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* {{Fanservice}}: To be expected of a gacha game, although not as gratuitous as its ilk. There are plenty of characters with figure-hugging or figure-bearing configurations, outfits, etc. Pretty much all playable characters are also handsome or beautiful to go in-line with that.


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* GenreMashup: It's a StylishAction {{Action|RPG}} in the form of a gacha game with its elements thrown in. Plus, the story is a post-apocalyptic ScienceFantasy[=/=]SciFi. And it all works in tandem to bring you ''Punishing Gray Raven''.
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* {{Animesque}}: The game's character art and models take visual cues from Anime, and some character archetypes and mannerisms invoke common anime ones. Despite that, and the presence and usage of Japanese voices, the game's parent company -- Kuro Games -- is Chinese.


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** Missions completed after the first attempt can be redone automatically without the need for battle as many times as your Stamina permits. This significantly eases farming for essential items like EXP material.


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* ArbitraryHeadcountLimit: Parties can only have up to 3 characters at once. In story-related missions, sometimes, you'll be forced to deploy a lesser number of characters.


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* BadLuckMitigationMechanic: In general, R&D, ''PGR'''s version of gacha banners, features a "Pity" mechanic that guarantees characters/weapons/[=CUBs=] of a certain rarity if you get too many low-rarity pulls without getting any high-rarity items. It guarantees 4★ characters/weapons (that can be outright selected to increase your chance at getting them to 70%) for every 10 pulls, and 5★ items at 60 pulls [[note]] The "Base" banner, the only permanent banner in R&D, has a one-time counter of 40 pulls and is subsequently raised to 60. "Fate" banners raise the pity to 90 for a marginal increase in getting the character featured [[/note]]. Also, the Pity counter carries over between featured banners so players who did not get the featured item within the limited period will have a better chance at getting the next one.


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* BreakoutCharacter: Vera, and by extension, Cerberus Squad. Originally introduced to add a bit of moral ambiguity as Nikola's cruel and sadistic black ops squad, Vera was slowly [[CharacterizationMarchesOn clarified in later stories]] to be a cynic responding to a hellish world with bitchiness. Aiding her growing popularity is the fact both her frames -- Rozen and Garnet -- are valuable additions to the Dark and Lightning teams, giving players plenty of time to enjoy her attractive design and domineering personality. Her popularity then spread to her teammates, No.21 and Noctis, who both turned out to have likeable personalities of their own, turning Cerberus Squad into a hilarious RagTagBunchOfMisfits beloved by fans. Thus, it's no surprise that they keep making appearances in multiple stories, or that Noctis's arrival in ''Sands of Wrath'' gives Cerberus some fanservice with the game's first team-based LimitBreak that functions when they're used together.


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* BribingYourWayToVictory: Per usual for gacha games, you can spend real money for more Black Cards, giving you more chances to get the characters and weapons you want in R&D or allowing you to replenish your Stamina to claim more rewards.


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* CastHerd: Most characters are affiliated with a faction or categorized into groups such as Babylonia, the Ascendants, the Punishing. Sometimes, they're put into a group ''within'' a group, such as Gray Raven, Cerberus, etc. for Babylonia.
* CataclysmBackstory: The Punishing Virus ravaged Earth, forcing humanity to board the Babylonia and create a system of Constructs and Commandants to fight back the resulting Corrupted and retake an Earth AfterTheEnd.


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* CombatStilettos: Several female characters have either full-on high heels or raised-heel boots, including direct fighters like Vera, Bianca, and Nanami. That said, as Constructs, they aren't exactly beholden to the physical limitations these would imply.


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* CriticalHit: Characters have stats that increase the chance and percent-based damage of their critical hits. A handful of weapons and Memories also give their users an increase in either critical hit rate or damage.


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* DownerBeginning: To [[EstablishingSeriesMoment set tone of the game and its story]], it starts with an injured Lucia ''struggling'' to fight against a hoard of Corrupted, forcing her and the player Commandant to resort to drastic measures, like lowering Lucia's pain threshold, to keep the mission and themselves alive.


