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* ChuckCunninghamSyndrome: Many of the ''Paper Mario''-original cast were excised for this game. [[spoiler:Although you can find some research notes left by [[VideoGame/PaperMario64 Parakarry]] and [[VideoGame/PaperMarioTheThousandYearDoor Goombella]] among the trash in Shy Guy Jungle.

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* ChuckCunninghamSyndrome: Many of the ''Paper Mario''-original cast were excised for this game. [[spoiler:Although you can find some research notes left by [[VideoGame/PaperMario64 Parakarry]] and [[VideoGame/PaperMarioTheThousandYearDoor Goombella]] among the trash in Shy Guy Jungle.]]
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Not sure how this misconception started; it's in several languages including Japanese.


* ChuckCunninghamSyndrome: Many of the ''Paper Mario''-original cast were excised for this game. [[spoiler:Although you can find some research notes left by [[VideoGame/PaperMario64 Parakarry]] and [[VideoGame/PaperMarioTheThousandYearDoor Goombella]] among the trash in Shy Guy Jungle.[[note]]Only in the American version, though.[[/note]]]]

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* ChuckCunninghamSyndrome: Many of the ''Paper Mario''-original cast were excised for this game. [[spoiler:Although you can find some research notes left by [[VideoGame/PaperMario64 Parakarry]] and [[VideoGame/PaperMarioTheThousandYearDoor Goombella]] among the trash in Shy Guy Jungle.[[note]]Only in the American version, though.[[/note]]]]

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deleting a lot of natter, bashing, and potholed guide dangits, especially since i found a feature that alleviates it


In this game, Bowser attempts to seize the power of the wish-granting Sticker Comet, but the Sticker Comet shatters and scatters across the land.

With the help of the sticker fairy Kersti, Mario sets out to recover the 5 Royal Stickers and rescue Princess Peach, who has been once again kidnapped by a more powerful Bowser. He must also use stickers he finds throughout the environment for battles and puzzle solving, which are stored on the bottom screen. Real-world objects, called Things, can be found and turned into stickers as well.

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In this game, Bowser attempts to seize the power of the wish-granting Sticker Comet, but the Sticker Comet shatters and scatters across the land. \n\n With the help of the sticker fairy Kersti, Mario sets out to recover the 5 Royal Stickers and rescue Princess Peach, who has been once again kidnapped by a more powerful Bowser.Bowser, now empowered by the Royal Stickers. He must also use stickers he finds throughout the environment for battles and puzzle solving, which are stored on the bottom screen. Real-world objects, called Things, can be found and turned into stickers as well.



* AffablyEvil: Kamek[[note]]Who, in the Japanese version, as with all Mario games is merely "a" Kamek (the magic using {{Mook}}s known as "Magikoopas" in the American English and British English versions).[[/note]] is always sure to congratulate Mario and Kersti on their progress before each fight with them. By their final battle, he's developed enough respect for them to suggest skipping their taunting banter and get on to the fight.
* AlasPoorVillain: [[spoiler:All Mizzter Blizzard really wanted was a body that couldn't melt. He even apologizes after you beat him!]]

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* AffablyEvil: Kamek[[note]]Who, in the Japanese version, as with all Mario games is merely "a" Kamek (the magic using {{Mook}}s known as "Magikoopas" in the American English and British English versions).[[/note]] is always sure to congratulate Mario and Kersti on their progress before each fight with them. By their final battle, he's developed enough respect for them to suggest skipping their taunting banter and get on to the fight.
* AlasPoorVillain: [[spoiler:All Mizzter Blizzard really wanted was a body that couldn't melt. He even apologizes after you beat him!]]him.]]



* AntiVillain: [[spoiler:Can we really call Mizzter Blizzard a villain? All he wanted was a body that couldn't melt...]]

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* AntiFrustrationFeatures: If you run from a boss, then go back to it, Kersti will give you hints as to what Thing to use and when.
* AntiVillain: [[spoiler:Can we really call Mizzter Blizzard a villain? All he wanted was a body that couldn't melt...melt.]]



** A mild case. The environments seem to be even more paper-y than usual. The characters look the same, though, although several enemies have been updated to resemble their designs from ''VideoGame/NewSuperMarioBros'' and onwards.
** The paper-y parts extend to gameplay: one of Mario's special attacks is ''Scissors''.

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** A mild case. The environments seem to be even more paper-y than usual. The characters look the same, though, although usual, and several enemies have been updated to resemble their designs from ''VideoGame/NewSuperMarioBros'' and onwards.
** The paper-y parts extend to gameplay: one of Mario's special attacks the Things is ''Scissors''.



