRule wiki]] [[http://rbo.wikia.com/wiki/Ragnarok_Battle_Offline_Wiki here]], which you ''will'' need, as [[GuideDangit the game doesn't exactly come with instructions]].
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Due to the age of the game and its freeware nature, the original website was allowed to expire, but there are still a few [[https://drive.google.com/file/d/1I5iSju0etAAa8EPhtqpJxnL7KxAJjxqZ/view working downloads]] left. There's also a [[TheWikiRule wiki]] [[http://rbo.wikia.com/wiki/Ragnarok_Battle_Offline_Wiki here]], which you ''will'' need, as [[GuideDangit the game doesn't exactly come with instructions]].
left.
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* FightingClown: The Novice is incredibly clumsy in combat, even if their moves cause mass destruction in some way.
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* FightingClown: The Novice is incredibly clumsy and silly in combat, even if their moves cause mass destruction in some way.
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* FightingClown: The Novice is incredibly clumsy in combat, even if their moves cause mass destruction in some way.
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* GuideDangIt: Several, and some of them are pretty irritating.
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* GuideDangIt: Several, and some of them are pretty irritating.irritating especially if your experience is colored by knowing the source material.
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* LethalJokeItem: Lethal Joke Skills, rather. Many skills which are considered superfluous, underpowered or useless in the base game become absolutely powerful here. Most notable is the Mage's ''Thunderstorm''. In the base game, it's kept at lvl 1 as it gets supplanted ''Lord of Vermillion'' and have very limited application as Wind element. Here, it's the best HerdHittingAttack there is, capable of wiping an entire ''screen'' of enemies.
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* LethalJokeCharacter: The Novice, on paper, has a pitiful skill set, with only First Aid and Play Dead, bad basic combos, and moves at a snail's pace. With a bit of research, though, it turns out they have a slew of destructive skills that the game never elaborates upon, making them just as viable as the core classes in the right hands.
* LethalJokeItem: Lethal Joke Skills, rather. Many skills which are considered superfluous, underpowered or useless in the base game become absolutely powerful here. Most notable is the Mage's ''Thunderstorm''. In the base game, it's kept at lvl 1 as it gets supplanted by ''Lord of Vermillion'' and have very limited application as Wind element. Here, it's the best HerdHittingAttack there is, capable of wiping an entire ''screen'' of enemies.
* LethalJokeItem: Lethal Joke Skills, rather. Many skills which are considered superfluous, underpowered or useless in the base game become absolutely powerful here. Most notable is the Mage's ''Thunderstorm''. In the base game, it's kept at lvl 1 as it gets supplanted by ''Lord of Vermillion'' and have very limited application as Wind element. Here, it's the best HerdHittingAttack there is, capable of wiping an entire ''screen'' of enemies.
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* AffectionateParody: The game makes several cheeky jokes on the source game's culture, ranging from knights making monster trains, to bots farming the hell out of the Ant Tunnel.
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* AffectionateParody: The game captures the essence of the MMO in beat-em-up form, yet makes several cheeky jokes on the source game's culture, ranging from knights making monster trains, to bots farming the hell out of the Ant Tunnel.Tunnel. When Moonlight Flower summons Nine Tail minions to fight for her, they both take on her appearance...with a leaf covering what should be her lady parts, despite the art style making them absent.
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* BarbieDollAnatomy: Maya's humanoid body has no nipples, unlike her appearance in the source material.
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* BarbieDollAnatomy: Maya's humanoid body has no nipples, nipples or private parts, unlike her appearance in the source material.material. Moonlight Flower likewise doesn't have visible privates either, though her combat stance doesn't make it as obvious.
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%% * MegatonPunch: Female Acolyte's Lunar Lariat Buster.
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* MoneyMauling: In two flavors, courtesy of the Merchant's Mammonite. The Male Merchant reinforces his hammer with coins before dropping it, while the Female Merchant whips out a huge sack of money as an improvised flail. Using this move ''does'' cost money though, so make each hit count.
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** Merchants actually grab the monster to mug money from them.
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** Merchants actually The Merchants' Overcharge, normally a passive skill, is a command grab the monster to mug money from them.here, with each punch making their target drop coins.