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* ScienceFantasy: ''Punishing Gray Raven'' leans more on the "science" half because of its heavy usage of androids, technology, and machinery. Having that said, many of the enhanced and magic abilities of both enemies and allies will remind one of stylish {{Anime}} or {{Fantasy}} choreography.
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''Punishing: Gray Raven'' (战双帕弥什) is an online, free-to-play 3D Chinese ActionRPG for {{UsefulNotes/Android|Games}} and [[UsefulNotes/IOSGames iOS]].

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''Punishing: Gray Raven'' (战双帕弥什) is an online, free-to-play 3D Chinese ActionRPG for {{UsefulNotes/Android|Games}} and {{UsefulNotes/Android|Games}}, [[UsefulNotes/IOSGames iOS]].
iOS]], and PC.



''Punishing'' is developed and published by Kuro Game using the Unity Engine and first released in December 2019. It was originally only available in Chinese through an official client, Bilibili and Taptap -- the Taiwanese version was released in August 2020; the Japanese version was released in December 2020; and a Global version released in July 2021.

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''Punishing'' is developed and published by Kuro Game using the Unity Engine and first released in December 2019. It was originally only available in Chinese through an official client, Bilibili and Taptap -- the Taiwanese version was released in August 2020; the Japanese version was released in December 2020; and a Global version released in July 2021.
2021. In May 2023, a PC client version was launched.
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Found this inserted in the Fan Nickname list, which I think, would fit here as an Ascended Meme as well if the game devs noticed the trend and made some art out of it.

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* AscendedMeme: [[invoked]]The [[FriendlyFandoms overlapping playerbase]] between ''P:GR'' and the ''VideoGame/DevilMayCry'' series has led to certain Vergil-related memes and nicknames being used on Alpha. This includes calling her [[FanNickname "Vergil's Daughter"]] (which resulted from [[Memes/DevilMayCry some meme trend]] within the anime/[[GachaGames gacha game]] fans of the ''Devil May Cry'' community where any anime girl who fights using Iaijutsu and/or directly copies Vergil's moves and effects get labeled as his "Daughter"). Kuro Game has noticed the trend and when Crimson Weave Alpha was released, they implemented a game emote depicting her [[https://imgur.com/QVn5X56 sitting in a plastic chair]], referencing the "Vergil Chair" meme spawned from ''VideoGame/DevilMayCry5''.
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* AllJustADream: If the title ''Reveries With A Whale'', or its CN version, ''Wandering Dream With Whale'', wasn't obvious enough, the bizarre quest Pulao undertakes in that chapter turns out to be the events of a dream, with the [[ButYouWereThereAndYouAndYou cast cobbled from acquaintances she meets day to day]].
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* MultipleEndings: The main gimmick of ''''Recitativo di Fantasia''. InUniverse, the virtual play of the same name supposedly just has one ending, but as the Commandant repeats the story, they find clues and take actions that unlock more endings hidden away by Selena.

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* MultipleEndings: The main gimmick of ''''Recitativo ''Recitativo di Fantasia''. InUniverse, the virtual play of the same name supposedly just has one ending, but as the Commandant repeats the story, they find clues and take actions that unlock more endings hidden away by Selena.


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* OffTheRails: In ''Recitativo di Fantasia'', the virtual play is supposed to have a tragic ending, where the Champion is forced to kill the Piper to save the day. However, after uncovering enough clues, the Commandant breaks the narrative by tricking the Dragon into attacking the Piper instead, causing a paradox that opens the play's MultipleEndings.
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* MultipleEndings: The main gimmick of ''''Recitativo di Fantasia''. InUniverse, the virtual play of the same name supposedly just has one ending, but as the Commandant repeats the story, they find clues and take actions that unlock more endings hidden away by Selena.
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* ArmorPiercingQuestion: During ''The Surviving Lucem'', a boy named Stanley watched as Liv helps a boy, then turns his attention to said boy's parents and notices that the mother is clearly pregnant. After a moment, he promptly explodes at them for having ''another'' child when they can't even care for their existing one, and wonders if they are just doing so for personal benefit, since expecting parents get preferential access to Conservation Areas. [[spoiler:He's [[ArmorPiercingResponse visibly thrown for a loop]] when it turns out the pair adopted the boy after his parents died]].
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* DarkestHour: ''The Surviving Lucem'' is among the grimmest points of the story, as humanity is pushed to near total defeat. [[spoiler:Hetero-Creatures and the Red Tide emerge across the world, destroying almost all progress made beforehand, and cut Babylonia off from the surface, trapping multiple characters off from escape. Worse, the seemingly unstoppable Unidentified Twins destroy one conservation area after another. Many story segments follow the despair of the survivors as they try to survive the onslaught.]]
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* BreatherEpisode: The intensity of chapters like ''Kowloong Metropolis'', and ''Evernight Beat'' and ''The Survival Lucem'' are followed by relatively lighthearted side-stories like ''Grand Blue'', and ''Wandering Dream with Whale'', respectively.

