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* AchievementSystem: Notifications pop up when certain things are achieved, like:
** Buying a replacement Alchemy Machine.
** Hitting the Reputation {{Cap}}.

to:

* AchievementSystem: Notifications pop up when certain things are achieved, like:
** Buying
like buying a replacement Alchemy Machine.
** Hitting
Machine or hitting the Reputation {{Cap}}.
Is there an issue? Send a MessageReason:
Spelling/grammar fix(es)


''Potion Craft'' is an alchemy simulator made by niceplay games and published by Creator/TinyBuild. You play as an alchemist in a fantasy setting, solving clients' problems with all sorts of magical elixirs; lightning potions to throw on monsters, sleeping potions to treat insomnia, and growth potions to heal blighted fields. Along the way, you can learn new recipes and renovate your apothecary, turning it from an abandoned house to a renowned workshop...perhaps one capable of synthesizing the Philosopher's Stone itself.

to:

''Potion Craft'' is an alchemy simulator made by niceplay games and published by Creator/TinyBuild. You play as an alchemist in a fantasy setting, solving clients' problems with all sorts of magical elixirs; lightning potions to throw on monsters, sleeping potions to treat insomnia, and growth potions to heal blighted fields. Along the way, you can learn new recipes and renovate your apothecary, turning it from an abandoned house to a renowned workshop...perhaps one capable of synthesizing the Philosopher's Stone itself.
Stone.



* BadPowersGoodPeople: Even players trying for [[KarmaMeter 100% reputation]] will find it useful to keep destructive potions around. Aphrodisiacs can be used to spice up marriages and UnproblematicProstitution, hallucination-inducing potions inspire the local MadArtist, rage potions can let meek people grow a spine on the spot, poisons serve as excellent fumigation tools, and so on and so forth. The one exception is the Potion of Necromancy, which no good NPC wants to buy - but it can be used for creating the legendary alchemy ingredients.

to:

* BadPowersGoodPeople: Even players trying for [[KarmaMeter 100% reputation]] will find it useful to keep destructive potions around. Aphrodisiacs can be used to spice up marriages and UnproblematicProstitution, hallucination-inducing potions inspire the local MadArtist, rage potions can let meek people grow a spine on the spot, poisons serve as excellent fumigation tools, and so on and so forth.on. The one exception is the Potion of Necromancy, which no good NPC wants to buy - but it can be used for creating the legendary alchemy ingredients.



* CardCarryingVillain: Many of the shadier clients will openly declare their intent to kill their spouses, steal things, etc. Justified, in that [=NPC=] conversations are such a brief part of the game that it wouldn't really be fair to the player otherwise.

to:

* CardCarryingVillain: Many of the shadier clients will openly declare their intent to kill their spouses, steal things, etc. Justified, It's justified in that [=NPC=] conversations are such a brief part of the game that it wouldn't really be fair to the player otherwise.



* ElementNumberFive: And six, seven and eight; when the sorting compass was added in 1.0, the diagonal directions got assigned their own sub-elements. Northeast is Magic, Southeast is Life, Southwest is Death and Northwest is Explosion.
* EvilPaysBetter: While even good-natured people can offer high prices, it's usually the vilest people that pay the most. Necromancy in particular sells for a ludicrous 2370 gold without any modifiers and is only ever used by evil people.

to:

* ElementNumberFive: And six, seven and eight; when the sorting compass was added in 1.0, the diagonal directions got had sub-elements assigned their own sub-elements.to them. Northeast is Magic, Southeast is Life, Southwest is Death and Northwest is Explosion.
* EvilPaysBetter: While even good-natured people can offer high prices, it's usually the vilest people that who pay the most. Necromancy in particular sells for a ludicrous 2370 gold without any modifiers and is only ever used by evil people.



