Follow TV Tropes

Following

History VideoGame / PhantasyStarOnline2NewGenesis

Go To

OR

Is there an issue? Send a MessageReason:
None


** Light: [[spoiler:Dark Falz,]] Stia ALTERS, [[spoiler:Dark Falz Solus]], Spring mark

to:

** Light: [[spoiler:Dark Falz,]] Falz (Aegis, Solus),]] Stia ALTERS, [[spoiler:Dark Falz Solus]], Spring mark
Is there an issue? Send a MessageReason:
None


** Light: [[spoiler:Dark Falz,]] Stia ALTERS, Spring mark
** Dark: Renus Vera, Dustyl Vera, Kvaris ALTERS, NGS Anni mark

to:

** Light: [[spoiler:Dark Falz,]] Stia ALTERS, [[spoiler:Dark Falz Solus]], Spring mark
** Dark: Renus Vera, Dustyl Vera, Kvaris ALTERS, [[spoiler:Starless]], NGS Anni mark



* GiantSpaceFleaFromNowhere: In stark contrast with Nex Aelio and Renus Retem, [[spoiler:Crocodylis and Ams Kvaris]] have zero buildup before they are unleashed upon the party in Lost Central.

to:

* GiantSpaceFleaFromNowhere: In stark contrast with Nex Aelio and Renus Retem, [[spoiler:Crocodylis and Ams Kvaris]] have zero buildup before they are unleashed upon the party in Lost Central. [[spoiler:Dark Falz Solus also first appeared out of nowhere as a disturbance in Retem. However, this encounter is not (currently) canon to the storyline.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** After every daily reset, the status of everyone's GP Trees in their Creative Spaces changes. The Tree can come in basic, silver, gold, and platinum colors, with each subsequent color granting more GP when interacted with. The game tries to pretend that the GP Tree rotation is random but there is actually a fixed schedule for the Tree states based on the last digit of your Player ID, similar to the subeffect schedule for ''[=PSO2=]'''s Timed Ability Crafting. The schedule cannot be found in game since the game obfuscates it, meaning you will have to find an online resource somewhere if you want to know what the schedule looks like to determine your own GP Tree rotation as well as everyone else's.
Is there an issue? Send a MessageReason:
Misplaced, moving to the correct tab


* ObviousBeta: The game at launch was borderline unplayable for several players; in addition to being generally unstable and having jarring performance issues, there were tons of {{Game Breaking Bug}}s and oversights. Fortunately, most of these issues were quickly patched out within the month. Keyword being ''most.''
Is there an issue? Send a MessageReason:
None


''Phantasy Star Online 2: New Genesis'' (officially shortened to ''"[=PSO2:NGS=]"'' or simply ''"NGS"'') is a "title" in {{Creator/SEGA}}'s ''VideoGame/PhantasyStar'' series and a sequel to ''VideoGame/PhantasyStarOnline2'', developed by Sega Sapporo Studio, the successor to the Online R&D branch that developed ''[=PSO2=]''. Despite having the appearance of a new game, ''New Genesis'' released in the form of a large-scale update to the original ''[=PSO2=]'' and co-exists alongside the original game. The update released on June 9th, 2021 in Japan on the UsefulNotes/PlayStation4 and PC (with Cloud versions for UsefulNotes/NintendoSwitch and PC), while it released elsewhere at the same time on the UsefulNotes/XboxOne, UsefulNotes/XboxSeriesXAndS, and PC. The Global version received its [=PlayStation 4=] port on August 31, 2022. Japanese beta tests were held between January and February 2021 and during April 2021, and an English version beta was held in May. A character creator/benchmark program for the game was released globally on May 25th, 2021.

to:

''Phantasy Star Online 2: New Genesis'' (officially shortened to ''"[=PSO2:NGS=]"'' or simply ''"NGS"'') is a "title" in {{Creator/SEGA}}'s ''VideoGame/PhantasyStar'' series and a sequel to ''VideoGame/PhantasyStarOnline2'', developed by Sega Sapporo Studio, the successor to the Online R&D branch that developed ''[=PSO2=]''. Despite having the appearance of a new game, ''New Genesis'' released in the form of a large-scale update to the original ''[=PSO2=]'' and co-exists alongside the original game. The update released on June 9th, 2021 in Japan on the UsefulNotes/PlayStation4 Platform/PlayStation4 and PC (with Cloud versions for UsefulNotes/NintendoSwitch Platform/NintendoSwitch and PC), while it released elsewhere at the same time on the UsefulNotes/XboxOne, UsefulNotes/XboxSeriesXAndS, Platform/XboxOne, Platform/XboxSeriesXAndS, and PC. The Global version received its [=PlayStation 4=] port on August 31, 2022. Japanese beta tests were held between January and February 2021 and during April 2021, and an English version beta was held in May. A character creator/benchmark program for the game was released globally on May 25th, 2021.