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* BreatherEpisode: The intensity of chapters like ''Kowloong Metropolis'', and ''Evernight Beat'' and ''The Survival Surviving Lucem'' are followed by relatively lighthearted side-stories like ''Grand Blue'', and ''Wandering Dream with Whale'', respectively.
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** [[spoiler:During Part 18, in one simulation Nanami runs, every event that happened up to this point goes is a bad ending compared to the original. As Alternate!Murray explains, the Commandant becomes the [[BigGood leader of humanity]], but despite their efforts they couldn't prevent a DwindlingParty from happening; Hassen, Nikola, and all other superiors are dead, so the reason why the Commandant is in charge is simply because they're the only one left, which in turn left Lee's younger brother, Murray, to become the replacement commandant of Gray Raven. The tragedy doesn't end there: Liv died after failing to convert into the ''Solaeter'' frame at the battle against the humanoid heteromer organisms; Wanshi was the OnlySurvivor from Strike Hawk of the battle at the underground fortress, becoming Liv's replacement in Gray Raven; Bianca became a "witch" when she was infected by the Punishing Virus; Vera falls in battle after saving Murray; Murray had to [[{{Cyborg}} mechanize himself]] to contend with the constant fighting; Ayla died when Babylonia was lost along with the Association of Arts when they tried to save Golden Age relics but lagged behind, thus failing their landing on Earth and turning everyone to ash along with the relics; hell, everyone else from the Arctic, Akdilek, Kowlong, and the Forsaken aren't doing well either. The Commandant lost their hands when only they and Murray survived Bianca's infection, not even getting any prosthetics because resources are so lacking. In short, humanity is destroyed.]]

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** [[spoiler:During Part 18, in one simulation Nanami runs, every event that happened up to this point goes is a bad ending compared to the original. As Alternate!Murray explains, the Commandant becomes the [[BigGood leader of humanity]], but despite their efforts they couldn't prevent a DwindlingParty from happening; Hassen, Nikola, and all other superiors are dead, so the reason why the Commandant is in charge is simply because they're the only one left, which in turn left Lee's younger brother, Murray, to become the replacement commandant of Gray Raven. The tragedy doesn't end there: Liv died after failing to convert into the ''Solaeter'' ''Empyrea'' frame at the battle against the humanoid heteromer organisms; Wanshi was the OnlySurvivor from Strike Hawk of the battle at the underground fortress, becoming Liv's replacement in Gray Raven; Bianca became a "witch" when she was infected by the Punishing Virus; Vera falls in battle after saving Murray; Murray had to [[{{Cyborg}} mechanize himself]] to contend with the constant fighting; Ayla died when Babylonia was lost along with the Association of Arts when they tried to save Golden Age relics but lagged behind, thus failing their landing on Earth and turning everyone to ash along with the relics; hell, everyone else from the Arctic, Akdilek, Kowlong, and the Forsaken aren't doing well either. The Commandant lost their hands when only they and Murray survived Bianca's infection, not even getting any prosthetics because resources are so lacking. In short, humanity is destroyed.]]
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* HonorBeforeReason: Many characters rightfully question why exactly Babylonia is fighting so hard to reclaim Earth when they're inhabiting a massive colony ship that can easily take them to another world to start over. The main justification is that Babylonia simply doesn't want admit defeat and wants to take back Earth to prove the point that Humanity can overcome the Punishing Virus.
* HopeSpot: At the beginning of ''Evernight Beat'', Humanity is slowly but steadily reclaiming the Earth, with numerous cities reclaimed and conservation sites set up to house survivors. However, [[spoiler:Vonnegut's schemes and the appearance of the Hetero-Sapiens led by the Hetero Twins almost completely demolish all of the progress Babylonia has made, serving as a grim reminder that as long as the Punishing Virus exists, Humanity will know no peace.]]
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* ContentWarnings: Whenever the app is launched, a disclaimer from Kuro Game warns the player about scenes with EpilepticFlashingLights that may trigger those with photosensitive epilepsy.
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** ''Spiral of Chronos'' reveals that [[spoiler:a higher-dimension civilization is observing how Earth is adapting to the Virus, which is also from another reality, and the Observers are now appearing ahead of the schedule predicted by the Ascendants. Whatever happens, the story's scope is now larger than before.]]
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Apparently there's lore in a cutscene in Border Pact, and NO ONE saw fit to correct this page, but they certainly were happy enough to complain about it.


