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* BladderOfSteel: None of those games let you pause. Attempting to do so it restarts the entire level.
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* GenreShift: Not in a gameplay sense, but in a musical sense. The first game was primarily classic hip-hop, with its tracks often utilizing chopped-up samples and drum loops. The second game -- and [=PaRappa=]'s tracks in ''Lammy'', which is otherwise rock-focused -- are closer to R&B, with the second game featuring live instruments on most of its tracks. This was due to creator Masaya Matsuura wanting the series to feel more timeless, as the first game's music is very of-the-moment.
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* EasterEgg: By holding up on the D-Pad in the first game, an easter egg will occur in every stage but the fourth and fifth ones. This was never hinted at in the game itself until the PS4 remaster, which has a trophy for finding all of them.
** The first stage has multiple eggs: An onion student showering behind the dojo doors and hidden ninjas appearing in various places.
** In the second stage, Prince Fleaswallow can be seen on the side of the street.

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* EasterEgg: By holding up on the D-Pad in the first game, an easter egg will occur in every stage but the fourth and fifth ones. This was never hinted at in the game itself until the PS4 [=PS4=] remaster, which has a trophy for finding all of them.
** The first stage has multiple eggs: An an onion student showering behind the dojo doors and hidden ninjas appearing in various places.
** In the second stage, Prince Fleaswallow can be seen on the side of the street.street, presumably trying to beg a ride.
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* OlderThanTheyLook: [=PaRappa=] and his friends have child-like appearances, but the official word is that they're probably teens, hence why [=PaRappa=] can get his driver's license.

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* OlderThanTheyLook: [=PaRappa=] and his friends have child-like appearances, but the official word is that they're probably teens, hence why [=PaRappa=] can get his driver's license. Katy, Lammy, and Ma-san are also implied to be older than the others, likely college-age.



* OnceAnEpisode: A song with Chop Chop Master Onion appears in each game.

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* OnceAnEpisode: A song with Chop Chop Master Onion appears and a finale set at a concert appear in each game.
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* LimitedSocialCircle: Notable aversion, but then play straight. Katy's band members Lammy and Ma-san, have never met Katy's other friends. But by the second game they have evidently formed a single social circle close enough to walk into each other's houses without asking.

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* LimitedSocialCircle: Notable aversion, but then play played straight. Katy's band members members, Lammy and Ma-san, have never met Katy's other friends. But by the second game game, they have evidently formed a single social circle close enough to walk into each other's houses without asking.

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* DubNameChange: Sometimes [[AvertedTrope averted]] (Teriyaki Yoko, Ma-San), sometimes played straight (Takoyama-san/Hairdresser Octopus, Niwatori-sensei/Cheap Cheap). The "dub" part is [[SurprisinglyGoodEnglish questionable]], though.

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* DubNameChange: Sometimes [[AvertedTrope averted]] (Teriyaki Yoko, Ma-San), sometimes played straight (Takoyama-san/Hairdresser Octopus, Niwatori-sensei/Cheap Cheap). The "dub" part is [[SurprisinglyGoodEnglish questionable]], questionable, though.



* SurprisinglyGoodEnglish: Ryu Watabe, who is natively Japanese but bilingual, wrote the lyrics for every one of the series' songs, and also voices Chop Chop Master Onion, Joe Chin, and Captain Fussenpepper. All of the dialogue is spoken in English even in the original Japanese versions. Not only that, but it correctly uses slang and colloquialisms; other than some unusual spelling in the subtitles, it could easily be taken as having been written by a native English speaker.
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* ClimaxBoss: The Bathroom Rap in the first game, Teriyaki Yoko in ''Um Jammer Lammy'', and Colonel Noodle in ''[=PaRappa 2=]]''. While they aren't the final stages, they do serve to wrap up the plot before the final concert, and are usually the most difficult stages in their respective games.

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* ClimaxBoss: The Bathroom Rap in the first game, Teriyaki Yoko in ''Um Jammer Lammy'', and Colonel Noodle in ''[=PaRappa 2=]]''.2=]''. While they aren't the final stages, they do serve to wrap up the plot before the final concert, and are usually the most difficult stages in their respective games.
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[=PaRappa=] has appeared in other media as well. There was also an AnimeOfTheGame by [[Anime/ParappaTheRapper the same name]] that ran for 30 episodes and introduced CanonForeigner characters. Before the anime debuted, Rodney Greenblat, the game's illustrator, had created a series of comic books that are decidedly more true to the game than the anime. Later on another anime would air centering on PJ that would also be closer to the games, which was titled ''PJ Berri no Mogu Mogu Munya Munya'', ran for two seasons and was produced to honor the 20th anniversary of the original game and the 15th anniversary of the previous anime.

