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''Poker Night 2'' is the sequel to 2010's ''VideoGame/PokerNightAtTheInventory'', only this time with the player up against [[VideoGame/{{Borderlands}} Claptrap]], [[Franchise/SamAndMaxFreelancePolice Sam]], [[WesternAnimation/TheVentureBros Brock Samson]] and [[Franchise/EvilDead Ashley "Ash" Williams]] in Texas Hold'Em or Omaha, with [[VideoGame/{{Portal}} GLaDOS]] being the dealer. Returning from the previous game are [[VideoGame/MonkeyIsland Reginald Van Winslow]] (who is now simply hosting the game) and [[Franchise/SamAndMaxFreelancePolice Max]] (who is now watching from a table and [[{{Troll}} mocking everyone else]]). The game was released on April 24, 2013 for [[Platform/XboxLive Xbox Live Arcade]], April 26, 2013 for Platform/Steam, and April 30, 2013 for Platform/{{PlayStation Network}}, with an [=iOS=] port released in May, but is no longer available online after the license expired.

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''Poker Night 2'' is the sequel to 2010's ''VideoGame/PokerNightAtTheInventory'', only this time with the player up against [[VideoGame/{{Borderlands}} Claptrap]], [[Franchise/SamAndMaxFreelancePolice Sam]], [[WesternAnimation/TheVentureBros Brock Samson]] and [[Franchise/EvilDead Ashley "Ash" Williams]] in Texas Hold'Em or Omaha, with [[VideoGame/{{Portal}} GLaDOS]] being the dealer. Returning from the previous game are [[VideoGame/MonkeyIsland Reginald Van Winslow]] (who is now simply hosting the game) and [[Franchise/SamAndMaxFreelancePolice Max]] (who is now watching from a table and [[{{Troll}} mocking everyone else]]). The game was released on April 24, 2013 for [[Platform/XboxLive Xbox Live Arcade]], April 26, 2013 for Platform/Steam, Platform/{{Steam}}, and April 30, 2013 for Platform/{{PlayStation Network}}, with an [=iOS=] port released in May, but is no longer available online after the license expired.
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* TheComputerShallTauntYou: Like with the first game, if you try to win with a bad hand and lose as a result, there's a good chance that the other characters will question your poker skills.
--> '''Brock:''' Y'know, there's a little thing called "folding". You should look into it.\\
'''Claptrap:''' Is staying in a hand with worthless cards some sort of primitive Earth custom?\\
'''Ash:''' Y'know, there's a fine line between crazy and brilliant... and you're somewhere over there in "dumbass."\\
'''Sam:''' Wow, gutsy AND stupid. Well done.
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* AntiFrustrationFeatures: The bounties received a noticeable nerf here. In the first game, receiving a character's item requires you to knock out that character. ''Anybody'' on the table can do this, so it can turn into a LuckBasedMission whether you manage to eliminate them before somebody else does. The sequel changes this so that you just have to win the tournament to get the bounty.
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** Skun-ka'pe is the chauffeur on the main menu.

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** Skun-ka'pe is riding in the chauffeur limo with the player on the main menu.

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Alphabetizing example(s)


* GoIntoTheLight: Claptrap says "walk into the light" in one conversation.



* GoIntoTheLight: Claptrap says "walk into the light" in one conversation.
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''Poker Night 2'' is the sequel to 2010's ''VideoGame/PokerNightAtTheInventory'', only this time with the player up against [[VideoGame/{{Borderlands}} Claptrap]], [[Franchise/SamAndMaxFreelancePolice Sam]], [[WesternAnimation/TheVentureBros Brock Samson]] and [[Franchise/EvilDead Ashley "Ash" Williams]] in Texas Hold'Em or Omaha, with [[VideoGame/{{Portal}} GLaDOS]] being the dealer. Returning from the previous game are [[VideoGame/MonkeyIsland Reginald Van Winslow]] (who is now simply hosting the game) and [[Franchise/SamAndMaxFreelancePolice Max]] (who is now watching from a table and [[{{Troll}} mocking everyone else]]). The game was released on April 24, 2013 for Xbox Live Arcade, April 26, 2013 for Steam, and April 30, 2013 for UsefulNotes/{{PlayStation Network}}, with an [=iOS=] port released in May, but is no longer available online after the license expired.