* TheFuture: The future's future, even. ''Punishing'' is set around 2180-2185, one hundred years after the initial Punishing virus outbreak. It's been long enough that history has even had time to assign two post-apocalyptic periods, the Post-Pandemic Age (2079-2140) and the Reconquista Age (2140 onwards).

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* TheFuture: The future's future, even. ''Punishing'' is set around 2180-2185, one hundred 2080-2100, twenty years after the initial Punishing virus outbreak. It's been long enough that history has even had time to assign two post-apocalyptic periods, the Post-Pandemic Age (2079-2140) and the Reconquista Age (2140 onwards).Age.
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** [[spoiler:During Part 18, in one simulation Nanami runs, every event that happened up to this point goes is a bad ending compared to the original. As Alternate!Murray explains, the Commandant becomes the [[BigGood leader of humanity]], but despite their efforts they couldn't prevent a DwindlingParty from happening; Hassen, Nikola, and all other superiors are dead, so the reason why the Commandant is in charge is simply because they're the only one left, which in turn left Lee's younger brother, Murray, to become the replacement commandant of Gray Raven. The tragedy doesn't end there: Liv died after failing to convert into the ''Solaeter'' frame at the battle against the humanoid heteromer organisms; Wanshi was the OnlySurvivor from Strike Hawk of the battle at the underground fortress, becoming Liv's replacement in Gray Raven; Bianca became a "witch" when she was infected by the Punishing Virus; Vera falls in battle after saving Murray; Murray had to [[{{Cyborg}} mechanize himself]] to contend with the constant fighting; Ayla died when Babylonia was lost along with the Association of Arts when they tried to save Golden Age relics but lagged behind, thus failing their landing on Earth and turning everyone to ash along with the relics; hell, everyone else from the Arctic, Akdilek, Kowlong, and the Forsaken aren't doing well either. The Commandant lost their hands when only they and Murray survived Bianca's infection, not even getting any prosthetics because resources are so lacking. In short, humanity is destroyed.]]
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** Following the ''Echo Aria'' update, resonating a memory automatically locks it. This prevents players from accidentally auto-scrapping any while clearing out their inventory if they aren't in a character's memory slots -- something very important to avoid, considering the amount of investment that would have gone into any.
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* MultipleLifeBars: Having to deplete several lifebars isn’t particularly uncommon in modern action games, but PGR pushes it to the extreme with bosses that can have up to ''30 lifebars''.

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* MultipleLifeBars: Having to deplete several lifebars isn’t particularly uncommon in modern action games, but PGR pushes it to the extreme with bosses that can have up to ''30 ''999 lifebars''.
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* BulletTime: Similar to ''{{VideoGame/Bayonetta}}'', a correctly timed dodges causes enemies to temporarily slow to a crawl, allowing players a chance to land some free hits. Furthermore, any special attacks performed at this time will be at their highest value, as if they were fully combined.

