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* HumongousMecha: A red Gundar Golem is prominently featured in artwork for this mode.

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* HumongousMecha: A red Gundar Golem Robo is prominently featured the boss of Area 5. It stands [[BackgroundBoss in artwork for this mode.the background]], with its detached arms flying around. One will shoot at the player from a distance and the other will try ramming and slamming into the ground. It flies away upon losing both arms, returning at 5-10 as Gundar Robo RX. This version's body can be damaged and destroyed during a in-between phase after its arms are disabled.


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* TacticalSuicideBoss: The Gundar Robo RX fires a triple WaveMotionGun that sweeps the entire arena, but the player can hide behind its disabled arms. The mech is then overheated by its lasers, allowing the player to deal a good amount of damage until the boss' pattern resets.


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* AWinnerIsYou: Fully completing an Area nets you a congratulations message with the protagonist jumping in joy.
* WolfpackBoss: The bosses of Area 3 are multiple large tanks driven by TheFlatwoodsMonster-like aliens.
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* LaterInstallmentWeirdness: The ''R'' remake takes its menu interface from the main ''Pawapuro'' games, meaning that there is no unique illustration of the protagonist in the Stats menu and the various perks and penalties have no icons. Training will also display a static illustration of the protagonist instead of an animation, after nearly all installments in the series had different quirky animations for every training action.

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* LaterInstallmentWeirdness: The ''R'' remake takes its menu interface from the main ''Pawapuro'' games, meaning that there is no unique illustration of the protagonist in the Stats menu and the various perks and penalties have no icons. Training will also display a static illustration of the protagonist instead of an animation, after nearly all installments in the series had different quirky animations for every training action. On the far upside, everyone finally has their own 3D models during matches now.
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** The standard game over has Hero 1 failing to keep the Gokuaku team together and leaving in shame. Game overs in general across the series are punctuated by a black TheEnd screen with a red "終" (End) kanji, giving them a very bleak feeling. And in the ''R'' remake said kanji is made out of blood splatters.


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* LaterInstallmentWeirdness: The ''R'' remake takes its menu interface from the main ''Pawapuro'' games, meaning that there is no unique illustration of the protagonist in the Stats menu and the various perks and penalties have no icons. Training will also display a static illustration of the protagonist instead of an animation, after nearly all installments in the series had different quirky animations for every training action.


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* NoticeThis: The ''R'' remake makes it clear on the menu interface that choosing to train, sleep or travel will cost a week with a "➡️Week" icon over said options.

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''Power Pro-kun Pocket'' is a 1999 Baseball simulator + dating sim developed by Diamond Head and published by Konami for the UsefulNotes/GameBoyColor.

The Baseball gameplay in this and the following game is rather primitive, with outfielders and runners being automatically controlled by the CPU. However, that's not exactly the point of the game.

to:

''Power Pro-kun Pocket'' is a 1999 Baseball simulator + dating sim developed by Diamond Head and published by Konami for the UsefulNotes/GameBoyColor.

UsefulNotes/GameBoyColor. It is also compatible with the original Game Boy, to the point of featuring dedicated art assets for this mode.

The Baseball gameplay in this and the following game is rather primitive, with outfielders and runners being automatically controlled by the CPU. However, that's not exactly the point of the game.
series.



The game and its sequel received a compilation remake in the engine of ''Pawapoke 6'' for the UsefulNotes/GameBoyAdvance in 2004 and that compilation will be remade for the UsefulNotes/NintendoSwitch in 2021 as ''Power Pro-kun Pocket R''. This second remake has a modern Baseball gameplay engine and also features Cyberval, a top-down action game about tank battles.

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The game and its sequel received a compilation remake in the engine of ''Pawapoke 6'' for the UsefulNotes/GameBoyAdvance in 2004 and that compilation will be got remade for the UsefulNotes/NintendoSwitch in 2021 as ''Power Pro-kun Pocket R''. This second remake has a the modern Baseball gameplay engine from the ''Pawapuro'' series and also features Cyberval, a top-down action game about tank battles.