to:

''Poker Night 2'' is the sequel to 2010's ''VideoGame/PokerNightAtTheInventory'', only this time with the player up against [[VideoGame/{{Borderlands}} Claptrap]], [[Franchise/SamAndMaxFreelancePolice Sam]], [[WesternAnimation/TheVentureBros Brock Samson]] and [[Franchise/EvilDead Ashley "Ash" Williams]] in Texas Hold'Em or Omaha, with [[VideoGame/{{Portal}} GLaDOS]] being the dealer. Returning from the previous game are [[VideoGame/MonkeyIsland Reginald Van Winslow]] (who is now simply hosting the game) and [[Franchise/SamAndMaxFreelancePolice Max]] (who is now watching from a table and [[{{Troll}} mocking everyone else]]). The game was released on April 24, 2013 for [[Platform/XboxLive Xbox Live Arcade, Arcade]], April 26, 2013 for Steam, Platform/Steam, and April 30, 2013 for UsefulNotes/{{PlayStation Platform/{{PlayStation Network}}, with an [=iOS=] port released in May, but is no longer available online after the license expired.



-->'''Brock:''' ''(Referring to Ash' mechanical hand)'' That's the thing with your '''UsefulNotes/{{steam}}'''punk neural interface: It's cool to look at, but [[PerpetualBeta it's buggy as hell]].

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-->'''Brock:''' ''(Referring to Ash' mechanical hand)'' That's the thing with your '''UsefulNotes/{{steam}}'''punk '''Platform/{{steam}}'''punk neural interface: It's cool to look at, but [[PerpetualBeta it's buggy as hell]].



* LoadsAndLoadsOfLoading: At least on the UsefulNotes/PlayStation3 version.

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* LoadsAndLoadsOfLoading: At least on the UsefulNotes/PlayStation3 Platform/PlayStation3 version.
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Misplaced, moving to the correct tab


* ObviousBeta: The iOS version. This version is just an ugly mess of bugs. Most of the time when launching it, it crashes right back to the Springboard before it can get to the first LoadingScreen. And when it actually loads, your dealing with a huge amount of LoadsAndLoadsOfLoading in game because it slows down a lot, mostly unresponsive touch screen controls, and (if you playing on an iPod or iPhone) cards that aren't easy to see depending on the skin.
** The PC version is slightly buggy as well, but nowhere near as bad. Nothing [[GameBreakingBug game-breaking,]] as it mostly consists of characters abruptly cutting into different animations.

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trope was cut/disambiguated due to cleanup


* JustForPun:
** When [=GLaDOS=] tells a story about a strobe experiment.
--->'''[=GLaDOS=]:''' '''I[-T WAS AN... ILLUMINATING EXPERIMENT-].'''\\
'''Ash:''' You made that up just for the pun, didn't you?\\
'''[=GLaDOS=]:''' '''M[-AYBE-]. S[-AY CHEESE-].''' ''([[ProveIAmNotBluffing camera flashes]])''
** A subtle pun also serves as the punchline for the discussion on why ''Walking Dead'' characters aren't in the game; after Sam says that nobody wanted to run afoul of the Zombie Unions:
--->'''Brock:''' Oh yeah, those guys'll eat you alive.


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* {{Pun}}:
** When [=GLaDOS=] tells a story about a strobe experiment.
--->'''[=GLaDOS=]:''' '''I[-T WAS AN... ILLUMINATING EXPERIMENT-].'''\\
'''Ash:''' You made that up just for the pun, didn't you?\\
'''[=GLaDOS=]:''' '''M[-AYBE-]. S[-AY CHEESE-].''' ''([[ProveIAmNotBluffing camera flashes]])''
** A subtle pun also serves as the punchline for the discussion on why ''Walking Dead'' characters aren't in the game; after Sam says that nobody wanted to run afoul of the Zombie Unions:
--->'''Brock:''' Oh yeah, those guys'll eat you alive.
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* GassyScare: At one point, Sam might catch himself "thinking about thinking," and then wonders why he's hearing everything inside him turned up to eleven. Ash is worried he's having a stroke, and Claptrap tells him to GoIntoTheLight. True to form, Sam simply needs to burp.

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