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%% * RPGElements
* SchmuckBait: Go ahead, pick the Stage EX-1 with your fresh new character and see what happens.
* SchmuckBait: Go ahead, pick the Stage EX-1 with your fresh new character and see what happens.
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* SchmuckBait: Go ahead, pick the Stage EX-1 with your fresh new character and see what happens. Just because it has a 1 in its stage count and a difficulty rating of 2, that doesn't mean it's equal in difficulty to the Sograt Desert.
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from the EN translation, he threatens to report you for killing his Poring train. So yes, he DID do that on purpose!
* AffectionateParody: The game makes several cheeky jokes on the source game's culture, ranging from knights making monster trains, to bots farming the hell out of the Ant Tunnel.
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* AttackItsWeakPoint: Plenty of monsters are invulnerable except for that one spot. Most notably, the Scorpions.
* BadassBookworm: The Mage, and to an extent Acolytes, most likely will invest most of their points into Intelligence. But they will be doing as much physical ass-kicking as much as magic casting.
* BadassBookworm: The Mage, and to an extent Acolytes, most likely will invest most of their points into Intelligence. But they will be doing as much physical ass-kicking as much as magic casting.
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* AttackItsWeakPoint: Plenty of monsters are invulnerable except for that one spot. Most notably, the Scorpions.
Scorpions from Sograt Desert can only be hurt by the tail.
* BadassBookworm: The Mage, and to an extent Acolytes, most likely will invest most of their points intoIntelligence. But Intelligence to power their spells. When magic isn't an option though, they will be doing as much physical ass-kicking as much as magic casting.
* BadassBookworm: The Mage, and to an extent Acolytes, most likely will invest most of their points into
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* BeatingADeadPlayer: Enemies will continually to attack the player while the game over screen is there. In an interesting version of this trope you use it to learn and understand the pattern of the enemy or boss that thrashed you. This is especially useful on the Stage 8 or Arena Modes.
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* BarbieDollAnatomy: Maya's humanoid body has no nipples, unlike her appearance in the source material.
* BeatingADeadPlayer: Enemies will continually to attack the player while the game over screen is there. In an interesting version of thistrope trope, you use it to learn and understand the pattern of the enemy or boss that thrashed you. This is especially useful on the Stage 8 8's BossRush or Arena Modes.Modes that throw multiple bosses simultaneously.
* BeatTheCurseOutOfHim: [[spoiler:Beating the Kafra at the end of Stage 8 expunges the entity controlling her. She's thankfully fine after taking a beating from you.]]
* BeatingADeadPlayer: Enemies will continually to attack the player while the game over screen is there. In an interesting version of this
* BeatTheCurseOutOfHim: [[spoiler:Beating the Kafra at the end of Stage 8 expunges the entity controlling her. She's thankfully fine after taking a beating from you.]]
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** A very unusual version of it in the very first level: You fight a horde of Porings chasing Richard, the Knight who presumably Provoked them on purpose. Richard himself can ram the player while mounted on his Peco Peco and is immune to damage (you do ScratchDamage to him after you finish the "fight") so you must kill all the Porings that bother him.
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** A very unusual version of it in the very first level: You fight a horde of Porings chasing Richard, the Knight who presumably Provoked them on purpose. Richard himself can ram the player while mounted on his Peco Peco and is immune to damage (you do ScratchDamage to him after you finish the "fight") so you must kill all the Porings that bother him.he aggroed to make his monster train.
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* CuteBruiser: The female Acolyte, if you can unlock her Moon Lariat move. It's ''the'' single most damaging move in the game, bar none.
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* CuteBruiser: The female Acolyte, if you can unlock her Moon Lunar Buster Lariat move. It's ''the'' single most damaging move in the game, bar none.
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** One of the Doppelganger's move is jump and slam his sword on the ground. Taking a blow from this stuns your character.
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** One of the Doppelganger's move is jump and slam his sword on the ground.plunge. Taking a blow from this stuns your character.
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** Novice is made purely of this. Using either gender effectively is incredibly difficult, but both have devastating potential.
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** Novice is made purely of this.this, as they only have two skills...and a whole slew of hidden commands that make them disgustingly powerful. Using either gender effectively is incredibly difficult, but both have devastating potential.