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* VideoGameCrueltyPotential: You can keep sabotaging the other teams to drop the vitality of their players during matches. This is required to get involved with the Propeller Team, and as such, to hang out with Satomi and try to free her from their grasp.
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The game and its sequel received a compilation remake in the engine of ''Pawapoke 6'' for the UsefulNotes/GameBoyAdvance in 2004 and that compilation will be remade for the UsefulNotes/NintendoSwitch in 2021 as ''Power Pro-kun Pocket R''. This second remake also features Cyberval, a top-down action game about tank battles.

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The game and its sequel received a compilation remake in the engine of ''Pawapoke 6'' for the UsefulNotes/GameBoyAdvance in 2004 and that compilation will be remade for the UsefulNotes/NintendoSwitch in 2021 as ''Power Pro-kun Pocket R''. This second remake has a modern Baseball gameplay engine and also features Cyberval, a top-down action game about tank battles.

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* StandardStatusEffects: Bad statuses are divided between physical and mental ("kokoro", or heart in the figurative sense) illnesses. Each will prevent Hero 1 from training or starting events properly and can only be healed one at a time. Worse is that there's no guarantee that attempting to heal him will actually work.


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* StatusEffects: Bad statuses are divided between physical and mental ("kokoro", or heart in the figurative sense) illnesses. Each will prevent Hero 1 from training or starting events properly and can only be healed one at a time. Worse is that there's no guarantee that attempting to heal him will actually work.

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* BlobMonster: Slimes, which are green and have a single floating eye.

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* AsteroidsMonster: Large slime enemies split into four normal ones when shot up.
* BlobMonster: Slimes, which are green and have eyes sticking out on stalks.
* BulletHell: The first boss can fire
a single floating eye.long spread of bullets all around itself.


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* NoPlotNoProblem: This mode has no story.

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It has several possible endings, and a successful run awards the resulting character to be used for build extra teams. Those characters can also be transferred to ''Pawapuro 6'' on the Nintendo 64. The game and its sequel received a compilation remake in the engine of ''Pawapoke 6'' for the UsefulNotes/GameBoyAdvance in 2004 and that compilation will be remade for the UsefulNotes/NintendoSwitch in 2021 as ''Power Pro-kun Pocket R''. This second remake also features Cyberval, a top-down action game about tank battles.

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It has several possible endings, and a successful run awards the resulting character to be used for build extra teams. Those characters can also be transferred to ''Pawapuro 6'' on the Nintendo 64. 64.

The game and its sequel received a compilation remake in the engine of ''Pawapoke 6'' for the UsefulNotes/GameBoyAdvance in 2004 and that compilation will be remade for the UsefulNotes/NintendoSwitch in 2021 as ''Power Pro-kun Pocket R''. This second remake also features Cyberval, a top-down action game about tank battles.
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* TheFlatwoodsMonster: One of the enemy types are the Flatwoods-like aliens who most prominently appeared as the antagonists in the ''Strange Flag People'' scenario from ''VideoGame/PowerProKunPocket12''.

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* TheFlatwoodsMonster: One of the enemy types are the Flatwoods-like aliens who most prominently appeared as the antagonists in the ''Strange Flag People'' scenario from ''VideoGame/PowerProKunPocket12''.''VideoGame/PowerProKunPocket11''.
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It has several possible endings, and a successful run awards the resulting character to be used for build extra teams. Those characters can also be transferred to ''Pawapuro 6'' on the Nintendo 64. The game and its sequel received a compilation remake in the engine of ''Pawapoke 6'' for the UsefulNotes/GameBoyAdvance in 2004 and that compilation will be remade for the UsefulNotes/NintendoSwitch in 2021 as ''Power Pro-kun Pocket R''. This remake also features Cyberval, a top-down action game about tank battles.

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It has several possible endings, and a successful run awards the resulting character to be used for build extra teams. Those characters can also be transferred to ''Pawapuro 6'' on the Nintendo 64. The game and its sequel received a compilation remake in the engine of ''Pawapoke 6'' for the UsefulNotes/GameBoyAdvance in 2004 and that compilation will be remade for the UsefulNotes/NintendoSwitch in 2021 as ''Power Pro-kun Pocket R''. This second remake also features Cyberval, a top-down action game about tank battles.