* LovePotion: [=NPCs=] may request a Potion of Charm. As of 1.0 it's treated as neutral in most cases unless the requester is an obvious creep.
* NaturalElements: The most basic ingredients are themed around fire, air, water, and earth. On the recipe map, Air takes you North, Water takes you East, Earth takes you South and Fire takes you West.

to:

* LovePotion: [=NPCs=] may request a Potion of Charm. As of 1.0 0, it's treated as neutral in most cases unless the requester is an obvious creep.
* NaturalElements: The most basic ingredients are themed around after fire, air, water, and earth. On the recipe map, Air takes you North, Water takes you East, Earth takes you South and Fire takes you West.



** One of the Miner's potion request dialogues mentions excavating a cave that's "guarded by [[VideoGame/DeepRockGalactic a bug. A huge one with a shell like stone]]."

to:

** One of the The Miner's potion request dialogues mentions excavating a cave that's "guarded by [[VideoGame/DeepRockGalactic a bug. A huge one with a shell like stone]]."



** Fable Bismuth even more so. It basically has the same path as a Rainbow Cap but is a square spiral instead of a circle spiral, AND lets you dodge bones by teleporting around them. It's rare that you'll ever see more than three in a seller's inventory.
* WorthIt: Crystallization mistakes result in a useless but iridescently-colored spiral, which the player keeps as an ornament. The item description declares it worth it.

to:

** Fable Bismuth even more so. It basically has the same path as a Rainbow Cap but is a square spiral instead of a circle spiral, AND lets you dodge bones by teleporting around them. It's rare that you'll You'll rarely ever see more than three in a seller's inventory.
* WorthIt: Crystallization mistakes result in a useless but iridescently-colored iridescently coloured spiral, which the player keeps as an ornament. The item description declares it worth it.to be "worth it".

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* AntiFrustrationFeatures: Salts do not count as ingredients for customer requests that want no more than X type(s) of ingredients in the potion. This makes it possible to brew strong potions that use only a single ingredient type to fulfil the request.

to:

* AchievementSystem: Notifications pop up when certain things are achieved, like:
** Buying a replacement Alchemy Machine.
** Hitting the Reputation {{Cap}}.
* AntiFrustrationFeatures: Salts do not count as ingredients for customer requests that want no more than X type(s) of ingredients in the potion. This makes it possible to brew strong potions that use only a single ingredient type to fulfil the request.


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* {{Cap}}: Reputation maxes out on the positive axis at +100.
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* DungeonBypass: Minerals/crystals bought from the Miner will teleport your potion on the Alchemy map, letting you bypass bones easily. Especially useful for getting Necromancy.

to:

* DungeonBypass: Minerals/crystals bought from the Miner will teleport your potion on the Alchemy map, letting you bypass bones easily. Especially They're especially useful for getting Necromancy.



** Fable Bismuth even more so. It basically has the same path as a Rainbow Cap but is a square spiral instead of a circle spiral, AND lets you dodge bones by teleporting around them. It's rare that you'll never see more than 3 in the miner or merchant's inventory.
* WorthIt: Crystallization mistakes result in a useless but iridescently-colored spiral. The item description declares it worth it.

to:

** Fable Bismuth even more so. It basically has the same path as a Rainbow Cap but is a square spiral instead of a circle spiral, AND lets you dodge bones by teleporting around them. It's rare that you'll never ever see more than 3 three in the miner or merchant's a seller's inventory.
* WorthIt: Crystallization mistakes result in a useless but iridescently-colored spiral.spiral, which the player keeps as an ornament. The item description declares it worth it.
Is there an issue? Send a MessageReason:
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** The achievement for brewing a strong potion for the first time is called "[[WebVideo/PotionSeller I need only your stongest potions!]]".

to:

** The achievement for brewing a strong potion for the first time is called "[[WebVideo/PotionSeller I need only your stongest strongest potions!]]".