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* BulletTime: Similar to ''{{VideoGame/Bayonetta}}'', a correctly timed dodges causes enemies to temporarily slow to a crawl, allowing players a chance to land some free hits. Furthermore, any special attacks performed at this time will be at their highest value, as if they were fully combined. The downside being that some of the enemy attacks can still damage you while slowed down if you jump back in the melee without thinking.
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* AttackDrone: ''Untold Naraka'', being a {{Crossover}} with ''VideoGame/NierAutomata'', included Pods from the guest game that assisted during stages. Later, the ''Echo Aria'' update added "CUBs" ("Combat Unit Booster") that can be upgraded separately to give buffs to the characters equipping them, as well as attack on their own.

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* AttackDrone: ''Untold Naraka'', being a {{Crossover}} with ''VideoGame/NierAutomata'', included Pods from the guest game that assisted during stages. Later, the ''Echo Aria'' update added "CUBs" "[=CUBs=]" ("Combat Unit Booster") that can be upgraded separately to give buffs to the characters equipping them, as well as attack on their own.
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character name potholes


when you look long into an abyss[[note]]Top: Lucia, Bottom (L-R): Bianca, Liv, Watanabe, Kamui, Nanami, Lee, and Karenina[[/note]]]]

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when you look long into an abyss[[note]]Top: Lucia, [[TheStoic Lucia]], Bottom (L-R): Bianca, Liv, Watanabe, Kamui, Nanami, Lee, [[BadassPreacher Bianca]], [[TheHeart Liv]], [[RetiredBadass Watanabe]], [[DumbIsGood Kamui]], [[{{Cloudcuckoolander}} Nanami]], [[TheSmartGuy Lee]], and Karenina[[/note]]]]
[[LadySwearsalot Karenina]][[/note]]]]
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* AttackDrone: ''Untold Naraka'', being a {{Crossover}} with ''VideoGame/NierAutomata'', included Pods from the guest game that assisted during stages. Later, the ''Echo Aria'' update added robot pets that can be upgraded separately to give buffs to the characters equipping them, as well as attack on their own.

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* AttackDrone: ''Untold Naraka'', being a {{Crossover}} with ''VideoGame/NierAutomata'', included Pods from the guest game that assisted during stages. Later, the ''Echo Aria'' update added robot pets "CUBs" ("Combat Unit Booster") that can be upgraded separately to give buffs to the characters equipping them, as well as attack on their own.
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** The initial run of ''Untold Naraka'' was very generous for those who wanted to unlock all of the crossover characters - 9S was awarded for free via a 7-Day login streak, while A2 could have her data farmed from the event stages. Note that this ''only'' applied for the initial run of the event -- these features will be scrubbed in a rerun.
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* HeroicSacrifice: [[spoiler:In ''Untold Naraka'', the last sequence of the story has 2B fight a seemingly overpowered Machiavelli, but like in Ending E of ''VideoGame/NierAutomata'', players can refuse to give up, and eventually receive constant resurrections at the cost of other players' data. After agreeing to do the same, ''Untold Naraka'''s story nodes will be locked away.]]
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* PlotParallel: ''Untold Naraka'' tells a story that intentionally mirrors the premise of ''VideoGame/NierAutomata'': Gray Raven discover a mysterious underground facility created by the "School of Sapiens", which is inhabited by two armies of machines fighting each other so that their interpretation of humanity will succeed. To make the reference explicit, the machines at one point cry out "Glory to Homo Sapiens!", akin to the YoRHa's motto, "Glory to Mankind".

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* PlotParallel: ''Untold Naraka'' tells a story that intentionally mirrors the premise of ''VideoGame/NierAutomata'': Gray Raven discover a mysterious underground facility created by the "School of Sapiens", which is inhabited by two armies of machines fighting each other so that their interpretation of humanity will succeed. To make the reference explicit, the machines at one point cry out "Glory to Homo Sapiens!", akin to the YoRHa's [=YoRHa's=] motto, "Glory to Mankind".
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* AllForNothing: ''Untold Naraka'' ends in an incredibly Creator/YokoTaro-esque way. [[spoiler:The machines of Naraka were created by the School of Sapiens, a group of humans who decided to form their own society away from the Punishing outbreak. The machines fight each other for 100 years, and wind up getting defeated by Gray Raven, a group of outsiders who stumbled upon the facility by accident. After fighting their way to the core of the facility and defeating Machiavelli, Naraka's "Final Arbiter", its revealed leader of Sapiens staged Naraka as a test to see whether machines could evolve to the point of abandoning war, supposedly unlike humans. Ultimately, the whole scheme was a fruitless endeavor, and in the end, the few surviving robots wind up being destroyed by the Corrupted in the outside world, proving absolutely everything the School of Sapiens believed in was invalid.]]

