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alphabetize by displayed name
* HundredPercentCompletion: Every Pokémon available in Generation I can be caught in one way or another.
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* HundredPercentCompletion: Every Pokémon available at the time can be caught in one way or another.
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**The AI will always "predict" which Pokemon you're switching in, effectively requiring you to take a super effective hit before you can take action with few exceptions. If the AI can't pick a super effective move, it will use ''its most powerful move instead.'' Make that two hits if you happen to be slower
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* EliteMooks: The Cooltrainers takes this to unbelievable levels in Victory Road, and aren't slouches in the gyms, having the best nonlegendaries and AI in the game. Also, some Team Rocket members can be surprisingly brutal.
* ForcedLevelGrinding: You're all but required to grind on wild Pokémon if you want to beat the game. Fortunately, once you reach Indigo Plateau, you can buy Rare Candies at the low price of P, allowing you to get your Pokémon up to level 100 quickly.
* ForcedLevelGrinding: You're all but required to grind on wild Pokémon if you want to beat the game. Fortunately, once you reach Indigo Plateau, you can buy Rare Candies at the low price of P, allowing you to get your Pokémon up to level 100 quickly.
to:
* EliteMooks: The Cooltrainers takes take this to unbelievable levels in Victory Road, and aren't slouches in the gyms, having the best nonlegendaries and AI in the game. Also, some Team Rocket members can be surprisingly brutal.
* ForcedLevelGrinding: You're all but required to grind on wild Pokémon if you want to beat the game. Fortunately, once you reach Indigo Plateau, you can buy Rare Candies at the low price ofP, 0 Pokedollars, allowing you to get your Pokémon up to level 100 quickly.
* ForcedLevelGrinding: You're all but required to grind on wild Pokémon if you want to beat the game. Fortunately, once you reach Indigo Plateau, you can buy Rare Candies at the low price of
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Changed line(s) 4,5 (click to see context) from:
''Pokémon Blue Kaizo'' is a [[NintendoHard ridiculously difficult]] [[GameMod ROM hack]] of [[VideoGame/PokemonRedandBlue Pokémon Blue]] which, as the title implies, was inspired by the like of [[PlatformHell Platform Hell]] hacks such as ''VideoGame/KaizoMarioWorld''. Everything about the game, including the wild Pokémon, the teams of trainers and gym leaders, and even the layouts, has been changed to make the game a much more difficult experience. It is authored by Sinister Hooded Figure, who released a sequel, VideoGame/PokemonCrystalKaizo, in 2014.
to:
''Pokémon Blue Kaizo'' is a [[NintendoHard ridiculously difficult]] [[GameMod ROM hack]] of [[VideoGame/PokemonRedandBlue Pokémon Blue]] which, as the title implies, was inspired by the like of [[PlatformHell Platform Hell]] hacks such as ''VideoGame/KaizoMarioWorld''. Everything about the game, including the wild Pokémon, the teams of trainers and gym leaders, and even the layouts, has been changed to make the game a much more difficult experience. It is authored by [[NamestoRunAwayfromReallyFast Sinister Hooded Figure, Figure]], who released a sequel, VideoGame/PokemonCrystalKaizo, in 2014.
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* ForcedLevelGrinding: You're all but required to grind on wild Pokémon if you want to beat the game. Fortunately, once you reach Indigo Plateau, you can buy Rare Candies at the low price of P$1, allowing you to get your Pokémon up to level 100 quickly.
to:
* ForcedLevelGrinding: You're all but required to grind on wild Pokémon if you want to beat the game. Fortunately, once you reach Indigo Plateau, you can buy Rare Candies at the low price of P$1, P, allowing you to get your Pokémon up to level 100 quickly.
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None
* TheComputerIsACheatingBastard:
** The [[spoiler:Elite Four and Champion]] have [[spoiler:level ''115'' Pokémon]].
** All of the enemies in the game have unlimited power points, which was present in the original Red, Blue, and Yellow games. Also present in the originals are the enemies capable of using status on you ''immediately'' after curing a previous status effect.