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* TheDogWasTheMastermind: The final boss of the game turns out to be a [[spoiler: Kafra possessed by an unknown entity.]]
* EvilCounterpart: The Doppelganger is this to the Male Swordman. They have the same moves, but [[TheComputerIsACheatingBastard Doppelganger's are always stronger or have an additional effect]].
* EvilCounterpart: The Doppelganger is this to the Male Swordman. They have the same moves, but [[TheComputerIsACheatingBastard Doppelganger's are always stronger or have an additional effect]].
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* TheDogWasTheMastermind: The final boss of the game turns out to be a [[spoiler: Kafra [[spoiler:Kafra possessed by an unknown entity.]]
* EvilCounterpart: The Doppelganger is this to the MaleSwordman.Swordsman. They have the same moves, but [[TheComputerIsACheatingBastard Doppelganger's are always stronger or have an additional effect]].
* EvilCounterpart: The Doppelganger is this to the Male
* FelonyMisdemeanor: What's Richard the Knight's response to you clearing out his Poring train? A threat to report you. He doesn't act on it though.
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%% * HellishHorse: The Nightmare.
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** Thieves are this to some extent until they get Double Attack.
** Acolytes tend to have barely passable damages at best until the Male gets Holy Light and the Female her Lariat attack.
** The basic attack deals low damage, but the damage slowly increases as you keep hitting enemies without stopping the chain. Keep it long enough, and that female Acolyte's finger poke can eventually deal hundreds of damage per poke.
** Acolytes tend to have barely passable damages at best until the Male gets Holy Light and the Female her Lariat attack.
** The basic attack deals low damage, but the damage slowly increases as you keep hitting enemies without stopping the chain. Keep it long enough, and that female Acolyte's finger poke can eventually deal hundreds of damage per poke.
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** Thieves are this to some extent until they get Double Attack.
Attack. They're fast, but their defenses are incredibly fragile, quickly killing off careless players.
** Acolytes tend to have barely passable damages at best and not-so-great defenses. Between the both of them, with enough STR, their basic combo attack gets a ''massive'' spike in damage at their combo ender. It takes a bit of time to raise them to devastating levels, while giving them incredible survivability with Heal.
*** The Male Acolyte doesn't have a running animation like his Female counterpart, so his movement options are more limited untilthe Male he gets good AGI investment. His attack animations aren't as easy to connect either, since his attacks are wholly unarmed. When he gets Holy Light and Light, he can punch the Female her Lariat attack.
** The basic attack deals lowlight to launch it at enemies for boosted damage, but the damage slowly increases as you keep hitting enemies without stopping the chain. Keep it long enough, and that female Acolyte's finger poke can eventually deal hundreds particular attack is faster than his counterpart's Holy Home Run. Overall, he's the harder of the two to master.
*** The Female Acolyte is a bit easier to master, though her floaty air movements and slightly slower running speed does hamper her movements in the long run. This issue is further aggravated if you attempt a CombatMedic build, since her basic combo does pitiful damageper poke.until her STR is at the right amount. If you pump her STR stat to CripplingOverspecialization levels, your reward is her Lunar Buster Lariat attack, ''the'' crown jewel of single-target damage.
** Acolytes tend to have barely passable damages at best and not-so-great defenses. Between the both of them, with enough STR, their basic combo attack gets a ''massive'' spike in damage at their combo ender. It takes a bit of time to raise them to devastating levels, while giving them incredible survivability with Heal.
*** The Male Acolyte doesn't have a running animation like his Female counterpart, so his movement options are more limited until
** The basic attack deals low
*** The Female Acolyte is a bit easier to master, though her floaty air movements and slightly slower running speed does hamper her movements in the long run. This issue is further aggravated if you attempt a CombatMedic build, since her basic combo does pitiful damage
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Up To Eleven is a defunct trope
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** Arena Mode is UpToEleven, as there you are very likely to fight mid-bosses and bosses altogether and sometimes even FIVE bosses at same time. Needless to say, some Arenas are insanely difficult to beat alone.
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** Arena Mode is UpToEleven, up to eleven, as there you are very likely to fight mid-bosses and bosses altogether and sometimes even FIVE bosses at same time. Needless to say, some Arenas are insanely difficult to beat alone.
