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Updated link to Steam article.


''Overload'' was first released on May 31, 2018, on {{UsefulNotes/Steam}}; a DRM-free release followed on June 5, 2018, on Website/GOGDotCom. Its website is [[http://playoverload.com/ here]] and its Steam and GOG.com store pages can be found [[http://store.steampowered.com/app/448850/Overload/ here]] and [[https://www.gog.com/game/overload here]], respectively.

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''Overload'' was first released on May 31, 2018, on {{UsefulNotes/Steam}}; {{Platform/Steam}}; a DRM-free release followed on June 5, 2018, on Website/GOGDotCom. Its website is [[http://playoverload.com/ here]] and its Steam and GOG.com store pages can be found [[http://store.steampowered.com/app/448850/Overload/ here]] and [[https://www.gog.com/game/overload here]], respectively.
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* ItsTheOnlyWayToBeSure: The first level explicitly has you killing all the auto-ops to regain control of the facility, making it clear that the megacorp wants you to minimize damage, as they believe that the incident is limited to this one facility. As soon as they realize that it's ''not'', your orders change from KillEmAll to NukeEm, to prevent things from getting more out of control then they already are.
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** The Guidebot was intended to be an {{Anti-Frustration Feature}} in ''Descent 2'' to help players who kept getting lost in ''Descent 1''. Its ''Overload'' successor, the Hologuide, serves the same function, with a host of improvements to alleviate complaints fans had with the Guidebot.

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** The Guidebot was intended to be an {{Anti-Frustration {{Anti Frustration Feature}} in ''Descent 2'' to help players who kept getting lost navigate and find objectives in ''Descent 1''. the game's increasingly complex and maze-like levels. Its ''Overload'' successor, the Hologuide, serves the same function, with a host of improvements to alleviate complaints fans have had with the Guidebot.

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* AntiFrustrationFeatures: There are many, most of them made in response to years of fan feedback. Many of them are refinements to features the developers tried to implement in ''VideoGame/{{Descent}}''. Others are original to ''Overload.''

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* AntiFrustrationFeatures: There are many, most of them This game was made in response to years of fan feedback. Many of them are refinements to features by the same development team behind the ''VideoGame/{{Descent}}'' series. While creating ''Overload'', the developers tried worked in several clever features. Some try to implement in ''VideoGame/{{Descent}}''. Others address common complains and criticisms from the ''Descent'' fanbase, while others are original to ''Overload.''''Overload''.
** The Guidebot was intended to be an {{Anti-Frustration Feature}} in ''Descent 2'' to help players who kept getting lost in ''Descent 1''. Its ''Overload'' successor, the Hologuide, serves the same function, with a host of improvements to alleviate complaints fans had with the Guidebot.
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** Some of the audio logs mention PTMC, the MegaCorp of ''Descent'', by name.

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** Some Kantor and some of the audio logs mention PTMC, the MegaCorp of ''Descent'', by name.
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Moving the Expy example to characterspace.


* {{Expy}}: Kantor is basically like Dravis from ''VideoGame/{{Descent}}'', only less motivated by greed and more like a religious zealot [[spoiler:with the Sovereigns as his god.]]
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Invoking Tips Worksheet #9 and removing some excess spoilers.


** The overall villains [[spoiler:are three AI entities that have deemed the universe theirs to command, and do so by destroying and assimilating every civilization and race they come across - and humanity is next.]]
** This would ''normally'' mean that [[spoiler:your AI buddy, who turns out to have been carrying one of the hostile AIs the entire time, would turn on you, but she stays an ally through and through, and manages to seal off the hostile AI within the ship she controls.]]

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** The overall villains [[spoiler:are three are [[spoiler:three]] AI entities that have deemed the universe theirs to command, command and do so by destroying and assimilating every civilization and race they come across - and across...with humanity is next.]]
being their next target.
** This would ''normally'' mean {{Defied|Trope}} with Mara, the synthetic AI controlling the MPSV ''Iberia''. Upon learning that [[spoiler:your AI buddy, who turns out to have been carrying one [[spoiler:she was essentially sharing the same space with the second sovereign]], Mara immediately isolated it, preventing it from seizing control of the hostile AIs the entire time, would turn on you, but she stays an ally through and through, and manages to seal off the hostile AI within the ship she controls.]]vessel.



* SendInTheSearchTeam: The plot begins with you entering the Ymir base to figure out the cause of the distress signal you received. [[spoiler:Depending on how many survivors you rescued throughout the facilities, the plot could end with you being discovered by a search vessel deployed to explore the ruins of the last destroyed facility.]]

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* SendInTheSearchTeam: The plot begins with you entering the Ymir base to figure out the cause of the distress signal you received. [[spoiler:Depending on how many survivors you rescued throughout the facilities, facilities,]] the plot could also end with you being discovered by a search vessel deployed to explore the ruins of the last destroyed facility.]]



* WhereItAllBegan: [[spoiler:The first and last levels are]] Ymir Station, [[spoiler:before and after an alien infestation.]]

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* WhereItAllBegan: [[spoiler:The The first and last levels are]] take place at Ymir Station, Outpost, [[spoiler:before and after an alien infestation.]]