** The [[spoiler:Elite Four and Champion]] have [[spoiler:level ''115'' Pokémon]].
** All of the enemies in the game have unlimited power points, which was present in the original Red, Blue, and Yellow games. Also present in the originals are the enemies capable of using status on you ''immediately'' after curing a previous status effect.
* TheMaze: Many areas become this. Even Route 7, the shortest route in ''Red and Blue'', becomes a small maze.
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* TheComputerIsACheatingBastard:
** The [[spoiler:Elite Four and Champion]] have [[spoiler:level ''115'' Pokémon]].
** All of the enemies in the game have unlimited power points, which was present in the original Red, Blue, and Yellow games. Also present in the originals are the enemies capable of using status on you ''immediately'' after curing a previous status effect.
* TheMaze: Many areas become this. Even Route 7, the shortest route in ''Red and Blue'', becomes a small maze.
** The [[spoiler:Elite Four and Champion]] have [[spoiler:level ''115'' Pokémon]].
** All of the enemies in the game have unlimited power points, which was present in the original Red, Blue, and Yellow games. Also present in the originals are the enemies capable of using status on you ''immediately'' after curing a previous status effect.
* TheMaze: Many areas become this. Even Route 7, the shortest route in ''Red and Blue'', becomes a small maze.
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* {{Nerf}}: The latest version of the game prevents you from using Revives in battle.
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* {{Nerf}}: The latest version of the game prevents you from using Revives in battle.
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None
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* BossInMookClothing: One Bug Catcher on Route 6 uses a ''level 100 Weedle'', at a point where your Pokémon will probably only be in their mid to high 20s. Due to the large level difference, even a Pokémon that resists its Poison Sting will take a lot of damage from it, and super effective attacks won't do much to it.
to:
* BossInMookClothing: BossInMookClothing:
** One Bug Catcher on Route 6 uses a ''level 100 Weedle'', at a point where your Pokémon will probably only be in their mid to high 20s. Due to the large level difference, even a Pokémon that resists its Poison Sting will take a lot of damage from it, and super effective attacks won't do much to it.
** One Bug Catcher on Route 6 uses a ''level 100 Weedle'', at a point where your Pokémon will probably only be in their mid to high 20s. Due to the large level difference, even a Pokémon that resists its Poison Sting will take a lot of damage from it, and super effective attacks won't do much to it.
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* BrokenBridge: Along with ''Red and Blue'''s roadblocks, the game places further roadblocks on you to force you on a more linear path:
to:
* BrokenBridge: BrokenBridge:
** Along with ''Red and Blue'''s roadblocks, the game places further roadblocks on you to force you on a more linear path:
** Along with ''Red and Blue'''s roadblocks, the game places further roadblocks on you to force you on a more linear path:
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* TheComputerIsACheatingBastard: The [[spoiler:Elite Four and Champion]] have [[spoiler:level ''115'' Pokémon]].
to:
* TheComputerIsACheatingBastard: TheComputerIsACheatingBastard:
** The [[spoiler:Elite Four and Champion]] have [[spoiler:level ''115'' Pokémon]].
** The [[spoiler:Elite Four and Champion]] have [[spoiler:level ''115'' Pokémon]].
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fix grammar
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** The last Gambler you encounter in Blue Kaizo (near saffron) has a full team of six pokemon, each of which has an OHKO move.
** The [[EliteMooks Four Rocket Brothers]], among a couple rockets in Silph Co., have full teams of threatening Pokemon. How threatening? They are far more deadly than the previous five gym leader teams and previous rival battles.
** The [[EliteMooks Four Rocket Brothers]], among a couple rockets in Silph Co., have full teams of threatening Pokemon. How threatening? They are far more deadly than the previous five gym leader teams and previous rival battles.
to:
** The last Gambler you encounter in Blue Kaizo (near saffron) Saffron) has a full team of six pokemon, Pokémon, each of which has an OHKO move.