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* DifficultySpike: It pokes you near the end of the normal game in the 7th Stage. It downright impales you in the very first Stage EX-1. The difficulty jump between the 8th and EX-1 will scare people who [[AttackAttackAttack think that unceasingly throwing attacks will make you win the game]]. And let's not mention the spike between EX-1 and [[GangplankGalleon EX-2]], where there's an irritating barrel-dodging section which is known to kill everyone at least once, and where you'll confront Drake and his infamous Waterball spell.
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* BraggingRightsReward: Inverted. Beating the game with at least one character of each class unlocks the Novice class which has a ''steep'' learning curve compared to any other class. Fitting for a player yearning for a bigger challenge.
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* {{Cutscene}}: A lot of them scattered through the Stages They can be a bit annoying after repeating the same level since you can't skip them.
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* {{Cutscene}}: A lot of them scattered through the Stages Stages. They can be a bit annoying after repeating the same level since you can't skip them.
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* BeatingADeadPlayer: Enemies will continually to attack the player while the game over screen is there. In a interesting version of this trope you use it to learn and understand the pattern of the enemy or boss that thrashed you. This is especially useful on the Stage 8 or Arena Modes.
to:
* BeatingADeadPlayer: Enemies will continually to attack the player while the game over screen is there. In a an interesting version of this trope you use it to learn and understand the pattern of the enemy or boss that thrashed you. This is especially useful on the Stage 8 or Arena Modes.
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* BeatingADeadPlayer: You use it to learn and understand the pattern of the enemy boss that creamed you. This is especially useful on the Stage 8 or Arena Modes...
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* BeatingADeadPlayer: You Enemies will continually to attack the player while the game over screen is there. In a interesting version of this trope you use it to learn and understand the pattern of the enemy or boss that creamed thrashed you. This is especially useful on the Stage 8 or Arena Modes...Modes.
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** Stage 8. Hope you memorized all bosses' patterns!
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** Stage 8.8 features this. Hope you memorized all bosses' patterns!
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* DifficultySpike: It pokes you near the end of the normal game in the 7th Stage. It downright spikes you in the very first Stage EX-1. The jump between the 8th and EX-1 will scare people who [[AttackAttackAttack think that unceasingly throwing attacks will make you win the game]]. And let's not mention the spike between EX-1 and [[GangplankGalleon EX-2]], where there's an irritating barrel-dodging section which is known to kill everyone at least once, and where you'll confront Drake and his infamous Waterball spell.
to:
* DifficultySpike: It pokes you near the end of the normal game in the 7th Stage. It downright spikes impales you in the very first Stage EX-1. The difficulty jump between the 8th and EX-1 will scare people who [[AttackAttackAttack think that unceasingly throwing attacks will make you win the game]]. And let's not mention the spike between EX-1 and [[GangplankGalleon EX-2]], where there's an irritating barrel-dodging section which is known to kill everyone at least once, and where you'll confront Drake and his infamous Waterball spell.
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Added release date, updated description.
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''Ragnarok Battle Offline'' is a BeatEmUp FightingGame made by doujin developer French-Bread. Designed as a homage and a spoof of the {{MMORPG}} ''VideoGame/RagnarokOnline'', it is notable in that it is amongst one of the few fan-made SpinOff games that have been given an official release by the developers of the original game. It embodies all the fun of ''VideoGame/RagnarokOnline'' without the "online" part.
Given its origins, the story can be best summed up as NoPlotNoProblem You take control of one of 14 different adventurers (seven classes - Swordsman, Archer, Acolyte, Magician, Merchant, Thief and Novice - with a male and a female variant of each class) and you go and...[[ExactlyWhatItSaysOnTheTin beat up monsters]].
Given its origins, the story can be best summed up as NoPlotNoProblem You take control of one of 14 different adventurers (seven classes - Swordsman, Archer, Acolyte, Magician, Merchant, Thief and Novice - with a male and a female variant of each class) and you go and...[[ExactlyWhatItSaysOnTheTin beat up monsters]].