** Red Containers only drop Meseta and Star Gems once per account. If you break the same containers again on a different character, you will just get an N-Grinder.

to:

** Red Containers only drop Meseta Prior to ''ver. 2'', some Urgent Quest bosses could be phase-skipped by dealing enough damage to them in specific circumstances where they cannot change phases such as during a Down or Break, causing them to die before transitioning to their final phase and Star Gems thus saving the players a bunch of time and effort. Starting from ''ver. 2'', all subsequent raid bosses will immediately reduce all the damage they take to 1% of normal once per account. If you break the same containers again on they hit a different character, you will just get an N-Grinder.specific HP threshold to prevent players from skipping their final phases.

Added: 450

Changed: 328

Is there an issue? Send a MessageReason:
None


* YinYangBomb: The first April 2022 update marks the return of the three Compound Techniques from ''PSO2''; [[BlowYouAway Zan]][[ShockAndAwe dion]], [[AnIcePerson Baran]][[LightEmUp tsion]], and [[PlayingWithFire Fome]][[CastingAShadow lgion]]. However, while they share the same names and elements, they have different executions in ''NGS''.

to:

* YinYangBomb: YinYangBomb:
**
The first April 2022 update marks the return of the three Compound Techniques from ''PSO2''; ''[=PSO2=]''; [[BlowYouAway Zan]][[ShockAndAwe dion]], [[AnIcePerson Baran]][[LightEmUp tsion]], and [[PlayingWithFire Fome]][[CastingAShadow lgion]]. However, while they share the same names and elements, they have different executions in ''NGS''.''NGS''.
** Ruine Angel possesses the ability to use the original Barantsion, just like its previous counterpart Omega Angel.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AchievementSystem: Titles return, as with previous games. The system is similar to before, except instead of granting you the Title's name to display on your ARKS Card and victory screens, each title instead gives you a word or phrase. Up to three words or phrases can be combined to display on your ARKS Card or victory screens (''[=PSO2=]'' Titles can also be used as standard if earned).
Is there an issue? Send a MessageReason:
None


* ColorCodedForYourConvenience: Restasignes and Reversignes have an identical outward appearance, but to distinguish them the former are colored green and the latter are colored yellow. [[spoiler:A special, extremely rare variation called a Liminalsigne, which can be used to treat special Photon deprivation-induced conditions, is distinguished by sparkling iridescent as well as radiating pure energy.]]

to:

* ColorCodedForYourConvenience: Restasignes and Reversignes have an identical outward appearance, but to distinguish them the former are colored green and the latter are colored yellow. [[spoiler:A special, extremely rare variation called a Liminalsigne, which can be used to treat special Photon deprivation-induced conditions, deprivation, is distinguished by sparkling iridescent as well as radiating pure energy.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ColorCodedForYourConvenience: Restasignes and Reversignes have an identical outward appearance, but to distinguish them the former are colored green and the latter are colored yellow. [[spoiler:A special, extremely rare variation called a Liminalsigne, which can be used to treat special Photon deprivation-induced conditions, is distinguished by sparkling iridescent as well as radiating pure energy.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* HeroicRROD: [[spoiler:Chapter 6 reveals that excessive overuse of Photon reserves can render the user comatose, and a complete drainage of Photons can cause permanent damage. Manon falls victim to this after she aggressively overuses her Overdrive ability while on research expeditions, forcing the heroes to track down a special object known as a Liminal Sign that may have the power to heal her.]]
Is there an issue? Send a MessageReason:
None


** [[spoiler:When attempting to investigate the floating rocks in East Retem, the player happens upon a Lecielian named Guinea who explains that the massive metal rings scattered about, called Deglevs, were originally part of a high-spreed anti-gravity transportation system connecting Aelio and Retem. The first encounter against Dark Falz destroyed the mechanism and scattered the rings, with the remaining anti-gravity mechanisms in the rings causing nearby rocks to float.]]