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[=PaRappa=] has appeared in other media as well. There was also an AnimeOfTheGame by [[Anime/ParappaTheRapper the same name]] that ran for 30 episodes and introduced CanonForeigner characters. Before the anime debuted, Rodney Greenblat, the game's illustrator, had created a series of comic books that are decidedly more true to the game than the anime. Later on another anime would air centering on PJ that would also be closer to the games, which was titled ''PJ Berri no Mogu Mogu Munya Munya'', ''Anime/PJBerriNoMoguMoguMunyaMunya'', ran for two seasons and was produced to honor the 20th anniversary of the original game and the 15th anniversary of the previous anime.
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** Special mention goes to KT & The Sunny Funny Band, an extra feature for the first game that can be unlocked by completing all six stages in Cool Mode.
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* AcidRefluxNightmare: Happens to PJ in the first book.

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* AcidRefluxNightmare: Happens to PJ gets a nightmare in the first book.book from eating Sunny's vegetarian stew.
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* PottyEmergency: Level 5, "Full Tank", has [=PaRappa=] getting this after eating too much cake. Turns into (implied) PottyFailure if you fail the level. Albeit... [[UnusualEuphemism strangely]] (and humorously too).

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* PottyEmergency: Level 5, "Full Tank", has [=PaRappa=] getting this needing to poop after eating too much cake. Turns into (implied) PottyFailure if you fail the level. Albeit... [[UnusualEuphemism strangely]] (and humorously too).
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Revising heading to clarify details on the anime series.


[=PaRappa=] has appeared in other media as well. There was also an AnimeOfTheGame by [[Anime/ParappaTheRapper the same name]] that lasted two seasons and introduced CanonForeigner characters. Before the anime debuted, Rodney Greenblat, the game's illustrator, had created a series of comic books that are decidedly more true to the game than the anime. Later on another anime would air centering on PJ that would also be closer to the games.

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[=PaRappa=] has appeared in other media as well. There was also an AnimeOfTheGame by [[Anime/ParappaTheRapper the same name]] that lasted two seasons ran for 30 episodes and introduced CanonForeigner characters. Before the anime debuted, Rodney Greenblat, the game's illustrator, had created a series of comic books that are decidedly more true to the game than the anime. Later on another anime would air centering on PJ that would also be closer to the games.
games, which was titled ''PJ Berri no Mogu Mogu Munya Munya'', ran for two seasons and was produced to honor the 20th anniversary of the original game and the 15th anniversary of the previous anime.
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* BareYourMidriff: Katy Kat's [[LimitedWardrobe usual outfit]] features this.
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* PrecisionFStrike: If you access Cool Mode in Stage 5 of ''[=PaRappa=] 2'', Hairdresser Octopus will shout "Caramba!" which is a mild Spanish swear.
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Hair Scare's cutscene, and a Catchphrase entry.

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* {{Catchphrase}}: Three - two, one having two variants.
** Parappa's "I gotta believe!"
** Lammy, and likely Milkcan in general, share one: "Leave it to (X)!"


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* LetsGetDangerous: This can apply to every levels cutscene, but it particularly stands out in Hair Scare, the fifth level of [=PaRappa=] 2. After Katy throws Lammy's guitar to her, both her and Parappa get to say their catchphrases ''together.''

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* DidntThinkThisThrough: One of the comics centers around Katy winning a free shopping spree. She gets everything her cart can carry, but she runs into some problems. She can barely fit all of what she bought into her cramped apartment, and when she buys a bunch of fancy electronics (a phone, a laptop, a television and a DVD player) PJ notes that Katy will need to buy phone service, internet service, cable service and movies to make them work. Katy is put off by that because she doesn't have enough money to do that.