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''Ragnarok Battle Offline'' is a BeatEmUp FightingGame [[FreewareGames freeware]] BeatEmUp, made by doujin developer French-Bread. French-Bread and first released in Korea and Japan on 17th December, 2004.
Designed as a homage and a spoof of the {{MMORPG}} ''VideoGame/RagnarokOnline'', it is notable in that it is amongst one of the few fan-made SpinOff games that have been given an official release by the developers of the original game. It embodies all the fun of ''VideoGame/RagnarokOnline'' without the "online" part.
Given its origins, the story can be best summed up asNoPlotNoProblem NoPlotNoProblem. You take control of one of 14 different adventurers (seven classes - Swordsman, Archer, Acolyte, Magician, Merchant, Thief and Novice - with a male and a female variant of each class) and you go and...[[ExactlyWhatItSaysOnTheTin beat up monsters]].
Designed as a homage and a spoof of the {{MMORPG}} ''VideoGame/RagnarokOnline'', it is notable in that it is amongst one of the few fan-made SpinOff games that have been given an official release by the developers of the original game. It embodies all the fun of ''VideoGame/RagnarokOnline'' without the "online" part.
Given its origins, the story can be best summed up as
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A translation patch for the Japanese version is available [[http://www.ragnarokbattle.com/forum/index.php?showtopic=2851 here]] and has a [[TheWikiRule wiki]] [[http://rbo.wikia.com/wiki/Ragnarok_Battle_Offline_Wiki here]], which you ''will'' need, as [[GuideDangit the game doesn't exactly come with instructions]].
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** The female Merchant ''dropkicks'' her enemies.
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** The female Merchant ''dropkicks'' her enemies.enemies.
----
----
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%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
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%% ZeroContextExample Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
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** Subverted with Maya, the boss of Ant Hell. After destroying her exoskeleton she'll TurnRed and her attacks will do far more damage. One of them, at that point, can combo you to death.
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** Subverted with Maya, the boss of Ant Hell. After destroying her exoskeleton she'll TurnRed exoskeleton, that is, most of her insectoid body, the human half will [[{{Squick}} rip itself out]] and TurnRed. Despise pretty much becoming a TokenMiniMoe in comparison to her previous gargantuan mantis queen form, her attacks will do far ''far'' more damage. One of them, at that point, can combo you to death.
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* CuteBruiser: The female Acolyte, if you can unlock her Moon Lariat move. It's ''the'' single most damaging move in the game, bar none.
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* BadassBookworm: The Mage, and to an extent Acolytes, most likely will invest most of their points into Intelligence. But they will be doing as much physical ass-kicking as much as magic casting.
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* LethalJokeItem: Lethal Joke Skills, rather. Many skills which are considered superfluous, underpowered or useless in the base game become absolutely powerful here. Most notable is the Mage's ''Thunderstorm''. In the base game, it's kept at lvl 1 as it gets supplanted ''Lord of Vermillion'' and have very limited application as Wind element. Here, it's the best HerdHittingAttack there is, capable of wiping an entire ''screen'' of enemies.
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** The basic attack deals low damage, but the damage slowly increases as you keep hitting enemies without stopping the chain. Keep it long enough, and that female Acolyte's finger poke can eventually deal hundreds of damage per poke.
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* TheDogWasTheMastermind: The final boss of the game turns out to be a [[spoiler: Kafra possessed by an unknown entity.]]
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%% * ElementalPowers: Magicians have these.
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%% * FlunkyBoss: Nearly every boss.
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%% * GiantSpaceFleaFromNowhere: Quite a few.
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%% * RainOfArrows: The Archers' Arrow Shower.
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%% * ReligiousBruiser: The Acolytes.
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one trope per line; commenting out Zero Context Examples; "natch" does not count as context;
%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
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* BreathWeapon[=/=]DeathOfAThousandCuts: The most dangerous attacks from enemies are made of this since they give you absolutely no time to react, recover or get the hell out of the way, and since they don't knock you back you'll simply get stunlocked to death. Osiris has a particularly deadly one, enhanced by the his slowdown debuffs that make sure you won't run away before he's finished chewing up your health.