* ChuckCunninghamSyndrome: So many characters, from mainstays [[note]]the Merlon family, Kammy Koopa[[/note]] to Paper Mario series exclusive enemies [[note]]Spiked Goomba, Koopatrol[[/note]], neglect to make an appearance. [[spoiler:Although you can find some research notes left by [[VideoGame/PaperMario64 Parakarry]] and [[VideoGame/PaperMarioTheThousandYearDoor Goombella]] among the trash in Shy Guy Jungle.[[note]]Only in the American version, though.[[/note]]]]

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* ChuckCunninghamSyndrome: So many characters, from mainstays [[note]]the Merlon family, Kammy Koopa[[/note]] to Paper Mario series exclusive enemies [[note]]Spiked Goomba, Koopatrol[[/note]], neglect to make an appearance.Many of the ''Paper Mario''-original cast were excised for this game. [[spoiler:Although you can find some research notes left by [[VideoGame/PaperMario64 Parakarry]] and [[VideoGame/PaperMarioTheThousandYearDoor Goombella]] among the trash in Shy Guy Jungle.[[note]]Only in the American version, though.[[/note]]]]



* DiscOneNuke: Paperization Blocks, which are [[GuideDangIt hidden and can only be uncovered by Paperization]], can give you some really powerful stickers as early as World 1-1. What you need to do is Paperize when you see a stump or a ring of 6 flowers, then stick a sticker on the red square containing the Paperization Block, then hit the block to give you either a different sticker than the one you paste, or ''an upgraded version of that sticker''. With enough patience, getting flashy stickers to trounce the first few levels isn't too hard.

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* DiscOneNuke: Paperization Blocks, which are [[GuideDangIt hidden and can only be uncovered by Paperization]], Blocks can give you some really powerful stickers as early as World 1-1. What you need to do is Paperize when you see a stump or a ring of 6 flowers, then stick a sticker on the red square containing the Paperization Block, then hit the block to give you either a different sticker than the one you paste, or ''an an upgraded version of that sticker''.sticker. With enough patience, getting flashy stickers to trounce the first few levels isn't too hard.



* DisneyVillainDeath: [[spoiler:Using a Tail to reflect the Chain Chomp back at Bowser in the last phase of the first battle leads to it knocking him off a cliff]].

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* DisneyVillainDeath: [[spoiler:Using a Tail or Baseball Bat to reflect knock the Chain Chomp back at Bowser in the last phase of the first battle leads to it knocking him off a cliff]].



* EasyLevelsHardBosses: In contrast to it's predecessor ''Super Paper Mario'', which was the [[HardLevelsEasyBosses inverse,]] ''Sticker Star'' has fairly large areas without many dangers or difficult places [[GuideDangIt (confusing puzzles notwithstanding),]] and the lack of ExperiencePoints means that normal battles can be easily skipped without any consequences. Most of the difficulty actually comes from the boss fights themselves, but the difficulty is mostly about finding out which sticker or [[LimitBreak Thing]] is the most effective and exploiting the boss' weakness by using the correct one. However, this means that if you're using a walkthrough [[GuideDangIt (which is very common given the game's nature),]] even the bosses will become a cakewalk since you'll know how to beat them, making this a [[SubvertedTrope subversion]].

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* EasyLevelsHardBosses: In contrast to it's its predecessor ''Super Paper Mario'', which was the [[HardLevelsEasyBosses inverse,]] ''Sticker Star'' has fairly large areas without many dangers or difficult places [[GuideDangIt (confusing puzzles notwithstanding),]] places, and the lack of ExperiencePoints means that normal battles can be easily skipped without any consequences. Most of the difficulty actually comes from the boss fights themselves, but where the difficulty is mostly about finding out which sticker or [[LimitBreak Thing]] is the most effective and exploiting the boss' weakness by using the correct one. However, this means that if you're using a walkthrough [[GuideDangIt (which is very common given the game's nature),]] even the bosses will become a cakewalk since you'll know how to beat them, making this a [[SubvertedTrope subversion]].one.



* ExcusePlot: Bizarrely, [[SerialEscalation by Paper Mario standards]], this game isn't plot-driven, with all of the story delivered in cutscenes at the start and end of the game.
** This was done at the request of Creator/ShigeruMiyamoto himself, presumably in response to complaints that Super had too much dialogue.

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* ExcusePlot: Bizarrely, [[SerialEscalation by Paper Mario standards]], this This game isn't plot-driven, with all of the story delivered in cutscenes at the start and end of the game.
** This was done at the request of Creator/ShigeruMiyamoto himself, presumably in response to complaints that Super had too much dialogue.
game.



* FakeLongevity: Although, in this case, it's only if you're trying to get all the Super Flags, which are {{Cosmetic Award}}s that act as de facto "achievements" in this game. On the other hand, [[spoiler:they make prominent appearances in both the ending scene, and the credits during the parade, including the ones you didn't get.]] While most of them can acquired prior to completing the game (including the "50 Battle Spinner Jackpots" Super Flag), at least three may require both farming (the "Spend 10,000 coins" Super Flag), and grinding (the "1000 Excellent Attacks", and "500 Perfect Bonuses" Super Flags).