** Fable Bismuth even more so. It basically has the same path as a Rainbow Cap but is a square spiral instead of a circle spiral, AND lets you dodge bones by teleporting around them. It's rare that you'll ever see more than 3 in the miner or merchant's inventory.

to:

** Fable Bismuth even more so. It basically has the same path as a Rainbow Cap but is a square spiral instead of a circle spiral, AND lets you dodge bones by teleporting around them. It's rare that you'll ever never see more than 3 in the miner or merchant's inventory.

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misuse


* FourElementEnsemble: The most basic ingredients are themed around fire, air, water, and earth. On the recipe map, Air takes you North, Water takes you East, Earth takes you South and Fire takes you West.


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* NaturalElements: The most basic ingredients are themed around fire, air, water, and earth. On the recipe map, Air takes you North, Water takes you East, Earth takes you South and Fire takes you West.
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Added DiffLines:

** The achievement for brewing a strong potion for the first time is called "[[WebVideo/PotionSeller I need only your stongest potions!]]".

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* AntiFrustrationFeatures: Salts do not count as ingredients for customer requests that want no more than X type(s) of ingredients in the potion. This makes it possible to brew strong potions and use even a single ingredient type to fulfill the request.

to:

* AntiFrustrationFeatures: Salts do not count as ingredients for customer requests that want no more than X type(s) of ingredients in the potion. This makes it possible to brew strong potions and that use even only a single ingredient type to fulfill fulfil the request.



** Hard and Very Hard difficulty Haggling. They allow you to squeeze more coins from customers and merchants, up to ''six thousand'' in some cases, but careless mistakes can send it all down the drain and put you in an even worse position. Both talents also cost a whopping 15 points, enough to raise the other 3 talent trees for 2-3 levels ''each''. The changelog for the 1.0 version mentions making it noticeably easier in response to feedback.

to:

** Hard and Very Hard difficulty Haggling. They allow you to squeeze more coins from customers and merchants, up to ''six thousand'' in some cases, but careless mistakes can send it all down the drain and put you in an even worse position. Both Unlocking both talents also cost a whopping 15 points, enough to raise the other 3 talent trees for 2-3 levels ''each''. The changelog for the 1.0 version mentions making it noticeably easier in response to feedback.



* ColorCodedForYourConvenience: Each type of ingredient has a color that matches their element.

to:

* ColorCodedForYourConvenience: Each type of ingredient has a color that matches their its element.



* ElementNumberFive: And six, seven and eight; when the sorting compass was added in 1.0, the diagonal directions got assigned their own sub-elements. Up-left is Explosion, down-left is Death, down-right is Life and up-right is Magic.
* EvilPaysBetter: While even good-natured people can offer high prices, it's usually the vilest people that pay the most. Necromancy in particular sells for a ludicrous 2370 gold without any modifiers, and is only ever used by evil people.

to:

* ElementNumberFive: And six, seven and eight; when the sorting compass was added in 1.0, the diagonal directions got assigned their own sub-elements. Up-left Northeast is Explosion, down-left Magic, Southeast is Death, down-right Life, Southwest is Life Death and up-right Northwest is Magic.
Explosion.
* EvilPaysBetter: While even good-natured people can offer high prices, it's usually the vilest people that pay the most. Necromancy in particular sells for a ludicrous 2370 gold without any modifiers, modifiers and is only ever used by evil people.



* FourElementEnsemble: The most basic ingredients are themed around fire, air, water, and earth. On the recipe map, fire takes you left, air takes you up, water takes you right, and earth takes you down.
* LovePotion: [=NPCs=] may request a Potion of Charm. As of 1.0 it's treated as neutral in most cases, unless the requester is an obvious creep.

to:

* FourElementEnsemble: The most basic ingredients are themed around fire, air, water, and earth. On the recipe map, fire Air takes you left, air North, Water takes you up, water East, Earth takes you right, South and earth Fire takes you down.
West.
* LovePotion: [=NPCs=] may request a Potion of Charm. As of 1.0 it's treated as neutral in most cases, cases unless the requester is an obvious creep.