* SurprisinglyRealisticOutcome: One of the comics centers around Katy winning a free shopping spree. She gets everything her cart can carry, but she runs into some problems. She can barely fit all of what she bought into her cramped apartment, and when she buys a bunch of fancy electronics (a phone, a laptop, a television and a DVD player) PJ notes that Katy will need to buy phone service, internet service, cable service and movies to make them work. Katy is put off by that because she doesn't have enough money to do that.
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* AscendedExtra: General Potter only had non-speaking role as Sunny's father in the first game. But in the sequel, he plays a key role in the story. Same with Papa [=PaRappa=].

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* AscendedExtra: General Potter only had non-speaking role as Sunny's father in the first game. But in the sequel, he plays a key role in the story. Same with Papa [=PaRappa=].[=PaRappa=], though he did appear a bit more frequently in the first game.



* EasterEgg: By holding up on the D-Pad in the first game, an easter egg will occur in every stage but the fourth and fifth ones.

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* EasterEgg: By holding up on the D-Pad in the first game, an easter egg will occur in every stage but the fourth and fifth ones. This was never hinted at in the game itself until the PS4 remaster, which has a trophy for finding all of them.


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* ProductionThrowback: A female Tooli bug from one of Rodney Greenblatt's earlier works, ''Rodney's Wonder Window'', can be seen flying out of the BigBallOfViolence in [=PaRappa's=] ImagineSpot before Stage 1 in the first game.
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[[folder:''RodneyFun Comic Collection''-only examples]]

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[[folder:''RodneyFun [[folder:''Rodney Fun Comic Collection''-only examples]]



* LethalChef: Sunny Funny in the second book, nearly literally around the end. When Sunny forgets to buy the ingredients she needs, she decides to [[HilarityEnsues improvise]]. Needless to say, none of Sunny's guests would touch it. (Except for [[BigEater PJ]]) As for the dessert, well... [[AlienLunch Flaming Dynamite Strawberry Onion Cake]], anyone?

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* LethalChef: Sunny Funny in the second book, nearly literally around the end. When Sunny forgets to buy the ingredients she needs, she decides to [[HilarityEnsues improvise]]. Needless to say, none of Sunny's guests would touch it. (Except for [[BigEater PJ]]) PJ]].) As for the dessert, well... [[AlienLunch Flaming Dynamite Strawberry Onion Cake]], Cake, anyone?
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The game got a large boost from [=PlayStation=] Jampack [=CDs=] which often included the entire first level (Chop Chop Master Onion) playable.

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The game got a large boost from [=PlayStation=] Jampack demo [=CDs=] which often included the entire first level (Chop Chop Master Onion) playable.
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It is a very short and simple game, but the unique premise, the appealing PaperPeople artstyle, and the [[SugarWiki/AwesomeMusic unbelievably catchy songs]] made it an instant cult classic. It's not only seen as the [[TropeMaker first definitive modern]] RhythmGame, but probably [[TropeCodifier the most influential]]. Pretty much every RhythmGame created since, from ''VideoGame/DanceDanceRevolution'' to ''VideoGame/GuitarHero'' to ''VideoGame/{{Beatmania}}'', owes at least a little to [=PaRappa=], if only for [[GatewaySeries starting things off]]. The game is still highly regarded today, with a 88% on [[http://www.gamerankings.com/ps/198264-parappa-the-rapper/index.html GameRankings]].

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It is a very short and simple game, but the unique premise, the appealing PaperPeople artstyle, and the [[SugarWiki/AwesomeMusic unbelievably catchy songs]] made it an instant cult classic. It's not only seen as the [[TropeMaker first definitive modern]] RhythmGame, but probably [[TropeCodifier the most influential]]. Pretty much every RhythmGame created since, from ''VideoGame/{{Beatmania}}'' to ''VideoGame/DanceDanceRevolution'' to ''VideoGame/GuitarHero'' to ''VideoGame/{{Beatmania}}'', ''VideoGame/GuitarHero'', owes at least a little to [=PaRappa=], if only for [[GatewaySeries starting things off]]. The game is still highly regarded today, with a 88% on [[http://www.gamerankings.com/ps/198264-parappa-the-rapper/index.html GameRankings]].
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* LetsMeetTheMeat: In the second book, a pair of fish [[https://static.tvtropes.org/pmwiki/pub/images/rfcc1_b2_07_08.jpg willingly]] jump into Sunny's bowl hoping to be fried by her.
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* AwardBaitSong: "[[https://www.youtube.com/watch?v=NhEYLjH7a00 Come a Long Way]]" from the second game might count.

