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The third (and currently last) sequel was simply named ''Pengo!'' (2010), which returns to the arcades and focuses on the competitive multiplayer. Here, up to eight people must play against each other for scoring under time limit, with killing each other giving one the highest score. It was later ported and included on Xbox 360 compilation ''Ge-Sen Love: Plus Pengo!'' in 2012.

to:

The third (and currently last) sequel was simply named ''Pengo!'' (2010), which returns to the arcades and focuses on the competitive multiplayer. Here, up to eight people must play against each other for scoring under time limit, with killing each other giving one the highest score. It was later ported and included on Xbox 360 compilation ''Ge-Sen Love: Plus Pengo!'' in 2012.
2012. In 2019, this compilation was ported to the Nintendo Switch, with a physical cartridge release. It also never saw an official release outside of Asia, but is not region-locked, and is widely available through online retailers that sell to Western customers.
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* ScoreMultiplier: The riskier your gameplay style is, the more points you rack up. Crushng one of the Sno-Bees with a block will give you 400 points, but the score quadraples if you crush them in succession. So if you take out three Sno-Bees at once, for example, you get 6400 points (400x4x4). By comparison, stunning the Sno-Bees by kicking the rope next to them only gives you 100 point each.
* SetBonus: If you line out the indestructible diamond blocks, it'll give you a huge bonus and temporarily stun the Sno-Bees.

to:

* ScoreMultiplier: The riskier your gameplay style is, the more points you rack up. Crushng one of the Sno-Bees with a block will give you 400 points, but the score quadraples if you crush them in succession. So if you take out three Sno-Bees at once, for example, you get 6400 points (400x4x4). By comparison, you only get 100 points for stunning the Sno-Bees by kicking the rope next to them only gives you 100 point each.
a Sno-Bee and running into it.
* SetBonus: If you line out up the indestructible diamond blocks, it'll give you a huge bonus and temporarily stun the Sno-Bees.
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In this game, you control Pengo, a red penguin stuck in an overhead maze made of ice blocks, where Pengo must fight the blob-like things called Sno-Bees. The objective is to have Pengo clear a series of rounds by eliminating all Sno-Bees, either with kicking ice blocks onto them or having them stunned to be vulnerable on contact. It's mainly about scoring highest points possible by pulling off dangerous tricks, and if you bring together the three diamonds dispersed in the maze, it will also grant you lots of bonuses. All while doing this, the game plays Gershon Kingsley's 1969 instrumental "Popcorn," rendered in (very catchy) 8-bit music.

to:

In this game, you control Pengo, a red penguin stuck in an overhead maze made of ice blocks, where Pengo must fight the blob-like things called Sno-Bees. The objective goal in each round is to have Pengo clear a series of rounds by eliminating destroy all the Sno-Bees, either by smashing them with kicking ice blocks, crushing the blocks onto containing their eggs, or stunning them or having at the wall and then running them stunned to be vulnerable on contact. It's mainly about scoring highest over. The more Sno-Bees you take out in one move, the more points you score. You can also rack up bonus points by finishing the round as quickly as possible and/or by pulling off dangerous tricks, and if you bring together lining up the three diamonds dispersed in diamond blocks scattered across the maze, it will also grant you lots of bonuses. All screen. And while you're doing all this, the game plays a (very catchy) 8-bit rendition of Gershon Kingsley's 1969 instrumental "Popcorn," rendered in (very catchy) 8-bit music.
"Popcorn."



* HoistByHisOwnPetard: ''Ninku Gaiden'' introduces bumpers that redirect sliding blocks to other direction. If you've kicked your block toward it and didn't move out of its way... Yeah.

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* HoistByHisOwnPetard: ''Ninku Gaiden'' introduces bumpers that redirect sliding blocks to other direction.directions. If you've kicked your block toward it and didn't move out of its way... Yeah.

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* HoistByHisOwnPetard: ''Ninku Gaiden'' introduces bumpers that redirect sliding blocks to other direction. If you've kicked your block toward it and didn't move out of its way... Yeah.



* ProtagonistTitle: Appropriately enough. The only game that doesn't have "Pengo" in its title is ''Ninku Gaiden'', which stars Hiroyuki from the manga 'Manga/{{Ninku}}''.