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* FakeLongevity: Although, in this case, it's only if you're trying to get all the Super Flags, which are {{Cosmetic Award}}s that act as de facto "achievements" in this game. On the other hand, [[spoiler:they make prominent appearances in both the ending scene, and the credits during the parade, including the ones you didn't get.]] While most of them the Super Flags can acquired prior to completing the game (including the "50 Battle Spinner Jackpots" Super Flag), at least three may require both farming (the "Spend 10,000 coins" Super Flag), and grinding (the "1000 Excellent Attacks", and "500 Perfect Bonuses" Super Flags).



* GratuitousDiscoSequence: Upon discovering the Boos [[spoiler:hidden in the frame]] in the Enigmansion, both the Boos and Mario start disco dancing for no reason. [[BackgroundMusicOverride The disco music persists throughout the following battle.]]

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* GratuitousDiscoSequence: Upon discovering the Boos [[spoiler:hidden hidden in the frame]] frame in the Enigmansion, both the Boos and Mario start disco dancing for no reason. [[BackgroundMusicOverride The disco music persists throughout the following battle.]]



** Bowser: [[spoiler:In order of the phases: stapler or tape, Eekhammer (or two regular hammers) with any scissor Things, freezing Things plus Fan Things, and...a Raccoon Tail.]]

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** Bowser: [[spoiler:In order of the phases: stapler or tape, Eekhammer (or two regular hammers) with any scissor Things, freezing Things plus Fan Things, and...and either a Raccoon Tail.Tail or a bat-type Thing.]]



* HereWeGoAgain: [[spoiler:Subverted. Bowser tries to snatch the Royal Stickers again at the second festival, but Kersti chastises him for trying to pull the same stunt as he did at the beginning.]]

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* HereWeGoAgain: [[spoiler:Subverted. Bowser tries to snatch the Royal Stickers again at the second festival, but Kersti chastises him for trying to pull the same stunt as he did at the beginning.beginning, and Bowser just laughs sheepishly.]]



* IllFatedFlowerbed: A hapless Toad can be seen in Bouquet Gardens [[OcularGushers bawling]] over the loss of his precious flower parterre, courtesy of heavy winds. Fortunately, Mario can restore them with Fire- and Ice Flower stickers.

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* IllFatedFlowerbed: A hapless Toad can be seen in Bouquet Gardens [[OcularGushers bawling]] over the loss of his precious flower parterre, courtesy of heavy winds. Fortunately, Mario can restore them with Fire- Fire and Ice Flower stickers.



** This also needs to be done with the giant Cheep Chomp at the beginning of the 2nd visit to World 5-3 onwards, or Mario will be defeated in one gulp, and even then, there's still the raft...

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** This also needs to be done with the giant Cheep Chomp at the beginning of the 2nd visit to World 5-3 onwards, or Mario will be defeated in one gulp, and even then, there's still the raft...raft.



* LighterAndSofter: Compared to ''The Thousand-Year Door'' and ''Super Paper Mario''. Heck, compared even to the ''VideoGame/MarioAndLuigi'' games, and those tend to be pretty wacky.

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* LighterAndSofter: Compared to ''The Thousand-Year Door'' and ''Super Paper Mario''. Heck, compared even to the ''VideoGame/MarioAndLuigi'' games, Mario'', this game is lighthearted and those tend to be pretty wacky.breezy.



* LongSongShortScene: Can be either PlayedStraight or [[AvertedTrope Averted]] depending on how you handle the final boss. [[spoiler:If played normally you'll only get to hear the Phase Two theme for a little under a minute - though it does segue into the [[SugarWiki/AwesomeMusic best song in the game]] - but if you do as alluded to in OffTheRails, you'll find it's both a good tune and a good mood-setter for doing it the hard way.]]

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* LongSongShortScene: Can be either PlayedStraight or [[AvertedTrope Averted]] depending on how you handle the final boss. [[spoiler:If If played normally you'll only get to hear the Phase Two theme for a little under a minute - though it does segue into the [[SugarWiki/AwesomeMusic best song in the game]] - minute, but if you do as alluded to in OffTheRails, skip the powerup, you'll find it's both a good tune and a good mood-setter for doing it the hard way.]]



* OffTheRails: It's actually possible to defeat the final boss without [[spoiler:using Kersti. Granted you have to do enough ScratchDamage to wear down that monstrous 500 HP, [[DeathOfAThousandCuts but it can be done]]. Sadly it doesn't change anything, although you can check to see that Kersti is indeed in the sticker album before triggering the ending. She even has a (vague) description.]]

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* OffTheRails: It's actually possible to defeat the final boss without [[spoiler:using Kersti.Kersti]]. Granted you have to do enough ScratchDamage to wear down that monstrous 500 HP, [[DeathOfAThousandCuts but it can be done]]. Sadly it It doesn't change anything, much, although you can check to see that Kersti [[spoiler:Kersti is indeed in the sticker album album]] before triggering the ending. She even has ending, complete with a (vague) description.]]