** The [[EliteMooks Four Rocket Brothers]], among a couplerockets Rockets in Silph Co., have full teams of threatening Pokemon. How threatening? They are far more deadly than the previous five gym leader teams and previous rival battles.
** The [[EliteMooks Four Rocket Brothers]], among a couple
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* EliteMooks: The Cooltrainers takes this to unbelievable levels in Victory Road, and aren't slouches in the gyms, having the best nonlegendaries and AI in the game. Also some team rocket members can be surprisingly brutal.
to:
* EliteMooks: The Cooltrainers takes this to unbelievable levels in Victory Road, and aren't slouches in the gyms, having the best nonlegendaries and AI in the game. Also Also, some team rocket Team Rocket members can be surprisingly brutal.
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* OneHitKill: Gamblers specialize in Pokemon that uses OHKO moves. And unlike future games, they can hit Pokemon higher level than they are if they are faster. Keep an eye out for Pokemon with horns (Rapidash, Seaking, Dewgong), [[JustForPun pincers]] (Pinsir and Kingler with Guillotine), and Fissure users (Dugtrio and Arbok, with Dugtrio being naturally fast, and Arbok having glare and wrap). Basically the same strategy as in Pokemon Stadium.
to:
* OneHitKill: Gamblers specialize in Pokemon that uses OHKO moves. And unlike future games, they can hit Pokemon higher level than they are if they are faster. Keep an eye out for Pokemon with horns (Rapidash, Seaking, Dewgong), [[JustForPun pincers]] (Pinsir and Kingler with Guillotine), and Fissure users (Dugtrio and Arbok, with Dugtrio being naturally fast, and Arbok having glare Glare and wrap).Wrap). Basically the same strategy as in Pokemon Stadium.
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** All of the enemies in the game have unlimited power points, which was present in the original Red, Blue, and Yellow Games. Also present in the originals are the enemies capable of using status on you ''immediately'' after curing a previous status effect.
to:
** All of the enemies in the game have unlimited power points, which was present in the original Red, Blue, and Yellow Games.games. Also present in the originals are the enemies capable of using status on you ''immediately'' after curing a previous status effect.
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None
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* Nerf: The latest version of the game prevents you from using Revives in battle.
to:
* Nerf: {{Nerf}}: The latest version of the game prevents you from using Revives in battle.
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fix spelling
Changed line(s) 28 (click to see context) from:
* OneHitKill: Gamblers specialize in Pokemon that uses OHKO moves. And unlike future games, they can hit pokemon higher level than they are if they are faster. Keep an eye out for pokemon with horns (Rapidash, Seaking, Dewgong), [[JustForPun pincers]] (Pinsir and Kingler with Guillotene), and fissure users (Dugtrio and Arbok, with Dugtrio being naturally fast, and Arbok having glare and wrap). Basically the same strategy as in Pokemon Stadium.
to:
* OneHitKill: Gamblers specialize in Pokemon that uses OHKO moves. And unlike future games, they can hit pokemon Pokemon higher level than they are if they are faster. Keep an eye out for pokemon Pokemon with horns (Rapidash, Seaking, Dewgong), [[JustForPun pincers]] (Pinsir and Kingler with Guillotene), Guillotine), and fissure Fissure users (Dugtrio and Arbok, with Dugtrio being naturally fast, and Arbok having glare and wrap). Basically the same strategy as in Pokemon Stadium.
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* WakeUpCallBoss: Brock is a perfect example to show that the game is not going to pull any punches, especially if you did not choose Squirtle as your starter. He has a type advantage over Charmander, with 3 having a super effective move. Bulbasaur could handle Golem, Kabuto, and Omastar only to meet a wall in form of Aerodactyl. Even Squirtle could had an issue against his team, since Squirtle does not have a super effective advantage over Kabuto and Omanyte, and would need some work to take out Aerodactyl.
to:
* WakeUpCallBoss: Brock is a perfect example to show that the game is not going to pull any punches, especially if you did not choose Squirtle as your starter. He has a type advantage over Charmander, with 3 having a super effective move. Bulbasaur could handle Golem, Kabuto, and Omastar only to meet a wall in form of Aerodactyl. Even Squirtle could had have an issue against his team, since Squirtle does not have a super effective advantage over Kabuto and Omanyte, and would need some work to take out Aerodactyl.
