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* RandomEventsPlot: The first Pac-Guy game doesn't develop any sort of constant story till much later in the game. Until then, he's mostly just exploring different areas until he has to go into space, recite ''Film/ReturnOfTheJedi'', and escape from Kan.
* RunOrDie: In the final level of ''Resurrection'', Pac-Guy is given no means of fighting Kan directly while he's eating all the pellets on his ship; thus he has no choice but to evade all his attacks.
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* WireDilemma: In ''2 Part 3'', Pac-Guy winds up in this scenario at the end of one maze in Pacula's basement. [[spoiler:He cuts the wrong one.]]
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* BeeAfraid: In one maze of ''Pac-Guy 2 Part 3'', Pac-Guy is forced to awaken a hive of bees to hit a switch. The Power Pellets are honey jars dumped onto the ground to distract the bees.
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* CycleOfHurting: Because only Pac-Guy's position is reset upon death, it is possible for an enemy to creep up on his starting position and steadily kill off the rest of the player's lives. Mostly averted in some of the later installments.
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* BlueWithShock: noticeably averted… with one exception. ''Pac-Guy 2 Part 1''[=’s=] fourth level has an item that permanently turns all the enemies blue.

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* BlueWithShock: noticeably Noticeably averted… with one exception. ''Pac-Guy 2 Part 1''[=’s=] fourth level has an item that permanently turns all the enemies blue.
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* CoversAlwaysLie: The packaging for both versions of ''Pac-Pack'' show ''Videogame/PacMan'' characters, including Pac-Man with his traditional pie-shaped eyes and ghosts trailing behind. The series itself has no ghost enemies and Pac-Guy has noticeably different facial features than Pac-Man.

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* CoversAlwaysLie: The packaging for both versions of ''Pac-Pack'' show ''Videogame/PacMan'' characters, including Pac-Man with his traditional pie-shaped eyes and ghosts trailing behind. The series itself has no ghost enemies outside of the third part of the second game (which aren't the classic bedsheet-styled ghosts) and Pac-Guy has noticeably different facial features than Pac-Man.



* NintendoHard: Some stages in the game (Especially 9, and 11 of the original game/''Resurrection'') can become this as (without abusing secrets) you're given only enough ammunition to kill each enemy in the maze with no room for error, potentially creating un-winnable scenarios and forcing a GameOver if you miss or waste a shot. Most of the smaller enemies having no clear movement path and the levels being dangerously linear only makes this harder.

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* NintendoHard: Some stages in the game (Especially 9, and 11 of the original game/''Resurrection'') can become this as (without abusing secrets) you're given only enough ammunition to kill each enemy in the maze with no room for error, potentially creating un-winnable scenarios and forcing a GameOver if you miss or waste a shot. Most of the smaller enemies having no clear movement path and the levels being dangerously linear with very few if any branching paths only makes this harder.
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* NintendoHard: Some stages in the game (Especially 9, 10, and 11 of the original game/''Resurrection'') can become this as (without abusing secrets) you're given only enough ammunition to kill each enemy in the maze with no room for error, potentially creating un-winnable scenarios and forcing a GameOver if you miss or waste a shot. Most of the smaller enemies having no clear movement path only makes this harder.

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* NintendoHard: Some stages in the game (Especially 9, 10, and 11 of the original game/''Resurrection'') can become this as (without abusing secrets) you're given only enough ammunition to kill each enemy in the maze with no room for error, potentially creating un-winnable scenarios and forcing a GameOver if you miss or waste a shot. Most of the smaller enemies having no clear movement path and the levels being dangerously linear only makes this harder.
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''Pac-Guy'' is a parody of ''Videogame/PacMan'' developed by Astral Entertainment in Multimedia Fusion. It tells the tales of the title character and his misadventures to combat evil and save the world, taking RandomEventsPlot to the fullest, with many ''Franchise/StarTrek'' and ''Franchise/StarWars'' shout outs scattered about.

to:

''Pac-Guy'' is a parody of ''Videogame/PacMan'' developed by Astral Entertainment in Multimedia Fusion. It tells the tales of the title character and his misadventures to combat evil and save the world, taking RandomEventsPlot to the fullest, with many ''Franchise/StarTrek'' and ''Franchise/StarWars'' shout outs scattered about.
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* NintendoHard: Some stages in the game can become this as (without abusing secrets) you're given only enough ammunition to kill each enemy in the maze with no room for error, potentially creating un-winnable scenarios and forcing a GameOver if you miss or waste a shot. Most of the smaller enemies having no clear movement path only makes this harder.

to:

* NintendoHard: Some stages in the game (Especially 9, 10, and 11 of the original game/''Resurrection'') can become this as (without abusing secrets) you're given only enough ammunition to kill each enemy in the maze with no room for error, potentially creating un-winnable scenarios and forcing a GameOver if you miss or waste a shot. Most of the smaller enemies having no clear movement path only makes this harder.
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* WholePlotReference: Levels 10 through 12 of the first game are one to ''Film/ReturnOfTheJedi''.