* PointAndClickMap: Instead of being one giant world to trek across, much like the other ''Paper Mario'' games, this game uses a world map system that is like a mix of ''VideoGame/SuperMarioWorld'' and ''VideoGame/SuperMarioRPG'', because of the fact that each level has tons of exploration, secret exits, and some levels could be entered early (although you cannot progress any further if you do not have certain moves/items).

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* PointAndClickMap: Instead of being one giant world to trek across, much like the other ''Paper Mario'' games, this game uses a world map system that is like a mix of ''VideoGame/SuperMarioWorld'' and ''VideoGame/SuperMarioRPG'', because of the fact that each level has tons of exploration, secret exits, and some levels could can be entered early (although you cannot progress any further if you do not have certain moves/items).



* PuzzleBoss: Each boss has a weakness, and not using it will result in a very long fight, so many bosses fall into this. There's even one that you have to do "correctly", or Kersti [[ThisLoserIsYou will start questioning your methods]].

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* PuzzleBoss: Each boss has a weakness, and not using it will result in a very long fight, so many bosses fall into this. There's even one that you have to do "correctly", or Kersti [[ThisLoserIsYou will start questioning your methods]].if not impossible fight.



* ThisLoserIsYou. Possibly unintentional example.[[note]]It's meant to be a hint, but only comes after the fact.[[/note]] If you don't beat a boss [[PuzzleBoss a certain way]], Kersti calls you out on it.
-->'''[[ExpositionFairy Kersti]]:''' [[TheLoad You used a lot of stickers. Wasn't there a more effective item you could have used?]]



* ViewersAreMorons: On the other side of the coin, the developers claimed in the Iwata Asks interview that players could recognize the generic Toads by their speech alone. In the actual game, however, several Toads often state that they "are the Toad that Mario met at X location", signifying the developers didn't believe in their characterization abilities or the player's attention. The issue continues into ''Paper Jam'' and ''Color Splash'', [[UpToEleven sometimes even with characters who do have physical differences]].
* WakeUpCallBoss: Tower Power Pokey. 300 HP, 10 Defense, can deal 5 to 10 damage per turn (sometimes stunning the player and DOUBLING THE DAMAGE THEY TAKE for at least a turn), and can heal. Unless you're well-prepared, he will wreck you. He also introduces the fact that unless you use the bosses' weaknesses, you're not going to get far.

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* ViewersAreMorons: On the other side of the coin, the developers claimed in the Iwata Asks interview that players could recognize the generic Toads by their speech alone. In the actual game, however, several Toads often state that they "are the Toad that Mario met at X location", signifying the developers didn't believe in their characterization abilities or the player's attention. The issue continues into ''Paper Jam'' and ''Color Splash'', [[UpToEleven sometimes even with characters who do have physical differences]].
* WakeUpCallBoss: Tower Power Pokey. 300 HP, 10 Defense, can deal 5 to 10 damage per turn (sometimes stunning the player and DOUBLING THE DAMAGE THEY TAKE doubling the damage you take for at least a turn), and can heal. Unless you're well-prepared, he will wreck you. He also introduces the fact that unless you use the bosses' weaknesses, you're not going to get far.



* WishUponAShootingStar: The annual Sticker Fest in Decalburg revolves around making a wish upon the passing of the Sticker Comet. Unusually, it will make a brief stop right on the festival stage, allowing Bowser to touch it and inadventantly wreak havoc in the Mushroom Kingdom. [[spoiler:The endgame proves that this the Sticker Comet's wish granting powers are very real.]]

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* WishUponAShootingStar: The annual Sticker Fest in Decalburg revolves around making a wish upon the passing of the Sticker Comet. Unusually, Usually, it will make a brief stop right on the festival stage, allowing Bowser to touch it and inadventantly wreak havoc in the Mushroom Kingdom. [[spoiler:The Many bosses have their wishes granted by the Comet, [[spoiler:and the endgame proves that this the Sticker Comet's has Mario's wish granting powers are very real.granted.]]
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* AffablyEvil: Kamek[[note]]Who, in the Japanese version, as with all Mario games is merely "a" Kamek (the magic using {{Mook}}s known as "Magikoopas" in the North American and European versions).[[/note]] is always sure to congratulate Mario and Kersti on their progress before each fight with them. By their final battle, he's developed enough respect for them to suggest skipping their taunting banter and get on to the fight.

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* AffablyEvil: Kamek[[note]]Who, in the Japanese version, as with all Mario games is merely "a" Kamek (the magic using {{Mook}}s known as "Magikoopas" in the North American English and European British English versions).[[/note]] is always sure to congratulate Mario and Kersti on their progress before each fight with them. By their final battle, he's developed enough respect for them to suggest skipping their taunting banter and get on to the fight.
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* AbsurdlyShortLevel: Bowser's Sky Castle consists of three short hallways and the final boss fight. The developers wanted to add mini-games to the castle to lengthen the trek, but ran out of time.
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* LivingDrawing: In Drybake Stadium, the Mural Koopas and Mural Goombas are living wall engravements of the normal Koopas and Goombas from the Super Mario Bros. series. While initially immobile, they will detach from the walls and attack Mario after a certain point in the level has been reached.