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''Power Pro-kun Pocket'' is a 1999 Baseball simulator + visual novel developed by Diamond Head and published by Konami for the UsefulNotes/GameBoyColor.

to:

''Power Pro-kun Pocket'' is a 1999 Baseball simulator + visual novel dating sim developed by Diamond Head and published by Konami for the UsefulNotes/GameBoyColor.



It has several possible endings, and a successful run awards the resulting character to be used for build extra teams. Those characters can also be transferred to ''Pawapuro 6'' on the Nintendo 64. The game and its sequel received a compilation remake in the engine of ''Pawapoke 6'' for the UsefulNotes/GameBoyAdvance in 2004 and that compilation will be remade for the UsefulNotes/NintendoSwitch in 2021 as ''Power Pro-kun Pocket R''.

to:

It has several possible endings, and a successful run awards the resulting character to be used for build extra teams. Those characters can also be transferred to ''Pawapuro 6'' on the Nintendo 64. The game and its sequel received a compilation remake in the engine of ''Pawapoke 6'' for the UsefulNotes/GameBoyAdvance in 2004 and that compilation will be remade for the UsefulNotes/NintendoSwitch in 2021 as ''Power Pro-kun Pocket R''.
R''. This remake also features Cyberval, a top-down action game about tank battles.


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[[folder:General tropes and Gokuaku High Edition]]


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* CombatPragmatist: The Gokuaku team were cowards who would rather sabotage their opponents than train seriously. Hero 1 is disgusted with them, but the player [[VideoGameCrueltyPotential can still indulge]] in the same methods after rebuilding the team to start matches with the whole opponent team at low stamina. To clear Satomi's storyline, doing this is even mandatory.


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[[/folder]]

[[folder:Cyberval (exclusive to ''Power Pro-kun Pocket R'')]]
* BlobMonster: Slimes, which are green and have a single floating eye.
* CharacterCustomization: Players can obtain parts to build a Baseball Doll like in the latter entries of the series and turn them into playable characters upon clearing the story.
* TheFlatwoodsMonster: One of the enemy types are the Flatwoods-like aliens who most prominently appeared as the antagonists in the ''Strange Flag People'' scenario from ''VideoGame/PowerProKunPocket12''.
* HumongousMecha: A red Gundar Golem is prominently featured in artwork for this mode.
* TankGoodness: Up to 4 players can drive tanks to fight off enemies.
[[/folder]]

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* ToolAssistedSpeedrun: Such speedruns for this series involve managing everything just right and manipulating RNG so that bad events never happen, the hero gets maxed out stats, a truckload of good perks and as many good epilogues as possible for that playthrough.


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* UpdatedRerelease: ''1&2'' for the GBA compiles the first two games on the engine for ''6''. The ''R'' remake for the Switch uses the GBA version's cutscenes as a base, features 3D graphics with the specific ''Pawapoke'' art style on the characters for the baseball gameplay -- with unique models for everyone, for the first time in the spinoff series -- and also features a new game mode about tank battles.
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It has several possible endings, and a successful run awards the resulting character to be used for build extra teams. Those characters can also be transferred to ''Pawapuro 6'' on the Nintendo 64. The game and its sequel received a compilation remake in the engine of ''Pawapoke 6'' for the UsefulNotes/GameBoyAdvance in 2004.

to:

It has several possible endings, and a successful run awards the resulting character to be used for build extra teams. Those characters can also be transferred to ''Pawapuro 6'' on the Nintendo 64. The game and its sequel received a compilation remake in the engine of ''Pawapoke 6'' for the UsefulNotes/GameBoyAdvance in 2004.
2004 and that compilation will be remade for the UsefulNotes/NintendoSwitch in 2021 as ''Power Pro-kun Pocket R''.

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!!!Success Mode: Extreme High School Edition

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!!!Success Mode: Extreme Gokuaku High School Edition


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* BananaPeel: ''PlayedForDrama''; the Gokuaku students try to injure [[spoiler:Suzumu]] by making him slip on a banana peel but on top of that he gets hit by a speeding truck afterwards.