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* WholePlotReference: Levels 10 through 12 of the first game are one to ''Film/ANewHope'' and ''Film/ReturnOfTheJedi''.
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Amusingly, the entire series was released on two CD’s published by Valusoft, one containing six games, and the other containing every title but Part 3 of ''Pac-Guy 2''.

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Amusingly, the entire series was released on two CD’s published by Valusoft, one containing six games, and the other containing every title but Part 3 of ''Pac-Guy 2''.
title.
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* PoisonMushroom: Levels 8, 9, and 10 of the original game have fake Power Pellets that blow up when you step close to them. They are only slightly off-color from the real power pellets.

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* PoisonMushroom: Levels 8, 9, and 10 of the original game have fake Power Pellets that blow up when you step close to them. They are only slightly off-color from the real power pellets. An explosive pellet also appears in Level 2 of ''Christmas Edition''.

Added: 15

Changed: 11

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[[folder:List]]




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[[/folder]]
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* BagOfSpilling: Once you beat a level, any leftover ammunition is lost.

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* BagOfSpilling: Once you beat a level, any leftover ammunition or other secret pickups is lost.

Added: 385

Removed: 385

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* BittersweetEnding: [[spoiler: The climax of ''Pac-Guy 3 Part 3'': While Pacula is defeated and most of the land has been restored by the Gia, Pac-Guy's Uncle Patches is frozen in carbonate and Pac-Guy himself is sent falling off a cliff after being stunned by the Mysterious Nasty Lord, resulting in a {{Cliffhanger}} that has never been followed up on. Lastly, Kan is still alive.]]



* BittersweetEnding: [[spoiler: The climax of ''Pac-Guy 3 Part 3'': While Pacula is defeated and most of the land has been restored by the Gia, Pac-Guy's Uncle Patches is frozen in carbonate and Pac-Guy himself is sent falling off a cliff after being stunned by the Mysterious Nasty Lord, resulting in a {{Cliffhanger}} that has never been followed up on. Lastly, Kan is still alive.]]
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** The final boss against Pacula in ''Pac-Guy 2 Part 3'' provides infinite ammo.


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* BittersweetEnding: [[spoiler: The climax of ''Pac-Guy 3 Part 3'': While Pacula is defeated and most of the land has been restored by the Gia, Pac-Guy's Uncle Patches is frozen in carbonate and Pac-Guy himself is sent falling off a cliff after being stunned by the Mysterious Nasty Lord, resulting in a {{Cliffhanger}} that has never been followed up on. Lastly, Kan is still alive.]]
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* ''Pac-Guy 2 Part 3: Packula’s Curse'': The third episode of the sequel and the only entry not included in the Pac Pack

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* ''Pac-Guy 2 Part 3: Packula’s Pacula’s Curse'': The third episode of the sequel and the only entry not included in the Pac Pack
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* BlueWithShock: noticeably averted… with one exception. ''Pac-Guy 2 Part 1''[=’s=] fifth level has an item that permanently turns all the enemies blue.

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* BlueWithShock: noticeably averted… with one exception. ''Pac-Guy 2 Part 1''[=’s=] fifth fourth level has an item that permanently turns all the enemies blue.
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** Levels 8 and 12 of ''2 Part 1'' are driving and a UnexpectedShmupLevel[=s=] respectively.

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** Levels 8 and 12 of ''2 Part 1'' are driving and a UnexpectedShmupLevel[=s=] respectively.

Added: 352

Changed: 10

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* CoversAlwaysLie: The packaging for both versions of ''Pac-Pack'' show ''Videogame/PacMan characters, including Pac-Man with his traditional pie-shaped eyes and ghosts trailing behind. The game itself has no ghost enemies and Pac-Guy has noticeably different facial features than Pac-Man.

to:

* CoversAlwaysLie: The packaging for both versions of ''Pac-Pack'' show ''Videogame/PacMan ''Videogame/PacMan'' characters, including Pac-Man with his traditional pie-shaped eyes and ghosts trailing behind. The game series itself has no ghost enemies and Pac-Guy has noticeably different facial features than Pac-Man.