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None
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** The [[EliteMooks Four Rocket Brothers]], among a couple rockets in Silph Co., have full teams of threatening Pokemon.
to:
** The [[EliteMooks Four Rocket Brothers]], among a couple rockets in Silph Co., have full teams of threatening Pokemon. How threatening? They are far more deadly than the previous five gym leader teams and previous rival battles.
Is there an issue? Send a MessageReason:
None
Changed line(s) 28 (click to see context) from:
* OneHitKill: Gamblers specialize in Pokemon that uses OHKO moves. And unlike future games, they can hit pokemon higher level than they are if they are faster. Keep an eye out for pokemon with horns (Rapidash, Seaking, Dewgong), pinsirs (Pinsir and Kingler with Guillotene), and fissure users (Dugtrio and Arbok, with dugtrio being fast, and arbok having glare and wrap). Basically the same strategy as in Pokemon Stadium.
to:
* OneHitKill: Gamblers specialize in Pokemon that uses OHKO moves. And unlike future games, they can hit pokemon higher level than they are if they are faster. Keep an eye out for pokemon with horns (Rapidash, Seaking, Dewgong), pinsirs [[JustForPun pincers]] (Pinsir and Kingler with Guillotene), and fissure users (Dugtrio and Arbok, with dugtrio Dugtrio being naturally fast, and arbok Arbok having glare and wrap). Basically the same strategy as in Pokemon Stadium.
Is there an issue? Send a MessageReason:
I don\'t see how not using revives in battle is fake difficulty. The enemies never used revives at any point in the series.
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* FakeDifficulty: The latest version of the game prevents you from using Revives in battle.
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* Nerf: The latest version of the game prevents you from using Revives in battle.
Added DiffLines:
* OneHitKill: Gamblers specialize in Pokemon that uses OHKO moves. And unlike future games, they can hit pokemon higher level than they are if they are faster. Keep an eye out for pokemon with horns (Rapidash, Seaking, Dewgong), pinsirs (Pinsir and Kingler with Guillotene), and fissure users (Dugtrio and Arbok, with dugtrio being fast, and arbok having glare and wrap). Basically the same strategy as in Pokemon Stadium.
Added DiffLines:
** All of the enemies in the game have unlimited power points, which was present in the original Red, Blue, and Yellow Games. Also present in the originals are the enemies capable of using status on you ''immediately'' after curing a previous status effect.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* WakeUpCallBoss: Brock is a perfect example to show that the game is not going to pull any punches, especially if you did not choose Squirtle as your starter. He has a type advantage over Charmander, with 3 having a super effective move. Bulbasaur could handle Golem, Kabuto, and Omastar only to meet a wall in form of Aerodactyl. Even Squirtle could had an issue against his team, since Squirtle does not have a super effective advantage over Kabuto and Omanyte, and would need some work to take out Aerodactyl.
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None
Added DiffLines:
[[quoteright:157:http://static.tvtropes.org/pmwiki/pub/images/bluekaizotitle_zpseef0c6f9.PNG]]
[[caption-width-right:157:Yes, that is a Mewtwo on the screen.]]
[[caption-width-right:157:Yes, that is a Mewtwo on the screen.]]
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Changed line(s) 1,2 (click to see context) from:
''Pokémon Blue Kaizo'' is a [[NintendoHard ridiculously difficult]] [[GameMod ROM hack]] of [[VideoGame/PokemonRedandBlue Pokémon Blue]] which, as the title implies, was inspired by the like of [[PlatformHell Platform Hell]] hacks such as ''VideoGame/KaizoMarioWorld''. Everything about the game, including the wild Pokémon, the teams of trainers and gym leaders, and even the layouts, has been changed to make the game a much more difficult experience. It is authored by Sinister Hooded Figure, who released a sequel, ''VideoGame/PokémonCrystalKaizo'', in 2014.