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* OurDwarvesAreAllTheSame: The Miner merchant has all the hallmarks of one; besides his occupation, he's also visibly shorter than other clients & merchants, sports a magnificent beard and speaks in short, blunt sentences.


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** One of the Miner's potion request dialogues mentions excavating a cave that's "guarded by [[VideoGame/DeepRockGalactic a bug. A huge one with a shell like stone]]."
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** water ingredients are blue

to:

** water Water ingredients are blue
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Added DiffLines:

*ColorCodedForYourConvenience: Each type of ingredient has a color that matches their element.
** Air ingredients are white
** Magic ingredients are purple
** water ingredients are blue
** Life ingredients are green
** Earth ingredients are brown
** Death ingredients are a sickly yellow-green
** Fire ingredients are orange
** Explosion ingredients are red
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None

Added DiffLines:

** Fable Bismuth even more so. It basically has the same path as a Rainbow Cap but is a square spiral instead of a circle spiral, AND lets you dodge bones by teleporting around them. It's rare that you'll ever see more than 3 in the miner or merchant's inventory.
Is there an issue? Send a MessageReason:
None


* AntiFrustrationFeatures: Salts do not count as ingredients for customer requests that want no less than X type(s) of ingredients in the potion. This makes it possible to brew strong potions and use even a single ingredient type to fulfill the request.

to:

* AntiFrustrationFeatures: Salts do not count as ingredients for customer requests that want no less more than X type(s) of ingredients in the potion. This makes it possible to brew strong potions and use even a single ingredient type to fulfill the request.
Is there an issue? Send a MessageReason:
None


* BraggingRightsReward: Before Philosopher's Salt was added, the Philosopher's Stone did nothing more than act as a pretty paperweight; even after that point it's still mostly for bragging rights considering the Philosopher's Salt is ridiculously hard to craft and doesn't offer enough to offset the cost.

to:

* BraggingRightsReward: Before Philosopher's Salt was added, the Philosopher's Stone did nothing more than act as a pretty paperweight; even after that point it's still mostly for bragging rights considering the Philosopher's Salt is ridiculously hard to craft and doesn't offer enough to offset the cost.paperweight.



* ElementNumberFive: And six, seven and eight; with the sorting compass added in 1.0 the diagonal directions got assigned to their own things equal to the four basic elements - up-left is Explosion, down-left is Death, down-right is Life and up-right is Magic.
* EvilPaysBetter: While even good natured people can offer high prices, it's usually the vilest people that pay the most. Necromancy in particular sells for a ludicrous 2370 gold without any modifiers, and is only ever used by evil people.

to:

* ElementNumberFive: And six, seven and eight; with when the sorting compass was added in 1.0 0, the diagonal directions got assigned to their own things equal to the four basic elements - up-left sub-elements. Up-left is Explosion, down-left is Death, down-right is Life and up-right is Magic.
* EvilPaysBetter: While even good natured good-natured people can offer high prices, it's usually the vilest people that pay the most. Necromancy in particular sells for a ludicrous 2370 gold without any modifiers, and is only ever used by evil people.



* FourElementEnsemble: The most basic ingredients are themed around fire, air, water, and earth. On the recipe map, fire takes you left, air takes you up, water takes you right, and earth takes you down. In the early game, the only way to move diagonally was by using two elements in sequence, but later released added plenty of ingredients for moving diagonally and in zigzags.

to:

* FourElementEnsemble: The most basic ingredients are themed around fire, air, water, and earth. On the recipe map, fire takes you left, air takes you up, water takes you right, and earth takes you down. In the early game, the only way to move diagonally was by using two elements in sequence, but later released added plenty of ingredients for moving diagonally and in zigzags.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AntiFrustrationFeatures: Salts do not count as ingredients for customer requests that want no less than X type(s) of ingredients in the potion. This makes it possible to brew strong potions and use even a single ingredient type to fulfill the request.