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* NintendoHard: Some stages in the game can become this as (without abusing secrets) you're given only enough ammunition to kill each enemy in the maze with no room for error, potentially creating un-winnable scenarios and forcing a GameOver if you miss or waste a shot. Most of the smaller enemies having no clear movement path only makes this harder.
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** Kan is an expy of [[Franchise/StarTrek Khan Noonien Singh]]. In addition, the “Borq” are expies of the Borg.

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** Kan is an expy of [[Franchise/StarTrek Khan Noonien Singh]]. In addition, the “Borq” “BORD” are expies of the Borg.

Added: 1209

Changed: 256

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* ContinuingIsPainful: You automatically continue if you lose all your lives- and get sent back to the previous level.
* CoversAlwaysLie: The packaging for both versions of ''Pac-Pack'' show ''Videogame/PacMan characters, including Pac-Man with his traditional pie-shaped eyes and ghosts trailing behind. The game itself has no ghost enemies and Pac-Guy has noticeably different facial features than Pac-Man.



* {{Expy}}: Kan is an expy of [[Franchise/StarTrek Khan Noonien Singh]]. In addition, the “Borq” are expies of the Borg.

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* {{Expy}}: {{Expy}}:
** Pac-Guy himself is one to Videogame/PacMan- as they are both spherical, yellow-colored creatures.
**
Kan is an expy of [[Franchise/StarTrek Khan Noonien Singh]]. In addition, the “Borq” are expies of the Borg.Borg.
* GiantSpaceFleaFromNowhere: [[spoiler: Until the player finishes Level 12, Kan makes no appearance whatsoever. Only when the player reaches Level 13 does he show up, shoot down Pac-Guy, declare Pac-Guy as "his old nemesis", and announce that he is going to kill him- setting up the stage for the final boss fight. Similarly, he has no relevance in ''Pac-Guy 2''[='s=] plot until the {{Cliffhanger}} ending of the first part.]]



* UnexpectedGameplayChange: Levels 8 and 12 of ''2 Part 1'' are driving and a UnexpectedShmupLevel[=s=] respectively.

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* UnexpectedGameplayChange: SuddenlyVoiced: In ''Pac-Guy 2 Part 3'', Pac-Guy's dialogue is given voice acting.
* UnexpectedGameplayChange:
**
Levels 8 and 12 of ''2 Part 1'' are driving and a UnexpectedShmupLevel[=s=] respectively.respectively.
** Level 3 in ''2 Part 3'' is a tube shooter.
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* WholePlotReference: Levels 10 through 12 of the first game are one to ''Film/ReturnOfTheJedi''

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* WholePlotReference: Levels 10 through 12 of the first game are one to ''Film/ReturnOfTheJedi''''Film/ReturnOfTheJedi''.
----
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‘’Pac-Guy’’ is a parody of ''Videogame/PacMan'' developed by Astral Entertainment in Multimedia Fusion. It tells the tales of the title character and his misadventures to combat evil and save the world, taking RandomEventsPlot to the fullest, with many ''Franchise/StarTrek'' and ''Franchise/StarWars'' shout outs scattered about.

to:

‘’Pac-Guy’’ ''Pac-Guy'' is a parody of ''Videogame/PacMan'' developed by Astral Entertainment in Multimedia Fusion. It tells the tales of the title character and his misadventures to combat evil and save the world, taking RandomEventsPlot to the fullest, with many ''Franchise/StarTrek'' and ''Franchise/StarWars'' shout outs scattered about.
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* WholePlotReference: Levels 10 through 12 of the first game are one to ‘’Film/ReturnOfTheJedi’’

to:

* WholePlotReference: Levels 10 through 12 of the first game are one to ‘’Film/ReturnOfTheJedi’’''Film/ReturnOfTheJedi''
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* ''Pac-Guy 2 Part 2: Pagoon’’: The second episode of the sequel
* ''Pac-Guy 2 Part 3: Packula’s Curse’’: The third episode of the sequel and the only entry not included in the Pac Pack