to:
''Pokémon Blue Kaizo'' is a [[NintendoHard ridiculously difficult]] [[GameMod ROM hack]] of [[VideoGame/PokemonRedandBlue Pokémon Blue]] which, as the title implies, was inspired by the like of [[PlatformHell Platform Hell]] hacks such as ''VideoGame/KaizoMarioWorld''. Everything about the game, including the wild Pokémon, the teams of trainers and gym leaders, and even the layouts, has been changed to make the game a much more difficult experience. It is authored by Sinister Hooded Figure, who released a sequel, ''VideoGame/PokémonCrystalKaizo'', VideoGame/PokemonCrystalKaizo, in 2014.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
''Pokémon Blue Kaizo'' is a [[NintendoHard ridiculously difficult]] [[GameMod ROM hack]] of [[VideoGame/PokemonRedandBlue Pokémon Blue]] which, as the title implies, was inspired by the like of [[PlatformHell Platform Hell]] hacks such as ''VideoGame/KaizoMarioWorld''. Everything about the game, including the wild Pokémon, the teams of trainers and gym leaders, and even the layouts, has been changed to make the game a much more difficult experience. It is authored by Sinister Hooded Figure, who released a sequel, ''Pokémon Crystal Kaizo'', in 2014.
to:
''Pokémon Blue Kaizo'' is a [[NintendoHard ridiculously difficult]] [[GameMod ROM hack]] of [[VideoGame/PokemonRedandBlue Pokémon Blue]] which, as the title implies, was inspired by the like of [[PlatformHell Platform Hell]] hacks such as ''VideoGame/KaizoMarioWorld''. Everything about the game, including the wild Pokémon, the teams of trainers and gym leaders, and even the layouts, has been changed to make the game a much more difficult experience. It is authored by Sinister Hooded Figure, who released a sequel, ''Pokémon Crystal Kaizo'', ''VideoGame/PokémonCrystalKaizo'', in 2014.
Is there an issue? Send a MessageReason:
Adding the last gambler
Added DiffLines:
** The last Gambler you encounter in Blue Kaizo (near saffron) has a full team of six pokemon, each of which has an OHKO move.
Is there an issue? Send a MessageReason:
Adding elite mook examples
Added DiffLines:
**The [[EliteMooks Four Rocket Brothers]], among a couple rockets in Silph Co., have full teams of threatening Pokemon.
Added DiffLines:
* EliteMooks: The Cooltrainers takes this to unbelievable levels in Victory Road, and aren't slouches in the gyms, having the best nonlegendaries and AI in the game. Also some team rocket members can be surprisingly brutal.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
''Pokémon Blue Kaizo'' is a [[NintendoHard ridiculously difficult]] [[GameMod ROM hack]] of [[VideoGame/PokemonRedandBlue Pokémon Blue]] which, as the title implies, was inspired by the like of [[PlatformHell Platform Hell]] hacks such as ''[[KaizoMarioWorld Kaizo Mario World]]''. Everything about the game, including the wild Pokémon, the teams of trainers and gym leaders, and even the layouts, has been changed to make the game a much more difficult experience. It is authored by Sinister Hooded Figure, who released a sequel, ''[[PokemonGoldAndSilver Pokémon Crystal Kaizo]]'', in 2014.
to:
''Pokémon Blue Kaizo'' is a [[NintendoHard ridiculously difficult]] [[GameMod ROM hack]] of [[VideoGame/PokemonRedandBlue Pokémon Blue]] which, as the title implies, was inspired by the like of [[PlatformHell Platform Hell]] hacks such as ''[[KaizoMarioWorld Kaizo Mario World]]''.''VideoGame/KaizoMarioWorld''. Everything about the game, including the wild Pokémon, the teams of trainers and gym leaders, and even the layouts, has been changed to make the game a much more difficult experience. It is authored by Sinister Hooded Figure, who released a sequel, ''[[PokemonGoldAndSilver Pokémon ''Pokémon Crystal Kaizo]]'', Kaizo'', in 2014.