to:

** [[spoiler:When attempting to investigate the floating rocks in East Retem, the player happens upon a Lecielian named Guinea who explains that the massive metal rings scattered about, called Deglevs, were originally part of a high-spreed high-speed anti-gravity transportation system connecting Aelio and Retem. The first encounter against Dark Falz destroyed the mechanism and scattered the rings, Deglevs, with the remaining anti-gravity mechanisms in the rings Deglevs causing nearby rocks to float.]]
Is there an issue? Send a MessageReason:
None


** [[spoiler:When attempting to investigate the floating rocks in East Retem, the player happens upon a Lecielian named Guinea who explains that the massive metal rings scattered about were originally part of a high-spreed anti-gravity transportation system connecting Aelio and Retem. The first encounter against Dark Falz destroyed the mechanism and scattered the rings, with the remaining anti-gravity mechanisms in the rings causing nearby rocks to float.]]

to:

** [[spoiler:When attempting to investigate the floating rocks in East Retem, the player happens upon a Lecielian named Guinea who explains that the massive metal rings scattered about about, called Deglevs, were originally part of a high-spreed anti-gravity transportation system connecting Aelio and Retem. The first encounter against Dark Falz destroyed the mechanism and scattered the rings, with the remaining anti-gravity mechanisms in the rings causing nearby rocks to float.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* InfoDump: In Chapter 6 Part 4, the player gets diverted to running errands for a researcher named Quilla during a period of downtime. She wants to investigate some mysteries regarding Halpha but winds up interrupted by other researchers nearby who ruin the surprise by explaining exactly what they are.
** [[spoiler:When attempting to investigate the floating rocks in East Retem, the player happens upon a Lecielian named Guinea who explains that the massive metal rings scattered about were originally part of a high-spreed anti-gravity transportation system connecting Aelio and Retem. The first encounter against Dark Falz destroyed the mechanism and scattered the rings, with the remaining anti-gravity mechanisms in the rings causing nearby rocks to float.]]
** [[spoiler:When investigating the glowing crystals in North Kvaris, the player meets another Lecielian named Pappe, who explains that the crystals are made of Photonsol, the material that DOLLS are made of. Nanomachines in enemies cause DOLLS and other enemies to [[NoBodyLeftBehind disintegrate upon death]], but occasionally the nanomachines fail to work and the solid matter from DOLL corpses form crystals. Photonsol is designed to glow red when excited, which explains why both the DOLLS and crystals change color in response to aggravated stimuli.]]

Added: 766

Changed: 355

Is there an issue? Send a MessageReason:
None


* NeverFoundTheBody: [[spoiler:Zephetto is seen [[HeroicSacrifice sacrificing himself]] to slow down the Starless's first assault on Halpha, managing to intercept the first wave before his DOLLS mech explodes brilliantly in a massive flash. However, it is left ambiguous if he actually survived or not, and it is explicitly mentioned by the heroes that his fate is unknown.]]

to:

* NeverFoundTheBody: NeverFoundTheBody:
** [[spoiler:Garoa is last seen jumping in front of Dark Falz as it charges its WaveMotionGun, with it being all but implied that he was vaporized. Since the heroes are not present for the confrontation (as they were evacuating the scene), it is vaguely implied that he may have survived somehow. However, the Dark Falz Aegis finale and Zephetto's confrontation seemingly confirm that he was in fact killed.]]
**
[[spoiler:Zephetto is seen [[HeroicSacrifice sacrificing himself]] to slow down the Starless's first assault on Halpha, managing to intercept the first wave before his DOLLS mech explodes brilliantly in a massive flash. However, it is left ambiguous if he actually survived or not, and it is explicitly mentioned by the heroes that his fate is unknown.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NeverFoundTheBody: [[spoiler:Zephetto is seen [[HeroicSacrifice sacrificing himself]] to slow down the Starless's first assault on Halpha, managing to intercept the first wave before his DOLLS mech explodes brilliantly in a massive flash. However, it is left ambiguous if he actually survived or not, and it is explicitly mentioned by the heroes that his fate is unknown.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WeHaveBecomeComplacent: [[spoiler:With the defeat of the Primordial Darkness and the complete elimination of the Falspawn, ARKS, having served its main purpose, weakened over the course of 500 years as there was no longer a fight for them to fight. This left them completely unprepared for the Starless, a force with strength approaching, if not on par with, the Falspawn, nearly causing their destruction. The next 500 years after the first Starless attack have been spent by a splinter faction, the Resurgent ARKS, attempting to create new ARKS members whose strength is comparable to ARKS at the peak of its power.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''Manga/BlackLagoon''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Late 2023 saw the introduction of Alliance Mags, which are this game's version of Alliance Trees. Like the Alliance Tree, feeding the Mag N-Alliance Points will power up buffs that players in the Alliance can purchase with Genesis Points. Buffs include Max HP, Max PP, Potency, EXP, and Rare Drop Rate, all of which can be powered up to Level 10. Purchasing buffs from the Alliance Mag fills up its gift meter, which will grant all Alliance members free Alliance Badges when full. In addition, you can customize the appearance of the Alliance Mag with N-Alliance Points, and you can even purchase buffs from Alliance Mags owned by Alliances that you are not in.
Is there an issue? Send a MessageReason:
None