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* KickTheDog: The Gokuaku team's sabotage [[GoneHorriblyRight accidentally]] causes [[spoiler:Suzumu]] to get hit by a truck and sent into a hospital. The Proppeler Team then kidnaps the boy and remodels him into an evil cyborg. The process greatly increases his physical abilies but ruins his eyesight.
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** This side series is tied to the setting of ''Pawapuro 5'', but from ''Pawapoke 4'' on no characters from the main series appear again except for Susumu in ''7''.
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* DemotedToExtra: Regarding characters from ''Pawapuro 5'':
** Tetsuo Toi and Akio Yabe are never actually seen on-screen.
** Brothers Susumu and Mamoru Ikari have a significant role in the story, but only Susumu is seen again after this game, as a doctor in ''7''.
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** From here to ''3'', there is a visual gag on the new game[=/=]load icons that changes if all save slots are in use. From ''4'' on, the menu style changes and this is unfortunately removed.


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* SaveGameLimits: Three save files for the Success mode can be kept at once.
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* FunnyForeigner: Albert Anjou Aznable is a blonde American guy who keeps getting injured in accidents every time he is seen, and [[RecurringCharacter he's present on every game]] in the series. His stats in Arrange Mode tend to be very high, but are combined with several bad perks.
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* LookBothWays: The Lovesickness ststus doesn't just cause Hero 1 to waste turns dating, but also adds a chance for him to get run over by a truck after the date.

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* LookBothWays: The Lovesickness ststus status doesn't just cause Hero 1 to waste turns dating, but also adds a chance for him to get run over by a truck after the date.

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"Hero 1" is a high schooler who dreams to make it big in Baseball. However, the school he transfers to, Gokuaku High ("極亜久高校", meaning something like [[SpellMyNameWithAnS "Heinous", "Badass" or "Extreme"]] Highschool), is so decrepit that the Baseball club collapses on top of most of the club staff, sending them all to the hospital. Can Hero 1 convince his classmates to join his team and then take them to victory at Koshien?

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"Hero 1" is a high schooler who dreams to make it big in Baseball. However, the school he transfers to, Gokuaku High ("極亜久高校", meaning something like [[SpellMyNameWithAnS "Heinous", "Badass" or "Extreme"]] Highschool), is so run by nefarious delinquents who sabotage their opposition.

When their
decrepit that the Baseball club collapses on top of most of collapses, the club staff, sending them all senior staff are sent to the hospital. Can hospital and Hero 1 becomes the new captain. He must then convince his classmates to join his team and then take them to victory at Koshien?Koshien, all while dealing with a criminal conspiration involving the Propeller sports organization.
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It has several possible endings, and a successful run awards the resulting character to be used for build extra teams. Those can also be transferred to ''Pawapuro 6'' on the Nintendo 64. The game and its sequel received a compilation remake in the engine of ''6'' for the UsefulNotes/GameBoyAdvance in 2004.

to:

It has several possible endings, and a successful run awards the resulting character to be used for build extra teams. Those characters can also be transferred to ''Pawapuro 6'' on the Nintendo 64. The game and its sequel received a compilation remake in the engine of ''6'' ''Pawapoke 6'' for the UsefulNotes/GameBoyAdvance in 2004.
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Is there an issue? Send a MessageReason:
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It has several possible endings, and a successful run awards the resulting character to be used for build extra teams. The game and its sequel received a compilation remake in the engine of ''6'' for the UsefulNotes/GameBoyAdvance in 2004.

to:

It has several possible endings, and a successful run awards the resulting character to be used for build extra teams. Those can also be transferred to ''Pawapuro 6'' on the Nintendo 64. The game and its sequel received a compilation remake in the engine of ''6'' for the UsefulNotes/GameBoyAdvance in 2004.
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* ContinuityNod: ''Pawapoke 1'' was intended to be a GaidenGame for ''Power Pro 5''. Its story starts off at ''Power Pro 5'''s year 1 month 10 week 1 where Tetsuo had lunch before the match only to find out his bento has been poisoned. It also shows on certain cameos and details like Kameda's father being part of Akio's family line. However, the connection between the two series is [[CanonDiscontinuity largely disregarded]] since then.

