Is there an issue? Send a MessageReason:
None
Changed line(s) 1,3 (click to see context) from:
Overpowered is a short PlatformHell game by Creator/{{Askiisoft}}.
The game contains examples of the following tropes:
The game contains examples of the following tropes:
to:
Is there an issue? Send a MessageReason:
Swinging death balls don't fall
Changed line(s) 17 (click to see context) from:
* PressStartToGameOver: There is a swinging ball above your initial spawn location. It falls instantly the moment you start the game from the main menu.
to:
* PressStartToGameOver: There is a swinging ball above your initial spawn location. It falls instantly is already moving by the moment time you start the game from the main menu.spawn.
Is there an issue? Send a MessageReason:
even more tropes
Added DiffLines:
* DeathCourse: Half of the screens.
Added DiffLines:
* PendulumOfDeath: There is one of these in the game.
Is there an issue? Send a MessageReason:
a couple more tropes
Added DiffLines:
* BossWarningSiren: The boss gets one. Then again, maybe it is the boss that needs to be warned about you at that point.
Added DiffLines:
* MultipleLifeBars: The boss has several layers of them. Not that it matters when it goes down in one hit.
Is there an issue? Send a MessageReason:
better tropes after replaying the game
Added line(s) 8 (click to see context) :
* ATwinkleInTheSky: The cat that you "rescue" ends up as one.
Added line(s) 8 (click to see context) :
* CatUpATree: The final act before the credits roll is rescuing a cat from a tree. In a way, since you just punch it into ATwinkleInTheSky.
* CollapsingLair: The place starts to explode after you beat the final boss.
* CreativeClosingCredits: You get to beat them up as they scroll
* CollapsingLair: The place starts to explode after you beat the final boss.
* CreativeClosingCredits: You get to beat them up as they scroll
Added line(s) 8 (click to see context) :
* LoadBearingBoss: The final (and only) boss.
Changed line(s) 8 (click to see context) from:
* PressStartToGameOver: There is a thomp style enemy right above your initial spawn location. It falls instantly the moment you start the game from the main menu.
to:
* PressStartToGameOver: There is a thomp style enemy right swinging ball above your initial spawn location. It falls instantly the moment you start the game from the main menu.
Added DiffLines:
* SpikesOfDoom: Strangely enough, the spike pit you jump into doesn't kill you. Just knocks you out for three hours.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
Overpowered is a short PlatformHell game by Creator/{{Askiisoft}}.
The game contains examples of the following tropes:
* CatharsisFactor: Getting the orb makes you invincible and lets you let loose on all the things that killed you in one hit before.
* DeathIsASlapOnTheWrist: You will be back playing faster than you can say "I died again". Twice, on harder screens.
* HarmlessEnemy: The bunnies can't hurt you directly. They just bounce you towards danger instead.
* PlatformHell: You will die several times before you even get past the main menu properly and then die a lot in the other rooms as well.
* PressStartToGameOver: There is a thomp style enemy right above your initial spawn location. It falls instantly the moment you start the game from the main menu.
* PushyMooks: The rabbits knock you around, nearly always into something deadly.
* PurposelyOverpowered: The orb that you collect towards the end.
* RespawnOnTheSpot: You respawn right at the same screen when you die.
* SpikeBallsOfDoom: Tend to fall on you at the most inconvenient spots.
* ZeroEffortBoss: Since you "fight" the boss after collecting the orb that makes you invincible, it goes down in one hit.
The game contains examples of the following tropes:
* CatharsisFactor: Getting the orb makes you invincible and lets you let loose on all the things that killed you in one hit before.
* DeathIsASlapOnTheWrist: You will be back playing faster than you can say "I died again". Twice, on harder screens.
* HarmlessEnemy: The bunnies can't hurt you directly. They just bounce you towards danger instead.
* PlatformHell: You will die several times before you even get past the main menu properly and then die a lot in the other rooms as well.
* PressStartToGameOver: There is a thomp style enemy right above your initial spawn location. It falls instantly the moment you start the game from the main menu.
* PushyMooks: The rabbits knock you around, nearly always into something deadly.
* PurposelyOverpowered: The orb that you collect towards the end.
* RespawnOnTheSpot: You respawn right at the same screen when you die.
* SpikeBallsOfDoom: Tend to fall on you at the most inconvenient spots.
* ZeroEffortBoss: Since you "fight" the boss after collecting the orb that makes you invincible, it goes down in one hit.