Added DiffLines:

* EvilPaysBetter: While even good natured people can offer high prices, it's usually the vilest people that pay the most. Necromancy in particular sells for a ludicrous 2370 gold without any modifiers, and is only ever used by evil people.
Is there an issue? Send a MessageReason:
None


%%* SimpleYetAwesome:
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** Philosopher's Salt. Ut automatically draws and rotates the potion towards the nearest not-yet-used effect on the map and rotates the bottle to match - but to craft it, you need 12 customized five-effects potions and the Philosopher's Stone, which is an item you get after a long and arduous chain of crafting. The rotation can be done with lower-tier salts and by the time you get halfway to the Philosopher's Stone you'll have enough ingredients and control over them to push your potion in any direction you want.

to:

** Philosopher's Salt. Ut It automatically draws and rotates the potion towards the nearest not-yet-used effect on the map and rotates the bottle to match - but to craft it, you need 12 customized five-effects potions and the Philosopher's Stone, which is an item you get after a long and arduous chain of crafting. The rotation can be done with lower-tier salts and by the time you get halfway to the Philosopher's Stone you'll have enough ingredients and control over them to push your potion in any direction you want.

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* AwesomeButImpractical: Hard and Very Hard difficulty Haggling. They allow you to squeeze more coins from customers and merchants, up to ''six thousand'' in some cases, but careless mistakes can send it all down the drain and put you in an even worse position. Both talents also cost a whopping 15 points, enough to raise the other 3 talent trees for 2-3 levels ''each''. The changelog for the 1.0 version mentions making it noticeably easier in response to feedback.

to:

* AwesomeButImpractical: AwesomeButImpractical:
**
Hard and Very Hard difficulty Haggling. They allow you to squeeze more coins from customers and merchants, up to ''six thousand'' in some cases, but careless mistakes can send it all down the drain and put you in an even worse position. Both talents also cost a whopping 15 points, enough to raise the other 3 talent trees for 2-3 levels ''each''. The changelog for the 1.0 version mentions making it noticeably easier in response to feedback.feedback.
** Philosopher's Salt. Ut automatically draws and rotates the potion towards the nearest not-yet-used effect on the map and rotates the bottle to match - but to craft it, you need 12 customized five-effects potions and the Philosopher's Stone, which is an item you get after a long and arduous chain of crafting. The rotation can be done with lower-tier salts and by the time you get halfway to the Philosopher's Stone you'll have enough ingredients and control over them to push your potion in any direction you want.



* BraggingRightsReward: The Philosopher's Stone does nothing more than act as a pretty paperweight.

to:

* BraggingRightsReward: The Before Philosopher's Salt was added, the Philosopher's Stone does did nothing more than act as a pretty paperweight.paperweight; even after that point it's still mostly for bragging rights considering the Philosopher's Salt is ridiculously hard to craft and doesn't offer enough to offset the cost.

Added: 260

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None


* AwesomeButImpractical: Hard and Very Hard difficulty Haggling. They allow you to squeeze more coins from customers and merchants, up to ''six thousand'' in some cases, but careless mistakes can send it all down the drain and put you in an even worse position. Both talents also cost a whopping 15 points, enough to raise the other 3 talent trees for 2-3 levels ''each''. The 1.0 version made it noticeably easier in response.
* BadPowersGoodPeople: Even players trying for [[KarmaMeter 100% reputation]] will find it useful to keep destructive potions around. Aphrodisiacs can be used to spice up marriages and UnproblematicProstitution, hallucination-inducing potions inspire the local MadArtist, rage potions can let meek people grow a spine on the spot, poisons serve as excellent fumigation tools, and so on and so forth.

to:

* AwesomeButImpractical: Hard and Very Hard difficulty Haggling. They allow you to squeeze more coins from customers and merchants, up to ''six thousand'' in some cases, but careless mistakes can send it all down the drain and put you in an even worse position. Both talents also cost a whopping 15 points, enough to raise the other 3 talent trees for 2-3 levels ''each''. The changelog for the 1.0 version made mentions making it noticeably easier in response.
response to feedback.
* BadPowersGoodPeople: Even players trying for [[KarmaMeter 100% reputation]] will find it useful to keep destructive potions around. Aphrodisiacs can be used to spice up marriages and UnproblematicProstitution, hallucination-inducing potions inspire the local MadArtist, rage potions can let meek people grow a spine on the spot, poisons serve as excellent fumigation tools, and so on and so forth. The one exception is the Potion of Necromancy, which no good NPC wants to buy - but it can be used for creating the legendary alchemy ingredients.



* ElementNumberFive: And six, seven and eight; with the sorting compass added in 1.0 the diagonal directions got assigned to their own things equal to the four basic elements - up-left is Explosion, down-left is Death, down-right is Life and up-right is Magic.



* FourElementEnsemble: The most basic ingredients are themed around fire, air, water, and earth. On the recipe map, fire takes you left, air takes you up, water takes you right, and earth takes you down. In the early game, the only way to move diagonally was by using two elements in sequence.
* LovePotion: [=NPCs=] may request these. You can oblige them, but your reputation ''will'' take a hit.

to:

* FourElementEnsemble: The most basic ingredients are themed around fire, air, water, and earth. On the recipe map, fire takes you left, air takes you up, water takes you right, and earth takes you down. In the early game, the only way to move diagonally was by using two elements in sequence.
sequence, but later released added plenty of ingredients for moving diagonally and in zigzags.
* LovePotion: [=NPCs=] may request these. You can oblige them, but your reputation ''will'' take a hit.Potion of Charm. As of 1.0 it's treated as neutral in most cases, unless the requester is an obvious creep.

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''Potion Craft'' entered Early Access on Steam in September 2021. A full release is still pending.

to:

''Potion Craft'' entered Early Access on Steam in September 2021. A full The 1.0 release is still pending.version was released in December 2022.



* AwesomeButImpractical: Hard and Very Hard difficulty Haggling. They allow you to squeeze more coins from customers and merchants, up to ''six thousand'' in some cases, but careless mistakes can send it all down the drain and put you in an even worse position. Both talents also cost a whopping 15 points, enough to raise the other 3 talent trees for 2-3 levels ''each''.
* BadPowersGoodPeople: Even players trying for [[KarmaMeter 100% reputation]] will find it useful to keep destructive potions around. Aphrodisiacs can be used to spice up marriages and UnproblematicProstitution, hallucination-inducing potions inspire the local MadArtist, and poisons serve as excellent fumigation tools.
* BraggingRightsReward: The Philosopher's Stone does nothing more than act as a pretty paperweight, likely because the game hasn't been finished yet.

to:

* AwesomeButImpractical: Hard and Very Hard difficulty Haggling. They allow you to squeeze more coins from customers and merchants, up to ''six thousand'' in some cases, but careless mistakes can send it all down the drain and put you in an even worse position. Both talents also cost a whopping 15 points, enough to raise the other 3 talent trees for 2-3 levels ''each''.
''each''. The 1.0 version made it noticeably easier in response.
* BadPowersGoodPeople: Even players trying for [[KarmaMeter 100% reputation]] will find it useful to keep destructive potions around. Aphrodisiacs can be used to spice up marriages and UnproblematicProstitution, hallucination-inducing potions inspire the local MadArtist, and rage potions can let meek people grow a spine on the spot, poisons serve as excellent fumigation tools.
tools, and so on and so forth.
* BraggingRightsReward: The Philosopher's Stone does nothing more than act as a pretty paperweight, likely because the game hasn't been finished yet.paperweight.