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* ContinuityNod: ''Pawapoke 1'' was intended to be a GaidenGame for ''Power Pro 5''. Its story starts off at ''Power Pro 5'''s year 1 month 10 week 1 where Tetsuo had lunch before the match only to find out his bento has been poisoned. It also shows on certain cameos and details like Kameda's father being part of Akio's family line. However, the this connection between the two series is [[CanonDiscontinuity largely disregarded]] disregarded since then.then, as characters from the main series eventually stop appearing at all.



** There's no gallery, so you can only review endings through each custom character on your collection. Once the proper gallery was added in ''Pawapoke 4'', the custom character menu lost that function, which rather lowered the sentimentality players could feel for their previous Power Pro-kuns.

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** There's no gallery, so you can only review endings through each custom character on your collection. Once After the proper gallery was added in ''Pawapoke 4'', the custom character menu lost that function, which rather lowered the sentimentality players could feel for their previous Power Pro-kuns. Pro-kuns.
** Clearing one of the girlfriend sidequests is important for building a strong character, but on this game and the next they are not yet associated with a unique always-active perk. This is preserved in the remake, but ''[[StalkerWithACrush Norika]]'' is made into the wild card girlfriend that lets the player choose between any of the 5 perks.



* StalkerWithACrush: The Arai siblings all display stalker behavior, but Norika takes the cake as she canonically drags [[spoiler:Hero 1]] into marriage.

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* StalkerWithACrush: The Arai siblings all display stalker behavior, but Norika takes the cake as she canonically drags [[spoiler:Hero 1]] into an unhappy marriage.

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The Baseball gameplay in this and the following game is rather primitive, with outfielders and runners being automatically controlled by the CPU. However, that's not exactly the point of the game.



* DarkerAndEdgier: The selling point of the ''Pawapoke'' series in general compared to the main ''Power Pro'' games. Characters can die and some of the worst possible outcomes are canonized by the sequels.

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* DarkerAndEdgier: The selling point of the ''Pawapoke'' series in general compared Compared to the main ''Power Pro'' games. Characters can die games, this game and some of its sequels are more prone to drama, violence and sexually suggestive content. Failing the worst possible outcomes various story routes often result in tragedies right out of an {{Utsuge}}, and at least two bad endings are canonized by the sequels.canon in this installment.


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* TimedMission: The first phase of the game involves getting Hero 1's classmates to join his team, and a game over will happen if he takes too long to do so.
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* DueToTheDead: There's a couple bad epilogues where the protagonist is lamenting a friend's death at a cemetary. Endings and game overs like this [[https://twitter.com/bantomaru/status/1130838757668675585 can be found across the entire series]].

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''Power Pro-kun Pocket'' is a 1999 Baseball simulator + visual novel developed by Diamond Head and published by Konami for the UsefulNotes/GameBoyColor. As had been done in the main ''VideoGame/LivePowerfulProBaseball'' games since ''3'', the game features a two hours long "Success" story mode in which the player must both manage the protagonist's routine as the story goes on and win Baseball matches at critical moments.

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''Power Pro-kun Pocket'' is a 1999 Baseball simulator + visual novel developed by Diamond Head and published by Konami for the UsefulNotes/GameBoyColor. UsefulNotes/GameBoyColor.

As had been done in the main ''VideoGame/LivePowerfulProBaseball'' games since ''3'', the game features a two hours long "Success" story life simulator mode in which the player must both manage the protagonist's routine as the story goes on and win Baseball matches at critical moments.

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** Training can fail and injure Hero 1 depending on his health meter. Injury causes ''harsh'' penalties and causes a game over if it happens toward the end of the story.

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** Training can fail and injure Hero 1 depending on his health meter. meter, though the failure chance never reaches 100%. Injury causes increasingly ''harsh'' penalties and causes will result in a game over if it happens toward the end of the story.


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* ToolAssistedSpeedrun: Such speedruns for this series involve managing everything just right and manipulating RNG so that bad events never happen, the hero gets maxed out stats, a truckload of good perks and as many good epilogues as possible for that playthrough.
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* NonStandardCharacterDesign: Norika, due to being 30-something years old and a creepy stalker, is depicted in a ugly-cute way, with a unique, blockier head shape and dot eyes.

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