* BullfightBoss: A very unusual version of it in the very first level: You fight a horde of Porings chasing Richard, the Knight who presumably Provoked them on purpose. Richard himself can ram the player while mounted on his Peco Peco and is immune to damage (you do ScratchDamage to him after you finish the "fight") so you must kill all the Porings that bother him.
* BullfightBoss: A very unusual version of it in the very first level: You fight a horde of Porings chasing Richard, the Knight who presumably Provoked them on purpose. Richard himself can ram the player while mounted on his Peco Peco and is immune to damage (you do ScratchDamage to him after you finish the "fight") so you must kill all the Porings that bother him.
to:
* BreathWeapon[=/=]DeathOfAThousandCuts: BreathWeapon: The most dangerous attacks from enemies are made of this since they give you absolutely no time to react, recover or get the hell out of the way, and since they don't knock you back you'll simply get stunlocked to death. Osiris has a particularly deadly one, enhanced by the his slowdown debuffs that make sure you won't run away before he's finished chewing up your health.
*BullfightBoss: BullfightBoss:
** A very unusual version of it in the very first level: You fight a horde of Porings chasing Richard, the Knight who presumably Provoked them on purpose. Richard himself can ram the player while mounted on his Peco Peco and is immune to damage (you do ScratchDamage to him after you finish the "fight") so you must kill all the Porings that bother him.
*
** A very unusual version of it in the very first level: You fight a horde of Porings chasing Richard, the Knight who presumably Provoked them on purpose. Richard himself can ram the player while mounted on his Peco Peco and is immune to damage (you do ScratchDamage to him after you finish the "fight") so you must kill all the Porings that bother him.
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* DanceBattler[=/=]MagicDance: The Pharaoh, who spends the entirety of the boss fight dancing and weaving his dance moves into spells after getting knocked off his throne. He even brings a dancing posse along.
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* DanceBattler[=/=]MagicDance: DanceBattler: The Pharaoh, who spends the entirety of the boss fight dancing and weaving his dance moves into spells after getting knocked off his throne. He even brings a dancing posse along.
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* ElementalPowers: Magicians have these.
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%% * ElementalPowers: Magicians have these.
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* FlunkyBoss: Nearly every boss.
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%% * FlunkyBoss: Nearly every boss.
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* FunnyBackgroundEvent: Courtesy of [[MilesGloriosus Richard the Knight]], [[AttackAttackRetreatRetreat Merlin the Mage]], and [[ArtificialStupidity countless bots]], all of who keep screwing up their LevelGrinding in one way or another.
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* FunnyBackgroundEvent: FunnyBackgroundEvent:
** Courtesy of [[MilesGloriosus Richard the Knight]], [[AttackAttackRetreatRetreat Merlin the Mage]], and [[ArtificialStupidity countless bots]], all of who keep screwing up their LevelGrinding in one way or another.
** Courtesy of [[MilesGloriosus Richard the Knight]], [[AttackAttackRetreatRetreat Merlin the Mage]], and [[ArtificialStupidity countless bots]], all of who keep screwing up their LevelGrinding in one way or another.
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* GiantSpaceFleaFromNowhere: Quite a few.
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%% * GiantSpaceFleaFromNowhere: Quite a few.
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* HellishHorse: The Nightmare.
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%% * HellishHorse: The Nightmare.
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* MascotMook: Porings and Lunars.
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%% * MascotMook: Porings and Lunars.
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* MegatonPunch: Female Acolyte's Lunar Lariat Buster.
* {{Meido}}: The Kafras.
* {{Meido}}: The Kafras.
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%% * MegatonPunch: Female Acolyte's Lunar Lariat Buster.
%% * {{Meido}}: The Kafras.
%% * {{Meido}}: The Kafras.
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* OneManArmy: Your character is practically this.
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%% * OneManArmy: Your character is practically this.
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* RainOfArrows: The Archers' Arrow Shower.
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%% * RainOfArrows: The Archers' Arrow Shower.
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* ReligiousBruiser: The Acolytes, natch.
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%% * ReligiousBruiser: The Acolytes, natch.Acolytes.
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* RPGElements
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%% * RPGElements
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* ShrinkingViolet: The female Novice.
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%% * ShrinkingViolet: The female Novice.