* DungeonBypass: Minerals/crystals bought from the Miner will teleport your potion on the Alchemy map, letting you bypass bones easily. Especially useful for getting Necromancy

to:

* DungeonBypass: Minerals/crystals bought from the Miner will teleport your potion on the Alchemy map, letting you bypass bones easily. Especially useful for getting NecromancyNecromancy.



* FourElementEnsemble: The most basic ingredients are themed around fire, air, water, and earth. On the recipe map, fire takes you left, air takes you up, water takes you right, and earth takes you down. In the early game, the only way to move diagonally is by using two elements in sequence.

to:

* FourElementEnsemble: The most basic ingredients are themed around fire, air, water, and earth. On the recipe map, fire takes you left, air takes you up, water takes you right, and earth takes you down. In the early game, the only way to move diagonally is was by using two elements in sequence.


Added DiffLines:

* TooAwesomeToUse: Rainbow Cap is a mushroom whose path is an ellipsis going around a few times, making it rather versatile -- but it's a rare and expensive ingredient. Its description even spells that out.
Is there an issue? Send a MessageReason:
None


* AwesomeButImpractical: Hard and Very Hard Haggling. They allow you to squeeze more coins from customers and merchants, but one mistake and it all goes down the drain and you are likely to make a loss on the sale. Both talents also cost a whopping 15 points, enough to raise the other 3 talent trees for 2-3 levels ''each''.

to:

* AwesomeButImpractical: Hard and Very Hard difficulty Haggling. They allow you to squeeze more coins from customers and merchants, up to ''six thousand'' in some cases, but one mistake and careless mistakes can send it all goes down the drain and put you are likely to make a loss on the sale.in an even worse position. Both talents also cost a whopping 15 points, enough to raise the other 3 talent trees for 2-3 levels ''each''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*AwesomeButImpractical: Hard and Very Hard Haggling. They allow you to squeeze more coins from customers and merchants, but one mistake and it all goes down the drain and you are likely to make a loss on the sale. Both talents also cost a whopping 15 points, enough to raise the other 3 talent trees for 2-3 levels ''each''.


Added DiffLines:

** The Moon Salt reagent is not to be confused with [[Franchise/TheElderScrolls Moon Sugar.]]
** One of the icons for your potion label is [[WesternAnimation/{{Futurama}} the Hypnotoad.]]

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* ShoutOut: One of the clients is a monster hunter strongly resembling [[VideoGame/TheWitcher Geralt]], who says he will "toss a coin" to you if you sell him the potion he's looking for.

to:

* ShoutOut: One ShoutOut:
**One
of the clients is a monster hunter strongly resembling [[VideoGame/TheWitcher Geralt]], who says he will "toss a coin" to you if you sell him the potion he's looking for.for.
**Goldthorn herb looks exactly like the one found in ''VideoGame/WorldOfWarcraft''.
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* PotionBrewingMechanic: The game's primary mechanic. Each ingredient moves the marker on the diagram in a specific relative direction, heating the water at certain spots turns the bottle into the corresponding potion.

to:

* PotionBrewingMechanic: The game's primary mechanic. Each ingredient moves the marker on the diagram in a specific relative direction, and heating the water at brew in certain spots turns the bottle will turn it into the corresponding a potion.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DungeonBypass: Minerals/crystals bought from the Miner will teleport your potion on the Alchemy map, letting you bypass bones easily. Especially useful for getting Necromancy

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''Potion Craft'' is an alchemy simulator made by niceplay games. You play as an alchemist in a fantasy setting, solving clients' problems with all sorts of magical elixirs; lightning potions to throw on monsters, sleeping potions to treat insomnia, and growth potions to heal blighted fields. Along the way, you can learn new recipes and renovate your apothecary, turning it from an abandoned house to a renowned workshop...perhaps one capable of synthesizing the Philosopher's Stone itself.

to:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/potioncraft_1.png]]
''Potion Craft'' is an alchemy simulator made by niceplay games.games and published by Creator/TinyBuild. You play as an alchemist in a fantasy setting, solving clients' problems with all sorts of magical elixirs; lightning potions to throw on monsters, sleeping potions to treat insomnia, and growth potions to heal blighted fields. Along the way, you can learn new recipes and renovate your apothecary, turning it from an abandoned house to a renowned workshop...perhaps one capable of synthesizing the Philosopher's Stone itself.