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None
Added DiffLines:
* BossInMookClothing: One Bug Catcher on Route 6 uses a ''level 100 Weedle'', at a point where your Pokémon will probably only be in their mid to high 20s. Due to the large level difference, even a Pokémon that resists its Poison Sting will take a lot of damage from it, and super effective attacks won't do much to it.
Is there an issue? Send a MessageReason:
None
Deleted line(s) 17 (click to see context) :
* GoddamnedBats: Wild Pokémon that know Self-Destruct and Explosion become this in Mt. Moon and Rock Tunnel. Voltorb is one of these Pokémon, and with its very high speed, you'll have a hard time escaping from it before it explodes on your Pokémon.
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None
Deleted line(s) 12 (click to see context) :
* BossInMookClothing: One Bug Catcher on Route 6 uses a ''level 100 Weedle'', at a point where your Pokémon will probably only be in their mid to high 20s. Due to the large level difference, even a Pokémon that resists its Poison Sting will take a lot of damage from it.
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* ThatOneLevel: The Safari Zone is this. In order to get Surf, you need ''499 of the 500 available steps'', meaning that one mistake will force you to start back from the beginning. The Gold Teeth requires another, separate path that's slightly more lenient, requiring 475 steps at minimum.
** Viridian Forest becomes a maze which is made entirely of grass which gives you random encounters. The game's encounter rate is very high, and since you can't get Repels at this point, you'll be encountering wild Pokémon every few steps.
** You're forced to go upwards Cycling Road to get Fly. Not only is going upwards Cycling Road slower than going down, it also becomes a maze that requires you to face every trainer, and you can't go to Fuschia City's Pokémon Center until you've gotten Fly, which means that you'll be going through it after having already been weakened by the trainer marathon of Routes 12 through 15.
** Viridian Forest becomes a maze which is made entirely of grass which gives you random encounters. The game's encounter rate is very high, and since you can't get Repels at this point, you'll be encountering wild Pokémon every few steps.
** You're forced to go upwards Cycling Road to get Fly. Not only is going upwards Cycling Road slower than going down, it also becomes a maze that requires you to face every trainer, and you can't go to Fuschia City's Pokémon Center until you've gotten Fly, which means that you'll be going through it after having already been weakened by the trainer marathon of Routes 12 through 15.
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None
* BossInMookClothing: One Bug Catcher on Route 6 uses a ''level 100 Weedle'', at a point where your Pokémon will probably only be in their mid to high 20s. Due to the large level difference, even a Pokémon that resists its Poison Sting will take a lot of damage from it.
Deleted line(s) 19 (click to see context) :
* LethalJokeCharacter: One Bug Catcher on Route 6 uses a ''level 100 Weedle'', at a point where your Pokémon will probably only be in their mid to high 20s. Due to the large level difference, even a Pokémon that resists its Poison Sting will take a lot of damage from it.
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add
Added DiffLines:
* WeSellEverything: The Indigo Plateau Poké Mart sells Rare Candies and ''Master Balls''.
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add
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* AbilityRequiredToProceed: You can't get to the Fuchsia City gym until you get Fly. You also need Fly to access the Pokémon Mansion, as it's blocked off the normal way, and the path leading to the Pokémon Mansion requires Fly to go the Pokémon Center.
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None
Changed line(s) 24 (click to see context) from:
** You're forced to go upwards Cycling Road to get Fly. Not only is going upwards Cycling Road slower than going down, it also becomes a maze that requires you to face every trainer, and you can't go to Fuschia City's Pokémon Center until you've gotten Fly, which means that you'll be going through it after having already been weakened by the trainer marathon of Routes 12 through 15.
to:
** You're forced to go upwards Cycling Road to get Fly. Not only is going upwards Cycling Road slower than going down, it also becomes a maze that requires you to face every trainer, and you can't go to Fuschia City's Pokémon Center until you've gotten Fly, which means that you'll be going through it after having already been weakened by the trainer marathon of Routes 12 through 15.15.