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* AwardBaitSong: "[[https://www.youtube.com/watch?v=NhEYLjH7a00 Come "Funny Love" from the first game and "Come a Long Way]]" Way" from the second game might count.game, both of which are more serious R&B-style love songs rather than the more comical or light-hearted raps that make up the rest of their respective games.
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* JokeOfTheButt: Dring a song with Beard Burger Master, he says some suggestive stuff in the backing vocals:

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* JokeOfTheButt: Dring a song The first level of ''[=PaRappa=] 2'', "Toasty Buns". It's about fast food, but loaded with Beard Burger Master, he says some suggestive stuff in the backing vocals: DoubleEntendre.



* KirkSummation: The entire 7th level of [=PaRappa=] 2 was about [=PaRappa=] trying to convince Colonel Noodles that there are many excellent foods in the world that would be lost if he turned everything into noodles.

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* KirkSummation: The entire 7th level of [=PaRappa=] 2 ''[=PaRappa=] 2'' was about [=PaRappa=] trying to convince Colonel Noodles that there are many excellent foods in the world that would be lost if he turned everything into noodles.
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* DynamicDifficulty: Rather than the static patterns of the first game and ''Lammy'', ''[=PaRappa=] 2'' features a dynamic difficulty system. If you're struggling, the game will give you easier lines with less buttons and simpler rhythms; inversely, if you're doing well, the game will mix up with lines with slightly more difficult patterns.[[labelnote:how it works]]Each song has ''17'' different difficulty variants; 1 is the easiest and 16 is the hardest, and 0 is the default, somewhere in the middle. When you do well, the game bumps you up a level, and when you do poorly, it bumps you down. When you unlock the yellow hat (see HardModeFiller), you can select which difficulty you start on by holding the right analog stick and moving it in a certain direction when you start a level. Moving it directly down starts you on the hardest difficulty, 16.[[/labelnote]]

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* DynamicDifficulty: Rather than the static patterns of the first game and ''Lammy'', ''[=PaRappa=] 2'' features a dynamic difficulty system. If you're struggling, the game will give you easier lines with less buttons and simpler rhythms; inversely, if you're doing well, the game will mix up with the lines with slightly more difficult patterns.[[labelnote:how it works]]Each song has ''17'' different difficulty variants; 1 is the easiest and 16 is the hardest, and 0 is the default, somewhere in the middle. When you do well, the game bumps you up a level, and when you do poorly, it bumps you down. When you unlock the yellow hat (see HardModeFiller), you can select which difficulty you start on by holding the right analog stick and moving it in a certain direction when you start a level. Moving it directly down starts you on the hardest difficulty, 16.[[/labelnote]]
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* ClumsyCopyrightCensorship: In the PSP and PS4 releases of the first game, PJ Berri and Katy Kat's orders of "a vanilla and a chocolate frosty", respectively, at the burger restaurant mute the word "frosty", possibly because of trademark issues with the Wendy's Frosty.

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* ClumsyCopyrightCensorship: In the PSP and PS4 [=PS4=] releases of the first game, PJ Berri and Katy Kat's orders of "a vanilla and a chocolate frosty", respectively, at the burger restaurant mute the word "frosty", possibly because of trademark issues with the Wendy's Frosty.
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* DynamicDifficulty: Rather than the static patterns of the first game and ''Lammy'', ''[=PaRappa=] 2'' features a dynamic difficulty system. If you're struggling, the game will give you easier lines with less buttons and simpler rhythms; inversely, if you're doing well, the game will mix up with lines with slightly more difficult patterns.[[labelnote:how it works]]Each song has ''17'' different difficulty variants; 1 is the easiest and 16 is the hardest, and 0 is the default, somewhere in the middle. When you do well, the game bumps you up a level, and when you do poorly, it bumps you down. When you unlock the yellow hat (see HardModeFiller), you can select which difficulty you start on by holding the right analog stick and moving it in a certain direction when you start a level. Moving it directly down starts you on the hardest difficulty, 16.[[/note]]