Added DiffLines:

* PotionBrewingMechanic: The game's primary mechanic. Each ingredient moves the marker on the diagram in a specific relative direction, heating the water at certain spots turns the bottle into the corresponding potion.

Added: 170

Changed: 152

Is there an issue? Send a MessageReason:
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* BraggingRightsReward: The Philosopher's Stone does nothing more than act as a pretty paperweight, likely because the game hasn't been finished yet.



* FourElementEnsemble: The most basic ingredients are themed around fire, air, water, and earth. On the recipe map, fire takes you left (towards light and explosive potions), air takes you up (towards lightning and bounce potions), water takes you right (towards frost and sleep potions), and earth takes you down (towards the growth and defense potions). In the early game, the only way to move diagonally is by using two elements in sequence.

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* FourElementEnsemble: The most basic ingredients are themed around fire, air, water, and earth. On the recipe map, fire takes you left (towards light and explosive potions), left, air takes you up (towards lightning and bounce potions), up, water takes you right (towards frost and sleep potions), right, and earth takes you down (towards the growth and defense potions).down. In the early game, the only way to move diagonally is by using two elements in sequence.


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''Potion Craft'' is an alchemy simulator made by niceplay games. You play as an alchemist in a fantasy setting, solving clients' problems with all sorts of magical elixirs; lightning potions to throw on monsters, sleeping potions to treat insomnia, and growth potions to heal blighted fields. Along the way, you can learn new recipes and renovate your apothecary, turning it from an abandoned house to a renowned workshop...perhaps one capable of synthesizing the Philosopher's Stone itself.

Just be careful who you sell poisons to...

''Potion Craft'' entered Early Access on Steam in September 2021. A full release is still pending.
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!!This game includes the following tropes:

* BadPowersGoodPeople: Even players trying for [[KarmaMeter 100% reputation]] will find it useful to keep destructive potions around. Aphrodisiacs can be used to spice up marriages and UnproblematicProstitution, hallucination-inducing potions inspire the local MadArtist, and poisons serve as excellent fumigation tools.
* CardCarryingVillain: Many of the shadier clients will openly declare their intent to kill their spouses, steal things, etc. Justified, in that [=NPC=] conversations are such a brief part of the game that it wouldn't really be fair to the player otherwise.
* FlowerMotifs: As you might expect, the herb-gatherer is a lovely young maiden, and the mushroom-seller a quirky old hermit.
* FourElementEnsemble: The most basic ingredients are themed around fire, air, water, and earth. On the recipe map, fire takes you left (towards light and explosive potions), air takes you up (towards lightning and bounce potions), water takes you right (towards frost and sleep potions), and earth takes you down (towards the growth and defense potions). In the early game, the only way to move diagonally is by using two elements in sequence.
* LovePotion: [=NPCs=] may request these. You can oblige them, but your reputation ''will'' take a hit.
* MagicMap: The recipe map shows ''where'' recipes are, but not ''what'' a recipe is for until the player has crafted it for the first time. Much of the gameplay involves charting optimal 'routes' across the map based on the ingredients you have available.
* ReedRichardsIsUseless: Averted. Magic potions are both cool ''and'' used for cool purposes, like supercharging weapons, rejuvenating crops, and healing injuries. The townsfolk recognise this and will pay you a fair price for your wares.
* ShoutOut: One of the clients is a monster hunter strongly resembling [[VideoGame/TheWitcher Geralt]], who says he will "toss a coin" to you if you sell him the potion he's looking for.
* WorthIt: Crystallization mistakes result in a useless but iridescently-colored spiral. The item description declares it worth it.
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