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* ProtagonistTitle: Appropriately enough. The only game that doesn't have "Pengo" in its title is ''Ninku Gaiden'', which stars Hiroyuki from the manga 'Manga/{{Ninku}}''.''Manga/{{Ninku}}''.

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* {{Intermission}}: Every other round has a short, animated skit (a la ''[[VideoGame/PacMan Pac Man]]'') before going on to the next round.

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* {{Intermission}}: Every other round has a short, animated skit (a la ''[[VideoGame/PacMan Pac Man]]'') ''VideoGame/PacMan'') before going on to the next round.



* ProtagonistTitle

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* ProtagonistTitleProtagonistTitle: Appropriately enough. The only game that doesn't have "Pengo" in its title is ''Ninku Gaiden'', which stars Hiroyuki from the manga 'Manga/{{Ninku}}''.


Added DiffLines:

* ScoreMultiplier: The riskier your gameplay style is, the more points you rack up. Crushng one of the Sno-Bees with a block will give you 400 points, but the score quadraples if you crush them in succession. So if you take out three Sno-Bees at once, for example, you get 6400 points (400x4x4). By comparison, stunning the Sno-Bees by kicking the rope next to them only gives you 100 point each.

Added: 83

Changed: 66

Removed: 216

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* HomeVersionSoundtrackReplacement: Some ports replaced the "Popcorn" music with original songs. For a later version of the arcade game, it was a case of [[ReplacedTheThemeTune replacing the theme tune]] (see below).



* ReplacedTheThemeTune: A later version of the arcade game featured original music to replace the under-copyright "Popcorn". Listen to it [[https://www.youtube.com/watch?v=uOgGNjihgbE here]]

to:

* ReplacedTheThemeTune: A later version of the arcade game featured original music to replace the under-copyright "Popcorn". Listen to it [[https://www.youtube.com/watch?v=uOgGNjihgbE here]]"Popcorn".
* ReReleaseSoundtrack: Some ports replaced the "Popcorn" music with original songs.
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Added image.


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pengo.png]]



* SongsInTheKeyOfPanic: The original arcade game has two "hurry" variations of its theme tune along with DifficultyByAcceleration. However, this only applies to the arcade boards with "Popcorn" music; the ones with original composition never speed up.

to:

* SongsInTheKeyOfPanic: The original arcade game has two "hurry" variations of its theme tune along with DifficultyByAcceleration. However, this only applies to the arcade boards with "Popcorn" music; the ones with original composition never speed up.up.
----
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Oops.


* RealSongThemeTune: Features "Popcorn", written and originally recorded by Gershon Kingsley, but [[CoveredUp made famous]] by Hot Butter.

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I don't know. I think Popcorn was in both the Japanese and U.S. releases, with both versions getting rereleased with the later music.


* EndlessGame: Sadly, no matter how good a player you are, the Sno-Bees always win in the end...
* HomeVersionSoundtrackReplacement: Some ports replaced the "Popcorn" music with original songs. For the American version of the arcade game, it was a case of [[ReplacedTheThemeTune replacing the theme tune]] (see below).

to:

* EndlessGame: Sadly, no matter how good a As with most Golden Age arcade games, the game simply keeps going until the player you are, the Sno-Bees always win in the end...
loses all of their lives.
* HomeVersionSoundtrackReplacement: Some ports replaced the "Popcorn" music with original songs. For the American a later version of the arcade game, it was a case of [[ReplacedTheThemeTune replacing the theme tune]] (see below).



* OneHitPointWonder: A single touch from the Sno-Bees is enough to kill Pengo.

to:

* OneHitPointWonder: As with most Golden Age arcade games, A single touch from the Sno-Bees is enough to kill Pengo.



* PublicDomainSoundtrack: The intermission theme in the original ''Pengo'' borrows famous melody from [[Music/LudwigVanBeethoven Beethoven]]'s Symphony No. 9, Mvt. 4.
* ReplacedTheThemeTune: The American version of the arcade game featured original music to replace the under-copyright "Popcorn" by Hot Butter theme tune. Listen to it [[https://www.youtube.com/watch?v=uOgGNjihgbE here]]

to:

* PublicDomainSoundtrack: The intermission theme in the original ''Pengo'' borrows the famous melody from [[Music/LudwigVanBeethoven Beethoven]]'s Symphony No. 9, Mvt. 4.
* RealSongThemeTune: Features "Popcorn", written and originally recorded by Gershon Kingsley, but [[CoveredUp made famous]] by Hot Butter.
* ReplacedTheThemeTune: The American A later version of the arcade game featured original music to replace the under-copyright "Popcorn" by Hot Butter theme tune."Popcorn". Listen to it [[https://www.youtube.com/watch?v=uOgGNjihgbE here]]
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''Pengo'' is a 1982 [[UsefulNotes/ArcadeGame arcade game]] published by Creator/{{Sega}} and developed by Coreland (later renamed Banpresto, before their video game division eventually merged into [[Creator/BandaiNamcoEntertainment Bandai Namco Games]]).

to:

''Pengo'' is a 1982 [[UsefulNotes/ArcadeGame arcade game]] published by Creator/{{Sega}} and developed by Coreland (later renamed Banpresto, Creator/{{Banpresto}}, before their video game division eventually merged into [[Creator/BandaiNamcoEntertainment Bandai Namco Games]]).

Added: 435

Changed: 112

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In this game, you control Pengo, a red penguin in an overhead maze made of ice blocks, where Pengo fights the blob-like things called Sno-Bees. The objective of the game is to have Pengo clear a series of rounds by eliminating all Sno-Bees, either with kicking ice blocks onto them or having them stunned to be vulnerable on contact. It's mainly about scoring points by pulling off some dangerous tricks, and if you bring together the three diamonds dispersed in the maze, it will also grant you lots of bonuses. All while doing this, it plays "Popcorn," rendered in (very catchy) 8-bit music.

The game was one of Sega's greatest hits at the time, and inspired tons of ports and clones for many systems. However, it's not well-known that ''Pengo'' had a few sequels, [[NoExportForYou albeit none leaving Japan]]. The first sequel, ''Ninkuu Gaiden: Hiroyuki Daikatsugeki'' (November 1995) for UsefulNotes/GameGear, was strangely released as a tie-in game to the manga/anime series ''Manga/{{Ninku}}'', starring that manga's Hiroyuki instead of Pengo. It takes many elements of ''Pengo'''s gameplay with its own additions. The next one, ''Pepenga Pengo'' (December 1995), was released for the [[UsefulNotes/SegaGenesis Genesis]] and completely re-structured to look like a VideoGame/{{Bomberman}} rip-off.

to:

In this game, you control Pengo, a red penguin stuck in an overhead maze made of ice blocks, where Pengo fights must fight the blob-like things called Sno-Bees. The objective of the game is to have Pengo clear a series of rounds by eliminating all Sno-Bees, either with kicking ice blocks onto them or having them stunned to be vulnerable on contact. It's mainly about scoring highest points possible by pulling off some dangerous tricks, and if you bring together the three diamonds dispersed in the maze, it will also grant you lots of bonuses. All while doing this, it the game plays Gershon Kingsley's 1969 instrumental "Popcorn," rendered in (very catchy) 8-bit music.

The game ''Pengo'' was one of Sega's greatest hits at the time, and inspired tons of ports and clones for many systems. However, it's not well-known that ''Pengo'' had a few sequels, [[NoExportForYou albeit none leaving Japan]]. The first sequel, ''Ninkuu Gaiden: Hiroyuki Daikatsugeki'' (November 1995) for UsefulNotes/GameGear, was strangely released as a tie-in game to the manga/anime series ''Manga/{{Ninku}}'', starring that manga's Hiroyuki instead of Pengo. It takes many elements of ''Pengo'''s gameplay with its own additions. The next one, ''Pepenga Pengo'' (December 1995), was released for the [[UsefulNotes/SegaGenesis Genesis]] and completely re-structured to look like a VideoGame/{{Bomberman}} ''VideoGame/{{Bomberman}}'' rip-off.



* {{Intermission}}: Every other round has a short, animated skit (a la [[VideoGame/PacMan Pac Man]]) before going on to the next round.

to:

* {{Intermission}}: Every other round has a short, animated skit (a la [[VideoGame/PacMan ''[[VideoGame/PacMan Pac Man]]) Man]]'') before going on to the next round.



* ProtagonistTitle
* PublicDomainSoundtrack: The intermission theme in the original ''Pengo'' borrows famous melody from [[Music/LudwigVanBeethoven Beethoven]]'s Symphony No. 9, Mvt. 4.