----
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Is there an issue? Send a MessageReason:
None
Added DiffLines:
''Pokémon Blue Kaizo'' is a [[NintendoHard ridiculously difficult]] [[GameMod ROM hack]] of [[VideoGame/PokemonRedandBlue Pokémon Blue]] which, as the title implies, was inspired by the like of [[PlatformHell Platform Hell]] hacks such as ''[[KaizoMarioWorld Kaizo Mario World]]''. Everything about the game, including the wild Pokémon, the teams of trainers and gym leaders, and even the layouts, has been changed to make the game a much more difficult experience. It is authored by Sinister Hooded Figure, who released a sequel, ''[[PokemonGoldAndSilver Pokémon Crystal Kaizo]]'', in 2014.
The game can be found [[http://www.pokecommunity.com/showthread.php?t=322127 here]].
----
* BonusDungeon: Cerulean Cave consists of ''Red and Blue'''s biggest threats, including Alakazam, Dragonite, Gengar, and Aerodactyl, all at level 100, along with every legendary Pokémon available at the time.
* BossBonanza: In a lesser example of this trope, you often have to face 2 or 3 trainers in a row without breaks to heal in between. Played straight with the Elite Four and Champion, as in ''Red and Blue''.
* BrokenBridge: Along with ''Red and Blue'''s roadblocks, the game places further roadblocks on you to force you on a more linear path:
** If you try to go to Cycling Road by going west of Celadon City to get Fly immediately after arriving, your path is blocked off by water. Instead, you have to go west of Fuchsia City to get there, forcing you to go up Cycling Road (slower than going down) to get Fly.
** You can't go to Silph Co. until you've gotten Surf and beaten Koga, due to a bit of water being added by the building.
* FakeDifficulty: The latest version of the game prevents you from using Revives in battle.
* ForcedLevelGrinding: You're all but required to grind on wild Pokémon if you want to beat the game. Fortunately, once you reach Indigo Plateau, you can buy Rare Candies at the low price of P$1, allowing you to get your Pokémon up to level 100 quickly.
* GoddamnedBats: Wild Pokémon that know Self-Destruct and Explosion become this in Mt. Moon and Rock Tunnel. Voltorb is one of these Pokémon, and with its very high speed, you'll have a hard time escaping from it before it explodes on your Pokémon.
* HundredPercentCompletion: Every Pokémon available at the time can be caught in one way or another.
* LethalJokeCharacter: One Bug Catcher on Route 6 uses a ''level 100 Weedle'', at a point where your Pokémon will probably only be in their mid to high 20s. Due to the large level difference, even a Pokémon that resists its Poison Sting will take a lot of damage from it.
* NintendoHard: It wouldn't be a Kaizo game if it wasn't this.
* NotSoHarmlessVillain: Team Rocket gets much stronger and more threatening Pokémon.
* OlympusMons: Your rival gets a [[spoiler:''Mew'']] as his starter. Later in the game, when you face Giovanni for the last time, he has a [[spoiler:Zapdos and [[GameBreaker Mewtwo]]]].
* {{Retcon}}: In ''Red and Blue'', Professor Oak had a [[DummiedOut Dummied Out]] battle which was possibly intended as a [[BonusBoss Bonus Boss]]. Here, [[spoiler:he replaces Bruno (who becomes the master of the Fighting Dojo) as the second member of the Elite Four]].
* TheComputerIsACheatingBastard: The [[spoiler:Elite Four and Champion]] have [[spoiler:level ''115'' Pokémon]].
* TheMaze: Many areas become this. Even Route 7, the shortest route in ''Red and Blue'', becomes a small maze.
* ThatOneLevel: The Safari Zone is this. In order to get Surf, you need ''499 of the 500 available steps'', meaning that one mistake will force you to start back from the beginning. The Gold Teeth requires another, separate path that's slightly more lenient, requiring 475 steps at minimum.
** Viridian Forest becomes a maze which is made entirely of grass which gives you random encounters. The game's encounter rate is very high, and since you can't get Repels at this point, you'll be encountering wild Pokémon every few steps.