* YouAreTooLate: [[spoiler:Kantor, and later, the AI sovereigns,]] tries to demoralize you by invoking this trope several times [[spoiler:while you are exploring the alien megastructure.]]

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* YouAreTooLate: [[spoiler:Kantor, and later, the AI sovereigns,]] tries to demoralize you by invoking this trope several times [[spoiler:while while you are exploring the [[spoiler:the alien megastructure.]]
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Corrected a spelling error.


It is 2118. Various outposts deep within UsefulNotes/TheMoonsOfSaturn, built as part of [[MegaCorp Juno Offworld Automation's]] "Cronus Frontier" project, have sent out distress calls regarding worker robots, known as "autnomous operators" or "auto-ops", that have suddenly and mysteriously gone rogue, attacking and killing most personnel present. Juno Offworld [[SendInTheSearchTeam dispatches]] the MPSV ''[[CoolStarship Iberia]]'', containing a ''[[MiniMecha Kodachi]]'' gunship, with you as a combat-qualified ''Kodachi'' pilot, to the nearest outpost to the asteroid belt, Ymir, to eliminate all hostile operators and rescue any survivors. As the ''Iberia'' travels between the outposts and towards Titan, where the administrative center of Cronus Frontier is located, it is revealed that Gabriel Kantor, CEO of Juno Offworld and leader of the Cronus Frontier project, has [[FaceHeelTurn gone rogue]], attempting to break Cronus Frontier away from the mega-corp. In response, Juno Offworld [[KnowWhenToFoldEm cancels the Cronus Frontier project]] and orders the remaining outposts to be cleared of hostile operators by [[ReactorBoss destroying the reactors in each one.]]

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It is 2118. Various outposts deep within UsefulNotes/TheMoonsOfSaturn, built as part of [[MegaCorp Juno Offworld Automation's]] "Cronus Frontier" project, have sent out distress calls regarding worker robots, known as "autnomous "autonomous operators" or "auto-ops", that have suddenly and mysteriously gone rogue, attacking and killing most personnel present. Juno Offworld [[SendInTheSearchTeam dispatches]] the MPSV ''[[CoolStarship Iberia]]'', containing a ''[[MiniMecha Kodachi]]'' gunship, with you as a combat-qualified ''Kodachi'' pilot, to the nearest outpost to the asteroid belt, Ymir, to eliminate all hostile operators and rescue any survivors. As the ''Iberia'' travels between the outposts and towards Titan, where the administrative center of Cronus Frontier is located, it is revealed that Gabriel Kantor, CEO of Juno Offworld and leader of the Cronus Frontier project, has [[FaceHeelTurn gone rogue]], attempting to break Cronus Frontier away from the mega-corp. In response, Juno Offworld [[KnowWhenToFoldEm cancels the Cronus Frontier project]] and orders the remaining outposts to be cleared of hostile operators by [[ReactorBoss destroying the reactors in each one.]]
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Fixed a small error in Shotguns Are Just Better and expanded the Sniper Rifle example.


* ShotgunsAreJustBetter: The Crusher fires a cluster of bullets into a small area in front of the ship, doing tremendous damage to anything that gets hit by the entire cluster. The bullets also have no damage falloff, making the Crusher perfectly serviceable as a SpreadShot at medium range. Its similarity to an actual shotgun is even noted in-universe, with one of its engineers calling a "fancy shotgun" ([[AvertedTrope although not as a compliment]]). The Crusher's base upgrade increases its firing rate, while its super upgrades turn it into one of the more powerful primary weapons in the game, with one upgrade increasing damage, and the other turning it into an automatic weapon.

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* ShotgunsAreJustBetter: The Crusher fires a cluster of bullets into a small area in front of the ship, doing tremendous damage to anything that gets hit by the entire cluster. The bullets also have no damage falloff, making the Crusher perfectly serviceable as a SpreadShot at medium range. Its similarity to an actual shotgun is even noted in-universe, with one of its engineers calling it a "fancy shotgun" ([[AvertedTrope although not as a compliment]]). The Crusher's base upgrade increases its firing rate, while its super upgrades turn it into one of the more powerful primary weapons in the game, with one upgrade increasing damage, and the other turning it into an automatic weapon.



* SniperRifle: The Driller is a weird, full-auto variant - it makes highly accurate hitscan shots. In a game that lacks zoom-in, it's the closest thing to a sniper rifle, save the Lancer.

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* SniperRifle: The Driller is a weird, an unusual full-auto variant - it makes that fires highly accurate hitscan accurate, nearly {{hitscan}} shots. In a game that lacks zoom-in, it's the closest thing to a sniper rifle, save the Lancer.Two of its upgrades mix in MoreDakka without sacrificing accuracy.
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** You do not need to be perfectly aligned to an auto-op to use your [[RammingAlwaysWorks Smash]] attack—as long as you are facing the general direction of an auto-op (including a cloaked one) and it is within Smash range, your ship will auto-align to it when it executes the Smash.

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** You do not need to be perfectly aligned to an auto-op to use your [[RammingAlwaysWorks Smash]] attack—as long as attack. If you are facing the general direction of an auto-op (including a cloaked one) and it is within Smash range, your ship will auto-align to it when it executes the Smash.Smash. It will also do this against cloaked auto-ops.

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