* SetBonus: If you line out the indestructible diamond blocks, it'll give you a huge bonus and temporarily stun the Sno-Bees.

to:

* SetBonus: If you line out the indestructible diamond blocks, it'll give you a huge bonus and temporarily stun the Sno-Bees.Sno-Bees.
* SongsInTheKeyOfPanic: The original arcade game has two "hurry" variations of its theme tune along with DifficultyByAcceleration. However, this only applies to the arcade boards with "Popcorn" music; the ones with original composition never speed up.
Is there an issue? Send a MessageReason:
None


* ReplacedTheThemeTune: The American version of the arcade game featured original music to replace the under-copyright "Popcorn" by Hot Butter theme tune. Listen to it [[https://www.youtube.com/watch?v=uOgGNjihgbE&index=2&list=PL955D905411152661&t=0s here]]

to:

* ReplacedTheThemeTune: The American version of the arcade game featured original music to replace the under-copyright "Popcorn" by Hot Butter theme tune. Listen to it [[https://www.youtube.com/watch?v=uOgGNjihgbE&index=2&list=PL955D905411152661&t=0s com/watch?v=uOgGNjihgbE here]]

Added: 397

Changed: 623

Is there an issue? Send a MessageReason:
None


In this game, you control Pengo, a red penguin in overhead maze made of ice blocks, where Pengo fights the blob-like things Sno-Bees. The objective of the game is to have Pengo clear a series of rounds by eliminating all Sno-Bees, either with kicking ice blocks onto them or having them stunned to be vulnerable on contact. It's mainly about scoring points by pulling off some dangerous tricks, and if you bring together the three diamonds dispersed in the maze, it will also grant you lots of bonuses. All while doing this it plays "Popcorn", rendered in (very catchy) 8-bit song.

to:

In this game, you control Pengo, a red penguin in an overhead maze made of ice blocks, where Pengo fights the blob-like things called Sno-Bees. The objective of the game is to have Pengo clear a series of rounds by eliminating all Sno-Bees, either with kicking ice blocks onto them or having them stunned to be vulnerable on contact. It's mainly about scoring points by pulling off some dangerous tricks, and if you bring together the three diamonds dispersed in the maze, it will also grant you lots of bonuses. All while doing this this, it plays "Popcorn", "Popcorn," rendered in (very catchy) 8-bit song.
music.



* BlockPuzzle: Well, more emphasis on "block" than "puzzle," unless you count lining up the diamond blocks for extra points (no mean feat).



* HomeVersionSoundtrackReplacement: Some ports replaced the "Popcorn" music with original songs.
* EndlessGame
* OneHitPointWonder: A single touch from Sno-Bees is enough to kill Pengo.
* BlockPuzzle: Well, more emphasis on "block" than "puzzle".

to:

* EndlessGame: Sadly, no matter how good a player you are, the Sno-Bees always win in the end...
* HomeVersionSoundtrackReplacement: Some ports replaced the "Popcorn" music with original songs.
songs. For the American version of the arcade game, it was a case of [[ReplacedTheThemeTune replacing the theme tune]] (see below).
* EndlessGame
{{Intermission}}: Every other round has a short, animated skit (a la [[VideoGame/PacMan Pac Man]]) before going on to the next round.
* OneHitPointWonder: A single touch from the Sno-Bees is enough to kill Pengo.
* BlockPuzzle: Well, more emphasis on "block" than "puzzle".ReplacedTheThemeTune: The American version of the arcade game featured original music to replace the under-copyright "Popcorn" by Hot Butter theme tune. Listen to it [[https://www.youtube.com/watch?v=uOgGNjihgbE&index=2&list=PL955D905411152661&t=0s here]]

Added: 379

Changed: 476

Is there an issue? Send a MessageReason:
None


''Pengo'' is a 1982 [[UsefulNotes/ArcadeGame arcade game]] published by Creator/{{Sega}} and developed by Coreland (later renamed
Banpresto, before their video game division eventually merged into [[Creator/BandaiNamcoEntertainment Bandai Namco Games]]).

to:

''Pengo'' is a 1982 [[UsefulNotes/ArcadeGame arcade game]] published by Creator/{{Sega}} and developed by Coreland (later renamed
renamed Banpresto, before their video game division eventually merged into [[Creator/BandaiNamcoEntertainment Bandai Namco Games]]).