** You're forced to go upwards Cycling Road to get Fly. Not only is going upwards Cycling Road slower than going down, it also becomes a maze that requires you to face every trainer, and you can't go to Fuschia City's Pokémon Center until you've gotten Fly, which means that you'll be going through it after having already been weakened by the trainer marathon of Routes 12 through 15.
The game can be found [[http://www.pokecommunity.com/showthread.php?t=322127 here]].
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* BonusDungeon: Cerulean Cave consists of ''Red and Blue'''s biggest threats, including Alakazam, Dragonite, Gengar, and Aerodactyl, all at level 100, along with every legendary Pokémon available at the time.
* BossBonanza: In a lesser example of this trope, you often have to face 2 or 3 trainers in a row without breaks to heal in between. Played straight with the Elite Four and Champion, as in ''Red and Blue''.
* BrokenBridge: Along with ''Red and Blue'''s roadblocks, the game places further roadblocks on you to force you on a more linear path:
** If you try to go to Cycling Road by going west of Celadon City to get Fly immediately after arriving, your path is blocked off by water. Instead, you have to go west of Fuchsia City to get there, forcing you to go up Cycling Road (slower than going down) to get Fly.
** You can't go to Silph Co. until you've gotten Surf and beaten Koga, due to a bit of water being added by the building.
* FakeDifficulty: The latest version of the game prevents you from using Revives in battle.
* ForcedLevelGrinding: You're all but required to grind on wild Pokémon if you want to beat the game. Fortunately, once you reach Indigo Plateau, you can buy Rare Candies at the low price of P$1, allowing you to get your Pokémon up to level 100 quickly.
* GoddamnedBats: Wild Pokémon that know Self-Destruct and Explosion become this in Mt. Moon and Rock Tunnel. Voltorb is one of these Pokémon, and with its very high speed, you'll have a hard time escaping from it before it explodes on your Pokémon.
* HundredPercentCompletion: Every Pokémon available at the time can be caught in one way or another.
* LethalJokeCharacter: One Bug Catcher on Route 6 uses a ''level 100 Weedle'', at a point where your Pokémon will probably only be in their mid to high 20s. Due to the large level difference, even a Pokémon that resists its Poison Sting will take a lot of damage from it.
* NintendoHard: It wouldn't be a Kaizo game if it wasn't this.
* NotSoHarmlessVillain: Team Rocket gets much stronger and more threatening Pokémon.
* OlympusMons: Your rival gets a [[spoiler:''Mew'']] as his starter. Later in the game, when you face Giovanni for the last time, he has a [[spoiler:Zapdos and [[GameBreaker Mewtwo]]]].
* {{Retcon}}: In ''Red and Blue'', Professor Oak had a [[DummiedOut Dummied Out]] battle which was possibly intended as a [[BonusBoss Bonus Boss]]. Here, [[spoiler:he replaces Bruno (who becomes the master of the Fighting Dojo) as the second member of the Elite Four]].
* TheComputerIsACheatingBastard: The [[spoiler:Elite Four and Champion]] have [[spoiler:level ''115'' Pokémon]].
* TheMaze: Many areas become this. Even Route 7, the shortest route in ''Red and Blue'', becomes a small maze.
* ThatOneLevel: The Safari Zone is this. In order to get Surf, you need ''499 of the 500 available steps'', meaning that one mistake will force you to start back from the beginning. The Gold Teeth requires another, separate path that's slightly more lenient, requiring 475 steps at minimum.
** Viridian Forest becomes a maze which is made entirely of grass which gives you random encounters. The game's encounter rate is very high, and since you can't get Repels at this point, you'll be encountering wild Pokémon every few steps.
** You're forced to go upwards Cycling Road to get Fly. Not only is going upwards Cycling Road slower than going down, it also becomes a maze that requires you to face every trainer, and you can't go to Fuschia City's Pokémon Center until you've gotten Fly, which means that you'll be going through it after having already been weakened by the trainer marathon of Routes 12 through 15.