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* WrestlerInAllOfUs
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* WrestlerInAllOfUsWrestlerInAllOfUs:
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** Maya. After breaking her exoskeleton she gain even more aggressive attacks that also hurts much more.
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** Maya. After breaking her exoskeleton she gain gains even more aggressive attacks that also hurts much more.
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* StoneWall: Acolytes have good HP and plenty of support abilities, but their attacks deal very poor damage, and the one that does reach anything resembling a large amount of damage requires both [[GuideDangit careful stat and skill assignment]] and [[SomeDexterityRequired timing skills]]. Though subverted with [[CuteBruiser the female Acolyte]], who can gain an absurdly high damage lariat move.
* SwordBeam: Averted with both Swordman, played straight with the Doppelganger
* SwordBeam: Averted with both Swordman, played straight with the Doppelganger
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* StoneWall: Acolytes have good HP and plenty of support abilities, but their attacks deal very poor damage, and the one that does reach anything resembling a large amount of damage requires both [[GuideDangit careful stat and skill assignment]] and [[SomeDexterityRequired timing skills]]. Though subverted with [[CuteBruiser the female Acolyte]], who can gain an absurdly high damage lariat move.
move and Male Acolyte has access to a fairly powerful Holy Ball (however it must be reflected to become truly strong).
* SwordBeam: Averted with both Swordman, played straight with theDoppelgangerDoppelganger.
* SwordBeam: Averted with both Swordman, played straight with the
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** The earliest example you get is Maya.
** Most bosses from Stage 5 and forward will change their attack pattern when damaged enough.
** Stormy Knight's second phase.
** Most bosses from Stage 5 and forward will change their attack pattern when damaged enough.
** Stormy Knight's second phase.
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** The earliest example you get is Maya.Maya. After breaking her exoskeleton she gain even more aggressive attacks that also hurts much more.
** Most bosses from Stage 5 and forward change their attack pattern when damaged enough.
** Most bosses from Stage 5 and forward will change their attack pattern when damaged enough.
** Stormy Knight's second phase.phase is an almost literal example.
** Most bosses from Stage 5 and forward change their attack pattern when damaged enough.
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* BrutalBonusLevel: The Ex Scenarios. Every single one of them has much, much more powerful enemies and '''every single boss'' has attacks that are virtually OneHitKill. If you think you mastered a certain class only by playing the first eight levels of the game, EX-Stages will gladly teach you otherwise.
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* BrutalBonusLevel: The Ex Scenarios. Every single one of them has much, much more powerful enemies and '''every single boss'' has attacks that are virtually OneHitKill. If you think you mastered a certain class only by playing the first eight levels of the game, EX-Stages will gladly teach you otherwise. Every single one of them has much, much more powerful enemies and '''every single boss''' has one least one attack that is virtually OneHitKill.
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* BrutalBonusLevel: The Ex Scenarios. The first one, the [[AbsurdlySpaciousSewer Prontera Culvert]], is nothing compared to even the second one, the ghost ship, also housing one of the game's most infamous bosses, [[ThatOneBoss Drake]]. And then, there's the final EX stage, which makes the easier ones seem like the Prontera grounds.
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* BrutalBonusLevel: The Ex Scenarios. The first one, the [[AbsurdlySpaciousSewer Prontera Culvert]], is nothing compared to even the second one, the ghost ship, also housing Every single one of them has much, much more powerful enemies and '''every single boss'' has attacks that are virtually OneHitKill. If you think you mastered a certain class only by playing the game's most infamous bosses, [[ThatOneBoss Drake]]. And then, there's first eight levels of the final EX stage, which makes the easier ones seem like the Prontera grounds.game, EX-Stages will gladly teach you otherwise.
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** Archers are fairly mobile and have access to some of the most devastating skills of the game, but what they truly lack is something to grant them full invincibility. Combined with the fact they are also pretty squishy and easy to kill it takes a either quick reflexes or skill to survive in later levels with them.
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** Several levels have [=NPCs=] doing various stuffs like resting, endlessly beating a monster or running around.
** The second phase of Samurai Specter (Incantation Samurai) will have its little "host" running around the arena confused to what's happening.
** The second phase of Samurai Specter (Incantation Samurai) will have its little "host" running around the arena confused to what's happening.