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* ''Pac-Guy 2 Part 2: Pagoon’’: Pagoon'': The second episode of the sequel
* ''Pac-Guy 2 Part 3: Packula’s Curse’’: Curse'': The third episode of the sequel and the only entry not included in the Pac Pack
Is there an issue? Send a MessageReason:
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‘’Pac-Guy’’ is a parody of ‘’Videogame/PacMan'' developed by Astral Entertainment in Multimedia Fusion. It tells the tales of the title character and his misadventures to combat evil and save the world, taking RandomEventsPlot to the fullest, with many ‘’Franchise/StarTrek’’ and ‘’Franchise/StarWars’’ shout outs scattered about.

to:

‘’Pac-Guy’’ is a parody of ‘’Videogame/PacMan'' ''Videogame/PacMan'' developed by Astral Entertainment in Multimedia Fusion. It tells the tales of the title character and his misadventures to combat evil and save the world, taking RandomEventsPlot to the fullest, with many ‘’Franchise/StarTrek’’ ''Franchise/StarTrek'' and ‘’Franchise/StarWars’’ ''Franchise/StarWars'' shout outs scattered about.



* ’’Pac-Guy’’: The original, released in 1996
* ’’Pac-Guy Resurrection’’: A UpdatedRerelease with slightly enhanced visuals and a FinalBoss (replacing the {{Cliffhanger}} of the original)
* ’’Pac-Guy Atomic Edition’’: A GaidenGame with a {{BFG}}
* ’’Pac-Guy Christmas Edition’’: The ChristmasSpecial
* ’’Pac-Guy 2 Part 1: First Contact’’: The first episode of the sequel
* ’’Pac-Guy 2 Part 2: Pagoon’’: The second episode of the sequel
* ’’Pac-Guy 2 Part 3: Packula’s Curse’’: The third episode of the sequel and the only entry not included in the Pac Pack
* ’’Pac-Gal’’: A spinoff starring a female Pac-Guy
* ’’Pixel Guy’’: A spinoff with small, pixelated graphics
* ’’Pac-Guy Scramble:’’ A GaidenGame with remixed levels from the original game, Atomic Edition, Christmas Edition, and 2 Part 1
* ’’Pac-Guy 2: The Lost Levels’’: A bonus game with deleted levels and cutscenes from the second game

Amusingly, the entire series was released on two CD’s published by Valusoft, one containing six games, and the other containing every title but Part 3 of ‘’Pac-Guy 2’’.

to:

* ’’Pac-Guy’’: ''Pac-Guy'': The original, released in 1996
* ’’Pac-Guy Resurrection’’: ''Pac-Guy Resurrection'': A UpdatedRerelease with slightly enhanced visuals and a FinalBoss (replacing the {{Cliffhanger}} of the original)
* ’’Pac-Guy ''Pac-Guy Atomic Edition’’: Edition'': A GaidenGame with a {{BFG}}
* ’’Pac-Guy ''Pac-Guy Christmas Edition’’: Edition'': The ChristmasSpecial
* ’’Pac-Guy ''Pac-Guy 2 Part 1: First Contact’’: Contact'': The first episode of the sequel
* ’’Pac-Guy ''Pac-Guy 2 Part 2: Pagoon’’: The second episode of the sequel
* ’’Pac-Guy ''Pac-Guy 2 Part 3: Packula’s Curse’’: The third episode of the sequel and the only entry not included in the Pac Pack
* ’’Pac-Gal’’: ''Pac-Gal'': A spinoff starring a female Pac-Guy
* ’’Pixel Guy’’: ''Pixel Guy'': A spinoff with small, pixelated graphics
* ’’Pac-Guy Scramble:’’ ''Pac-Guy Scramble:'' A GaidenGame with remixed levels from the original game, Atomic Edition, Christmas Edition, and 2 Part 1
* ’’Pac-Guy ''Pac-Guy 2: The Lost Levels’’: Levels'': A bonus game with deleted levels and cutscenes from the second game

Amusingly, the entire series was released on two CD’s published by Valusoft, one containing six games, and the other containing every title but Part 3 of ‘’Pac-Guy 2’’.
''Pac-Guy 2''.



* {{BFG}}: Pac-Guy’s weapon in ‘’Atomic Edition’’.
* BlueWithShock: noticeably averted… with one exception. ‘’Pac-Guy 2 Part 1’’[=’s=] fifth level has an item that permanently turns all the enemies blue.