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* JungleJapes: Shy Guy Jungle.
* KingMook: Every World Boss, though technically Mizzter Blizzard doesn't count due to there being no Mr. Blizzards in-game except him.
* KillItWithFire: The only way to do any significant damage to Mizzter Blizzard.

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* JumpScare: At one point in The Enigmansion, a stapler crashes through the window with a loud clacking sound. When it stops clicking, Mario can pick it up as a Thing.
* JungleJapes: World 5 starts with Shy Guy Jungle.
Jungle, a jungle infested with Spear Guys and Piranha Plants. There are large flowers that swallow Mario if he jumps on them.
* KingMook: Every World Boss, though technically world boss besides Bowser:
** Megasparkle Goomba is a sheet of Paper Goombas combining into one.
** Tower Power Pokey is an abnormally large Pokey who can summon smaller Green Pokeys.
**
Mizzter Blizzard doesn't count due to there is a slightly bigger-than-usual Mr. Blizzard, despite them not appearing as enemies in the game.
** Gooper Blooper and Petey Piranha, despite
being no Mr. Blizzards in-game except him.
pre-existing characters, are a big Blooper and a big Piranha Plant.
* KillItWithFire: The only way to do any significant damage to Ice-themed enemies and bosses, such as Ice Bros., Snow Spikes, and Mizzter Blizzard.Blizzard, are weak to fire-themed stickers like the Fire Flower and the Radiator Thing.



* LethalLavaLand: Rumble Volcano.

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* LethalLavaLand: World 5 goes from JungleJapes to a fire-themed area in Rugged Road and Rumble Volcano.Volcano. Lava spouts, cracked boulders, and lots of fire-themed stickers to be found.



* TheLostWoods: The Bafflewood.

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* TheLostWoods: The Bafflewood.Bafflewood is a level in the third world where Mario must navigate a forest. If he takes the wrong path, he gets sent back to the beginning, but he can use stickers to mark which path is correct.



* MinecartMadness: Bowser's Snow Fort has one of these right before the boss fight.

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* MinecartMadness: Bowser's Snow Fort has one of these right a segment where Mario rides a mine cart and must hop over obstacles before the boss fight.



* NoodleImplements: The varied assortment of Thing Stickers you can find may lead to this. Although alternatives are available, commonly used Things in the final battle with Bowser include a fan, a refrigerator, a roll of sticky tape, a pair of tailor's scissors and a boom box.



* ThirdIs3D: Depending on whether you consider ''VideoGame/SuperPaperMario'' part of the main series or a SpinOff.



* UndergroundLevel: The caverns between Warp Pipes.

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* UndergroundLevel: UndergroundLevel:
**
The caverns between Warp Pipes.Pipes take place underground. You can encounter Buzzy Beetles.
** A level in World 2 has Mario going underground and into a sand maze.

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Fixing some Guide Dang Its: the Megasparkle Goomba is obvious because it looks like a piece of paper. Tower Power Pokey says "PLAY BALL!" when you fight it. You don't need special Things for Petey Piranha. And Kersti outright tells you Mizzter Blizzard's weakness. There's a Baahammer in the entrance to one Chain Chomp fight, and you've already done a similar puzzle two levels earlier.


* AnIcePerson: The Ice Flower and Chillhammer stickers, as well as the Refrigerator, Shaved Ice, and Air Conditioner.

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* AnIcePerson: The Ice Flower and Chillhammer stickers, stickers have ice properties, as well as the Refrigerator, Shaved Ice, and Air Conditioner.



* AnvilOnHead: The Basin, Square Can, and Drum stickers.
* ArtEvolution: A mild case. The environments seem to be even more paper-y than usual. The characters look the same, though, although several enemies have been updated to resemble their designs from ''VideoGame/NewSuperMarioBros'' and onwards.

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* AnvilOnHead: The Basin, Square Can, and Drum stickers.
stickers fall on the enemy's head.
* ArtEvolution: ArtEvolution:
**
A mild case. The environments seem to be even more paper-y than usual. The characters look the same, though, although several enemies have been updated to resemble their designs from ''VideoGame/NewSuperMarioBros'' and onwards.



* ArtifactOfDoom: The Royal Stickers bestow both power and insanity upon their wearers, as Mario finds out the hard way.

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* ArtifactOfDoom: The Royal Stickers bestow both power and insanity upon their wearers, as Mario finds out the hard way.wearers.



* BatterUp: Both baseball bat Things (the Toy Bat, and the standard wooden Bat) and the Newspaper Thing.

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* BatterUp: Both baseball bat Things (the Toy Bat, and the standard wooden Bat) and the Newspaper Thing. This is the secret to beating Tower Power Pokey: you have to hit his segments with a baseball bat. The intro to the battle even says "PLAY BALL!"