The game was one of Sega's greatest hits at the time, and inspired tons of ports and clones for home systems. However, it's not well-known the game had several sequels, [[NoExportForYou albeit none leaving Japan]]. The first sequel, ''Ninkuu Gaiden: Hiroyuki Daikatsugeki'' (November 1995) for UsefulNotes/GameGear, was strangely released as a tie-in game to manga/anime series ''Manga/{{Ninku}}'', starring that manga's Hiroyuki instead of Pengo. While not advertised as such, the game borrows many elements of ''Pengo'''s gameplay with its own additions. The next one, ''Pepenga Pengo'' (December 1995), was released for the [[UsefulNotes/SegaGenesis Genesis]] and completely re-structured to look like a VideoGame/{{Bomberman}} rip-off.

to:

The game was one of Sega's greatest hits at the time, and inspired tons of ports and clones for home many systems. However, it's not well-known the game that ''Pengo'' had several a few sequels, [[NoExportForYou albeit none leaving Japan]]. The first sequel, ''Ninkuu Gaiden: Hiroyuki Daikatsugeki'' (November 1995) for UsefulNotes/GameGear, was strangely released as a tie-in game to the manga/anime series ''Manga/{{Ninku}}'', starring that manga's Hiroyuki instead of Pengo. While not advertised as such, the game borrows It takes many elements of ''Pengo'''s gameplay with its own additions. The next one, ''Pepenga Pengo'' (December 1995), was released for the [[UsefulNotes/SegaGenesis Genesis]] and completely re-structured to look like a VideoGame/{{Bomberman}} rip-off.



* BlobMonster: Sno-Bees are a kind of this. Although ''Ninku Gaiden'' has actual animals, instead.



* HomeVersionSoundtrackReplacement: Some ports replaced the "Popcorn" music with original songs.



* SetBonus: If you manage to line the indestructible diamond blocks, it will give you huge points and temporarily stun the Sno-bees.

to:

* OneHitPointWonder: A single touch from Sno-Bees is enough to kill Pengo.
* BlockPuzzle: Well, more emphasis on "block" than "puzzle".
* SetBonus: If you manage to line out the indestructible diamond blocks, it will it'll give you a huge points bonus and temporarily stun the Sno-bees.Sno-Bees.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''Pengo'' is a 1982 [[UsefulNotes/ArcadeGame arcade game]] published by Creator/{{Sega}} and developed by Coreland (later renamed
Banpresto, before their video game division eventually merged into [[Creator/BandaiNamcoEntertainment Bandai Namco Games]]).

In this game, you control Pengo, a red penguin in overhead maze made of ice blocks, where Pengo fights the blob-like things Sno-Bees. The objective of the game is to have Pengo clear a series of rounds by eliminating all Sno-Bees, either with kicking ice blocks onto them or having them stunned to be vulnerable on contact. It's mainly about scoring points by pulling off some dangerous tricks, and if you bring together the three diamonds dispersed in the maze, it will also grant you lots of bonuses. All while doing this it plays "Popcorn", rendered in (very catchy) 8-bit song.

The game was one of Sega's greatest hits at the time, and inspired tons of ports and clones for home systems. However, it's not well-known the game had several sequels, [[NoExportForYou albeit none leaving Japan]]. The first sequel, ''Ninkuu Gaiden: Hiroyuki Daikatsugeki'' (November 1995) for UsefulNotes/GameGear, was strangely released as a tie-in game to manga/anime series ''Manga/{{Ninku}}'', starring that manga's Hiroyuki instead of Pengo. While not advertised as such, the game borrows many elements of ''Pengo'''s gameplay with its own additions. The next one, ''Pepenga Pengo'' (December 1995), was released for the [[UsefulNotes/SegaGenesis Genesis]] and completely re-structured to look like a VideoGame/{{Bomberman}} rip-off.

The third (and currently last) sequel was simply named ''Pengo!'' (2010), which returns to the arcades and focuses on the competitive multiplayer. Here, up to eight people must play against each other for scoring under time limit, with killing each other giving one the highest score. It was later ported and included on Xbox 360 compilation ''Ge-Sen Love: Plus Pengo!'' in 2012.

!!''Pengo'' contains examples of:
* DifficultyByAcceleration: If you take too long in the stage, the Sno-Bees will keep moving faster and coming at you more aggressively.
* EndlessGame
* SetBonus: If you manage to line the indestructible diamond blocks, it will give you huge points and temporarily stun the Sno-bees.

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