* EasyEXP: The Kvaris update added a slew of Tasks specifically designed to help at least one class per character stay up to par by dumping utterly massive amounts of EXP on them. One of the silliest ones is a Task from Guiden, which awards a whopping '''10,000,000 EXP''' just for talking to the Quest Counter.

to:

* EasyEXP: The Kvaris update added a slew of Tasks specifically designed to help at least one class per character stay up to par by dumping utterly massive amounts of EXP on them. One of the silliest ones is a Task from Guiden, which awards a whopping '''10,000,000 EXP''' just for talking to the Quest Counter. The ''Ver. 2'' update rebalanced the EXP curve for the main story by removing Guiden's EXP dump Tasks and redistributing them across all of the Main Tasks so that new players do not hit a progression wall.
Is there an issue? Send a MessageReason:
None


** Bouncer has Pinion Blade, an extremely powerful burst damage move exclusive to Soaring Blades inspired by Ètoile's Full Connect. Attacking with it fills the Pinion Blade gauge on your subpalette, and when it is full, you can activate Pinion Blade, upon which your character will envelop their Soaring Blades with photon energy and brandish them before cleaving the area ahead with an unrelenting strike.

to:

** Bouncer has Pinion Blade, an extremely powerful burst damage move exclusive to Soaring Blades inspired by Ètoile's Full Connect. Attacking with it Soaring Blades fills the Pinion Blade gauge on your subpalette, and when it is full, you can activate Pinion Blade, upon which your character will envelop their Soaring Blades with photon energy and brandish them before cleaving the area ahead with an unrelenting strike.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Bouncer has Pinion Blade, an extremely powerful burst damage move exclusive to Soaring Blades inspired by Ètoile's Full Connect. Attacking with it fills the Pinion Blade gauge on your subpalette, and when it is full, you can activate Pinion Blade, upon which your character will envelop their Soaring Blades with photon energy and brandish them before cleaving the area ahead with an unrelenting strike.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ArtificialStupidity: The Smart PA feature from Luster in ''[=PSO2=]'' was carried over to ''NGS'' as a base feature for all classes, but as before it is not especially competent at battle to compensate for the fact that it basically automates gameplay for the player. As a result little to no players use the feature, let alone know that it exists at all.
Is there an issue? Send a MessageReason:
None


** SG Scratches have a "Step Up" mechanic that boosts the odds of pulling items with the "Featured!" tag on it the more times you pull.

to:

** When the game was released, SG Scratches have had a "Step Up" mechanic that boosts boosted the odds of pulling items with the "Featured!" tag on it the more times you pull.pull. This mechanic was eventually removed as SEGA recognized that items with the "Featured!" tag were not necessarily wanted by all players.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Leciel Exploration introduced the concept of LC augments. LC augments are slightly weaker versions of top-class augments that are normally extremely difficult to get but with the tradeoff that LC augment capsules cannot be bought or sold. This makes farming Leciel for augments a viable alternative to doing standard endgame content for players who do not care about MinMaxing while not devaluing the actual top augments for players who do want to min-max.
Is there an issue? Send a MessageReason:
None


** ''Frame Arms'' and ''Toys/FrameArmsGirl''[[note]]Features different parts (including Type 1 CAST parts) and cosmetics from the previous ''FA Girls'' collaboration[[/note]]

to:

** ''Frame Arms'' and ''Toys/FrameArmsGirl''[[note]]Features ''Toys/FrameArmsGirls''[[note]]Features different parts (including Type 1 CAST parts) and cosmetics from the previous ''FA Girls'' collaboration[[/note]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''Frame Arms'' and ''Toys/FrameArmsGirl''[[note]]Features different parts (including Type 1 CAST parts) and cosmetics from the previous ''FA Girls'' collaboration[[/note]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** ''{{Manga/Spriggan}}''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BreakingTheFellowship: Downplayed in Chapter 6, where, although the main trio are still a team, they are eventually split up due to Crawford assigning them different tasks across Halpha to get to the bottom of the Starless situation. [[spoiler:The player character becomes a Guardian, effectively retaining their role as a one-person combat specialist to provide moral support for the rest of the organization, Aina becomes an ARKS Cadet Instructor to train a new wave of recruits to help fight the Starless, and Manon is delegated to further research on Halpha alongside Ilma in order to uncover the planet's secrets and potentially clues or information left behind by Zephetto.]]
Is there an issue? Send a MessageReason:
None


* SimpleSolutionWontWork: In Chapter 6, [[spoiler:Glen suggests shutting down Leciel to stop the DOLLS from spawning. Crawford immediately denies this, as Leciel controls Halpha's environment and they are unsure of what would happen if it were to be turned off; furthermore, as the DOLLS have continued to attack even after the facility was vacated during the inital Starless assault, it is unclear if disabling Leciel would actually stop the DOLLS. On top of this, the teleporter linking Lost Central to Leciel mysteriously deactivated shortly after Zephetto's sacrifice, meaning that they cannot even reach Leciel even if they did want to disable it. He also preemptively denies any attempt to shut down Dreisen Plant for the same reason, as that facility is a major source of Halpha's energy despite being a DOLLS factory and it would likely be extremely bad if it were to be turned off.]]

to:

* SimpleSolutionWontWork: In Chapter 6, [[spoiler:Glen suggests shutting down Leciel to stop the DOLLS from spawning. Crawford immediately denies this, as Leciel controls Halpha's environment and they are unsure of what would happen if it were to be turned off; furthermore, as the DOLLS have continued to attack even after the facility was vacated during the inital Starless assault, it is unclear if disabling Leciel would actually stop the DOLLS. On top of this, the teleporter linking Lost Central to Leciel mysteriously deactivated shortly after Zephetto's sacrifice, meaning that they cannot even reach Leciel even if they did want to disable it. He also preemptively denies any attempt to shut down Dreisen Plant for the same reason, as that facility is a major source of Halpha's energy despite being a DOLLS factory and it would likely be extremely bad a much bigger problem for the planet as a whole if it were to be turned off.]]
Is there an issue? Send a MessageReason:
None


* SimpleSolutionWontWork: In Chapter 6, [[spoiler:Glen suggests shutting down Leciel to stop the DOLLS from spawning. Crawford immediately denies this, as Leciel controls Halpha's environment and they are unsure of what would happen if it were to be turned off; furthermore, as the DOLLS have continued to attack even after the facility was vacated during the inital Starless assault, it is unclear if disabling Leciel would actually stop the DOLLS. He also preemptively denies any attempt to shut down Dreisen Plant for the same reason, as that facility is a major source of Halpha's energy despite being a DOLLS factory and it would likely be extremely bad if it were to be turned off.]]

to:

* SimpleSolutionWontWork: In Chapter 6, [[spoiler:Glen suggests shutting down Leciel to stop the DOLLS from spawning. Crawford immediately denies this, as Leciel controls Halpha's environment and they are unsure of what would happen if it were to be turned off; furthermore, as the DOLLS have continued to attack even after the facility was vacated during the inital Starless assault, it is unclear if disabling Leciel would actually stop the DOLLS. On top of this, the teleporter linking Lost Central to Leciel mysteriously deactivated shortly after Zephetto's sacrifice, meaning that they cannot even reach Leciel even if they did want to disable it. He also preemptively denies any attempt to shut down Dreisen Plant for the same reason, as that facility is a major source of Halpha's energy despite being a DOLLS factory and it would likely be extremely bad if it were to be turned off.]]

Top