* BlowYouAway: The Fan.
* BombWhistle: The drop hammer, the Square Can and the Basin make such sound when they are falling on Mario's enemies.

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* BlowYouAway: The Fan.
Fan blows enemies into the screen.
* BombWhistle: The drop hammer, the Square Can and the Basin make such a sound when they are falling on Mario's enemies.



%%* BreakingTheFourthWall: [[IncrediblyLamePun Literally]].



* CaveBehindTheFalls: In Water's Edge Way, the hidden Comet Piece opening the path to Whammimo Mountain is hidden in a cave hidden behind a waterfall.

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* CaveBehindTheFalls: In Water's Edge Way, the hidden Comet Piece opening the path to Whammimo Whammino Mountain is hidden in a cave hidden behind a waterfall.



* CoolCrown: The Royal Stickers.

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* CoolCrown: The Royal Stickers.Stickers look like crowns.



** All of the bosses will make you use Things and stickers like crazy in hopes of discovering their weakness. Luckily, Kersti's rambles always have a hint, but sometimes you won't figure out what she wants you to ''have'':
*** First Boss: [[spoiler:Use either the Scissors or the Fan when he starts to split.]]
*** Second Boss: [[spoiler:Wait for the boss to reach its maximum height, then use the Bat. Hell, the environment is a baseball field if you didn't notice ([[FiveSecondForeshadowing although you only see this seconds before the actual battle]]). The beginning of the fight even ''says'' PLAY BALL!]]
*** Third Boss: [[spoiler:Equip the sponge before the boss uses his poison spit. The sponge will absorb the poison and then shoot it back for a lot of damage, in addition to blinding the boss, making all of his attacks miss.]]
*** Fourth Boss: [[spoiler:Fire-related Things or/and fire stickers. Especially the Burnhammer.]]
*** Fifth Boss: [[spoiler:Wait for the boss to use its spin attack, knock it over, and AttackItsWeakPoint with jumps. Alternatively, use a POW Block, and if the boss gets crumpled, his weak point is revealed, allowing you to attack it.]]
*** Final Boss: [[spoiler:In order of the phases: stapler or tape, Eekhammer (or two regular hammers) with any scissor Things, freezing Things plus Fan Things, and...a Raccoon Tail.]]

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** All of the bosses will make For Gooper Blooper, you use Things and stickers like crazy in hopes of discovering their weakness. Luckily, Kersti's rambles always have a hint, but sometimes you won't figure out what she wants you to ''have'':
*** First Boss: [[spoiler:Use either the Scissors or the Fan when he starts to split.]]
*** Second Boss: [[spoiler:Wait for the boss to reach its maximum height, then use the Bat. Hell, the environment is a baseball field if you didn't notice ([[FiveSecondForeshadowing although you only see this seconds before the actual battle]]). The beginning of the fight even ''says'' PLAY BALL!]]
*** Third Boss: [[spoiler:Equip
[[spoiler:equip the sponge before the boss uses his poison spit. The sponge will absorb the poison and then shoot it back for a lot of damage, in addition to blinding the boss, making all of his attacks miss.]]
*** Fourth Boss: [[spoiler:Fire-related Things or/and fire stickers. Especially the Burnhammer.]]
*** Fifth Boss: [[spoiler:Wait for the boss to use its spin attack, knock it over, and AttackItsWeakPoint with jumps. Alternatively, use a POW Block, and if the boss gets crumpled, his weak point is revealed, allowing you to attack it.]]
*** Final Boss:
** Bowser: [[spoiler:In order of the phases: stapler or tape, Eekhammer (or two regular hammers) with any scissor Things, freezing Things plus Fan Things, and...a Raccoon Tail.]]



*** The Big Chain Chomps cannot be harmed. To beat the first one, you need to [[spoiler:go around it, hammer the stake before fighting it, then let it wake up in the fight. But this won't work for the second one, who's already awake. For this one, you need to use a Baahammer sticker, run away, hammer the stake, then fight it and wait for it to wake up.]]
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* MakeAWish: The Sticker Comet grants whoever touches it a wish. [[spoiler:At the end of the game, Mario wishes on the royal stickers to revive Kersti and return everything to as it was before.

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* MakeAWish: The Sticker Comet grants whoever touches it a wish. [[spoiler:At the end of the game, Mario wishes on the royal stickers to revive Kersti and return everything to as it was before.]]
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* MakeAWish: The Sticker Comet grants whoever touches it a wish. [[spoiler:At the end of the game, Mario wishes on the royal stickers to revive Kersti and return everything to as it was before.
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* CaveBehindTheFalls: In Water's Edge Way, the hidden Comet Piece opening the path to Whammimo Mountain is hidden in a cave hidden behind a waterfall.
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* WhatCouldHaveBeen: Whomps were going to be normal enemies but got degraded to one appearance in the final fight with Bowser. Fish Bones and Lakitus were also going to be fought, but got degraded to level hazards. Other enemies like the Crowber, Monty Mole, Inky Piranha Plant, Ptooie, Fishin' Lakitu, Deep Cheep, Bullet Bill, Bill Blaster, & Banzai Bill were going to be fought but were cut from the game. Even Sticker Star original enemies like Shiny Dry Bones & Shiny Spiny were cut from the game. [[https://tcrf.net/Paper_Mario:_Sticker_Star#Enemies_2]]
** Thankfully, Shiny Dry Bones and Shiny Spiny reappeared in ''VideoGame/MarioAndLuigiPaperJam'' with the Ptooie reappearing in ''VideoGame/PaperMarioColorSplash''.