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* AllForNothing: ''Untold Naraka'' ends in an incredibly Creator/YokoTaro-esque way. [[spoiler:The machines of Naraka were created by the School of Sapiens, a group of humans who decided to form their own society away from the Punishing outbreak. The machines fight each other for 100 years, and wind up getting defeated by Gray Raven, a group of outsiders who stumbled upon the facility by accident. After fighting their way to the core of the facility and defeating Machiavelli, Naraka's "Final Arbiter", its it's revealed the leader of Sapiens staged Naraka as a test to see whether machines could evolve to the point of abandoning war, supposedly unlike humans. Ultimately, the whole scheme was a fruitless endeavor, and in the end, the few surviving robots wind up being destroyed by the Corrupted in the outside world, proving absolutely everything the School of Sapiens believed in was invalid.]]
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* AllForNothing: ''Untold Naraka'' ends in an incredibly Creator/YokoTaro-esque way. [[spoiler:The machines of Naraka were created by the School of Sapiens, a group of humans who decided to form their own society away from the Punishing outbreak. The machines fight each other for 100 years, and wind up getting defeated by Gray Raven, a group of outsiders who stumbled upon the facility by accident. After fighting their way to the core of the facility and defeating Machiavelli, Naraka's "Final Arbiter", its revealed leader of Sapiens staged Naraka as a test to see whether machines could evolve to the point of abandoning war, supposedly unlike humans. Ultimately, the whole scheme was a fruitless endeavor, and in the end, the few surviving robots wind up being destroyed by the Corrupted in the outside world, proving absolutely everything the School of Sapiens believed in was invalid.]]


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* PlotParallel: ''Untold Naraka'' tells a story that intentionally mirrors the premise of ''VideoGame/NierAutomata'': Gray Raven discover a mysterious underground facility created by the "School of Sapiens", which is inhabited by two armies of machines fighting each other so that their interpretation of humanity will succeed. To make the reference explicit, the machines at one point cry out "Glory to Homo Sapiens!", akin to the YoRHa's motto, "Glory to Mankind".
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* PlayAsABoss: Certain hidden chapters include an opportunity to play from the perspective of bosses like Berserk/Dark Kamui and Roland. The former example eventually became PromotedToPlayable as Camu.

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* PlayAsABoss: Certain hidden chapters include an opportunity to play from the perspective of bosses like Berserk/Dark Kamui Camu and Roland. The former example Roland, though both and other boss characters eventually became PromotedToPlayable as Camu.become PromotedToPlayable.
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At its core, ''Punishing'' is a high-speed action game in the vein of ''VideoGame/DevilMayCry'' or ''{{VideoGame/Bayonetta}}'', with the wrinkle of a MatchThreeGame: As players land hits with default attacks, a queue begins randomly filling with one of three different types of special moves. If two or three prompts get joined together, the attack becomes much more powerful, and opens access to each character's unique passives.

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At its core, ''Punishing'' is a high-speed action game in the vein of ''VideoGame/DevilMayCry'' or ''{{VideoGame/Bayonetta}}'', ''VideoGame/{{Bayonetta}}'', with the wrinkle of a MatchThreeGame: As players land hits with default attacks, a queue begins randomly filling with one of three different types of special moves. If two or three prompts get joined together, the attack becomes much more powerful, and opens access to each character's unique passives.
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* CyberneticsEatYourSoul: Construct technology actually puts in a great deal of effort to avert this. Babylonia Constructs are only allowed to field humanoid frames that mimic human bodies as closely as possible, and part of a Commandant's duty is to provide psychological support to ensure their M.I.N.Ds remain stable.

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