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* {{BFG}}: Pac-Guy’s weapon in ‘’Atomic Edition’’.
''Atomic Edition''.
* BlueWithShock: noticeably averted… with one exception. ‘’Pac-Guy ''Pac-Guy 2 Part 1’’[=’s=] 1''[=’s=] fifth level has an item that permanently turns all the enemies blue.



** The first game has two levels where you gain infinite ammo: Levels 4 and 12. in the former, it is a secret item, and in the latter, it is available out in the open and is ’’required’’ to beat the level.
** The third and final level of ‘’Christmas Edition’’ awards infinite ammo immediately. It too, is necessary.

to:

** The first game has two levels where you gain infinite ammo: Levels 4 and 12. in the former, it is a secret item, and in the latter, it is available out in the open and is ’’required’’ ''required'' to beat the level.
** The third and final level of ‘’Christmas Edition’’ ''Christmas Edition'' awards infinite ammo immediately. It too, is necessary.



* UnexpectedGameplayChange: Levels 8 and 12 of ‘’2 Part 1’’ are driving and a UnexpectedShmupLevel[=s=] respectively.

to:

* UnexpectedGameplayChange: Levels 8 and 12 of ‘’2 ''2 Part 1’’ 1'' are driving and a UnexpectedShmupLevel[=s=] respectively.
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Added DiffLines:

‘’Pac-Guy’’ is a parody of ‘’Videogame/PacMan'' developed by Astral Entertainment in Multimedia Fusion. It tells the tales of the title character and his misadventures to combat evil and save the world, taking RandomEventsPlot to the fullest, with many ‘’Franchise/StarTrek’’ and ‘’Franchise/StarWars’’ shout outs scattered about.

The game series consists of ten games:

*’’Pac-Guy’’: The original, released in 1996
*’’Pac-Guy Resurrection’’: A UpdatedRerelease with slightly enhanced visuals and a FinalBoss (replacing the {{Cliffhanger}} of the original)
*’’Pac-Guy Atomic Edition’’: A GaidenGame with a {{BFG}}
*’’Pac-Guy Christmas Edition’’: The ChristmasSpecial
*’’Pac-Guy 2 Part 1: First Contact’’: The first episode of the sequel
*’’Pac-Guy 2 Part 2: Pagoon’’: The second episode of the sequel
*’’Pac-Guy 2 Part 3: Packula’s Curse’’: The third episode of the sequel and the only entry not included in the Pac Pack
*’’Pac-Gal’’: A spinoff starring a female Pac-Guy
*’’Pixel Guy’’: A spinoff with small, pixelated graphics
*’’Pac-Guy Scramble:’’ A GaidenGame with remixed levels from the original game, Atomic Edition, Christmas Edition, and 2 Part 1
*’’Pac-Guy 2: The Lost Levels’’: A bonus game with deleted levels and cutscenes from the second game

Amusingly, the entire series was released on two CD’s published by Valusoft, one containing six games, and the other containing every title but Part 3 of ‘’Pac-Guy 2’’.

!The following tropes appear in the series:
* BagOfSpilling: Once you beat a level, any leftover ammunition is lost.
* {{BFG}}: Pac-Guy’s weapon in ‘’Atomic Edition’’.
* BlueWithShock: noticeably averted… with one exception. ‘’Pac-Guy 2 Part 1’’[=’s=] fifth level has an item that permanently turns all the enemies blue.
* BottomlessMagazines:
** The first game has two levels where you gain infinite ammo: Levels 4 and 12. in the former, it is a secret item, and in the latter, it is available out in the open and is ’’required’’ to beat the level.
** The third and final level of ‘’Christmas Edition’’ awards infinite ammo immediately. It too, is necessary.
* EveryTenThousandPoints: In every game in the series, an extra life is awarded at every 1,000 points, though in the earlier games this resets your score afterwards.
* {{Expy}}: Kan is an expy of [[Franchise/StarTrek Khan Noonien Singh]]. In addition, the “Borq” are expies of the Borg.
* PoisonMushroom: Levels 8, 9, and 10 of the original game have fake Power Pellets that blow up when you step close to them. They are only slightly off-color from the real power pellets.
* UnexpectedGameplayChange: Levels 8 and 12 of ‘’2 Part 1’’ are driving and a UnexpectedShmupLevel[=s=] respectively.
* WholePlotReference: Levels 10 through 12 of the first game are one to ‘’Film/ReturnOfTheJedi’’

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