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* TheBusCameBack: The Ninjis from ''VideoGame/SuperMarioBros2'' came back after their last appearance being in ''[[VideoGame/MarioParty Mario Party Advance]]''.

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* TheBusCameBack: The Ninjis from ''VideoGame/SuperMarioBros2'' came back after their last appearance being in ''[[VideoGame/MarioParty Mario Party Advance]]''. Snow Spikes from ''VideoGame/NewSuperMarioBros'' make a comeback, and Bony Beetles make a reappearance for the first time since ''VideoGame/SuperMarioAdvance4SuperMarioBros3'' with a new design that would later be used from this game onwards.


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* WhatCouldHaveBeen: Whomps were going to be normal enemies but got degraded to one appearance in the final fight with Bowser. Fish Bones and Lakitus were also going to be fought, but got degraded to level hazards. Other enemies like the Crowber, Monty Mole, Inky Piranha Plant, Ptooie, Fishin' Lakitu, Deep Cheep, Bullet Bill, Bill Blaster, & Banzai Bill were going to be fought but were cut from the game. Even Sticker Star original enemies like Shiny Dry Bones & Shiny Spiny were cut from the game. [[https://tcrf.net/Paper_Mario:_Sticker_Star#Enemies_2]]
**Thankfully, Shiny Dry Bones and Shiny Spiny reappeared in ''VideoGame/MarioAndLuigiPaperJam'' with the Ptooie reappearing in ''VideoGame/PaperMarioColorSplash''.

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* ViewersAreGeniuses: Barring a few exceptions, the game attempts to teach by example, rather than explicit tutorials or throwaway text. Also, the solutions to some puzzles often lie in obscure non-Mario trivia & myths, such as [[spoiler:goats eating paper]]. However, the game also withholds even basic knowledge, such as bosses having timed weaknesses, or the full scope of your jump and hammer field moves.

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* ViewersAreGeniuses: Barring a few exceptions, the game attempts to teach by example, rather than explicit tutorials or throwaway text. Also, the solutions to some puzzles often lie in obscure non-Mario trivia & myths, such as [[spoiler:goats eating paper]]. However, the game also withholds even basic knowledge, such as bosses having timed weaknesses, or the full scope of your jump and hammer field moves.moves, and power-up blocks. This extreme overestimation of player knowledge is often the root of the game's GuideDangIt moments. It's thankfully toned down in ''Color Splash''.
* ViewersAreMorons: On the other side of the coin, the developers claimed in the Iwata Asks interview that players could recognize the generic Toads by their speech alone. In the actual game, however, several Toads often state that they "are the Toad that Mario met at X location", signifying the developers didn't believe in their characterization abilities or the player's attention. The issue continues into ''Paper Jam'' and ''Color Splash'', [[UpToEleven sometimes even with characters who do have physical differences]].
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* LongSongShortScene: Can be either PlayedStraight or [[AvertedTrope Averted]] depending on how you handle the final boss. [[spoiler:If played normally you'll only get to hear the Phase Two theme for a little under a minute - though it does segue into the [[CrowningMusicOfAwesome best song in the game]] - but if you do as alluded to in OffTheRails, you'll find it's both a good tune and a good mood-setter for doing it the hard way.]]

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* LongSongShortScene: Can be either PlayedStraight or [[AvertedTrope Averted]] depending on how you handle the final boss. [[spoiler:If played normally you'll only get to hear the Phase Two theme for a little under a minute - though it does segue into the [[CrowningMusicOfAwesome [[SugarWiki/AwesomeMusic best song in the game]] - but if you do as alluded to in OffTheRails, you'll find it's both a good tune and a good mood-setter for doing it the hard way.]]
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* WishUponAShootingStar: The annual Sticker Fest in Decalburg revolves around making a wish upon the passing of the Sticker Comet. Unusually, it will make a brief stop right on the festival stage, allowing Bowser to touch it and inadventantly wreak havoc in the Mushroom Kingdom. [[spoiler:The endgame proves that this the Sticker Comet's wish granting powers are very real.]]
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* LighterAndSofter: Compared to ''The Thousand Year Door'' and ''Super Paper Mario''. Heck, compared even to the ''VideoGame/MarioAndLuigi'' games, and those tend to be pretty wacky.

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* LighterAndSofter: Compared to ''The Thousand Year Thousand-Year Door'' and ''Super Paper Mario''. Heck, compared even to the ''VideoGame/MarioAndLuigi'' games, and those tend to be pretty wacky.