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* DynamicDifficulty: Rather than the static patterns of the first game and ''Lammy'', ''[=PaRappa=] 2'' features a dynamic difficulty system. If you're struggling, the game will give you easier lines with less buttons and simpler rhythms; inversely, if you're doing well, the game will mix up with lines with slightly more difficult patterns.[[labelnote:how it works]]Each song has ''17'' different difficulty variants; 1 is the easiest and 16 is the hardest, and 0 is the default, somewhere in the middle. When you do well, the game bumps you up a level, and when you do poorly, it bumps you down. When you unlock the yellow hat (see HardModeFiller), you can select which difficulty you start on by holding the right analog stick and moving it in a certain direction when you start a level. Moving it directly down starts you on the hardest difficulty, 16.[[/note]][[/labelnote]]
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* DynamicDifficulty: Rather than the static patterns of the first game and ''Lammy'', ''[=PaRappa=] 2'' features a dynamic difficulty system. If you're struggling, the game will give you easier lines with less buttons and simpler rhythms; inversely, if you're doing well, the game will mix up with lines with slightly more difficult patterns.[[labelnote:how it works]]Each song has ''17'' different difficulty variants; 1 is the easiest and 16 is the hardest, and 0 is the default, somewhere in the middle. When you do well, the game bumps you up a level, and when you do poorly, it bumps you down. When you unlock the yellow hat (see HardModeFiller), you can select which difficulty you start on by holding the right analog stick and moving it in a certain direction when you start a level. Moving it directly down starts you on the hardest difficulty, 16.[[/note]]


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* HardModeFiller: In ''[=PaRappa=] 2'', when you beat the game once, you unlock a harder difficulty, represented by [=PaRappa=]'s beanie changing color. There are four different difficulty levels; from easiest to hardest, the default orange, blue, pink, and yellow.[[note]]In the game's internal difficulty system mentioned in DynamicDifficulty, these are represented by 0, 9, 10, and 11, respectively.[[/note]] Beating each level with the yellow hat unlocks its song to listen to; beating every stage unlocks the full version of "Come A Long Way". There are also four difficulty levels for the CPU battle mode; beating hardest difficulty for each stage unlocks the full version of the title theme.
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* BonusStage: ''[=PaRappa=] 2'' has one at the end of every second stage you complete. It's set in Chop Chop Master Onion's dojo, where you press buttons to break vinyl records that the Kotamanegis (student onions) pull out. Your score in the bonus game is added to your score from the stage.

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* BonusStage: ''[=PaRappa=] 2'' has one at the end of every second stage you complete. It's set in Chop Chop Master Onion's dojo, where you press buttons to break vinyl records that the Kotamanegis (student onions) pull out. Your score in the bonus game is added to your score from the regular stage.



* FakeOutFadeOut: If you complete stage 8 of ''[=PaRappa=] 2'' with a Cool ranking, after the stage does its usual fade-to-black, it fades back in and the music kicks in again. You get to continue the AudienceParticipationSong with the audience for an extra minute or so -- [[RuleOfFun just for fun]], as it doesn't affect your Cool rank or score.

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* FakeOutFadeOut: If you complete stage 8 of ''[=PaRappa=] 2'' with a Cool ranking, after the stage does its usual fade-to-black, it fades back in and the music kicks in again. You get to continue the AudienceParticipationSong with the audience for an extra minute or so -- [[RuleOfFun just for fun]], as it doesn't affect your Cool rank or score.

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* CallAndResponseSong: ''All'' of the songs, owing to the gameplay formula, take the approach of a teacher giving a phrase and the player copying or responding to that phrase. It's natural for [=PaRappa=], but a little unusual in Lammy's case, since she copies what the teachers sing with her guitar.



* CallAndResponseSong: The final songs for both the first game and the second have a call-and-response segment with the audience, with the teacher leading the crowd at first and then [=PaRappa=] leading the crowd in the end. This is where the game's usual formula is flipped on its head -- you have to press the buttons first, rather than copying the computer. In the second game, if you improvise during this section, the audience will even mimic the new rhythm.



* FakeOutFadeOut: If you complete stage 8 of ''[=PaRappa=] 2'' with a Cool ranking, after the stage does its usual fade-to-black, it fades back in and the music kicks in again. You get to continue the CallAndResponseSong with the audience for an extra minute or so -- [[RuleOfFun just for fun]], as it doesn't affect your Cool rank or score.

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* FakeOutFadeOut: If you complete stage 8 of ''[=PaRappa=] 2'' with a Cool ranking, after the stage does its usual fade-to-black, it fades back in and the music kicks in again. You get to continue the CallAndResponseSong AudienceParticipationSong with the audience for an extra minute or so -- [[RuleOfFun just for fun]], as it doesn't affect your Cool rank or score.

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