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* EleventhHourSuperpower: [[spoiler:During the final battle, Kersti has Mario use her as a sticker for a massive powerup, which involves breaking through Bowser's defense and giving him '''5''' sticker slots if the wheel results in a jackpot...but it also involves sacrificing Kersti in the process]].



* DisneyVillainDeath: [[spoiler:Using a Tail to reflect the Chain Chomp back at Bowser in the last phase of the first battle leads to it knocking him off a cliff]].



* EasyLevelsHardBosses: In contrast to it's predecessor ''Super Paper Mario'', which was the [[HardLevelsEasyBosses inverse,]] ''Sticker Star'' has fairly large areas without many dangers or difficult places [[GuideDangIt (confusing puzzles notwithstanding),]] and the lack of ExperiencePoints means that normal battles can be easily skipped without any consequences. Most of the difficulty actually comes from the boss fights themselves, but the difficulty is mostly about finding out which sticker or [[LimitBreak Thing]] is the most effective and exploiting the boss' weakness by using the correct one. However, this means that if you're using a walkthrough [[GuideDangIt (which is very common given the game's nature),]] even the bosses will become a cakewalk since you'll know how to beat them, making this a [[SubvertedTrope subversion.]]
* EleventhHourSuperpower: [[spoiler:During the final battle, Kersti has Mario use her as a sticker for a massive powerup, which involves breaking through Bowser's defense and giving him '''5''' sticker slots if the wheel results in a jackpot...but it also involves sacrificing Kersti in the process]].

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* EasyLevelsHardBosses: In contrast to it's predecessor ''Super Paper Mario'', which was the [[HardLevelsEasyBosses inverse,]] ''Sticker Star'' has fairly large areas without many dangers or difficult places [[GuideDangIt (confusing puzzles notwithstanding),]] and the lack of ExperiencePoints means that normal battles can be easily skipped without any consequences. Most of the difficulty actually comes from the boss fights themselves, but the difficulty is mostly about finding out which sticker or [[LimitBreak Thing]] is the most effective and exploiting the boss' weakness by using the correct one. However, this means that if you're using a walkthrough [[GuideDangIt (which is very common given the game's nature),]] even the bosses will become a cakewalk since you'll know how to beat them, making this a [[SubvertedTrope subversion.]]
* EleventhHourSuperpower: [[spoiler:During the final battle, Kersti has Mario use her as a sticker for a massive powerup, which involves breaking through Bowser's defense and giving him '''5''' sticker slots if the wheel results in a jackpot...but it also involves sacrificing Kersti in the process]].
subversion]].
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* IllFatedFlowerbed: A hapless Toad can be seen in Bouquet Gardens [[OcularGushers bawling]] over the loss of his precious flower parterre, courtesy of heavy winds. Fortunately, Mario can restore them with Fire- and Ice Flower stickers.


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* OcularGushers: Crying Toads do cry that way.
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* SnowySleighBells: [[https://www.youtube.com/watch?v=yMPiRGepvfY Most of the]] [[https://www.youtube.com/watch?v=pFp7kt4G-Ck musics]] playing during the icy World 4 feature jingle bells in their instrumentation.
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* WindmillScenery: Hither Thither Hill has a quaint windmill. It is completely empty save for a pipe leading underground, so its purpose solely is to impede Mario's quest with one its sails blocking its entrance.
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/Paper_Mario_Sticker_Star_6044.jpg]]

->''"Time to...'' '''''PAPERIZE!'''"''

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[[quoteright:300:http://static.[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/Paper_Mario_Sticker_Star_6044.jpg]]

->''"Time
org/pmwiki/pub/images/paper_mario_sticker_star_eu_cover.png]]
[[caption-width-right:350:''Time
to...'' '''''PAPERIZE!'''"''
'''''PAPERIZE!''''']]
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* SizableSnowflakes: Big starry single snowflakes fall in the foreground in snowy levels.
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* BadWithTheBone: Dry Bones, as usual, attack by throwing bones at Mario. They sometimes drop the Bone sticker, so Mario can do that, too!
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* GettingCrapPastTheRadar: One of the stages is called ''Holey Thicket''.
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* {{Snowlems}}: The Bowser Snow Statue is one big snow-Bowser. [[spoiler:Its true form is a Mr. Blizzard (enemy snowmen from previous Mario titles) named Mizzter Blizzard.]]
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* LilypadPlatform: A variation appears in Loop Loop River, where Mario rides giant fallen leaves to drift around the poisonous waters.
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* WrenchWhack: Rocky Wrenches return in the game, and so does their favorite attack. They can also drop a Wrench sticker that Mario can use to throw wrenches at his enemies too.
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* BombWhistle: The drop hammer, the Square Can and the Basin make such sound when they are falling on Mario's enemies.
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* CombatStilettos: One of the Thing stickers is a pair of high-heel shoes that crush foes under their heels. On jazz music.

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